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Bibliography 17.1 Bibliography 17.1. A Bibliography of Computer Games DA VID N. L. Levy This bibliography contains every reference given in every one of the original papers reproduced in these volumes. I have also included a number of other references which I feel might be ofinterest to the reader. Since some ofthe papers in the present collection cross-refer to others, I have indicated below those references for which the original can be found herein. Such references are indicated thus: ***. Although I have not attempted the impossible task of making this an absolutely complete bibliography of material on and relating to the computerization of strategy games, I believe that it does represent the most coinplete bibliography on the subject compiled to date. I have been compelled, for reasons of space, to omit many references to papers on computer chess, though the reader with a particular interest in that subject can refer to the Bibliography found in Levy (1988). If any reader would like to suggest additional references which might be included in the Bibliography of any future edition, I will be pleased to hear of it via the publisher. Abbreviations and Symbols ACM = Association for Computing Machinery AISB = British Computer Society Study Group for Artificial Intelligence and Simulation of Behaviour IEEE = Institute of Electrical and Electronic Engineers IFIP = International Federation for Information Processing IJACI = International Joint Conference on Artificial Intelligence IRE = Institute of Radio Engineers (later became IEEE) SIGART = Publication of the ACM fu>ecial !nterest Group on Artificial !ntelligence •• * This paper is reproduced in the present volumes. 424 David N. L. Levy Abrahams, G. (1951): The Chess Mind. Penguin, Harmondsworth. Adelson-Velsky, G. M., Arlazarov, V. L., and Uskov, A. V. (1966): Programme playing chess. Symposium on Theoryand Computing Methods in the Upper Mantle Problem. Adelson-Velsky, G. M., Arlazarov, V. L., and Donskoy, M. V. (1975): Some methods of controlling the tree search in chess programs. Artificial Intelligence, 6, 361-371. Ajtai, M., Csirmaz, L., and Nagy, Zs. (1979): On a generalization of the game Go­ Moku-I. Studia Scientiarum Mathematica Hungarica, 14, 209-226. Akl, S. G. and Newborn, M. M. (1977): The principal continuation and the killer heuristic. Proceedings 0/ ACM National Con/erence, Seattle, 1977, pp. 466-478. Akl, S. G. and Doran, R. J. (1983): A comparison of parallel implementations of the alpha-beta and scout tree search algorithms using the game of checkers. In Bramer, M. A. (1983), pp. 290-303. Albion, H. (1980): Japanese openings. Othello Quarterly, 2, no. 2, 3-5. Alexis, M. and Wilson, C. Z. (1967): Organizational Decision Making. Prentice-Hall, Englewood Cliffs, New Jersey. Anastasi, A. (1961): Psychological Testing. Macmillan, London. Anderson, N. H. (1974): Cognitive algebra: Integration theory applied to social attribu­ tion. In Berkovitz, L. (Editor), Advances in Experimental Social Psychology, Vol. 7. Academic Press, New York. Anderssen,1.: Sure Tricks. George Coffin, Waltham, Massachusetts. Anstey, E. (1966): Psychological Tests. Macmillan, London. Arden, B. W., Galler, B. A., and Graham, R. M. (1969): The MAD definition facility. Communications 0/ the ACM, 12, 432-439. Arlazarov, V. L. and Futer, A. V. (1979): Computer analysis of a rook endgame. In Hayes, J. E., Michie, D., and Mikulich, L. I. (Editors), Machine lntelligence 9. EIlis Horwood, Chichester. Reprinted in Levy, D. N. L. (1988). Armanino, D. (1959): Dominoes. David McKay, New York. Atkinson, J. W. (1957): Motivational determinants of risk-taking behavior. Psycho­ logical Review, 64, 359-372. Atkinson, J. W. and Feather, N. T. (Editors) (1966): A Theory 0/ Achievement Motivation. Wiley, New York. Backus, J. W. et al. (1957): The FORTRAN automatie coding system. Proceedings 0/ the Western Joint Computer Conference, pp. 188-198. Bailey, D. (1977): The Eighth North American Computer Chess Championship, October 15-17, in Seattle. Northwest Chess, pp. 8-10. Bakker,l. (1976): European Computer Chess Championship Booklet. Tournament Com­ mittee, Royal Dutch Chess Federation Office, Amsterdam. Balzer, R. M. (1966): A mathematical model for performing a complex task in a card game. Behavioral Science, 11, 219-226. Banerji, R. B. (1969a): Theory 0/ Problem Solving-An Approach to Arti/'icial Intel­ ligence. American Elsevier, New Y ork. Banerji, R. B. (1969b): An overview of game playing programs. Technical Report. Case Western Reserve University, Cleveland, Ohio. Banerji, R. B. (1971): Similarities in games and their use in strategy construction. Computers and Automata Proceedings 0/21st Brooklyn Polytechnic Symposium. 17.1. A Bibliography ofComputer Games 425 Banerji, R. B. and Ernst, G. W. (1971): Changes in representation which preserve strategies in games. Proceedings of 2nd IJCAI, pp. 651-658. A longer version appeared as a technical report ofthe same name published at Case Western Reserve University, Cleveland, Ohio. Banerji, R. B. and Ernst, G. W. (1972): Strategy construction using homomorphisms between games. Artificial Intelligenee, 3, 223-250. Bastian, A. L., Foley, 1. P., and Petrick, S. R. (1962): On the implications and uses of a language for contract bridge bidding. Proeeedings of a Symposium on Symbolic Languages in Data Processing, pp. 741-758. Gordon and Breach, New York. Also published as Air Force Cambridge Research Laboratories Research Report AFCRL-63-50. Baudet, G. M. (1978): On the branching factor ofthe alpha-beta pruning algorithm. Artificial Intelligenee, 9, 177-199. Baylor, G. W. and Simon, H. A. (1966): A chess mating combinations program. Proeeedings of the Spring Joint Computer Conference, pp. 431-447. Reprinted in Levy, D. N. L. (1988). Bell, A. G. (1967): Kalah on Atlas. In Michie, D. (Editor), Maehine Intelligenee 3, pp. 181-194. Edinburgh University Press, Edinburgh. Bell, A. G. (1972): Game Playing by Computer. Allen and Unwin, London. Bell, R. C. (1960): Board and Table Games. Oxford University Press, London. Belladonna and Averelli, G. (1959): Roman Club System of Distributional Bidding. Simon and Schuster, New York. Bellman, R. (1952): On games involving bluffing. Rendiconti dei Circolo Matematico di Palermo, Series 2,1,139-156. Bellman, R. (1957): Dynamie Programming. Princeton University Press, Princeton, New Jersey. Bellman, R. (1965): On the application of dynamic programming to the determination of optimal play in chess and checkers. Proeeedings of the National Academy of Sciences USA, 53. Bellmann, R. and Blackwell, D. (1949): Some two-person games involving bluffing. Proceedings of the National Academy of Sciences USA, 45, 600-605. Benko, P. (1978): The "amateur" world champion: An interview with Max Euwe. Chess Life and Review, 33, 410-413. Benson, D. 8. (1976): Life in the game of Go. Information Sciences, 10, 17-9.*** Benson, D. B. (1979): A mathematical analysis ofGo. In Reine, K. (1979a), pp. 55-64. Benson, D. B., Evers, P., Miller, J., Tackett, M., and Starkey, D. (1976): Computerizing the game of Go. Proeeedings of Northwest '76: ACM Paeifie Regional Symposium. Benson, D. 8., Rilditch, 8. R., and Starkey, J. D. (1979): Tree analysis techniques in TsumeGo. Proeeedings of 6th IJCAI, Tokyo, pp. 50-52.*** Benson, D. B. and Soule, S. P. (1978): Legal Go: A formal program specification, Parts 1, 2, 3. Washington State University, Computer Science Department, Reports CS-78-45, 46, and 47. Berg, C. C. (1972): Adaptive decisions under uncertainty. Ph.D. Thesis (in German), University ofMannheim, Mannheim. Berlekamp, E. R. (1963): Program for playing double-dummy bridge problems-A new strategy for mechanical game playing. Journal of the ACM, 10, no. 4, 357- 364.*** 426 David N. L. Levy Berlekamp, E. R., Conway, J. H., and Guy, R. K. (1982): Winning Ways (2 volumes). Academic Press, London. Berliner, H. J. (1970): Experiences gained in constructing and testing a chess program. Proceedings of IEEE Symposium on Systems Science and Cybernetics, pp. 216- 223.*** Berliner, H. J. (1973): Some necessary conditions for a master chess program. Pro­ ceedings of the 3rd IJCAI, pp. 77-85. Berliner, H. J. (1974): Chess as problem solving: The development of a tactics analyzer. Unpublished Doctoral Thesis, Carnegie-Mellon University, Pittsburgh. Chapter 1 reprinted in Levy, D. N. L. (1988). Berliner, H. J. (1976): Outstanding performances by CHESS 4.5 against human com­ petition. SIGART News/etter, no. 60, 12-13. Berliner, H. J. (1977a): Two games from the Minnesota Open. SIG1.RT Newsletter, ~~~m / Berliner, H. 1. (1977b): CHESS 4.5 vs. Levy. SIGART Newsletter, no. 62, 11. Berliner, H. J. (1977c): BKG-A program that plays Backgammon. Computer Science Department, Carnegie-Mellon University, Pittsburgh. **'" Berliner, H. J. (1977d): Experiences in evaluation with BKG, a program that plays backgammon. Proceedings of the 5th IJCAI, Pittsburgh, pp. 428-433. Berliner, H. J. (1978): A chronology of computer chess and its literature. Artificial Intelligence, 10,201-214. Berliner, H. J. (1979): On the construction of evaluation functions for large domains. Proceedings 6th IJCAI, Tokyo, pp. 53-55. Berliner, H. J. (1980a): Backgammon computer program beats world champion. Arti­ ficialIntelligence, 14, 205-220.*** Berliner, H. J. (1980b): Computer backgammon. Scientific American, (June 1980), 54-62. Bernstein, A. and Roberts M. de V. (1958a): Computer vs. chessplayer. Scientific American, 198, no. 6, 96-105. Bernstein, A., Roberts, M. de V., Arbuckle, T., and Belsky, M. S. (1958b): A chess playing program for the IBM 704. Proceedings of the 1958 Western Joint Computer Conference, pp. 157-159. Reprinted in Levy, D. N. L. (1988). Berry, M. J. A. (1983): A set offunctions to play New Eleusis. In Bramer, M. A. (1983), pp. 256-262. Billing, H. (Editor) (1961): Lernende Automaten. Oldenbourg, Munich. Binet, A. (1894): Psychologie des Grands Calculateurs et des J oueurs d' Echecs. Hachette, Pairs. BirkhofT, G. (1969): Mathematics and psychology. SIAM Review, 11, no. 4, 429-449. BirkhofT, G. and MacLane, S. (1965): A Survey of Modern Algebra. 3rd ed., revised. Macmillan, New York. Bobrow, D. G. (1968): Naturallanguage input for a computer problem-solving system.
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