“Spiked” Punch ([email protected]) Date: 04/28/11 (Rev
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By Jack “Spiked” Punch ([email protected]) Date: 04/28/11 (Rev. 5.0) Introduction: Welcome to the battle for the future of the Earf Sphere! The document you are reading at this very moment is hopefully the first book in a long line about the Noah role playing universe; the events that both have and will shape itself and the destinies of its inhabitants. This is my first serious attempt at web-publishing this story, which has been an on-going and constantly evolving project of mine since the early 1990s. Underwater Combat Unit: N.O.A.H., otherwise known as Noah for short, is an alternate universe inspired by many different works of science fiction, including a large selection of Japanese animated films; all set to work with the Mekton Zeta Plus role-playing game system. This document in your hands was created to provide you with as much information and structure as possible to allow you to run a gaming campaign with your players set in this world of giant robots, wars, revolutions, and much more.. While at the same time, still giving you just enough freedom and inspiration to allow you to craft this world to your own preferences where and when needed. To play, you will need a copy of the Mekton Zeta role playing book, the Mekton Zeta Plus advanced technical manual, and understand how both of them work for starters. In addition, you may also want to have some other source material from any of the other Mekton publications, or other related materials that you can find on the Internet. Several suggested resources will be referred to throughout this document in case you need to expand on something in particular. ***Warning about Printing this Document:*** This book was created with the idea in mind that being in black and white will help in limiting any difficulty in printing multiple copies for your own personal use by not requiring you to use up expensive inks for heavy color graphics. Unfortunately, even when the best of intentions are to make things simple, it can lead to only more complications later down the road. So at this point I would like to apologize for any problems that you may or may not have in printing copies for your own use. I am a bit old fashion when it comes to preferring the feel of a “dead-tree copy” in my hands over a digital format on a glowing screen, and would like to enable my fellow Luddites to have the same level of indulgence. Legal Bits: Mekton Zero, Mekton Zeta, Mekton Zeta Plus, Invasion Terra, Starblade Battalion Mekton, Mekton Empire, and Algol are trademarks of R. Talsorian Games, Inc and are copyright 1995. All trademarks and copyrights were used without expressed permission. Mekton Zero, Mekton Zeta and Mekton Zeta Plus can be purchased directly from R.Talsorian Games at http://www.talsorian.com. Additional support for the Mekton gaming system can be found at Atomic Rocket Games: http://www.atomicrocketgames.com/ And when in doubt, there is always the Mekton Zeta Mailing List, or MZML: http://www.mektonzeta.com/mzml.php Some additional inspiration came from materials published by Dream Pod 9: http://www.dp9.com The Gundam franchise is trademarks of Bandai Entertainment, Sunrise Inc., Sotsu Agency. All trademarks and copyrights were used without expressed permission. http://www.bandai.com/ http://www.bandai-ent.com/ http://www.sunrise-inc.co.jp/ http://www.gundamofficial.com/ Underwater Combat Unit: NOAH is copyright of Jack W. Punch. ([email protected]) This document is by no means a challenge to any existing copyright, trademark, or authorship referenced or displayed here in. Some materials have been collected or acquired through random means, which have prevented proper sourcing and was not done intentionally. I have the utmost respect for the creators of the original materials and media, and have tried my best to give credit where possible. My motivation during this entire project to create this document was as a show of my support for all of their outstanding work and creativity as a fan. This document is to be considered as nothing more than as a work of fan made fiction, otherwise known as a “Fan-Fic,” and is to be shared with other fans on a non-profit basis. 1 First off, a personal note: This document represents the sum total of the gaming universe that I have run for my different gaming groups over the last 20 or so years. Producing this book has been a labor of love for not just my own creativity, but also an attempt at sharing those same feelings and devotion as a fan of role-playing games, anime, and giant mecha with my other peers. In no way did I set forth to write a “perfect” world, nor should such expectations be placed upon this document. I am sure there will be more than a few flaws or mistakes that I will have made while writing this book, since putting this book together was a mostly lone endeavor. But then again, that is part of the creative license that comes with writing anything in the realm of science fiction. Consistency is always a large burden to maintain, especially when logic likes to constantly try to stick its beak into every little thing. So therefore, any mistakes that may or may not exist will be retro-conned, erased, edited, denied, covered up, debated, or simply amended in any future supplements, if there are ever going to be any. Also, the other goal of this project was was to show what can be done when one puts their mind to it. I have tried a few times before to write this book but have constantly ran up against obstacles that had either stopped me from progressing further, or have distracted me altogether from completion. Some of these were placed in my own path by myself, which is unfortunately a part of the eternal curse of being a perfectionist. One of the biggest obstacles in question was the attempt to redesign everything during the process of writing it all down; few things are as difficult as reinventing the wheel while you are rolling down the road at high speed. At worse, I hope that this book will entertain other fans of mecha, anime, or role-playing. Or at best, I might inspire someone else to try to lay out their own worlds upon endless fields of text and graphics. If you do choose to use this book to run a few adventures for yourself and your friends, or any of the other materials, rules, etc with in, please give credit where credit is due . Praise and comments go a long way in helping to cope with the many nights of lost sleep. Also, if you happen to have any constructive feed back or questions that you may wish to share, feel free to email me at: ([email protected]) Notes to both Players and GMs: As you may have guessed by now, Noah was heavily influenced by the Japanese anime “Mobile Suit Gundam,” in addition to many other resources. This series has been popular with mecha fans for over three decades now, and it is only natural that some small or a large part of its influence will be noticeable with in the scope of the Noah universe itself. Understandably, some may question why this is the case. First off, this was done to give the players and GMs a sense of familiarity for the world, events, and the people involved. If both sides of the gaming screen are acquainted and comfortable with the material presented to them, their enjoyment will be enhanced so that everyone is more likely to have an gratifying gaming experience together. Second, at the same time as things may seem to be well known to them, there is still more than plenty of room to throw in new developments, material, concepts, ideas, etc to spice up every thing. Anyone reading this document should be warned to not simply assume anything is as they suspect. As the popular word of advice used in the military goes, “when you assume anything, you only wind up making an ASS out of U and ME.” This is one of the many reasons why Noah takes place in an entirely different universe of its own, great effort was made to distant itself from what may be familiar as possible while still offering many new elements to interact with. One difference that is brought up by others is that all characters with in Noah are anthropomorphic animals called collectively “Anthrokind,” or in some other circles known as “Furries.” With this detail alone, it gives them a much different perspective on their world and ours than we would normally have. If you feel that you are not comfortable with or do not desire to use such “funny talking animals” in your game, you are more than free to work around it. There are no bonuses or other rules that come into play due to whatever species a character may be. In most cases, it is simply a reflection of their personalities. This detail was added to the game to make it more unique than its original sources of inspiration. Also, for your entertainment, there are a few jokes planted here and there to liven up the mood a little. So chances are, if you see something that takes you a bit by surprise, then more than likely it was done on purpose. Notes to Players: If you are reading this as preparation for an upcoming game being run by your regular or irregular GM, please be careful to not read over any restricted material which may spoil your gaming experience, or may give you an advantage over your GM in how they are running their game.