Pobrane z czasopisma New Horizons in English Studies http://newhorizons.umcs.pl Data: 28/07/2021 12:52:03 New Horizons in English Studies 3/2018 CULTURE & MEDIA • Agata Waszkiewicz Maria Curie-SkłodowSka univerSity (uMCS) in LubLin
[email protected] Failed Failures: The Critique of the Game of Thrones Video Game Abstract. In this research paper the Game of Thrones video game is juxtaposed with the original book and TV series in order to investigate the differences in failures experienced by the characters, primarily in the context of its fairness. J. Juul's book from 2013 serves as a main source of theoretical framework. It is argued that by misinforming the player about their influence on the plot, the game causes the player to develop learned helplessness, which, in turn, causes a lack of interest and lowered enjoyment. Key words: Game of Thrones,UMCS failure, learnt helplessness, attribution theory, coping mechanisms. Introduction In the famous sentence Cersei Lannister – a wife and, later, a mother of Westerosi kings – says that “When you play the game of thrones, you win or you die” (Episode 7, Season 1), which has been frequently quoted as a sign of ruthlessness in the Game of Thrones’ world. The characters plot, deceive, make and break alliances, and are not afraid to kill their opponents to gain the advantage. The fantasy world created by George R. R. Martin is predominantly a story of “abuse and consequences of power” (Schröter 2015, 72) as it interweaves diplomacy and politics with magical elements. This world is famously harsh and ruthless, and it is not uncommon for the important characters to lose their lives, to the immense surprise of readers.