October 2000

Total Page:16

File Type:pdf, Size:1020Kb

October 2000 OCTOBER 2000 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION DEVELOPER GAME✎ PLAN 600 Harrison Street, San Francisco, CA 94107 LETTER FROM THE EDITOR t: 415.905.2200 f: 415.947.6090 w: www.gdmag.com Publisher Jennifer Pahlka [email protected] EDITORIAL Editorial Director Alex Dunne [email protected] Editor-In-Chief Mark DeLoura [email protected] Senior Editor Exit, Stage Left Jennifer Olsen [email protected] Production Editor R.D.T. Byrd [email protected] riting has never the magazine. Art Director Audrey Welch [email protected] come easily to me. First, I’d like to thank Hal Barwood of Editor-At-Large In fact, I still react LucasArts. Every month, for years now, Chris Hecker [email protected] Contributing Editors to seeing my name Hal has sent me a long e-mail containing Daniel Huebner [email protected] in the magazine with thorough feedback about every article, Jeff Lander [email protected] Maarten Kraaijvanger [email protected] Wsome incredulity. I can still distinctly recall column, and review in the latest issue. The Advisory Board the joy I felt ten years ago as I was handed staggering amount of constructive criti- Hal Barwood LucasArts Noah Falstein The Inspiracy my college diploma, knowing that I would cism Hal provided has improved the mag- Brian Hook Verant Interactive never have to write another paper. God azine in many fundamental ways over the Susan Lee-Merrow Lucas Learning Mark Miller Group Process Consulting throws some wicked curveballs. years. One of my biggest challenges as edi- Paul Steed Independent Dan Teven Teven Consulting Being the editor of Game Developer for tor was to get him to write for the maga- Rob Wyatt The Groove Alliance most of its existence has been a wonderful zine, and one of my biggest regrets was ADVERTISING SALES experience, and yes, I’ve grown to love that I never succeeded. Hal, I hope you’re Director of Sales & Marketing writing. But you know what they say saving up all that wisdom for a book. Greg Kerwin e: [email protected] t: 415.947.6218 National Sales Manager about all good things, and it’s time for me The second person who’s been great to Jennifer Orvik e: [email protected] t: 415.947.6217 to move on. This is my last issue working me is Chris Hecker. It’s pretty amazing how Account Manager, Western Region, Silicon Valley & Asia on the magazine, but in reality, I’m not much time and energy Chris devotes to bet- Mike Colligan e: [email protected] t: 415.947.6223 Account Manager, Northern California going far at all — in fact, I’m not even tering this industry, and he’s been a con- Susan Kirby e: [email protected] t: 415.947.6226 moving my office. I’m moving into a full- stant source of information and inspiration. Account Manager, Eastern Region & Europe time producer position on Game Devel- Chris is a true asset to the entire industry. Afton Thatcher e: [email protected] t: 415.947.6224 Sales Representative/Recruitment oper’s sister site, Gamasutra. The siren Welcome Mark, Adios Alex. In my column Morgan Browning e: [email protected] t: 415.947.6225 song of the online world beckons! over the years I’ve introduced and bid ADVERTISING PRODUCTION I’ve had an incredible time working on farewell to quite a few magazine contrib- Senior Vice President/Production Andrew A. Mickus Game Developer. It doesn’t seem that utors, and it’s my final privilege to intro- Advertising Production Coordinator Kevin Chanel long ago that a bunch of us on the staff duce the new captain of this ship. Mark Reprints Stella Valdez t: 916.983.6971 of Software Development decided to DeLoura joins us from Nintendo, where CMP GAME MEDIA GROUP MARKETING secretly siphon off money from our maga- he was the software engineering lead in Senior MarCom Manager Susan McDonald Product Marketing Manager Darrielle Sadle zine to launch Game Developer. It was charge of third-party titles, and worked Field Marketing Manager Jennifer McLean daring stuff for us — we weren’t sure on one of my all-time favorite games, Marketing Coordinator Scott Lyon how our superiors would react to the fact LEGEND OF ZELDA: OCARINA OF TIME. You CIRCULATION that investment intended for one maga- also might recall the article he wrote for Group Circulation Director Kathy Henry zine was actually going into the unap- the magazine last November (“Putting Director of Audience Development Henry Fung proved launch of another. Thankfully the Curved Surfaces to Work on the Nintendo Circulation Manager Ron Escobar Game Developer Circulation Assistant Yumi Sato gamble paid off: the reader response to 64”), or maybe you’ve seen his brand-new magazine is BPA approved Newsstand Analyst Pam Santoro our initial issues was strong, and that book, Game Programming Gems. Mark SUBSCRIPTION SERVICES gave us enough courage to break the news brings a wealth of experience and expert- For information, order questions, and address changes about our guerrilla launch to executives ise to this magazine, and besides all of t: 800.250.2429 or 847.647.5928 f: 847.647.5972 e: [email protected] at our company. Instead of firing all of that, he’s one of the nicest people I’ve us, they kicked in official investment, and ever met in the industry. It’s good to INTERNATIONAL LICENSING INFORMATION Robert J. Abramson and Associates Inc. since then we’ve tried to improve the know that the magazine’s best days lie t: 914.723.4700 f: 914.723.4722 quality of the magazine every month. ahead with Mark at the helm. Welcome e: [email protected] That improvement is due in large part to Mark, and to all you readers, thanks for CMP MEDIA MANAGEMENT President & CEO Gary Marshall the feedback and contributions of people the memories. Corporate President/COO John Russell in the industry like yourself. CFO John Day There are so many people who have Group President, Business Technology Group Adam Marder Group President, Specialized Technology Group Regina Ridley helped shape the magazine into what it is Group President, Channel Group Pam Watkins today, and I’d like to thank all of them by Group President, Electronics Group Steve Weitzner name. But I’d easily burn the rest of my Senior Vice President, Human Resources Leah Landro Senior Vice President, Global Sales & Marketing Bill Howard word count on this column trying to do Let us know what you think. Send Senior Vice President, Business Development Vittoria Borazio so. So I’ve narrowed it down to two e-mail to [email protected], or write General Counsel Sandra L. Grayson C Vice President, Creative Technologies Johanna Kleppe developers who have been extremely sup- to Game Developer, 600 Harrison St., portive from the beginning of my time on San Francisco, CA 94107 www.gdmag.com WWW.CMPGAME.COM FRONT LINE TOOLS ZWHAT’S NEW IN THE WORLD OF GAME DEVELOPMENT | daniel huebner NEW TEXTURING ARSENAL FOR DEEP PAINTERS ELSA DEBUTS GLORIA III ight Hemisphere is shipping LSA is releasing the newest member of R Texture Weapons, an add-on E its Gloria line of workstation graphics for its Deep Paint 3D texturing and cards, the ELSA Gloria III. Based on painting program. Texture Nvidia’s new Quadro 2 Pro, Gloria III Weapons is designed to extend offers nearly twice the processing power of Deep Paint 3D with enhanced the Quadro-based Gloria II. The new Gloria painting and mapping functionality, pushes up to 31 million triangles through its and to let users create textures with transform and lighting engine and fills tex- minimal distortion. Texture tures at a rate of one gigapixel per second. Weapons includes automatic and Its four pixel pipelines each handle seven manual UV editing tools as well as operations with two textures per pixel, per Projection Paint, a feature that pipeline, per clock. With 64MB of DDR allows users to paint from any posi- frame buffer memory and a 350MHz tion within a 3D space with brush and RAMDAC, the Gloria texture size unaffected by UV-coordinate variations. Texture Weapons is III will support up to available now, and is priced at $495 for Windows 98 and NT. 50-inch CRT moni- tors and 21-inch Texture Weapons | Right Hemisphere | www.righthemisphere.com DVI flat-screen monitors with reso- lutions as high as SONY UNVEILS PLAYSTATION 2–BASED 2048×1536 at RENDERING SYSTEM 85Hz in true color. ony Computer Entertainment has rolled its Gloria III | ELSA | www.elsa.com S Playstation 2 development research into a new rendering system. The new machine, called the GS 3D STUDIO gMAX Cube, boasts 16 parallel graphics units, each one composed of the PS2’s Emotion Engine CPU and an enhanced iscreet is extending its 3D Studio Graphics Synthesizer GPU bumped up to 32MB of VRAM D Max tools with an authoring tool from the PS2’s 4MB. Sony envisions a truly interactive cine- available to game players at no charge. 3D ma experience, but concedes they are unsure of exactly what Studio gMax, a professional and consumer might be created with the GS Cube. Sony hasn’t set a date content creation platform based on the for release or any pricing strategy, but could have GS Cubes ready for commercial use next 3D Studio Max release, is aimed at by the end of the year. developers who plan to release custom level-editing tools with game titles next GS Cube | Sony Computer Entertainment | www.sony.com year. Licensed game development teams NEW MAX PLUG-IN GOES FROM RAGS TO STITCHES igimation has a new plug-in for 3D also identify surrounding objects in a scene D Studio Max to act as collision will be able to use and extend gMax as a called Stitch, which objects, and can add game level-building tool for internal pro- aims to deliver a real- 3D Studio Max duction of a specific project, and then istic cloth simulation standard Wind and release those customizations as a Game complete with wind, Gravity space warps Pack that users can plug into a free, down- gravity, and colli- to the simulation for loadable gMax editor from Discreet.
Recommended publications
  • Video Game Trader Magazine & Price Guide
    Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates!
    [Show full text]
  • 45 Years of Arcade Gaming
    WWW.OLDSCHOOLGAMERMAGAZINE.COM ISSUE #2 • JANUARY 2018 Midwest Gaming Classic midwestgamingclassic.com CTGamerCon .................. ctgamercon.com JANUARY 2018 • ISSUE #2 EVENT UPDATE BRETT’S BARGAIN BIN Portland Classic Gaming Expo Donkey Kong and Beauty and the Beast 06 BY RYAN BURGER 38BY OLD SCHOOL GAMER STAFF WE DROPPED BY FEATURE Old School Pinball and Arcade in Grimes, IA 45 Years of Arcade Gaming: 1980-1983 08 BY RYAN BURGER 40BY ADAM PRATT THE WALTER DAY REPORT THE GAME SCHOLAR When President Ronald Reagan Almost Came The Nintendo Odyssey?? 10 To Twin Galaxies 43BY LEONARD HERMAN BY WALTER DAY REVIEW NEWS I Didn’t Know My Retro Console Could Do That! 2018 Old School Event Calendar 45 BY OLD SCHOOL GAMER STAFF 12 BY RYAN BURGER FEATURE REVIEW Inside the Play Station, Enter the Dragon Nintendo 64 Anthology 46 BY ANTOINE CLERC-RENAUD 13 BY KELTON SHIFFER FEATURE WE STOPPED BY Controlling the Dragon A Gamer’s Paradise in Las Vegas 51 BY ANTOINE CLERC-RENAUD 14 BY OLD SCHOOL GAMER STAFF PUREGAMING.ORG INFO GAME AND MARKET WATCH Playstation 1 Pricer Game and Market Watch 52 BY PUREGAMING.ORG 15 BY DAN LOOSEN EVENT UPDATE Free Play Florida Publisher 20BY OLD SCHOOL GAMER STAFF Ryan Burger WESTOPPED BY Business Manager Aaron Burger The Pinball Hall of Fame BY OLD SCHOOL GAMER STAFF Design Director 22 Issue Writers Kelton Shiffer Jacy Leopold MICHAEL THOMASSON’S JUST 4 QIX Ryan Burger Michael Thomasson Design Assistant Antoine Clerc-Renaud Brett Weiss How High Can You Get? Marc Burger Walter Day BY MICHAEL THOMASSON 24 Brad Feingold Editorial Board Art Director KING OF KONG/OTTUMWA, IA Todd Friedman Dan Loosen Thor Thorvaldson Leonard Herman Doc Mack Where It All Began Dan Loosen Billy Mitchell BY SHAWN PAUL JONES + WALTER DAY Circulation Manager Walter Day 26 Kitty Harr Shawn Paul Jones Adam Pratt KING OF KONG/OTTUMWA, IA King of Kong Movie Review 28 BY BRAD FEINGOLD HOW TO REACH OLD SCHOOL GAMER: Tel / Fax: 515-986-3344 Postage paid at Grimes, IA and additional mailing KING OF KONG/OTTUMWA, IA Web: www.oldschoolgamermagazine.com locations.
    [Show full text]
  • Next Generation 1996-05
    Virtua Fighter 3: Sega unveils 1996's hottest game, page 14 layStation Saturn «3D0 Nint OM Arcad 1 j|i HI l'7'l 111 if* rilil Wilirili mI mm [ [ijmIIiUKi] Mr Scared of Nintendo? Not Sony. Psygnosis' second-generation games push 32-bit to the max $4.99 U.S. $5.99 CAN 0 Tenka: the up-and-coming PlayStation title from Psygnosis that promises to rival Id's Quake as the game to rejuvenate the first-person shooting genre NEXT Contacts Next Generation Imagine Publishing, Inc. 150 North Hill Drive Brisbane CA 94005 Subscriptions 415. 468. 4684 (E-mail: [email protected]) Advertising 415. 468. 4684 Editorial 415. 468. 4684 ( E-mail: [email protected] FAX 415. 468. 4686 Editorial Neil West editor-in-chief Douglass Perry managing editor Trent Ward reviews editor Chris Charla features editor Jeff Lundrigan associate editor Eugene Wang associate art director Richard Szeto associate art director Colin Campbell editor, A/G Online So Howard, what's the excuse this time? Eric Marcoullier new media editor Next Generation didn't have to go looking for Nintendo of America's president and CEO Howard Lincoln co grant his third Christian Svensson The Swede™ interview in nine months. This time, he personally came to see us. The topic? Three guesses, and the first two don't count Editorial Contributors Patrick Baggatta, Nicolas di Costanza, Chris Crawford, Mark Ramshaw, Mike Salmon, Chris Sherman, Marcus Webb, Mike Wolf, Bernard Yee Photography William Faulkner, Mark Koehler Artistic Contributor Quintin Doroquez Advertising Doug Faust ad manager Aldo Ghiozzi account executive Simon Whitcombe business development Melody Stephenson ad coordinator Subscriptions Gail Egbert subscriptions director Julia La I las customer services Production Richard Lesovoy production director Kimba Smith production coordinator Get a Grip! Joysticks: past, present, and future Imagine Publishing.
    [Show full text]
  • NEXT Generation Issue #11 November 1995
    ' SONY PLAYSTATION: Two essential new racing games push 32-bit hardware to the max g 2 PC CD-ROM Saturn 3Eil l lit l L lav Sts.ua u Ulti-at4- Jauuat- /aSHl 1 #JmjL Leading edge computer and vide November 1995 mini!)S. But what aliUlLL the games? I^H p I \\ confer me creator s Sega's Yu Suzuki breaks his silence Artificial laHalH on Virtua Fighter 3, Daytona 2, and LLl telligence Sega's future coin-op plans. Page 6 stupid videogame!" (dually, it's probably smarter than you... Power Players We name the 75 most powerful people in the game industry $4.99 CovergnJH BMtyant. Yu Suzuki's Virtua Fighter, Virtua Bac/njBml HBwkt/S^ have conquered the world. Without a would lose its main weapon I M I e has Yu Suzuki got to give? 53876 025S5 opening The Art of Virtua Fighter Without Yu Suzuki, Sega would be dead. As head of R&D for Sega's Amusement Division, Yu Suzuki is to Sega what Shigeru Miyamoto (the creator of Mario and Donkey Kong) is to Nintendo. Put simply, he creates the lifeblood of the company — and he is indispensable. Without the trickle down of Suzuki's coin-op classics from the arcades to Saturn, Sega would lack its killer weapons with which to battle Sony's PlayStation. Yu Suzuki's list of credits as head of Sega's AM2 team reads like a rundown of arcade gaming's greatest hits. From 1985's pioneering trio of Hang On, Space Harrier, and Out Run, through the evolution of 1987's After Burner into 1990's G-LOC and R-360, Suzuki's AM2 team has blazed a trail that others only did their best to follow.
    [Show full text]