DESIGNING A HYBRID RECOMMENDER SYSTEM FOR STEAM GAMES
JUSTIN V. BOON ANR: 611423 SNR: U1258630
THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN COMMUNICATION AND INFORMATION SCIENCES, MASTER TRACK DATA SCIENCE BUSINESS & GOVERNANCE, AT THE SCHOOL OF HUMANITIES AND DIGITAL SCIENCES OF TILBURG UNIVERSITY
Thesis committee:
prof. dr. ir P.M.H. Spronck dr. M.M. van Zaanen
Tilburg University School of Humanities and Digital Sciences Department of Cognitive Science & Artificial Intelligence Tilburg, The Netherlands April 2019 HYBRID RECOMMENDER SYSTEM FOR STEAM
Abstract
As the number of available games on online distribution platforms increases every day, the complexity of matching the right game with the right user increases alongside with it. Several studies have been conducted into building a recommender system for the Steam platform, all of them incorporating collaborative filtering methods that predict playtime based on a user’s similarity to other users. Given that research suggests that combining multiple different algorithmic approaches may lead to more accurate recommendations, this study aims to provide insight into what extent the recommender system for Steam can benefit from combining a content-based filtering method with the current collaborative filtering method. Data on playtime of users was harvested using Steam’s API, whereas metadata on games was collected by web scraping tags from Steam’s website. Playtime predictions were subsequently made and hybridized, making use of two different switching hybrids. Results show that a hybrid system is, in correspondency to theory, able to outperform both a stand-alone collaborative filtering system and a stand-alone content-based system.
Keywords hybrid recommender system · Steam · game analytics