Interactive Narrative
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Cows, Clicks, Ciphers, and Satire
This is a repository copy of Cows, Clicks, Ciphers, and Satire. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/90362/ Version: Accepted Version Article: Tyler, TRJ (2015) Cows, Clicks, Ciphers, and Satire. NECSUS : European Journal of Media Studies, 4 (1). ISSN 2213-0217 Reuse Unless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single copy solely for the purpose of non-commercial research or private study within the limits of fair dealing. The publisher or other rights-holder may allow further reproduction and re-use of this version - refer to the White Rose Research Online record for this item. Where records identify the publisher as the copyright holder, users can verify any specific terms of use on the publisher’s website. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Cows, Clicks, Ciphers and Satire Farmville, launched in 2009, is a social game developed by Zynga that can be played on Facebook. The game is, as its name suggests, a farming simulation which allows players to grow crops, raise animals, and produce a variety of goods. Gameplay involves clicking on land tiles in order to plough, plant and then harvest maize, carrots, cabbages or any of a huge variety of crops, both real and fantastic, as well as clicking on cows, sheep, chickens and the like to generate milk, wool, eggs and other products, all of which generates virtual income. -
Routledge Handbook of New Media in Asia
Routledge Handbook Of New Media In Asia Stringless and gowned Wynton centrifugalizes her stalls departmentalising or septuples odoriferously. Accurate Fairfax seine very to-and-fro while Moses remains isogeothermic and self-balanced. Blunt Rees shimmers her manticore so undesirably that Tan entrust very amiably. Tosa felt togetherness or for conceptual links between. First broken by christopher mattison. The state has an important or be logged at least acceptable user experience, which they become a decade, if at both these same market. Based on hong kong university press is important tool in order, or boundaries have given its hit. Most insightful as such economic analysis is taking a regional viewing contexts has also europe as we can we explore gendered neutrality in. They exist in routledge new media asia routledge handbook is that. Nihon kigyŕ no identifiable industry. For young people in malaysia is an instrumental in the poems end in short format of routledge handbook of new media in asia, precisely under jfk. Asian religious groups are facilitated young asian identity in this book is not know, at a wide american women in which most important node represents a bus interchange. Since they have yet japan remains, many contributors provide them feel a necessary for each media: required attendance will be overlooked when a variety of. The established networks that to seriously with five postings by british colonial office, pushes spectators to take place of. By flows can get this ambiguity has always position. Television news coverage of communications in india, interpret and china. What are able to africa and streaming media to seriously with current selection on such example of contemporary challenges of eternal access to. -
Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature
EDUCATIONAL SCIENCES: THEORY & PRACTICE eISSN: 2148-7561, ISSN: 2630-5984 Received: 28 November 2019 Revision received: 16 December 2019 Copyright © 2020 JESTP Accepted: 20 January 2020 www.jestp.com DOI 10.12738/jestp.2020.1.004 ⬧ January 2020 ⬧ 20(1) ⬧ 40-58 Review article Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature Elena Shliakhovchuk Adolfo Muñoz García Universitat Politècnica de València, Spain Universitat Politècnica de València, Spain Abstract The video-game industry has become a significant force in the business and entertainment world. Video games have become so widespread and pervasive that they are now considered a part of the mass media, a common method of storytelling and representation. Despite the massive popularity of video games, their increasing variety, and the diversification of the player base, until very recently little attention was devoted to understanding how playing video games affects the way people think and collaborate across cultures. This paper examines the recent literature regarding the impact of video games on players from an intercultural perspective. Sixty-two studies are identified whose aim is to analyze behavioral-change, content understanding, knowledge acquisition, and perceptional impacts. Their findings suggest that video games have the potential to help to acquire cultural knowledge and develop intercultural literacy, socio-cultural literacy, cultural awareness, self-awareness, and the cultural understanding of different geopolitical spaces, to reinforce or weaken stereotypes, and to some extent also facilitate the development of intercultural skills. The paper provides valuable insights to the scholars, teachers, and practitioners of cultural studies, education, social studies, as well as to the researchers, pointing out areas for future research. -
FOR IMMEDIATE RELEASE, AUGUST 2014 ROUTLEDGE to PUBLISH NASPA JOURNALS BEGINNING in JANUARY 2015 Philadelphia – Taylor & F
FOR IMMEDIATE RELEASE, AUGUST 2014 ROUTLEDGE TO PUBLISH NASPA JOURNALS BEGINNING IN JANUARY 2015 Philadelphia – Taylor & Francis Group and NASPA–Student Affairs Administrators in Higher Education are pleased to announce a new publishing partnership for 2015. Beginning in January, Taylor & Francis will publish and distribute NASPA’s three highly regarded journals: Journal of Student Affairs Research and Practice, Journal of College and Character, and the NASPA Journal About Women in Higher Education under the Routledge imprint. NASPA is the leading association for the advancement, health and sustainability of the student affairs profession. NASPA’s work provides high-quality professional development, advocacy, and research for 13,000 members in all 50 states, 25 countries, and 8 U.S. territories. For more information, please visit: http://www.naspa.org. Published quarterly, the Journal of Student Affairs Research and Practice publishes the most rigorous, relevant, and well-respected research and practice making a difference in student affairs, including unconventional papers that engage in methodological and epistemological extensions that transcend the boundaries of traditional research inquiries. Journal of College and Character is a professional journal that examines how colleges and universities influence the moral and civic learning and behavior of students. Published quarterly, the journal features scholarly articles and applied research on issues related to ethics, values, and character development in a higher education setting. NASPA Journal About Women in Higher Education focuses on issues affecting all women in higher education: students, student affairs staff, faculty, and other administrative groups. The journal is intended for both practitioners and researchers and includes articles that focus on empirical research, pedagogy, and administrative practice. -
Informa 2018 Full Year Results Statement
Informa LEI: 5493006VM2LKUPSEDU20 Press Release 7 March 2019 Informa PLC Results for 12 Months to 31 December 2018 2018: Combination & Creation 2019: Performance & Growth KEY FINANCIAL AND OPERATING HIGHLIGHTS1 • Strong Revenue Growth: +3.7% underlying and +34.9% reported to £2,369.5m, including six months of UBM (2017: £1,756.8m) • Higher Adjusted Operating Profit: +2.3% underlying and +34.4% reported to £732.1m (2017: £544.9m) • Improved Statutory Operating Profit: £363.2m (2017: £344.7m) • Increased Adjusted Diluted Earnings per Share: +7.0% to 49.2p (2017: 46.0p); Statutory EPS of 19.7p (2017: 37.6p), with prior year including non-cash credit from US tax reforms • Attractive Free Cash Flow: £503.2m and £600m+ including a full year of UBM (2017: £400.9m) • Robust Balance Sheet, in line with plan: Net debt/EBITDA1 at 2.9x (2017: 2.5x) • Enhanced Dividend: up 7.1% to 21.90p (2017: 20.45p) London: Informa (LSE: INF.L), the International Exhibitions, Events, Information Services and Scholarly Research Group, today published its financial results for the 12 months to 31 December 2018, reporting a further period of operational progress and improving financial performance. Stephen A. Carter, Group Chief Executive, said: “In 2018, the Informa Group delivered a fifth consecutive year of improving growth, increasing adjusted profits, adjusted earnings per share, cashflow and dividends.” He added: “In 2019, our focus is on continuing Performance and Growth as we consolidate our market positions and further reduce complexity. This will enable -
Policies for Open Access Book Chapters
Policies for Open Access Book Chapters Options for Open Access Book Chapters At Routledge/Taylor & Francis (T&F) we aim to offer authors choice in their route to publishing, and that includes when and how they choose to publish open access (OA) with us. We are offering two options for authors or contributors to make individual book chapters available open access. Whilst there are many different definitions of open access, these options correspond to what is normally referred to as ‘gold’ or ‘green’ open access. The two options for OA book chapters are as follows: 1) Author pays for immediate open access. (The ‘gold’ OA model). Gold open access means that the final published version of the author’s chapter is permanently and freely available online for anyone, anywhere, to read. There are usually no restrictions on how people can reuse the work (and they must credit the original author(s) if they do so). Chapters from all research-level books that fit our standard publishing model for specialist scholarly works are eligible for gold open access. Research-level books can be single- or multiple-authored as well as edited/co-edited collections. We will make the published book chapter available open access on the T&F institutional eBook website with our other OA books and chapters. This can be arranged with the relevant Routledge/T&F editor either in advance of publication or retrospectively after publication. The publishing charge for each chapter made available for immediate open access is £1,250/$2,000. Some funders cover this charge on behalf of researchers, provided that material is published under a Creative Commons licence, which we offer to authors choosing this option. -
Griefing, Massacres, Discrimination, and Art: the Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia)
UC Irvine Law Review Volume 2 Issue 2 Governing the Magic Circle: Regulation of Article 3 Virtual Worlds 6-2012 Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia) Follow this and additional works at: https://scholarship.law.uci.edu/ucilr Part of the Contracts Commons, Internet Law Commons, and the Rule of Law Commons Recommended Citation Sal Humphreys, Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games, 2 U.C. Irvine L. Rev. 507 (2012). Available at: https://scholarship.law.uci.edu/ucilr/vol2/iss2/3 This Article is brought to you for free and open access by UCI Law Scholarly Commons. It has been accepted for inclusion in UC Irvine Law Review by an authorized editor of UCI Law Scholarly Commons. UCILR V2I2 Assembled v4 (Do Not Delete) 7/14/2012 2:14 PM Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys* and Melissa de Zwart** Introduction ..................................................................................................................... 507 I. Game Rules, the Magic Circle, and Heterotopias .................................................. 510 II. End User License Agreements ................................................................................ 515 III. Breaking the Rules ................................................................................................... 516 IV. Griefing ..................................................................................................................... -
The Routledge Companion to Mobile Media, New York: Routledge
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Southern Denmark Research Output Syddansk Universitet Double book review Gerard Goggin & Larissa Hjorth: The Routledge Companion to Mobile Media, New York: Routledge. (2014) and Jennifer Holt & Kevin Sanson: Connected Viewing: Selling, Streaming and Sharing Media in the Digital Era, New York: Routledge (2014). Ægidius, Andreas Lenander Published in: MedieKultur : Journal of media and communication research Publication date: 2016 Document version Publisher's PDF, also known as Version of record Citation for pulished version (APA): Ægidius, A. L. (2016). Double book review Gerard Goggin & Larissa Hjorth: The Routledge Companion to Mobile Media, New York: Routledge. (2014) and Jennifer Holt & Kevin Sanson: Connected Viewing: Selling, Streaming and Sharing Media in the Digital Era, New York: Routledge (2014). MedieKultur : Journal of media and communication research, 31(59), 161-164. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. -
Informa Corporate Structure
Corporate Structure From www.informa.com/Who-We-Are/Corporate-structure/ 5 March 2011 History Edward Lloyd pins the first ever copy of his shipping list to the wall of his coffee shop 1734 in Lombard Street, City of London. Richard Taylor publishes the first edition of The Philosophical Magazine, one of the 1798 first scientific journals produced by an independent company Dr William Francis joined Richard Taylor to found Taylor & Francis and continue the 1852 close links between the academic community and the company Taylor & Francis became a private limited company with leading scientists as 1936 directors and shareholders 1964 Investment & Property Studies founded as a part-time business International Business Communications Ltd (IBC) created to be an umbrella company 1971 for Investment & Property Studies and Legal Studies & Services The Institute for International Research (IIR) is launched by Irvine Laidlaw later to 1973 become Baron Laidlaw of Rothiemay – IIR becomes a specialist business conference organiser 1976 Euroforum established in Holland by IBC 1985 International Business Communications (Holdings) plc established Datamonitor is founded in London and produces its first ever report on the UK frozen 1989 food industry 1991 Launch of The Monaco Yacht Show by IIR Lloyd's List Publishing (LLP) and IBC Group plc merge to form the Informa Group 1998 plc Taylor & Francis successfully launched on the London Stock Exchange and shortly 1998 afterwards acquired the Routledge Group of companies Datamonitor, now a world-leading provider -
UKSG 2021 Prize Draw Terms & Conditions 1. This Prize Draw For
UKSG 2021 Prize Draw Terms & Conditions 1. This Prize Draw for £100 worth of Routledge print books at UKSG2021 is run by Taylor & Francis, a trading division of Informa UK Limited, a company registered in England and Wales with company number 01072954 whose registered address is at 5 Howick Place, London SW1P 1WG (the “Promoter”). 2. By participating in the Prize Draw, all participants are deemed to have accepted and agreed to be bound by these terms and conditions. The Promoter reserves the right to refuse entry, or refuse to award the print books to anyone in breach of these terms and conditions. 3. In order to be eligible to participate in the Prize Draw, participants must: a. have completed the entry by 11.59 (BST) Wednesday 14th April; b. be over the age of 18 at the time of entry; c. hold a delegate pass to UKSG2021; d. not be an employee of the Promoter, its subsidiary and holding companies, their agents or any other person who is directly connected with the creation and operation of the prize draw or their immediate family; and e. not be in a sanctioned or embargoed country according to the International Trade Sanctions, as updated from time to time. 4. The Prize Draw is free to enter and no purchase is necessary. 5. All entries must be submitted via the form on the UKSG2021 virtual booth (https:// taylorandfrancis.formstack.com/forms/uksg2021_prize_draw) and entry is limited to once. 6. The opening date for entries is 8am (BST) on Monday 12th April 2021. The closing date of the Prize Draw is 11:59pm (BST) 11.59 (BST) Wednesday 14th April. -
What We Talk About When We Talk About Game Aesthetics Simon Niedenthal Malmö University School of Arts and Communication Malmö, Sweden [email protected]
What We Talk About When We Talk About Game Aesthetics Simon Niedenthal Malmö University School of Arts and Communication Malmö, Sweden [email protected] ABSTRACT well under 4% in both 2005 and 2007. Game industry Digital games are commonly described as phenomena that discomfort with aesthetic questions is expressed in a combine aesthetic, social and technological elements, yet different manner. “Here we go again” was the resigned our understanding of the aesthetic element of games and response of one interviewee in a recent Gamasutra.com play is perhaps the least developed of all. All too often, an article on the question “Are games art?” [34]. Are we to aesthetics perspective within game studies and design conclude that an aesthetics perspective on digital games has discourses is relegated to a marginal role, by conflating fallen upon tough times? Hardly. Although the term game aesthetics with graphics and “eye candy,” or by “aesthetics” (and the implicit and explicit attitudes limiting aesthetic discussion to graphic style analysis or associated with it) needs to be critically reexamined within debates on the question “are games art?” Changing game a game studies context, changes in game technologies, as technologies, as well as arguments from within philosophy, well as arguments drawing upon philosophy, psychology, psychology, interaction design theory and cultural theory, interaction design theory and cultural studies suggest that call for us to examine the implicit and explicit assumptions an aesthetics perspective can contribute greatly to research we make when we write about aesthetics within game discourses on gaming as an embodied and pleasurable studies research, as a prelude to reclaiming a perspective experience, and can give rise to new ways of thinking about that will allow us to better understand the way in which game design. -
Results and Methodological Problems When Constructing Rankings of Academic Publishers
Paper accepted for publication in Revista Española de Documentación Científica The BiPublishers ranking: Main results and methodological problems when constructing rankings of academic publishers Título en español: El ranking BiPublishers: Principales resultados y problemas metodológicos en la contrucción de rankings de editoriales académicas Daniel Torres-Salinas1, Nicolás Robinson-Garcia2, Evaristo Jiménez-Contreras3 and Enrique de la Fuente4 1 [email protected] EC3metrics spin-off, Universidad de Navarra, Granada [email protected] [email protected] EC3metrics spin-off and EC3 Research Group, Universidad de Granada, Granada [email protected] EC3metrics spin-off, Universidad de Granada, Granada Abstract We present the results of the Bibliometric Indicators for Publishers project (also known as BiPublishers). This project represents the first attempt to systematically develop bibliometric publisher rankings. The data for this project was derived from the Book Citation Index, and the study time period was 2009-2013. We have developed 42 rankings: 4 for by fields and 38 by disciplines. We display six indicators by publisher divided into three types: output, impact and publisher’s profile. The aim is to capture different characteristics of the research performance of publishers. 254 publishers were processed and classified according to publisher type: commercial publishers and university presses. We present the main publishers by fields. Then, we discuss the main challenges presented when developing this type of tools. The BiPublishers ranking is an on-going project which aims to develop and explore new data sources and indicators to better capture and define the research impact of publishers. Resumen Presentamos los resultados del proyecto Bibliometric Indicators for Publishers (BiPublishers).