Communities of Computing
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Computers Are Networked
Chapter 11 Computers are networked In the very early days, according to a remark often attributed to Howard Aiken, some of the people in business believed that “only a very small number of computers would be needed to serve the needs of the whole world, per- haps a dozen, with eight or ten for the United States.”. Although it is somewhat misquoted, the fact is that there used to be very few computers, and they were quite expensive. As a result, it was not very accessible to the general public. 1 It certainly has changed.... This situation started to change in the early 1980’s, when IBM introduced its personal com- puter (IBM PC) for use in the home, office and schools. With an introduction of $1,995, followed by many clones, computers suddenly became af- fordable. The number of personal computers in use was more than doubled from 2 million in 1981 to 5.5 million in 1982. Ten years later, 65 million PCs were being used. The computers were getting smaller: from desk- top to laptop, notebook, to tablets today, while retaining its processing power, and the price keeps on dropping. We are even talking about $100 notebook for the kids. Thus, many of us can now afford to have a computer. 2 A big thing All such computers, big or small, were con- nected together into networks to share hard- ware such as a printer, software such as Alice, and, more importantly, information. Just look at any cluster on campus: twenty plus computers share one or two printers, they share some of the applications, such as the Microsoft Office suite, as well as the data: In- deed, when any one tries to look at your grade, they are looking at the same document. -
A Postmortem for a Time Sharing System
A POSTMORTEM FOR A TIME SHARING SYSTEM HOWARD EWING STURGIS CSL 74-1 JANUARY, 1974 Abstract This thesis describes a time sharing system constructed by a project at the University of California, Berkeley Campus, Computer Center. The project was of modest size, consuming about 30 man years. The resulting system was used by a number of programmers. The system was designed for a commercially available computer, the Control Data 6400 with extended core store. The system design was based on several fundamental ideas, including: specification of the entire system as an abstract machine, a capability based protection system, mapped address space, and layered implementation. The abstract machine defined by the first implementation layer provided 8 types of abstractly defined objects and about 100 actions to manipulate them. Subsequent layers provided a few very complicated additional types. Many of the fundamental ideas served us well, particularly the concept that the system defines an abstract machine, and capability based protection. However, the attempt to provide a mapped address space using unsuitable hardware was a disaster. This thesis includes software and hardware proposals to increase the efficiency of representing an abstract machine and providing capability based protection. Also included is a description of a crash recovery consistency prob- lem for files which reside in several levels of storage, together with a solution that we used. XEROX PALO ALTO RESEARCH CENTER 3180 PORTER DRIVE/PALO ALTO/CALIFORNIA 94304 ACKNOWLEDGEMENTS∗ First, I thank Professor James Morris, my dissertation committee chairman, for many hours of discussions and painstaking reading of many drafts. Second, I thank the other members of my dissertation committee, Professor R. -
The Evolution of the Unix Time-Sharing System*
The Evolution of the Unix Time-sharing System* Dennis M. Ritchie Bell Laboratories, Murray Hill, NJ, 07974 ABSTRACT This paper presents a brief history of the early development of the Unix operating system. It concentrates on the evolution of the file system, the process-control mechanism, and the idea of pipelined commands. Some attention is paid to social conditions during the development of the system. NOTE: *This paper was first presented at the Language Design and Programming Methodology conference at Sydney, Australia, September 1979. The conference proceedings were published as Lecture Notes in Computer Science #79: Language Design and Programming Methodology, Springer-Verlag, 1980. This rendition is based on a reprinted version appearing in AT&T Bell Laboratories Technical Journal 63 No. 6 Part 2, October 1984, pp. 1577-93. Introduction During the past few years, the Unix operating system has come into wide use, so wide that its very name has become a trademark of Bell Laboratories. Its important characteristics have become known to many people. It has suffered much rewriting and tinkering since the first publication describing it in 1974 [1], but few fundamental changes. However, Unix was born in 1969 not 1974, and the account of its development makes a little-known and perhaps instructive story. This paper presents a technical and social history of the evolution of the system. Origins For computer science at Bell Laboratories, the period 1968-1969 was somewhat unsettled. The main reason for this was the slow, though clearly inevitable, withdrawal of the Labs from the Multics project. To the Labs computing community as a whole, the problem was the increasing obviousness of the failure of Multics to deliver promptly any sort of usable system, let alone the panacea envisioned earlier. -
The People Who Invented the Internet Source: Wikipedia's History of the Internet
The People Who Invented the Internet Source: Wikipedia's History of the Internet PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 22 Sep 2012 02:49:54 UTC Contents Articles History of the Internet 1 Barry Appelman 26 Paul Baran 28 Vint Cerf 33 Danny Cohen (engineer) 41 David D. Clark 44 Steve Crocker 45 Donald Davies 47 Douglas Engelbart 49 Charles M. Herzfeld 56 Internet Engineering Task Force 58 Bob Kahn 61 Peter T. Kirstein 65 Leonard Kleinrock 66 John Klensin 70 J. C. R. Licklider 71 Jon Postel 77 Louis Pouzin 80 Lawrence Roberts (scientist) 81 John Romkey 84 Ivan Sutherland 85 Robert Taylor (computer scientist) 89 Ray Tomlinson 92 Oleg Vishnepolsky 94 Phil Zimmermann 96 References Article Sources and Contributors 99 Image Sources, Licenses and Contributors 102 Article Licenses License 103 History of the Internet 1 History of the Internet The history of the Internet began with the development of electronic computers in the 1950s. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching. Packet switched networks such as ARPANET, Mark I at NPL in the UK, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, where multiple separate networks could be joined together into a network of networks. In 1982 the Internet Protocol Suite (TCP/IP) was standardized and the concept of a world-wide network of fully interconnected TCP/IP networks called the Internet was introduced. -
Downloaded for Storage and Display—As Is Common with Contemporary Systems—Because in 1952 There Were No Image File Formats to Capture the Graphical Output of a Screen
UC Berkeley UC Berkeley Previously Published Works Title The random-access image: Memory and the history of the computer screen Permalink https://escholarship.org/uc/item/0b3873pn Journal Grey Room, 70(70) ISSN 1526-3819 Author Gaboury, J Publication Date 2018-03-01 DOI 10.1162/GREY_a_00233 Peer reviewed eScholarship.org Powered by the California Digital Library University of California John Warnock and an IDI graphical display unit, University of Utah, 1968. Courtesy Salt Lake City Deseret News . 24 doi:10.1162/GREY_a_00233 The Random-Access Image: Memory and the History of the Computer Screen JACOB GABOURY A memory is a means for displacing in time various events which depend upon the same information. —J. Presper Eckert Jr. 1 When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics. Understandably, then, computer graphics are most often understood as the images displayed on a computer screen. This pairing of the image and the screen is so natural that we rarely theorize the screen as a medium itself, one with a heterogeneous history that develops in parallel with other visual and computa - tional forms. 2 What then, of the screen? To be sure, the computer screen follows in the tradition of the visual frame that delimits, contains, and produces the image. 3 It is also the skin of the interface that allows us to engage with, augment, and relate to technical things. -
Hereby the Screen Stands in For, and Thereby Occludes, the Deeper Workings of the Computer Itself
John Warnock and an IDI graphical display unit, University of Utah, 1968. Courtesy Salt Lake City Deseret News . 24 doi:10.1162/GREY_a_00233 Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/GREY_a_00233 by guest on 27 September 2021 The Random-Access Image: Memory and the History of the Computer Screen JACOB GABOURY A memory is a means for displacing in time various events which depend upon the same information. —J. Presper Eckert Jr. 1 When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics. Understandably, then, computer graphics are most often understood as the images displayed on a computer screen. This pairing of the image and the screen is so natural that we rarely theorize the screen as a medium itself, one with a heterogeneous history that develops in parallel with other visual and computa - tional forms. 2 What then, of the screen? To be sure, the computer screen follows in the tradition of the visual frame that delimits, contains, and produces the image. 3 It is also the skin of the interface that allows us to engage with, augment, and relate to technical things. 4 But the computer screen was also a cathode ray tube (CRT) phosphorescing in response to an electron beam, modified by a grid of randomly accessible memory that stores, maps, and transforms thousands of bits in real time. The screen is not simply an enduring technique or evocative metaphor; it is a hardware object whose transformations have shaped the ma - terial conditions of our visual culture. -
Meant to Provoke Thought Regarding the Current "Software Crisis" at the Time
1 www.onlineeducation.bharatsevaksamaj.net www.bssskillmission.in DATA STRUCTURES Topic Objective: At the end of this topic student will be able to: At the end of this topic student will be able to: Learn about software engineering principles Discover what an algorithm is and explore problem-solving techniques Become aware of structured design and object-oriented design programming methodologies Learn about classes Learn about private, protected, and public members of a class Explore how classes are implemented Become aware of Unified Modeling Language (UML) notation Examine constructors and destructors Learn about the abstract data type (ADT) Explore how classes are used to implement ADT Definition/Overview: Software engineering is the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, and the study of these approaches. That is the application of engineering to software. The term software engineering first appeared in the 1968 NATO Software Engineering Conference and WWW.BSSVE.INwas meant to provoke thought regarding the current "software crisis" at the time. Since then, it has continued as a profession and field of study dedicated to creating software that is of higher quality, cheaper, maintainable, and quicker to build. Since the field is still relatively young compared to its sister fields of engineering, there is still much work and debate around what software engineering actually is, and if it deserves the title engineering. It has grown organically out of the limitations of viewing software as just programming. Software development is a term sometimes preferred by practitioners in the industry who view software engineering as too heavy-handed and constrictive to the malleable process of creating software. -
Gaboury 10/01/13
Jacob Gaboury 10/01/13 Object Standards, Standard Objects In December 1949 Martin Heidegger gave a series of four lectures in the city of Bremen, then an isolated part of the American occupation zone following the Second World War. The event marked Heidegger’s first speaking engagement following his removal from his Freiburg professorship by the denazification authorities in 1946, and his first public lecture since his foray into university administration and politics in the early 1930s. Titled Insight Into That Which Is [Einblick in das, was ist],1 the lectures mark the debut of a new direction in Heidegger’s thought and introduce a number of major themes that would be explored in his later work.2 Heidegger opened the Bremen lectures with a work simply titled “The Thing” which begins with a meditation on the collapsing of distance, enabled by modern technology. “Physical distance is dissolved by aircraft. The radio makes information instantly available that once went unknown. The formerly slow and mysterious growth of plants is laid bare through stop-action photography.”3 Yet Heidegger argues that despite all conquest of distances the nearness of things remains absent. What about nearness? How can we come to know its nature? Nearness, it seems, cannot be encountered directly. We succeed in reaching it rather by attending to what is near. Near to us are what we usually call things. But what is a thing?4 This question motivates the lecture, and indeed much of Heidegger’s later thought. In 1 Heidegger, Martin. trans. Andrew J. Mitchell. Bremen and Freiburg Lectures: Insight Into That Which Is and Basic Principals of Thinking. -
ARPANET and Its Boundary Devices: Modems, Imps, and the Inter-Structuralism of Infrastructures
Internet Histories Digital Technology, Culture and Society ISSN: 2470-1475 (Print) 2470-1483 (Online) Journal homepage: http://www.tandfonline.com/loi/rint20 ARPANET and its boundary devices: modems, IMPs, and the inter-structuralism of infrastructures Fenwick McKelvey & Kevin Driscoll To cite this article: Fenwick McKelvey & Kevin Driscoll (2018): ARPANET and its boundary devices: modems, IMPs, and the inter-structuralism of infrastructures, Internet Histories, DOI: 10.1080/24701475.2018.1548138 To link to this article: https://doi.org/10.1080/24701475.2018.1548138 Published online: 28 Dec 2018. Submit your article to this journal Article views: 2 View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=rint20 INTERNET HISTORIES https://doi.org/10.1080/24701475.2018.1548138 ARPANET and its boundary devices: modems, IMPs, and the inter-structuralism of infrastructures Fenwick McKelveya and Kevin Driscollb aDepartment of Communication Studies, Concordia University, Montreal, Quebec, Canada; bMedia Studies, University of Virginia, Charlottesville, Virginia, USA ABSTRACT ARTICLE HISTORY Our paper focuses on the Interface Message Processor (IMP), an Received 21 April 2018 important device in the history of ARPANET. Designed as the Revised 1 November 2018 interface between ARPANET nodes and the common carrier tele- Accepted 2 November 2018 phone system, the IMP actualized the ARPANET as an experimen- KEYWORDS tal packet-switching communication system. We conceptualize ’ ARPANET; infrastructure; the IMP as historical boundary object that exposes ARPANET s boundary objects; gateways; close relationship to the telephone system. Our analysis offers a internetworking novel history of ARPANET as a repurposing of the existing tele- phone infrastructure. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between -
New York Institute of Technology the Antiquity Proposal
New York Institute of Technology The Antiquity Proposal Streamlining Higher Education | Strategic Engagement & Retention Initiative 03 March 2013 Authored by: Mr. Brandon Lálone New York Institute of Technology Recipient: Mr. Peter C. Kinney III, Chief of Staff Date: NYiT Student | Class of 2013 The Antiquity Proposal New York Institute of Technology | Circa 2013 03.03.13 Table of Contents TABLE OF CONTENTS I ABOUT THE AUTHOR II REFLECTIONS FROM A STUDENT III PURPOSE OF DETERMINATION IV PREFACE V EXECUTIVE SUMMARY VI ABSTRACT VII EPILOGUE VIII ENDORSEMENT IX CONTACT X Authored by: Mr. Brandon Lálone New York Institute of Technology Table of Contents: I NYiT Student | Class of 2013 The Antiquity Proposal | Document Arrangement | THE GATES OF ANTIQUITY 1 OUR AUDACIOUS LEGACY 2 OUR AUDACIOUS LEGACY (CONTINUED) 3 PROPOSED ORGANIZATION 4 HISTORY & TRADITION: SIGNAGE INITIATIVE 5 HISTORY & TRADITION: WEBPAGE INTEGRATION 6 HISTORY & TRADITION: FACULTY & STAFF INCORPORATION 7 HISTORY & TRADITION: ATHLETICS INTEGRATION 8 HISTORY & TRADITION: ATHLETICS INTEGRATION 9 IMPLEMENTATION OF A UNIVERSITY MOTTO 10 REVITALIZATION OF THE OFFICIAL UNIVERSITY SEAL 11 REVITALIZATION OF THE OFFICIAL UNIVERSITY SEAL (CONTINUED) 12 OFFICIAL UNIVERSITY SEAL EXHIBIT 13 Authored by: Mr. Brandon Lálone New York Institute of Technology NYiT Student | Class of 2013 The Antiquity Proposal OFFICIAL UNIVERSITY SEAL EXHIBIT (CONTINUED) 14 OFFICIAL UNIVERSITY SEAL EXHIBIT (CONTINUED) 15 PROPOSED SEAL REDESIGN CONCEPT (OBVERSE) 16 PROPOSED SEAL REDESIGN CONCEPT (REVERSE) 17 CONCEPT SEAL EXHIBIT (CONTINUED) 18 CONCEPT SEAL EXHIBIT (CONTINUED) 19 CONCEPT SEAL EXHIBIT (CONTINUED) 20 COMPREHENSIVE SEAL EXHIBIT (CONTINUED) 21 IMPLEMENTATION OF AN OFFICIAL UNIVERSITY SONG 22 IMPLEMENTATION OF AN OFFICIAL UNIVERSITY SONG (CONTINUED) 23 IMPROVED MASCOT VISIBILITY ON CAMPUSES 24 REIMPLEMENTATION OF THE ESTATE YEARBOOK 25 CREATION OF THE JOINT SELECT COMMITTEE ON RETENTION, ENROLLMENT, & RESEARCH 26 Authored by: Mr. -
Estes Park Rotary Spoke for Sept. 14, 2017
September 14 Duty Roster Welcome to our Club! Invocation: Service Above Self Brad Rosenbaum We meet Thursdays at 12:00 PM Song & Pledge: New Location: Rodeway Inn 1701 North Lake Avenue Dave Evans Estes Park, CO 80517 United States Guest Intro: District Site Venue Map Doug Mann Scribe: Posted by Guy Van der Werf Rita DuChateau Health care's shift from volume to value: Drs. Fonken and Bailey to discuss transition Greeter: Karen Thompson Dr. Paul Fonken, Medical Director at the Timberline Medical Clinic, and Dr. Austin Bailey will speak at the Rotary Club of Estes Park on Thursday, Sept. 14, at their regular noon meeting. They will provide Program Intro: an overview of the ongoing transition of the U.S. health care system from a fee-for-service driven system to a value-based system. Bruce Carmichael This transition started well before Obama Care, and very likely, will continue regardless of national politics. The change is driven by the September 21 Duty Roster high cost of the fee-for-service system, which promotes increasing utilization of expensive health care services while underemphasizing Invocation: prevention and care for chronic diseases. In contrast, value based health system reforms are beginning to bend the cost curve by Trudy Collar tracking and rewarding methods of care that both improve quality and decrease costs. Song & Pledge: Dr. Fonken will illustrate this shift from a “volume-based” system to a Dave Evans “value-based” system by describing changes at Timberline Medical over the past 10 years. As a certified “Patient-Centered Medical Home,” Timberline Medical has improved its methods of providing Guest Intro: primary medical care.