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Archetype Entertainment
Towards Collection Interfaces for Digital Game Objects
Game Design Concepts
Four Winds Interactive Content Manager User Guide
Hasbro Set to Drive Global Retail Programs with Strategic Licensing Supporting Company's Franchise Brands
The Case of Disney's America
Tales from Play It Loud
My Life As a Night Elf Priest Technologies of the Imagination New Media in Everyday Life Ellen Seiter and Mimi Ito, Series Editors
Challenge and Retention in Games
Dragon Saying Senpai Noticed Me
Bad Bitches, Jezebels, Hoes, Beasts, and Monsters
Voice Interaction Game Design and Gameplay
Brand Archetypes Katie Spangenberg a Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor
Unifying Game Ontology: a Faceted Classification of Game Elements
Gtm193games.Pdf
166 Chapter Four Racial Aggression & Boys' Toys Rock'em Sock'em
Exploring the Relationship Between Motivation, Mechanics and Genre
Copyright by Fred Jenga 2020
Morra Universal Cinematic Game System
Top View
More Than Meets the Eye Transmedial Entertainment As a Site of Pleasure, Resistance and Exploitation
Board Games and America's Cold War Culture, 1945-1965
Tales from Play It Loud
A History of Voice Interaction in Digital Games
A Literature Review of the Viability of Role-Playing Games As Drama-Therapy-Informed Interventions" (2020)
Wyrd Con Companion 2012
Hasbro Debuts Innovative SCRABBLE FLASH Word-Building Game
Theatre and the Video Game: Beauty and the Beast
Pivoting the Player
Evaluating the Scale, Growth, and Origins of Right-Wing Echo Chambers on Youtube