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X-Men Evolution Jumpchain V 1.0 by Multiversecrossover Welcome to a Earth-11052. Unlike Most of the Other Universes This Univers
X-Men Evolution Jumpchain V 1.0 By MultiverseCrossover Welcome to a Earth-11052. Unlike most of the other universes this universe focuses solely on the familiar X-Men with a twist. Most of the team is in school and just now are learning to control their powers. But don’t let the high school feel let you become complacent. Espionage, conspiracies, and hatred burn deep underneath the atmosphere and within a few months, the floodgates will open for the world to see. You begin on the day when a young Nightcrawler joins up with the X-Men along with a meddling toad thrown into the mix. You might wanna take this if you want to survive. +1000 Choice Points Origins All origins are free and along with getting the first 100 CP perk free of whatever your origin is you even get 50% off the rest of those perks in that same origin. Drop-In No explanation needed. You get dropped straight into your very own apartment located next to the Bayville High School if you so wish. Other than that you got no ties to anything so do whatever you want. Student You’re the fresh meat in this town and just recently enrolled here. You may or may not have seen a few of the more supernatural things in this high school but do make your years here a memorable one. Scholar Whether you’re a severely overqualified professor teaching or a teacher making new rounds at the local school one thing is for sure however. Not only do you have the smarts to back up what you teach but you can even make a change in people’s lives. -
Star Wars Video Game Planets
Terrestrial Planets Appearing in Star Wars Video Games In order of release. By LCM Mirei Seppen 1. Star Wars: The Empire Strikes Back (1982) Outer Rim Hoth 2. Star Wars (1983) No Terrestrial Planets 3. Star Wars: Jedi Arena (1983) No Terrestrial Planets 4. Star Wars: Return of the Jedi: Death Star Battle (1983) No Terrestrial Planets 5. Star Wars: Return of the Jedi (1984) Outer Rim Forest Moon of Endor 6. Death Star Interceptor (1985) No Terrestrial Planets 7. Star Wars: The Empire Strikes Back (1985) Outer Rim Hoth 8. Star Wars (1987) Mid Rim Iskalon Outer Rim Hoth (Called 'Tina') Kessel Tatooine Yavin 4 9. Ewoks and the Dandelion Warriors (1987) Outer Rim Forest Moon of Endor 10. Star Wars Droids (1988) Outer Rim Aaron 11. Star Wars (1991) Outer Rim Tatooine Yavin 4 12. Star Wars: Attack on the Death Star (1991) No Terrestrial Planets 13. Star Wars: The Empire Strikes Back (1992) Outer Rim Bespin Dagobah Hoth 14. Super Star Wars 1 (1992) Outer Rim Tatooine Yavin 4 15. Star Wars: X-Wing (1993) No Terrestrial Planets 16. Star Wars Chess (1993) No Terrestrial Planets 17. Star Wars Arcade (1993) No Terrestrial Planets 18. Star Wars: Rebel Assault 1 (1993) Outer Rim Hoth Kolaador Tatooine Yavin 4 19. Super Star Wars 2: The Empire Strikes Back (1993) Outer Rim Bespin Dagobah Hoth 20. Super Star Wars 3: Return of the Jedi (1994) Outer Rim Forest Moon of Endor Tatooine 21. Star Wars: TIE Fighter (1994) No Terrestrial Planets 22. Star Wars: Dark Forces 1 (1995) Core Cal-Seti Coruscant Hutt Space Nar Shaddaa Mid Rim Anteevy Danuta Gromas 16 Talay Outer Rim Anoat Fest Wildspace Orinackra 23. -
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Towards Collection Interfaces for Digital Game Objects
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects Zachary O. Toups,1 Nicole K. Crenshaw,2 Rina R. Wehbe,3 Gustavo F. Tondello,3 Lennart E. Nacke3 1Play & Interactive Experiences for Learning Lab, Dept. Computer Science, New Mexico State University 2Donald Bren School of Information and Computer Sciences, University of California, Irvine 3HCI Games Group, Games Institute, University of Waterloo [email protected], [email protected], [email protected], [email protected], [email protected] Figure 1. Sample favorite digital game objects collected by respondents, one for each code from the developed coding manual (except MISCELLANEOUS). While we did not collect media from participants, we identified representative images0 for some responses. From left to right: CHARACTER: characters from Suikoden II [G14], collected by P153; CRITTER: P32 reports collecting Arnabus the Fairy Rabbit from Dota 2 [G19]; GEAR: P55 favorited the Gjallerhorn rocket launcher from Destiny [G10]; INFORMATION: P44 reports Dragon Age: Inquisition [G5] codex cards; SKIN: P66’s favorite object is the Cauldron of Xahryx skin for Dota 2 [G19]; VEHICLE: a Jansen Carbon X12 car from Burnout Paradise [G11] from P53; RARE: a Hearthstone [G8] gold card from the Druid deck [P23]; COLLECTIBLE: World of Warcraft [G6] mount collection interface [P7, P65, P80, P105, P164, P185, P206]. ABSTRACT INTRODUCTION Digital games offer a variety of collectible objects. We inves- People collect objects for many reasons, such as filling a per- tigate players’ collecting behaviors in digital games to deter- sonal void, striving for a sense of completion, or creating a mine what digital game objects players enjoyed collecting and sense of order [8,22,29,34]. -
Titel System Genre Release the Empire Strikes Back ATARI 2600, Intellivision
Titel System Genre Release The Empire Strikes Back ATARI 2600, Intellivision (1983) Action 1982 Jedi Arena ATARI 2600 Action 1983 Death Star Battle ATARI 2600, XE/XL Action 1983 Star Wars: The Arcade Game Atari 2600, Atari 5200, XE/XL, Coleco Action 1983 Ewok Adventure (Prototype) ATARI 2600 Action 1983 Star Wars Arcade Action 1983 Return of the Jedi Arcade Action 1984 The Empire Strikes Back Arcade Action 1985 Star Wars - The Arcade Game (Domark) C-64, versch. Homecomputer, ST, Amiga Action 1987 Star Wars - The Arcade Game (Broderbound) PC Action 1988 The Empire Strikes Back (Domark) C-64, versch. Homecomputer, ST, Amiga Action 1987 Return of the Jedi (Domark) C-64, versch. Homecomputer, ST, Amiga Action 1988 Star Wars NES Jump'n'Run 1991 Star Wars GameBoy Jump'n'Run 1992 Das Imperium schlägt zurück NES Jump'n'Run 1992 Super Star Wars Super-NES Jump'n'Run Dez 92 Rebel Assault PC, 3DO, Sega CD, MAC Action 1993 X-Wing PC Action 1993 Star Wars Arcade Arcade, MegaDrive 32x Action 1993 Imperial Pursuit PC Flug-Sim 1993 B-Wing PC Flug-Sim 1993 Das Imperium schlägt zurück GameBoy Jump'n'Run 1993 Star Wars Master System, Game Gear Jump'n'Run 1993 Super Empire Strikes Back Super-NES Jump'n'Run Dez 93 Tie Fighter PC Flug-Sim 1994 Defender of the Empire PC Flug-Sim 1994 Screen Entertainment PC Entertainment 1994 Star Wars Chess PC, SegaCD Strategie 1994 Super Return of the Jedi Super-NES Jump'n'Run Dez 94 Rebel Assault II PC, Mac, PS one Action 1995 Star Wars Collection PC Sonstiges 1995 Super Return of the Jedi GameBoy, Game Gear Jump'n'Run 1995 -
Cthulhu Dice Rules.Qxd:Layout 1
A nagy Cthulhu szolgái az őrületbe akarják egymást kergetni. Az győz, akinek a végén ép marad az elméje....hacsak a nagy Cthulhu meg nem őrjíti mindenkit. A játékban egy 12 oldalú kocka található, 18 átlátszó jelölő, amelyek az Épelméjűséget jelölik, egy simítózáras tasak, valamint ez a szabály. A játékot ketten vagy többen lehet játszani. Minden játékos magához vesz 3 Épelméjűség jelzőt. A megmaradt jelzőket tegyétek félre, nem lesz rájuk szükség. A játék tulajdonosa határozza meg, hogy ki lesz az első Varázsló. Játéksorozat esetén az előző parti nyertese következhet először. A Varázsló kijelöli Áldozatát és megpróbálja kockadobással megátkozni. Az eredményt azonnal végrehajtjuk. Sárga Jel Sárga Jel: A célpont (aki ellen dobtál) 1 Épelméjűséget áldoz Cthulhu-nak. Helyezz egy jelzőt az asztal közepére. Csáp: A Varázsló elvesz 1 Épelméjűséget az Áldozattól, függetlenül attól, hogy az áldozat vagy a Varázsló dobta a Csápot. Ha a Varázsló őrült volt a Csáp támadáskor, akkor nem kapja meg az ellopott jelzőt, hanem átadja Cthulhu-nak. Ősi Jel: Kapsz 1 Épelméjűséget Cthulhu-tól. Ha nincs jelölő az asztal közepén, nem kapsz semmit. Cthulhu: Mindenki odaad 1 Épelméjűséget Cthulhu-nak. Ősi Jel Szem: Válassz egy tetszőleges eredményt a fentiek közül. Ezután az Áldozat következik. Dob a kockával a Varázsló ellen. Ismét azonnal végrehajtjuk az eredményt. Miután az Áldozat is dobott, vége egy fordulónak, és a Varázslótól balra ülő személy következik. Cthulhu Nem passzolhatsz - dobnod kell. CCCTTTHHHUUULLLHHHUUU Szem Cthulhu az asztal közepén van (Aieeee! Ia!). Minden alkalommal, amikor valakinek 1 Épelméjűsége Cthulhu birtokába kerül, akkor azt a jelölőt az asztal közepére helyezi. Aki Ősi jelet dob, visszakap 1 jelölőt Cthulhu-tól. -
Game Design Concepts
Game Design Concepts: An experiment in game design and teaching Ian Schreiber Syllabus and Schedule 3 Level 1: Overview / What is a Game? 6 Level 2: Game Design / Iteration and Rapid Prototyping 15 Level 3: Formal Elements of Games 21 Level 4: The Early Stages of the Design Process 33 Level 5: Mechanics and Dynamics 47 Level 6: Games and Art 61 Level 7: Decision-Making and Flow Theory 73 Level 8: Kinds of Fun, Kinds of Players 86 Level 9: Stories and Games 97 Level 10: Nonlinear Storytelling 109 Level 11: Design Project Overview 121 Level 12: Solo Testing 127 Level 13: Playing With Designers 134 Level 14: Playing with Non-Designers 139 Level 15: Blindtesting 144 Level 16: Game Balance 149 Level 17: User Interfaces 160 Level 18: The Final Iteration 168 Level 19: Game Criticism and Analysis 174 Level 20: Course Summary and Next Steps 177 Syllabus and Schedule By ai864 Schedule: This class runs from Monday, June 29 through Sunday, September 6. Posts appear on the blog Mondays and Thursdays each week at noon GMT. Discussions and sharing of ideas happen on a continual basis. Textbooks: This course has one required text, and two recommended texts that will be referenced in several places and provide good “next steps” after the summer course ends. Required Text: Challenges for Game Designers, by Brathwaite & Schreiber. This book covers a lot of basic information on both practical and theoretical game design, and we will be using it heavily, supplemented with some readings from other online sources. Yes, I am one of the authors. -
STS 145 Game Review: Wipeout
STS 145 Game Review: Wipeout Game Review: Wipeout Yu Ping Hu <[email protected]> 22 February 2001 The Sport of the Future In 2052, anti-gravity racing is all the rage. The F3600 Race League boasts the best anti-grav race craft, the finest pilots, and the fastest action. This is the world Psygnosis created for Wipeout, one of the first games available for the Playstation after the console's 1995 launch. In the first half of the twenty-first century, scientists were developing anti-grav technology. However, due to corporate greed and political maneuvering, government support of this research disappeared, and the researchers ridiculed. Despite this, anti-grav was a total success, solving the world's fuel and transportation problems, and giving rise to what would become the most popular sport of all time. To be honest, the story line for Wipeout is thin, supplied in two pages of "quotes" in the game manual. However, it doesn't matter: it's simply a pretext for high speed racing. Once you start the game, all that matters is flying faster than the other 7 racers, and finishing the three-lap race in first place. This is no mean feat: every race, you start in last place, and need to speed your way to the front of the pack. They apparently don't believe in pole position in 2052. Full credits and publication information are also available. Gameplay Basics The game offers three modes: single race, time trial, and championship race. Single race allows you to play against computer controlled opponents on any of the tracks, while time trial allows you to fly solo against the clock. -
2021 Spyke™ Feel the Speed Spyke.It
2021 SPYKE™ FEEL THE SPEED SPYKE.IT 1 4RACE Non siamo più solo in pista. Siamo nei tre mondi di Spyke. 4 Race, Tour Code, Contemporary. We are no longer only on track, we are in the three Spyke worlds. Chiunque tu sia, qualunque cosa tu faccia e qualunque moto guidi, esplora il mondo di SPYKE. Ti presentiamo la collezione 2020 ispirata dalla nostra storia di oltre quarant’anni di passione ed esperienza nel Motosport. Ci mettiamo l’anima per costruire capi d’abbigliamento da moto sicuri, confortevoli e dall’aspetto entusiasmante. Tenendo ben presente l’importante eredità ricevuta dai GRANDI PILOTI con cui abbiamo avuto il privilegio di collaborare negli anni, ti invitiamo a far parte di questa storia… Distinguiti in circuito. TOUR CODE Viaggia verso l'ignoto con qualunque condizione atmosferica. Muoviti agilmente in città con stile. Whoever you are, whatever you do and whatever you ride –explore the world of SPYKE. We present you the 2020 collection inspired by the heritage and 40years of knowledge, passion and experience in sport. We put all our effort to create a motorcycle garment which is safe, comfortable and awesome looking. Having in mind the legacy of BIG NAMES, we invite you to become a part of this history. So… Be a star on the racetrack. Travel into the unknown whatever the weather. Rush through the city. #jointherace and #feelthespeed CONTEMPORARY * Product specifications are subject to change without notice. 2 3 06 RACING 1PC LEATHER SUITS 78 DRY TECNO FABRIC TOURING / ADV PANTS 08 110102 ARAGON RACE 14 110162 ASSEN RACE 2.0 -
Gamestorm 13-A.Pub
www.GameStorm.org 1 Table Of Contents Information Information Welcome to GameStorm 13 2 Free Wi-Fi 2 GameStorm Needs You 2 GameStorm Policies 3 Registration 4 Info Desk 4 Check out the Game Library 4 How To Sign-Up To Play 5 Orange Cones and Open Gaming 5 People Hospitality 5 Game Master and Volunteer Rewards 6 T-Shirts, Lanyards and Dice 6 People Guest Of Honor - Lisa Steenson 8 Special Guest - Mike Stackpole 9 Game Lab 10 Video Console Gaming 10 Hotel Indie Hurricane! 11 Steve Jackson Games 11 Dealers 12 Hotel Hotel Location Maps 16 Schedule Schedule Thursday, March 24th 18 Friday, March 25th 20 Saturday, March 26th 26 Sunday, March 27th 31 Events Board and Card Games 33 Collectible Games 58 Console Gaming 61 Events Game Lab 61 Indie Hurricane! 65 Live Action Role-Playing (LARP) 68 Miniatures 70 Ongoing Role-Playing Campaigns 73 Role-Playing Games (RPG) 75 Panels 79 Committee Committee Committee Members 82 What Is OSFCI? 84 Cover art: Where can I get that game?! By: Louis Gaty and Kyle Rhône (Tinderbox Entertainment) 2 GameStorm 13 Welcome From the Chair I will assume that as you are reading this, you are recovering from a weekend of gaming and visiting friends (If you are reading the boring blurb from the chair during the con, then you should go and enjoy the con; much more fun.). I hope you enjoyed the variety of gaming opportunities represented by Indie Hurricane, Live Action Role-playing, our extensive game library, the special events centered around our Guest of Honor, Lisa Steenson, and Special Guest Mike Stackpole, as well as the wide variety of scheduled gaming.