NEXT Generation Issue #11 November 1995
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October 2000
OCTOBER 2000 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION DEVELOPER GAME✎ PLAN 600 Harrison Street, San Francisco, CA 94107 LETTER FROM THE EDITOR t: 415.905.2200 f: 415.947.6090 w: www.gdmag.com Publisher Jennifer Pahlka [email protected] EDITORIAL Editorial Director Alex Dunne [email protected] Editor-In-Chief Mark DeLoura [email protected] Senior Editor Exit, Stage Left Jennifer Olsen [email protected] Production Editor R.D.T. Byrd [email protected] riting has never the magazine. Art Director Audrey Welch [email protected] come easily to me. First, I’d like to thank Hal Barwood of Editor-At-Large In fact, I still react LucasArts. Every month, for years now, Chris Hecker [email protected] Contributing Editors to seeing my name Hal has sent me a long e-mail containing Daniel Huebner [email protected] in the magazine with thorough feedback about every article, Jeff Lander [email protected] Maarten Kraaijvanger [email protected] Wsome incredulity. I can still distinctly recall column, and review in the latest issue. The Advisory Board the joy I felt ten years ago as I was handed staggering amount of constructive criti- Hal Barwood LucasArts Noah Falstein The Inspiracy my college diploma, knowing that I would cism Hal provided has improved the mag- Brian Hook Verant Interactive never have to write another paper. God azine in many fundamental ways over the Susan Lee-Merrow Lucas Learning Mark Miller Group Process Consulting throws some wicked curveballs. years. One of my biggest challenges as edi- Paul Steed Independent Dan Teven Teven Consulting Being the editor of Game Developer for tor was to get him to write for the maga- Rob Wyatt The Groove Alliance most of its existence has been a wonderful zine, and one of my biggest regrets was ADVERTISING SALES experience, and yes, I’ve grown to love that I never succeeded. -
Title Call # Category
Title Call # Category 2LDK 42429 Thriller 30 seconds of sisterhood 42159 Documentary A 42455 Documentary A2 42620 Documentary Ai to kibo no machi = Town of love & hope 41124 Documentary Akage = Red lion 42424 Action Akahige = Red beard 34501 Drama Akai hashi no shita no nerui mizu = Warm water under bridge 36299 Comedy Akai tenshi = Red angel 45323 Drama Akarui mirai = Bright future 39767 Drama Akibiyori = Late autumn 47240 Akira 31919 Action Ako-Jo danzetsu = Swords of vengeance 42426 Adventure Akumu tantei = Nightmare detective 48023 Alive 46580 Action All about Lily Chou-Chou 39770 Always zoku san-chôme no yûhi 47161 Drama Anazahevun = Another heaven 37895 Crime Ankokugai no bijo = Underworld beauty 37011 Crime Antonio Gaudí 48050 Aragami = Raging god of battle 46563 Fantasy Arakimentari 42885 Documentary Astro boy (6 separate discs) 46711 Fantasy Atarashii kamisama 41105 Comedy Avatar, the last airbender = Jiang shi shen tong 45457 Adventure Bakuretsu toshi = Burst city 42646 Sci-fi Bakushū = Early summer 38189 Drama Bakuto gaijin butai = Sympathy for the underdog 39728 Crime Banshun = Late spring 43631 Drama Barefoot Gen = Hadashi no Gen 31326, 42410 Drama Batoru rowaiaru = Battle royale 39654, 43107 Action Battle of Okinawa 47785 War Bijitâ Q = Visitor Q 35443 Comedy Biruma no tategoto = Burmese harp 44665 War Blind beast 45334 Blind swordsman 44914 Documentary Blind woman's curse = Kaidan nobori ryu 46186 Blood : Last vampire 33560 Blood, Last vampire 33560 Animation Blue seed = Aokushimitama blue seed 41681-41684 Fantasy Blue submarine -
8 Electr O N Ic Ed Itio N
fast, though they usually don’t appear in the same series ing youngsters training and caring for exotic creatures as full-sizeOpen mecha, but there are exceptions. A(or in somenim cases machines) that would bee pitted against each other in combat. Th e monsters are usually Modern Powers smart but not sentient, and have not only special pow- Examples: Aquarian Age, Blue Seed, Gatekeepers, ers, but the ability to grow in strength and eventually JoJo’s Bizarre Adventure, Maburaho, Magic User’s Club, “evolve” into a more powerful form with proper care. Mahou Tsukai ni Taisetsu na Koto, Mai-HiME, Read We won’t even get into the possible implications of Or Die, S-Cry-Ed, Tokyo Underground this being a genre that involves cute anime critters in “Modern powers” is what we’ll call a genre of anime cockfi ghts. that involves characters gaining special powers and try- Anyway, pet monster anime is a close relative of ing to cope with them and live normal lives in spite of sports manga. Training monsters and having them fi ght being confronted with whatever dangers those powers is treated as a sport of sorts, and much like a typical bring to them. In eff ect, it’s superheroes without the sports manga (such as Hikaru no Go or Prince of Tennis) spandex or secret identities – though not a few heroes pet monster anime often revolve around a young boy in thisn genre fi nd it preferable to keep their powers starting out as a novice and becoming a master, growing secret from the world at large. -
By Vince Shuley Born in a Burnaby Basement Three Decades Ago, British Columbia's Joystick Grip on the Global Video-Game Indust
BORN IN A BURNABY BASEMENT THREE DECADES AGO, BRITISH COLUMBIA’S JOYSTICK GRIP ON THE GLOBAL VIDEO-GAME INDUSTRY SEEMED UNTOUCHABLE. BUT FIERCE COMPETITION, BRAIN DRAINS AND THE FREEMIUM-FUELLED REALITIES OF THE NEW NETSCAPE HAVE BUMPED BC INTO THE BACKSEAT. FROM EA TO INDIE, WE CHRONICLE THE PROVINCE’S REMARKABLE ROLE IN THIS MAMMOTH DIGITAL BUSINESS AND FIND THAT THE GAME IS IN FACT, NOT OVER. Sember and Mattrick BY VINCE SHULEY when the subject of Canada’s greatest cultural but the foundations were laid by ambitious young Vancouverites. exports arises, video games are probably not the first thought that Two Burnaby schoolboys had the smarts and business sense comes to mind. However, more than music, television or film, to hatch Vancouver’s vibrant game industry 30 years ago. Don Canadian video games are bought and played by more people, in Mattrick and Jeff Sember began designing and selling digital com- more places, all over the world. Since the beginning of this medium, puter games out of their living rooms in the early 80s, and their Vancouver has sat at the center of video-game development and first published title, Evolution, was the first commercially successful innovation in the electronic world. From lone-ranger independents game ever made in Canada. After selling 400,000 copies, which paid (indies) to army-sized studios, video-game development companies for both their university tuitions, as well as a couple of shiny sports in Vancouver employ some of the most talented folks in the digital- cars, the teenagers formed Distinctive Software Incorporated (DSI) media industry. -
10 for $10 Pak Table of Contents Minimum System Requirements
10 FOR $10 PAK TABLE OF CONTENTS MINIMUM SYSTEM REQUIREMENTS ........................................................................ l WINDOWS 95 USERS...................................................................................................... 2 INSTALLATION ................................................................................................................ 2 STARTING A GAME ........................................................................................................ 3 USING THE ON-LINE DOCUMENTATION ................................................................ 4 CHUCK YEAGER'S AIR COMBAT.................................................................................. 6 EXTREME PINBALL ........................................................................................................ 6 THE COMPLETE ULTIMA VII ...................................................................................... 7 GRAND SLAM BRIDGE 11 . ............. ..... ........ ..... .................................. ..... ..... ..... ..... ........ 7 POPULOUS II .................................................................................................................. 8 POWERPOKER ................................................................................................................ 8 SEAL TEAM ...................................................................................................................... 9 STRIKE COMMANDER ................................................................................................. -
Bodyslam from the Top Rope: Unequal Bargaining Power and Professional Wrestling's Failure to Unionize Stephen S
University of Miami Law School Institutional Repository University of Miami Entertainment & Sports Law Review 1-1-1995 Bodyslam From the Top Rope: Unequal Bargaining Power and Professional Wrestling's Failure to Unionize Stephen S. Zashin Follow this and additional works at: http://repository.law.miami.edu/umeslr Part of the Entertainment and Sports Law Commons Recommended Citation Stephen S. Zashin, Bodyslam From the Top Rope: Unequal Bargaining Power and Professional Wrestling's Failure to Unionize, 12 U. Miami Ent. & Sports L. Rev. 1 (1995) Available at: http://repository.law.miami.edu/umeslr/vol12/iss1/3 This Article is brought to you for free and open access by Institutional Repository. It has been accepted for inclusion in University of Miami Entertainment & Sports Law Review by an authorized administrator of Institutional Repository. For more information, please contact [email protected]. Zashin: Bodyslam From the Top Rope: Unequal Bargaining Power and Professi UNIVERSITY OF MIAMI ENTERTAINMENT & SPORTS LAW REVIEW ARTICLES BODYSLAM FROM THE TOP ROPE: UNEQUAL BARGAINING POWER AND PROFESSIONAL WRESTLING'S FAILURE TO UNIONIZE STEPHEN S. ZASHIN* Wrestlers are a sluggish set, and of dubious health. They sleep out their lives, and whenever they depart ever so little from their regular diet they fall seriously ill. Plato, Republic, III I don't give a damn if it's fake! Kill the son-of-a-bitch! An Unknown Wrestling Fan The lights go black and the crowd roars in anticipation. Light emanates only from the scattered popping flash-bulbs. As the frenzy grows to a crescendo, Also Sprach Zarathustra' pierces the crowd's noise. -
Torin's Passage Manual
An Adventure Game by A1 Lowe Copyright 1995 by Sierra On-Line, Inc I Table of Contents First Time Installation ........................................3 How To Play The Game ...................................... 4 The Table of Contents Screen ...............................4 The Game Controls ......................................6 TheMenuBar .......................................... 9 Game Strategy ......................................... 11 Credits .................................................. 12 TheTeam ............................................ 12 . An~mat~on............................................ 14 Special Thanks To ...................................... 15 TheCast ............................................. 16 How To Contact Sierra ......................................17 Technical Support ...................................... 17 Direct Sales ........................................... 19 Hints ................................................ 20 International Support Services ..............................22 The Sierra No-Risk Guarantee .................................24 Warranty ................................................ 24 The Torin: Panage Team ...............................Back Cover First Time Installation Windowsm95 Installation 1. Start Windows'" 95. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. Follow the on-screen instructions. Windowsm3.1 + 1. Start Windows'"'. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. From the [File] menu, select [Run]. 4. Type "D:\SETUPEXEn -
Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
WE’RE PROB NVENING ABLY ALL A G AND CO BOUT V ONFERRIN IDEO GA BOUT C MES ALSO A JournalThe IDLE THUMBS of Games Ultraboost Ad Est’d. 2004 TOUCHING THE INDUSTRY IN A PROVOCATIVE PLACE FUN FACTOR Sessions of Interest Former developers Game Developers Confer We read the program. sue 3D Realms Did you? Probably not. Read this instead. Computer game entreprenuers claim by Steve Gaynor and Chris Remo Duke Nukem copyright Countdown to Tears (A history of tears?) infringement Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design by Chris Remo Two founders of long-defunct Goichi Suda a.k.a. SUDA51 Fumito Ueda British computer game developer Notable Industry Figure Skewered in Print Crumpetsoft Disk Systems have Emil Pagliarulo Mark MacDonald sued 3D Realms, claiming the lat- ter's hit game series Duke Nukem Wednesday, 10:30am - 11:30am infringes copyright of Crumpetsoft's Room 132, North Hall vintage game character, The Duke of industry session deemed completely unnewswor- Newcolmbe. Overview: What are the most impor- The character's first adventure, tant recent trends in modern game Yuan-Hao Chiang The Duke of Newcolmbe Finds Himself design? Where are games headed in the thy, insightful next few years? Drawing on their own in a Bit of a Spot, was the Walton-on- experiences as leading names in game the-Naze-based studio's thirty-sev- design, the panel will discuss their an- enth game title. Released in 1986 for swers to these questions, and how they the Amstrad CPC 6128, it features see them affecting the industry both in Japan and the West. -
Spielxpress "Klassikheft"
ISSN 1433-2892 WWW.SPIELXPRESS.COM # 22 | WINTER 2009/2010 € 3,90 SFR 7,80 RESS #22 P PIELX S | LCG & TCG | Interviews TCG & | LCG … Inhalt Exklusiv: GNORKLs Adventskalender zum Herausnehmen | EAs „Dragon Age“ | Brettspielneuheiten | „World of Warcraft“ & Razer – so geht‘s weiter | Unterschied LCG vs. TCG | Con- und Messeberichte | Interviews & Kolumnen GESELLSCHAFTSSPIELE - SAMMELSPIELE - PHANTASIE - LARP/LIVE - MINIATUREN - MULTIMEDIA Gnorkls Adventskalender | Dragon Age, WoW, Cities XL, Starcraft 2, WoW, | Dragon Age, Gnorkls Adventskalender DIE WELT DER SPIELE IN EINEM MAGAZIN Liebe Leser Festliches Ein Jahr geht dem Ende zu. Epidemie, Terror, Finanzkrise und Sorgen um die Arbeitsplätze prägten die Schlagzeilen. Eigentlich schade, denn Christgeschenk wir alle haben damit auch wieder ein Jahr von unserer Lebensuhr verge- Johann Wolfgang von Goethe hen sehen. Zwar ein Jahr mit vielen neuen Spielen, aber kein Jahr, dessen Basisspiel Erweiterung Erweiterung man sich rühmen kann. Mein süßes Liebchen! Hier in Schachtelwänden MageBattle Nekromant Dämon 2x92 Karten 55 Karten 55 Karten Gar mannigfalt geformte Süßigkeiten. 13.99� inkl. MwSt 7.99� inkl. MwSt 7.99� inkl. MwSt Daher ziehen wir nun traditionell zu Silvester einen Strich und beginnen Die Früchte sind es heil‘ger Weihnachtszeiten, das Jahr „Zwanzig-Zehn“. Ungewohnt? Ganz sicher. Aber gewöhnen Sie Gebackne nur, den Kindern auszuspenden! Das phantastische Kartenspiel sich daran, denn die einstelligen Jahreszahlen sind für die nächsten neun Dekaden vorbei. Ein Aufbruch in eine bessere Zeit? Ganz sicher! Dir möcht ich dann mit süßem Redewenden TM Poetisch Zuckerbrot zum Fest bereiten; Wir haben große Pläne für 2010 – unser bisher größtes Projekt wird Allein was soll‘s mit solchen Eitelkeiten? gestartet. -
ELECTRONIC ARTS INC. (Exact Name of Registrant As Speciñed in Its Charter)
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K ≤ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Ñscal year ended March 31, 2003 OR n TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of Registrant as speciÑed in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) IdentiÑcation No.) 209 Redwood Shores Parkway Redwood City, California 94065 (Address of principal executive oÇces) (Zip Code) Registrant's telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: None Securities registered pursuant to Section 12(g) of the Act: Class A Common Stock, $.01 par value (Title of class) Indicate by check mark whether the Registrant (1) has Ñled all reports required to be Ñled by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the Registrant was required to Ñle such reports), and (2) has been subject to such Ñling requirements for the past 90 days. YES ≤ NO n Indicate by check mark if disclosure of delinquent Ñlers pursuant to Item 405 of Regulation S-K is not contained herein, and will not be contained, to the best of registrant's knowledge, in deÑnitive proxy or information statements incorporated by reference in Part III of this Form 10-K or any amendment to this Form 10-K. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Network Software Architectures for Real-Time Massively-Multiplayer
Network Software Architectures for Real-Time Massively-Multiplayer Online Games Roger Delano Paul McFarlane Degree of Master of Science School of Computer Science McGill University Montreal, Quebec, Canada Feb. 02, 2005 A thesis submitted to McGill University in partial fulfillment of the requirements for the degree of Master of Science. Copyright © 2005 Roger Delano Paul McFarlane. All rights reserved. ACKNOWLEDGMENTS First and foremost, I would like to thank my wife, Abaynesta, for her support and encouragement. Undertaking a full-time graduate degree while maintaining full-time employment and trying to be a full-time husband would have been an impossible challenge without your love, patience, and understanding. I love you. To my supervisor, Dr. Jörg Kienzle, I would like to express my thanks for taking on a student with a research area only somewhat related to your own, Software Fault Tolerance, and granting me the latitude to freely explore massively multiplayer game infrastructure. In the course of pursuing my graduate degree and writing this thesis, I was employed by two supportive organizations. To the management of Zero- Knowledge Systems Inc., most notably co-founders Austin Hill and Hammie Hill, I express my profound gratitude for your support and encouragement to pursue my academic goals. Thank you for allowing me the flexibility of schedule to take on a full-time course load and for your understanding and encouragement when the time came for me to move on to other opportunities. I would also like to thank the management of the Ubi.com group at Ubisoft Entertainment Inc. for recognizing the potential of this graduate student with no direct gaming experience and giving me the opportunity to learn from and contribute to your game projects while completing my thesis.