OCTOBER 2000 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION DEVELOPER GAME✎ PLAN 600 Harrison Street, San Francisco, CA 94107 LETTER FROM THE EDITOR t: 415.905.2200 f: 415.947.6090 w: www.gdmag.com Publisher Jennifer Pahlka
[email protected] EDITORIAL Editorial Director Alex Dunne
[email protected] Editor-In-Chief Mark DeLoura
[email protected] Senior Editor Exit, Stage Left Jennifer Olsen
[email protected] Production Editor R.D.T. Byrd
[email protected] riting has never the magazine. Art Director Audrey Welch
[email protected] come easily to me. First, I’d like to thank Hal Barwood of Editor-At-Large In fact, I still react LucasArts. Every month, for years now, Chris Hecker
[email protected] Contributing Editors to seeing my name Hal has sent me a long e-mail containing Daniel Huebner
[email protected] in the magazine with thorough feedback about every article, Jeff Lander
[email protected] Maarten Kraaijvanger
[email protected] Wsome incredulity. I can still distinctly recall column, and review in the latest issue. The Advisory Board the joy I felt ten years ago as I was handed staggering amount of constructive criti- Hal Barwood LucasArts Noah Falstein The Inspiracy my college diploma, knowing that I would cism Hal provided has improved the mag- Brian Hook Verant Interactive never have to write another paper. God azine in many fundamental ways over the Susan Lee-Merrow Lucas Learning Mark Miller Group Process Consulting throws some wicked curveballs. years. One of my biggest challenges as edi- Paul Steed Independent Dan Teven Teven Consulting Being the editor of Game Developer for tor was to get him to write for the maga- Rob Wyatt The Groove Alliance most of its existence has been a wonderful zine, and one of my biggest regrets was ADVERTISING SALES experience, and yes, I’ve grown to love that I never succeeded.