Virtual Reality, Oculus Rift, and Otome game Victoria Yen Parsons the new school for Design 65 5th ave NYC, NY,10003 [email protected] 646-808-5262
ABSTRACT VIRTUAL REALITY I am interested in Virtual Reality in the context of gaming, so for the purpose of the study of wearable technology, I Early day in VR would like to conduct a research on the application of the The history of Virtual Reality can be traced back to the Oculus Rift on Otome games (the Japanese dating- second World War. In WWII, U.S. military invested money simulation Games for girls). On this paper, I will first on developing this cutting edge technology. The most introduce the idea of Virtual Reality (VR) and how it has significant study was the research done by Augmentation been developed. Secondly, I will explain the concept and Research Center (ARC) in Menlo Park, CA, that indicated history of Otome game. Lastly, I will analyze the different the possibility of the computer becoming an extension of aspects that make Otome games appealing to female teens the human body.[3] It can easily be said that what they had and young female adults in East Asia, and how these predicted has become true. aspects are enhanced by Oculus VR. From the article“ The rise and fall and rise of virtual reality” published on The Verge, “In 1962, filmmaker Mort Keywords Heilig registered what might be the first true VR system: Virtual Reality, Oculus Rift, game, simulation, immersion, the Sensorama, an arcade-style cabinet with a 3D display, cultural experience, video game, pc game, Dating- vibrating seat, and scent producer. Heilig imagined it as one simulation Games, Japan, Otome Game(⼄女ゲーム), East in a line of products for the "cinema of the future," but that Asia. future failed to materialize in his lifetime.”[32] INTRODUCTION In 1965, Ivan Sutherland from Massachusetts Institute of Virtual Reality (VR) is defined as a computer-generated Technology (MIT) produced a head-mounted graphic environment that simulates reality through manipulating display device. Sutherland’s research reinforced the concept the senses with sound, vision, or smell…etc. Defined by that computers might enlarge the human capability via Jonathan Strickland the VR experience should contain two computers’ sensory motor. Furthermore, his paper not only points: First, “three-dimensional images that appear to be discussed computer vision but also other approaches such life-sized from the perspective of the user”. Second, “the as joy sticks, stereophonic and force-feedback mechanisms ability to track a user's motions, particularly his head and to increase immersion inside the man made imaginary eye movements, and correspondingly adjust the images on world.[4] the user's display to reflect the change in perspective”. One of the most prevalent ways to build the virtual reality VR and interaction experience nowadays is to wear a headwear with the screen Timothy Leary, a Harvard professor who advocated for in front of your eyes. Several kinds of VR devices from VR, pointed out that screen technologies such as television different companies have been developed, and Oculus Rift and video somehow change our perception of the term of is one of the most well-known VR devices in the U.S. “reality”. In this context, VR provides us an active way to Oculus Rift was developed by Oculus VR, after the interact with images and sound, which makes immerses the company has raised 2.4 million U.S dollars on Kickstarter user within the experience. [4] The timing of feedback and in 2012.[1] In 2014, Facebook bought Oculus VR for 2 what kinds of feedback are important factors in making the billion dollars.[2] The main usage of Oculus Rift is gaming. experience vivid. If the feedback matches the user’s There are several types of games that seem suitable with cognition, the experience can lead a stronger sense of the usage of VR experience, such as space ship shooting reality and reduce the feeling of discomfort. The feedback games, horror games, and first person shooting games. provides the feeling of the experience. For example, when However, in this paper I would like to discuss the you are moving your hands if you can see the hands inside possibility of using VR in Otome games, which are also the screen also moving, it may trick your brain that you are known as the Japanese dating-simulation games for girls. really in the real world. Although wearing the heavy headset may not be the best way to experience the VR, it is now the most practical way for the public to experience it, and the most well-known headsets in the market is Oculus Rift.