Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature
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Israel and the Palestinians After the Arab Spring: No Time for Peace
Istituto Affari Internazionali IAI WORKING PAPERS 12 | 16 – May 2012 Israel and the Palestinians After the Arab Spring: No Time for Peace Andrea Dessì Abstract While spared from internal turmoil, Israel and the Palestinian Territories have nonetheless been affected by the region’s political transformation brought about by the Arab Spring. Reflecting what can be described as Israel’s “bunker” mentality, the Israeli government has characterized the Arab revolutionary wave as a security challenge, notably given its concern about the rise of Islamist forces. Prime Minister Netanyahu has capitalized on this sense of insecurity to justify his government’s lack of significant action when it comes to the peace process. On the Palestinian side, both Hamas and Fatah have lost long-standing regional backers in Egypt and Syria and have had to contend with their increasingly shaky popular legitimacy. This has spurred renewed efforts for reconciliation, which however have so far produced no significant results. Against this backdrop, the chances for a resumption of serious Israeli-Palestinian peace talks appear increasingly dim. An effort by the international community is needed to break the current deadlock and establish an atmosphere more conducive for talks. In this context, the EU carries special responsibility as the only external actor that still enjoys some credibility as a balanced mediator between the sides. Keywords : Israel / Israeli foreign policy / Arab revolts / Egypt / Muslim Brotherhood / Palestine / Gaza / Hamas / Fatah / Israeli-Palestinian peace negotiations / European Union © 2012 IAI IAI Working Papers 1216 Israel and the Palestinians After the Arab Spring: No Time for Peace Israel and the Palestinians After the Arab Spring: No Time for Peace by Andrea Dessì ∗ Introduction The outbreak of popular protests throughout the Middle East and North Africa in early 2011 came as a shock to the world. -
Agreement Between Fatah and Hamas
Agreement between Fatah and Hamas Cairo, 3 May 2011 Under the auspices of Egypt, delegations from the Fatah and Hamas movements met in Cairo on April 27, 2011 to discuss the issues concerning ending the political division and the achievement of national unity. On top of the issues were some reservations related to the Palestinian National Unity Accord made in 2009. Both political parties mutually agreed that the basis of understanding made during the meeting are committing to both parties in the implementation of the Palestinian National Reconciliation Agreement. The basis of understanding agreed upon by Fatah and Hamas are as follows: 1. Elections A. Election Committee: Both Fatah and Hamas agree to identify the names of the members of the Central Election Commission in agreement with the Palestinian factions. This list will then be submitted to the Palestinian President who will issue a decree of the reformation of the committee. B. Electoral Court: Both Fatah and Hamas agree on the nomination of no more than twelve judges to be members of the Electoral Court. This list will then be submitted to the Palestinian President in order to take the necessary legal actions to form the Electoral Court in agreement with the Palestinian factions. C. Timing of Elections: The Legislative, Presidential, and the Palestinian National Council elections will be conducted at the same time exactly one year after the signing of the Palestinian National Reconciliation Agreement. 2. Palestine Liberation Organization The political parties of both Fatah and Hamas agree that the tasks and decisions of the provisional interim leadership cannot be hindered or obstructed, but in a manner that is not conflicting with the authorities of the Executive Committee of the Palestine Liberation Organization. -
Cows, Clicks, Ciphers, and Satire
This is a repository copy of Cows, Clicks, Ciphers, and Satire. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/90362/ Version: Accepted Version Article: Tyler, TRJ (2015) Cows, Clicks, Ciphers, and Satire. NECSUS : European Journal of Media Studies, 4 (1). ISSN 2213-0217 Reuse Unless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single copy solely for the purpose of non-commercial research or private study within the limits of fair dealing. The publisher or other rights-holder may allow further reproduction and re-use of this version - refer to the White Rose Research Online record for this item. Where records identify the publisher as the copyright holder, users can verify any specific terms of use on the publisher’s website. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Cows, Clicks, Ciphers and Satire Farmville, launched in 2009, is a social game developed by Zynga that can be played on Facebook. The game is, as its name suggests, a farming simulation which allows players to grow crops, raise animals, and produce a variety of goods. Gameplay involves clicking on land tiles in order to plough, plant and then harvest maize, carrots, cabbages or any of a huge variety of crops, both real and fantastic, as well as clicking on cows, sheep, chickens and the like to generate milk, wool, eggs and other products, all of which generates virtual income. -
The Gamer Jump by Cthulhu Fartagn and SJ-Chan Ver 1.1
The Gamer Jump By cthulhu fartagn and SJ-Chan Ver 1.1 Welcome to Korea. It’s not the Korea you are familiar with but it is close enough to the reality for many people. Not so for those who are a part of the Abyss. The Abyss is the generic term for the secret supernatural world hidden from the eyes of normal humans. Within the Abyss, magic is real, as are ancient clans of supernaturally empowered martial artists, and cults devoted to the exploitation of life for the sake of profit. Thankfully, normal humans are protected from these harsh supernatural effects by Gaia, the sentient planet known to many as Earth. Should someone who has entered the Abyss try to use their powers overtly in the normal world, then Gaia will take steps to ensure that they are removed, maintaining this masquerade. It is for this reason that members of the Abyss may call out to Gaia, offering token amounts of mana or chi to create Illusion Barriers, temporary enclosed areas that mirror the world itself but are devoid of any “normal” inhabitants. Within these Illusory Worlds members of the Abyss fight, struggle, deceive and parlay with one another, maintaining a tenuous balance of terrifying supernatural powers that operate on a global scale. The reasons one enters the Abyss are myriad. Some are born into ancient clans and must fight to defend their families status and honor. Others wander by happenstance into an illusion barrier and uncover the secret nature of the world. Still others are kidnapped by unscrupulous people and used as batteries or sacrifices for arcane workings. -
UNITED NATIONS General Assembly Security Council
UNITED NATIONS AS General Assembly Distr. Security Council GENERAL A/51/889 S/1997/357 5 May 1997 ORIGINAL: ENGLISH GENERAL ASSEMBLY SECURITY COUNCIL Fifty-first session Fifty-second year Agenda item 10 REPORT OF THE SECRETARY-GENERAL ON THE WORK OF THE ORGANIZATION Letter dated 27 December 1995 from the Permanent Representatives of the Russian Federation and the United States of America to the United Nations addressed to the Secretary-General As co-sponsors of the peace process launched at Madrid in October 1991, and witnesses to the signing at Washington, D.C., on 28 September 1995, of the Israeli-Palestinian Interim Agreement on the West Bank and the Gaza Strip, by the Government of Israel and the Palestine Liberation Organization, we have the honour to enclose the above document (see annex). We would be grateful if you would have the present letter and its attachment circulated as an official document of the General Assembly, under agenda item 10, and of the Security Council. (Signed) Madeleine K. ALBRIGHT (Signed) Sergey V. LAVROV Ambassador Ambassador Permanent Representative Permanent Representative of the United States of of the Russian Federation America to the United Nations to the United Nations 230797 /... A/51/889 S/1997/357 English Page 2 Letter dated 28 December 1995 from the Permanent Representative of Israel to the United Hations addressed to the Secretary-General I have the honour to enclose the Israeli-Palestinian Interim Agreement on the West Bank and the Gaza Strip, signed at Washington, D.C., on 28 September 1995, by the Government of the State of Israel and the Palestine Liberation Organization and witnessed by the United States of America, the Russian Federation, Egypt, Jordan, Norway and the European Union (see annex). -
Ear Free Spins for Coin Master
Ear Free Spins For Coin Master Ear Free Spins For Coin Master CLICK HERE TO ACCESS COIN MASTER GENERATOR The ducat (/ ˈ d ʌ k ə t /) was a gold or silver coin used as a trade coin in Europe from the later Middle Ages until as late as the 20th century. Many types of ducats had various metallic content and purchasing power throughout the period. The gold ducat of Venice gained wide international acceptance, like the medieval Byzantine hyperpyron and the Florentine florin, or the modern British ... coin master free spins link 2020 Coin Master Hack. Many People Ask about coin master hack, Our answer to that is pretty simple. We don't support any type of hack and mods. Developers work very hard in creating games and thus we should respect them by not using any types of hacks and mods. That's why we don't share any Coin master hack in this Guide. free coin master spins 2019 link cheats to get free spins on coin master coin master hack without verification ios Our Coinmasterhack.lostworld2001.com can generate unlimited Coins and Spins free resources instantly! This iOS/Android hack tool works online, no apk mod needed. Use it today and never lose again. coin master free spins 2021 Coin Master PC - Download & Play Coin Master Game Now. Millions of players fell in love with the Coin Master game. Even if it was initially released in the year 2015... Fortnite Hack for Android – the resource generator will work 100% on Android. Fortnite Hack for iOS – fully compatible cheat for iPhone. -
Informa 2018 Full Year Results Statement
Informa LEI: 5493006VM2LKUPSEDU20 Press Release 7 March 2019 Informa PLC Results for 12 Months to 31 December 2018 2018: Combination & Creation 2019: Performance & Growth KEY FINANCIAL AND OPERATING HIGHLIGHTS1 • Strong Revenue Growth: +3.7% underlying and +34.9% reported to £2,369.5m, including six months of UBM (2017: £1,756.8m) • Higher Adjusted Operating Profit: +2.3% underlying and +34.4% reported to £732.1m (2017: £544.9m) • Improved Statutory Operating Profit: £363.2m (2017: £344.7m) • Increased Adjusted Diluted Earnings per Share: +7.0% to 49.2p (2017: 46.0p); Statutory EPS of 19.7p (2017: 37.6p), with prior year including non-cash credit from US tax reforms • Attractive Free Cash Flow: £503.2m and £600m+ including a full year of UBM (2017: £400.9m) • Robust Balance Sheet, in line with plan: Net debt/EBITDA1 at 2.9x (2017: 2.5x) • Enhanced Dividend: up 7.1% to 21.90p (2017: 20.45p) London: Informa (LSE: INF.L), the International Exhibitions, Events, Information Services and Scholarly Research Group, today published its financial results for the 12 months to 31 December 2018, reporting a further period of operational progress and improving financial performance. Stephen A. Carter, Group Chief Executive, said: “In 2018, the Informa Group delivered a fifth consecutive year of improving growth, increasing adjusted profits, adjusted earnings per share, cashflow and dividends.” He added: “In 2019, our focus is on continuing Performance and Growth as we consolidate our market positions and further reduce complexity. This will enable -
Griefing, Massacres, Discrimination, and Art: the Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia)
UC Irvine Law Review Volume 2 Issue 2 Governing the Magic Circle: Regulation of Article 3 Virtual Worlds 6-2012 Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia) Follow this and additional works at: https://scholarship.law.uci.edu/ucilr Part of the Contracts Commons, Internet Law Commons, and the Rule of Law Commons Recommended Citation Sal Humphreys, Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games, 2 U.C. Irvine L. Rev. 507 (2012). Available at: https://scholarship.law.uci.edu/ucilr/vol2/iss2/3 This Article is brought to you for free and open access by UCI Law Scholarly Commons. It has been accepted for inclusion in UC Irvine Law Review by an authorized editor of UCI Law Scholarly Commons. UCILR V2I2 Assembled v4 (Do Not Delete) 7/14/2012 2:14 PM Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys* and Melissa de Zwart** Introduction ..................................................................................................................... 507 I. Game Rules, the Magic Circle, and Heterotopias .................................................. 510 II. End User License Agreements ................................................................................ 515 III. Breaking the Rules ................................................................................................... 516 IV. Griefing ..................................................................................................................... -
“Hardcore” Video Game Culture Joseph A
Proceedings of the New York State Communication Association Volume 2013 Proceedings of the 71st New York State Article 7 Communication Association 2014 The aH rdcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture Joseph A. Loporcaro St. John Fisher College, [email protected] Christopher R. Ortega [email protected] Michael J. Egnoto [email protected] Follow this and additional works at: http://docs.rwu.edu/nyscaproceedings Part of the Mass Communication Commons Recommended Citation Loporcaro, Joseph A.; Ortega, Christopher R.; and Egnoto, Michael J. (2014) "The aH rdcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture," Proceedings of the New York State Communication Association: Vol. 2013, Article 7. Available at: http://docs.rwu.edu/nyscaproceedings/vol2013/iss2013/7 This Conference Paper is brought to you for free and open access by the Journals at DOCS@RWU. It has been accepted for inclusion in Proceedings of the New York State Communication Association by an authorized administrator of DOCS@RWU. For more information, please contact [email protected]. Loporcaro et al.: The Hardcore Scorecard The Hardcore Scorecard: Defining, Quantifying and Understanding “Hardcore” Video Game Culture Joseph A. Loporcaro, Christopher R. Ortega, Michael J. Egnoto St. John Fisher College __________________________________________________________________ The goal of the current study is to further conceptualize and define the term “hardcore” as it relates to video game culture. Past research indicates that members of cultural subdivisions favor their own group versus others due to perceived commonalities (Durkheim, 1915; Tajfel, 1970). In gaming culture, the subdivisions of “hardcore” and “casual” games/gamers have become especially salient in recent years. -
Esports Gaming: Competing, Leveling up & Winning Minds & Wallets
Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets A Consumer Insights Perspective to Esports Gaming Table of Contents 2 Overview Esports Gaming Awareness & Consideration 3 KPIs 4 6 Engagement Monetization Advocacy 12 17 24 Future Outlook Actionable Methodology 26 Recommendations 30 29 Overview 3 What is Esports? Why should I care? Four groups of professionals will gain the most strategic and actionable value from this study, including: Wikipedia defines Esports as organized, multiplayer video game competitions. Common Esports genres include real-time strategy • Production: Anyone who is involved in the production (with (RTS), fighting, first-person shooter (FPS), and multi-player online job titles such as Producer, Product Manager, etc) of gaming battle arena (MOBA.) content. • Publishing (with job titles such as Marketing, PR, Promoter, Per Newzoo, Esports generated global revenue of roughly $500M in etc.) of Esports gaming content/events 2016, 70%+ of which coming by way of advertising and sponsorship (by traditional video game companies seeking to grow their • Brands & Marketers interested in marketing to Esports audiences and revenues, and by marketers of Consumer Packaged gamers products such as Consumer Packaged Goods, Goods, Food & Beverage, Apparel and Consumer Technology). computing, electronics, clothing/apparel, food/beverage, etc. Global revenue is expected to exceed $1.5B by 2020, according to the BizReport. • Investors (either external private equity, hedge fund managers or venture capitalists; or Publisher-internal corporate/business Who should read this study? development professionals) currently considering investing in, or in the midst of an active merger/acquisition of a 3rd-party game This visual study seeks to bring clarity and understanding to the developer or publisher. -
Tribute to a Peacemaker: Our Friend Tom
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Online Gaming in India: Reaching a New Pinnacle
Online gaming in India: Reaching a new pinnacle A study by KPMG in India and Google May 2017 Highlights Indian online gaming industry to add 190 million gamer(s) and become a USD one billion opportunity by 2021, from USD 290 million today An average Indian online gamer: • is introduced to online gaming through their friends, family and peer group • is engaged in gaming for stress relief and social interaction • prefers puzzle, action and adventure games India is steadily moving towards value driving consumption, with increased focus on local development India is moving towards improved age and gender parity among online gamers. The majority will continue to play on mobile devices in 2021 4 Online gaming in India: Reaching a new pinnacle Executive Summary – An overview of online gaming market in India The advent of India’s online gaming industry can be dated proliferation of low cost smartphones amongst urban and back to 2000s, when console and PC gaming brought several rural population. The monetisation is realized through revenue middle-income group Indians on digital gaming platforms. streams like in-app purchase, pay per download, subscription During mid 2000s, online gaming was largely in the form of service etc. by gamer(s) and in-app advertisement, incentive social games. This adoption was facilitated primarily through based advertisement etc. by ecosystem. Today, monetisation global games by international developers. Indian is dominated by advertisers and publishers. development ecosystem acted primarily as service providers for international developers. Since then, India has been a However, challenges like limited local games development volume based story enabled by rise in internet penetration and monetisation of gamer(s) are still restraining the high and increase in smartphone user base.