Virtual Reality, Oculus Rift, and Otome game Victoria Yen Parsons the new school for Design 65 5th ave NYC, NY,10003
[email protected] 646-808-5262 ABSTRACT VIRTUAL REALITY I am interested in Virtual Reality in the context of gaming, so for the purpose of the study of wearable technology, I Early day in VR would like to conduct a research on the application of the The history of Virtual Reality can be traced back to the Oculus Rift on Otome games (the Japanese dating- second World War. In WWII, U.S. military invested money simulation Games for girls). On this paper, I will first on developing this cutting edge technology. The most introduce the idea of Virtual Reality (VR) and how it has significant study was the research done by Augmentation been developed. Secondly, I will explain the concept and Research Center (ARC) in Menlo Park, CA, that indicated history of Otome game. Lastly, I will analyze the different the possibility of the computer becoming an extension of aspects that make Otome games appealing to female teens the human body.[3] It can easily be said that what they had and young female adults in East Asia, and how these predicted has become true. aspects are enhanced by Oculus VR. From the article“ The rise and fall and rise of virtual reality” published on The Verge, “In 1962, filmmaker Mort Keywords Heilig registered what might be the first true VR system: Virtual Reality, Oculus Rift, game, simulation, immersion, the Sensorama, an arcade-style cabinet with a 3D display, cultural experience, video game, pc game, Dating- vibrating seat, and scent producer.