Review Report On REVIEW REPORT ON ARTIFICIAL INTELLIGENCE

RIMPI RANI

Assistant Professor in Computer Science Punjabi University T.P.D. Malwa College Rampura Phul

I. INTRODUCTION In 1964 Danny Borrow shows computers are able to understand natural language enough to solve algebra Intelligence“the capacity to learn and solve word programs. problems” . It is the ability to solve novel problems, In 1965 Predictions by scientists says that by 1985 the ability to act rationally, the ability to act like “Machines will be capable of doing any work a man humans. can do” Artificial Intelligencebuild and understand In 1967 Greenbelt’s Mac Hack defeats Hubert intelligent entities or agents. It is the science and Deryfus at . engineering of making intelligent machines, In 1969 Kulbrick’s “2001” introduces HAL and AI to especially intelligent Computer programs. It is related a mass audience. Turing publishes “Intelligence to the similar task of using computers to understand Machinery”. human intelligence, but AI does not have to confine In 1970 PROLOG is created by Colmcrauer. itself to methods that are biologically observable. In 1973 major finding cuts for AI projects at Intelligence is the computational part of the ability to Stanford, MIT and the UK in general. achieve goals in the world. In 1974 First computer-controlled robot. In 1975 Defense Advanced Research Projects Agency We can distinguish between intelligence and (DARPA) offers funding for image understanding. artificial intelligence. In 1976 DARPA cancels funding foe speech understanding research. Greenblatt creates first LISP machine “CONS”. In 1979 The Standford Cart-the first computer controlled vehicle is build. Journal of American Medical Association says is as good as medical experts. In 1980 First Association for the Advancement of Artificial Intelligence (AAAI) conferences held. In 1981 Kazuhiro Fuchi announces Japanese Fifth Generation Project. In 1982 John Hopfield resuscitates neural nets. British government report boost expert system use in

industry. II. HISTORY OF AI In 1983 Danny Mills co-founds Thinking Machines, the first company to produce massive parallel In 1928 John von Newmandevelops the minimax computers. theorem, one of the oldest and best known algorithm. In 1984 Austin AAAI conferences launches AI into In 1943 McCulloch and Pitts propose neural-network financial spotlight. architectures for intelligence. In 1985 Kawasaki robot kills a Japanese mechanic In 1950 Alan Turing publishes “Computing during a malfunction. Machinery and intelligence”. In 1987 “AI- Winter” sets in LISP machine market In 1955 Newell,Simon and Shaw develops the first saturated. AI language. In 1988 AI revenues reach $! Billion. In 1956 John McCarthy coins the term “Artificial 1n 1992 Japanese Fifth Generation Project ends with Intelligence” at a Dartmouth computer conference. a whimper. In 1958 John McCarthy invents the AI programming IN 1994 Mid 1990s brings major advances in all LISP language. areas of AI including games, translation reasoning In 1959 Samuel‘s checkers game wins against best and virtual reality. human players. McCathy & Minsky establish the In 1997 IBM computer Deep beats world champion MIT AI lab. Garr Kasarov. In 1963 American government grants MIT 2.2 In 1999 AI based information extraction programs million dollars to research AI. such as Web Crawlers becomes an essential web tool. In 2000 Interactive robot pets become commercially available, the most famous being Sony, s AIBO. MIT shows off Kismet, a robot able to express emotions.

Proceedings of IRF International Conference, 5th & 6th February 2014, Pune India. ISBN: 978-93-82702-56-6

53 Review Report On Artificial Intelligence Carnegie Mellon robot Nomad explores remote areas people and language such as English, rather than in a of the Antarctica and locates meteorites. computer language. In 2002 a prototype of the first robotic plane was designed specially for combat mission flew to 7500 It can be divided in to two sub fields. feet and reached a top speed of 224 mph during its successful maiden flight.CCTV cameras used to Natural LanguageUnderstanding: Which predict behavior which could play a vital role in the investigates methods of allowing the Computer to fight against crime. Camera software, dubbed improve instructions given in ordinary English so that Cromatica, is being developed at London’s Kingston Computers can understand people more easily. University. Natural Language Generation: This aims to have III. APPLICATION AREAS OF AI Computers produce ordinary English language so that people can understand Computers more easily. Among the application area of AI, we have expert systems, Game Playing and Theorem Proving, 5. Perception:-The process of perception is usually Natural language processing, Image recognition, involves that the set of operations i.e. Touching, Robotics and many others. The subject of Artificial Smelling Listening, Tasting, and Eating. These intelligence has been enriched with a wide discipline Perceptual activities incorporation into Intelligent of knowledge from Philosophy, Psychology, Computer System is concerned with the areas of Cognitive Science, Computer Science, Mathematics Natural language Understanding & Processing and and Engineering. Computer Vision mainly. They are two major Problem Solving:-This is the first application area of Challenges in the application area of Perception. AI research. Its purpose is to implement the procedures on AI systems to solve the problems like 1. Speech Reorganization Humans. 2. Pattern Reorganization Game Playing:-Much of early research in state space ¨Speech Reorganization:-The main goal of this search was done using common board games such as problem is how the Computer System can recognize checkers, chess and 8 puzzle. Most games are played our Speeches. (Next process is to understand those using a proper set of rules. This makes it easy to Speeches and process them i.e. Encoding & Decoding generate the search Space and frees the researcher i.e. producing the result in the same language.) It is from many of the ambiguities and complications very difficult. Speech Reorganization can be inherent in less structured problems. The board described in two ways. Configurations used in playing these games are easily Discrete Speech Reorganization represented in computer, requiring none of complex Means People can interact with the Computer in their formalisms. For solving large and complex AI mother tongue. In such interaction whether they can problems it requires lots of techniques like Heuristics. insert time gap in between the two words or two We commonly used the term intelligence seems to sentences. reside in the heuristics used by Human beings to Continues Speech ReorganizationMeans when we solve the problems. interact with the computer in our mother tongue we cannot insert the time gap in between the two words Theorem Proving:-Theorem proving is another or sentences , i.e. we can talk continuously with the application area of AI research. i.e. To prove Boolean Computer (For this purpose we can increase speed of Algebra theorems as a humans we first try to prove the computer). Lemma, i.e. it tell us whether the Theorem is having ¨Pattern Reorganization: - This the computer can feasible solution or not. If the theorem having identify the real world objects with the help of feasible solution we will try to prove it otherwise “Camera”.It’s one is also very difficult, because to discard it. In the same way whether the AI system identify the regular shape objects, we can see that will react to prove Lemma before trying to attempting object from any angle; we can imagine the actual to prove a theorem, is the focus of this application shape of the object (means to picturise which part is area of research. light fallen) through this we can identify the total structure of that particular object. Natural Language understanding:-The main goal To