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Gamasutra
Cows, Clicks, Ciphers, and Satire
Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature
Informa 2018 Full Year Results Statement
Griefing, Massacres, Discrimination, and Art: the Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia)
What We Talk About When We Talk About Game Aesthetics Simon Niedenthal Malmö University School of Arts and Communication Malmö, Sweden
[email protected]
A Scripting Game That Leverages Fuzzy Logic As an Engaging Game Mechanic
Routledge International Handbook of Schools and Schooling in Asia
Mass Media Visibility Distribution Plan
Gaps in Game Production Research Henrik Engström Division of Game Development University of Skövde Sweden
[email protected]
Digra Conference Publication Format
Interactive Narrative
Issue 2 2.Pdf
Serious Business for America's Economy
John Carmack Archive - Interviews
Chapter 2 Game Analytics – the Basics
X-Men, Dragon Age, and Religion: Representations of Religion and the Religious in Comic Books, Video Games, and Their Related Media Lyndsey E
An Analysis of 155 Postmortems from Game Development
Program Wi-Fi Will Be Available SSID Password in Several Locations Wi-fi MOTM2012
Top View
Tips for Building Game Dev Tools and UX from Ubisoft's David Lightbown
Comparing Dynamitic Difficulty Adjustment and Improvement in Action Game
Web Resources for Game Developers
Virtualheroes-Cultureofexploration
Are the Old Days Gone? a Survey on Actual Software Engineering Processes in Video Game Industry
EU Reporter Worldwide Syndication
Gamasutra Salary Survey 2014 the Game Industry Is Inherently Prone to Change, Volatility, and Disruption
1. Game Developers Conference 2. Game Dev
Foundations of Gameplay for Hundreds of Millions of People
Videogames by James Newman
Discoverability Problem of Free-To-Play Mobile Games
Apithology of Humanity Psychology: Humanity As a Generative System
The World's a Botfighter Stage: Notes on Location-Based Multi-User Gaming
Creating a Science of Games
How to Increase Revenue in Free-To-Play Mobile Games
Tulia Maria Cãºvean* Understanding the Videograme Genre: a Qualitative
Analyzing Japanese Game Design 1985 - 1995
Cutscene (Video Games)
Gamasutra - Feature - "Videogame Aesthetics: the Future!" - Printer Friendly 11/02/2005 11:56 AM
Gamasutra - Features - "Ethics of Game Design" - Printer Friendly 11/25/2005 04:23 PM
To Check the Brandlume PR Distribution Network List
Why We're Here
Facilitating the Education of Game Development
Playing the Past: History and Nostalgia in Video Games
Rethinking Gamification
The Localisation of Video Games
Viewed Were Highly Used [15,28]
Video Game Design and Interactivity: the Semiotics of Multimedia in Instructional Design
Cows, Clicks, Ciphers, and Satire 2015
An Exploratory Study of Augmented Reality and Mobile Games Examining Ingress
Collaborative Games: Lessons Learned from Board Games
New Questions, New Insights, New Approaches
Current Analysis and Future Research Agenda on Gold Farming
336 Infotech Text
Putting Your Game Development Education to Work
From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality
Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of the Ancients 2 (Dota 2)
MS Word Template for CAD Conference Papers
THE TABOOS of GAME STUDIES Edited by Kristine Jørgensen & Riccardo Fassone
Handbook of Research on Effective Electronic Gaming in Education
An Analysis of Continuous Consistency Models in Real Time Peer-To-Peer Fighting Games
Practices of Game Design & Indie Game Marketing
Pivoting the Player
Moving Learning Games Forward
Game Analytics and Player Profiling – a Short Reading List
Game Data Mining