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Rage 128 Ss Ä RAGE ™128 Next Generation 3D and Multimedia Accelerator RAGE 128 GL for OpenGL Workstations and high-end entertainment PCs overview RAGE 128 VR ideal for stunning 2D & 3D performance on Mainstream PCs The ATI RAGE 128 is a fully integrated, ADVANCED 3D FEATURES 128-bit graphics and multimedia accelerator RAGE 128 is optimized for both DX6 and that offers leading-edge performance in all OpenGL acceleration. It provides full First chip to support new three vectors of visual computing: 3D, 2D, support of Direct3D texture lighting and and video. second-generation texture compositing. DDR SGRAM and popular Special effects such as complete alpha STUNNING PERFORMANCE blending, vertex and table-based fog, SDRAM memories RAGE 128 couples an advanced 128-bit video textures, texture lighting, reflections, engine with ATI's new SuperScalar shadows, spotlights, bump mapping, LOD Rendering technology (SSR) to provide biasing, and texture morphing are available. Optional support for TV-out stunningly fast 2D and 3D performance. AGP configurations can use system memory ATI's unique Twin-Cache Architecture (TCA) for additional textures. Hidden surface and Video Capture, enabling incorporates texture and pixel cache to removal uses 16, 24, or 32-bit Z-buffering. increase the effective memory bandwidth for "Broadcast PC" systems extra performance. The new Single-Pass NEW DIRECTX 6.0 FEATURES Multi Texturing (SMT) capability enables The RAGE 128 is ideally matched with ( advanced 3D effects like texturing, lighting DirectX 6.0, supporting new DirectX features and shading at full performance. The chip such as multitexturing, stencil planes, bump also incorporates ATI's new Concurrent mapping, vertex buffers, and direct walk of Command Engine (CCE), which takes full Direct3D/OpenGL vertex list. advantage of AGP data flow techniques for unprecedented Pentium II performance. 32MB FRAME BUFFER RAGE 128 includes Double Data Rate (DDR) THE IDEAL SGRAM at up to 125 MHz on a 64-bit MULTIMEDIA PLATFORM interface, and single data rate (SDR) RAGE 128 uses integrated DVD/MPEG-2 memory at up to 143 MHz on a 128-bit decoding, including iDCT and motion interface, for bandwidths of up to 2.0 compensation for top quality DVD with GB/sec. lowest CPU usage. The hardware subpicture decoder with interpolating AGP ™ or scaler and alpha compositor provide RAGE 128 PCI optimal DVD subpicture quality. RAGE 128 includes an enhanced, 16-bit Host Bus Interface video port with support for both ATI Multimedia Channel (AMC) and VIP Concurrent Command Engine 1.1, along with support for all VGA Graphics common HDTV formats. The RAGE 128 Controller can be directly connected to popular 128-bit 2D video upgrades like TV output, video Engine Triangle Setup Engine Video I/O capture and HDTV 8KB Texture Cache Interface DVD/HDO decoder chips. Renderer Renderer Decoder Hardware Cursor Palette Graphics Stream DAC Video Engine with Video Stream Scaler Overlay Scaler YUV to RGB YUV to RGB Control 8KB Pixel Cache OPTIONAL ROM Memory Controller and Interface OPTIONAL 64/128 EEPROM DISPLAY MEMORY RAGE ™128 Next Generation 3D and Multimedia Accelerator GENERAL FEATURES • Double Data Rate (DDR) SGRAM at up Monochrome Expansion, Panning/Scrolling, • Comprehensive AGP support, including 2X to 125 MHz on a 64-bit interface Scissoring, full ROP support and h/w cursor mode operation, Sideband Addressing, AGP (2.0 GB/s) (up to 64x64x2) Texturing (Direct Memory Execution), and • SDR SGRAM or SDRAM at up to 143MHz • Game acceleration including support for support for AGP reads and writes on a 64-bit interface (1.2 GB/s) Microsoft's DirectDraw: Double Buffering, • 3.3V PCI version 2.1 (5V tolerant) with full • Flexible graphics memory configurations: Virtual Sprites, Transparent Blit, and bus mastering and scatter / gather support 2MB up to 32MB Masked Blit • Fully PC 98 and PC 99 compliant • Supports block write feature of SGRAM • Acceleration in 8/16/24/32 bpp modes. • Full ACPI and OnNow power management • Memory upgrade via industry standard including PCI Power Management registers SGRAM SO-DIMM, for reduced board area 3D ACCELERATION and higher memory speeds • Bi-endian support for compliance on a • Enhanced 4 million triangle/s floating point • Multiple package options: variety of processor platforms set-up engine including pre-setup processor • Small footprint, high integration 256 • DDC1 and DDC2B+ for plug and play for backface culling BGA ideal for motherboard designs monitors • Up to 3.5 million anti-aliased lines/s for • 312 BGA with 128-bit memory interface • ATI's unique Twin Cache Architecture CAD applications for high performance add-in boards incorporates texture and pixel cache to • 8KB on-chip texture cache dramatically • Integrated hardware diagnostic tests maximize effective memory bandwidth improves large triangle performance performed automatically upon initialization • CCE high speed pull architecture software • SuperScalar Rendering engine provides top • High quality components through at-speed interface optimized for Pentium II systems: 3D performance testing, built-in Scan, Iddq, CRC, chip • Bus mastering of 2D & 3D display lists • Complete 3D primitive support: points, lines, diagnostics, and NAND tree • Direct walk of Direct3D/OpenGL vertex triangles, lists, strips and quadrilaterals and • Single chip solution in 0.25m, 2.5V CMOS list BLTs with Z compare technology, with multiple package options • Ultra-thin driver layer • Comprehensive enhanced 3D feature set: • Comprehensive HDKs, SDKs and utilities • Maximizes concurrency between • Full screen or window double buffering augmented by full engineering support RAGE 128 and host for smooth animation • Complete local language support (contact • Triple 8-bit palette DAC with gamma • Hidden surface removal using 16, 24, ATI for current list). correction for true WYSIWYG color. Pixel or 32-bit Z-buffering rates of 200MHz • 8-bit stencil buffer • Supports a variety of memory configurations 2D ACCELERATION • Line and Edge anti-aliasing for bandwidths of up to 2.0 GB/sec: • Highly optimized 128-bit engine • 4 bits of sub-pixel and sub-texel • Single Data Rate (SDR) SGRAM or SDRAM • Hardware acceleration of Bitblt, Line Draw, accuracy at up to 125MHz on a 128-bit interface Polygon / Rectangle Fill, Bit Masking, • Gouraud and specular shaded polygons (2.0 GB/s) 2D display modes/refresh rates 128-BIT SGRAM/SDRAM OR 64-BIT DDR SGRAM 256 COLORS 65k COLORS 16.7M COLORS 2MB 2MB 4MB 2MB 4MB 8MB 640x480 200 200 200 200 200 200 800x600 200 200 200 200 200 200 1024x768 200 200 200 — 200 200 1152x864 150 150 150 — 150 150 1280x1024 100 — 100 — 100 100 1600x1200 90 — 90 — — 85 1920x1200 — — — — — 76 *Based on 250 MHz DAC 3D display modes FRAME SCREEN COLOR FRONT BACK Z Z LOCAL TEXTURE PRIMARY BUFFER RESOLUTION DEPTH BUFFER BUFFER BUFFER BUFFER MEMORY USE OF MB PIXELSxPIXELS BITS/PIXEL MB MB MB DEPTH BITS W Z (MB) W/O Z (MB) CONFIGURATION 4 640x480 32 1.17 1.17 0.59 16 1.07 1.66 Mainstream 4 800x600 16 0.92 0.92 0.92 16 1.25 2.17 Systems 8 800x600 32 1.83 1.83 1.83 32 2.51 4.34 8 1024x768 16 1.50 1.50 3.00 32 2.00 5.00 Performance 8 1024x768 32 3.00 3.00 1.50 16 0.50 2.00 Systems 8 1280x1024 16 2.50 2.50 2.50 16 0.50 3.00 16 1280x1024 32 5.00 5.00 5.00 32 1.00 6.00 Power Users / 16 1600x1200 16 3.66 3.66 7.32 32 1.35 8.68 Volume CAD 32 1600x1200 32 7.32 7.32 7.32 32 10.0 17.35 32 1920x1200 32 8.79 8.79 8.79 32 5.63 14.42 PC Workstations Note: These are the primary display modes supported. Others are also available. *AGP configurations can use system memory for additional textures • Perspectively correct software support mip-mapped texturing with SOFTWARE DOS WIN 3.X WIN 95 WIN 98 NT 3.51 NT 4.0 NT 5.0 MAC OS OS/2 chroma-key support SUPPORT • Single tick bilinear and 2D SOFTWARE SUPPORT 1 trilinear texture filtering 2 • Full support of Direct3D Accelerated driver support VESA • • • • • • • • texture lighting VIDEO SOFTWARE SUPPORT Microsoft DirectDraw • • • • • Second generation texture Microsoft ActiveMovie/ • • • compositing DirectShow • Special effects such as MPEG-1 software playback • • • • complete alpha blending, DVD/MPEG-2 software playback • • • vertex and table-based fog, QuickTime acceleration • video textures, texture 3D SOFTWARE SUPPORT lighting, reflections, Microsoft Direct3D • • • shadows, spotlights, bump QuickDraw 3D RAVE • OpenGL ICD 3 3 • • mapping, LOD biasing and AGP • • 4 • texture morphing • Dithering support in 16bpp 1 Additional 3rd parties (including SCO and UNIXWARE). 2 Direct BIOS support. 3 Available 2H98; 4 NT 4.0 Service Pack 3 supports AGP devices, for near 24bpp quality in but does not provide support for AGP Texturing less memory • Extensive 3D mode support: • Draw in RGBA32, RGBA16, • Enhanced line buffer allows vertical • Ability to genlock to any video signal & RGB16 filtering of native MPEG-2 size eliminates synchronization problems • Texture map modes: RGBA32, RGBA16, (720x480) and HDTV images • YUV to RGB color space converter with RGB16, RGB8, ARGB4444, YUV444 • Integrated DVD / MPEG-2 decode including support for both packed and planar YUV: • Compressed texture modes: YUV422, iDCT and motion compensation for top • YUV422, YUV410, YUV420 CLUT4 (CI4), CLUT8 (CI8) quality DVD with lowest CPU usage • RGB32, RGB16/15 • Hardware subpicture decoder with MOTION VIDEO interpolating scaler and alpha compositor ACCELERATION provide optimal DVD subpicture quality VIDEO PORT • Support for both VIP 1.1 and AMC • Smooth video scaling and enhanced YUV to • Special filter circuitry eliminates video (ATI Multimedia
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