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UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
WITH OUR DEMONS a Thesis Submitted By
1 MONSTROSITIES MADE IN THE INTERFACE: THE IDEOLOGICAL RAMIFICATIONS OF ‘PLAYING’ WITH OUR DEMONS A Thesis submitted by Jesse J Warren, BLM Student ID: u1060927 For the award of Master of Arts (Humanities and Communication) 2020 Thesis Certification Page This thesis is entirely the work of Jesse Warren except where otherwise acknowledged. This work is original and has not previously been submitted for any other award, except where acknowledged. Signed by the candidate: __________________________________________________________________ Principal Supervisor: _________________________________________________________________ Abstract Using procedural rhetoric to critique the role of the monster in survival horror video games, this dissertation will discuss the potential for such monsters to embody ideological antagonism in the ‘game’ world which is symptomatic of the desire to simulate the ideological antagonism existing in the ‘real’ world. Survival video games explore ideology by offering a space in which to fantasise about society's fears and desires in which the sum of all fears and object of greatest desire (the monster) is so terrifying as it embodies everything 'other' than acceptable, enculturated social and political behaviour. Video games rely on ideology to create believable game worlds as well as simulate believable behaviours, and in the case of survival horror video games, to simulate fear. This dissertation will critique how the games Alien:Isolation, Until Dawn, and The Walking Dead Season 1 construct and themselves critique representations of the ‘real’ world, specifically the way these games position the player to see the monster as an embodiment of everything wrong and evil in life - everything 'other' than an ideal, peaceful existence, and challenge the player to recognise that the very actions required to combat or survive this force potentially serve as both extensions of existing cultural ideology and harbingers of ideological resistance across two worlds – the ‘real’ and the ‘game’. -
Games for Communication Final Report
1 Games for Communication Final Report June 2015 Matthew Barr Humanities Advanced Technology Institute, University of Glasgow [email protected] @hatii_matt 2 Introduction ............................................................................................................................................ 3 Aims ........................................................................................................................................................ 4 Format ..................................................................................................................................................... 4 Case Study: Minecraft ......................................................................................................................... 5 Case Study: Gone Home ...................................................................................................................... 7 Case Study: Never Alone ..................................................................................................................... 8 Case Study: Portal 2 .......................................................................................................................... 10 Results ................................................................................................................................................... 11 Discussion.............................................................................................................................................. 13 Conclusion ............................................................................................................................................ -
Fables: the Wolf Among Us Vol. 1 Online
uhGo8 (Read free) Fables: The Wolf Among Us Vol. 1 Online [uhGo8.ebook] Fables: The Wolf Among Us Vol. 1 Pdf Free Matthew Sturges, Dave Justus ePub | *DOC | audiobook | ebooks | Download PDF Download Now Free Download Here Download eBook #168069 in Books Matthew Sturges Dave Justus 2015-11-03 2015-11-03Original language:EnglishPDF # 1 10.20 x .40 x 6.70l, .0 #File Name: 1401256848256 pagesFables The Wolf Among Us Volume 1 | File size: 59.Mb Matthew Sturges, Dave Justus : Fables: The Wolf Among Us Vol. 1 before purchasing it in order to gage whether or not it would be worth my time, and all praised Fables: The Wolf Among Us Vol. 1: 1 of 1 people found the following review helpful. WowBy AndrewI'm a huge fan of fables got turned on it by yes playing the video game wolf among us. Although the comic fables has more of an atmosphere of most fairy tale charters and real feel of mystery and detective, the let's say cross series wolf among us is so much more suspenseful with even flashbacks and really captures the persona of the main charter bigby. Although the flashbacks were quite tedious and confusing at points it really puts you in a perspective and growing the charter of bigby for an indulgence of wanting to read more. For fables it's a good mystery read but you definitely have a pure emotion connection with characters in the "cross series".0 of 0 people found the following review helpful. Fun and FantasticBy K524A fantastic adaption of an amazing game. -
“A Jill Sandwich”. Gender Representation in Zombie Videogames
“A Jill Sandwich”. Gender Representation in Zombie Videogames. Esther MacCallum-Stewart From Resident Evil (Capcom 1996 - present) to The Walking Dead (Telltale Games 2012-4), women are represented in zombie games in ways that appear to refigure them as heroines in their own right, a role that has traditionally been represented as atypical in gaming genres. These women are seen as pioneering – Jill Valentine is often described as one of the first playable female protagonists in videogaming, whilst Clementine and Ellie from The Walking Dead and The Last of Us (Naughty Dog 2013) are respectively, a young child and a teenager undergoing coming of age rites of passage in the wake of a zombie apocalypse. Accompanying them are male protagonists who either compliment these roles, or alternatively provide useful explorations of masculinity in games that move beyond gender stereotyping. At first, these characters appear to disrupt traditional readings of gender in the zombie genre, avoiding the stereotypical roles of final girl, macho hero or princess in need of rescuing. Jill Valentine, Claire Redfield and Ada Wong of the Resident Evil series are resilient characters who often have independent storyarcs within the series, and possess unique ludic attributes that make them viable choices for the player (for example, a greater amount of inventory). Their physical appearance - most usually dressed in combat attire - additionally means that they partially avoid critiques of pandering to the male gaze, a visual trope which dominates female representation in gaming. Ellie and Clementine introduce the player to non-sexualised portrayals of women who ultimately emerge as survivors and protagonists, and further episodes of each game jettison their male counterparts to focus on each of these young adult’s development. -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
What Makes a Trophy Hunter? an Empirical Analysis of Reddit Discussions
Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). What makes a trophy hunter? An empirical analysis of Reddit discussions Chien Lu1, Jaakko Peltonen1, Timo Nummenmaa1, Xiaozhou Li1, and Zheying Zhang 1 Tampere University, Kalevantie 4, 33100 Tampere, Finland Abstract. In this paper, an empirical data-driven analysis of online discussions of meta-game reward systems is carried out. The data is collected from one of the biggest online discussion forums called Reddit and a text-mining technique called topic modeling is employed. Over 46000 discussion threads from the two most relevant subreddits /r/xboxachievements and /r/Trophies are analyzed and the results of topic modeling shows not only interesting topics but also the (dis)similarity between two text sources the temporal trends of topics. We have found that the volume of related discussions shows an ongoing trend. The topic model results have also revealed that some game genres are more prevalent than others and the (dis)similarities between text sources have been also discovered. Keywords: trophy hunting, Reddit, topic modeling 1 Introduction It has been noted that games can also be gamified [10], which has attracted research- ers’ attention [9,14]. Early work on applying badge systems to non-game contexts have also used game achievement systems as a source of inspiration [19]. One of the gamification design implementations is a meta-game reward system, which awards visual indicators for completion of tasks and acts as an overarching game in which players obtain rewards through playing across different games [5]. -
Universidade Federal Do Rio Grande Do Sul Faculdade De Biblioteconomia E Comunicação Curso De Publicidade E Propaganda
UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL FACULDADE DE BIBLIOTECONOMIA E COMUNICAÇÃO CURSO DE PUBLICIDADE E PROPAGANDA DENI ELIEZER SILVA DA SILVA JUNIOR JOGO OU NARRATIVA? Um Estudo de Heavy Rain Porto Alegre 2018 DENI ELIEZER SILVA DA SILVA JUNIOR JOGO OU NARRATIVA? Um Estudo de Heavy Rain Trabalho de Conclusão de Curso apresentado como requisito parcial para obtenção do título de Bacharel pelo Curso de Publicidade e Propaganda da Universidade Federal do Rio Grande do Sul Orientadora: Profa. Dra. Suely Dadalti Fragoso Co-orientadora: Ma. Mariana Amaro Porto Alegre 2018 DENI ELIEZER SILVA DA SILVA JUNIOR JOGO OU NARRATIVA: Um Estudo de Heavy Rain Trabalho de Conclusão de Curso apresentado como requisito parcial para obtenção do título de Bacharel pelo Curso de Publicidade e Propaganda da Universidade Federal do Rio Grande do Sul. Aprovado em ____ de ________________ de _________ BANCA EXAMINADORA Prof. Dr. Breno Maciel de Souza Profa. Dra. Sarah Moralejo 3 UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL FACULDADE DE BIBLIOTECONOMIA E COMUNICAÇÃO AUTORIZAÇÃO Autorizo o encaminhamento para avaliação e defesa pública do TCC (Trabalho de Conclusão de Cursos) intitulado..................................................... ....................................................................................................................................................... ......................................................................................................................................................, de autoria de .............................................................................................................., -
Official Fact Sheet in PDF Format
Telltale Games and LucasArts Present ™ Platforms His name is Guybrush Threepwood, and he’s a Mighty Pirate™! This summer, join PC Download him in an all-new monthly series that brings the intrigue, adventure, and rich, WiiWare™ piratey goodness of Monkey Island™ to today’s gamers. Genre Background Episodic Adventure Tales of Monkey Island was created through a partnership between Telltale Games, Comedy the leader in interactive episodic entertainment, and LucasArts, the company that spearheaded the “golden age” of adventure games in the 1990s. Developer Telltale Games The Tales of Monkey Island creative team—also responsible for Telltale’s acclaimed Sam & Max, Strong Bad, and Wallace & Gromit series—includes writers, designers, Publisher and artists who worked on all four of the previous Monkey Island games. Telltale Games The Story ESRB Rating Pending An epic adventure in five parts, Tales of Monkey Island grows more engrossing with each new installment. While battling the evil pirate LeChuck, Guybrush mistakenly Release timeframe unleashes an insidious pox that transforms the buccaneers of the Caribbean into Five monthly episodes unruly monsters. On the Voodoo Lady’s advice, he sets sail in search of La Esponja starting Summer 2009 Grande, a legendary sea sponge that will stem the epidemic. Official website Little does he know, Threepwood’s quest is part of a more sinister plot. Good and www.telltalegames.com/ evil are not always what they seem, and everything you think you know will be monkeyisland challenged as Tales of Monkey Island -
Esports a New Architectural Challenge 1
eSPORTS A new architectural challenge 1 Enoncé théorique de master FURAZHKIN, ANTON 2020 Professeur Enoncé théorique : HUANG, Jeffrey Directeur pédagogique : CACHE, Bernard Proffeseur : HUANG, Jeffrey Maître EPFL : WIDMER, Régis W SUMMARY 2 INTRODUCTION BRIEF HISTORY OF ESPORTS 4 GAME TYPOLOGY 6 VENUES 8 ATLAS game The Atlas presents seven computer games that are divided according to 10 STARCRAFT their type, number of players and popularity for the year 2019. Each game has its own section with a brief description of the game itself and the spaces that host different stages of the game tournament: 12 HEARTHSTONE Minor League, Major League and Premier League. It is organised in such a way that left side page provides useful 14 FIFA 19 information, text and visual description of the game with the help of the map, game interface and game modes. The specifications of the game presented in the text allow to look for parallels between the 16 FORTNITE BATTLE ROYALE game and the space organisation of the venues illustrated on the right side page. Three scales are present for a better grasp of an event 18 COUNTER STRIKE:GLOBAL OFFENSIVE gradation: large scale shows the relation between a viewer area and the game floor, middle scale demonstrates the organisation of the game stage and small scale depicts players gaming equipment and in-game 20 OVERWATCH limitations. 22 LEAGUE OF LEGENDS CONCLUSION CITY INTEGRATION 24 SPATIAL ORGANISATION 25 TECHNICAL NEEDS 26 NEW TECHNOLOGIES 27 FURTHER DEVELOPMENT 28 3 minor major premier ONLINE FREECUP STUDIO SPODEK -
Education Supplement
2010 EDUCATION SPECIAL Image from Ringling College of Art and Design student Jennifer Bors’ animated CG short ÿ lm “Departure of Love,” winner of the 2010 Student Oscar. Embarking on a New Journey Possessing the proper skills and knowledge will lead to a successful journey Education Supplement • July 2010 • 1 July 2010 • A supplement to Education Supplement Innovators in Education Schools increasingly deliver novel courses, speakers, events, and techniques to expand learning By Courtney E. Howard The CG and postproduction entertainment industries thrive upon imagination. It is through the unbridled imaginations of today’s artists that we experience the breathtaking graphics and awe-inspiring e ects in the latest digital creations, be they on screens large or small. The individuals and in- stitutions educating these skilled artisans are no less imaginative; in fact, educators are enhancing students’ education with unique learning experiences. Dorien Caleb Gunnels, a Savannah School of Art and Design student, created this image, from his short lm “M221,” which he created while working on a BFA in visual e ects. 2 • Education Supplement • July 2010 Best in show. Create winning CG with these expert guides from Sybex! Your project guide to creating realistic earth, wind, fi re, and water effects in Maya Your project guide to creating breathtaking backgrounds and gaming graphics in Maya Eric Keller MAYA® STUDIO PROJECTS MAYA® STUDIO PROJECTS Game Environments Dynamics and Props Mastering Maya® 2011 INTRODUCING ® MAYA 2011 Dariush Derakhshani SERIOUS SKILLS. MICHAEL McKINLEY TODD PALAMAR SERIOUS SKILLS. SERIOUS SKILLS. SERIOUS SKILLS. Cover Image by Paul Presley 3D for iPhone® Apps with Blender and SIO2 Your Guide to Creating 3D Games and More with Open-Source Software Tony Mullen Foreword by Romain Marucchi-Foino, author of SIO2 SERIOUS SKILLS.