Art of War for D&D Players
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Henchmen and Hirelings
Adventurers are a cut above the commoners inhabit- ing the world—they have talent, specialized training, and access to magic that makes them akin to gods among mortals. Well, maybe not that far, but heroes are something special. Who else can beard the dragon in its lair? Who else can survive a trap-laden gauntlet to root out the goblin bandits lurking in the cavern beyond? Who else can put down zombies by the dozens? The thing is, for all that heroes can accomplish beyond most peoples’ wildest imagining, adventur- ers need the common people. Nonadventuring men and women do the things that heroes are unable or unwilling to do. What good is a knight without the suit of armor someone else made? How is the paladin going to survive his or her quest without a sword in hand? Horses? Someone has to breed them and train them. And when the adventure is done, when the heroes return, burdened with their spoils, they’re bound to be craving a hot meal and warm bed that only the sleepy little communities on the frontier can provide. The mundane tasks fall to the ordinary people to handle, and without those people, there’s little point to squaring off against monsters and plun- dering their vaults. Commoners are content to leave the adventuring Unearthed Arcana business to the professionals. They happily take their coins and provide services in return. They listen to the tales of high adventure, danger, and daring, living through the stories the adventurers tell, but they are also relieved to go about their lives without having Henchmen to follow in those people's steps or face those same challenges. -
Faction War Is Revealed and the Role of All Participants Is Laid Bare
Being a Chronicle of Dark and Bloody Days in the City of Doors, a Cautionary Tale of Treachery, Mystery, and Revelation, and the Wondrous and Terrible Consequences Thereof. CREDI+S Designers: Monte Cook and Ray Vallese ♦ Editor: Michele Carter Brand Manager: Thomas M. Reid Conceptual Artist: Dana Knutson ♦ Interior Artists: Adam Rex and Hannibal King Cartography: Diesel and Rob Lazzaretti Art Director: Dawn Murin ♦ Graphic Design: Matt Adelsperger, Dee Barnett, and Dawn Murin Electronic Prepress Coordination: Jefferson M. Shelley ♦ Typography: Angelika Lokotz Dedicated to the PLANESCAPE~Mailing List. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC Et LATINAMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 34 P.O. Box 707 2300 Tumhout Renton, WA 98057-0707 Belgium +1-800-324-6496 +32-14-44-30-44 Visit our website at www.tsr.com 2629XXX1501 ADVANCEDDUNGEONS Et DRAGONS, ADEtD, DUNGEON MASTER, MONSTROUS COMPENDIUM, PLANESCAPE, the Lady of Pain logo, and the TSR logo are registered trademarks owned by TSR, Inc. MONSTROUSMANUAL is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. c I 998 TSR, Inc. All rights reserved. Made in the U.S.A. TSR Inc. is a subsidiary of Wizards of the Coast, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the hobby, toy, and comic trade by in the United States and Canada by regional distributors. Distributed worldwide by WizardsSample of the Coast, Inc., and regional distributors. -
Dragon Magazine #103
D RAGON 1 18 SPECIAL ATTRACTION 48 UNEARTHED ARCANA additions and corrections New pieces of type for those who have the book 35 26 Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan 8 The future of the game Gary Gygax Editorial staff How well tackle the task of a Second Edition AD&D® game Patrick Lucien Price Roger Moore 12 Arcana update, part 1 Kim Mohan Art director and graphics Explanations, answers, and some new rules Roger Raupp All about Krynns gnomes Roger E. Moore Subscriptions 18 Finishing our series on the demi-humans of the DRAGONLANCE world Georgia Moore Advertising 26 A dozen domestic dogs Stephen Inniss Mary Parkinson Twelve ways to classify mans best friend Contributing editors The role of books John C. Bunnell Ed Greenwood 31 Reviews of game-related fantasy and SF literature Katharine Kerr This issues contributing artists 35 The Centaur Papers Stephen Inniss and Kelly Adams Robert Pritchard Everything two authors could think of about the horse-folk Larry Elmore Bob Maurus 58 The Wages of Stress Christopher Gilbert Roger Raupp How to handle obnoxious people and make it pay Tom Centola Marvel Bullpen David Trampier Ted Goff Joseph Pillsbury DEPARTMENTS 3 Letters 88 Convention calendar 93 Dragonmirth 4 World Gamers Guide 86 Gamers Guide 94 Snarfquest 6 The forum 89 Wormy COVER Robert Pritchards first contribution to our cover is an interesting piece of artwork and thats always the main factor in deciding whether or not to accept a painting to use. But Roberts choice of a title didnt hurt a bit. -
Orc Hosts, Armies and Legions: a Demographic Study
Volume 16 Number 4 Article 2 Summer 7-15-1990 Orc Hosts, Armies and Legions: A Demographic Study Tom Loback Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Loback, Tom (1990) "Orc Hosts, Armies and Legions: A Demographic Study," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 16 : No. 4 , Article 2. Available at: https://dc.swosu.edu/mythlore/vol16/iss4/2 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Calculates the likely population of Orcs in Middle-earth at various times based on Tolkien’s use of the military terms host, army, and legion. Uses The Silmarillion and several volumes of The History of Middle- earth to “show a developing concept of Orc military organization and, by inference, an idea of Orc demographics.” Additional Keywords Tolkien, J.R.R.—Characters—Orcs—Demographics; Tolkien, J.R.R.—Characters—Orcs—History; Tolkien, J.R.R.—Characters—Orcs—Military organization This article is available in Mythlore: A Journal of J.R.R. -
PSCS Chapter 8
Planescape Campaign Setting DM’s Dark Chapter 9: DM’s Dark Project Managers Sarah Hood Editors Gabriel Sorrel Sarah Hood Andy Click Writers Janus Aran Dhampire Orroloth Rip Van Wormer Chef‘s Slaad Nerdicus Bret Smith Charlie Hoover Galen Musbach W. Alexander Michael Mudsif Simson Leigh Smeazel Mitra Salehi Sarah Hood Layout Sarah Hood 1 Well, by now a canny cutter like yourself is itching to gather your favorite victi—ahem—players, and start running a game. Of course, if you‘re completely green to the task you could always use a little bit of advice on where to start. And if you‘re old-hat, a little bit of a refresh DM’s Dark couldn‘t hurt, now could it? This chapter of the PSCS aims to help any new GMs out there who don‘t have anyone locally they can turn to for advice on some of the common or stereotypical problems with a planar game. We‘ve tried to cover the major ‗issues‘ that creep up for bashers lost in a sea of clueless, and of course if you have a question that isn‘t answered here, please feel free to drop by Planewalker.com and we‘ll be glad to give some extra advice. Preparing the Game Starting advice for a Planescape campaign is the same as it is for any other game really: Define what sort of a campaign you‘re looking to run. A planar campaign can have as wide or as narrow a scope as you like, and any sort of tone that you care to adopt. -
Nocturnal Sea Gazetteer
Chapter 1 Survey on the Expedition to The Nocturnal Sea 1 2 Chapter 2 Authors Commissioned drawings The Fraternity of Shadows Eleanor "Isabella" Ferron Oksana "lawerta" Romanova While we all heavily commented, edited, and made suggestions on each other's parts, the lead writers for particular sections were: Document compilation David: Liffe*, Easan's stats & new maps The Fraternity of Shadows Joël: Introduction, Vechor (the land), Île de la Joel: First document assembly & project Tempête*, both Interludes, Viktor's intro for coordination the Drowning Deep & Sea-claimed Stephen: The amazing PDF formatting you Nathan: Vechor (the people), Isle of Ravens* have in your hands & Dirac's text on the Drowning Deep* Sharon: Vechor (fauna & flora, sidebars) & In April 2007, we held a submissions contest Nebligtode* (Graben and Todstein) on the FoS forums for "sayings, rumors, adventure hooks and Dread Possibilities" of the Nocturnal Sea. The contest entries were Chris Nichols very interesting and most were selected for this Original concept of the Drowning Deep; plus book. Bravo to the author of the winning entry, the Somnanbulism spells, numerous ideas and Robert "Cure" Elliott, who chose the WotC suggestions throughout book Heroes of Horror as his prize. His winning entry can be found in the Deep's "As Heard in a Port" sidebar. * and this domain's related material in the Shipwreck ideas on Île de la Tempête came DM's appendix from these ENWorlders: Agent Oracle; And no, nobody wanted to convert the giant Ambros; Grymar; DJCupboard; Imagicka; starfish from Ship of Horror to 3rd Edition! ivocaliban; TheAuldGrump; Tonguez; Varianor Abroad; Whizbang Dustyboots. -
Hawke: a Modern Retelling of Wuthering Heights Novel Draft and Theoretical Analysis Kristen Csuti Submitted in Partial Fulfillme
Hawke: A Modern Retelling of Wuthering Heights Novel Draft and Theoretical Analysis Kristen Csuti Submitted in Partial Fulfillment of the Requirements for Graduation from the Malone University Honors Program Adviser: Diane Chambers, Ph.D. 21 April 2016 Csuti 1 Table of Contents: 1. Hawke: A Modern Retelling of Wuthering Heights........................................................2 2. “Unquiet Sleepers: A Young Novelist’s Thoughts on Adaptation”............................192 Csuti 2 Prologue Catherine Harlowe checked to make sure her husband was asleep before quietly getting dressed. She opened the bathroom door just far enough that she could slip inside, any farther and it would squeak. She applied a fresh coat of make-up and forced herself to breathe evenly. He won’t wake up. He hasn’t yet. At the top of the stairs, she paused. “Mommy?” Her three-year-old daughter was standing in the doorway to her room. “Go back to sleep, sweetie,” Catherine said. “I had a bad dream. The bad faeries chased me.” “The bad faeries won’t get you. You’re too good.” “Can I sleep with you and daddy?” Catherine thought quickly. If she woke Max up, he would realize she was gone. Emily always slept in the car. And she probably wouldn’t remember this anyway. “I’m going out. Do you want to come, sweetheart?” Emily nodded and ran to grab her teddy bear. “Let’s be really, really quiet,” Catherine said, “like good faeries.” Emily nodded gravely and rose up on her tiptoes, and the two made their way out to the car. Emily was asleep before they left the neighborhood. -
Dark Dray Templar
First Generation Dray Scavenger....................... 22 Dray Defiler ....................................................... 22 Dray Kalin Rider................................................ 22 Monster Manual: Dark Dray Templar..................................................... 23 Drik ...................................................................................... 23 Sun Drik Warmachine............................................... 23 High Drik ........................................................... 24 Monster Manual: Dark Sun.................................................... 1 Dune Reaper......................................................................... 24 Unstatted Monsters ................................................................ 3 Dune Reaper Drone............................................ 24 Aprig ...................................................................................... 3 Dune Reaper Warrior......................................... 25 Carru ...................................................................................... 4 Dune Reaper Matron.......................................... 25 Critic ...................................................................................... 4 Dwarf, Athasian ................................................................... 26 Harrum ................................................................................... 4 Dwarf Earth Cleric............................................. 26 Jankx ..................................................................................... -
Program Book, As Appropriate
GRIGNI Table of Contents From the Con Chair ........................................................ 1 Convention Staff ......................................................... 2 Harassment Policy ................................................. 2 Rules of the Convention ...................................................... 3 Photography Policy ....................................................... 4 Statement on Inclusion ............................................ 4 Hawaiian Shirt Friday (in Memorium) ............................. 4 Featured Guests ............................................................ 5 Guests’ Bios ................................................................. 6 Map of the Con Site .................................................... 20 Event Descriptions Friday .......................................................... 22 Saturday ......................................................... 28 Sunday ........................................................... 35 Dealer Room Hours & Exhibitor List ......................... 40 Signings Schedule .................................................. 40 From the Con Chair Welcome to ConGregate 5! First thing I want to do is thank everyone who came together to make this convention work; and by that I mean volunteers, dealers, guests, hotel staff… everyone! Next I’d like to call out one of the newest features we have at ConGregate this year… the ConGregate Cantina. The Kittinger Ballroom has been converted into a coffee shop, of sorts. In that room, you will find -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
© Osprey Publishing • ORC WARFARE Chris Pramas
© Osprey Publishing • www.ospreypublishing.com ORC WARFARE Chris Pramas © Osprey Publishing • www.ospreypublishing.com INTRODUCTION To use the word orc 100 years ago was to invite confusion. There were malicious faeries and spirits from folklore and mythology to be sure, but nothing quite like the orc. It began, as many fantasy staples did, with The Lord of the Rings. J. R. R. Tolkien set the template of the orc in modern fantasy. In his tales orcs are twisted, evil creatures – the foot soldiers of dark lords like Morgoth and Sauron. Their numbers seem endless, but they can be cowardly when confronted or when their leaders are slain. From Tolkien, orcs spread to the role playing game Dungeons & Dragons, where they became pig-faced beast-men. And from thousands of readers and thousands of gamers, orcs spread to countless fantasy worlds. Now orcs are a go-to ingredient of modern fantasy, along with elves and dwarves. They are in books, games, and hugely popular movies. If you say the word orc today, many people will nod along. Yes, orcs, of course. They have become part of our culture. It is therefore not as strange as it might appear that Osprey, a publisher known for its extensive line of historical and military books, would commission a book about orcs. Why not take orcs, the scourge of a thousand worlds, and give them a military and cultural analysis? Why not take a fantasy race and give it the Osprey treatment? Orc Warfare, the book you hold in your hands, attempts to do just that. -
Intro to the Birthright Campaign an Overview of TSR's Most Challenging AD&D(R) Game World
Intro to the Birthright Campaign An overview of TSR's most challenging AD&D(R) game world Dark clouds gather over the war-torn lands. Armies march to battle once again, answering the ancient call to arms. The banners of noble houses flutter raggedly before the onslaught; some will fall, but others will weather the storm. Across the ruined empires of Cerilia, the dogs of war are let loose. Somewhere on a muddy battlefield, a common man becomes a hero--and a hero becomes a king. The BIRTHRIGHT(TM) campaign is like no other AD&D(R) setting ever seen. In this setting, the player characters are kings and nobles, prelates and guildmasters, great wizards and royal heralds. They're the leaders of their own kingdoms and domains, wielding the power to wage war or seek peace. At their command, armies march and kingdoms fall. Most characters in the BIRTHRIGHT campaign are descended from heroes of old. These ancient heritages are called bloodlines. Scions of the bloodlines are gifted with abilities beyond those granted to the common folk of Cerilia, and over hundreds of years they've naturally risen to positions of power. There is some quality of kingship, an aura or divine right, that calls to the ancient blood; most of Cerilia's rulers are blooded scions. Bloodlines wax and wane in strength with the quality of a king's rule. Hundreds have been extinguished since the earth-shaking wars that shaped modern Cerilia, while others have risen in prominence and power. There are also bloodlines of evil in Cerilia, descended from the forces of darkness that besieged the land in the dawn of history.