Nocturnal Sea Gazetteer
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Campaign Information
Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Henchmen and Hirelings
Adventurers are a cut above the commoners inhabit- ing the world—they have talent, specialized training, and access to magic that makes them akin to gods among mortals. Well, maybe not that far, but heroes are something special. Who else can beard the dragon in its lair? Who else can survive a trap-laden gauntlet to root out the goblin bandits lurking in the cavern beyond? Who else can put down zombies by the dozens? The thing is, for all that heroes can accomplish beyond most peoples’ wildest imagining, adventur- ers need the common people. Nonadventuring men and women do the things that heroes are unable or unwilling to do. What good is a knight without the suit of armor someone else made? How is the paladin going to survive his or her quest without a sword in hand? Horses? Someone has to breed them and train them. And when the adventure is done, when the heroes return, burdened with their spoils, they’re bound to be craving a hot meal and warm bed that only the sleepy little communities on the frontier can provide. The mundane tasks fall to the ordinary people to handle, and without those people, there’s little point to squaring off against monsters and plun- dering their vaults. Commoners are content to leave the adventuring Unearthed Arcana business to the professionals. They happily take their coins and provide services in return. They listen to the tales of high adventure, danger, and daring, living through the stories the adventurers tell, but they are also relieved to go about their lives without having Henchmen to follow in those people's steps or face those same challenges. -
Dragon Magazine #103
D RAGON 1 18 SPECIAL ATTRACTION 48 UNEARTHED ARCANA additions and corrections New pieces of type for those who have the book 35 26 Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan 8 The future of the game Gary Gygax Editorial staff How well tackle the task of a Second Edition AD&D® game Patrick Lucien Price Roger Moore 12 Arcana update, part 1 Kim Mohan Art director and graphics Explanations, answers, and some new rules Roger Raupp All about Krynns gnomes Roger E. Moore Subscriptions 18 Finishing our series on the demi-humans of the DRAGONLANCE world Georgia Moore Advertising 26 A dozen domestic dogs Stephen Inniss Mary Parkinson Twelve ways to classify mans best friend Contributing editors The role of books John C. Bunnell Ed Greenwood 31 Reviews of game-related fantasy and SF literature Katharine Kerr This issues contributing artists 35 The Centaur Papers Stephen Inniss and Kelly Adams Robert Pritchard Everything two authors could think of about the horse-folk Larry Elmore Bob Maurus 58 The Wages of Stress Christopher Gilbert Roger Raupp How to handle obnoxious people and make it pay Tom Centola Marvel Bullpen David Trampier Ted Goff Joseph Pillsbury DEPARTMENTS 3 Letters 88 Convention calendar 93 Dragonmirth 4 World Gamers Guide 86 Gamers Guide 94 Snarfquest 6 The forum 89 Wormy COVER Robert Pritchards first contribution to our cover is an interesting piece of artwork and thats always the main factor in deciding whether or not to accept a painting to use. But Roberts choice of a title didnt hurt a bit. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Art of War for D&D Players
THE ART OF WAR FOR D&D PLAYERS BY M.T. BLACK 1 THE ART OF WAR FOR D&D PLAYERS D和D球員的兵法 Dungeons & Dragons, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is ©2019 and published under the Community Content Agreement for Dungeon Masters Guild. Credits Lead Designer: M.T Black Additional Design: Shane “Mundangerous” Vaiskauskas Editing: Noah Lloyd Art Director and Graphic Designer: Rich Lescouflair Interior Art: Provided by Wizards of the Coast and 123rf.com Special Thanks: Hiten Dave & Jeremy Forbing Sources: This book is the fruit of thousands of hours at the gaming table playing various editions of D&D, alongside many hours more spent studying forum posts, articles, and published books. 4 Table of Contents Introduction 6 1. Making Plans 7 2. Campaigning 12 3. Strategic Combat 16 4. Tactical Roles 20 5. Use of Energy 25 6. Weak Points and Strong 27 7. Combat Maneuvers 30 8. Various Tactics 36 9. Movement and Development 42 10. Cover and Terrain 46 11. Situations and Combinations 48 12. At tacking wit h Magic 59 13. Gat hering Information 66 Glossary 68 Table of Contents 5 Introduction The Art of War is an ancient and revered Chinese text that describes military tactics and strategy. -
Read Book Swedish Folktales and Legends
SWEDISH FOLKTALES AND LEGENDS PDF, EPUB, EBOOK Lone Thygesen Blecher | 416 pages | 13 Aug 2004 | University of Minnesota Press | 9780816645756 | English | Minnesota, United States Swedish Folktales And Legends PDF Book Here as well are tales of ghosts and pestilent spirits, murdered babies who come back to haunt their parents, and legends in which the Sami are both persecuted by their enemies and cleverly resistant. Download The Greenwood Encyclopedia Of Folktales And Fairy Tales Q Z books , Provides alphabetically arranged entries on folk and fairy tales from around the world, including information on authors, subjects, themes, characters, and national traditions. Rowdy Geirsson rated it really liked it Nov 25, One of the reasons Norse mythology is such an integral part of modern culture in the English-speaking world could be that little was known about it outside the Nordic region until the 19th century. His mission is to enchant and drown people with his outstanding and fascinating fiddle. Skip to main content. That's especially true in Norway, which has a rich Norse mythology along with plenty of folk tales. Josefin L Sara Westman. Details if other :. The race of Scandinavian trolls was described as being stupid and slow, much like a bear in temperament; perhaps this is why trolls were rumored to keep them as pets. The King's stepmother objected and stole their babies, pinning the blame on the girl and eventually persuading the King to kill her. Sort order. Folk Tales. Maybe it would be better to just read the occasional story from this book. Interesting for an overview of folktales and legends for those who do not speak Scandinavian languages. -
Sample File Searchers After Horror Haunt Strange, Far Places
Foreward TM Table of Contents Chapter One: The World of Ravenloft 3 Clusters 165 Why a New Edition? 5 The Frozen Reaches 170 How to Use This Book 5 The Shadowlands 174 The Gothic Mystique 6 The Verdurous Lands 178 The Realm of Dread 8 Islands of Terror 184 History 13 Chapter Five: Horrors of the Night 194 The Geography of Mists 21 Vampires 196 Lexicon 31 Ghosts 201 Chapter Two: Player Characters 33 Liches 208 Races 35 Lycanthropes 212 Classes Sample43 fileConstructs 217 New Prestige Classes 54 The Ancient Dead 221 Skills 59 Fiends 226 Feats 61 Hags 232 Faiths 63 The Vistani 236 Equipment 69 Chapter Six: The Ravenloft Campaign 244 Final Thoughts 72 Gothic Horror 246 Chapter Three: The Ways of the World 75 Gothic Themes 247 Fear, Horror and Madness 77 Gothic Adventure 248 Curses 89 The World of Ravenloft 251 Powers Checks 95 Recommended References 253 Altered Magic 105 Index and List of Tables 255 Chapter Four: The Dread Realms 124 Traveling the Dread Realms 126 The Core 129 2 The World of Ravenloft ChapterChapter One:One: TheThe WorldWorld ofof RavenloftRavenloft Sample file Searchers after horror haunt strange, far places. For them are the catacombs… and the carven mausolea of the nightmare countries. They climb to the moonlit tow- ers of ruined… castles and falter down black, cobwebbed steps beneath the scattered stones of forgotten cities…. The haunted wood and the desolate mountain are their shrines, and they linger around the sinister monoliths on uninhabited islands. —H. P. Lovecraft, “The Picture in the House” 3 Chapter One I am the Ancient, I am the Land. -
For Those Who Won't Fail Themselves
~For Those Who Won’t Fail Themselves~ Black Sun Imperium 2 Mine is a Heart of Carnelian, Crimson as Murder on a Holy Day. Mine is a Heart of Corneal, the Gnarled Roots of a Dogwood and the Bursting of Flowers. I am the Broken Wax Seal on my Lover's Letters. I am the Phoenix, the Fiery Sun, Consuming and Resuming Myself. I Will what I Will. Mine is a Heart of Carnelian, Blood Red as the Crest of a Phoenix. ~To My Beloved Master Enlil Hiro-kura Hoshigaoka~ 3 Phagos Angmar Hoshigaoka Black Sun Imperium Bringing Forth the Noesis of the Ancient Darklords 4 Black Sun Imperium Index Foreword ………………………………….. 7 Preface …………………………………... 9 Imperium of the Black Sun …………………………………On 16 The Deathtrap of Mental Inertia: The Yoke of the Herd ………………………………. Two 26 The Black Sun ……………………………… . Thr 35 Darklords in Disguise ……………………………… Four 55 The 5 Second Rule ……………………………… Fi 91 The Abysmal Bridge ………………………………… Six 100 The Bridge of Manifestation ………………………………… S n 122 Prelude to the Styx ………………………………… ight 130 The Styx ov Power ………………………………… Nin 144 The Styx ov Wealth ………………………………… Ten 199 The Styx ov Eminence ………………………………… le n 220 The Styx ov Strife ………………………………… Twl 252 The Nine Pointed Star Black Sun Working ………………………………… . 13 266 Glossary ………………………………….. 274 List of Resources …………………………………… 277 5 6 Foreword Foreword from the Editor When first I was asked to proof read and correct this book, I had no idea what to expect; I myself was an open book as far as this subject was concerned. Always a fan of Darkside characters but never having done too much research into the subject, I had no formed opinions and absolutely no idea there was a culture dedicated to living life in this manner. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
78292-2758.Pdf
zoo GODSOFTHE ANIMALS IN MYTH, LEGEND & FABLE Anthony S. Mercatante Illustrated by the Author Harper & Row, Publishers New York, Evanston, San Francisco, London zoo o f THE g o d s: Animals in Myth, Legend, and Fable. Copyright © 1974 by Anthony S. Mercatante. All rights reserved. Printed in the United States of America. No part of this book may be used or reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles and reviews. For informa tion address Harper & Row, Publishers, Inc., 10 East 53rd Street, New York, N.Y. 10022. Published simultaneously in Canada by Fitzhenry & Whiteside Limited, Toronto. Library of Congress Cataloging in Publication Data Mercatante, Anthony S Zoo of the gods. Bibliography: p. 1. Animal lore. 2. Animals, Legends and stories of. 3. Animals, Mythical. I. Title. GR705.M47 398'.369 74-4618 ISBN 0-06-065561-5 FIRST EDITION Designed by Janice Willcocks Stern CONTENTS Acknowledgments ix Prologue xi Part One: Animals of the Water XV Goose, Duck, Pelican, and Stork 1 Crocodile and Hippopotamus 8 Swan 11 Toad, Frog, and Salamander 16 Tortoise, Turtle, and Crab 20 Dolphin, Porpoise, and Whale 24 Fish 30 Part Two: Animals of the Earth 33 Serpent 33 Ape and Monkey 41 Cat 43 Tiger, Leopard, and Panther 34 Stag 38 Horse 62 Bear 67 Lion 72 Coyote and Hyena 77 Wolf 80 Fox 84 Dog 90 Cow and Bull 93 Wild Boar, Pig, and Sow 100 vii viii Contents Ant and Grasshopper 108 Ass and Mule 111 Scorpion 114 Goat, Lamb, and Ram 118 Rabbit 122 Rat and Mouse 127 Spider -
November 2012 Volume 39, Issue 11
FJELLHEIM 6 – 107 , Sons of Norway 1045 Ford Street Colorado Springs, CO 80915 719-574-3717 www.sonsofnorwaycs.com facebook.com/sonsofnorwaycs Published Monthly November 2012 Volume 39, Issue 11 The mission of Sons of Norway is to promote and to preserve the heritage LUTEFISK AND and culture of Norway, to celebrate our relationship with other Nordic MEATBALL DINNER countries, and to provide quality insurance and financial products to its members. Saturday November 10, 2012 Viking Hall, 1045 Ford St. Inside this issue: Colorado Springs, CO 80915 Calendar 2 First Seating 2:00 PM or Second Seating 6:00 PM Birthdays 3 Upcoming Events 3-4 $18.00 (Members 12 & up) $20.00 (Non-Members) $8.00 (Ages 5-12) Sunshine 5 2012 Lodge Officers 7 Lutefisk with Butter/Cream Sauce Meatballs, Steamed Potatoes, MEETING TIME: Vegetables, Cranberry Sauce, Lefse, Monthly business meetings Dessert and Coffee held the second Wednesday of every month (except July) 7:00 PM For sale in our Lobby: Lutefisk, Herring, Viking Hall, 1045 Ford Street, Lingonberries, Baked goods and Gift Items Colorado Springs, CO 80915 SEND ARTICLES TO YOUR EDITOR: Knut Lyby 5520 Sample Way For Reservations call Colo. Spgs. CO 80919 [email protected] Virginia Nelson 719-650-7029 Phone: 719-536-0647 Deadline for the December 2012 issue is: Tuesday, November 20 November 2012 Sunday Monday Tuesday Wednesday Thursday Friday Saturday 1 2 3 4 Daylight Savings 5 6 7 8 9 10 Time Ends Game and Card LUTEFISK AND Rosemaling Social - 12:30 PM, Norwegian MEATBALL noon to 4 PM Viking Hall, Ginny Language Class - DINNER Sissel, 540-2737 or Johnson, 495-0253 7 PM SEE FRONT BJ, 264-0955 ELECTION DAY PAGE 11 12 13 14 15 16 17 Board Meeting - Ladies Luncheon - 9:30 AM, Viking Book Club - 5 PM 11:30 AM, Ched- Hall Lodge Meeting - dar’s 1140 Inter- Veterans Day 7 PM, Viking Hall Quest Pkwy. -
Magazines V17N9.Qxd
GAMES TOWED TANK DESTROYER ALLIANCE GAME DISTRIBUTORS PLATOON (M5 3”) BFM UBX22..............................$35.00 VINEYARDS BFM BB116 ..............................$25.00 WARGAMES ILLUSTRATED #273 Scheduled to ship in June 2010. GAMES BFM WI273 ..............................$8.00 GAME TRADE CEACO MAGAZINE #124 GTM contains articles on game- play, previews and reviews, game related fiction, and self MAD ZEPPELIN contained games or game mod- At the height of the industrial revolution, ules, along with solicitation infor- the Great Empire is about to take delivery mation on upcoming game, and of many secret crates from its colonies. video releases. These crates contain all the Emperor GTM 124 ........................$3.99 needs to strengthen his rule on the Empire: steel, coal, ore, and above all: gold! For security reasons, the Emperor himself has hand-picked the crew of the Nostria, one of the armored zeppelins of NOT ACTUAL ART the imperial fleet. However, neighboring CAN YOU SEE nations are organizing the resistance, WHAT I SEE? BINGO LINK and traitors are secretly boarding the air- A picture-matching game based on the ALDERAC ENTERTAINMENT GROUP ship to thwart the Emperor’s plans. Mad Can You See What I See? books of Zeppelin is a fast-paced card game of Walter Wick, complete with delightful sabotage, as you use your traitors to images from the series. Scheduled to ship throw the most cargo off the Nostria and in April 2010. ruin the Emperor’s plans. Scheduled to GWI 7109 ..............................$15.99 ship in May 2010. AEG 5202 ..............................$29.95 APE GAMES DUCK! DUCK! GO! (2ND PRINTING) Every year rubber duckies from all walks of life train in bathtubs, spas, and small DWEEBIES ponds around the world to prepare for the annual Kenducky Derby, the premier Wacky and colorful characters called bathtub ducky race.