Henchmen and Hirelings
Adventurers are a cut above the commoners inhabit- ing the world—they have talent, specialized training, and access to magic that makes them akin to gods among mortals. Well, maybe not that far, but heroes are something special. Who else can beard the dragon in its lair? Who else can survive a trap-laden gauntlet to root out the goblin bandits lurking in the cavern beyond? Who else can put down zombies by the dozens? The thing is, for all that heroes can accomplish beyond most peoples’ wildest imagining, adventur- ers need the common people. Nonadventuring men and women do the things that heroes are unable or unwilling to do. What good is a knight without the suit of armor someone else made? How is the paladin going to survive his or her quest without a sword in hand? Horses? Someone has to breed them and train them. And when the adventure is done, when the heroes return, burdened with their spoils, they’re bound to be craving a hot meal and warm bed that only the sleepy little communities on the frontier can provide. The mundane tasks fall to the ordinary people to handle, and without those people, there’s little point to squaring off against monsters and plun- dering their vaults. Commoners are content to leave the adventuring Unearthed Arcana business to the professionals. They happily take their coins and provide services in return. They listen to the tales of high adventure, danger, and daring, living through the stories the adventurers tell, but they are also relieved to go about their lives without having Henchmen to follow in those people's steps or face those same challenges.
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