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Mac OS 8 Update
K Service Source Mac OS 8 Update Known problems, Internet Access, and Installation Mac OS 8 Update Document Contents - 1 Document Contents • Introduction • About Mac OS 8 • About Internet Access What To Do First Additional Software Auto-Dial and Auto-Disconnect Settings TCP/IP Connection Options and Internet Access Length of Configuration Names Modem Scripts & Password Length Proxies and Other Internet Config Settings Web Browser Issues Troubleshooting • About Mac OS Runtime for Java Version 1.0.2 • About Mac OS Personal Web Sharing • Installing Mac OS 8 • Upgrading Workgroup Server 9650 & 7350 Software Mac OS 8 Update Introduction - 2 Introduction Mac OS 8 is the most significant update to the Macintosh operating system since 1984. The updated system gives users PowerPC-native multitasking, an efficient desktop with new pop-up windows and spring-loaded folders, and a fully integrated suite of Internet services. This document provides information about Mac OS 8 that supplements the information in the Mac OS installation manual. For a detailed description of Mac OS 8, useful tips for using the system, troubleshooting, late-breaking news, and links for online technical support, visit the Mac OS Info Center at http://ip.apple.com/infocenter. Or browse the Mac OS 8 topic in the Apple Technical Library at http:// tilsp1.info.apple.com. Mac OS 8 Update About Mac OS 8 - 3 About Mac OS 8 Read this section for information about known problems with the Mac OS 8 update and possible solutions. Known Problems and Compatibility Issues Apple Language Kits and Mac OS 8 Apple's Language Kits require an updater for full functionality with this version of the Mac OS. -
Seamless Texture Mapping of 3D Point Clouds
Seamless Texture Mapping of 3D Point Clouds Dan Goldberg Mentor: Carl Salvaggio Chester F. Carlson Center for Imaging Science, Rochester Institute of Technology Rochester, NY November 25, 2014 Abstract The two similar, quickly growing fields of computer vision and computer graphics give users the ability to immerse themselves in a realistic computer generated environment by combining the ability create a 3D scene from images and the texture mapping process of computer graphics. The output of a popular computer vision algorithm, structure from motion (obtain a 3D point cloud from images) is incomplete from a computer graphics standpoint. The final product should be a textured mesh. The goal of this project is to make the most aesthetically pleasing output scene. In order to achieve this, auxiliary information from the structure from motion process was used to texture map a meshed 3D structure. 1 Introduction The overall goal of this project is to create a textured 3D computer model from images of an object or scene. This problem combines two different yet similar areas of study. Computer graphics and computer vision are two quickly growing fields that take advantage of the ever-expanding abilities of our computer hardware. Computer vision focuses on a computer capturing and understanding the world. Computer graphics con- centrates on accurately representing and displaying scenes to a human user. In the computer vision field, constructing three-dimensional (3D) data sets from images is becoming more common. Microsoft's Photo- synth (Snavely et al., 2006) is one application which brought attention to the 3D scene reconstruction field. Many structure from motion algorithms are being applied to data sets of images in order to obtain a 3D point cloud (Koenderink and van Doorn, 1991; Mohr et al., 1993; Snavely et al., 2006; Crandall et al., 2011; Weng et al., 2012; Yu and Gallup, 2014; Agisoft, 2014). -
Poseray Handbuch 3.10.3
Das PoseRay Handbuch 3.10.3 Zusammengestellt von Steely. Angelehnt an die PoseRay Hilfedatei. PoseRay Handbuch V 3.10.3 Seite 1 Yo! Hör genau zu: Dies ist das deutsche Handbuch zu PoseRay, basierend auf dem Helpfile zum Programm. Es ist keine wörtliche Übersetzung, und FlyerX trifft keine Schuld an diesem Dokument (wenn man davon absieht, daß er PoseRay geschrieben hat). Dies ist ein Handbuch, kein Tutorial. Es erklärt nicht, wie man mit Poser tolle Frauen oder mit POV- Ray tolle Bilder macht. Es ist nur eine freie Übersetzung der poseray.html, die PoseRay beiliegt. Ich will mich bemühen, dieses Dokument aktuell zu halten, und es immer dann überarbeiten und erweitern, wenn FlyerX sichtbar etwas am Programm verändert. Das ist zumindest der Plan. Damit keine Verwirrung aufkommt, folgt das Handbuch in seinen Versionsnummern dem Programm. Die jeweils neueste Version findest Du auf meiner Homepage: www.blackdepth.de. Sei dankbar, daß Schwedenmann und Tom33 von www.POVray-forum.de meinen Prolltext auf Fehler gecheckt haben, sonst wäre das Handbuch noch grausiger. POV-Ray, Poser, DAZ, und viele andere Programm- und Firmennamen in diesem Handbuch sind geschützte Warenzeichen oder zumindest wie solche zu behandeln. Daß kein TM dahinter steht, bedeutet nicht, daß der Begriff frei ist. Unser Markenrecht ist krank, bevor Du also mit den Namen und Begriffen dieses Handbuchs rumalberst, mach dich schlau, ob da einer die Kralle drauf hat. Noch was: dieses Handbuch habe ich geschrieben, es ist mein Werk und ich kann damit machen, was ich will. Deshalb bestimme ich, daß es nicht geschützt ist. Es gibt schon genug Copyright- und IPR- Idioten; ich muß nicht jeden Blödsinn nachmachen. -
POV-Ray Reference
POV-Ray Reference POV-Team for POV-Ray Version 3.6.1 ii Contents 1 Introduction 1 1.1 Notation and Basic Assumptions . 1 1.2 Command-line Options . 2 1.2.1 Animation Options . 3 1.2.2 General Output Options . 6 1.2.3 Display Output Options . 8 1.2.4 File Output Options . 11 1.2.5 Scene Parsing Options . 14 1.2.6 Shell-out to Operating System . 16 1.2.7 Text Output . 20 1.2.8 Tracing Options . 23 2 Scene Description Language 29 2.1 Language Basics . 29 2.1.1 Identifiers and Keywords . 30 2.1.2 Comments . 34 2.1.3 Float Expressions . 35 2.1.4 Vector Expressions . 43 2.1.5 Specifying Colors . 48 2.1.6 User-Defined Functions . 53 2.1.7 Strings . 58 2.1.8 Array Identifiers . 60 2.1.9 Spline Identifiers . 62 2.2 Language Directives . 64 2.2.1 Include Files and the #include Directive . 64 2.2.2 The #declare and #local Directives . 65 2.2.3 File I/O Directives . 68 2.2.4 The #default Directive . 70 2.2.5 The #version Directive . 71 2.2.6 Conditional Directives . 72 2.2.7 User Message Directives . 75 2.2.8 User Defined Macros . 76 3 Scene Settings 81 3.1 Camera . 81 3.1.1 Placing the Camera . 82 3.1.2 Types of Projection . 86 3.1.3 Focal Blur . 88 3.1.4 Camera Ray Perturbation . 89 3.1.5 Camera Identifiers . 89 3.2 Atmospheric Effects . -
4010, 237 8514, 226 80486, 280 82786, 227, 280 a AA. See Anti-Aliasing (AA) Abacus, 16 Accelerated Graphics Port (AGP), 219 Acce
Index 4010, 237 AIB. See Add-in board (AIB) 8514, 226 Air traffic control system, 303 80486, 280 Akeley, Kurt, 242 82786, 227, 280 Akkadian, 16 Algebra, 26 Alias Research, 169 Alienware, 186 A Alioscopy, 389 AA. See Anti-aliasing (AA) All-In-One computer, 352 Abacus, 16 All-points addressable (APA), 221 Accelerated Graphics Port (AGP), 219 Alpha channel, 328 AccelGraphics, 166, 273 Alpha Processor, 164 Accel-KKR, 170 ALT-256, 223 ACM. See Association for Computing Altair 680b, 181 Machinery (ACM) Alto, 158 Acorn, 156 AMD, 232, 257, 277, 410, 411 ACRTC. See Advanced CRT Controller AMD 2901 bit-slice, 318 (ACRTC) American national Standards Institute (ANSI), ACS, 158 239 Action Graphics, 164, 273 Anaglyph, 376 Acumos, 253 Anaglyph glasses, 385 A.D., 15 Analog computer, 140 Adage, 315 Anamorphic distortion, 377 Adage AGT-30, 317 Anatomic and Symbolic Mapper Engine Adams Associates, 102 (ASME), 110 Adams, Charles W., 81, 148 Anderson, Bob, 321 Add-in board (AIB), 217, 363 AN/FSQ-7, 302 Additive color, 328 Anisotropic filtering (AF), 65 Adobe, 280 ANSI. See American national Standards Adobe RGB, 328 Institute (ANSI) Advanced CRT Controller (ACRTC), 226 Anti-aliasing (AA), 63 Advanced Remote Display Station (ARDS), ANTIC graphics co-processor, 279 322 Antikythera device, 127 Advanced Visual Systems (AVS), 164 APA. See All-points addressable (APA) AED 512, 333 Apalatequi, 42 AF. See Anisotropic filtering (AF) Aperture grille, 326 AGP. See Accelerated Graphics Port (AGP) API. See Application program interface Ahiska, Yavuz, 260 standard (API) AI. -
Rage 128 Ss Ä
RAGE ™128 Next Generation 3D and Multimedia Accelerator RAGE 128 GL for OpenGL Workstations and high-end entertainment PCs overview RAGE 128 VR ideal for stunning 2D & 3D performance on Mainstream PCs The ATI RAGE 128 is a fully integrated, ADVANCED 3D FEATURES 128-bit graphics and multimedia accelerator RAGE 128 is optimized for both DX6 and that offers leading-edge performance in all OpenGL acceleration. It provides full First chip to support new three vectors of visual computing: 3D, 2D, support of Direct3D texture lighting and and video. second-generation texture compositing. DDR SGRAM and popular Special effects such as complete alpha STUNNING PERFORMANCE blending, vertex and table-based fog, SDRAM memories RAGE 128 couples an advanced 128-bit video textures, texture lighting, reflections, engine with ATI's new SuperScalar shadows, spotlights, bump mapping, LOD Rendering technology (SSR) to provide biasing, and texture morphing are available. Optional support for TV-out stunningly fast 2D and 3D performance. AGP configurations can use system memory ATI's unique Twin-Cache Architecture (TCA) for additional textures. Hidden surface and Video Capture, enabling incorporates texture and pixel cache to removal uses 16, 24, or 32-bit Z-buffering. increase the effective memory bandwidth for "Broadcast PC" systems extra performance. The new Single-Pass NEW DIRECTX 6.0 FEATURES Multi Texturing (SMT) capability enables The RAGE 128 is ideally matched with ( advanced 3D effects like texturing, lighting DirectX 6.0, supporting new DirectX features and shading at full performance. The chip such as multitexturing, stencil planes, bump also incorporates ATI's new Concurrent mapping, vertex buffers, and direct walk of Command Engine (CCE), which takes full Direct3D/OpenGL vertex list. -
Texture Mapping There Are Limits to Geometric Modeling
Texture Mapping There are limits to geometric modeling http://www.beinteriordecorator.com National Geographic Although modern GPUs can render millions of triangles/sec, that’s not enough sometimes... Use texture mapping to increase realism through detail Rosalee Wolfe This image is just 8 polygons! [Angel and Shreiner] [Angel and No texture With texture Pixar - Toy Story Store 2D images in buffers and lookup pixel reflectances procedural photo Other uses of textures... [Angel and Shreiner] [Angel and Light maps Shadow maps Environment maps Bump maps Opacity maps Animation 99] [Stam Texture mapping in the OpenGL pipeline • Geometry and pixels have separate paths through pipeline • meet in fragment processing - where textures are applied • texture mapping applied at end of pipeline - efficient since relatively few polygons get past clipper uv Mapping Tschmits Wikimedia Commons • 2D texture is parameterized by (u,v) • Assign polygon vertices texture coordinates • Interpolate within polygon Texture Calibration Cylindrical mapping (x,y,z) -> (theta, h) -> (u,v) [Rosalee Wolfe] Spherical Mapping (x,y,z) -> (latitude,longitude) -> (u,v) [Rosalee Wolfe] Box Mapping [Rosalee Wolfe] Parametric Surfaces 32 parametric patches 3D solid textures [Dong et al., 2008] al., et [Dong can map object (x,y,z) directly to texture (u,v,w) Procedural textures Rosalee Wolfe e.g., Perlin noise Triangles Texturing triangles • Store (u,v) at each vertex • interpolate inside triangles using barycentric coordinates Texture Space Object Space v 1, 1 (u,v) = (0.2, 0.8) -
What You Seam Is What You Get: Automatic and Interactive UV Unwrapping
Online Submission ID: 0270 What you seam is what you get: automatic and interactive UV unwrapping Figure 1: Left: from a meshed model, our system automatically proposes an initial set of seams (black lines) and a valid texture mapping that the user starts with. Right: the user can interactively improve the mapping, by sewing charts and constraining seams (blue lines). As shown in the video, each user interaction is systematically echoed with instant visual feedback. Abstract • (2) Parameterization: each chart in 3-space is put into one to one 2 correspondence with a subset of R ; 3D paint systems opened the door to new texturing tools, directly operating on 3D objects. However, although time and effort was • (3) Packing: the charts are arranged in texture space to minimize devoted to mesh parameterization, UV unwrapping is still known storage requirements. to be a tedious and time-consuming process in Computer Graphics Time and effort was devoted to the problem of mesh parameteriza- production. We think that this is mainly due to the lack of well- tion (see e.g. SIGGRAPH course notes [Hormann et al. 2007] for adapted segmentation method. To make UV unwrapping easier, we an overview). Such mesh parameterization techniques are now well propose a new system, based on three components : • A novel spectral segmentation method that proposes reasonable known and broadly used in the Computer Graphics industry. Re- initial seams to the user; cently, formalizing the relations between deformations and curva- ture lead to both efficient and provably correct methods [Ben-Chen • Several tools to edit and constrain the seams. -
Archive and Compressed [Edit]
Archive and compressed [edit] Main article: List of archive formats • .?Q? – files compressed by the SQ program • 7z – 7-Zip compressed file • AAC – Advanced Audio Coding • ace – ACE compressed file • ALZ – ALZip compressed file • APK – Applications installable on Android • AT3 – Sony's UMD Data compression • .bke – BackupEarth.com Data compression • ARC • ARJ – ARJ compressed file • BA – Scifer Archive (.ba), Scifer External Archive Type • big – Special file compression format used by Electronic Arts for compressing the data for many of EA's games • BIK (.bik) – Bink Video file. A video compression system developed by RAD Game Tools • BKF (.bkf) – Microsoft backup created by NTBACKUP.EXE • bzip2 – (.bz2) • bld - Skyscraper Simulator Building • c4 – JEDMICS image files, a DOD system • cab – Microsoft Cabinet • cals – JEDMICS image files, a DOD system • cpt/sea – Compact Pro (Macintosh) • DAA – Closed-format, Windows-only compressed disk image • deb – Debian Linux install package • DMG – an Apple compressed/encrypted format • DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games. • DPE – Package of AVE documents made with Aquafadas digital publishing tools. • EEA – An encrypted CAB, ostensibly for protecting email attachments • .egg – Alzip Egg Edition compressed file • EGT (.egt) – EGT Universal Document also used to create compressed cabinet files replaces .ecab • ECAB (.ECAB, .ezip) – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document • ESS (.ess) – EGT SmartSense File, detects files compressed using the EGT compression system. • GHO (.gho, .ghs) – Norton Ghost • gzip (.gz) – Compressed file • IPG (.ipg) – Format in which Apple Inc. -
DISCOVERING OPENSTEP: a Developer Tutorial
DISCOVERING OPENSTEP: A Developer Tutorial Rhapsody Developer Release Apple Computer, Inc. User Interface Tips copyright © 1997 Apple Computer, Inc. All rights reserved. [6467.00] No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, mechanical, electronic, photocopying, recording, or otherwise, without prior written permission of Apple Computer, Inc., except to make a backup copy of any documentation provided on CD-ROM. Printed in the United States of America. The Apple logo is a trademark of Apple Computer, Inc. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. No licenses, express or implied, are granted with respect to any of the technology described in this book. Apple retains all intellectual property rights associated with the technology described in this book. This book is intended to assist application developers to develop applications only for Apple-labeled or Apple-licensed computers. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014 408-996-1010 Apple, and the Apple logo are trademarks of Apple Computer, Inc., registered in the United States and other countries. NeXT, the NeXT logo, NEXTSTEP, the NEXTSTEP logo, Digital Librarian, NeXTmail, and -
The 75 Macintosh Advantages
75 Macintosh Advantages Why Macintosh computers are better than PCs running Windows Apple Computer, Inc. CONTENTS Ease of Use Internet Plug & Play Easier Internet Authoring Adding Peripherals Easier Internet Access Driver Management Secure Internet Servers Integrated User Interface 100% Pure Java No “Mystery” Files Easier TCP/IP Configuration More Versatile Networking The Power of Cyberdog Flexible Monitor Support Power Better Telephony Support Faster Performance Easier Installation PowerPC Over Pentium MMX Ready for year 2000 Built-in Scripting No Registries Superior Mobile Computing Boot from CD ROM WorldScript Dependable Alias’ Fewer Viruses Easier OS Management Powerful Applications No DLL Problems Better Printing Active Assistance Component Technologies Easier Troubleshooting Multiprocessing Extensions Manager Better Hard Drive Mgmt Easier to Add Resources Dependable Battery Mgmt Easier to Input Devices Apple System Profiler Compatibility Easier Network File Mgmt Run More Applications Fewer File Name Limits Work Easily with PC Files Alternate Character Sets Share Data Between OS’s Better Folder Management Mac as a Universal Client Better Window Management Easier File Disposal Value Advanced Industrial Design More Features, Same Price Mouse Button Simplicity Better Customer Support Applications Launching Macs Retain Value Security Customization More Reliable Backward Compatibility Multimedia Less Hardware Required Built-in QuickTime Better OS Stability Superior 3D Graphics User Loyalty Built-in VR Software Dual Users Prefer Mac Better -
Mac OS 8 Revealed
•••••••••••••••••••••••••••••••••••••••••••• Mac OS 8 Revealed Tony Francis Addison-Wesley Developers Press Reading, Massachusetts • Menlo Park, California • New York Don Mills, Ontario • Harlow, England • Amsterdam Bonn • Sydney • Singapore • Tokyo • Madrid • San Juan Seoul • Milan • Mexico City • Taipei Apple, AppleScript, AppleTalk, Color LaserWriter, ColorSync, FireWire, LocalTalk, Macintosh, Mac, MacTCP, OpenDoc, Performa, PowerBook, PowerTalk, QuickTime, TrueType, and World- Script are trademarks of Apple Computer, Inc., registered in the United States and other countries. Apple Press, the Apple Press Signature, AOCE, Balloon Help, Cyberdog, Finder, Power Mac, and QuickDraw are trademarks of Apple Computer, Inc. Adobe™, Acrobat™, and PostScript™ are trademarks of Adobe Systems Incorporated or its sub- sidiaries and may be registered in certain jurisdictions. AIX® is a registered trademark of IBM Corp. and is being used under license. NuBus™ is a trademark of Texas Instruments. PowerPC™ is a trademark of International Business Machines Corporation, used under license therefrom. SOM, SOMobjects, and System Object Model are licensed trademarks of IBM Corporation. UNIX® is a registered trademark of Novell, Inc. in the United States and other countries, licensed exclusively through X/Open Company, Ltd. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Addison-Wesley was aware of a trademark claim, the designations have been printed in initial capital letters or all capital letters. The author and publisher have taken care in the preparation of this book, but make no express or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.