2013-2014 Undergraduate Catalog
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Downloaded for Storage and Display—As Is Common with Contemporary Systems—Because in 1952 There Were No Image File Formats to Capture the Graphical Output of a Screen
UC Berkeley UC Berkeley Previously Published Works Title The random-access image: Memory and the history of the computer screen Permalink https://escholarship.org/uc/item/0b3873pn Journal Grey Room, 70(70) ISSN 1526-3819 Author Gaboury, J Publication Date 2018-03-01 DOI 10.1162/GREY_a_00233 Peer reviewed eScholarship.org Powered by the California Digital Library University of California John Warnock and an IDI graphical display unit, University of Utah, 1968. Courtesy Salt Lake City Deseret News . 24 doi:10.1162/GREY_a_00233 The Random-Access Image: Memory and the History of the Computer Screen JACOB GABOURY A memory is a means for displacing in time various events which depend upon the same information. —J. Presper Eckert Jr. 1 When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics. Understandably, then, computer graphics are most often understood as the images displayed on a computer screen. This pairing of the image and the screen is so natural that we rarely theorize the screen as a medium itself, one with a heterogeneous history that develops in parallel with other visual and computa - tional forms. 2 What then, of the screen? To be sure, the computer screen follows in the tradition of the visual frame that delimits, contains, and produces the image. 3 It is also the skin of the interface that allows us to engage with, augment, and relate to technical things. -
Hereby the Screen Stands in For, and Thereby Occludes, the Deeper Workings of the Computer Itself
John Warnock and an IDI graphical display unit, University of Utah, 1968. Courtesy Salt Lake City Deseret News . 24 doi:10.1162/GREY_a_00233 Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/GREY_a_00233 by guest on 27 September 2021 The Random-Access Image: Memory and the History of the Computer Screen JACOB GABOURY A memory is a means for displacing in time various events which depend upon the same information. —J. Presper Eckert Jr. 1 When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics. Understandably, then, computer graphics are most often understood as the images displayed on a computer screen. This pairing of the image and the screen is so natural that we rarely theorize the screen as a medium itself, one with a heterogeneous history that develops in parallel with other visual and computa - tional forms. 2 What then, of the screen? To be sure, the computer screen follows in the tradition of the visual frame that delimits, contains, and produces the image. 3 It is also the skin of the interface that allows us to engage with, augment, and relate to technical things. 4 But the computer screen was also a cathode ray tube (CRT) phosphorescing in response to an electron beam, modified by a grid of randomly accessible memory that stores, maps, and transforms thousands of bits in real time. The screen is not simply an enduring technique or evocative metaphor; it is a hardware object whose transformations have shaped the ma - terial conditions of our visual culture. -
New York Institute of Technology the Antiquity Proposal
New York Institute of Technology The Antiquity Proposal Streamlining Higher Education | Strategic Engagement & Retention Initiative 03 March 2013 Authored by: Mr. Brandon Lálone New York Institute of Technology Recipient: Mr. Peter C. Kinney III, Chief of Staff Date: NYiT Student | Class of 2013 The Antiquity Proposal New York Institute of Technology | Circa 2013 03.03.13 Table of Contents TABLE OF CONTENTS I ABOUT THE AUTHOR II REFLECTIONS FROM A STUDENT III PURPOSE OF DETERMINATION IV PREFACE V EXECUTIVE SUMMARY VI ABSTRACT VII EPILOGUE VIII ENDORSEMENT IX CONTACT X Authored by: Mr. Brandon Lálone New York Institute of Technology Table of Contents: I NYiT Student | Class of 2013 The Antiquity Proposal | Document Arrangement | THE GATES OF ANTIQUITY 1 OUR AUDACIOUS LEGACY 2 OUR AUDACIOUS LEGACY (CONTINUED) 3 PROPOSED ORGANIZATION 4 HISTORY & TRADITION: SIGNAGE INITIATIVE 5 HISTORY & TRADITION: WEBPAGE INTEGRATION 6 HISTORY & TRADITION: FACULTY & STAFF INCORPORATION 7 HISTORY & TRADITION: ATHLETICS INTEGRATION 8 HISTORY & TRADITION: ATHLETICS INTEGRATION 9 IMPLEMENTATION OF A UNIVERSITY MOTTO 10 REVITALIZATION OF THE OFFICIAL UNIVERSITY SEAL 11 REVITALIZATION OF THE OFFICIAL UNIVERSITY SEAL (CONTINUED) 12 OFFICIAL UNIVERSITY SEAL EXHIBIT 13 Authored by: Mr. Brandon Lálone New York Institute of Technology NYiT Student | Class of 2013 The Antiquity Proposal OFFICIAL UNIVERSITY SEAL EXHIBIT (CONTINUED) 14 OFFICIAL UNIVERSITY SEAL EXHIBIT (CONTINUED) 15 PROPOSED SEAL REDESIGN CONCEPT (OBVERSE) 16 PROPOSED SEAL REDESIGN CONCEPT (REVERSE) 17 CONCEPT SEAL EXHIBIT (CONTINUED) 18 CONCEPT SEAL EXHIBIT (CONTINUED) 19 CONCEPT SEAL EXHIBIT (CONTINUED) 20 COMPREHENSIVE SEAL EXHIBIT (CONTINUED) 21 IMPLEMENTATION OF AN OFFICIAL UNIVERSITY SONG 22 IMPLEMENTATION OF AN OFFICIAL UNIVERSITY SONG (CONTINUED) 23 IMPROVED MASCOT VISIBILITY ON CAMPUSES 24 REIMPLEMENTATION OF THE ESTATE YEARBOOK 25 CREATION OF THE JOINT SELECT COMMITTEE ON RETENTION, ENROLLMENT, & RESEARCH 26 Authored by: Mr. -
Introduction to Computer Graphics CPSC
Introduction to Computer Graphics CPSC 453 – 2019F CPSC453 – 2019W v Instructor: Przemyslaw Prusinkiewicz o Office: Math Sciences (MS) 622 o Office hours: TR, 3:30 – 4:30 (please let me know if you want to see me) o Phone: (403) 220-5494 o Email: [email protected] v TAs: Philmo Gu Andrew Owens v Useful info: o Submit assignments via D2L o Some course materials may be posted at: http://algorithmicbotany.org/courses/Fall2019 Formalities Grading v 4 lab assignments: 50% v Midterm Exam: 20% v Final Exam: 30% Schedule and due dates: 1) Intro to openGL: sponge ~ Thursday, Oct. 3 2) Rendering ~ Tuesday, Oct. 22 Midterm Thursday, Oct. 24 Term break November 10-16 3) Ray-tracer ~ Tuesday, Nov. 19 4) Modeling ~ Thursday, Dec. 5 Other: v Take notes on paper. v No phones, computers, tablets etc. allowed, unless: o you can use them to write formulas and draw figures faster than on paper or you have my explicit permission. v Preferably no eating, definitely no wrapping / unwrapping. Texts v Text : o S. Marshner, P. Shirley Fundamentals of Computer Graphics, 4th Edition, AK Peters/CRC 2014 (required) (3rd edition, authored by Shirley/Marschner, will do) v Online resources: o http://www.glprogramming.com/red o https://sgar91.files.wordpress.com/2010/12/opengl- programming-guide-7e.pdf o https://www.opengl.org/documentation/ o + more, as may be suggested by the TAs. What is Computer Graphics? ... any use of computers to create and manipulate images. Modeling What is Computer Graphics? ... any use of computers to create and manipulate images. -
Edwin Catmull
Edwin Catmull Edwin Earl "Ed" Catmull (born March 31, 1945) is an American computer scientist who was co-founder Edwin Catmull of Pixar and president of Walt Disney Animation Studios.[3][4][5] He has been honored for his contributions to 3D computer graphics. Contents Early life Career Early career Lucasfilm Pixar Personal life Catmull in 2010 Awards and honors Born Edwin Earl Bibliography Catmull References March 31, 1945 External links Parkersburg, West Virginia, U.S. Early life Alma mater University of Utah (Ph.D. Edwin Catmull was born on March 31, 1945, in Computer [6] Parkersburg, West Virginia. His family later moved Science; B.S. to Salt Lake City, Utah, where his father first served Physics and as principal of Granite High School and then of Computer Taylorsville High School.[7][8] Science) Early in life, Catmull found inspiration in Disney Known for Texture mapping movies, including Peter Pan and Pinocchio, and Catmull–Rom dreamed of becoming a feature film animator. He also spline made animation using flip-books. Catmull graduated in 1969, with a B.S. in physics and computer science Catmull–Clark from the University of Utah.[6][8] Initially interested in subdivision designing programming languages, Catmull surface[1] encountered Ivan Sutherland, who had designed the Spouse(s) Susan Anderson computer drawing program Sketchpad, and Catmull changedhis interest to digital imaging.[9] As a student of Sutherland, he was part of the university's ARPA Awards Academy Award program,[10] sharing classes with James H. Clark, (1993, 1996, [8] John Warnock and Alan Kay. 2001, 2008) From that point, his main goal and ambition were to IEEE John von [11] make digitally realistic films. -
DROIDMAKER George Lucas and the Digital Revolution
An exclusive excerpt from... DROIDMAKER George Lucas and the Digital Revolution Michael Rubin Triad Publishing Company Gainesville, Florida Copyright © 2006 by Michael Rubin All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, digital, mechanical, photocopying, recording, or otherwise, without the written permission of the publisher. For information on permission for reprints and excerpts, contact Triad Publishing Company: PO Box 13355, Gainesville, FL 32604 http://www.triadpublishing.com To report errors, please email: [email protected] Trademarks Throughout this book trademarked names are used. Rather than put a trademark symbol in every occurrence of a trademarked name, we state we are using the names in an editorial fashion and to the benefit of the trademark owner with no intention of infringement. Library of Congress Cataloging-in-Publication Data Rubin, Michael. Droidmaker : George Lucas and the digital revolution / Michael Rubin.-- 1st ed. p. cm. Includes bibliographical references and index. ISBN-13: 978-0-937404-67-6 (hardcover) ISBN-10: 0-937404-67-5 (hardcover) 1. Lucas, George, 1944—Criticism and interpretation. 2. Lucasfilm, Ltd. Computer Division — History. I. Title. PN1998.3.L835R83 2005 791.4302’33’092—dc22 2005019257 9 8 7 6 5 4 3 2 1 Printed and bound in the United States of America Contents Author’s Introduction: High Magic. vii Act One 1 The Mythology of George. .3 2 Road Trip . .19 3 The Restoration. 41 4 The Star Wars. 55 5 The Rebirth of Lucasfilm . 75 6 The Godfather of Electronic Cinema. .93 Act Two 7 The Visionary on Long Island. -
Digital Paint Systems: an Anecdotal and Historical Overview
Digital Paint Systems: An Anecdotal and Historical Overview Alvy Ray Smith The history of digital paint systems derives from many things— chance meetings, coincidences and boredom, artistic license, brilliant researchers, a wealthy benefactor, and, of course, lawsuits. Alvy Ray Smith tells the fascinating story—facts first, then anecdotes—in his own words. This article is based on a talk presented in tal 2D (two-dimensional) and 3D modeling and January 2000 at an evening hosted by the animation, film recording, video editing, and Computer History Museum on Moffatt Field, audio synthesis. An excellent rendering of my near Palo Alto, California. I shared the floor time with Dick Shoup (sounds like “shout,” not with longtime colleague Richard G. “Dick” like “hoop”) in the early days at Xerox PARC Shoup who figures highly in what follows. It is (Palo Alto Research Center) can be found in the also based on a document I submitted to the recent book Dealers of Lightning: Xerox PARC Academy of Motion Picture Arts and Sciences and the Dawn of the Computer Age.4 For other (AMPAS) in 1997 in answer to a call from them PARC references, see Lavendel,5 Pake,6 Perry,7 for information about early paint programs and and Smith.8 their contribution to the film business.1 The time frame dates from the late 1960s to Definitions the early 1980s, from the beginnings of the A digital paint program and a digital paint technology of digital painting up to the first system are distinguished by their functions. A consumer products that implemented it. -
2014-2015 Undergraduate Catalog
2014–2015 NOVA SOUTHEASTERN UNIVERSITY UNDERGRADUATE STUDENT CATALOG Nova Southeastern University Undergraduate Student Catalog 2014–2015 Abraham S. Fischler School of Education College of Health Care Sciences College of Nursing Farquhar College of Arts and Sciences H. Wayne Huizenga School of Business and Entrepreneurship Institute for the Study of Human Service, Health, and Justice Nova Southeastern University Undergraduate Student Catalog 2014–2015 Abraham S. Fischler School of Education College of Health Care Sciences College of Nursing Farquhar College of Arts and Sciences H. Wayne Huizenga School of Business and Entrepreneurship Institute for the Study of Human Service, Health, and Justice The Nova Southeastern University Undergraduate Student Catalog is a resource for information about academic program and curriculum requirements, academic policies, procedures for resolving academic and administrative grievances, course descriptions, and other information relevant to an undergraduate career at Nova Southeastern University (NSU). The Undergraduate Student Catalog is published once each year. This catalog is comprised of information pertaining to undergraduate students of the Abraham S. Fischler School of Education; the College of Health Care Sciences; the College of Nursing; the Farquhar College of Arts and Sciences; the H. Wayne Huizenga School of Business and Entrepreneurship; and the Institute for the Study of Human Service, Health, and Justice. Students are bound by the curricula published in the catalog in effect the semester they enter the university. Students are bound by the policies in the most recently published version of the catalog. If there is an interruption in studies of more than one calendar year from the end of the last semester enrolled, the student must abide by the NSU Undergraduate Student Catalog in effect upon return, or to requirements approved by the student’s academic program director. -
Apple Confidential 2.0 the Definitive History of the World's Most Colorful
vi Reviewers love Apple Confidential “The Apple story itself is here in all its drama.” New York Times Book Review “An excellent textbook for Apple historians.” San Francisco Chronicle “Written with humor, respect, and care, it absolutely is a must-read for every Apple fan.” InfoWorld “Pretty much irresistible is the only way to describe this quirky, highly detailed and illustrated look at the computer maker’s history.” The Business Reader Review “The book is full of basic facts anyone will appreciate. But it’s also full of interesting extras that Apple fanatics should love.” Arizona Republic “I must warn you. This 268-page book is hard to put down for a MacHead like me, and probably you too.” MacNEWS “You’ll love this book. It’s a wealth of information.” AppleInsider “Rife with gems that will appeal to Apple fanatics and followers of the computer industry.” Amazon.com “Mr. Linzmayer has managed to deliver, within the confines of a single book, just about every juicy little tidbit that was ever leaked from the company.” MacTimes “The most entertaining book about Apple yet to be published.” Booklist i …and readers love it too! “Congratulations! You should be very proud. I picked up Apple Confidential and had a hard time putting it down. Obviously, you invested a ton of time in this. I hope it zooms off the shelves.” David Lubar, Nazareth, PA “I just read Apple Confidentialfrom cover to cover…you have written a great book!” Jason Whong, Rochester, NY “There are few books out there that reveal so much about Apple and in such a fun and entertaining manner. -
24 Doi:10.1162/GREY a 00233 John Warnock and an IDI Graphical
Downloaded from http://direct.mit.edu/grey/article-pdf/doi/10.1162/GREY_a_00233/689538/grey_a_00233.pdf by guest on 15 June 2021 John Warnock and an IDI graphical display unit, University of Utah, 1968. Courtesy Salt Lake City Deseret News . 24 doi:10.1162/GREY_a_00233 Downloaded from http://direct.mit.edu/grey/article-pdf/doi/10.1162/GREY_a_00233/689538/grey_a_00233.pdf by guest on 15 June 2021 The Random-Access Image: Memory and the History of the Computer Screen JACOB GABOURY A memory is a means for displacing in time various events which depend upon the same information. —J. Presper Eckert Jr. 1 When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics. Understandably, then, computer graphics are most often understood as the images displayed on a computer screen. This pairing of the image and the screen is so natural that we rarely theorize the screen as a medium itself, one with a heterogeneous history that develops in parallel with other visual and computa - tional forms. 2 What then, of the screen? To be sure, the computer screen follows in the tradition of the visual frame that delimits, contains, and produces the image. 3 It is also the skin of the interface that allows us to engage with, augment, and relate to technical things. 4 But the computer screen was also a cathode ray tube (CRT) phosphorescing in response to an electron beam, modified by a grid of randomly accessible memory that stores, maps, and transforms thousands of bits in real time. -
MAGAZINE Vol8no2 002-Career Services.Qxd 1/25/10 5:52 PM Page 2 Where’S Your Career Going?
Vol8No2_cov1.qxd 1/25/10 11:24 PM Page 1 WINTER 2010 VOLUME 8 ■ NUMBER 2 MAGAZINE www.nyit.edu Vol8No2_002-Career Services.qxd 1/25/10 5:52 PM Page 2 Where’s Your Career Going? NYIT’s Office of Career Services can help you refine your career plans and put you in touch with top employers. Our professional career counselors can help you succeed now and in the future. • Access NYIT’s Career Net at www.nyit.edu/cs • Find employment opportunities worldwide • Attend professional development workshops • Take an online assessment test • Post resumés and cover letters For more information or to schedule an appointment, call 516.686.7527, 212.261.1537, or e-mail [email protected]. NYIT’s Office of Career Services is a member of the National Association of Colleges and Employers. Vol8No2_003-toc 7.qxd 1/25/10 11:13 PM Page 3 WINTER 2010 ■ VOL. 8 NO. 2 MAGAZINE CONTENTS www.nyit.edu PRESIDENT’S NOTE 4 ■ Moving in Front of the 21st Century NYIT and our global graduates are ahead of the curve when it comes to dealing with today’s critical issues. CAMPUS BUZZ 6 ■ NYIT Energizes U.N. Conference NYIT sponsors an international energy forum at the United Nations to address one of the world’s biggest challenges. ■ 7 16 SUCCESS BY DESIGN CHRISTOPHER APPOLDT Meet five graduates who share a passion for architectural design—the ultimate 7 ■ A Stunning Debut interdisciplinary art—as they build a better world for the future. Students, alumni, and business leaders celebrate the grand opening of the NYIT Auditorium on Broadway. -
August 3Rd James Gillray
He was extensively caricatured where aliens created their own by cartoonist of the time, such as world through the power of August 3rd James Gillray. their minds . For more logic machines, see those by Jevons [Sept 1], Charles Stanhope Marquand [Dec 10], Peirce [Sept Nathan Myhrvold (Mahon), 3rd Earl 10], and Pastore [Nov 13]. Born: Aug. 3, 1959; Stanhope Seattle, Washington Alexander Schure Myhrvold and Chuck Whitmer Born: Aug. 3, 1753; created Mondrian, a clone of Stanhope, UK Born: Aug. 3, 1920; IBM’s TopView multitasking Died: 15 December 1816 Hamilton, Canada environment for DOS, which was Stanhope is remembered for his Died: October 29, 2009 both faster and smaller. calculating devices, which Microsoft liked it so much, that it Schure founded the New York bought the company in 1986, extended the stepped drum Institute of Technology (NYIT) and Myhrvold ended up working approach of Leibniz [July 1] with in 1955, and in November 1974 for Microsoft for 13 years, a tens-carry mechanism. Two of hired Edwin Catmull [March 31] becoming Chief Technology the prototypes were later to lead NYIT’s new computer Officer and founding Microsoft acquired by Charles Babbage graphics lab which went on to Research [Feb 26] in 1991. [Dec 26]. pioneer many new techniques. When the Science Museum in Stanhope also developed a range Schure funded Lance Williams' London built the computing of "logic machines". In unfinished “The Works”, which section of Charles Babbage’s particular, his "Demonstrator" would have been the first Difference Engine #2 in 1991 was able to solve elementary entirely 3D computer animated [Dec 26], Myhrvold funded the syllogisms and probability film.