Computer Animation : Computer Animation Is the Art of Creating Moving Images Via the Use of Computers
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Unit 31: Computer Animation
Unit 31: Computer Animation Unit code: D/601/7658 QCF Level 3: BTEC National Credit value: 10 Guided learning hours: 60 Aim and purpose The aim of this unit is to ensure learners understand types of animation and their uses and develop the knowledge and skills required to use software techniques to design and implement different types of animation. Unit introduction Computer animation is the art of creating moving images through the use of computers. It brings together computer graphics and animation techniques. Animation does not require computers, however the increasing ability of computers to create and manipulate sets of images has allowed basic animation to reach new levels of sophistication and realism. To create the illusion of movement, a sequence of images is displayed over time and the human eye perceives this sequence as continual movement. The technique is at the heart of all existing technologies such as television and motion pictures. It is increasingly created by means of 3D computer graphics, although 2D computer graphics are still widely used for low bandwidth and faster real-time needs. Only 2D graphics are required in this unit. Animation has become a prominent feature of the worldwide web and is used to create interest and attract attention. In this area, however, there are other factors that need to be taken into account when designing and building applications, such as the nature of the display device and the bandwidth of the connection. As with all computer applications learners must first identify the need, specific requirements and constraints before building the solution. Learners will start by looking at different types of animation and their uses and formats. -
Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
A Guide to Harvard Academics
The 49 A Guide to Harvard Academics 2016-2017 This guide is not the College’s advising resource of record. For the most accurate and up-to-date information on concentration and secondary field requirements, please consult the undergraduate Handbook for Students. Table of Contents Welcome to Harvard .........................................................................................................................4 Fields of Concentration and the 49 Book.......................................................................................5 How to Read the Fields of Concentration in the Handbook for Students.................................6 Academic Advising at Harvard........................................................................................................7 The Advising Relationship ...............................................................................................................8 Building Your Board of Advisors ...................................................................................................9 First-Year Advising ............................................................................................................................10 Sophomore Advising .........................................................................................................................11 Concentration Advising ....................................................................................................................12 Additional Advising Resources .......................................................................................................13 -
Comparative Analysis of Human Modeling Tools Emilie Poirson, Mathieu Delangle
Comparative analysis of human modeling tools Emilie Poirson, Mathieu Delangle To cite this version: Emilie Poirson, Mathieu Delangle. Comparative analysis of human modeling tools. International Digital Human Modeling Symposium, Jun 2013, Ann Arbor, United States. hal-01240890 HAL Id: hal-01240890 https://hal.archives-ouvertes.fr/hal-01240890 Submitted on 24 Dec 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Comparative analysis of human modeling tools Emilie Poirson & Matthieu Delangle LUNAM, IRCCYN, Ecole Centrale de Nantes, France April 25, 2013 Abstract sometimes a multitude of functions that are not suitable for his application case. Digital Human Modeling tools simulate a task performed by a human in a virtual environment and provide useful The first step of our study consisted in listing all indicators for ergonomic, universal design and represen- the comparable software and to select the comparison tation of product in situation. The latest developments criteria. Then a list of indicators is proposed, in three in this field are in terms of appearance, behaviour and major categories: degree of realism, functions and movement. With the considerable increase of power com- environment. Based on software use, literature searches puters,some of these programs incorporate a number of [7] and technical reports ([8], [9], [10], for example), the key details that make the result closer and closer to a real table of indicator is filled and coded from text to a quinary situation. -
Poseray Handbuch 3.10.3
Das PoseRay Handbuch 3.10.3 Zusammengestellt von Steely. Angelehnt an die PoseRay Hilfedatei. PoseRay Handbuch V 3.10.3 Seite 1 Yo! Hör genau zu: Dies ist das deutsche Handbuch zu PoseRay, basierend auf dem Helpfile zum Programm. Es ist keine wörtliche Übersetzung, und FlyerX trifft keine Schuld an diesem Dokument (wenn man davon absieht, daß er PoseRay geschrieben hat). Dies ist ein Handbuch, kein Tutorial. Es erklärt nicht, wie man mit Poser tolle Frauen oder mit POV- Ray tolle Bilder macht. Es ist nur eine freie Übersetzung der poseray.html, die PoseRay beiliegt. Ich will mich bemühen, dieses Dokument aktuell zu halten, und es immer dann überarbeiten und erweitern, wenn FlyerX sichtbar etwas am Programm verändert. Das ist zumindest der Plan. Damit keine Verwirrung aufkommt, folgt das Handbuch in seinen Versionsnummern dem Programm. Die jeweils neueste Version findest Du auf meiner Homepage: www.blackdepth.de. Sei dankbar, daß Schwedenmann und Tom33 von www.POVray-forum.de meinen Prolltext auf Fehler gecheckt haben, sonst wäre das Handbuch noch grausiger. POV-Ray, Poser, DAZ, und viele andere Programm- und Firmennamen in diesem Handbuch sind geschützte Warenzeichen oder zumindest wie solche zu behandeln. Daß kein TM dahinter steht, bedeutet nicht, daß der Begriff frei ist. Unser Markenrecht ist krank, bevor Du also mit den Namen und Begriffen dieses Handbuchs rumalberst, mach dich schlau, ob da einer die Kralle drauf hat. Noch was: dieses Handbuch habe ich geschrieben, es ist mein Werk und ich kann damit machen, was ich will. Deshalb bestimme ich, daß es nicht geschützt ist. Es gibt schon genug Copyright- und IPR- Idioten; ich muß nicht jeden Blödsinn nachmachen. -
Jack's Poser Pro Manual Last Update: 2021 09 17
Jack's Poser Pro Manual Last Update: 2021 09 17 Note 1: This Manual has been prepared for my own use. If you find it useful, great. However, don't be surprised (or angry with me) if I have failed to update something that has changed from one version of Poser to the next and which I haven't discovered yet. Or if I have failed to understand and so incorrectly describe something. If I discover (or have pointed out to me) that something in this Manual doesn't work as I described, I'll see about updating my text. Note 2: I installed Poser 12 on 30 November 2020. I have no idea if anything in this Manual has changed in Poser 12. I will make necessary changes as I find them. I began using Poser Pro 2012 on about 2013 01 07. This file was started soon after doing a bit of experimenting and finding that I had no tutorial. So here are the results from experimenting, reading Poser Pro 2012 Reference Manual, Poser Pro 2014 Reference Manual, Poser Pro 11 Reference Manual, Smith Micro Tech Support, and internet research. I also have Practical Poser 8. The Official Guide, by Richard Schrand, even though Poser 8 would seem to be several iterations behind Poser Pro 2014, and even farther behind Poser Pro 11 which I started using in December 2015, or Poser 12 as noted above. Most of the information in this Manual is based on my experiences with Poser Pro 2012 and 2014, and probably still holds true for Poser Pro 11 or Poser 12 versions. -
3D World - the Magazine for 3D Artists
3D World - The Magazine For 3D Artists http://www.3dworldmag.com/page/3dworld?entry=3d_world_115_now_on SEARCH « Autodesk release Softimag... | Weblog | E-on call for showreel su... » CALENDAR « March 2009 » Monday March 02, 2009 Sun Mon Tue W ed Thu Fri Sat 1 2 3 4 5 6 7 - In Category - 3D World 115 now on sale in the UK 8 9 10 11 12 13 14 Search 15 16 17 18 19 20 21 In our latest issue: complete character workshop, pitch your 3D 22 23 24 25 26 27 28 project, comping tips and particle tricks, plus models and assets 29 30 31 CATEGORIES worth $326 on the CD Today LATEST ISSUE Click the thumbnail to order your copy online IN THE MAGAZINE Character workshop Master key sculpting and texturing techniques to recreate our cover star Modelling: follow videos of the full workflow to build every detail of your figure Texturing: apply a blend of painted textures and carefully chosen NEWS FEEDS shaders The perfect composite LINKS Whether you‘re adding digital creatures to footage or just trying to match two images, compositing is a vital part of VFX work. Brush up your skills with 20 expert tips Particle tricks Master dissolve effects in Blender with Andy Goralczyk Signed on the spot! Experts from across the 3D industry reveal the tricks of the trade that can make all the difference when pitching a project to an agency, potential backer, broadcaster or movie studio The making of Coraline For the animated version of Neil Gaiman‘s Gothic novella Coraline, Laika used CG and digital printing to create 15,000 separate face 1 of 3 4/12/2009 12:37 AM 3D -
Aplikasi Untuk Desain Grafis Yang Gratis
Aplikasi Untuk Desain Grafis Yang Gratis Faisal Aditya [email protected] Abstrak Bagi animator maupun yang suka bergelut di bidang desain grafis software berbasis 3D adalah fondasi utama dalam merancang sebuah desain sehingga menghasilkan nilai seni yang tinggi dan kepuasan tersendiri. Namun software yang digunakan terbilang cukup berat dari segi biaya maupun kapasitasnya. Disini saya akan memaparkan aplikasi yang gratis agar tidak memakan biaya bagi anda dan juga bisa untuk belajar. Kata Kunci : aplikasi, desain grafis,free, komputer Pendahuluan Desain grafis adalah bagian penting dari sebuah lapangan pekerjaan yang sifatnya seni modern. Contohnya dalam perfilman, jika tidak ada software desain grafis maka pencitraan karya yang dibuat kurang menarik bahkan tidak menarik untuk dinikmati penikmat film karena sentuhan akan modernisasi kurang memukau dan juga sebagai alasan memadukan unsur fisik (nyata) dan rekayasa. Maka haruslah ada software/aplikasi yang mendukung. Lisensi Dokumen: Copyright © 2008-2014 ilmuti.org Seluruh dokumen di ilmuti.org dapat digunakan, dimodifikasi dan disebarkan secara bebas untuk tujuan bukan komersial (nonprofit), dengan syarat tidak menghapus atau merubah atribut penulis dan pernyataan copyright yang disertakan dalam setiap dokumen. Tidak diperbolehkan melakukan penulisan ulang, kecuali mendapatkan ijin terlebih dahulu dari ilmuti.org Pembahasan Komputer grafis Tiga dimensi (3D) saat secara luas digunakan hampir dapat dilihat di mana saja, baik film, desain produk , iklan, dll. Meskipun begitu tidak berarti grafis Tiga dimensi (3D) mudah dibuat. Untuk membuat grafis Tiga dimensi, maka harus dibuat dalam alat authoring 3D yang biasanya memerlukan biaya yang cukup besar untuk pengguna yang bukan profesional dibidang ini. Sebuah model 3D biasanya dibuat menggunakan alat pemodelan 3d. Oleh karena itu, saya pikir mungkin menarik untuk membahas ketersediaan sumber alat pemodelan 3D yang gratisan. -
Texture Builder Plugin for Cambam
Texture Builder Plugin for CamBam [Version 1.0.1] Purpose Textured surfaces are commonly used in CNC machining to create interesting or contrasting backgrounds on carved items. Essentially a textured surface suitable for CNC machining is a 2.5D surface with a Z (depth) varying over an X-Y plane. This plugin is built on the following premises: That the surface to be textured is a tessellation of a series of 2.5D tiles. Each tile can be repeated over the surface using some combination of: o Copying o Translating o Scaling o Repeating on an X-Y grid, or around a circular arc in the X-Y plane. The tile element must be predefined (using some other tool) as: o a height cloud (a set of X,Y,Z coordinate points) in a CSV file, o an STL model (Sterolithographic file, in ASCII or Binary formats), o a RAW file (sets of X,Y,Z point triplets defining each surface triangular surface patch, as defined for CamBam, in ASCII format), or o an image file (BMP. GIF, JPG, PNG or TIFF formatted) where the grey scale values are to be interpreted as a height map (in the range 0 to 255). Once the scene is constructed, the complete scene surface can be saved as a XYZ height cloud, an STL file or a RAW file, for input into CamBam, or other CAM modellers. Related Tools and Potential Contributions To build a tile element to form the required texture various support tools can be used to help, each performing a particular task in the process. -
C4D Tools Brochure
Greenbriar Studio Cinema 4D Tools Rigged Character Import and Product Development Tools for Cinema 4D Cinema 4D Plugins CR2 Loader 1.1 GMI Import / Export Export Morphs Tag Morph / Morph Mixer and Animation Loader Greenbriar Morph to Object Object to Greenbriar Morph Conformer For more information on Greenbriar Studio’s line of 3D tools Contact: Greenbriar Studio 4771 Cool Springs Rd Winston, GA 30187 USA 770 949 2014 www.GreenbriarStudio.com/3D [email protected] 1 Greenbriar Studio Cinema 4D Tools Contents Tools Overview and Summary ................................................................................ 3 Install and Use - License Key - Step by Step ........................................................ 4 First Run with CR2 Loader ...................................................................................... 5 CR2 Loader Reference............................................................................................... 7 What the CR2 Loader Plugin does NOT do........................................................ 11 GMI Import / Export for Cinema 4D.................................................................... 12 Tag Morphs and Animation Loader System....................................................... 14 Tag Morph to Objects Utilities.............................................................................. 18 Export Morphs to Poser .......................................................................................... 19 Conformer ................................................................................................................ -
Download Poser Pro 11 Full Version Free Micro Poser Pro 11.1.1.35540 Crack Is Here ! | Lifetime
download poser pro 11 full version free Micro Poser Pro 11.1.1.35540 Crack is Here ! | LifeTime. Poser Pro 11 Crack is the complete solution for creating art and animation with 3D characters. It includes over thousands of human and animal figures and other 3D elements. It will render the scenes into photorealistic images and videos for printing, web, and film projects. It let you design, pose, and animate human figures in 3D very quickly and easily. The unique interface unlocks the secrets of working with the human form. The program includes everything you need to dress figures, style hair, and point and click to add accessories from the content library. You can create anything from photorealistic content to cartoon image and learning illustrations to modern art. You can also make figures to run, dance, or walk for creating animations for short videos or film. Smith Micro Poser Pro 11.1.1.35540 is the most efficient way for content creation professionals and production teams for adding pre-rigged, fully-textured, and posable and animation-ready 3D characters in any project. The license makes working with the human form easily accessible with the intuitive and user-friendly interface. Human and animal models are included to start designing and posing immediately. You can create various ethnic varieties, pose body parts, and click-and-drag to sculpt faces. You can have full and finer control over the full body parts, full body morphs, facial expression morphs and bone rigging. All the features and models are provided in a natural 3D environment for realistic depth, lightings, and shadows using the keygen. -
Deree College Syllabus For: Itc 3129 3D Modeling Methodologies 2/1/2
DEREE COLLEGE SYLLABUS FOR: ITC 3129 3D MODELING METHODOLOGIES 2/1/2 (Updated Spring 2016 ) UK LEVEL 5 UK CREDITS: 10 PREREQUISITES: ITC1070 LE Information Technology Fundamentals –or- CS1070 Introduction to Information Systems CATALOG 3D object manipulation. Modelling methodologies. Lighting and DESCRIPTION: rendering effects. Camera manipulation. Textures creation and use. Dynamic animation. Characters creation and manipulation. RATIONALE: The course is intended for students of the Digital Media Technologies of the IT major. It aims to provide in-depth experience of 3D modelling practices and applications. Object manipulation, lighting and rendering techniques, and specialized components, such as characters, are addressed at various levels. LEARNING OUTCOMES: As a result of taking this course, the student should be able to: 1. Demonstrate knowledge of object manipulation 2. Analyse modelling techniques. 3. Construct 3D models with animation capabilities and use them to compose 3D scenes. METHOD OF TEACHING AND In congruence with the teaching and learning strategy of the LEARNING: college, the following tools are used: Classroom lectures, class discussions. Laboratory sessions, involving training and practice in the creation of 3D scenes. Office hours: Students are encouraged to make full use of the office hours of their instructor, where they can ask questions and go over lecture material. Use of the Blackboard Learning platform, where instructors post lecture notes, assignment instructions, timely announcements, as well as additional resources. ASSESSMENT: Summative: Midterm Examination: combination of short essay 40% questions and case problems Project: Model creation/ development of a 3D 60% scene/animation Formative: In-class, 1-hour, “diagnostic” test: short essays 0 Coursework: practical exercises / creation of 3D 0 scenes/ case problems The formative assessments aim to shape teaching along the semester and prepare students for the summative assessments.