Spielxpress "Klassikheft"
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Known Nursery Rhymes Residencies Fruit Eaten Remembered World
13 Nov. 1995 – Leah Betts in coma after taking ecstasy 26 Sep. 2007 – Myanmar government, using extreme force, cracks down on protests Blockbusters Bestall, A. – Rupert Annual 1982 Pratchett, T. – Soul Music Celery Hilden, Linda The Tortoise and the Eagle Beverly Hills Cop Goodfellas Speed Peanut Brittle Dial M for Murder Russ Abbott Arena Coast To Coast Gary Numan Live Rammstein Vast Ready to Rumble (Dreamcast) Known Nursery Rhymes 22 Nov. 1995 – Rosemary West sentenced to life imprisonment 06 Oct. 2007 – Musharraf breezes to easy re-election in Pakistan Buckaroo Bestall, A. – Rupert Annual 1984 Pratchett, T. - Sorcery Chard Hill, Debbie The Jackdaw and the Fox Beverly Hills Cop 2 The Goonies Speed 2 Pear Drops Dinnerladies The Ruth Rendell Mysteries Aretha Franklin Cochine Gene McDaniels The Living End Ramones Vegastones Resident Evil (Various) All Around the Mulberry Bush 14 Dec. 1995 – Bosnia peace accord 05 Nov. 2007 – Thousands of lawyers take to the streets to protest the state of emergency rule in Pakistan. Chess Bestall, A. – Rupert Annual 1985 Pratchett, T. – The Streets of Ankh-Morpork Chickpea Hiscock, Anna-Marie The Boy and the Wolf Bicentennial Man The Good, The Bad and the Ugly Spider Man Picnic Doctor Who The Saint Armand Van Helden Cockney Rebel Gene Pitney Lizzy Mercier Descloux Randy Crawford The Velvet Underground Robocop (Commodore 64) As I Was Going to St. Ives 02 Jan. 1996 – US Peacekeepers enter Bosnia 09 Nov. 2007 – Police barricade the city of Rawalpindi where opposition leader Benazir Bhutto plans a protest Chinese Checkers Bestall, A. – Rupert Annual 1988 Pratchett, T. -
Le Jeu Vidéo Sur Youtube : Historique De La Captation Et De La Diffusion Du Jeu Vidéo
Université de Montréal Le jeu vidéo sur YouTube : historique de la captation et de la diffusion du jeu vidéo par Francis Lavigne Département d’histoire de l’art et d’études cinématographiques Faculté des arts et des sciences Mémoire présenté en vue de l’obtention du grade de M.A. en études cinématographiques option études du jeu vidéo Août 2017 © Francis Lavigne, 2017 Résumé Ce mémoire s’intéresse à la captation audiovisuelle et aux pratiques de commentaires sur le jeu vidéo. Tout d’abord, nous remettons en contexte l’émergence de ce type de production à l’aide d’une analyse historique de divers formats de diffusion (à la télévision, à l’aide de vidéocassettes, dans les suppléments de magazines et sur Internet). Ensuite, nous détaillons les limites et affordances de la plateforme participative YouTube. Puis, nous rattachons les commentaires de jeux vidéo aux concepts de boniment, de performance et de double performance. Enfin, nous analysons quatre genres de vidéos présents sur YouTube : les machinimas, les speedruns, les longplays et les let’s plays. Mots-clés Jeu vidéo, machinima, longplay, let’s play, speedrun, YouTube, boniment, commentaire, double performance i Abstract This research is aimed to understand the audiovisual recording and commentary practices of video games. First of all, we do a contextualisation of these types of production through a historical analysis of the way theses videos were diffused (from televised shows, to VHS, magazines’ bonuses, and on the Internet). After, we detail the limits and affordances of the YouTube sharing platform. Then, we create links between the commentary of video game and the concepts of film lecturer, performance and double performance. -
052 – Old Puzzle Videogames — 3/4
052 – Old Puzzle videogames — 3/4 Here, a succinct review of different types of puzzle videogames published until the year 2000. Not in chronological order. Single character control ● Eggerland (Series) – 1985–2000 Several puzzle games developed first for MSX computer systems and later for Windows : - Eggerland Mystery - Eggerland 2 - Eggerland: Revival of the Labyrinth - Eggerland: Departure to Creation - Adventures of Lolo - Adventures of Lolo 2 - Adventures of Lolo 3 - Adventures of Lolo (Game Boy) - Eggerland for Windows 95. The hero of most games is Lolo, a blue, spherical character with eyes, arms and legs. The story mainly deals with King Egger, the villain, capturing princess Lala, who is similar to Lolo, only colored pink or red, and wearing a bow. Lolo must rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him. His only weapon is a Magic Shot, but he can gain some powers in the way. The player must guide Lolo through a room of 11×11 tiles and have Lolo collect all of the Heart Framers ther. Doing so opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way (full of obstacles) to the next room. ● Adventures of Lolo – 1989 A puzzle compilation video game (related to Eggerland) released for the Nintendo Entertainment System, Wii's and Wii U's Virtual Console and Nintendo Switch Online's Entertainment System. The player assumes the role of Lolo and attempts to rescue Old Puzzle videogames — 3/4 ● Page 1 of 14 Princess Lala, who has been kidnapped by the evil King Egger. -
Lemmings Game Download Safe
Lemmings game download safe Continue Play a classic puzzle game on your computer with DHTML Lemmings.DHTML Lemmings is a free Windows PC app from Elizium-Drak Rock Music that lets you play the classic Lemmings game.The goal of the game is to get all the lemmings out of the exit at the bottom of the game window. Lemmings will fall out of the hatch above and then you have to guide them using the skills of each lemming. The skill icons are located under the screen and just click on the icon and then particular Lemming activate this skill on it. At each level you will be presented with new puzzles to challenge you and figure out how to get Lemmings to safety. There are 4 all over levels such as fun, tricky, taxing and Mayhem that will be available to you. Download DHTML Lemmings now and enjoy a challenging puzzle game. You can visit Tom's Guide for more information about Windows and Windows Applications.Also check out the forums for Windows. Download Page 2 Play a classic puzzle game on your computer with DHTML Lemmings.DHTML Lemmings is a free Windows PC app from Elizium-Drak Rock Music that lets you play the classic Lemmings game.The goal of the game is to get all the lemmings out of the exit at the bottom of the game window. Lemmings will fall out of the hatch above and then you have to guide them using the skills of each lemming. The skill icons are located under the screen and just click on the icon and then particular Lemming activate this skill on it. -
Italiano.Pdf
INTRODUZIONE Benvenuti nel pazzo caos del mondo di 3D Lemmings! Tu e solo tu hai la responsabilità di aiutare un’enormità di amichevoli, innocenti e innocui piccoli Lemming a raggiungere la salvezza. Sarà colpa tua e soltanto tua se annegheranno, si brucieranno o esploderanno in tanti piccoli pezzi. Pensi di farcela? Eh? Complimenti! Sei hai letto fin qui, vuol dire che pensi di essere all’altezza di questa grossa responsabilità e di essere pronto alla sfida, utilizzando il tuo dito migliore per cliccare con il mouse. Preparati a rimanere a bocca aperta di fronte allo spettacolo dei gloriosi scenari 3D e preparati a ridere irrefrenabilmente quando i Lemming vengono fuori dai muri per finire in mare o scendono giù dalle colline verso una fine prematura. Vedi, è proprio questo il problema del gioco: potresti trovare un po’ troppo allettante guidare questi sciocchi indifesi dietro l’angolo sbagliato e via verso il paradiso dei Lemming... Ma devi resistere a questa tentazione! Il futuro dei Lemming è nelle tue mani, quindi sii serio, aggrotta la fronte e non ridere: i Lemming hanno bisogno del tuo aiuto! I Lemming compariranno nei vari livelli del gioco cadendo giù da una botola, per trovarsi in un ambiente ostile e pericoloso. Si muoveranno goffamente, andando a sbattere contro muri e altri ostacoli, seguendosi l’un l’altro, anche se ciò significherà andare a finire in una trappola mortale alquanto ovvia. Devi guidarli fuori dal livello conferendo loro abilità e poteri che li aiuteranno a mettersi in salvo. Man mano che avanzi di livello, le situazioni diventeranno sempre più ostili e insidiose, ma in tuo scopo sarà sempre lo stesso: salvare quanti più Lemming possibile. -
Dp Guide Lite Import
Saturn PAL Digital Press GB I GB I GB I Europe Crypt Killer/Konami R2 Hardcore 4x4/Gremlin R1 3D Lemmings/Psygnosis R3 Cyber Speedway/Sega R2 Heberekes Popoitto/Sunsoft R5 A.M.O.K./Sega R3 Cyberia/Interplay R3 Hexen/GT Interactive R2 Actua Golf/Gremlin R2 D/Acclaim R3 Highway 2000/JVC R3 Actua Soccer Club Edition/Gremlin R1 Darius 2/Sega R4 Hi-Octane/Electronic Arts R1 Alien Trilogy/Fox Interactive R1 Darius Gaiden/Acclaim R5 Horde, The/Crystal Dynam R4 Alone In The Dark: Jack is Back/In R3 Dark Saviour/Sega R2 House of the Dead, The/Sega R3 Andretti Racing/Electronic Arts R2 Darklight Conflict/Electronic Arts R3 House of the Dead, The [w/Virtua R4 Arcade's Greatest Hits: The Atari C R5 Daytona USA/Sega R1 Impact Racing/JVC R3 Area 51/GT Interactive R4 Daytona USA: Championship Circui R2 In the Hunt/Kokopeli R4 Athlete Kings/Sega R2 Deep Fear/Sega R4 Incredible Hulk, The: The Pantheo R3 Atlantis: The Lost Tales/Sega R6 Defcon 5: Incoming/GT Interactive R3 Independence Day The Game/Fox R3 Baku Baku/Sega R3 Destruction Derby/Psygnosis R2 International Victory Goal/Sega R1 Batman Forever: The Arcade Gam R3 Die Hard Arcade/Sega R3 Iron Man/X-O Manowar in Heavy R3 Battle Arena Toshinden Remix/Seg R2 Die Hard Trilogy/Electronic Arts R1 Jewels of the Oracle/Sunsoft R5 Battle Arena Toshinden URA Ultim R4 Digital Pinball/Sega R2 Johnny Bazookatone/US Gold R3 Battle Monsters/Acclaim R5 Discworld/Psygnosis R3 Jonah Lomu Rugby/Codemasters R4 Battle Stations/Electronic Arts R4 Discworld II: Missing -
Official Sega Saturn Magazine Issue 26
THE SEGA SATURN MAGAZINE r N0.1FOR SATURN ssraii ISSUE 26 £4.50 IWIv DECEMBER 1997 l l G I A i DEAD OR ALIVE BATTLING BABEIEST! ^ E INSIDE! i NO CO? DEMAND SATISFACTION FRO YOUR NEWSAGENT IMMEDIATELY! | WE REGRET THAT THE CD PROMOTION IS NOT AVAILABLE TO READERS OUTSIDE THE UK THE COMPLETE GAME ON CD! VYYYYYYYYYYY TTtTtTtTTTTTT QUAKE, BURNING RANGERS, PANZER DRAGOON SAGA, ENEMY ZERO, GROG, PLUS! SONIC R, MORTAL KOMBAT TRILOGY, SEGA TOURING GAR... AND MORE! ^E^images m fm \h l.- T«a NORM i-JL fi "C? .V * W IK S^jW ijer, remember: it's only Fovemnerl A/* Christmas comes eai for SSM readers! SEGA SATURN MAGAZINE 2BW EDITORIAL Editor Richard leadbettei Features Deputy Editor Matt Yeo Art Editor Jason McEvoy Deputy Art Editor Nick Paterson Staff Writers Lee Nutter, Guy Cutlack 16 Burning Rangers Contributor "Manual" Daniel levons Sonic Team's latest introduces new standards in Japanese Editor Wmtn Hanod gameplay and graphics! SSM investigates... Cover Art Dead 01 Alive by Tecmo ADVERT1SIHG Commercial Director Sandra McClean 20 Shining Force 3 Software Manager Chris Peiera The next level in role-playing games! Shining Force 3 Agency Sales Executive Genene Dick Justin Wakeman takes the evergreen series to the next level! Advertising Assistant Annabel Green Ad Production Manager Emma Minioid Ad Production Executive Natasha George 22 Panzer Dragoon Saga MARKETING From the people who brought you Panzer Dragoon Product Manager Kirstin Ritchins Zwei: this game will blow your mind! Marketing Executive Zoe Wharasby Editorial Assistant Michelle de Soma 34 Sega Touring Car Rally Facilities Manager Robert McBride Drive the Sega Rally motors in Touring Car! Yes it's true and we've got the pics to prove it! Publisher Andy McVitU* Executive Publishing Director Saiah Janes Art Director Dave Kelsall 40 Dead Or Alive REPRO True arcade quality! Stunning motion captured Systems Manager Sarah-Jane leavey ^^ .. -
Retro Gamer 2/2013: Leseprobe
ie 1: D erst eil e D DAS MAGAZIN FÜR KLASSISCHE SPIELE T e k ! a d e ALT 2/2013 März/April/Mai 2013 @ Winnie Deutschland 9,90 Forster @ Österreich 10,90 die Spiele über Schweiz sfr 19,80 1980er der Luxemburg @ 11,40 Jahre GewiNNSpiel s NiE NT NDO 3DS XL C P LESEPROBE SOLEN & ON K T URRICAN 2 x Nintendo 3DS XL mit 1000-Points-Card ADie deutsche Erfolgs-Spieleserie der und weitere Preise 90er Jahre: Heinrich Lenhardt beleuchtet S.177 die kultige Einzelkämpfer-Action. Fortsetzung folgt mit Turrican Rebirth AUF STIEG UND Fall 100 Vir GIN GaMES RETRO-SPIELE Aus einer spontanen Idee Richard VORGestellt Bransons entstand der Publisher von M.U.L.E. Command & Conquer, TIE Fighter u. v. a. STARGlider AIRBORNE RANGer MarscH DER JET Pac MISSILE COMMAND LMGEM IN S Super MARIO 64 Sie kamen, starben und siegten: Wie die grünhaarigen Pixelwichte Konsolen, PCs ULTIMA 5 und mobile Plattformen eroberten JET Set WILLY 2 TOTAL ECLIPSE SPIELE-KLASSIKER FÜR HOME-COMPUTER, Great GiaNA Sisters D RITTE DIMENSION RED STORM RISING IOSS - piele PSYCHO FOX … UND VIELE mehr eiten Von Knight Lore über Fairlight bis Last Ninja: Wieso isometrische Spiele so erfolgreich waren 180 S NiED NT N O 64 CPC MAC Die Kultkonsole Wie aus Amstrad Die wichtigsten N64 und ihre »Schneider« wurde Games für den besten Spiele- und welche Spiele sich klassischen Klassiker für Sammler lohnen Macintosh ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY as Jahr 2013 dürfte mit Xbox 3 und Playstation 4 die nächste Generation der Videospiel-Konsolen einleiten und Apples Attacke auf die Wohnzimmer per „intelligentem“ Fernseher erleben. -
Leif Rumbke Raumrepräsentation Im Klassischen Computerspiel
Leif Rumbke PIXEL3 Raumrepräsentation im klassischen Computerspiel Eine Hausarbeit im Rahmen der Seminare „Im Raum. Zwischen sweet home und outer space.“ (M. L. Angerer und K. Peters, Sommersemester 2004) und „Der Zwang zum Tun“ (M. L. Angerer, Sommersemester 2005) an der Kunsthochschule für Medien, Köln. PIXEL3 Eine Hausarbeit im Rahmen der Seminare „im Raum. Zwischen sweet home und outer space.“ (M. L. Angerer und K. Peters, Sommersemester 2004) und „Der Zwang zum Tun“ (M. L. Angerer, Sommer- semester 2005) an der Kunsthochschule für Medien, Köln. Die Arbeit entstand in der Zeit von September 2004 bis Juli 2005. Alle Rechte vorbehalten. AUTOR Leif Rumbke Sülzburgstr. 9 50937 Köln Telefon: 0221 – 62 96 75 Fax: 0221 – 620 10 73 Mobil: 0177 – 478 81 71 Email: [email protected] Web: http://www.rumbke.de SCHULE Kunsthochschule für Medien Peter-Welter-Platz 2 50676 Köln Telefon: 0221 – 20189 – 0 Fax: 0221 – 20189 – 17 Email: [email protected] Web: http://www.khm.de 2 Inhalt Vorwort 8 Teil I: EINLEITUNG 12 I.1 Der Computer als Spielplattform 13 I.2 Grundlagen der Betrachtung 16 I.2.1 Setting und Genre 16 I.2.2 Attraction 16 I.2.3 Narration 17 I.2.4 Akkomodation 17 I.2.5 Variation 18 I.2.6 Immersion 19 I.2.7 Spielmodell und Spielsystem 19 I.2.8 real, extradiegetisch, diegetisch, intradiegetisch 20 I.3 Technik, Spiel und Markt 22 Teil II: HISTORISCHE ENTWICKLUNG DER RAUMREPRÄSENTATION IM COMPUTERSPIEL 23 II.1 Vorgeschichte 24 II.1.1 Tennis for Two (William Higinbotham/ BNL 1958) 24 II.1.2 Spacewar (Stephen Russell/ MIT 1962) 28 II.1.3 Adventure (William -
Video Game Spaces
Video Game Spaces Image, Play, and Structure in 3D Game Worlds Michael Nitsche The MIT Press Cambridge, Massachusetts London, England © 2008 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email special_sales@mitpress .mit.edu This book was set in Bell Gothic and Garamond 3 by SNP Best-set Typesetter Ltd., Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Nitsche, Michael, 1968– Video game spaces : image, play, and structure in 3D worlds / Michael Nitsche. p. cm. Includes bibliographical references and index. ISBN 978-0-262-14101-7 (hardcover : alk. paper) 1. Video games. I. Title. GV1469.3.N58 2008 794.8—dc22 2008019730 10 9 8 7 6 5 4 3 2 1 Index Aarseth, Espen, 4, 19, 31–32, 43, 48, Alphaworlds, 18 58, 64, 180 Alternate Reality Games (ARG), Abbott, Roger, 182–183 209–212 Acousmêtre, 140–141 Altman, Robert, 141 Acoustic landmark, 131 Ambiguous space, 80–81, 86–87,163 Acoustic position, 143 America’s Army: Operations, 9–10, 200 Acrophobia, 207 American McGee’s Alice, 148–152 Acting in VR (project), 214–216 Amiga CD32 (video game console), 71 Acting, 50–51, 141, 115, 214–219 Amplitude, 135 Active Participant (player), 7, 220–225, Analytical planes 229 and narrative, 154 Active Worlds, 188 defi nition, -
Veritas Information Map User Guide
Veritas Information Map User Guide November 2017 Veritas Information Map User Guide Last updated: 2017-11-21 Legal Notice Copyright © 2017 Veritas Technologies LLC. All rights reserved. Veritas and the Veritas Logo are trademarks or registered trademarks of Veritas Technologies LLC or its affiliates in the U.S. and other countries. Other names may be trademarks of their respective owners. This product may contain third party software for which Veritas is required to provide attribution to the third party (“Third Party Programs”). Some of the Third Party Programs are available under open source or free software licenses. The License Agreement accompanying the Software does not alter any rights or obligations you may have under those open source or free software licenses. Refer to the third party legal notices document accompanying this Veritas product or available at: https://www.veritas.com/about/legal/license-agreements The product described in this document is distributed under licenses restricting its use, copying, distribution, and decompilation/reverse engineering. No part of this document may be reproduced in any form by any means without prior written authorization of Veritas Technologies LLC and its licensors, if any. THE DOCUMENTATION IS PROVIDED "AS IS" AND ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE DISCLAIMED, EXCEPT TO THE EXTENT THAT SUCH DISCLAIMERS ARE HELD TO BE LEGALLY INVALID. VERITAS TECHNOLOGIES LLC SHALL NOT BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH THE FURNISHING, PERFORMANCE, OR USE OF THIS DOCUMENTATION. THE INFORMATION CONTAINED IN THIS DOCUMENTATION IS SUBJECT TO CHANGE WITHOUT NOTICE. -
NEXT Generation Issue #11 November 1995
' SONY PLAYSTATION: Two essential new racing games push 32-bit hardware to the max g 2 PC CD-ROM Saturn 3Eil l lit l L lav Sts.ua u Ulti-at4- Jauuat- /aSHl 1 #JmjL Leading edge computer and vide November 1995 mini!)S. But what aliUlLL the games? I^H p I \\ confer me creator s Sega's Yu Suzuki breaks his silence Artificial laHalH on Virtua Fighter 3, Daytona 2, and LLl telligence Sega's future coin-op plans. Page 6 stupid videogame!" (dually, it's probably smarter than you... Power Players We name the 75 most powerful people in the game industry $4.99 CovergnJH BMtyant. Yu Suzuki's Virtua Fighter, Virtua Bac/njBml HBwkt/S^ have conquered the world. Without a would lose its main weapon I M I e has Yu Suzuki got to give? 53876 025S5 opening The Art of Virtua Fighter Without Yu Suzuki, Sega would be dead. As head of R&D for Sega's Amusement Division, Yu Suzuki is to Sega what Shigeru Miyamoto (the creator of Mario and Donkey Kong) is to Nintendo. Put simply, he creates the lifeblood of the company — and he is indispensable. Without the trickle down of Suzuki's coin-op classics from the arcades to Saturn, Sega would lack its killer weapons with which to battle Sony's PlayStation. Yu Suzuki's list of credits as head of Sega's AM2 team reads like a rundown of arcade gaming's greatest hits. From 1985's pioneering trio of Hang On, Space Harrier, and Out Run, through the evolution of 1987's After Burner into 1990's G-LOC and R-360, Suzuki's AM2 team has blazed a trail that others only did their best to follow.