The Quantum Dynamics of Shape A New Starting Point for Quantum Gravity
Sean Gryb OAPT Workshop
and
May 1, 2010 What do we really know about reality?
How can our physical theories reflect that? Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Outline
1 Introduction
2 Backgrounds Newton’s Bucket and Symmetries
3 Einstein’s Gravity Newton vs Einstein How General Relativity Works
4 Shape Dynamics Geometry vs Shape
5 ∞’s in Quantum Gravity Smoothing out the Micro
6 Quantum Shape Dynamics Phase Transitions
7 Conclusions 1 2 3 4 Relative Motion NO YES NO YES Absolute Motion of H2O NO NO YES YES Shape of H2O FLAT FLAT CURVED CURVED
Proof of Absolute Space!!
Relational/Absolute ⇒ Different Predictions
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Newton’s Bucket Proof of Absolute Space!!
Relational/Absolute ⇒ Different Predictions
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Newton’s Bucket
1 2 3 4 Relative Motion NO YES NO YES Absolute Motion of H2O NO NO YES YES Shape of H2O FLAT FLAT CURVED CURVED Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Newton’s Bucket
1 2 3 4 Relative Motion NO YES NO YES Absolute Motion of H2O NO NO YES YES Shape of H2O FLAT FLAT CURVED CURVED
Proof of Absolute Space!!
Relational/Absolute ⇒ Different Predictions Mach’s Argument Backgrounds emerge when many heavy objects (eg, galaxies) are present. → Related to Hilbert spaces of quantum theories!
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Symmetries vs Backgrounds
Definitions Symmetry ≡ Equations are invariant. Relational ≡ Physical Laws are invariant. Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Symmetries vs Backgrounds
Definitions Symmetry ≡ Equations are invariant. Relational ≡ Physical Laws are invariant.
Mach’s Argument Backgrounds emerge when many heavy objects (eg, galaxies) are present. → Related to Hilbert spaces of quantum theories! ∵ Parallel straight lines converge ⇒ spactime is curved!
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Equivalence Principle and Curvature Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Equivalence Principle and Curvature
∵ Parallel straight lines converge ⇒ spactime is curved! 2 Spin 2 particle Mercury’s Orbit Gravity wave polarization
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Newton vs Einstein
Two key OBSERVED differences: 1 Special Relativity No action at a distance. Lorentz transformations Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Newton vs Einstein
Two key OBSERVED differences: 1 Special Relativity No action at a distance. Lorentz transformations
2 Spin 2 particle Mercury’s Orbit Gravity wave polarization Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Part 1: The Variables (Kinematics)
Rules for painting lines: 1 number of dim = number of lines 2 No lines of the same color can cross 3 Draw enough for desired resolution
metric vs geometry Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Part 2: Symmetry
Variables are painted lines! Key Idea Symmetry: eq’ns → independent of how you paint. (Need differential geometry) Relational: physics → independent of how you paint. (Need best matching)
True degree of freedom: geometry! 2 ∆g K ≡ Rate of change of geometry (K ∼ v , where v = ∆t ) V ≡ P local curvature (= 1/R) E ≡ cosmological constant
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Part 3: Dynamics
“Conservation of Energy” ⇒ K + V = E
Geometry Dynamics (Geometrodynamics) V ≡ P local curvature (= 1/R) E ≡ cosmological constant
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Part 3: Dynamics
“Conservation of Energy” ⇒ K + V = E
Geometry Dynamics (Geometrodynamics) 2 ∆g K ≡ Rate of change of geometry (K ∼ v , where v = ∆t ) E ≡ cosmological constant
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Part 3: Dynamics
“Conservation of Energy” ⇒ K + V = E
Geometry Dynamics (Geometrodynamics) 2 ∆g K ≡ Rate of change of geometry (K ∼ v , where v = ∆t ) V ≡ P local curvature (= 1/R) Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Part 3: Dynamics
“Conservation of Energy” ⇒ K + V = E
Geometry Dynamics (Geometrodynamics) 2 ∆g K ≡ Rate of change of geometry (K ∼ v , where v = ∆t ) V ≡ P local curvature (= 1/R) E ≡ cosmological constant Angles:
1 d2 + d2 − d2 cos θ = 2 3 1 2 d2d3 1 (Ωd )2 + (Ωd )2 − (Ωd )2 = 2 3 1 (2) 2 (Ωd2)(Ωd3)
∴ d1/d2, θ, etc... are unchanged!
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Geometry vs Shape Part 1: Size
Rescale: Only angles and ratios of lengths are measurable. Ratios of Lengths: d Ωd 1 = 1 , etc... (1) d2 Ωd2 Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Geometry vs Shape Part 1: Size
Rescale: Only angles and ratios of lengths are measurable. Ratios of Lengths: d Ωd 1 = 1 , etc... (1) d2 Ωd2
Angles:
1 d2 + d2 − d2 cos θ = 2 3 1 2 d2d3 1 (Ωd )2 + (Ωd )2 − (Ωd )2 = 2 3 1 (2) 2 (Ωd2)(Ωd3)
∴ d1/d2, θ, etc... are unchanged! Solution? Find a local scale independent theory (using best matching).
⇒ Shape Dynamics
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Geometry vs Shape Part 2: LOCAL Size
Only LOCAL shapes are measured! Problem Local size not measurable. GR depends on scale. Why? Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Geometry vs Shape Part 2: LOCAL Size
Only LOCAL shapes are measured! Problem Local size not measurable. GR depends on scale. Why?
Solution? Find a local scale independent theory (using best matching).
⇒ Shape Dynamics GR is Bad and Ugly!!
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Statistical Smoothing
Physics is possible because we can “smooth–out” fine details.
The Good, the Bad, and the Ugly Good: micro–physics averages out. Bad: micro destroys macro. Ugly: averaging doesn’t work. Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Statistical Smoothing
Physics is possible because we can “smooth–out” fine details.
The Good, the Bad, and the Ugly Good: micro–physics averages out. Bad: micro destroys macro. Ugly: averaging doesn’t work. GR is Bad and Ugly!! Quantum: hc E = hf ⇒ E = (4) 2∆x Gravity: (Black hole radius)
2mG 2EG R = = (5) BH c2 c4 q ~G If ∆x ∼ RBH then ∆x = c3 ≡ Plank length.
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Why GR is bad: A Particle in the Smallest Box
Longest wavelength photon: c λ = 2∆x ⇒ f = (3) 2∆x Gravity: (Black hole radius)
2mG 2EG R = = (5) BH c2 c4 q ~G If ∆x ∼ RBH then ∆x = c3 ≡ Plank length.
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Why GR is bad: A Particle in the Smallest Box
Longest wavelength photon: c λ = 2∆x ⇒ f = (3) 2∆x Quantum: hc E = hf ⇒ E = (4) 2∆x q ~G If ∆x ∼ RBH then ∆x = c3 ≡ Plank length.
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Why GR is bad: A Particle in the Smallest Box
Longest wavelength photon: c λ = 2∆x ⇒ f = (3) 2∆x Quantum: hc E = hf ⇒ E = (4) 2∆x Gravity: (Black hole radius)
2mG 2EG R = = (5) BH c2 c4 Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Why GR is bad: A Particle in the Smallest Box
Longest wavelength photon: c λ = 2∆x ⇒ f = (3) 2∆x Quantum: hc E = hf ⇒ E = (4) 2∆x Gravity: (Black hole radius)
2mG 2EG R = = (5) BH c2 c4 q ~G If ∆x ∼ RBH then ∆x = c3 ≡ Plank length. Local scale invariance:
Plank length is meaningless!
Alternatives: string theory, LQG, etc...
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Local Scale Symmetry Saves the Day
Waves with λ < Plank length create black holes! ⇒ micro destroys macro!! Alternatives: string theory, LQG, etc...
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Local Scale Symmetry Saves the Day
Waves with λ < Plank length create black holes! ⇒ micro destroys macro!! Local scale invariance:
Plank length is meaningless! Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Local Scale Symmetry Saves the Day
Waves with λ < Plank length create black holes! ⇒ micro destroys macro!! Local scale invariance:
Plank length is meaningless!
Alternatives: string theory, LQG, etc... Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Phase Transitions: Water
Symmetries can be “broken” at low energy!
High Energy (Liquid)
Low Energy (Solid)
Latice → broken symmetry Uniform Distribution → symmetry Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Phase Transitions: Geometry
In Quantum Shape Dynamics, I expect scale symmetry will be broken.
High Energy Low Energy
Gravity → QSD Gravity → GR Disclaimer Shape dynamics is not yet a complete theory! There are still many unresolved question. If we knew what we were doing, it wouldn’t be called research!
Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Conclusions
Summary: Symmetry 6= Relational (Background Independence) Equivalence Principle → curved spacetime Gravity = dynamic geometry (energy balance) Coordinate dependence is relational Scale dependence is NOT! Shape Dynamics might tame ∞’s?! Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Conclusions
Summary: Symmetry 6= Relational (Background Independence) Equivalence Principle → curved spacetime Gravity = dynamic geometry (energy balance) Coordinate dependence is relational Scale dependence is NOT! Shape Dynamics might tame ∞’s?!
Disclaimer Shape dynamics is not yet a complete theory! There are still many unresolved question. If we knew what we were doing, it wouldn’t be called research! Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Bonus Slides: Best Matching – The Idea
What is the “difference” between 2 shapes?
X ∆S2 = (∆x)2 (6) I Or, X (∆S0)2 = (∆x0)2? I (7)
Ambiguity in coordinates? Intro Backgrounds Gravity Shape Dynamics ∞’s in QG QSD Conclusions Bonus Slides: Best Matching
Solution: minimize ∆S by shifting coordinates! ⇒ Best Matching
y y 5 5 à 2 à 2 4 4
3 3 à 3 à 3 ì 2 2 æ 2 æ 2 1 1 à 1 à 1 ì x' x' -2 3 æ 2 4 6 -2 3 æ 2 4 6 1 æ -1 1 æ -1 ì -2 -2 Newton’s Laws (F (= ∇V ) = ma) → min(V · ∆S) for all t.