Poseray Handbuch 3.10.3

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Poseray Handbuch 3.10.3 Das PoseRay Handbuch 3.10.3 Zusammengestellt von Steely. Angelehnt an die PoseRay Hilfedatei. PoseRay Handbuch V 3.10.3 Seite 1 Yo! Hör genau zu: Dies ist das deutsche Handbuch zu PoseRay, basierend auf dem Helpfile zum Programm. Es ist keine wörtliche Übersetzung, und FlyerX trifft keine Schuld an diesem Dokument (wenn man davon absieht, daß er PoseRay geschrieben hat). Dies ist ein Handbuch, kein Tutorial. Es erklärt nicht, wie man mit Poser tolle Frauen oder mit POV- Ray tolle Bilder macht. Es ist nur eine freie Übersetzung der poseray.html, die PoseRay beiliegt. Ich will mich bemühen, dieses Dokument aktuell zu halten, und es immer dann überarbeiten und erweitern, wenn FlyerX sichtbar etwas am Programm verändert. Das ist zumindest der Plan. Damit keine Verwirrung aufkommt, folgt das Handbuch in seinen Versionsnummern dem Programm. Die jeweils neueste Version findest Du auf meiner Homepage: www.blackdepth.de. Sei dankbar, daß Schwedenmann und Tom33 von www.POVray-forum.de meinen Prolltext auf Fehler gecheckt haben, sonst wäre das Handbuch noch grausiger. POV-Ray, Poser, DAZ, und viele andere Programm- und Firmennamen in diesem Handbuch sind geschützte Warenzeichen oder zumindest wie solche zu behandeln. Daß kein TM dahinter steht, bedeutet nicht, daß der Begriff frei ist. Unser Markenrecht ist krank, bevor Du also mit den Namen und Begriffen dieses Handbuchs rumalberst, mach dich schlau, ob da einer die Kralle drauf hat. Noch was: dieses Handbuch habe ich geschrieben, es ist mein Werk und ich kann damit machen, was ich will. Deshalb bestimme ich, daß es nicht geschützt ist. Es gibt schon genug Copyright- und IPR- Idioten; ich muß nicht jeden Blödsinn nachmachen. Falls Du den Sinn der Aussage nicht raffst: die Kopie, die Du grad liest, ist jetzt deine. Sie gehört dir, und Du kannst damit machen, was Du willst. Wenn Du auch den letzten Satz nicht verstanden hast, grab ein Loch, und spring rein. Allen anderen möge das Handbuch in dieser oder jener Form hilfreich sein. Steely Ich habe nach Abstimmung mit meinen Korrektoren (die sind schuld, die!) entschieden, einiges vom Layout aus „3D-Welten“ zu übernehmen, um die Lesbarkeit zu erhöhen. Wenn Du das für ein Plagiat hältst – könnte stimmen. Wenn Du Toni Lama heißt – verklag mich. PoseRay Handbuch V 3.10.3 Seite 2 Inhaltsverzeichnis Kapitel Inhalt Seite 0.0 Allgemeines 4 0.1 Einführung 4 0.2 Systemanforderungen 5 0.3 Installation und Deinstallation (Windows) 5 0.4 Linux-Setup 6 1.0 Die PoseRay-Menüs 7 1.1 Input 10 1.2 Preview 11 1.3 Materials 15 1.4 Groups 21 1.5 Light Dome 26 1.6 POV-Ray Output 28 1.7 Moray Output 32 1.8 OBJ Output 34 2.0 Tips & Mini-Tutorials 2.1 Ein Objekt in POV-Ray rendern 35 2.2 Ein Objekt nach Moray importieren 35 2.3 Eine Poser-Szene in POV-Ray rendern 36 2.4 Eine DAZ|Studio-Szene in POV-Ray rendern 37 2.5 Objekte nach Poser oder DAZ|Studio importieren 38 2.6 Eine Poserszene nach Moray importieren 38 2.7 Eine DAZ|Studio-Szene nach Moray importieren 38 2.8 Rendern einer Poser Animation (Batch processing) 38 2.9 Die Texturen in POV-Ray ändern 39 2.10 Ein Morph Target mittels Mesh Displacement erstellen 40 2.11 Ein konvertiertes Mesh in eine bestehende POV-Ray-Szene einfügen 40 2.12 Ein height field aus einer image map erstellen 40 2.13 Tips zur Ressourcenschonung in PoseRay 41 2.14 Tips zur Ressourcenschonung in POV-Ray 41 2.15 Das Brunnentutorial 42 3.0 Tech Specs 3.1 Meshformate 45 3.2 Bildformate 46 3.3 Bekannte Probleme und Einschränkungen 46 4.0 Troubleshooting 4.1 Warn- und Fehlermeldungen 48 4.2 FAQ 49 5.0 Sonstiges 5.1 Versionsgeschichte 54 5.2 Danksagung 54 5.3 Lizenz, Disclaimer, etc. 54 PoseRay Handbuch V 3.10.3 Seite 3 0. Allgemeines 0.1 Einführung PoseRay ist ein Konvertierprogramm für 3D-Formate. Es liest Meshes in verschiedenen Formaten ein und wandelt Sie um. PoseRay ist kein Modeler. Der Hauptzweck ist die Transformation von Poserfiguren im Wavefront-Format (.obj) nach POV-Ray (mesh2) und Moray (.udo), daher der Name POSE|RAY. Über die reine Umwandlung hinaus kann PoseRay auch Texturen zuweisen und eine komplette Szene mit Licht, Hintergrund und Kameraeinstellungen bereitstellen. PoseRay ist kostenlos. Es kann von der Seite des Programmierers (FlyerX) runtergeladen werden: http://mysite.verizon.net/sfg0000/. FlyerX ist auch per e-mail erreichbar: [email protected]. Die wesentlichen Features von PoseRay sind: Meshes: • OpenGL-Vorschau des Objekts • Importiert Meshes aus den Formaten OBJ, 3DS, RAW, LWO, POV, INC und DXF • Einlesen kompletter Szenen aus DAZ|Studio und Poser (wenn als .obj gespeichert) • Surface Subdivision: Smooth und Flat • Erstellung kompletter POV-Ray-Szenen, einschließlich Licht und Kamera • Exportiert ins Moray V 3.5 UDO-Format • Exportiert ins Wavefront-OBJ-Format, einschließlich Transformationen und Materials • Mesh Transformation: Translate, Rotate, Scale und Transposing, autom. Anpassung der Normals • Normal Transformation: Smooth mit Crease Angle und Flip • Vertex Transformation: Winding Order, Weld, Split by Crease • UV Transformation: Transpose, Scale, Translate und Flip • Einfaches UV Mapping: Planar, Cylindrical, Spherical und Cubic • Mesh Displacement • Einfaches Einfügen von Dummies in die Szene Materials: • Liest Materials aus OBJ (.mtl), LWO, 3DS und DXF • Importiert Materials aus Poser-Szenen (ab 4.03 aufwärts) • Material Editor, behandelt Material und Textur • Unterstützt POV-Ray-Texturen • Resizing, Conversion und Inversion der Maps • Suchfunktion für Maps • 3D-Vorschau der Materials Kamera und Licht: • Interaktive Anpassung von Kamera und Licht • HDRI-Simulation • Importiert Kamera und Licht aus Poser-Szenen (ab 4.03 aufwärts) • Light Editor, ändert Farbe, Intensität, Position, Rotation, Typ und Schatten • Camera Editor, ändert Typ, Brennweite, Position, Rotation und Focal Blur • Speichert Camera Presets PoseRay Handbuch V 3.10.3 Seite 4 0.2 Systemanforderungen • Windows 2000 oder Windows XP. PoseRay wurde nicht unter Windows 9x getestet. Allerdings läuft es bei mir schon ewig stabil unter 98 SE. • PoseRay sollte auch unter Linux laufen. Details zur Installation unter Wine oder VMware Server stehen unter 0.4. • Bildschirmauflösung von mindestens 1024x768. • Grafikkarte mit OpenGL API V 1.1-Unterstützung. Verwende die neuesten Treiber für die Karte. • Zum Rendern der Szenen brauchst Du die aktuelle, offizielle Stable von POV-Ray oder einen Fork davon, z.B. MegaPOV. • Moray 3.5 natürlich, falls Du den verwenden möchtest. • Auf der Eingangsseite kannst Du jedes 3D-Programm verwenden, das eines der unter 3.1 aufgeführten Formate ausgibt. • Zur Umwandlung von Poserfiguren benötigst Du Poser ab Version 3 sowie die tausend Patches, die für jede Poserversion erschienen sind. • Wenn Du kein Poser hast, kannst Du auch das kostenlose DAZ|Studio in der aktuellen Version benutzen. • PoseRay sollte auch unter folgenden Emulatoren laufen: • Wine (Linux) • Win4Lin (Linux) • Crossover Office (Linux) • VirtualPC 6.1.1 mit Win2000 (MacOS) • Blue Label (MacOS) Wenn Du PoseRay auf einem anderen, hier nicht aufgeführten Emulator zum Laufen bekommst, melde das bitte an FlyerX, damit er die Liste erweitern kann. 0.3 Poseray installieren und deinstallieren (Windows) Installation: • Extrahiere die .zip-Datei in ein Verzeichnis deiner Wahl – fertig. • Starte die Poseray.exe. Eine Fehlermeldung sollte erscheinen, weil PoseRay noch nicht weiss, wo POV-Ray liegt. Geh zum Reiter POV-Ray Output | Options, klick auf Browse und hangel dich durch zum Verzeich- nis, wo deine pvengine- .exe liegt. Bestätige, und es sollte etwa so aussehen wie hier: Wenn Du statt der offiziellen POV-Ray-Version einen Fork benutzt, musst Du auf dessen .exe verweisen. Also z.B. bei MegaPOV auf die megaPOV.exe. Wenn Du Moray verwendest, lies bitte sorgfältig die Hinweise in Kap. 1.7. PoseRay Handbuch V 3.10.3 Seite 5 Deinstallation: • Im PoseRay-Verzeichnis liegt eine custom_POV_texture_lib.inc, die beinhaltet alle Texturen, die Du evtl. selbst angelegt hast. Wenn dir die Texturen wichtig sind, sichere die .inc. • Lösch das PoseRay-Verzeichnis als Ganzes - fertig. • PoseRay trägt nichts in die Registry ein und alle Einstellungen werden in der poseraysettings.ini gespeichert, die ebenfalls im PoseRay-Verzeichnis liegt. Es bleiben also keine Reste zurück. 0.4 Linux Setup FlyerX hat PoseRay unter Linux mit Wine und VMware getestet. Er ist kein Linux-Experte und ich auch nicht, ich rede hier über Linux wie ein Blinder über Farben. Wenn Du Probleme mit PoseRay hast, schreib FlyerX. Wenn Du Probleme mit Linux hast, wende dich an deine örtliche LUG. PoseRay unter Linux mit Wine: Getestet mit Wine 0.9.21, Ubuntu 6.06, POV-Ray 3.6 und NVIDIA 1.0-8762 Linux Drivers. Unter älteren Wine-Versionen läuft PoseRay nicht. 1. Stell sicher, daß die Treiber deiner Grafikkarte OpenGL-Beschleunigung unterstützen. 2. Stell weiterhin sicher, daß dein Wine richtig konfiguriert ist. Der Emulationsdefault sollte Windows 2000 sein. 3. Entpacke die PoseRay zip in einen Ordner mit Schreibrechten. PoseRay muss in seine Konfigurationsdatei (poseraysettings.ini) schreiben können. 4. Öffne eine Konsole, geh in den PoseRay-Ordner und gib wine PoseRay.exe ein. PoseRay sollte mit OpenGL-Beschleunigung laufen. Einige fixme: - Meldungen werden ausgegeben, das gehört dazu. 5. Du siehst das Input Tab. Setze ein Häkchen bei Run options | PoseRay is running using Wine. 6. Wechsel zum Tab POV-Ray Output | Options und such dein POV-Ray. Der Wine- Verzeichnisstruktur entsprechend sollte es in z:\usr\local\bin\POVray liegen. 7. Fertig gerenderte POV-Ray-Bilder schließt Du manuell, bevor Du das nächste Bild renderst. Einschränkungen: • Auch wenn Du Stay on top gesetzt hast, ist das Preview Fenster nicht immer im Vordergrund. • Die Settings der Fenster werden zwischen zwei Sitzungen nicht gespeichert. • PoseRay kopiert alle Maps in das Output-Verzeichnis, um Probleme mit Pfaden zu vermeiden. • Die Anzeige der Tabs kann instabil werden. Ändere die Fenstergröße, bis Du wieder etwas lesen kannst.
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