1 Games for Communication Final Report June 2015 Matthew Barr Humanities Advanced Technology Institute, University of Glasgow
[email protected] @hatii_matt 2 Introduction ............................................................................................................................................ 3 Aims ........................................................................................................................................................ 4 Format ..................................................................................................................................................... 4 Case Study: Minecraft ......................................................................................................................... 5 Case Study: Gone Home ...................................................................................................................... 7 Case Study: Never Alone ..................................................................................................................... 8 Case Study: Portal 2 .......................................................................................................................... 10 Results ................................................................................................................................................... 11 Discussion.............................................................................................................................................. 13 Conclusion ............................................................................................................................................