Edwin Catmull

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Edwin Catmull Edwin Catmull Edwin Earl "Ed" Catmull (born March 31, 1945) is an American computer scientist who was co-founder Edwin Catmull of Pixar and president of Walt Disney Animation Studios.[3][4][5] He has been honored for his contributions to 3D computer graphics. Contents Early life Career Early career Lucasfilm Pixar Personal life Catmull in 2010 Awards and honors Born Edwin Earl Bibliography Catmull References March 31, 1945 External links Parkersburg, West Virginia, U.S. Early life Alma mater University of Utah (Ph.D. Edwin Catmull was born on March 31, 1945, in Computer [6] Parkersburg, West Virginia. His family later moved Science; B.S. to Salt Lake City, Utah, where his father first served Physics and as principal of Granite High School and then of Computer Taylorsville High School.[7][8] Science) Early in life, Catmull found inspiration in Disney Known for Texture mapping movies, including Peter Pan and Pinocchio, and Catmull–Rom dreamed of becoming a feature film animator. He also spline made animation using flip-books. Catmull graduated in 1969, with a B.S. in physics and computer science Catmull–Clark from the University of Utah.[6][8] Initially interested in subdivision designing programming languages, Catmull surface[1] encountered Ivan Sutherland, who had designed the Spouse(s) Susan Anderson computer drawing program Sketchpad, and Catmull changedhis interest to digital imaging.[9] As a student of Sutherland, he was part of the university's ARPA Awards Academy Award program,[10] sharing classes with James H. Clark, (1993, 1996, [8] John Warnock and Alan Kay. 2001, 2008) From that point, his main goal and ambition were to IEEE John von [11] make digitally realistic films. During his time at Neumann Medal the university, he made two new fundamental (2006) computer-graphics discoveries: texture mapping and bicubic patches; and invented algorithms for spatial Computer History anti-aliasing and refining subdivision surfaces. He Museum Fellow also independently discovered Z-buffering,, which had (2013) been described, 8 months before, by Wolfgang ACM Turing [12] Straßer in his PhD thesis. Award (2019) In 1972, Catmull made his earliest contribution to the Scientific career film industry: an animated version of his left hand Fields Computer which was eventually picked up by a Hollywood science producer and incorporated in the 1976 movie Futureworld,[8][13] the first film to use 3D computer Institutions Pixar Animation graphics and a science-fiction sequel to the 1973 film Studios Westworld, which was the first to use a pixelated Walt Disney [14] image generated by a computer. The one-minute Animation sequence was created with Fred Parke at the Studios University of Utah. Titled A Computer Animated Hand, the short film was selected for preservation in Thesis A Subdivision the National Film Registry of the Library of Congress Algorithm for in December 2011.[13][15] Computer Display of Curved Career Surfaces (http://d l.acm.org/citatio n.cfm?id=90724 Early career 2) (1974) Doctoral Robert E. In 1974, Catmull earned his doctorate in computer advisor Stephenson[2] science,[2] was hired by a company called Applicon, and by November the same year had been contacted by the founder of the New York Institute of Technology, Alexander Schure, who offered him the position as the director of the new Computer Graphics Lab at NYIT.[16][17] In that position in 1977 he invented Tween, software for 2D animation that automatically produced frames of motion in between two frames.[18] However, Catmull's team lacked the ability to tell a story effectively via film, harming the effort to produce a motion picture via a computer.[19] Catmull and his partner Alvy Ray Smith attempted to reach out to studios to alleviate this issue, but were generally unsuccessful until they attracted the attention of George Lucas at Lucasfilm.[20] Lucasfilm Lucas approached Catmull in 1979 and asked him to lead a group to bring computer graphics, video editing, and digital audio into the entertainment field. Lucas had already made a deal with a computer company called Triple-I, and asked them to create a digital model of an X-wing fighter from Star Wars, which they did. In 1979 Catmull became the Vice President at Industrial Light & Magic computer graphics division at Lucasfilm.[21] Pixar In 1986, Steve Jobs bought Lucasfilm's digital division and founded Pixar, where Catmull would work.[22] Pixar would be acquired by Disney in 2006.[23] In June 2007, Catmull and long-time Pixar digital animator and director John Lasseter were given control of Disneytoon Studios, a division of Disney Animation housed in a separate facility in Glendale. As president and chief creative officer, respectively, they have supervised three separate studios for Disney, each with its own production pipeline: Pixar, Disney Animation, and Disneytoon. While Disney Animation and Disneytoon are located in the Los Angeles area, Pixar is located over 350 miles (563 kilometers) northwest in the San Francisco Bay Area, where Catmull and Lasseter both live. Accordingly, they appointed a general manager for each studio to handle day-to-day affairs on their behalf, then began regularly commuting each week to both Pixar and Disney Animation and spending at least two days per week (usually Tuesdays and Wednesdays) at Disney Animation.[24] While at Pixar Catmull was implicated in the High-Tech Employee Antitrust scandal, where Bay Area technology companies agreed, among other things, not to cold-call recruit from one another.[25][26][27][26] Catmull defended his actions in a deposition, saying "While I have responsibility for the payroll, I have responsibility for the long term also."[28][29] Disney and its subsidiaries, including Pixar, ultimately paid $100m in compensation.[25][27] In November 2014, the general managers of Disney Animation and Pixar were both promoted to president, but both continued to report to Catmull, who retained the title of president of Walt Disney and Pixar.[30] On October 23, 2018, Catmull announced his plans to retire from Pixar and Disney Animation, staying on as an adviser through July 2019.[31] Personal life In 2006, Catmull lived in Marin County, California, with his wife Susan and their three children.[32] Awards and honors In 1993, Catmull received his first Academy Scientific and Technical Award from the Academy of Motion Picture Arts and Sciences "for the development of PhotoRealistic RenderMan software which produces images used in motion pictures from 3D computer descriptions of shape and appearance". He shared this award with Tom Porter. In 1995, he was inducted as a Fellow of the Association for Computing Machinery. Again in 1996, he received an Academy Scientific and Technical Award "for pioneering inventions in Digital Image Compositing".[33] In 2001, he received an Oscar "for significant advancements to the field of motion picture rendering as exemplified in Pixar's RenderMan". In 2006, he was awarded the IEEE John von Neumann Medal for pioneering contributions to the field of computer graphics in modeling, animation and rendering. At the 81st Academy Awards (2008, presented in February 2009), Catmull was awarded the Gordon E. Sawyer Award, which honors "an individual in the motion picture industry whose technological contributions have brought credit to the industry".[34] In 2013, the Computer History Museum named him a Museum Fellow "for his pioneering work in computer graphics, animation and filmmaking".[35] His book Creativity, Inc. was shortlisted for the Financial Times and Goldman Sachs Business Book of the Year Award (2014),[36] and was a selection for Mark Zuckerberg book club in March 2015.[37] Catmull shared the 2019 Turing Award with Pat Hanrahan for their pioneering work on computer-generated imagery.[38][39] Bibliography Catmull, Ed; Amy Wallace (2014). Creativity Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration (https://archive.org/details/creativityincov e0000catm/). New York: Random House. ISBN 9780812993011. OCLC 851419994 (https://www.worldcat.org/oclc/851419994). References 1. Catmull, E.; Clark, J. (1978). "Recursively generated B-spline surfaces on arbitrary topological meshes" (http://www.cs.berkeley.edu/~sequin/CS284/PAPERS/CatmullCl ark_SDSurf.pdf) (PDF). Computer-Aided Design. 10 (6): 350. doi:10.1016/0010- 4485(78)90110-0 (https://doi.org/10.1016%2F0010-4485%2878%2990110-0). 2. Catmull, Edwin Earl (1974). A subdivision algorithm for computer display of curved surfaces (https://apps.dtic.mil/dtic/tr/fulltext/u2/a004968.pdf#page=3) (PDF) (PhD thesis). University of Utah. 3. Cook, R. L.; Carpenter, L.; Catmull, E. (1987). "The Reyes image rendering architecture" (https://web.archive.org/web/20160304085801/http://excelsior.biosci. ohio-state.edu/~carlson/history/PDFs/cook-reyes.pdf) (PDF). ACM SIGGRAPH Computer Graphics. 21 (4): 95. doi:10.1145/37402.37414 (https://doi.org/10.114 5%2F37402.37414). Archived from the original (http://excelsior.biosci.ohio-state.ed u/~carlson/history/PDFs/cook-reyes.pdf) (PDF) on March 4, 2016. Retrieved August 28, 2015. 4. Price, David P. T. (2009). The Pixar Touch (Vintage). London: Vintage. ISBN 978-0- 307-27829-6. 5. Michael Rubin, "Droidmaker: George Lucas and the Digital Revolution" (2005), ISBN 0-937404-67-5 6. Avery, Laura (2004). Newsmakers (https://books.google.com/books?id=FmhmAAAA MAAJ&q=Parkersburg). Gale Research. p. 61. ISSN 0899-0417 (https://www.worldca t.org/issn/0899-0417). OCLC 17977680 (https://www.worldcat.org/oclc/17977680). 7. Katie, Harmer (June 20, 2013). "Pixar ties to Utah run deep" (http://www.deseretne ws.com/article/865581972/Pixar-ties-to-Utah-run-deep.html?pg=all). Deseret News. Retrieved October 9, 2014. 8. David A. Price (2008). The Pixar Touch: The Making of a Company (https://archive.o rg/details/isbn_9780307265753). Alfred A. Knopf. pp. 12 (https://archive.org/detail s/isbn_9780307265753/page/12)–13, 21.
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