Heroclix Rules Danger Room
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COMPREHENSIVE HEROCLIX RULES (updated 12/20/2006) http://www.supergene104.blogspot.com TABLE OF CONTENTS 1. Rulebook .............................................................................................2 2. Glossary............................................................................................19 3. Character Corrections .......................................................................22 4. Super Powers.....................................................................................24 5. Team Abilities...................................................................................33 6. Colossal Character Rules ..................................................................42 7. Galactus Rules...................................................................................44 8. The Spectre Rules .............................................................................47 9. Special Objects..................................................................................51 10. Battlefield Conditions .......................................................................54 11. Feat Cards .........................................................................................58 12. Map Clarifications.............................................................................68 13. Additional Clarifications...................................................................72 14. Frequently Asked Questions .............................................................76 15. Comprehensive Tournament Rules...................................................89 16. Retired Figures..................................................................................95 17. Line of Fire........................................................................................97 ABOUT THIS DOCUMENT This Comprehensive HeroClix Rules document is composed of the following official documents: Advanced Sentinel Rules, Battlefield Condition card text, Comprehensive Tournament Rules, Dark Phoenix Rules, DC HeroClix Errata and Clarifications, DC PAC, Feat card text, Galactus Rules, HeroClix General Errata and Clarifications, HeroClix General FAQ, HeroClix Map FAQ, Indy HeroClix Errata and Clarifications, Indy PAC, Jean Grey Phoenix Rules, Marvel Danger Room Rulebook, Marvel HeroClix Errata and Clarifications, Marvel PAC, Sentinel Rules, Sinestro Rules, Special Object card text and rules, and The Spectre Rules. The non-official sections of this document are the Retired Figures list and the Line of Fire reference. Please note that there are some changes from the original official documents. The rules for Sentinel, Sinestro, Dark Phoenix, and Jean Grey Phoenix are consolidated in the Colossal Character Rules section. Errata are not listed separately because the changes are integrated with this document. Clarifications are found in bullet points underneath the relevant sections of this document. Blue bullet points refer to General FAQ questions related to pertinent sections of this document. THIS IS NOT AN OFFICIAL DOCUMENT. It is not endorsed by WizKids and serves only as a reference to the official rules. To access the official rules documents, visit www.wizkidsgames.com. The official rules documents are the ultimate source if any inaccuracies exist in this document. However, make sure that information in one official document has not been changed or updated by another official document. - 1 - COMPREHENSIVE HEROCLIX RULES (updated 12/20/2006) http://www.supergene104.blogspot.com 1. RULEBOOK RULEBOOK TABLE OF CONTENTS HeroClix Characters ...............................................................................3 Prepare to Play........................................................................................3 Important Game Concepts.....................................................................4 Playing the Game ....................................................................................6 Turns and Actions ...............................................................................6 Power Actions.....................................................................................6 Free Actions ........................................................................................7 Move Actions ......................................................................................7 Combat Actions...................................................................................8 Close Combat................................................................................9 Ranged Combat.............................................................................9 Terrain ...................................................................................................11 Clear Terrain .....................................................................................11 Hindering Terrain..............................................................................11 Water Terrain....................................................................................12 Blocking Terrain ...............................................................................12 Walls .................................................................................................13 Elevated Terrain................................................................................13 Maps..................................................................................................13 Objects....................................................................................................14 Standard Objects ...............................................................................14 Special Objects..................................................................................14 Telekinesis ........................................................................................15 Feats........................................................................................................15 Special Characters ................................................................................16 Double-Base Characters....................................................................16 Transporters ......................................................................................16 Giant Characters................................................................................16 Colossal Characters...........................................................................17 Game Over: Is This the End for Our Hero? ......................................17 HeroClix Etiquette ................................................................................18 Scenarios ................................................................................................18 - 2 - COMPREHENSIVE HEROCLIX RULES (updated 12/20/2006) http://www.supergene104.blogspot.com HEROCLIX CHARACTERS PREPARE TO PLAY Aside from the figure itself, a HeroClix character is made up of Before you play a HeroClix game, each player must build a force, two main parts: the base and the combat dial. the battle-field must be prepared, and players must place their forces in their starting areas. The Base Each character’s base contains important information, as shown Step 1: Build Your Force below. In general, characters comprise the bulk of a player’s force. Each character has a point value printed on its base. This is the number of points it costs to add a character to a force. Build total. All players should agree on the build total they will use when assembling their forces. The build total is the maximum value allowed when the point values of all characters and other elements of your force are added together. When selecting characters for your force, you may choose characters and other elements whose point values add up to less than or equal to *Yellow-Rookie, Blue-Experienced, Red-Veteran, the build total, but not more than the build total. Silver-Unique, Bronze-Limited Edition, Purple-Promotional A force must include at least one character. Unique characters. A force may consist of more than one of Some characters look the same, but they have different ranks, the same character. If a character’s rank is Unique, however, it team designations, or combat dials. Each character’s base is may be included in your force only once. Unique characters have printed with a set symbol that marks it as part of a particular silver, bronze, or gold experience levels. Two Unique characters HeroClix set and a collector’s number to differentiate it from other with the same name, set symbol, and collector’s number may not characters that might look similar. be on the same force; however, a Unique character can be part of a force with non-Unique characters that share the same name, as The Combat Dial well as with Unique characters that have the same name but a The combat dial is the rotating disk found under a character’s base. different collector’s number or set symbol. A character’s combat dial displays a set of numbers through the L- Bystander tokens. Bystander tokens use printed graphic shaped stat slot in the character’s base. These numbers indicate elements, instead of 3-D figures, to represent characters. Although how well the character can accomplish certain tasks. a bystander token has combat values and follows all rules for Each time one of your characters takes damage during a game, HeroClix characters, it has no combat dial. If a bystander token you click—or turn—its combat dial clockwise once for each 1 takes damage, it is removed from the