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A History of Video Game Consoles Introduction the First Generation
A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.). -
Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Atari IP Catalog 2019 IP List (Highlighted Links Are Included in Deck)
Atari IP Catalog 2019 IP List (Highlighted Links are Included in Deck) 3D Asteroids Basketball Fatal Run Miniature Golf Retro Atari Classics Super Asteroids & Missile 3D Tic-Tac-Toe Basketbrawl Final Legacy Minimum Return to Haunted House Command A Game of Concentration Bionic Breakthrough Fire Truck * Missile Command Roadrunner Super Baseball Adventure Black Belt Firefox * Missile Command 2 * RollerCoaster Tycoon Super Breakout Adventure II Black Jack Flag Capture Missile Command 3D Runaway * Super Bunny Breakout Agent X * Black Widow * Flyball * Monstercise Saboteur Super Football Airborne Ranger Boogie Demo Food Fight (Charley Chuck's) Monte Carlo * Save Mary Superbug * Air-Sea Battle Booty Football Motor Psycho Scrapyard Dog Surround Akka Arrh * Bowling Frisky Tom MotoRodeo Secret Quest Swordquest: Earthworld Alien Brigade Boxing * Frog Pond Night Driver Sentinel Swordquest: Fireworld Alpha 1 * Brain Games Fun With Numbers Ninja Golf Shark Jaws * Swordquest: Waterworld Anti-Aircraft * Breakout Gerry the Germ Goes Body Off the Wall Shooting Arcade Tank * Aquaventure Breakout * Poppin Orbit * Sky Diver Tank II * Asteroids Breakout Boost Goal 4 * Outlaw Sky Raider * Tank III * Asteroids Deluxe * Canyon Bomber Golf Outlaw * Slot Machine Telepathy Asteroids On-line Casino Gotcha * Peek-A-Boo Slot Racers Tempest Asteroids: Gunner Castles and Catapults Gran Trak 10 * Pin Pong * Smokey Joe * Tempest 2000 Asteroids: Gunner+ Caverns of Mars Gran Trak 20 * Planet Smashers Soccer Tempest 4000 Atari 80 Classic Games in One! Centipede Gravitar Pong -
Intellivision Development, Back in the Day
Intellivision Development, Back In The Day Intellivision Development, Back In The Day Page 1 of 28 Intellivision Development, Back In The Day Table of Contents Introduction......................................................................................................................................3 Overall Process................................................................................................................................5 APh Technological Consulting..........................................................................................................6 Host Hardware and Operating System........................................................................................6 Development Tools......................................................................................................................7 CP-1610 Assembler................................................................................................................7 Text Editor...............................................................................................................................7 Pixel Editor..............................................................................................................................8 Test Harnesses............................................................................................................................8 Tight Finances...........................................................................................................................10 Mattel Electronics...........................................................................................................................11 -
Atari Games Corp. V. Nintendo of America, Inc. ATARI GAMES CORP
Atari Games Corp. v. Nintendo of America, Inc. ATARI GAMES CORP. and TENGEN, INC., Plaintiffs-Appellants, vs. NINTENDO OF AMERICA INC. AND NINTENDO CO., LTD., Defendants-Appellees. 91-1293 United States Court Of Appeals For The Federal Circuit 975 F.2d 832, 24 U.S.P.Q.2D (BNA) 1015, Copy. L. Rep. (CCH) P26,978, 1992-2 Trade Cas. (CCH) P69,969, 92 Cal. Daily Op. Service 7858, 92 Daily Journal DAR 12936, 1992 U.S. App. Decision September 10, 1992, Decided Appealed from: U.S. District Court for the Northern District of California. Judge Smith M. Laurence Popofsky, Heller, Ehrman, White & McAuliffe, of San Francisco, California, argued for plaintiffs-appellants. With him on the brief were Robert S. Venning, Peter A. Wald, Kirk G. Werner, Robert B. Hawk, Michael K. Plimack and Dale A. Rice. Also on the brief were James B. Bear, Knobbe, Martens, Olson & Bear, of Newport Beach, California and G. Gervaise Davis, II, Schroeder, Davis & Orliss, Inc., of Monterey, California. Thomas G. Gallatin, Jr., Mudge, Rose, Guthrie, Alexander & Ferdon, of New York, New York, argued for defendants-appellees. With him on the brief was John J. Kirby, Jr.. Also on the brief was Larry S. Nixon, Nixon & Vanderhye, P.C., of Arlington, Virginia. Before CLEVENGER, Circuit Judge, SMITH, Senior Circuit Judge, and RADER, Circuit Judge. [F.2d 835] RADER, Circuit Judge. Nintendo of America Inc., and Nintendo Co., Ltd. sell the Nintendo Entertainment System (NES). Two of Nintendo's competitors, Atari Games Corporation and its wholly-owned subsidiary, Tengen, Inc., sued Nintendo for, among other things, unfair competition, Sherman Act violations, and patent infringement. -
Premiere Issue Monkeying Around Game Reviews: Special Report
Atari Coleco Intellivision Computers Vectrex Arcade ClassicClassic GamerGamer Premiere Issue MagazineMagazine Fall 1999 www.classicgamer.com U.S. “Because Newer Isn’t Necessarily Better!” Special Report: Classic Videogames at E3 Monkeying Around Revisiting Donkey Kong Game Reviews: Atari, Intellivision, etc... Lost Arcade Classic: Warp Warp Deep Thaw Chris Lion Rediscovers His Atari Plus! · Latest News · Guide to Halloween Games · Win the book, “Phoenix” “As long as you enjoy the system you own and the software made for it, there’s no reason to mothball your equipment just because its manufacturer’s stock dropped.” - Arnie Katz, Editor of Electronic Games Magazine, 1984 Classic Gamer Magazine Fall 1999 3 Volume 1, Version 1.2 Fall 1999 PUBLISHER/EDITOR-IN-CHIEF Chris Cavanaugh - [email protected] ASSOCIATE EDITOR Sarah Thomas - [email protected] STAFF WRITERS Kyle Snyder- [email protected] Reset! 5 Chris Lion - [email protected] Patrick Wong - [email protected] Raves ‘N Rants — Letters from our readers 6 Darryl Guenther - [email protected] Mike Genova - [email protected] Classic Gamer Newswire — All the latest news 8 Damien Quicksilver [email protected] Frank Traut - [email protected] Lee Seitz - [email protected] Book Bytes - Joystick Nation 12 LAYOUT/DESIGN Classic Advertisement — Arcadia Supercharger 14 Chris Cavanaugh PHOTO CREDITS Atari 5200 15 Sarah Thomas - Staff Photographer Pong Machine scan (page 3) courtesy The “New” Classic Gamer — Opinion Column 16 Sean Kelly - Digital Press CD-ROM BIRA BIRA Photos courtesy Robert Batina Lost Arcade Classics — ”Warp Warp” 17 CONTACT INFORMATION Classic Gamer Magazine Focus on Intellivision Cartridge Reviews 18 7770 Regents Road #113-293 San Diego, Ca 92122 Doin’ The Donkey Kong — A closer look at our 20 e-mail: [email protected] on the web: favorite monkey http://www.classicgamer.com Atari 2600 Cartridge Reviews 23 SPECIAL THANKS To Sarah. -
Examining the Dynamics of the US Video Game Console Market
Can Nintendo Get its Crown Back? Examining the Dynamics of the U.S. Video Game Console Market by Samuel W. Chow B.S. Electrical Engineering, Kettering University, 1997 A.L.M. Extension Studies in Information Technology, Harvard University, 2004 Submitted to the System Design and Management Program, the Technology and Policy Program, and the Engineering Systems Division on May 11, 2007 in Partial Fulfillment of the Requirements for the Degrees of Master of Science in Engineering and Management and Master of Science in Technology and Policy at the Massachusetts Institute of Technology June 2007 C 2007 Samuel W. Chow. All rights reserved The author hereby grants to NIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now know and hereafter created. Signature of Author Samuel W. Chow System Design and Management Program, and Technology and Policy Program May 11, 2007 Certified by James M. Utterback David J. cGrath jr 9) Professor of Management and Innovation I -'hs Supervisor Accepted by Pat Hale Senior Lecturer in Engineering Systems - Director, System Design and Management Program Accepted by Dava J. Newman OF TEOHNOLoGY Professor of Aeronautics and Astronautics and Engineering Systems Director, Technology and Policy Program FEB 1 E2008 ARCHNOE LIBRARIES Can Nintendo Get its Crown Back? Examining the Dynamics of the U.S. Video Game Console Market by Samuel W. Chow Submitted to the System Design and Management Program, the Technology and Policy Program, and the Engineering Systems Division on May 11, 2007 in Partial Fulfillment of the Requirements for the Degrees of Master of Science in Engineering and Management and Master of Science in Technology and Policy Abstract Several generations of video game consoles have competed in the market since 1972. -
Lecture 2: History of Video Gaming Hardware: the 2-D Era
Lecture 2: History of Video Gaming Hardware: The 2-D Era! Prof. Aaron Lanterman! School of Electrical and Computer Engineering! Georgia Institute of Technology! Atari 2600 VCS (1977)! • " 1 MHz MOS 6507! – low-cost version of 6502! • 128 bytes RAM! • First ROM cartridges 2K, later 4K! • Discontinued 1992! • Retro releases now on the market!! Adventure! Solaris! Pics & info from Wikipedia! 2! Atari 2600 Hardware Tricks! • Could put RAM on the cartridge ! – “Atari Super Chip”! – 128 more bytes!! – Jr. Pac-Man! • “Bank switching” to put more ROM on cartridge! – Only 4K immediately addressable - game still has to operate within individual 4K chunks at a time ! – Mr. Do!’s Castle (8K), Road Runner (16K, 1989)! – Fatal Run (only 32K game released, 1990)! Info & pics from AtariAge! 3! Atari 2600 Hardware Tricks! • “M Network” games! – Atari 2600 games produced by Mattel! – Controversial decision within Mattel! – Done by same group that designed the Intellivision: APh Technology Consulting! • Super Charger added 2K RAM! – Originally planned as a hardware add-ons! – Public didn’t seem to like add-ons, so built in separately into each cartridge! – BurgerTime: Cleverness beats hardware!! Info & pic from www.intellivisionlives.com/bluesky/games/credits/atari1.shtml! www.intellivisionlives.com/bluesky/games/credits/atari2.shtml! 4! Atari 2600 - The Chess Story (1)! • “Atari never intended to create a Chess game for the Atari 2600”! • “the original VCS box had a chess piece on it, and Atari was ultimately sued by someone in Florida due to the lack of -
Owner's Manual Model Cx-2600
OWNER'S MANUAL MODEL CX-2600 1 Contents Getting Started ……………………….. 3 Main Menu Explanation ……………………….. 5 Game Listing ……………………….. 6 Credits ……………………….. 106 Technical Support ……………………….. 107 Terms And Conditions ……………………….. 108 2 Getting Started Health Warnings and Precautions • Video games may cause a small percentage of individuals to experience seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns on a television screen. Certain conditions may include epileptic symptoms even in persons with no prior history or seizures or epilepsy. • If you or anyone in your family has an epileptic condition, consult your physician prior to game play. • It is recommended that parents observe their children when their children play video games. • If you or your child experiences any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, discontinue use immediately. • Some people may experience fatigue or discomfort after playing for a long time. If your hands or arms become tired or uncomfortable during game play, stop playing immediately. • If you continue to experience soreness or discomfort during or after play, stop playing and consult your physician. • If your hands, wrists or arms have been injured or strained in other activities, use of your system could aggravate the condition. As necessary consult your physician before playing video games. • Do not sit or stand too close to the television. • Do not play if you are tired or need sleep. • Always play in a well-lit room. • Be sure to take a 10- to 15- minute break, at least every hour, while playing. -
Sega V. Accolade and the Right to Reverse Engineer Software William S
Hastings Communications and Entertainment Law Journal Volume 15 | Number 3 Article 1 1-1-1993 The aG mes People Play: Sega v. Accolade and the Right to Reverse Engineer Software William S. Coats Heather D. Rafter Follow this and additional works at: https://repository.uchastings.edu/ hastings_comm_ent_law_journal Part of the Communications Law Commons, Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation William S. Coats and Heather D. Rafter, The Games People Play: Sega v. Accolade and the Right to Reverse Engineer Software, 15 Hastings Comm. & Ent. L.J. 557 (1993). Available at: https://repository.uchastings.edu/hastings_comm_ent_law_journal/vol15/iss3/1 This Article is brought to you for free and open access by the Law Journals at UC Hastings Scholarship Repository. It has been accepted for inclusion in Hastings Communications and Entertainment Law Journal by an authorized editor of UC Hastings Scholarship Repository. For more information, please contact [email protected]. The Games People Play: Sega v. Accolade and the Right to Reverse Engineer Software by WILLIAM S. COATS and HEATHER D. RAFTER* Table of Contents I. The Reverse Engineering Process ......................... 558 II. Prior Case Law .......................................... 559 III. The Accolade Case ....................................... 562 IV. The "Trademark" Security System ....................... 562 V. The District Court's Ruling in Accolade ................ 563 VI. The Atari Games Decision ............................... 564 VII. The Accolade Decision ................................... 566 A. The Fair Use Analysis ............................... 566 B. The Trademark Analysis ............................. 568 VIII. Conclusion .............................................. 569 * William S. Coats and Heather D. Rafter are attorneys with Gibson, Dunn & Crutcher in San Francisco. They represented defendant/appellant Accolade, Inc., in the Sega v. -
Object-Sensitive Deep Reinforcement Learning
Object-sensitive Deep Reinforcement Learning Yuezhang Li, Katia Sycara, and Rahul Iyer Carnegie Mellon University, Pittsburgh, PA, USA [email protected], [email protected], [email protected] Abstract Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we propose a novel method that can incorporate object recognition processing to deep reinforcement learning models. This approach can be adapted to any existing deep reinforcement learning frameworks. State-of- the-art results are shown in experiments on Atari games. We also propose a new approach called \object saliency maps" to visually explain the actions made by deep reinforcement learning agents. 1 Introduction Deep neural networks have been widely applied in reinforcement learning (RL) algorithms to achieve human-level control in various challenging domains. More specifically, recent work has found outstanding performances of deep reinforcement learning (DRL) models on Atari 2600 games, by using only raw pixels to make decisions [21]. The literature on reinforcement learning is vast. Multiple deep RL algorithms have been developed to incorporate both on-policy RL such as Sarsa [30], actor-critic methods [1], etc. and off-policy RL such as Q-learning using experience replay memory [21] [25]. A parallel RL paradigm [20] has also been proposed to reduce the heavy reliance of deep RL algorithms on specialized hardware or distributed architectures. However, while a high proportion of RL applications such as Atari 2600 games contain objects with different gain or penalty (for example, enemy ships and fuel vessel are two different objects in the game \Riverraid"), most of previous algorithms are designed under the assumption that various game objects are treated equally. -
Atari Announces the Creation of Two Divisions, Atari Gaming and Atari Blockchain, and a Change in Leadership
Atari announces the creation of two divisions, Atari Gaming and Atari Blockchain, and a change in Leadership Atari Gaming will operate games, the Atari VCS and licensing Atari Blockchain will operate the Atari Token, and explore new opportunities in blockchain, NFTs, and online worlds Effective April 6, 2021, Wade J. Rosen will become Chief Executive Officer of the entire Atari Group, Frédéric Chesnais to focus on Atari Blockchain and Licensing Paris, April 6, 2021 – Atari, one of the world's most iconic consumer brands and interactive entertainment producers, announced today that Wade J. Rosen, currently Chairman of the Board of Directors of Atari, will become Chief Executive Officer effective April 6, 2021. The Company also announced the creation of 2 divisions, Atari Gaming and Atari Blockchain. Frédéric Chesnais, current CEO, will focus on Licensing and Atari Blockchain. “I'm honored to be a steward of something as iconic and legendary as Atari. I would also like to thank Fred Chesnais for turning around the company, which is now well positioned for such incredible long-term success. When Fred stepped into the role of Chief Executive Officer, he inherited a situation burdened with debt. Since then, he has eliminated debt and enacted a meaningful turnaround. He had the foresight to push Atari into cutting edge markets like Blockchain, the VCS, and the Atari Hotels. It's because of him that the company is at its strongest valuation in seven years. We thank Fred for his leadership and are excited to continue working with Fred as he focuses on Licensing for the entire group and the development and growth of the exciting Blockchain Division created today,” said Wade J.