Beginning Android Games SECOND EDITION Mario Zechner | Robert Green
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Games Catalogue
GAMES CATALOGUE This book contains reviews of serious and commercial games that can be used for learning. www.projectgreat.eu 1 ABOUT GREAT = Game-based Research in Education and Action Training “We talk about creative learning. However, all learning involves some form of destruction, some form of creation and/or particular co-creation... The centrality of learning is here translated into a need for action: learning. Learn to create, learn how to create disruptions, learning to create innovation, learning to live together to collaborate. But if Learning and Technology, together, can build and host its core in the destructive potential of creativity and, by extension, of the collaboration, the need for meaning in all this is imperative. It is crucial to making sense of all forms of learning: informal, formal, not formal.” Roberto Carneiro in CREDITS Conference Book Creative Learning & Innovation:2009 Editor: Prof. DI Dr. Maja Pivec This project aims to proceed according to the Theory and Trends that cross Europe for its Layout: DI(FH) Anika Kronberger number one Priority in the EU 2020: Growth based on knowledge and innovation: Innovation; Contributors: APG - Portuguese Association of Human Resources Managers, FH JOANNEUM Education; Digital Society. University of Applied Sciences, Graz, Austria; MERIG - Multidisziplinares Institut fur Europa- Forschung Graz; AIF - Associazone Italiana Formatori; Gazy University, na Turquia; I.Zone The starting point for this project is the experience and knowledge base sustained by the Knowledge Systems partnership. Partners are well known and experienced. Games in Education are one of the Trends for the Future of Learning (JRC/IPTS. Trends for 2030). -
Mobile Gaming 2012 CASUAL GAMES SECTOR REPORT What Are Mobile Games?
Mobile Gaming 2012 CASUAL GAMES SECTOR REPORT What are mobile games? Games that run on a mobile device such as a mobile phone, smartphone or What makes mobile games special? 1. Mobile games can integrate GPS, camera, microphone, position tablet computer. sensors and video. 2. Mobile devices are always on Devices such as iPhone, and always within arms reach. 3. Potential audience is enormous with nearly one mobile device Playbook, Galaxy Tab, per person. Windows Phone and Android devices. Keep in mind smartphone penetration Smartphones don’t rule the world… Global 15% MOBILE yet. As smartphone penetration feature phone penetration GAMES increases, so will the potential Global 85% audience for high value games. smartphone penetration China (urban) 35% smartphone penetration U.S. 31% smartphone penetration Russia 25% smartphone penetration India (urban) 23% smartphone penetration Turkey 14% source: ourmobileplanet.com Device Fragmentation Lots of different phones, means varying gaming capabilities, operating systems, processing power, screen sizes and graphics. IPHONE 4S XIAOMI M1 3.5” screen 4” screen OS: iOS 5 OS: Andriod OS 2.3 KINDLE FIRE 7” screen OS: Andriod OS 2.3 SAMSUNG WAVE Y NOKIA 3.2” screen 3.2” screen OS: Bada 2.0 OS OS: Symbian Belle iOS dominates mobile gaming Revenue by smartphone OS but Android will claim the top iOS 50% spot in the near future as Android 30% developers embrace Android and others 20% Google continues to iron out its payment process. Mobile Gaming Report 2012 CASUAL GAMES ASSOCIATION The Players mobile social games - avg. player mobile games - avg. player Female Male ages 25-34 ages 25-34 USA eCPM = $12.92 USA eCPM = $7.80 eCPM source Flurry eCPM source Flurry mobile gaming audience - size and projections (millions) Russia Brazil 250 U.S. -
Shadowgun Legends V085 Mod Apk
Shadowgun Legends V0.8.5 Mod Apk ERROR_GETTING_IMAGES-1 Shadowgun Legends V0.8.5 Mod Apk 1 / 3 Descargar Shadowgun Legends 0.8.6 Full Apk + Mod + Data for Android V0.8.5 apk de HappyMod... Shadowgun Legends MOD Apk + OBB Data [Attack Freeze] v0.8.5 Android Download by MADFINGER Games. April 13, 2019 by apkjuan 0 Comments .... Join your friends in online co op battles and fight for glory in competitive PvP multiplayer. Shadowgun Legends v0.8.5 (Mods) APK + OBB Data ... 1. shadowgun legends 2. shadowgun legends apk 3. shadowgun legends offline Shadowgun Legends 1.0.2 Full Apk + MOD (Ammo) + Data Android Co Op missions and challenging Raids with epic boss fights, Stunning .... Shadowgun is one of the most popular FPS games on both PC and mobile released by Madfinger Games. It was one of the longest-running .... Shadowgun Legends Mod Apk v0.8.5 ( Mod Menu Apk | God Mode | Inf. Ammo | No Overheat ). Shadowgun Legends v0.8.5 Mod Apk Fight the alien threat in this epic next generation sci-fi shooter and become the hero of legends. Create .... Gunship War Total Battle v1.1.6 (Mod Apk Money). 14-04-19. Gunship ... Shadowgun Legends v0.8.5 Mod Apk. 13-04-19. MOD : 1. God Mode 2.… Check Listing. shadowgun legends shadowgun legends, shadowgun legends apk, shadowgun legends pc, shadowgun legends mod apk, shadowgun legends guilds, shadowgun legends unlock 4th planet, shadowgun legends controller support, shadowgun legends switch, shadowgun legends gameplay, shadowgun legends review, shadowgun legends offline, shadowgun legends best weapons Speculation on the Media Center Update Release Date Descargar SHADOWGUN LEGENDS - FPS PvP Free Shooting Games Mod v0.8.5 (Mod) apk de HappyMod.. -
MADFINGER Games, As
BringingBringing intointo LifeLife PetrPetr BenysekBenysek SeniorSenior Programmer,Programmer, MADFINGERMADFINGER GamesGames About me... Pterodon (2000) Illusion Softworks / 2K Czech (2006) Vatra Games / Kuju Ent. (2008) MADFINGER Games (2012) Mobile vs. Console development Mobile Console Small teams BIG teams Short projects Lo(ooo)ng projects Developer driven Manager driven Self-published Publisher inevitable About MADFINGER Games... Mad Finger Games (2009) ▪ Founded in 2009 by four developers ▪ Leisure time activity About MADFINGER Games... Mad Finger Games (2009) ▪ Founded in 2009 by four developers ▪ Leisure time activity ▪ 15 Blocks Puzzle (iOS, 1.5 months) About MADFINGER Games... Mad Finger Games (2009) ▪ Founded in 2009 by four developers ▪ Leisure time activity ▪ 15 Blocks Puzzle (iOS, 1.5 months) ▪ Samurai: Way of the Warrior (iOS, 4 months) About MADFINGER Games... Mad Finger Games (2009) ▪ Founded in 2009 by four developers ▪ Leisure time activity ▪ 15 Blocks Puzzle (iOS, 1.5 months) ▪ Samurai: Way of the Warrior (iOS, 4 months) ▪ BloodyXmas (iOS, 2 months) About MADFINGER Games... MADFINGER Games, a.s. (2010) ▪ Samurai II: Vengeance (iOS, Android, 5 months) About MADFINGER Games... MADFINGER Games, a.s. (2010) ▪ Samurai II: Vengeance (iOS, Android, 5 months) ▪ SHADOWGUN (iOS, Android, 8 months) About MADFINGER Games... MADFINGER Games, a.s. (2010) ▪ Samurai II: Vengeance (iOS, Android, 5 months) ▪ SHADOWGUN (iOS, Android, 8 months) ▪ SHADOWGUN: DeadZone (in development) ▪ DEAD TRIGGER (iOS, Android, 5 months) DEAD TRIGGER Birth of the project Early plans DEAD TRIGGER Getting into Unity for 3 mobile rookies :) The project base The core team Player and Weapon base GOAP & Agent base Shaders Pipelines, Tools Making of... The Design Evolution Story Development City Map The idea of Generic Gameplay Making of.. -
Game Developer Magazinedevelopergame Revisiting Android +++ Postmortem: Hundreds +++ Intro to User Analytics May2013
GAME GAME DEVELOPER MAGAZINE REVISITING ANDROID +++ POSTMORTEM: HUNDREDS +++ INTRO TO USER ANALYTICS 2013 MAY MAY 2013 VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE VOLUME VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE GAME DESTINATION: BLACKBERRY 10 It’s where your game belongs. Discover how you can create games that keep them coming back for more. BlackBerry® 10 o ers a powerful and easy platform for game development. It’s integrated with major development tools and leading game engines, including Unity, Marmalade and Shiva 3D. Plus, the leading BlackBerry 10 hardware produces a visually stunning and incredibly immersive gaming experience that really lets your masterpiece shine. Get your game where it needs to be. Fast. Users everywhere are hooked on the simplicity, elegance and blazing-fast performance that BlackBerry 10 delivers. They are enthusiastically snapping up amazing entertainment and apps to make their BlackBerry experience that much richer. All of this demand means that there has never been a better time for you to bring your game to BlackBerry. It’s easy to get started By o ering both native development tools and integration with the major development tools on the market, BlackBerry makes it simple for you to choose an option that works best with your individual skills and preferences. So you can develop your game faster and with the greatest fl exibility. POSIX-based Consistent form Development tools Leading game OS, support factor makes it using Microsoft engine and for openGL ES, easy for Visual Studio and middleware OpenAL developers Eclipse EDT support Shadowgun image courtesy of SHADOWGUN, by MADFINGER. -
Row Labels Count of Short Appname Mobileiron 3454 Authenticator 2528
Row Labels Count of Short AppName MobileIron 3454 Authenticator 2528 Adobe Reader 916 vWorkspace 831 Google Maps 624 YouTube 543 iBooks 434 BBC iPlayer 432 Facebook 427 Pages 388 WhatsApp 357 FindMyiPhone 313 Skype 303 BBC News 292 Twitter 291 Junos Pulse 291 Numbers 289 TuneIn Radio 284 Keynote 257 Google 243 ITV Player 234 BoardPad 219 Candy Crush 215 Tube Map 211 Zipcar 209 Bus Times 208 mod.gov 205 4oD 193 Podcasts 191 LinkedIn 177 Google Earth 172 eBay 164 Yammer 163 Citymapper 163 Lync 2010 158 Kindle 157 TVCatchup 153 Dropbox 152 Angry Birds 147 Chrome 143 Calculator 143 Spotify 137 Sky Go 136 Evernote 134 iTunes U 132 FileExplorer 129 National Rail 128 iPlayer Radio 127 FasterScan 125 BBC Weather 125 FasterScan HD 124 Gmail 123 Instagram 116 Cleaner Brent 107 Viber 104 Find Friends 98 PDF Expert 95 Solitaire 91 SlideShark 89 Netflix 89 Dictation 89 com.amazon.AmazonUK 88 Flashlight 81 iMovie 79 Temple Run 2 77 Smart Office 2 74 Dictionary 72 UK & ROI 71 Journey Pro 71 iPhoto 70 TripAdvisor 68 Guardian iPad edition 68 Shazam 67 Messenger 65 Bible 64 BBC Sport 63 Rightmove 62 London 62 Sky Sports 61 Subway Surf 60 Temple Run 60 Yahoo Mail 58 thetrainline 58 Minion Rush 58 Demand 5 57 Documents 55 Argos 55 LBC 54 Sky+ 51 MailOnline 51 GarageBand 51 Calc 51 TV Guide 49 Phone Edition 49 Translate 48 Print Portal 48 Standard 48 Word 47 Skitch 47 CloudOn 47 Tablet Edition 46 MyFitnessPal 46 Bus London 46 Snapchat 45 Drive 42 4 Pics 1 Word 41 TED 39 Skyscanner 39 SoundCloud 39 PowerPoint 39 Zoopla 38 Flow Free 38 Excel 38 Radioplayer -
Vancouver's Turning Japanese!
WHO WE ARE NEWS The Other Press has been Douglas College’s student from local and national advertising revenue. The Other newspaper since 1976. Since 1978 we have been an Press is a member of the Canadian University Press autonomous publication, independent of the student (CUP), a syndicate of student newspapers that includes union. We are a registered society under the Society Act papers from all across Canada. of British Columbia, governed by an eight-person board The Other Press reserves the right to choose what we of directors appointed by and from our staff. Our head will publish, and we will not publish material that Scouts Canada report suggests an organiza- office is located in the New Westminster campus. is hateful, obscene, or condones or promotes illegal The Other Press is published weekly during the fall activities. Submissions may be edited for clarity and tional failure and winter semesters, and monthly during the summer. brevity if necessary. All images used are copyright to Eric Wilkins, pg. 04 We receive our funding from a student levy collected their respective owners. through tutition fees every semester at registration, and THE DOUGLAS COLLEGE NEWSPAPER SINCE 1978 ARTS e Student Newspaper of Douglas College OtherPress. PUBLISHED SINCE 1976 Room 1020 – 700 New Westminster, BC Douglas College V3L 5B2 Royal Avenue TELEPHONE: 604.525.3542 A call to Otaku: J-Fest returns to Douglas College EDITOR IN CHIEF ASSISTANT EDITOR BUSINESS MANAGER Angela Espinoza, pg. 07 LIFE&STYLE Cody Klyne Sharon Miki Angela Szczur [email protected] [email protected] [email protected] PUBLIC RELATIONS MANAGER DISTRIBUTION MANAGER NEWS EDITOR Battle of the bulge Stephanie Trembath, pg. -
New Trends and Issues Proceedings on Humanities and Social Sciences
New Trends and Issues Proceedings on Humanities and Social Sciences Volume 6, Issue 6 (2019) 048-057 www.prosoc.eu Selected Paper of 6th Global Conference on Contemporary Issues in Education 29-31 August 2019, St. Petersburg, Russia Practical study on the effect of educational games on ADHD students Ramiz Salama*, Department of Computer Engineering, Near East University, Nicosia, Cyprus Mohammed Elsayed, Department of Computer Engineering, Near East University, Nicosia, Cyprus Suggested Citation: Salama, R. & Elsayed, M. (2019). Practical study on the effect of Educational Games on ADHAD students. New Trends and Issues Proceedings on Humanities and Social Sciences. [Online]. 6(6), pp 048–057. Available from: www.prosoc.eu Selection and peer review under responsibility of Prof. Dr. Huseyin Uzunboylu, Near East University, North Cyprus ©2019 United World Center of Research Innovation and Publication. All rights reserved. Abstract Rising kids’ concentrations is a hard task for both parents and teachers. We can achieve our goal of the game (Increasing kid's concentration level) by making the game surroundings a lot harder in the intercourse of the game, so we have here four kinds of surroundings for the kid to interact with: Green box: this is the main box for the kid to hit. Yellow box: this is a box with negative attitude that the kid should stay aware of. White box: this is a box for increasing time if he ran out of time. Red box: this is a rare box it's appears and disappears in a 1 second and requires a high concentration level to hit it. -
2012 Video Game Industry Litigation Review
Science and Technology Law Review Volume 16 Number 1 Article 13 2013 2012 Video Game Industry Litigation Review Tanner Robinson Max Metzler Follow this and additional works at: https://scholar.smu.edu/scitech Recommended Citation Tanner Robinson & Max Metzler, 2012 Video Game Industry Litigation Review, 16 SMU SCI. & TECH. L. REV. 1 (2013) https://scholar.smu.edu/scitech/vol16/iss1/13 This Article is brought to you for free and open access by the Law Journals at SMU Scholar. It has been accepted for inclusion in Science and Technology Law Review by an authorized administrator of SMU Scholar. For more information, please visit http://digitalrepository.smu.edu. 2012 Video Game Industry Litigation Review Tanner Robinson* Max Metzler** As far as significant gaming law developments are concerned, 2011 was a tough act to follow.' Last year a new paradigm emerged-courts applied the test set forth in Hart v. Electronic Arts, Inc. to lawsuits involving celebri- ties' publicity rights in video games, 2 and the Supreme Court validated a new art form in Brown v. Entertainment Merchants Association.3 While not new in 2012, an important trend certainly continued in a significant way: the video game industry continued to become more mainstream.4 As video games continue to cross demographic lines and become more ubiquitous, production companies begin to resemble those in other industries. As a result of risk-focused business decisions and industry growth, many of last year's contentious lawsuits have settled. As the scope of a business expands, the variety of its contracts tends to expand as well. -
Multiplayer Mobile Game Shadowgun: Deadzone Available on Ios and Android
prMac: Publish Once, Broadcast the World :: http://prmac.com Multiplayer Mobile Game Shadowgun: DeadZone Available On iOS and Android Published on 11/15/12 Shadowgun: DeadZone 1.0, the multiplayer sequel to the fan-favorite third-person shooter Shadowgun from Madfinger Games, hits both the App Store and Google Play today. Experience heroic multiplayer battles that have never been seen on mobile device before. The visually stunning multiplayer game brings easy-to-use intuitive touch controls and visual detail typically reserved for console gaming systems to iOS and Android smartphones and tablets. Brno, Czech Republic - Shadowgun: DeadZone allows gamers to experience immersive tactical multiplayer combat on their mobile devices. Up to 12 players can battle online on various maps with 10 different playable characters and a rich variety of game content. Moreover, Madfinger Games promises to continue to support the game: "We plan to add new items, gadgets, maps and game modes," confirmed Marek Rabas, CEO at Madfinger Games. Madfinger Games has again worked in conjunction with big industry names such as Unity, Nvidia and now with Ericsson as well. In addition to game pad support, Shadowgun: DeadZone includes a multiplayer voice chat exclusively developed and provided by Ericsson. This completely new service has never been implemented in a mobile multiplayer game to this extent before. Shadowgun: DeadZone is available on both iOS and Android free to play. Players can also make a premium account to get exclusive benefits. "It has nothing to do with a 'Pay to Win' system. We've been very careful about spending money in the game. -
Steinung Master.Pdf (2.348Mb)
Interessante utfordringer En studie av gamification og belønningsstrukturer i et spillperspektiv av Truls Steinung 10. november 2012 Masteroppgave i medievitenskap ved Institutt for medier og kommunikasjon Universitetet i Oslo Interessante utfordringer: En studie av gamification og belønningsstrukturer i et spillperspektiv Truls Steinung http://www.duo.uio.no/ Trykk: Reprosentralen, Universitetet i Oslo ii Sammendrag Hva er det som gjør spill engasjerende og underholdende? Tilhengerne av gamification mener at det er den stadige strømmen av belønninger som poeng, merker, "leveling" og plasseringer på topplister som gjør at så mange spillere har glede av spill. De mener de lar seg inspirere av tradisjonelle spill, bruker tiltalende begreper som indre motivasjon, den magiske sirkel, epic wins og flow, og gir inntrykk av at en innsprøyting av slik spilleglede skal kunne gjøre enhver aktivitet morsommere. Denne oppgaven viser ved hjelp av analyser av spillene Cityville, Braid og Battlefield 3 hvordan blant annet spillmekanikker, regler og mål er nødvendige for å skape det jeg definerer som interessante utfordringer, som igjen legger forholdene til rette for å frembringe indre motivasjon for en aktivitet. Belønningsstrukturene gamification støtter seg på, er i beste fall et sekundært aspekt ved gode spill. Oppgaven setter dermed fokus på hva som egentlig gjøre spill engasjerende og underholdende og hvorfor disse aspektene vanskelig kan overføres til andre sammenhenger ved hjelp av de nevnte belønningsstrukturene. Oppgaven avsluttes med eksempler på hvordan spillsystemer kan være effektive til å oppnå utenforstående mål innen forskning, undervisning og som retorisk virkemiddel uten å støtte seg på gamification. iii Abstract What is it that makes games so engaging and entertaining? The proponents of gamifiction say the constant stream of rewards in the form of points, badges, leveling and placement on leaderboards is the reason players enjoy games. -
A History of the Unity Game Engine
A History of the Unity Game Engine An Interactive Qualifying Project Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation John Haas Project Advisor: Brian Moriarty, IMGD Abstract Unity (commonly known as Unity3D) is a game engine and integrated development environment (IDE) for creating interactive media, typically video games. As CEO David Helgason put it, Unity “is a toolset used to build games, and it’s the technology that executes the graphics, the audio, the physics, the interactions, [and] the networking.” [1] Unity is famous for its fast prototyping capabilities and large number of publishing targets. The first version of Unity (1.0.0) was created by colleagues: David Helgason, Joachim Ante and Nicholas Francis in Denmark. [1] The initial product launched on June 6, 2005. [2] The goal was to create an affordable game engine with professional tools for amateur game developers while “democratize[ing the] game development” industry.[3] The three were inspired by the easy workflow, simple asset pipeline, and drag-and-drop interface of Apple’s Final Cut Pro product.[1] When originally released, Unity was available solely for Mac OS X, and developers could only deploy their creations to a few platforms. The current version (4.3.1 as of this writing) is supported on both Windows and Mac OS X, and offers at least a dozen target platforms. Publishing 64-bit executables has been possible in Unity for a long time, but a 64-bit version of the Editor is not yet available, though highly anticipated from the development community.