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- Hybrid Moments: Using Ludonarrative Dissonance for Political Critique
- Games of Archiving Queerly: Artefact Collection and Defining Queer Romance in Gone Home and Life Is Strange
- How Immersive Theatre Performances Decontextualize Game Mechanics
- On the Cultural Inaccessibility of Gaming: Invading, Creating, and Reclaiming the Cultural
- Beyond the Sea: Navigating Bioshock
- Introducing Small Screen Fictions
- Using Video Games to Develop Graduate Attributes: a Pilot Study
- Creator's Discussion of the Growing Focus On, And
- Emotional and Functional Challenge in Core and Avant-Garde Games
- Research Paper Master
- Cyborg Games: Videogame Blasphemy and Disorientation
- Spillfortellinger
- ENG104: Introduction to Fiction (Re)Creation, Interaction, Fiction
- Understanding the Walker Experience Through Four Design Themes Alexander Muscat RMIT University Melbourne, Australia [email protected]
- Press Start Reading, Writing, Lexigraphing
- Trellis and Vine: Weaving Function and Fiction in Videogame Play
- Volatile Memories: Personal Data and Post Human Subjectivity in the Aspern Papers, Analogue: a Hate Story and Tacoma
- Playing with Meaning: the Role of Fiction in The
- Gone Home: O Videogame E As Especificidades Do Meio Digital
- Introducing Small Screen Fictions
- The Walking Simulator's Generic Experiences
- Press Start Journal
- How the Video Game Life Is Strange Balances Entertainment with Empathy
- No Fun: the Queer Potential of Video Games That Annoy, Anger, Disappoint, Sadden, and Hurt Author(S): Bonnie Ruberg Source: QED: a Journal in GLBTQ Worldmaking, Vol
- How to Disappear Completely: the Tale of Azrael's Tear
- Gaming and the Arts of Storytelling
- Understanding Empathy and Trauma in Postcolonial and Global South Videogame Narratives Through Witnessing
- Maguid, Joseph, Thesis
- Playable Stories
- Game Design Document (GDD) Lonely Party
- In Practice: Queerness and Games
- Press Start the Ambience Action Game
- Suggested Games for the Humanities Classroom
- Kagen.Firewatch.Gamestudies2018
- Playing with Identity
- Indie Game Revolution
- Ever-Lockdown: Waiting Through Times of Playbour and Pandemic in Animal Crossing
- Toward a Working Theory of Queer Hypermedia: an Analysis
- Master's Thesis Template
- Games for Communication Final Report
- Emotional and Functional Challenge in Core And