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INTRODUCTION

"My homeworld floats alone, a dead "Pay heed to the Grandmaster's Log! For monument to a dead galaxy, a reminder of one day, I and my Chosen shall arrive those who thrived millennia ago. from the frigid depths of space to make "And yet I live on, an immortal whose our challenge. The very Earth shall be the only amusement lies in games of chance prize! Who among you shall stand to face and challenge. I am an Elder of the the Game of the Grandmaster?" Universe. I am the Grandmaster. "The universe is my game board; it's countless inhabitants, my playing pieces. On your world, I have beaten the Prime Mover, a robotic computer created by the Earth-born called . I have even bested itself. "The Earth and its flock, especially its mutants, are dear to me. As a breeding ground for superhuman pawns, this planet has no equal. Mutants are particularly 'adaptable' to my games. "I have written this log so you might prepare yourself for the games to come. In this log, you shall find information relevant to Earth's most powerful mutants. Not only shall you discover the limits of their powers and abilities, but you shall learn what it is like to be a among normals. This factor, this 'mutant agenda,’ shall affect their success in the contest above all else. "I have also included scenarios designed to test mutant players for the coming challenge, as well as complete rules for developing a '' of your own, where your heroic pawns can be tested even further. For even more variance, and I pray a worthy challenge, I have given you concerning some of the special equipment often used by mutants. ROLE-PLAYING A MUTANT

To play a mutant character to the fullest in Unlike high-tech characters, whose disquieting for normals; they may be the MARVEL SUPER HEROES role- powers are gained from equipment, a facing their own evolutionary successors. playing game, it is important to know mutant's abilities are inborn. Mutants are • It is known to an enlightened few that exactly what mutants are, how the world neither robots nor aliens. They usually the Celestials, a race of super-aliens, views them, and how they view originate from this dimension and planet. discovered the Earth over a million years themselves. Mutants should also not be confused with ago and modified the genetic makeup of "mutates," who are also called mutated or the existing human stock. The Celestials The Mutant Condition altered humans. These once-normal created the Eternal and races in Mutants are like normal people, but with people gained super-human powers this way, and may also have given one exception: Strange genetic anomalies through external forces which changed humanity the genetic programming for are present in the their DNA at birth. their genetic makeup. Such forces include mutation, which might account for both These genetic peculiarities often result in radiation, cosmic rays, magic, and so on. mutants and super-powered mutates. super-human powers. While a mutate's DNA is altered by • The third theory draws assumptions Physical powers are usually obvious, external stimuli, a mutant's genetic coda from the previous two. It is postulated that such as the blue fur, teeth, and claws of changes at the moment of conception and mutants are showing up in greater the . Mental abilities can be more often requires an internal "awakening" to numbers now because of atomic testing, subtle, but usually leave their mark on the become active. which began nearly 50 years ago. The mutant also, as with the stunning white Though mutants and mutates are rising background radiation level triggers hair and piercing eyes of . technically different, they are often lumped either natural mutation or the 's A mutant's power usually appears upon together and labeled "muties" by people genetic programming for mutation. reaching adolescence, a time when the who hate them. Such mutant prejudice is Although there were mutants before the human body naturally undergoes growing. atomic age (such as and incredible emotional and physical ), as well as mutants from places changes. It is likely that this stress Thoughts and Theories other than Earth, the majority of mutants "awakens" the mutant genetic code, Though researchers (notably Professor from the Earth have appeared in the last bringing about even more changes in the Charles Xavier and Dr. Moira MacTaggart) 50 years. unsuspecting adolescent. have had some success in identifying the • The final theory claims there exists a Imagine you are sitting in class. All day process of mutation, the exact nature of genetic "Survivor" also known as "That your back has been itching furiously. You human mutation in the Which Endures." Supposedly, the Survivor feel two small bumps there. Mosquito remains a mystery. This is partly due to is the of evolution for all life on bites? The teacher insists that you visit the the fact that mutant research is hampered Earth. It inhabits the dominate species nurse. Walking the halls and scratching by political and social pressures. (such as dinosaurs or humans) until the your back, you decide to stop in the Researchers are usually persuaded to host species attains its genetic peak. That washroom and see what the heck is going proclaim themselves either pro-mutant or Which Endures then searches for a new on. Lifting your shirt and twisting to look in anti-mutant, which immediately influences host species, leaving the former host at an the mirror, you gasp in horror. Small white who will investigate or accept their evolutionary dead end. This theory states feathers are growing from mounds in your findings, and who will remain close- that the increase in mutant population is back. You, plain old you, are sprouting minded. due to influence by the Survivor, which wings! Are you part of the "mutant There are four theories which try to has chosen mutants as its next menace?" What will people think? Will pinpoint the cause of human mutation and evolutionary host. they label you an ... or a devil? to understand why the mutant population Some mutant abilities surface before or is steadily growing: Unfortunately, there is no way to discover after puberty. An Intense trauma can which theory is correct. It seems most cause a young mutant's powers to emerge • At this time, the most commonly likely that all four theories are partially prematurely. Some mutants even grow to accepted theory is that mutants are the true, with the ultimate truth lying adulthood with no inkling of their mutant next step in the evolutionary process. Like somewhere in between. condition until special circumstances arise present man differs from the Neanderthal, to unleash their latent powers. mutants differ from the man of today. This theory is very The Mutant Menace take control of the Earth. "It's time we became a force for change Because mutant abilities are inborn, • Another reason for mistrust is that in this world. A force—legal or not—for anyone has the potential to be a mutant. A mutants tend to gather into fighting teams. what's right." ( 100) sudden, shocking transformation could Though some are obviously good and represents the gray area between happen at any time. How can anyone be others downright evil, they both seem to good and evil mutants. By openly fighting safe from this "mutant menace?" Family, leave mass destruction wherever they for mutant rights, he is considered a friends, and neighbors could all be tread. While most of these groups are freedom fighter by mutant supporters, and mutants! formed as a direct response to anti-mutant a terrorist by the governments he Most ordinary humans view this situation attitudes, it doesn't seem to matter to threatens. with great discomfort. Fear, ignorance, humans, who also don't care that the Cable's exact mutant agenda is difficult and even envy have bred a deep-rooted destruction caused by good mutant groups to pin down. He seems most concerned prejudice against mutants. Depending usually prevents even greater destruction. with eliminating evil mutants who threaten upon the region and recent events, anti- society and, in turn, negatively affect the mutant activities range from peaceful The Mutant Agenda public's attitude toward mutants. He also protests to murderous lynchings. The future for both mutants and normals uses X-Force to aggressively thwart anti- There are several factors which is in jeopardy. One probable future, as mutant factions within the government. As contribute to a general fear and mistrust of experienced by might be expected, the U.S. Government, mutants: (Phoenix II), is one in which strict anti- and especially Henry Gyrich of the mutant laws are passed, forcing mutants Commission of Superhuman Activities, • The most obvious fear is that anyone to report to concentration camps. Those wants to take Cable down. can be a mutant, even one's closest who resist become renegades to be Cable believes he is taking part in a friends and relatives. While most down and slaughtered by bloody and is training his charges as mutations are obvious, others are subtle. Sentinels, highly advanced robotic mutant- soldiers. He is not above killing to "win." Who is to say that our elected officiate are hunters. Eventually, the Sentinels' "Do unto them what they've got planned not secretly mutants trying to infiltrate and programming was expanded to include all for us. Hit 'em hard an' fast. We got the control the government? This type of super-powered individuals. New York City power, people, past time we used it" paranoia spreads like a cancer, affecting became a ruin in the process. It appeared (UNCANNY X-MEN 273) both the guilty and innocent alike. that the utter genocide of mutants and • Because they cannot understand super-beings was imminent. Will this (User/Manipulator): White them, and will likely never possess them, nightmare future come to pass? Queen of the . most humans fear mutant powers. How Methods for remedying the situation are "This young witch presents a threat to can ordinary people stand up to these as varied as the people who support them. myself and my organization," proclaimed awesome abilities? Can they even depend Some want an end to conflict, while others Emma Frost. "And anything which upon their police or armed forces to view conflict as the only means to a threatens the Hellfire Club must sooner or defend them? The fear of the abuse of peaceful conclusion. Many people don't later threaten the X-Men! Now, open your mutant powers is a definite factor in the even care about the mutant situation, but mind to me, young one... before I peel prejudice against mutants. play mutants against one another and your psyche like a ripe fruit!" (UNCANNY • The theory that mutants are the next society in order to gain personal power. X-MEN 281) step in human evolution has only served Below are the opinions of some of the Emma Frost is the type of character who to increase anti-mutant sentiments. The most influential characters in the Marvel cares little about the state of affairs thought that normal people are being Universe. Use them as guidelines for between mutants and normals, even replaced by this new sub-species of developing your own character's way of though she too is a mutant. She only humanity (called Homo sapiens Superior) thinking. cares about her own welfare and that of is disquieting. From the actions of some her organization, the Hellfire Club. "evil" mutants, much of society is CABLE (Freedom Fighter/Terrorist): To the White Queen, mutants are little convinced that all mutants believe of X-Force. more than pawns in her social and themselves to have an inborn right to economic schemes. She seeks control over mutants in order to use their superhuman abilities for her own ends. GYRICH, HENRY PETER (Anti-mutant MAQNETO (Aggressive Defense): Self- Emma Frost is a master of seduction, Bureaucrat): Agent of the U.S. appointed leader and defender of enticing the target to take the first step, Government. mutantkind. then leading each additional step "I've always maintained mutants "Whatever we decide, the world will thereafter until her ultimate goal of total represent a threat to the national never accept us. They only mean our control over the target is achieved. She is security... We have recently reacquired destruction, as individuals and as a usually very subtle, tempting individuals the financial backing we've needed since species" (X-Men 1) into service with promises of money, Shaw Industries collapsed. Project: has long been concerned with power, or solutions to immediate Wideawake is ready to go back on-line!" the condition of mutantkind. Over the problems. Only when she is rushed by (X-FORCE 5) years his ideology has changed pressing needs will she push hard to Henry Peter Gyrich is a paranoid power- considerably. recruit a mutant to her cause. She is not freak. He is suspicious of all super- Currently, Magneto is the prime above using force or mind-controlling powered individuals, whether mutant or representative of the school of thought devices and powers to "persuade" a not. Being a capable bureaucrat that mutants must seek security through a desired mutant. specializing in super-human affairs, he strong, aggressive defense. Mutants must has acquired considerable political power. stand united against their oppressors. Let (Crimefighter): Member of Gyrich continually uses this influence in humanity strike the first blow, then X-Factor. his personal quest to control and regulate retaliate with a vengeance. As Thomas "Okay, that's it! I've had it! I am sick and the rights and activities of super-humans Jefferson said: "Eternal vigilance is the tired of the word 'mutant'... It's one of the and mutants. price of liberty." For Magneto, the difficulty dirtiest words and racial slurs in this Henry Gyrich represents that element in does not lie in gaining mutant country. 'Mutant menace. Mutant scum. the US government obsessed with the independence, but in keeping it. Mutant danger.' idea that mutants and other super- Magneto no longer condones open "Remember when African-Americans powered individuals will ultimately bring warfare against humanity. His stance is were 'negroes' or worse? When the about the downfall of normal humans. To more like that of the "" once physically challenged were 'cripples'? deal with the problems posed by the shared by the United States and the Every other segment of society is now growing number of mutants, the . frosted with verbal respect. But you guys government formed a covert commission "All my life," declared Magneto to the X- have turned the word 'mutant' into a buzz known as Project: Wideawake. Men, "I have seen people slaughtered word meaning 'dangerous.' It's unfair and Gyrich was given control of the project wholesale for no more reason than the we're not gonna take it anymore. and was answerable only to the President. deity they worshipped, or the color of their "We deserve respect! We demand (who was secretly a —or the presence in their DNA of an respect!... We prefer the term 'genetically mutant himself) was made a special extra, special gene. I cannot change the challenged.' Or 'geacees' for Short." (X- consultant, as was Senator Kelly. Shaw world but I can—and will—ensure that my FACTOR 73) Industries was secretly licensed by the race will never again suffer for its fear and Guido represents a less serious attitude government to construct Sentinels for use prejudice... Harm done against any mutant toward the discrimination of mutants. His by Project: Wideawake, and by the is harm done to me. And I shall respond goal, and that of other mutant Department of Defense. These Sentinels accordingly." (X-MEN 1) crimefighters like him, is to defeat the bad (Mark IV, V, and VI) were used to capture guys; to do good for good's sake. Although any superhumanly powerful mutants who PROFESSOR CHARLES XAVIER pro-mutant, he does not use violence to the project directors felt posed a threat to (Peaceful Coexistence): Leader of the X- promote mutant rights. national security. With the recent death of Men. Guido realizes that because he is a Sebastian Shaw and the collapse of Shaw "We have it within ourselves, X-Men—as mutant, his actions will be viewed with a Industries, the project lost its funding and do all people, whether mutants or no—to critical eye. He tries to avoid situations in was put on hold. leave our world better than we found it. To which his actions could provoke bad Apparently, Henry Peter Gyrich is strive for the heights of our potential, to press. But he is not very good at it. In a determined to bring Project: Wideawake seek out the best in ourselves and in recent battle against Slab, Guido back to its original status and power. If so, others... Yes, that is an destroyed the Washington Monument. both humans and mutants will likely suffer Oops! from the resulting mayhem. ideal. Perhaps an unattainable one. But (whether real or imaginary) suffered upon • What is your "mutant agenda"? Of the success in this is not what is important. them. characters described above, who are you What matters is the attempt. And our Because they present themselves as most likely to agree with? How do you feel powers, our role as heroes—perhaps even "evil mutants," and often cause about these mutants and their ideas? Why the simple fact that we live—gives us the considerable devastation, they have a do you feel that way? Write down your obligation to try." (X-MEN 3) very negative effect upon the way all own personal agenda based upon those Charles Xavier is devoted to the mutants are perceived by society. Good above. preservation and training of mutants. His teams, such as the X-Men, actively battle • Once you have a firm grasp of your ideal is a society in which mutants and these villains in an attempt to counter this character's own agenda, actively pursue it normals co-exist, each working to help the image. whenever the opportunity presents itself other make the world a better place. To "I need you, Karl Lykos— I need you to during play. Try to persuade others to that end, the X-Men aggressively work to join me in fulfilling my dream ... a dream adhere to your point of view. How you go subdue evil mutants and other super where mutants can rule in superiority over about this depends upon your agenda. A beings in an attempt to give all mutants a the subspecies which has dogged our character like Emma Frost might use better reputation and to protect the evolutionary advancement for far too long! seduction or even force to recruit others to innocent. Because such actions often Join us, Doctor Lykos. Let your friend the cause, for example, while someone result in mass destruction, which in turn come out and play ... with the New like Professor Xavier might employ calm, results in bad publicity, Xavier and his X- Brotherhood of Evil Mutants!" (X-FORCE rational conversation. Men face an uphill struggle. 5) • Above all else, heroes are heroes "Like Magneto, we have made choices in because they fight the good fight: stopping our lives. We have taken our stand for Role-Playing Tips crime, rescuing innocents, and defeating what we believe in. We were both haunted From the previous information, you powerful foes. No matter how strong your men, him by a nightmare, me by a should have a pretty good idea of what it's character's feelings are toward the mutant dream... His choice was ever fueled by like to be a mutant in the Marvel Universe. menace, remember that he is a first. , tainted by the despair that scars his Even though you may have spectacular Indiscriminate killing and destruction is soul. As ours, I pray, will be sustained by powers and save the world, in many ways wrong by any standard. If your hero sinks hope." (X-MEN 3) you are nothing more than a second-class to the level of his persecutors, is he any citizen. better than they are? (Evil Mutant): Leader of the New Imagine what it must be like to suffer at Brotherhood of Evil Mutants. the hands of powerful villains, only to be "My name is Mortimer Toynbee... You scorned by the very people you are see, there are just far too many mutant struggling to protect. Mutants make for factions currently in operation. Everyone grim heroes, who often question the value putting an X In front of their names. And of their heroic actions. Magneto with his sad delusions of nobility! The following is a checklist of ideas for And Homo sapiens? Well, just take the you to refer to as you role-play a mutant paramilitary anti-mutant state of (or other character type) in the Marvel as an example. Using our people as Super Heroes game: enforced labor. An injustice that cries out for vengeance!" (X-FORCE 5) • Are you pro-mutant or anti-mutant? Evil mutants, such as Toad and his New When prejudice is thrust in your face, it's Brotherhood, are often drawn together by difficult to remain indifferent. Take a stand! adversity and endeavor to recruit more • If you are a mutant and also take an mutants who are bitter about the way anti-mutant stand, how do you view your society has treated them. These mutants own powers? Do you avoid using them? are reactionaries, acting first before Are you afraid of your powers? Maybe society has a chance to hurt them again. your goal is to somehow get rid of your Such misguided mutants often rationalize powers and become "normal" again. their robbing and killing as an equal exchange for the injustices DANGERS OF THE DANGER ROOM

Between missions to save the world, hero highest rank or one rank higher. Accidents heroes? Torn between his fear of the teams need a place to stay in shape. can result from using the wrong settings villain and his loyalty to the team, what will Many heroes now have a place like the ( being tested by an Agility test he do? room the X-Men have always called—the designed for the Beast, for example) or if It's a good idea to develop a complete Danger Room. the settings were changed or sabotaged. character record and background for the Nearly always located within a team's The controller must ensure that the room NPC technician. This will help you headquarters, the Danger Room presents has overrides both in the control booth generate ideas for using him in both heroes with traps, robotic opponents, and and the room itself. By hitting a "panic Danger Room situations and adventures simulated natural disasters. button," all systems in the room shut outside the base. down. Such safety features can prevent a We want a Danger Room! hero's death. The Master Computer When the heroes decide it's time to add a The controller should be on call at all Next in importance to the human Danger Room to their base, the best way times, and usually resides at the base as controller is the master computer. It is for them to go about it is to contract the an unofficial or reserve member of the responsible for helping the controller job with a non-player character engineer team. This can make workouts in the create, monitor, and repair the various or organization (who is under the Judge's facility especially exciting for the heroes, dangers in the room. control). You can actually role-play the particularly if they begin to question the Usually the computer's core is secured bargaining that goes on between the NPC's true loyalties. beneath the Danger Room. This is where heroes and the contractor if you wish. the technician is really a spy for the traps and robots are created, stored, It's best if the Judge takes it upon himself the corporation the heroes contracted and repaired. Commands can be given to to design the team's Danger Room. Allow with? He would have the perfect means to the computer from consoles in the control the players to make a few suggestions, come up with detailed portfolios on all of room or directly at the core. It is likely that but the final design should be the Judge's. the heroes' powers and abilities. only the controller knows the passwords If the players know all of the tricks and What if the scientist is actually an for accessing the computer. traps of the Danger Room, how can their assassin or disguised villain? He could The master computer has only a Reason characters be surprised and truly tested? use the Danger Room in an attempt to attribute, which ranges from Good (10) to eliminate the heroes. "Sorry, guys, that Unearthly (100). It is not self-aware, being The Danger Room Controller robot's power levels were somehow raised merely a very intelligent machine. (Even The person in charge of the Danger above the test setting. Must be a short in so, who's to say that a power might Room should be a non-player character the system. Won't happen again. I not grant it a personality ... good or evil.) (NPC). This character is responsible for promise." Yeah, right. The master computer can be equipped using the main computer to develop, In either situation, a villainous controller with a number of powers: control, and repair the various traps and has the perfect opportunity to test new BODY ARMOR: The computer is usually robots of the room. It is important that the technologies upon the heroes: shrinking constructed of Excellent (20) strength character have a high Reason attribute rays, power inhibitors, mind-control materials, granting it Excellent (20) body and appropriate skills, such as Computers, devices, whatever the NPC's true armor. Electronics, and Robotics. employers (meaning you) what to see FORCE FIELD: For added protection, a The NPC controller is also responsible inflicted upon the player characters. force field generator can be fixed to the for logging all of the heroes' abilities into Of course, the NPC might be a good and computer core. The rank of the field the computer. The settings for various loyal member of the hero team. The cannot exceed the computer's Reason. dangers are usually at the test subject's choice is up to you. In either case, keep in The field protects ft against physical and mind that the NPC has a history too. He energy attacks, but cannot prevent can be a great "hook" to get the due to a short-circuit or overload. characters involved in adventures. If the MACHINE ASSEMBLY: The computer can controller's family should be kidnapped by assemble complex devices at the speed a villain, who will he persuade to help him and efficiency of 10 highly skilled rescue them? What if he is being technicians. The ranks of powers and blackmailed by the villain to kill the abilities of traps and robots cannot exceed rectangles, each one being equal to one Objectives the computer's Reason rank. A computer area for determining a character's Most of the following objectives involve with Incredible (40) Reason could make a movement, range, and so on. Any area dealing with an object of some sort. The beam weapon of up to Incredible (40) concealing a hidden danger is activated by exact nature and characteristics of the intensity, for example. someone moving into that area (or even object is up to you. It could be something MANIPULATIVE LIMBS: The computer is flying above it). Dangers can also be as simple as a rock to something as equipped with 10 telescoping arms ending activated, held on "standby," or complex as a force field generator. in delicate "fingers" with which it can deactivated by the technician in the control Whatever it is, tailor its abilities to reflect rapidly build mechanical traps and robots. booth. those of your player characters. Refer to REMOTE CONTROL: Through a remote The ceiling height is usually considered the following to help you determine the link in the computer, the controller can to be three areas, though greater heights object's statistics: manipulate every "prop" in the Danger are possible with each additional area Room. This enables him to activate, costing its material strength in Resources. • Strength required to lift the object deactivate, and place dangers on The material strength of the walls, ceiling, should not exceed the Strength of the "standby." and floor are determined by the Judge, strongest member of the team. ROBOTIC CONSTRUCTION: Because with a suggested value of at least • Its material strength should be less the computer is a mechanical construct, it Remarkable (30). than the Strength of the strongest hero in cannot be affected by mental or emotional Most Danger Rooms have a tendency to the exercise. attacks. Powers that affect machinery can malfunction if the master computer is • The object can be in as many as 10 affect the computer. damaged, or if over 50% of the door, pieces (usually only for "assemble" ceiling, or walls are breached. Because objectives). The Final Cost pipes, conduits, wires, and circuitry lie • The object's abilities may be further The heroes must have the Resources behind the room's surfaces, breaching modified by complications (see below). available to afford the Danger Room. As a them can cause an overload which basic rule, assume the cost is equal to the (Judge's option) can result in the entire Assemble: The object is disassembled. computer's Reason or the controller's room activating and attacking. Place small markers representing the Reason (whichever is higher) +2CS. Now that you understand how the various pieces on different areas of the If the heroes can't come up with the Danger Room works, it's time to present map. The objective is to put the object money themselves, they might apply for a the heroes with a Danger Room mission. together again. It takes one turn to fit two loan or try to persuade a powerful pieces together. The Danger Room uses organization to sponsor the Danger Room. Today's exercise will be... traps to slow down the heroes, and This can lead to memorable adventures. A smart team leader will use the Danger possibly to break the object apart. An unscrupulous organization might Room to prepare his teammates for Destroy: Place a marker representing the decide to call in the debt, forcing the upcoming missions. If the enemy's abilities object on any area. Consider the object to heroes to pay immediately or undertake a are known, a robotic simulation can be have either body armor or a force field. Do "little task" as partial compensation. built and battled in the Danger Room. not make it too powerful; the heroes Most of the time, however, the facility is should have a chance of winning. In any How the Danger Room Works used to keep the heroes honed to a event, the rank of its body armor or force Refer to the map on the inside of this razor's edge. The missions described field cannot exceed the master computer's book's cover. This is a basic Danger below should keep your player characters Reason rank. The objective is to bypass Room layout. Feel free to develop more jumping. the defenses and destroy the object. unusual designs of your own. A mission is the combination of an Exterminate: There is no object for this As you can see, the floor is divided into a objective and one or more complications. one. The heroes must eliminate every number of small squares and robot in the Danger Room. Each round a number of generic robots equal to three times the number of heroes is activated. In addition, one nemesis robot activates per round. If at the end of any round all robots have been deactivated, no more robots appear; the heroes have won. Add another objective. You can Timed. The heroes have 2 20 turns to (Generic and nemesis robots are essentially combine two objectives into a complete the mission. Once this time has described later in this chapter.) single mission. This may require adding elapsed, a danger automatically activates : The heroes must cross the another object. For example, Assemble each turn thereafter. The powers and room, touch the opposite wall, and exit could be paired with Rescue such that the abilities of these dangers are increased to back through the door they entered. assembled object is required to free the maximum potency (equal to the Opposing each hero is his or her nemesis victim. computer's Reason rank). Traps robot. This objective should have the Object is hidden. The object is contained automatically move to appear beneath the complication of being "timed" (see beneath an area. Whether or not the heroes. Complications). heroes know which one is up to you. The Protect: Place the object on any area in area must be activated to get the object. Some Terrifying Terrain the room. Also in the room is one generic Any hidden dangers are sprung when the After you've come up with the details of robot per hero, plus a single nemesis area is activated. the mission, it's time to add some features robot. The heroes must stop the robots Object is hostile. The object has a single to the Danger Room itself. As a basic rule, from destroying the object. The robots weapon (your choice) to use against add from 0-3 terrain features to the room remain stationary until attacked, or a hero anyone entering its area. for each exercise. activates the area containing the object. Object is mobile. Whether by The best way to represent terrain on the Rescue: The object is typically the robotic teleportation, running, flying, or whatever, map is to draw a simple sketch, outlining duplicate of a common citizen, but can be the object can move to any area in the the terrain's boundaries. This allows both the duplicate of a team member (who Danger Room each turn. If moving by any you and the players to see where the should be absent from this exercise). The means other than teleportation, heroes terrain is located. "victim" is placed in a dangerous situation: can catch it while it moves by succeeding If a terrain type calls for a variation in dangling from a ledge near the ceiling, at an Agility FEAT of intensity equal to the height (a pit or hill, for example), it is hanging at the lip of a chasm, drowning, object's speed, assuming it passes typically no more than one area high or sinking in quicksand, imprisoned with through the hero's area. Any areas the deep. Should a character fall, consider it diminishing air supply, etc. The heroes win object moves through, flies over, or lands to be a charging attack against the floor. by removing the robot from the dangerous upon are activated. Use terrain to both hinder and help the situation. Object is protected. One generic robot heroes. Knocking robots into water to Search: The object is hidden. The heroes per hero is already standing guard over short-circuit them is a good tactic, as well must find it and exit the Danger Room. At the object. as throwing them off cliffs or into chasms. least one nemesis robot guards the door. Object may self-destruct. Each turn a Don't let these features interfere with Transport: Pick two areas at opposite hero is in the same area as the object, your placement of traps and robots. For ends of the danger room. Place the object there is a 50% chance its self-destruct instance, a trap beneath a pond might in one area; the second area is the sequence activates. An alarm sounds for mean the water is poisonous or acid. object's destination. The heroes must one round before the object explodes, Robots hidden under areas in water move the object to its destination to inflicting Incredible (40) force and should obviously be resistant to water, etc. complete this mission. Very heavy (a Excellent (20) edged damage to everyone The terrain types are: boulder) or very delicate (a plaster statue) in the same and adjacent areas. To objects are best for this mission. promote suspense, don't let the heroes • Building know how long the alarm will sound before • Bluff or cliff Complications detonation. • Chasm Once you have determined the object (if Object will self-destruct. The self- • Hill any) and the objective, add some destruct alarm sounds as soon as the first • Pit area in the Danger Room is activated. The complications. As a guideline, use one • Pond or lake alarm blares for 2-20 turns before complication for each hero participating in • Quicksand the exercise. detonation. Damage is the same as described above. Again, don't let the • Stream or river heroes know how long they have. • Trees The Dangers • Pit traps filled with spikes, acid, or millions of tiny reflective ruby quartz The following Danger Room "props" must water (usually no more than one area plates: Cyclops' eye blasts simply bounce be created by the controller and master deep). off it. By making an Agility FEAT, the computer in advance. With terran • Power-inhibitor ray (lowers a Cyclops-nemesis can even reflect the technology, it is not possible to attribute or power by -2 CS for 1-10 blasts back at the hero. spontaneously create dangers. However, rounds). it is possible to raise and lower the ranks • Power-neutralizer ray (eliminates one Natural Disasters of a prop during a session. In all cases, a power per hit for 1-10 turns). Though concealed beneath an area and trap or robot's attribute and power ranks • Rods that extend from the walls to trip activated just like other traps, a natural cannot exceed the master computer's and entangle. disaster's area of effect keeps expanding Reason rank. If possible, a danger's ranks • Sonic blasts. at the rate of one area per turn in all should be equal to or one rank greater • Stunning ray. directions. How far the disaster expands is than the hero who activated it. • Water jets. up to you: It might stop growing after 2 The number of dangers lying in wait • Web-casting devices. turns, or continue until the entire Danger during an exercise is up to you. For the Room is filled. first few sessions, 10-15 dangers should Robots It is suggested that no more than one be plenty. natural disaster be included in any single There are two types of Danger Room When placing events, keep a separate exercise. Just as with other traps, a robots: generic and nemesis. Neither type copy of the Danger Room map for yourself disaster's intensity cannot exceed the is capable of feelings and emotions; they and circle the letter-number coordinates master computer's Reason rank. are simply well programmed machines. In where props are hidden. On the back of : A swirling, blinding cyclone of both cases, none of a robot's attributes the map (or a separate piece of paper), list snow and ice erupts from the area and and powers can exceed the master the dangers along with their letter-number begins to spread. Characters suffer cold computer's Reason rank. coordinates. A single area can contain up damage as well as edged damage from To create generic robots, simply follow to three dangers. the ice. the character creation procedure Earthquake: The activated area begins to presented in the rule book for robotic shake violently. Everyone in the effect Traps characters. Remember that none of its must succeed at a Strength FEAT to move Traps are usually designed to ensnare or ranks can be greater than the master at half-rate. Additionally, the earthquake neutralize heroes. However, some can be computer's Reason. If you don't like what has the same effect as a shockwave quite deadly. Feel free to elaborate upon you have rolled, roll again or choose; attack; everyone in the area of affect the following examples: these are your robots after all! suffers a charge attack at the earthquake's Nemesis robots require a bit more intensity. This disaster can create chasms • Blades, fans, and darts that inflict planning. Each is designed to test a as described previously (your option). edged damage. specific hero's mettle. Choose the Forest Fire: Blinding, choking smoke rolls • Energy rays. nemesis' powers to exploit the hero's from the area. Heroes suffer from heat • Flame jets. greatest weakness or to negate his and poisonous fumes. • Flying metal hoops that ensnare and strongest power. Ideally, its powers should Monsoon: Winds, water, and flying debris constrict. be greater than the hero's by one rank. blow from the trapped area. Debris indicts • Force beams. Physically, the nemesis appears exactly either edged or blunt damage (equal • Force fields that surround or confine like its heroic counterpart; however, its chance of either). heroes. face is a twisted, menacing caricature of Mudslide: A wave of mud rises and • Grappling metal tentacles. the true hero. Its costume should also be engulfs anyone in the area. This acts like similar to the hero's, but with a different • Missiles with the ability to track an ensnaring attack, and heroes may color scheme. motion, heat, scent, or mutants. begin to drown. For example, suppose Cyclops • Moving walls (normal rate of one area Nuclear Incident: A brilliant encounters his nemesis in the Danger per round). irradiates the area. Damage results from Room. It looks much like him, but has all • Piledrivers that smash for blunt the force of the blast, heat, and radiation attributes at one rank higher than Cyclops. damage. (optional). However, it is also covered with Tidal Wave: A tremendous wave of sea X-Men or have close ties to them, it is incorporates controls, enabling the water rises from the area and slams into unlikely they will be able to use such Danger Room to duplicate weightless the heroes, who suffer force damage and advanced machinery. However, it is environments and conditions on other may begin to drown. possible they might "acquire" similar planets. Tornado: A twisting funnel of air and technology during their adventures, which • Like terran computers, the Shi'ar debris swirls up and begins to grow. would enable them to add the following system can malfunction. This can result in Everyone in the effect must succeed at a features to their Danger Room: increased damage potential and Strength FEAT or be swept up and into nightmare-like panoramas, situations, and the cyclone. Heroes in the twister suffer • The Reason of a Shi'ar type computer encounters for those within. force and edged damage. Each turn there is Unearthly (100). is a 50% chance of being thrown from the • The Shi'ar system employs Awards tornado; consider this a charging attack holographic projectors capable of creating Taking part in Danger Room exercises is against the floor or walls. images of Monstrous (75) intensity and a good way for heroes to gain a little extra Volcano: Blinding ash, globs of lava, and believability. This greatly increases the Karma. On a bad day, they can even lose choking gases erupt from the area. realism of threats. Generic robots can be Karma! Heroes take damage from the force of the made to look like Sentinels or super- eruption, heat, and poisonous gas. powered foes. The entire Danger Room Complete the mission: +10 to +30 can be given an overall theme: jungle, Defeat nemesis robot: +20 Shi'ar Technology forest, desert, swamp, etc. The walls Group works as a team: +10 The Danger Room of the X-Men themselves can be concealed, making the Good role-playing: +5 incorporates the alien technology of the simulation seem even more real and the Defeated by Danger Room: -20 Shi'ar. Unless your player characters are room boundless. Damage computer or HQ: -20 • The Shi'ar computer also MACHINES OF THE MUTANTS

This section presents devices commonly Security Interlock: Before activating the Inhibitor Bands used by both mutant heroes and villains. 's controls, the pilot must : UNCANNY X-MEN 283. Each entry begins with a brief description insert his hand into a security box. Only of the invention and is further broken down those whose hand imprint has been stored KNOWN POWERS by the following: in the ship's computer can gain access to Power Negation: Inhibitor bands weaken Appearance: The title and issue of the its controls. Overriding the security device the natural abilities of mutants and altered in which the item appeared. requires a successful Incredible (40) humans. The wearer suffers a -5 CS Statistics: Vehicles are described by intensity reason FEAT. penalty on all physical abilities, and a -7 Control, Speed, and Body (material Stealth: The ship has Amazing (50) CS penalty on all power ranks. Talents strength). concealment from detection by and mental abilities (but not powers) Powers: The item's various powers are mechanical devices such as sonar or remain unchanged. No ability or power described in regard to power rank, range, radar. It is not invisible to normal sight or rank can drop below Feeble (2). The damage, and any special rules. super-human powers, however. bands have no effect on magical or Material Strength: The object's material VTOL: The Blackbird can land and takeoff technological powers. strength is given as a rank number. vertically. Material Strength: Incredible (40). Material strength is used to determine Material Strength: Remarkable (30). Tech Rank: Monstrous (75). when, and how severely, an item is Tech Rank: Shift Y (200). damaged. Psi-Suits Tech Rank: Devices are given a Tech Appearance: UNCANNY X-MEN 280. rank, which measures how complex the Appearance: UNCANNY X-MEN 273 and object is to invent or reproduce. Tech rank various. KNOWN POWERS is important for determining the Resource Air Supply: Each suit carries enough FEAT, construction time, and Reason KNOWN POWERS The Cerebro is an oxygen for one hour of normal breathing. FEAT when inventing or modifying items. amplification device. To use it effectively, Body Armor: Psi-suits provide Excellent the wearer must first possess the mental (20) protection from physical and energy Blackbird powers of Mutant Detection or Telepathy. attacks. Appearance: UNCANNY X-MEN 278 and Mutant Detection: The wearer of Cerebro Communicator: Each psi-suit is equipped other issues. gains a +4 CS bonus on his ability to with a radio link to all other psi-suits in the detect mutants. Cerebro cannot amplify unit. The communicators have a range of Control Speed Body the wearer's ability above Shift Y (200) five miles. RM SHIFT Y RM rank. Psi-Screen: A psi-suit grants the wearer 30 200 30 Telepathy: Cerebro amplifies the wearer's Amazing (50) protection from mental power of Telepathy by +4 CS. The device attacks. KNOWN POWERS cannot amplify the user's ability above Material Strength: Excellent (20). Concussion Missiles: The Blackbird is Shift Y (200) rank. Tech Rank: Monstrous (75). armed with two banks of five missiles Material Strength: Excellent (20). each. Standard armament consists of Tech Rank: Shift Y (200). concussion missiles that have a range of five miles and inflict Incredible (40) blunt Glider Pack damage to a single target. Appearance: UNCANNY X-MEN 278. Frequency Monitor: The ship's communications array continually monitors KNOWN POWERS worldwide radio bands, and can pick up Gliding: Glider packs are worn on the distress calls from anywhere on the character's back, and allow him or her to planet. glide downward at up to Poor (4) airspeed. Medical Facilities: The ship is equipped The X-Men have used these to deploy with a computerized medical array. The themselves into combat zones by jumping device has the equivalent of Incredible out of the Blackbird. (40) Healing power. Material Strength: Good (10). Tech Rank: Good (10). PERILOUS MANEUVERS

The following short adventures are very • would like to see the mutants (you) determines which adventures the loosely tied together and can be played in join his Mutant Liberation Front. heroes undertake and in what order. If the any order. This is to give you as much players get stuck, you can give them clues freedom as possible when running the Obviously, these factions are at odds… through the professor. It's best if Xavier scenarios. Don't hesitate to elaborate and the player characters, find themselves remains at the X-Men Mansion and talks upon them or to come up with complete right in the middle of it! to the heroes by means of personal adventures of your own. Be creative, use communicators. However, he can tag your imagination, and above all else have The Heroes along if you wish, but be careful he doesn't fun, because that's what this game is all The adventures are designed for five steal the limelight, which isn't much fun for about! player character heroes. It is assumed that the other players. All of the following adventures involve the players are going to play members of • has a nifty gadget called mutants who are new to the Marvel the X-Men. Let your players choose from Cerebro, which allows him to detect Universe. (Two of them, Blacklight and the following characters: Archangel, mutant activity. This is how he learns Lady Anguish, have been seen before in a , Beast, , , about the encounters described below, MARVEL SUPER HEROES Game Cyclops, , , , , and knows where to send the player product, After Midnight.) This adds an Marvel Girl, , , Storm, and characters. Xavier can also give the element of mystery, especially for players . heroes clues about the mutants they will who know the powers and abilities of By modifying the adventures, you can encounter. For more information see the established Marvel villains by heart. easily accommodate players who want to Cerebro display included in this box. Statistics for all of the characters run heroes other than the X-Men. Some • Because they are playing the X-Men, necessary to play these adventures can might even want to play their own unique the players have access to the team's be found in either the Character Roster at characters. equipment. Items that will be very useful the end of this book or the Basic Set You can also play with more or less than during these adventures include the Campaign Book. five players. Simply adjust the difficulty of Blackbird, inhibitor bands, and psi-suits. Because these mutants are very the encounters to the number of All of these items are detailed under powerful and are not affiliated with any players. Here are a couple of ways you Machines of the Mutants. mutant groups, they are wanted by several might do this: mutant organizations: If the players are not running the X-Men, • Adjust the villains' Karma. Give them you can still use Professor X to lead them. • Professor X wants to train them to +50 per extra hero, or -50 per hero less Assume that the real X-Men are away on use their powers for good. than five. a mission of great importance. Xavier • The New Brotherhood of Evil Mutants, • Increase the likelihood that villains needs someone to help him with the led by Toad, wants to turn them to a life of retreat if you have less than five heroes, or following adventures. He contacts the crime and terrorist actions against make them fight to the finish if you have player characters and invites them to his "sniveling humans." more than five heroes. mansion. You can role-play this if you • wants to gather them wish, and even have Xavier give the and "persuade" them to join his new team A Meeting with Professor X heroes a guided tour of the team's of Nasty Boys with the ultimate goal of It is assumed the players are running headquarters. eliminating X-Factor. members of the X-Men as player At the start of each scenario, Professor X • Shinobi wants them to join his character heroes, while you (the Judge) detects mutant activity using his Cerebro , and help him control the Hellfire are playing the leader of the team, machine. From the information he gathers, Club. He uses his Sentinels to try to Professor X, as an NPC. This is for it is obvious that the mutants involved are capture the new mutants. several reasons: very powerful and some cannot control • The Black Queen of the Hellfire Club • You have a measure of control over their awesome abilities. Xavier wants the wants Shinobi to fail. She intends to make the heroes by playing Professor X. He heroes to subdue these mutants and them psychic vampires under her control. return them to the mansion for observation • Tolliver sends and and testing in the Danger Room. to capture the mutants, who he feels will be useful to his organization. Lady Anguish stand-ups of police officers with the Basic Characters wearing psi-suits have an SUMMARY: Lady Anguish is telepathically Set. Coins or dies can be used to additional chance to resist Lady Anguish's and unintentionally broadcasting anger. represent cars and trucks if you wish. influence. If the player succeeds at a She is affecting several city blocks of Los Use the city map included with this box. Yellow Power FEAT on the Amazing (50) Angeles, which is resulting in the worst riot Place Lady Anguish's stand-up and those column, his character is protected. in that city's history! representing angry civilians and vehicles Inform the players of affected characters To put an end to the riot, the player somewhere toward the middle. The exact that they have the irresistible urge to characters must somehow stop Lady location is up to you. destroy someone, even their teammates. Anguish from broadcasting her emotions, When the heroes arrive on the scene, You can pass them a note so the attack while at the same time resisting her read or paraphrase the following boxed can be a surprise. powers themselves. There are a couple of text to the players: Make a note of those players who role- ways they can go about this, described play the situation well, and give their later. The City of is full of devils! A riot characters a Karma bonus when the rages on the streets! scenario is finished. Even though they are STARTING: How the players learn about People are battling one another with "out of their minds," heroes can also lose the situation in L.A. is up to you. Here are anything they can get their hands on. Cars Karma by committing crimes. Refer to the your most likely options: have been turned over and set aflame. Rule Book for guidelines. Storefront windows have been smashed • If the heroes are working with and the places looted. Riot police move The ROXXON Truck Professor X. he detects Lady Anguish's through the mob like sharks. Even they The tanker is filled with gasoline and is outpouring of mutant power on his have been caught up in the madness, and so badly damaged it cannot be driven. A Cerebro machine. Xavier tells the player are viciously attacking anyone within hero must physically move it away from characters that the mutant is probably not reach, sometimes even their fellow the burning car, or extinguish the flames. in control of her abilities, and warns them officers! The heroes have two turns to act before against harming her if at all possible. At the center of the maelstrom sits a the truck explodes. Professor X offers the heroes the use of young woman. She is obviously in horrible Pushing, pulling, or lifting the tanker psi-suits which might protect them from pain. Swirling lights dance above her requires a successful Amazing (50) the mutant's mental . head. As she moans and screams, you intensity Strength FEAT. If the roll • Like the disappearance at Riverfront see that she clutches a package. succeeds, the truck is moved 1 area away Stadium in Cincinnati, the riot in Los As you move closer, a tanker truck with from the fire and does not explode. Angeles is making the national news. ROXXON written on the side careens out The car is burning with Incredible (40) Special reports clog the airwaves all of control, smashes through a burning car, intensity, and inflicts Good (10) energy around the country. If you have decided and comes to a stop. The flames are damage to anyone within the same area. not to incorporate Professor X as an NPC, licking at its sides, melting the painted Characters in adjacent areas suffer Feeble the heroes can certainly learn about the warning that reads "FLAMMABLE!" (2) damage. incident on television, and then proceed If the heroes fail to move the tanker, put from there. ENCOUNTER: Before the heroes begin out the fire, or perform some other trick, taking actions, have each player attempt a the gasoline ignites, creating a fireball. A Stand-up marker of Lady Anguish is Psyche FEAT for his character. A Yellow The blast causes Monstrous (75) energy included with this box. You should also result is required for success. Those who damage to anyone in the same area as find stand-ups for any other NPCs that make it can act normally. Those who fail the truck. Everyone in adjacent areas might take part in this scenario, such as are overcome by rage; they have been suffers Remarkable (30) damage, while the West Coast , in the Basic Set affected by Lady Anguish. Their anger anyone 2 areas away sustains Typical (6) box. It is suggested that you use the persists until they get at least 20 areas damage. "thug" and "crowd" stand-ups found in the away from Lady Anguish, or until her Basic Set box to represent civilians in the power is somehow neutralized. More Problems angry mob. You should also have The heroes are in a real mess, even more so if they're fighting one another! The following are some ideas to keep in mind during the battle: • The riot police are even more If you feel the heroes are having too easy With tears running down her face, Lady dangerous than the civilians. Running of a time with this scenario, the West Anguish is obviously upset by what has about individually or in small gangs, they Coast Avengers automatically succumb to happened. She feels responsible. She are beating everyone they catch. Be sure Lady Anguish's influence—they attack the thanks the player characters for their help, the players are aware of this, and give player characters! If you feel the heroes and tells them that she suddenly, sensed their heroes a chance to intervene. Use are in deep trouble, and the riot is out of a feeling of rage and was overcome by the the statistics for policemen in the their control, assume that the Avengers emotion. Campaign Book and give them Typical (6) are not affected by Lady Anguish—they Al this point, you have two options: body armor for their riot gear. help the player characters. • A heavily-armored riot control vehicle • Assume that Lady Anguish sensed comes rolling onto the scene. Those Ending the Anguish the anger of two men brawling. She inside use the water jet to spray heroes, Though Lady Anguish is in tremendous broadcast their hatred, and the riot began. civilians, and riot police alike. The vehicle pain and turmoil, she is aware of what is In this case, the scenario ends with the has the following statistics: going on around her. She is also utterly heroes helping Lady Anguish regain Control Speed Body enraged, and will attack anyone who control of herself. If they are working with TY TY RM approaches with her mental force bolts. Professor X, she is willing to return to the The package Lady Anguish is clutching mansion with them. KNOWN POWERS in her hands is actually a gym bag with her • Assume that Lady Anguish felt the Water Jet: On top of the vehicle is a costume and her helmet. If the heroes get anger of her brother, Blacklight. He is rotating turret that sprays an Excellent (20) the helmet and put it on her head, she being controlled by Mister Sinister. From blast of water up to 2 areas away. suddenly stops broadcasting emotions. her telepathic link, Lady Anguish knows The riot stops dead. Everything is quiet for that Blacklight is in Manhattan and is not • Several motorists are playing a a moment as people stop fighting to look in control of himself. She pleads with the deadly game of bumper cars. They are around in utter dismay. heroes to join with her in helping her ramming into each other and chasing If Lady Anguish is knocked unconscious, brother. It they insist that she return with pedestrians. The heroes must immobilize she stops broadcasting, freeing everyone them to the X-Men Mansion, she refuses their vehicles without seriously hurting the from her influence. However, she begins and heads off on her own to help drivers. Statistics for vehicles can be again as soon as she wakes up. Assume Blacklight. If the player characters try to found in the Rule Book. all civilians within 20 areas are stop her, she will fight them and try to • A crazed bomber is leaning out of the automatically affected once more. All escape. If instead the heroes decide to window of a nearby building and tossing player characters within range must help her and Blacklight, you can continue bottles filled with a flammable liquid onto succeed at a Yellow Psyche FEAT as directly with the next scenario. the street below. Where they hit, the before or become enraged. What becomes of the West Coast bombs cover a 20' diameter area with The heroes might also try to remove Avengers is up to you. They might join the Remarkable (30) intensity flames. If one Lady Anguish from the scene. They might player characters, or head off on their own should hit a vehicle, it explodes in 1-10 her away, for example. This ends the to take care of "important business." turns unless the fire is put out. An riot, but Lady Anguish continues to exploding car causes Remarkable (30) broadcast violent emotions until her KARMA: Good role-playing: +10 energy damage to everyone in its area, helmet is put on her head or she is Preventing the ROXXON +20 and Good (10) edged damage from flying rendered unconscious. tanker from exploding: debris to everyone in adjacent areas. Allowing the tanker to explode: -20 AFTERMATH: When the heroes finally Putting the helmet on Lady +40 Avengers Assemble! "neutralize" Lady Anguish, the riot quickly Anguish: At some point during the fun, members of ends. Rescue teams help the injured, and For every civilian rescued: +20 the West Coast Avengers show up. For a general cleanup begins. Failing to rescue a civilian, -20 each player character present, one resulting in injury: Avenger NPC is here. Choose from Doctor Failing to rescue a civilian, -ALL Pym, , , Mockingbird, resulting in death: , , US Agent, , and . Spotlight on Blacklight message from to meet him at the • trouble, and sent a robotic duplicate SUMMARY: Blacklight, along with two fountain in "Rathbone Park." Place her of herself as a stand-in. Val is actually members of X-Factor (Strong Guy and stand-up in any area adjacent to the disguised as the clown handing out Havok), has fallen under the control of fountain. Flying at top speed, Blacklight is balloons. To give her backup, several Mister Sinister. The villain plans to force zooming over the park directly at Val. government agents are disguised as them to kill Val Cooper, and thus turn the Place his stand-up 2 areas away from civilians enjoying the park. Statistics for government and society against X-Factor. Val's. federal agents can be found in the The player characters must save Val You might also place the "crowd" stand- Campaign Book. Val's robotic double has Cooper, while at the same time not ups from the Basic Set as civilians the following stats: seriously hurting the controlled heroes. enjoying the park. Coins or dice may be Once this is accomplished, they must find used to represent automobiles on the F A S E R I P Mister Sinister's lair, where his emotion- streets and a hotdog vendor in the park. PR TY TY GD PR FE FE controlling device is located, and destroy Let the players place their stand-ups 4 6 6 10 4 2 2 it. along 7th Avenue near the park. When Health: 26 Karma: 8 Besides the downfall of X-Factor, Mister you are ready to proceed, read or Sinister may be plotting something even paraphrase the following aloud: KNOWN POWERS more devious… Body Armor: The robot has Good (10) Several people are enjoying the park protection from energy and physical STARTING: There are a couple of ways today. You see people walking their pets, attacks due to its Good (10) material the player characters can be drawn into picnicking, or just lounging on the grass. strength. this adventure: Near the fountain is a hotdog vendor. There is also a clown selling bright • Recently it was Val's birthday. Nick • If they are working with Professor X, balloons to smiling kids. Fury of gave her a new he detects Blacklight on his Cerebro Suddenly, a streak of black and red wristwatch which also functions as a machine. Whether or not he realizes zooms over the trees toward the fountain. Remarkable (30) personal force field. In Blacklight is being emotionally controlled Dogs bark, parents draw their children this case, Val may or may not suspect is up to you. close, and a shudder of fear runs through trouble as described above. Whether or • If the heroes befriended Lady Anguish everyone at the flying shadow's words: "IT not the federal agents are here is your in the previous scenario, she can tell them IS YOUR TIME TO DIE. VAL COOPER!" choice. exactly where Blacklight is located. • It is possible that Val is not here at all. However, she wants to come along, and ENCOUNTER: The flying shadow is Suppose intercepted Havok's won't tell the heroes where to find her Blacklight. Roll for initiative. If the player message. The fact that she was not asked brother unless they promise to take her. If characters win, they can act before to lead X-Factor after the breakup of the player characters are adamant that Blacklight attacks Val Cooper. If Blacklight has been eating away at she stay behind, you might allow them to wins, he pulls up and fires an energy blast Mystique. Feeling betrayed by Val Cooper attempt Popularity FEATs. If successful. at Val. and the government, Mystique has Lady Anguish grudgingly tells them where Because Val Cooper does not have decided to use the meeting with Havok as to find Blacklight, with the promise that superhuman abilities, you may wish to use a means of revenge. In the shape of Val they won't hurt him in any way. one of the following options to ensure that Cooper, Mystique plans to kill Havok. With she isn't obliterated: Val taking the blame and Havok dead, Use the city map included with the Basic Mystique is the most likely candidate to be Set, Stand-ups of Lady Anguish, • Val instinctively dives behind the given leadership of X-Factor. However, Blacklight, Mister Sinister, Val Cooper, fountain. Blacklight's attack misses and Mystique doesn't realize that Val is also and X-Factor can be found in the X-Forces hits the water and sending up a spray of the target of Mister Sinister! Whether box set. steam and concrete chunks. Mystique continues her plan for revenge, Earlier today, Val Cooper received a • Val noticed something odd in the or helps the player characters defeat message from Havok. She suspected Mister Sinister, is up to you. Havok and Strong Guy The hotdog vendor is actually an MLF • Other members of X-Factor might These two heroes are being controlled by agent. His cart is a disguised stunning show up: , Wolfsbane, Quicksilver, Mister Sinister. They are lurking nearby. weapon of Amazing (50) Intensity with a 2- or Multiple Man. They are not controlled When and how they make their move is area range. Several other civilians are by Mister Sinister, and don't know that your decision. also MLF agents armed with standard Strong Guy and Havok are being Strong Guy and Havok might appear to guns. Consider them to have the same controlled. Seeing their teammates in be corning to the rescue, but in fact they statistics as the federal agent listed in the trouble, X-Factor will likely attack the are out to get Val Cooper also. They Campaign Book. player characters. concentrate their efforts on Val, but will The plan is to knock out Blacklight with Once the player characters convince X- attack the player characters if attacked the weapon, then quickly carry him to a Factor that Strong Guy and Havok are themselves. black van parked along 7th Avenue and being manipulated, Polaris can use her Havok and Strong Guy are being remote escape. The vehicle has the following powers of magnetism to neutralize the controlled by means of a metal circlet statistics: circlets. It the player characters don't yet worn around their necks. Blacklight also know about the circlets, assume that wears one of these devices. Control Speed Body Wolfsbane notices them. The player characters have a chance to EX TY EX the circlets. Whenever a player To the Hideout character gets close enough to strike a KNOWN POWERS Once the player characters have controlled hero in slugfest combat, allow Flight: The van can fly at Typical (6) subdued Blacklight, Havok, and Strong the player to attempt a Typical (6) intensity airspeed. Guy (and any other opponents that might Intuition FEAT. If the roll is successful, the have popped up), they can try to piece hero sees the device and realizes it is not • A toddler whose family was picnicking together what is going on. The formerly part of the NPC's costume. nearby wanders right into the middle of the controlled heroes have no recollection of A successful grabbing attack is required battle. The heroes must get her out of what happened. to get a hold of an NPC's circlet, and an there before she is injured by a stray A player character with the Telepathy Excellent (20) intensity Strength FEAT is attack or slammed character. Note that if power can try to extract some information required to break it. A hero with powers the MLF agents are present, they might from them. By succeeding at a Red Power that affect machinery might also be able to take the child as a hostage to aid them in FEAT roll, the hero sees the image of a neutralize the circlets, which have a power their escape with Blacklight. pale-skinned man with glowing red eyes rank of Incredible (40). wearing a huge blue cape—Mister Once a character's circlet is removed, he • The battle has caused a traffic jam Sinister! must immediately check for a stun due to along 7th Avenue and Cleveland Street, If the players are on the ball, they will the mental shock of the experience. When as motorists stop and stare in amazement. have their characters investigate the metal the NPC recovers, he remembers nothing An ambulance is stuck right in the middle circlets for clues. A player character with about Mister Sinister or how he came to of the traffic. The driver receives an mechanical talents or powers (such as be fighting the player characters and Val emergency call, and turns on his sirens Forge) who succeeds at a Reason or Cooper. and lights. However, he is hopelessly Power FEAT can use the circlets as stuck and cannot move. The heroes homing devices to locate Mister Sinister's Other Options should do something to help the hideout. You can use any of the following ideas to ambulance get on its way. Lifting it The hideout is located on the first floor of keep the players hopping: requires an Incredible (40) intensity "Minski's Foods," which can be found on Strength FEAT. the Basic Set city map. When the player • The Mutant Liberation Front has been Note that if people have been seriously characters enter the building, use the tracking Blacklight's movements. They hurt in the park, the heroes might be able "selected interiors map," which is also know about Mister Sinister's involvement. to persuade the ambulance personnel to included with the Basic Set. The machine The MLF set up an ambush in the park to stay hare. The driver can simply call shown on the interiors map is the device capture Blacklight and free him from dispatch and request that a different Mister Sinister has used to remotely Mister Sinister's control. ambulance be sent to the call they are control Havok, Blacklight, and Strong Guy. supposed to respond to. Mister Sinister is not surprised to see the player characters, as a matter of fact, that is part of his master plan. With a mocking laugh, he flicks on the machine, and every character in the building must succeed at a Psyche FEAT or become controlled by Mister SinisterI The villain orders controlled characters to subdue their teammates. Mister Sinister does not actively take part in the ensuing battle unless someone attacks him directly. The obvious solution is to destroy the machine. It is protected by an Excellent (20) rank force field and has Excellent (20) material strength. An attack of Amazing (50) intensity can punch through the force field and destroy the device. If this happens, all controlled characters are suddenly freed, and Mister Sinister tries to escape in the confusion.

AFTERMATH: Mister Sinister's master plan was to gain control of the heroes with his machine. Once this was accomplished, he planned to use them as a strike force for eliminating political figures, whose positions ho would fill with his own "puppet politicians." Even if Mister Sinister escapes, he is considered to have been defeated if the player characters destroy his machine. Blacklight is friendly toward the player characters, especially if Lady Anguish is present. They are both willing to meet with Professor X in the hope of learning more about their powers.

KARMA: Defeating Mister Sinister: +100 Protecting Val from injury: +20 Allowing her to be hurt: -20 Freeing controlled heroes: +30 Using the circlets as homing +10 devices: Failing to locate Mister -40 Sinister's hideout: Rescuing the toddler: +20 Helping the ambulance: +10 Allowing Blacklight to be -40 captured by the MLF: Terrible Terra Firma! Allow the players to place their markers The Flashing Blades SUMMARY: In a park in Boulder, in any area adjacent to the park. When Colorado, Mandy Garrett is on a you are ready to continue, read or F A S E R I P murderous rampage. Yesterday she was paraphrase the following aloud: TY GD TY TY TY PR TY assaulted by a gang of street thugs. The 6 10 6 6 6 4 6 trauma of the attack awakened her latent About a hundred motorcyclists have Health: 28 Karma: 16 mutant powers of earth control and converged on the park today. Their "hogs" transformed her body into living soil, which are parked all over the lawn and along the KNOWN POWERS further confused and angered her. Taking street. Straight Razors: These guys carry razors the name Terra Firma, she now seeks The bikers are enjoying the sunshine by capable of inflicting Good (10) edged revenge against all men, but especially lounging around, picnicking and talking. damage. those in street gangs. Two of them are playing guitar, and Talents: None. Today three motorcycle gangs from entertaining a small crowd of fellow bikers Role-Playing Notes: The Flashing Blades across the country have converged on the and pedestrians. are downright mean and nasty. They hate park for a rally. With a for Suddenly strong words are spoken, and everybody, especially the Buzz Cuts. vengeance smoldering in her heart, Terra fists begin to fly. Two bikers are brawling Firma is waiting for them ... with the on the grass. As a crowd begins to form, The Buzz Cuts intention of burying them alive! you see that one of them has pulled a knife! F A S E R I P STARTING: Here are two ways the player GD TY TY TY PR PR PR characters can be drawn into this ENCOUNTER: The player characters 10 6 6 6 4 4 4 adventure: should move to break up the fight before Health: 28 Karma: 12 somebody is seriously hurt. The man with • If they are working with Professor X, the knife is a member of the Flashing KNOWN POWERS he detects Terra Firma on his Cerebro Blades gang: he sports a dagger-shaped Switchblades: Buzz Cuts are armed with machine and sends the heroes off to tattoo on his face. The other is a member switchblade knives that inflict Good (10) Boulder. What clues he gives them about of the Buzz Cuts, and has the butch edged damage. Terra Firma's abilities or state-of-mind are hairstyle to prove it. Talents: None. up to you. The Flashing Blades and the Buzz Cuts Role-Playing Notes: The Buzz Cuts are • If you have not been using Professor are rival gangs. Presently, there are 50 heavily into crime, and many are wanted X as an NPC in these adventures, move Buzz Cuts here, and only the one Flashing by the police. They see the Flashing the setting of this scenario to whatever city . The remaining 50 bikers at the rally Blades as competitors for their turf. the heroes are currently operating in. are with the Steel Cavalry, a neutral gang. When the action begins, assume that the No one interferes with the heroes when The Steel Cavalry player characters are relaxing in the park, they break up the fight. The Flashing or are simply passing by. Blade pockets his knife and says F A S E R I P something like, "You Buzz Cuts are GD TY TY TY TY TY TY For this scenario use the city map history! The Blades'll be back, and we'll 10 6 6 6 6 6 6 included with the Basic Set. The action flatline you punks!" He then heads for his Health: 28 Karma: 18 takes place in "Rathbone Park." motorcycle. A stand-up of Terra Firma is included If the heroes try to stop him, the Flashing KNOWN POWERS with this box. You might also wish to use Blade pulls his knife and says, "You super Chains and Pipes: These guys don't carry the stand-ups marked "thugs" and dudes back off! I’ve got nothin’ with you! weapons, but they do have lengths of pipe "crowds" from the Basic Set to represent I' outta here." He only puts up a fight if or chain on their bikes for self-defense. the bikers. Stand-ups for "cops" can also the player characters try to capture him. These weapons inflict Good (10) blunt be found in the Basic Set. A few of them damage. might be patrolling the park. Coins or dice Talents: None. can be used to represent cars and Role-Playing Notes: Though most biker motorcycles parked along the street. clubs get a bad reputation, not all of them deserve it. The Steel Cavalry is simply a bunch of everyday folks who enjoy riding their motorcycles. The last • The Buzz Cuts and Steel Cavalry run for comfort and support. She agrees to thing they want is the rally to end in a for their bikes. Brandishing chains and meet with Professor X. rumble. lead pipes, they barrel into the park and If the heroes are not associated with circle Terra Firma. They may be more of a Professor X, they may have trouble Enter Terra Firma! hindrance than a help to the heroes by figuring out what to do with her. An Shortly after the encounter with the irate getting in the way. Terra Firma can raise obvious solution is to turn her over to the Flashing Blade is resolved, the earth walls of earth to cause the bikers to crash. authorities. In this case, however, she will shakes and terrible Terra Firma erupts Statistics for motorcycles can be found in likely end up in the or some from the lawn. Raving incoherently ("bad the Rule Book. government project, and never receive the men!... bury them! … dirty men into dirty • Looking for vengeance, fifty Flashing care she truly needs. dirt!"), she attacks one of the male bikers Blades roll onto the scene. Undaunted by by causing a pillar of soil to rise and engulf the sight of the heroes battling Terra KARMA: him. Firma, they barrel into the Buzz Cuts and Defeating Terra Firma: +50 Terra Firma is out of her mind with a Steel Cavalry. The player characters have Throwing Terra Firma +10 confused mix of grief and anger. She a full-scale rumble on their hands! into the pond or fountain: attacks any man she lays her eyes on, • Shinobi has sent one of his Sentinels For each person rescued: +20 including the player characters. She will to capture Terra Firma. The robot has Allowing anyone to be -20 not attack a female character, unless first orders to eliminate anyone who interferes seriously injured: attacked by that character. with its objective—meaning the player Allowing anyone to be -ALL Any non-player character caught in a characters! killed: pillar of soil loses one Endurance rank per • Terra Firma is highly susceptible to Defeating a : +100 round due to suffocation. If not rescued water and water-based attacks. If the Allowing the Sentinel to -40 before his Endurance reaches Shift 0, the heroes manage to maneuver her into the escape with Terra Firma: character dies. Physically pulling a fountain or pond, she reverts to her Turning Terra Firma over -10 trapped character from a dirt pillar requires humanoid form (though she is still to the authorities: a successful Excellent (20) intensity comprised of living soil). In this shape, her Strength FEAT. Powers such as powers are at -3 CS. She also "cools off" Telekinesis might also be used, and and becomes less aggressive. Whether require a successful Excellent (20) she actually surrenders or not is your intensity Power FEAT roll. decision. A player character caught in a pillar of earth can escape by succeeding at an AFTERMATH: Terra Firma is obviously Excellent (20) intensity Strength or Power very dangerous and in need of FEAT. If the hero cannot escape, he can psychological help. If the heroes are hold his breath and hope a teammate working with Professor X, they should take comes to his rescue. A hero can hold his her to him at the X-Men Mansion. Xavier breath for a number of turns equal to his can telepathically relieve much of her Endurance rank number. Each round anxiety and eventually teach her how to thereafter, the character must attempt a use her powers responsibly. Remarkable (30) intensity Endurance Getting her to the mansion may be a FEAT. Failure means he can no longer problem. Unless she is unconscious or hold his breath, passes out for 1-10 held in restraints, she bitterly refuses to go rounds, and begins to lose Endurance anywhere and demands to be left alone. ranks as described above. However, a female player character might be able to calm her and convince her Other Options otherwise. Allow a female hero who tries Use any of the following ideas to keep this to attempt a Popularity FEAT. If the battle interesting: successful, Terra Firma warms to the hero and looks to her Fired By The Foreman • Black smoke is rolling from the engine SUMMARY: The mysterious Mr. Tolliver World War III has come to Chicago! The of the taxi that flipped over and crashed has sent Juggernaut and Deadpool to massive Juggernaut and an unidentified through the office window. Unless the capture Foreman in Chicago. Butting man comprised of raw steel are battling in heroes come to the rescue, it explodes heads, Foreman and Juggernaut are the street. Skyscrapers quiver as they butt within 1-10 turns, killing the three people destroying the city. The heroes must stop heads. Traffic snarls around the pair of trapped inside. them, as well as help innocent bystanders titans. A taxi careens out of control and • A VNN news helicopter has gotten too who have been placed in danger as a crashes through an office window. People close to the battle. A chunk of debris result of the devastation. and run in all directions. shaken loose from a building has fallen on Above the mayhem, you hear the low-flying chopper. It's out of control, STARTING: Here are two ways you can Juggernaut's mocking words: "Ha! You're and spiraling toward the street. It crashes get the player characters involved in this comin’ with me, metal-man! Or I’ll tear this on the next round unless the heroes do adventure: city down around your shiny ears!" something. If it crashes, no one is killed, but the passengers all need medical • If you are running Professor X as a ENCOUNTER: This is a short, slam-bang attention. non-player character, he detects Foreman scenario. Because Juggernaut and • Scaffolding runs up the side of a on his Cerebro machine. Whether or not Foreman are pretty much indestructible, nearby building. The first time a character he also detects Juggernaut, or can give the player characters should have their is slammed into a building, assume it is the heroes clues about Foreman's powers, hands full just keeping innocent the building with the scaffolding. Five is up to you. bystanders from being maimed or killed. workers are dangling for their lives. They • The titanic battle between Juggernaut Unless they are stopped, the dueling fall at the rate of one per turn, and are and Foreman is being covered live by a giants will cause massive property seriously injured, unless the heroes save VNN news crew. The player characters damage. Juggernaut once charged into them. might learn about the incident on one of the twin towers of the World Trade television, then proceed to Chicago. If they Center... and knocked it down! AFTERMATH: The heroes "win" if they don't have a quick means of travel, you Deadpool and Juggernaut are supposed force Deadpool and Juggernaut to teleport can easily move the setting of this to persuade Foreman to come with them, away without Foreman. If Foreman is also scenario to whatever city the heroes are but Foreman wants nothing to do with teleported, the heroes have failed. currently operating in. them. Juggernaut, being the Foreman has a larcenous streak. He straightforward kind of guy he is, decided realizes that he needs to learn how to For this scenario, use the city map to knock Foreman senseless so Deadpool control his powers so he can become a included with this box. Stand-ups of can get close enough to teleport him better criminal. He is willing to meet with Foreman, Juggernaut, and Deadpool can away. Deadpool is watching from a nearby Professor X. Whether or not he ever gives also be found in this box. Place building, and waiting for Juggernaut to up his criminal attitude is your choice. Juggernaut and Foreman somewhere take down Foreman. toward the center of the map. Save Use any of the following ideas to keep KARMA: Deadpool as a surprise for the heroes; the player characters occupied: Defeating Juggernaut: +100 don't place his stand-up yet. Allow the Defeating Deadpool: +30 players to put their stand-ups anywhere on Defeating Foreman: +75 the map, except the same area as For each rescue: +20 Juggernaut and Foreman. For each failed rescue: -20 When you are ready to proceed, read or If anyone is killed: -ALL paraphrase the following aloud: Tyler's Tantrums player characters to remember that the SUMMARY: Earlier today, young Tyler mutant is only a child, but a potentially : "Haw! We're gonna be on TV all Kane's youth league baseball team was deadly one. over the world!. . . Uh-oh, hope Mystique's playing an exhibition game between • The disappearance of an entire not watchin'." games of a doubleheader at River Front stadium full of baseball fans, and the Sauron: "I don't like thisss, Toad. We are Stadium in Cincinnati. While running to subsequent blackmailing of the city, will depending too much on thisss childling." catch a ball, little Tyler's pants fell down certainly make the national news. Special Toad: "Don't question me, you flying around his knees, tripping him. To his reports interrupt local programming all ! If It weren't for me, you would still horror, the entire stadium of fans, across the country. be trapped inside the puny body of that including his own teammates, burst into sniveling Dr. Lykos! peals of laughter. Tyler and the New Brotherhood are at a "I tell you we cannot fail! When the Overwhelmed by anger and television station in Cincinnati preparing mutants of the world see the power of this embarrassment, Tyler screamed: "LEAVE for their worldwide broadcast. Toad plans boy, they will rally behind us and our ME ALONE!" To his surprise, everyone in to use his air time in an attempt to human oppressors shall fall before us!" the stadium vanished, leaving him persuade mutants all around the globe to Technician: "Mr. Toad, sir, the satellite standing alone and frightened in the rise up and strike down the human linkup will be optimal in one minute. Will middle of the stadium with his pants population. you all please take your positions?" around his ankles. For this encounter, use the city map The emotional trauma of the situation included with this box. Choose any ENCOUNTER: Before taking action, the awakened Tyler's latent mutant power of building to be the television station. Tyler heroes might wish to consult with the teleportation. He unknowingly transported and the villains are on the roof where police. An officer named Captain Lester is the entire audience to the ! technicians are busily setting up cameras in charge at the moment. (The chief would Tyler wandered from the stadium alone, and other equipment for the broadcast. be here, but he was among those at the confused, and afraid. He was quickly Stand-up markers of the Brotherhood stadium!) found and befriended by Toad, who was and Tyler (the Banisher) are included in Captain Lester is not a strong leader. He near the stadium and actually planned to this box. You might also use "thug" stand- appears nervous and unsure of himself. detonate a bomb there as the first major ups found in the Basic Set box to He would prefer to pass the responsibility terrorist action of the New Brotherhood of represent technicians. You should also to someone else, but since the chief is Evil Mutants. Toad has convinced Tyler have stand-ups of police officers with the missing, it's up to him. that the boy killed the missing people, and Basic Set. Because many wealthy and powerful that only Toad can protect him from the When their heroes arrive on the scene, people were at the game, including the authorities. read or paraphrase the following boxed Police Chief and Mayor, Captain Lester After quickly formulating a new scheme, text to the players: sees no alternative but to give in to the Toad decided to blackmail the city, Brotherhood's demands. Granting them claiming that unless his Brotherhood is Scores of police cars surround the television time was no problem, but he has given one billion dollars and one hour of television station. A helicopter circles no idea how he's going to raise a billion live television time, the missing fans will nearby. On the roof of the building, you dollars! never be returned from "limbo." He also see a flurry of activity. Technicians have Because of his situation, the captain gave Tyler a new name, the Banisher, set up cameras, microphones, and a gladly defers responsibility to the heroes. satellite dish. The members of the New If they succeed, so much the better. If they STARTING: How the players learn about Brotherhood of Evil Mutants—Toad, , fall, the captain has someone to blame. the situation is up to you. Here are your Blob, and Sauron—are talking among most likely options: themselves. Standing with them is a small boy in a baseball uniform. • If the heroes are working with Professor X, the gauges on his Cerebro If the heroes have some way of machine jump off the scale when Tyler's eavesdropping on the villains, they can power surges to life. Xavier warns the hear the following conversation: The Banisher without Charles Xavier's help to unleash Toad keeps Tyler between him and the his power. The heroes can either take the standing in a ruined landscape of jutting heroes. Crouching behind the boy, Toad boy to the X-Men Mansion, or try to rocks and roiling vegetation. A screaming screams in his ear, "Those are bad, bad persuade Xavier to come to Cincinnati throng of baseball players, baseball fans, men, TyIer! They've come to get you (whether he does or not is your choice). beer vendors, peanut vendors, and even because you killed all those people at the Note that Xavier isn't so stupid as to return an umpire is racing past you. It is obvious stadium! Make them go away, too, TyIer!" the fans to a place that isn't large enough why they are running: A tyrannosaurus is Tyler is contused and afraid. He knows to accommodate them! bounding after them! he's in big trouble for what happened at the game. Unless the heroes persuade The Technicians The dinosaur has the following statistics: him otherwise, Tyler will teleport them to The news people on the roof keep their the Savage Land! cameras rolling, getting all of the action. F A S E R I P The heroes should try to reason with the There are a couple of ways you might RM GD IN UN FE FE FE boy. If a player puts up a convincing incorporate them into the battle: 30 10 40 100 2 2 2 argument, allow him to attempt a Health: 180 Karma: 6 Popularity FEAT. If successful, Tyler • The evil mutants are not above using realizes that the heroes are his real friends the technicians as living . This KNOWN POWERS and that he can trust them. If the heroes makes combat very delicate for the Bite: The beast can bite for Incredible (40) can't change his mind, Tyler moves closer heroes. A misplaced energy blast could edged damage. to Toad: "You want to hurt me for what I obliterate a technician! Body Armor: Its tough hide grants it done! Toad's my friend. He told me so!" • The villains, especially Blob, would Typical (6) protection against physical Exactly what Tyler does is up to you: take great fun in tossing a couple of attacks. technicians off the roof. This is a devious Stomp: It can stomp pesky humans with • He might send the heroes to the way for the bad guys to slow down and its feet for Monstrous (75) blunt damage. Savage Land. If so continue with the distract who have to rescue section below called To the Savage Land. the falling newsmen before they hit the Police Chief Seaver has formed the • The Banisher might send the evil sidewalk! stadium's 20 security personnel into a mutants to the Savage Land, that is, if the • As another alternative, you might small fighting unit. Unfortunately, half of heroes persuade him to do so. assume that Captain Lester was bright them fled when the beast appeared. The • The heroes might convince him to try enough to disguise a few S.W.A.T. heroes see the chief and 10 others bravely and bring the missing people back. Tyler members as technicians. They could give standing before the towering monster, closes his eyes, sticks his tongue out, and the Brotherhood a nasty surprise when firing their pistols to little effect. The suddenly 37,523 baseball fans appear. they pull out machine pistols and "light 'em tyrannosaurus keeps coming, and will eat Many of them are injured from their up!" somebody if the heroes don't take action. encounters in the Savage Land. Once the dinosaur is defeated, Chief Note that if the players are foolish To the Savage Land Seaver asks the heroes to help him and enough to ask Tyler to bring the fans back It is possible that the player characters his men roundup the terrified citizens. This while they are still on top of the building, will end up in the Savage Land after is a monumental task, considering that there isn't enough room for everyone! The having been teleported there by an angry 37,523 people were teleported here! roof collapses one floor and scores of Tyler Kane. If so, the heroes find As the heroes go about gathering the people fall over the sides. Whether themselves in a region that was people, you can throw any of the following anyone is actually killed is up to you. If the devastated by Terminus awhile back. encounters at them: heroes think fast, they might ask Tyler to They also find the missing baseball fans. teleport the people away again before Read or paraphrase the following to the • More prehistoric beasts might attack, anyone hits the pavement. players: possibly including a host of brutish As an alternative to this sort of disaster, Pterons (flying reptile-men). you might assume that Tyler simply can't Dizzying blackness engulfs you. After return the baseball fans what might have been an instant or an , you find yourselves • A group of people has wandered into When A City Melts! a quagmire. The heroes must pull them SUMMARY: Today in Atlanta, Georgia, This street looks like a landscape out of a out before any of them drown. police woman Fiona McKenna's latent lunatic's nightmare. Buildings stand at odd • The heroes might have to breakup mutant powers became active after a angles. What must be cars are now hardly fights between the people who are suspect's bullet grazed her head. The recognizable lumps of twisted metal. It struggling for the available resources heroes must deal with her uncontrolled looks like everything was put in a huge (namely peanuts, beer, and soft drinks), power, which is causing buildings, cars, microwave oven and left on "high" and the street to "melt." overnight. At some point (determined by you), To make matters worse, the Black Everything nearby seems to have been everyone is teleported back to Riverfront Queen herself has arrived to drain Fiona's melted and then reformed into twisted Stadium in Cincinnati. Before giving Toad will. Seeing an opportunity to catch the shapes. Not far ahead, you see a region of his money, Captain Lester persuaded him Black Queen in the open, Shinobi sends a buildings, cars, light posts, fire hydrants, to return everyone as proof that they are few Sentinels to kill her and capture Fiona and similar objects that are still in the still alive. Toad figured he had nothing to McKenna. process of melting. Standing in this liquid lose. If Captain Lester tries to double chaos is a young woman. She seems to cross him, Tyler can teleport the people STARTING: Here are two options for be wearing a police uniform, but most of it away again. getting the player characters involved into has melted and dripped off her body. Her The heroes once again confront the evil this adventure: clothes are not all she is losing, for bright mutants. But this time, Tyler realizes that blood is running from a wound on her Toad has lied to him. He turns to the • If they are working with Professor X, head. She appears dazed and frightened. heroes for help, and may even tell Toad to he detects Fiona McKenna on his Cerebro A scream of utter horror tears your gaze "go away." machine. What clues he gives them about away from the police woman. A man is her abilities or state-of-mind are up to you. trapped inside his car, which is melting all AFTERMATH: Once the heroes have • It the player characters are not around him. His car is drowning him! defeated the Brotherhood, they must associated with Professor X, move the decide what to do about Tyler. setting of this scenario to whatever city the ENCOUNTER: The police woman is Fiona It they are working with Professor X, he heroes are currently operating in. Assume McKenna. See her entry in the Character expects them to bring Tyler to his the player characters are simply passing Roster of this book for an explanation of mansion. Xavier wants to place mental by when the action starts. They might her abilities. A short while ago, she was blocks in the boy's mind so that his powers even be traveling in their own vehicle, shot by a (who is still lurking in a will remain dormant until he matures and which begins to "melt" around them. nearby building). She was only grazed in learns how to control them. the head, and is in no danger of dying If the heroes have been working without Use the city map included with this box. from the injury. However, the attack has Xavier's guidance, he contacts them now. Stand-ups of Fiona McKenna, the Black stunned her brain, leaving her virtually "The boy is dangerous to society. Please Queen, and the Sentinels are also incoherent, and activated her mutant bring him to my mansion so that I can included. To start with, place Fiona's powers. neutralize his powers until he's old enough stand-up on any street. Save the Black The following are some situations which to use them responsibly." Queen and Sentinel stand-ups until they might arise as a result of Fiona's actually appear. You might also want to uncontrolled power: KARMA: use stand-ups from the Basic Set to Defeating Blob: +100 represent bystanders. Coins and dice can Because melting objects have only Typical Defeating Pyro: +40 be used to represent vehicles. Allow the (6) material strength, the man trapped in Defeating Sauron: +50 players to put their stand-ups on the same his car could probably tear his way out. Defeating Toad: +30 street as Fiona, but not in the same area However, the bizarre situation has shaken Defeating the tyrannosaurus: +10 as her. his sanity; all he can do is Gaining Tyler's trust: +20 When you are ready to continue, read or Being teleported to the -5 paraphrase the following to the players: Savage Land: For each bystander injured: -20 Allowing Toad to make a -10 speech on worldwide television: scream. The heroes should help him longer in danger of drowning. The Sentinels escape. If Fiona moves out of the area, • It the heroes use First Aid or a healing Shinobi has sent three Mark VI Sentinels the car will resolidify, and the man really power to help Fiona, she regains full to kill the Black Queen and capture Fiona will be trapped. consciousness and can shut off her McKenna. It is best if they appear during • The street in Fiona's area is also power. Everything that is melting quickly the battle with the Black Queen, or when melting. Characters who walk into her resolidifies. the Black Queen is about to escape with area slowly sink to their hips in the asphalt Fiona. goo, which has Typical (6) material The Sniper The Sentinels will certainly attack the strength (just like everything else that is The crazed man who shot Fiona player characters if they interfere with their currently melting). To move, the character McKenna is still out there somewhere. He mission. For a while, it is possible that the must first succeed at a Typical (6) intensity might take potshots at the player player characters and the Sentinels will be Strength FEAT. If successful, he can characters or anyone else on the street. If working together to defeat the Black move, but his Endurance rank is he shoots into Fiona's area, his bullets Queen. However, the Sentinels want considered to be at -2CS for determining melt, splattering the target with lead Fiona McKenna, and so do the heroes. how far he can move. While stuck in the droplets. Note that if Fiona's power is still melting street, all combat FEATs are at - The sniper is on the roof of any nearby activated, any Sentinels who enter her 2CS. Fiona can move about freely. building of your choice. Spotting him is area begin to melt. A melting Sentinel • The first floor of any building in difficult. If a player character spends a operates in a randomly destructive Fiona's area also melts, causing the entire round trying, allow him to attempt a manner. It will likely attack the nearest structure to tilt and sink crazily. People on Remarkable (30) intensity Intuition FEAT target, even other Sentinels. The exact the first floor are in danger of being roll. Success means the character sees a consequences are up to you. crushed by the upper stories. It is a slow puff of smoke coming from a nearby roof. process; it takes 5-14 rounds (d10 + 4) for The sniper has all Typical (6) statistics. AFTERMATH: Fiona McKenna wants a building to sink one story. This gives the He is armed with a rifle that inflicts Good nothing to do with the Black Queen or the heroes time to make rescue attempts. (10) shooting damage. Sentinels. She gladly looks to the player Assume there are 1-10 people on each characters for help and will accompany floor who need help to escape. The Black Queen them to meet with Professor X if that is Moving into and out of a melting building At a suitably dramatic moment chosen by what they want. is not easy! The ceiling is literally dripping. you, the Black Queen makes her Consider areas inside these structures to appearance. Using her telekinetic powers, KARMA: be cluttered (see the Rule Book). she parts the river of melted street and For each rescue: +20 Any character inside a building when it strides confidently toward Fiona McKenna. For each civilian injured: -20 sinks one story becomes engulfed in a Unless the heroes interfere, the Black Defeating the sniper: +10 quagmire of liquified steel, concrete, glass, Queen cups Fiona's head in her hands, Defeating the Black Queen: +100 and office furniture. The character must kisses her gently on the forehead ... and Each Sentinel defeated: +100 succeed at a Typical (6) intensity Strength begins to make her a psychic vampire! Healing Fiona: +10 FEAT in order to "swim" at half his normal When the heroes attack, the Black Allowing Fiona to be -40 movement rate. The character must also Queen uses her powers to defend herself. captured: hold his breath or begin to drown. If things begin to go against her, she tries Allowing Fiona to be turned -100 If Fiona should move out of the same to get close to Fiona. The Black Queen into a psychic vampire: area as a melting building, it rapidly then uses her powers of Momentary resolidifies, but does not regain its original and Momentary Speed to escape shape. Characters inside are virtually with the girl, unless the heroes somehow entombed. A successful Remarkable (30) stop her. intensity Strength FEAT is required to move at half speed. Assume that such characters are no CHARACTER ROSTER

APOCALYPSE ARCHANGEL Real Name: Unrevealed Real Name: Warren Worthington III Type: Mutant Type: Mutant ID: Secret ID: Public Team Affiliation: Alliance of Evil, Four Team Affiliation: X-Men Horsemen of the Apocalypse F A S E R I P F A S E R I P RM RM GD RM GD TY GD EX GD RM UN RM GD GD 30 30 10 30 10 6 10 20 10 30 100 30 10 10 Health: 100 Karma: 26 Health: 160 Karma: 50 Resources: FE Popularity: 0 Resources: MN Popularity: -20 KNOWN POWERS KNOWN POWERS Body Armor: He can resist up to Damage Resistance: Against Apocalypse, Remarkable (30) damage. all physical and energy attacks are -2 CS Wings: His wings are made of organic in rank for damage and effects (stunning, metal of Amazing (50) material strength, killing, etc.). and grant him the following powers: Molecular Rearrangement: Apocalypse • Flight at Excellent (20) speed has Monstrous (75) control over his being. normally, but can reach Shift X (150) This allows him to do the following: speed in a straight line. • Fly at Excellent (20) airspeed. • The wings fire feathers up to 3 areas • Increase his Strength to Monstrous away, striking for Excellent (20) edged (75). His Health is not increased and he damage against all targets in a single cannot use any other Molecular area. The feathers are tipped with a Rearrangement abilities while at increased paralyzing agent (Endurance FEAT versus Strength. Monstrous (75) intensity or paralyzed for • Wrestling talent. 2-20 rounds). • Stretch up to 3 areas (5 areas with • The wings regenerate if damaged, Endurance FEAT roll). becoming functional within 1-10 turns. Teleportation: His full abilities are Limitation: Archangel's wings have a unrevealed, but are of at least Amazing destructive mind of their own. When (50) rank. He can take up to five normal- threatened, he must make a Green sized individuals with him. Psyche FEAT or his wings automatically TALENTS: Engineering, Invention, attack any perceived threat. Genetics, Leadership. TALENTS: Aerial Combat, Business, IN BRIEF: Though his exact age is not Martial Arts B. known, Apocalypse is vastly old. His long IN BRIEF: Warren originally had natural, life has apparently driven him insane. feathered wings. They were later Apocalypse believes himself to be amputated after being damaged which superior to both mutantkind and mankind. drove Warren to the brink of insanity and He has the twisted notion that it is his task suicide. to test and improve mutant strains through Warren was rescued from death by conflict. Apparently, though, he has little Apocalypse who brainwashed him and compassion for mutants, viewing them gave him a stronger body and mechanical merely as cannon fodder in his war for wings. Warren escaped and joined X- world domination. Factor as Archangel. Now he is a much more serious character, struggling to use his powers responsibly. BANISHER Real Name: Dominic Petros Real Name: Tyler Kane Type: Mutant Type: Mutant ID: Public ID: Secret Team Affiliation: None Team Affiliation: None

F A S E R I P F A S E R I P GD GD GD IN GD GD TY PR TY FE TY PR PR GD 10 10 10 40 10 10 6 4 6 2 6 4 4 10 Health: 70 Karma: 26 Health: 18 Karma: 18 Resources: TY Popularity: -5 Resources: FE Popularity: 0

KNOWN POWERS KNOWN POWERS Body Armor: Avalanche's costume Teleportation: Tyler possesses a special provides Good (10) protection against form of teleportation at Shift Z (500) rank. physical and energy attacks. He is able to teleport himself and others to Disintegration: At Monstrous (75) rank and distant locations, bring people and objects a 2-area range, he can destroy non-living, to him, or banish people and objects away inanimate objects. The target's material from him. Consider the range of this power strength determines the intensity of the to be anywhere on the face of the Earth. FEAT. For example, an iron bar has When Tyler uses his power to bring Excellent (20) material strength would things to him, he does not create objects, require an Excellent (20) intensity Power but snatches existing ones. Tyler can FEAT to be disintegrated. The power bring a single or group of objects weighing rebounds upon Avalanche as a blunt up to 25 tons to his location at one time. attack if he uses it in an attempt to destroy In all other respects, this ability functions a living target. like the Teleportation power described in Earth Control: Avalanche can create a the rule book. wave of semi-molten earth with a 4-area Limitation: Tyler doesn't realize the full range that inflicts Remarkable (30) blunt extent of his power. He only knows that he attacks to all in its path. A target's body can cause others to vanish. He simply armor protects from damage as usual, but screams, "Go away!" and people he can still be slammed or stunned by this disappear. attack. TALENTS: None. Limitation: Avalanche's powers only affect IN BRIEF: For the most part, Tyler is a non-living matter or his own body. typical boy. He likes playing baseball, TALENTS: Bilingual (Greek and English). trading baseball cards, and collecting IN BRIEF: Avalanche is best described as Marvel comic books. a mercenary with a lust for power. Tyler's view of himself forever changed Freedom Force gave him a legal basis for when his mutant ability surfaced. Because breaking the law. He seemed to think of it he causes people to vanish, Tyler believes like diplomatic immunity; no matter what himself to be a murderer of the most evil he does, the courts can't stop him. With sort. He doesn't understand that the Freedom Force dissolved. Avalanche is people are not killed, but only teleported to again a free agent. a distant place. Tyler is a confused, scared little boy, who wields awesome power. BANSHEE BEAST Real Name: Sean Cassidy Real Name: Hank McCoy Type: Mutant Type: Mutant ID: Secret ID: Public Team Affiliation: X-Men Team Affiliation: X-Men

F A S E R I P F A S E R I P EX EX GD RM GD GD GD IN IN RM EX EX GD EX 20 20 10 30 10 10 10 40 40 30 20 20 10 20 Health: 80 Karma: 30 Health: 130 Karma: 50 Resources: EX Popularity: PR Resources: RM Popularity: EX

KNOWN POWERS KNOWN POWERS Body Armor (Equipment): He wears a Balance: Because of his Excellent (20) body suit that provides Excellent (20) balance, the Beast may make an protection from physical and energy additional FEAT roll to avoid losing his attacks. balance. Flight: Banshee can use his scream to fly Climbing: He has Remarkable (30) at Typical (6) airspeed. climbing ability. Sound Generation: Banshee's scream is Enhanced Feet: The Beast's feet are of Unearthly intensity, allowing him to extremely large and dexterous. He may inflict up to Unearthly (100) force damage use them as he does his hands when at a range of 3 areas. Banshee can pitch performing Agility FEATs. He also gains a his scream so that it knocks out opponents +1 CS when wrestling and performing (Endurance FEAT versus Monstrous (75) other actions with his feet. intensity or knocked out for 1-10 turns). Leaping: He has Amazing (50) leaping TALENTS: Electronics, Handguns, Law ability. Enforcement, Martial Arts A and B, Lightning Speed: The Beast can move on Mechanics. all fours at Excellent (20) ground speed for IN BRIEF: Sean Cassidy is an Irish-born short distances. mutant and former member of Interpol, the TALENTS: Acrobatics, Biology, European security agency. He is currently Chemistry, Electronics, Genetics, Martial a member of the X-Men. Arts C, Multi-Lingual (English, French, Sean is an easygoing person, but can Italian, Latin, Russian, and more), become quite irate when thinking about Tumbling. his nefarious cousin, Black Tom Cassidy. IN BRIEF: Employing a vocabulary as Sean is something of a playboy, though large as his feet, Hank McCoy is a bright not particularly good at it. He is deeply and witty individual. He often speaks in attracted to Dr. Moira MacTaggart, who is pretentious phrases. currently suffering from severe depression Though he can be something of a over the apparent death of Magneto. prankster, when it comes to a fight, the Sean's attempts to comfort Moira have all Beast is deadly serious. His loyalty to his been in vain, which is leading him to teammates is unequaled; he would quickly depression himself. give up his own life to save his friends. BISHOP BLACK QUEEN Real Name: Real Name: Selene Type: Mutant Type: Altered human ID: Secret ID: Secret Team Affiliation: X-Men Team Affiliation: Hellfire Club

F A S E R I P F A S E R I P RM EX GD RM GD GD GD GD EX RM AM GD AM AM 30 20 10 30 10 10 10 10 20 30 50 10 50 50 Health: 90 Karma: 30 Health: 110 Karma: 110 Resources: PR Popularity: 0 Resources: AM Popularity: -10

KNOWN POWERS KNOWN POWERS Power Reflection: Bishop can absorb and Magic: Monstrous (75) ability to control reflect up to Amazing (50) rank energy others, create illusions, or summon low attacks. Any energy attacks above level entities. Magic causes her to age and Amazing (50) rank cause him damage as lose life energy (no FEAT roll, as normal. Bishop cannot absorb physical described under her limitations). attacks, such as a punch or gunshot. Mental Force Bolts: Fired at Incredible Once he has absorbed an energy attack, (40) rank and range. he must release it on the same turn or the Momentary Speed: Shift Y (200) ground following turn; he cannot "hold" it longer speed, for 1 round out of every 10. than this. If time should run out, the Psi Screen: Amazing (50) defense from energy erupts around him affecting mental attacks, but can't be used with her everyone in the same area. Bishop is not other mental powers. harmed if this should occur. Psychic Body Armor: Good (10) protection When released, the attack has the same against physical and energy attacks. rank and range as when fired at Bishop. Psychic Vampire: At Unearthly (100) He need not fire it at the original attacker, ability, Selene drains the Psyche of her but can choose another target within victims by touch. Each point of Psyche range if he wishes. Once released, Bishop drained restores one point of her Health cannot use that particular attack again (max of 110). Each point of Psyche until he absorbs it again. However, it is drained also costs the victim one point of possible for him to absorb multiple attacks Health. If Health reaches 0, the victim dies in a single turn. In this case, he can still and disintegrates. If Health is above 0, only reflect one absorbed attack per turn: Selene has Monstrous (75) psychic control he cannot make multiple attacks himself. over the victim. TALENTS: Guns, Law Enforcement, Pyrokinesis: Selene has Unearthly (100) Military, Leadership. control over fire, such that she is able to IN BRIEF: Though trapped in the present, extinguish it or increase it with a Bishop is from the future where he was a successful Psyche FEAT roll. ranking member of Charles Xavier's Telekinesis: She has Unearthly (100) School of . control over inanimate objects. Selene can Bishop is a strong leader determined to disintegrate objects in the same area as see that Xavier's dream becomes reality herself that have a material strength of (though his interpretation of the dream Monstrous (75) or less. may be a bit twisted). He has little Telepathy: At Incredible (40) rank, Selene compassion for evil mutants. can read thoughts and contact minds at a range of 100 miles. BLACKLIGHT He was adopted by a Manhattan couple, Limitations: All psychic powers (except Real Name: Johnny Bifrost where he was secretly monitored by the Psychic Vampire) may cause her to lose Type: Mutant scientists. Health. For each ability used at Excellent ID: Secret Johnny is on his own now. He knows he (20) rank or above, she must attempt an Team Affiliation: None is a mutant and that he has a twin sister Endurance FEAT with failure indicating a Human Form: named Felicia, whom he loves very much. loss of 10 Health. If her Health drops F A S E R I P Though he has gotten into trouble with below 0, Selene begins to show her true EX GD TY GD TY TY TY street gangs and crime, Johnny is a good age. 20 10 6 10 6 6 6 kid. He is very confused about his powers, TALENTS: Multilingual (English, Latin, Health: 46 Karma: 18 and afraid that someone is out to get him and probably more). Resources: PR Popularity: 0 because of them. IN BRIEF: Selene is a sorceress who has lived for several millennia. During her Shadow Form: travels, she lived in the ancient Roman F A S E R I P Republic. In the First Century B.C., she EX IN RM RM TY TY TY and a large group of Romans fled the 20 40 30 30 6 6 6 Republic and sailed to the New World. Health: 120 Karma: 18 They founded in the depths of the Amazon jungle. Here, for nearly two KNOWN POWERS thousand years, she led the feared Cult of Mirrored Eyes: Johnny's eyes are Fire as its Black Priestess. solidified, reflective mirrors that glow red. In recent years, she left Nova Roma to They grant him the following powers: come to New York City, where she • Sight to 5 areas in normal darkness. petitioned for membership in the Hellfire Emit twin beams of Remarkable (30) Club. Once accepted, she rapidly to • light energy used to Illuminate a 1-area the rank of Black Queen. radius or to blind a foe for 1-10 turns. As Delighting in malicious intrigue and laser light, they inflict Remarkable (30) exulting in the use of her powers, Selene energy damage. is totally consumed by evil. Her ultimate goal is world domination, though it is hard • He ignores attacks to his eyes of less to believe her ever being satisfied. With than Amazing (50) intensity. the recent murder of Sebastian Shaw and Resistance to Radiation: Johnny has the apparent death of Emma Frost (two Amazing (50) protection against all forms murders in which Selene may have of radiation. indirectly taken a role), her immediate goal Shadow Form: At will, Johnny can change is to take control of the Inner Circle of the to look like a humanoid shadow Hellfire Club. Currently, it seems that only surrounded by a red aura. While in this Shinobi and his Upstarts stand in her way. form, he gains: • Flight at Incredible (40) airspeed. • At Incredible (40) ability, he can reflect energy and force attacks back on his attacker. He gains a +3 CS bonus to reflect light attacks. TALENTS: Martial Arts B, Streetsmart. IN BRIEF: Johnny was born in 1972 in a secret lab as part of an experiment to inhibit the powers of mutants. After five years of inhumane experiments, all memories of the lab were concealed by mental blocks placed in Johnny's mind. BLOB BOOM BOOM Real Name: Fred J. Dukes Real Name: Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: New Brotherhood of Evil Team Affiliation: X-Force Mutants F A S E R I P F A S E R I P PR GD TY EX PR TY TY RM PR RM MN PR GD EX 4 10 6 20 4 6 6 30 4 30 75 4 10 20 Health: 40 Karma: 16 Health: 139 Karma: 34 Resources: PR Popularity: 0 Resources: GD Popularity: -10 KNOWN POWERS KNOWN POWERS Time Bombs: Boom Boom can create Bodily Expansion: Blob can flex his fat and spheres of energy which she can detonate break through restraints of up to Excellent up to 5 rounds later. These "time bombs" {20) material strength. inflict up to Amazing (50) force or energy Body Armor: He has Unearthly (100) damage. The amount and type of damage, protection from physical attacks, and as well as the detonation time, are Amazing (50) resistance to cold, heat, and determined by her when the bomb is energy attacks. created. Boom Boom can throw these time Entrapment: Blob can hold an opponent bombs up to 3 areas away. with the equivalent of Monstrous (75) Wrist Launchers (Equipment): Boom Strength in the folds of his skin on a Green Boom recently fitted her costume with Psyche FEAT. wrist attachments that enable her to emit Immovability: Once firmly planted (takes 1 the power of her time bombs in a beam. round), Blob can only be moved by an The beams are effective at a range of 8 opponent of Unearthly (100) Strength or areas and inflict up to Amazing (50) force greater, and then only on a Red FEAT roll. or energy damage. He is immune to stuns and slams when TALENTS: Streetsmart, Television Junkie, planted. Thrown Weapons, Video Games. TALENTS: None. IN BRIEF: Though she had a rough IN BRIEF: Fred Dukes seems to bear a childhood and was a runaway, Tabitha is deep resentment toward his mutant still an easy-going person. deformation. Perhaps this is why he goes Probably as a result of her childhood, out of his way to be obnoxious to Tabitha has trouble trusting strangers and everyone but his closest friends. authority figures. The Blob delights in making bad jokes to Though she would never admit it, Boom taunt his opponents. He also takes great Boom is with X-Force because she pleasure in hurting and humiliating his believes they can make a difference in the enemies. Laughing and jeering all the world. She thinks they can help both while, he likes to let his attackers wear mutants and humans come together to themselves out punching him before he lead better lives. finishes them off. Inside, Boom Boom really cares, but she The Blob constantly sports a big, dumb hides her feelings with cute remarks and grin. He's not particularly bright, and this practical jokes. shows in the way he talks. CABLE CANNONBALL Real Name: Nate (Full name Unrevealed) Real Name: Sam Guthrie Type: High-Tech (likely Mutant too) Type: Mutant ID: Secret ID: Secret Team Affiliation: Leader of X-Force Team Affiliation: X-Force

F A S E R I P F A S E R I P IN EX EX EX EX RM RM GD GD GD RM TY GD GD 40 20 20 20 20 30 30 10 10 10 30 6 10 10 Health: 100 Karma: 80 Health: 60 Karma: 26 Resources: GD Popularity: 0 Resources: PR Popularity: PR

KNOWN POWERS KNOWN POWERS Bionic Arm: Cable's arm is made of Concussive Blast: Sam can use the same Remarkable (30) strength material. He can energy that allows him to fly to attack use it to make Strength FEATs with targets up to 1 area away. This is a Remarkable (30) ability. Remarkable (30) rank force attack. Bionic Eye: An artificial eye allows Cable Flight: By directing concussive energy to see into the infrared and with behind him, Cannonball flies at up to Remarkable (30) ability. It also grants him Excellent (20) airspeed. telescopic . Force Field: When in flight, Cannonball Telekinesis: To date, this is the only maintains a Monstrous (75) rank force mutant-like power Cable has revealed. It field around himself and anyone he is allows him to lift and manipulate objects carrying. He uses this power to make with his mind at Excellent (20) rank. Remarkable (30) ramming attacks without TALENTS: Espionage, Guns, Leadership, harming himself. Martial Arts A, Military. Perimeter Field: Sam recently learned to IN BRIEF: Cable is a former intelligence extend his force field to protect everyone agent with contacts in the CIA, Interpol, in the same area as himself at Amazing SHIELD, and other espionage groups. He (50) rank. is currently being hunted by a one-time TALENTS: Leadership, Mining, Science partner, G.W. Bridge, who is a Fiction. commander in SHIELD. IN BRIEF: Sam is well known for being Much of Cable's past remains a mystery. exceptionally nice and polite to others. He Of his teammates, only knows the is fiercely loyal to his teammates and has truth about him and his powers. a strong sense of duty. Cable is a strong leader fighting for what Sam used to be insecure about his he believes is right: That mutants have powers, his abilities, and his role as part of certain inalienable rights just like normal a mutant fighting force. Now, he has finally humans. He views his teammates as learned much about controlling his power soldiers under his command. Cable is and how to fight effectively as a soldier. willing to kill to win his war for mutant However, he has begun to question the rights. ethics and morality of the cause he fights for, and is also questioning Cable's means and goals. CASSIDY, BLACK TOM Real Name: Brian Braddock Real Name: Tom Cassidy Type: Altered Human Type: Mutant ID: Public ID: Secret Team Affiliation: Leader of Team Affiliation: Ally of Juggernaut

F A S E R I P F A S E R I P IN IN UN AM GD IN EX EX GD GD IN EX GD GD 40 40 100 50 10 40 20 20 10 10 40 20 10 10 Health: 230 Karma: 70 Health: 80 Karma: 40 Resources: EX Popularity: IN Resources: RM Popularity: -10

KNOWN POWERS KNOWN POWERS Flight: Captain Britain can attain speeds of Heat Blast: This inflicts energy damage at up to Shift X (150) airspeed. When flying Remarkable (30) rank and range. above Remarkable (30) airspeed, he must Kinetic Bolt: This inflicts force damage at make Agility FEATs to turn. Remarkable (30) rank and range. Force Field: Captain Britain's personal Resistance to Sonics: Black Tom has force field provides him with Remarkable Unearthly (100) protection from all sonic (30) protection from physical and energy attacks, including those of his brother damage. Sean (Banshee) and niece Theresa Limitations: Captain Britain's powers are (Siryn). strongly tied to the land of Britain (and its Shillelagh (Equipment): He can focus his extradimensional counterparts). When powers through a wooden shillelagh, away from the isles, his Fighting, Agility, increasing the intensity and range to Strength, and Endurance (though not his Amazing (50). Health) drop by 1 rank each day until a TALENTS: Bilingual (English, Irish), minimum of Typical (6) is reached. Crime. Additionally, the use of his Flight power IN BRIEF: Unlike his heroic relatives requires an Endurance FEAT to perform. Banshee and Siryn, Black Tom is a rogue TALENTS: British Folklore, History, who pulls off his villainous schemes with Physics. grace and style. He often appears IN BRIEF: Brian Braddock was chosen by reasonably pleasant, but his heart is black. Merlin and Roma to be the protector of For quite some time, Black Tom has this dimension's England. He has lived up worked with Cain Marko (alias the to this role admirably, becoming a stalwart Juggernaut). Black Tom is definitely the champion of Britain. brains of the pair. He often shows a deep Besides his other Excalibur teammates, affection for Juggernaut. the two people most important to him are Just as he cares for Juggernaut, Black and his sister, Betsy (alias Tom utterly hates Sean Cassidy. He also Psylocke). Many times, Brian has wished extends this enmity to anyone who aids that he could lead a normal life, but his Sean. sense of duty obligates him to remain a Black Tom is very arrogant. Though hero. powerful, he tends to over-estimate his abilities. COLLINS, RUSTY COLOSSUS Real Name: Russell Collins Real Name: Piotr Nikolatevitch Rasputin Type: Mutant Type: Mutant ID: Public ID: Secret Team Affiliation: Mutant Liberation Front, Team Affiliation: X-Men ally of Human Form: F A S E R I P F A S E R I P TY TY TY GD TY TY GD EX GD EX EX TY TY EX 6 6 6 10 6 6 10 20 10 20 20 6 6 20 Health: 28 Karma: 22 Health: 70 Karma: 32 Resources: FE Popularity: -5 Resources: PR Popularity: 0

KNOWN POWERS Armored Form: Fire Control: Rusty has Monstrous (75) F A S E R I P control over all types of fire, and can EX GD UN MN TY TY EX extinguish flames of up to that intensity. 20 10 100 75 6 6 20 Fire Generation: He has the power to Health: 205 Karma: 32 create fire of up to Excellent (20) intensity. This fire lasts for a single round, but will KNOWN POWERS continue to burn if combustible materials Armored Form: Colossus can instantly arc present. By succeeding at a Psyche change his flesh into an organic steel-like FEAT, Rusty can encompass up to 2 substance. While in this form, he gains the areas for Amazing (50) damage. following abilities: Resistance to Fire: Rusty has Unearthly • Monstrous (75) protection from (100) protection from all fire. physical, energy, and magic attacks. TALENTS: Military (Navy), Student. • Monstrous (75) resistance to heat and IN BRIEF: Rusty's pyrotechnic power first cold. manifested itself in an accident in which a • Self-sustenance, no need to eat, woman was severely burned. He is still drink, or breathe. somewhat frightened of losing control of Invisibility to Machines: Colossus has his power. Unearthly (100) invisibility to cameras and Rusty was taken in by X-Factor. He soon other mechanical devices. He cannot be met Skids, who he has fallen in love with. photographed or detected by sensors or Both Rusty and Skids were injured in a robots. battle with Freedom Force and taken into TALENTS: Artist, Bilingual (Russian and government custody. They were quickly English), Martial Arts A, Pilot. rescued by the Mutant Liberation Front. Rote-Playing Notes: Piotr is a downright Rusty is really a good kid who has been good person. He is a soft-spoken, though led astray. Deep down, he knows the stalwart, hero. Colossus is unshakingly terrorist actions of Stryfe and the MLF are loyal to his teammates and friends, and an wrong. He questions the MLF's activities, unrelenting foe to anyone who would harm but always gives in to Stryfe, especially if them. He is very proud of his Russian Skids takes part in the group's actions. heritage, and sometimes feels guilty for having left the Soviet Union. COOPER, VAL CRIMSON COMMANDO Real Name: Dr. Valeria Cooper Real Name: Frank Bohannan Type: Human Type: Mutant ID: Public ID: Public Team Affiliation: Agent of the U.S. Team Affiliation: None Government, liaison to X-Factor F A S E R I P F A S E R I P EX EX GD RM TY GD GD TY TY TY TY GD TY GD 20 20 10 30 6 10 10 6 6 6 6 10 6 10 Health: 80 Karma: 26 Health: 24 Karma: 26 Resources: RM Popularity: 0 Resources: AM Popularity: GD KNOWN POWERS KNOWN POWERS None. Body Armor (Equipment): Excellent (20) TALENTS: Bureaucracy, Politics. protection. IN BRIEF: Val Cooper is a high-roller in Daggers (Equipment): Indict Good (10) political arenas around the globe. She was edged damage. responsible for Freedom Force. With their Revolver (Equipment): Typical (6) range breakup, she formed the new X-Factor. with five bullets; three penetrate Her agenda involves using government- Remarkable (30) armor to inflict Good (10) sanctioned mutant groups, such as X- shooting damage and two are rubber and Factor, as a means of countering cause Good (10) blunt damage. subversive organizations like the Mutant Thought Suppression: This provides him Liberation Front and the New Brotherhood with Incredible (40) protection from of Evil Mutants. detection by telepaths. He also gains a +1 She would like to see an end to the on initiative. tensions between mutants and humans. Utility Belt (Equipment): His belt contains: One of her objectives with X-Factor is to • 50' reel of wire. ensure that they receive good publicity in • Amazing (50) intensity flash grenade. the news media. Val wants human society • Typical (6) intensity incendiary to accept X-Factor as their mutant heroes grenade. and protectors, and in so doing, to • Excellent (20) intensity smoke bomb. enlighten folks that not all mutants are out • Typical (6) Intensity tear gas grenade. to get them. • Incredible (40) plastic explosive. Because she truly cares about the • Lockpicks. welfare of her mutant agents, Val has a • Mini-torch of Remarkable (30) good reputation with mutant heroes. Val's intensity. good intentions can be difficult to refuse, TALENTS: Acrobatics, Espionage, as Alex Summers (Havok) discovered Leadership, Marksmanship, Martial Arts B, when she convinced him to lead X-Factor. C, and D, Military, Multi-lingual (German, Though Val Cooper has considerable Russian, English), Thrown Weapons, political pull, she must often bow down to Tracking, Tumbling, Weapons Specialist higher authorities. Even so, she always (daggers), Wrestling. ensures that her position is understood IN BRIEF: Not long ago, Frank pursued a and considered, especially with regard to vigilante career, believing that killing the endangerment of the agents she is criminals struck fear into the survivors. responsible for. Frank has since learned greater tolerance, but he still believes his goals justify him committing criminal acts. CYCLOPS DEADPOOL Real Name: Scott Summers Real Name: unrevealed Type: Mutant Type: Hi-Tech ID: Secret ID: Secret Team Affiliation: X-Men Team Affiliation: Ally of Tolliver

F A S E R I P F A S E R I P EX EX TY RM EX RM RM RM EX EX EX GD TY GD 20 20 6 30 20 30 30 30 20 20 20 10 6 10 Health: 76 Karma: 80 Health: 90 Karma: 26 Resources: GD Popularity: TY Resources: RM Popularity: 0

KNOWN POWERS KNOWN POWERS Optic Blasts: Cyclops' eyes always emit a Deadpool has the following equipment: ruby-red beam of force which he can use Body Armor: Deadpool's costume provides with Incredible (40) Agility to do the Good (10) protection from energy and following: physical attacks. • Inflict up to Amazing (50) force Bolos: These can be thrown up to 2 areas damage at a 3-area range. For each area to grapple an opponent with Excellent (20) beyond 3, reduce damage by 1 rank. material strength. • On a successful Agility FEAT, Bo Staff: This weapon has Excellent (20) Cyclops can affect up to eight targets in a material strength and can inflict up to single area if there are sufficient reflectors Remarkable (30) blunt damage. (mirror, glass, metal, etc.) around to Cluster Bombs: These small pellets can bounce his beam off of. Damage is be thrown up to 1 area away, and affect reduced to Incredible (40). everyone in that area with a Remarkable • Affect two adjacent areas with a wide- (30) energy attack. angle beam of up to Remarkable (30) Long Swords: Deadpool carries two intensity. swords of Excellent (20) material strength • Use as a pressor beam to push up to that inflict Excellent (20) edged damage. 500 pounds along the ground or to stop an Teleporter: This device allows him to object from falling. The object suffers instantly teleport up to 10,000 miles away. Typical (6) force damage per round. He can take two people along with him. TALENTS: Aircraft and Spacecraft Pilot, Throwing Stars: These can be thrown up Leadership, Martial Arts A and C, to 3 areas to inflict Excellent (20) edged Multilingual (Russian, English, and damage. They have Excellent (20) Japanese), Resist Domination. material strength. IN BRIEF: Cyclops has been a strong TALENTS: Martial Arts A, B, C, and E, leader of the X-Men. He has a knack for Military, Sharp and Thrown Weapons. knowing the strengths and weaknesses of IN BRIEF: Deadpool is known as a his teammates, and for quickly coming up ruthless assassin with an overwhelming with brilliant team tactics in the midst of hunger for wealth and material gain. He combat. has even been known to switch sides in Cyclops avidly believes In Charles the middle of a combat if offered enough Xavier's dream of a world in which "compensation." Deadpool is also known mutants and humans live in peace with for having a big mouth and constantly one another. He believes it is his duty to chatters at his opponents in an attempt to help the X-Men see that this dream distract them. becomes reality. DOMINO Real Name: Unrevealed Real Name: Unrevealed Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: X-Force Team Affiliation: X-Force

F A S E R I P F A S E R I P RM IN GD EX GD TY EX RM IN RM RM TY EX RM 30 40 10 20 10 6 20 30 40 30 30 6 20 30 Health: 100 Karma: 36 Health: 130 Karma: 56 Resources: GD Popularity: 0 Resources: PR Popularity: 0

KNOWN POWERS KNOWN POWERS Lasso (Equipment): Domino can use her Claws: Her claws have Good (10) material Good (10) material strength lasso to strength and indict Good (10) edged entangle a single target in the same area damage. as herself. Enhanced Senses: Feral's senses of sight, TALENTS: Martial Arts A, B, and C, hearing, and smell operate at Amazing Military, Pilot (aircraft). (50) rank. IN BRIEF: Domino is just as mysterious Leaping: She can leap with Incredible (40) as her friend and team leader, Cable. And ability. that's the way she likes it. Night Vision: She can see in the dark to a Apparently, Domino has never trusted distance of 3 areas. anyone with her real name. Once, when Prehensile Tail: Feral can grapple an asked why she chose the name Domino, opponent with her tail at Good (10) she replied: "Because things just have a Strength. way of falling into place for me." (X- Tracking: Using her heightened senses, FORCE 6) Feral can track with Incredible (40) ability. Domino is the type of woman who can TALENTS: Acrobatics, Crime (), out-drink, out-curse, and out-fight anyone, Tumbling, Wrestling. or die trying. She is filled with a strong IN BRIEF: Feral is yet another mysterious spirit, which is obvious from the daring member of X-Force. She is a woman of actions she takes and the way she talks to many contradictions, and will likely always others. It has been said that Domino has a remain an enigma; a fact she recognizes mischievous and sarcastic disregard for and enjoys. the self-importance people place on their Feral can be coy, fickle, and manipulative goals and even their very lives. of others, especially men. She is also Domino has a very close, and possibly subject to sudden and extreme outbursts romantic, relationship with Cable. He has of violence. In combat, she fights like a trusted her with the knowledge that he has raving beast and would readily slaughter mutant powers. Though their friendship her enemies if not for the intervention of can be strained at times, they seem to like her teammates. each other more than either is willing to admit. FITZROY, TREVOR FOREMAN Real Name: Lord Trevor Fitzroy Real Name: Gus Buckman Type: Mutant Type: Mutant ID: Public ID: Secret Team Affiliation: None. Team Affiliation: None

F A S E R I P Human Form: GD TY RM EX EX PR RM F A S E R I P 10 6 30 20 20 4 30 TY GD TY GD TY TY GD Health: 66 Karma: 54 6 10 6 10 6 6 10 Resources: AM Popularity: 0 Health: 32 Karma: 22 Resources: TY Popularity: 0 KNOWN POWERS Bionics: Trevor's arms and legs are Armored Form: mechanical constructs of Remarkable (30) F A S E R I P material strength. TY GD MN MN TY TY GD Life Energy Drain: Trevor has the Amazing 6 10 75 75 6 6 10 (50) power to draw the life force out of Health: 166 Karma: 22 anyone he touches. To affect a target, Trevor must first succeed at a Power KNOWN POWERS FEAT against the intensity of the victim's Armored Form: While conscious, the Psyche. A successful FEAT allows Trevor Foreman's flesh transforms into raw steel. to drain up to 50 Health points from the When he sleeps or is unconscious, he victim each round. If the target's Health reverts to his normal human form. The drops to 0 as a result, the victim dies and Foreman cannot control his his body disintegrates. transformations. His armored shape Time Portals: Trevor has the Monstrous grants him Monstrous (75) protection from (75) ability to open gateways in time. He physical and energy attacks and Life must first drain the life force of someone. support (no need to eat, drink, or breathe). For each victim drained, one person can Limitation: The Foreman is very pass through the Time . Trevor's susceptible to electrical and magnetic portals are one way; trying to pass through powers; such abilities are 't-3 CS to affect the wrong way results in the traveler him. having his body horribly misshapen. TALENTS: Gus is a skilled construction Weapons System: Trevor sometimes worker. wears a high-tech control console on his IN BRIEF: Gus worked as a high-rise chest that grants him the following: construction worker in Chicago. During an • Transparent, -like armor accidental fall, his latent mutant power provides Monstrous (75) protection from activated, transforming his body into steel. physical, mental, and energy attacks. Gus survived the fall and was dismayed • The system increases his Strength to by his new body and powers. Monstrous (75). Gus has lived through hard times and • Pressing a button allows Trevor to sees his newfound abilities as a chance to become invisible. make a better life for himself. Though not TALENTS: None. a criminal at heart, Gus has decided to IN BRIEF: Trevor is evil and cruel. He will enter a world of crime. It will not be long sacrifice anyone or anything to usurp before he makes his presence known in a control of the Upstarts. big way. FORGE GAMBIT Real Name: Unrevealed Real Name: Unrevealed Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: X-Men Team Affiliation: X-Men

F A S E R I P F A S E R I P GD GD GD EX IN GD AM RM IN GD RM GD RM RM 10 10 10 20 40 10 50 30 40 10 30 10 30 30 Health: 50 Karma: 100 Health: 110 Karma: 70 Resources: RM Popularity: TY Resources: GD Popularity: 0

KNOWN POWERS KNOWN POWERS Bionics: Forge's right hand and leg are Emotion Control: Usually by talking, artificial. These limbs have Remarkable Gambit has Remarkable (30) control over (30) material strength. the emotions of others. He can persuade Body Armor (Equipment): Forge's suit others of his viewpoint or in agreeing with provides him with Excellent (20) protection him unless they succeed at a Psyche from energy and physical damage. FEAT. Those aware of this ability may Invention: At Amazing (50) rank, Forge actively resist, granting them a +3 CS to has a superior intuitive feeling for the Psyche FEAT. mechanical devices. Explosive Power: Gambit can imbue small Mystic Abilities: Forge has natural magical objects such as pens, coins, and playing abilities. He has performed Spirit Sight at cards with his mutant energy, then use Amazing (50) rank, which allows him to them as explosive weapons. Such items see through illusions and disguises. He can be thrown up to 2 areas away, where has also displayed the ability to open and they explode with up to Remarkable (30) close mystic gales to other dimensions at force damage. At Gambit's choosing, Monstrous (75) rank. either one target or all targets in a single TALENTS: Bilingual (Cheyenne, English), area are affected. Business, Military, Mystic Background. Quarterstaff: This telescoping weapon has Occult Lore ( American). Excellent (20) material strength and IN BRIEF: Once, Forge was a cold and enables Gambit to inflict Excellent (20) stern individual who had turned his back blunt damage. on both his mutant and Cheyenne Indian TALENTS: Acrobatics, Crime. heritages. Forge used his talent for IN BRIEF: Gambit is a womanizing rogue inventing to help the U.S. Government of Creole or French descent. This design a "neo-neutralizer" which he used southern hero is fond of all women, but to defeat the shape-changing aliens called especially enjoys pursuing Rogue. He has Dire Wraiths. When Forge learned that his a smooth tongue and knows how to use it. machines were to be used to neutralize Gambit is a headstrong individual who the superhuman powers of everyone on doesn't take orders well. He speaks with a Earth, he rebelled and destroyed his heavy Cajun accent. invention, and consequently revealed his true moral character. HAVOK Real Name: Unrevealed Real Name: Alexander Summers Type: Mutant Type: Mutant ID: Secret ID: Public Team Affiliation: None Team Affiliation: Leader of X-Factor

F A S E R I P F A S E R I P EX GD GD RM EX GD GD TY EX TY RM GD GD GD 20 10 10 30 20 10 10 6 20 6 30 10 10 10 Health: 70 Karma: 40 Health: 62 Karma: 30 Resources: AM Popularity: 0 Resources: TY Popularity: GD

KNOWN POWERS KNOWN POWERS Power Duplication: Gideon has the Absorption: Havok can absorb cosmic or Amazing (50) ability to duplicate the innate plasma energy with Monstrous (75) ability. superhuman powers of mutants, altered However, he must succeed at an humans, and aliens. As long as the target Endurance FEAT to avoid discharging the remains within a 1-area range of Gideon, built-up energy to everyone within 1 area. he can "access" that character's powers He may be affected by almost all other and use them himself; he doesn't need to energy or force attacks. touch the target. After assimilating a Invisibility to Machines: At Unearthly (100) power once, Gideon can duplicate it at will rank, Havok is invisible to machines, in the future. Gideon can use two powers including cameras, film, video, sensor, and at the same time, either from the same robotic eyesight. character or two different characters within Partial Invulnerability: Havok cannot be range. He can switch between available affected by the eye beams of his brother, powers at the rate of two per turn. Gideon Cyclops. can even boost a duplicated power by +1 Plasma Generation: Havok can generate CS to a maximum of Amazing (50). super-heated plasma, which he can fire as Abilities above Amazing (50) rank can be Monstrous (75) rank force bolts up to 3 duplicated, but Gideon can only use them areas away. at Amazing (50) intensity. The character TALENTS: Geology, Geophysics, whose ability has been duplicated can still Leadership. use his power at the normal power rank. IN BRIEF: Havok is a reluctant hero, but TALENTS: Business, Leadership, Martial once he gets going, watch out! Because Arts B. Havok initially believed X-Factor would be IN BRIEF: Gideon is a self-serving mutant a government-controlled intervention who seeks power through economic group of "nice, polite, cuddly mutants," Val means. He is most comfortable in Cooper had a difficult time of convincing executive boardrooms, especially when him to join the team. After realizing that he forcibly buying out "weaker" corporations. might really be able to make a difference, While he is unlikely to be encountered as and that he would be working with Lorna a rampaging villain, he is definitely not one Dana, a woman he loves, Havok agreed to of the good guys either. lead X-Factor. ICEMAN JUBILEE Real Name: Robert "Bobby" Drake Real Name: Unrevealed Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: X-Men Team Affiliation: X-Men

F A S E R I P F A S E R I P GD GD TY RM GD PR TY GD RM PR TY PR GD TY 10 10 6 30 10 4 6 10 30 4 6 4 10 6 Health: 56 Karma: 20 Health: 50 Karma: 20 Resources: TY Popularity: GD Resources: FE Popularity: 0

KNOWN POWERS KNOWN POWERS Body Armor: In his ice form, Iceman gains Fireworks: Jubilee has the Incredible (40) Remarkable (30) protection from physical power to create globules of energy which and energy attacks. Heat and fire attacks she calls "fireworks." Jubilee controls the weaken this armor by the rank of the darting globules, which have a range of 2 attack for 1-10 rounds. areas. She can vary them in power from Ice Generation: Iceman can create ice Typical (6) to Remarkable (30). Jubilee with Remarkable (30) ability and use this can use her fireworks to blind or cause power for the following: force damage to her opponents. She can • Create ice shields of up to even arrange them in balls, streamers, Remarkable (30) protection. and other shapes. Jubilee can absorb her • Create weapons and ice-shapes of up fireworks back into herself without harm. to Remarkable (30) material strength. TALENTS: Acrobatics, First Aid, • Ensnare opponents in ice of Tumbling. Remarkable (30) material strength. IN BRIEF: Before joining the X-Men, • Project cold of Remarkable (30) Jubilee was an orphan living as a Intensity up to 3 areas. homeless "pack-rat" in the Hollywood Mall. • Create ramps and slides of ice She entertained mall customers with her allowing him to move at Typical (6) ground firework displays. It was a hard life, and speed. she was forced to learn how to defend • Create immobile duplicates of himself herself in the County Juvenile Hall. in ice. Jubilee is still in her mid-teens, and has a • Create areas of Remarkable (30) lot of growing up to do. She has attached slickness. herself to Wolverine, whom she sees as a Invulnerability: Iceman cannot be harmed father-figure. Wolverine cares more about by cold attacks (though he may be harmed her than he is willing to admit. by physical attacks using ice, for Jubilee is best described as a gutsy example). teenager who is quick on her feet and TALENTS: Accounting, Thrown Weapons, always enthusiastic. She is adventurous Weapon Specialist (ice-weapons). and able to fend for herself, but she is IN BRIEF: Robert has matured over his reluctant to risk herself in combat career as a costumed adventurer. unnecessarily. However, he still maintains a bright outlook on life. He enjoys using his powers to play jokes on his teammates. JUGGERNAUT LADY ANGUISH Real Name: Cain Marko Real Name: Felicia Bifrost Type: Altered Human Type: Mutant ID: Secret ID: Secret Team Affiliation: Ally of Black Tom Team Affiliation: None Cassidy F A S E R I P F A S E R I P TY GD TY GD GD RM IN RM PR UN UN TY PR GD 6 10 6 10 10 30 40 30 4 100 100 6 4 10 Health: 32 Karma: 80 Health: 234 Karma: 20 Resources: TY Popularity: 0 Resources: TY Popularity: -30 KNOWN POWERS KNOWN POWERS Costume: Felicia's suit generates an Invulnerability: Juggernaut is protected by Incredible (40) personal force field. The both a Class 3000 force field covering his helmet conceals her face and keeps her entire body and biological body armor of from being overcome by her Empathy. Unearthly (100) rank. The force field is Empathy: With Amazing (50) ability, effective against physical and energy Felicia can feel the surface emotions of attacks, radiation, toxins, corrosives, acid, others. She can detect the person's and gasses. It provides Monstrous (75) emotional state and use that knowledge to protection against magical attacks. His discover the person's physical state, mystic helmet provides Unearthly (100) surroundings, and location. Range of this protection against mental attacks. power is limited to 20 areas for reading a Movement: Juggernaut moves 2 areas per 's or brief acquaintance's round. He is considered virtually emotions. For people she loves, range is unstoppable. Force fields and objects of limited only to the same dimension. less than Incredible (40) strength do not Psionic Blast: Felicia can project affect him; those of greater strength slow Incredible (40) rank psionic force blasts. him down to 1 area per round. She must make a Psyche FEAT to strike Regeneration: At the end of the following the target. If hit, the victim must succeed round after he takes damage, Juggernaut at an Incredible (40) Intensity Psyche recovers his Endurance rank in Health, FEAT or be knocked out for 1-10 turns. provided he takes no further damage Resistance to Radiation: Felicia has during the round he is healing. Amazing (50) protection against all forms Self-Sustenance: Juggernaut does not of radiation. need to eat, drink, or breathe, and is Telepathy: She has the Remarkable (30) unaffected by disease. ability to send thoughts and read minds at TALENTS: Military. a range of up to six miles. IN BRIEF: The Juggernaut is one of the Limitation: When using her Empathy biggest, meanest, and toughest individuals power, it is possible for Felicia to be on the planet. He knows it, flaunts it, and overcome by the emotions she reads. likes it. Felicia must succeed at a Yellow Psyche Even so, he has been defeated FEAT or be overcome. If this happens, numerous times. Oddly, Juggernaut isn't she broadcasts the emotion to everyone obsessed with getting revenge, and within 20 areas, who must also succeed at seldom goes out of his way to confront his Yellow Psyche FEATs or be overcome by enemies. If they should get in his way, the emotion and act accordingly. though, look out! TALENTS: Felicia has worked as a nightclub singer and has the Performer skill. Real Name: Oyama Yuriko IN BRIEF: Felicia and her twin brother, Type: Altered Human Johnny, were born in a secret lab and for ID: Secret five years they grew up under the close Team Affiliation: observation of impassive scientists and were subjected to countless tests, many of F A S E R I P which were cruel and inhumane. IN EX GD RM TY EX EX As the final stage of the experiment, all 40 20 10 30 6 20 20 memories of their lives at the institute Health: 100 Karma: 46 were concealed by mental blocks. Felicia Resources: EX Popularity: -10 and Johnny were then adopted by a couple living in Manhattan. Their KNOWN POWERS stepparents knew of the experiments, and Cyborg Body: Lady Deathstrike's body has were paid to raise the twins and maintain been heavily modified. It gives her the the secret of their past lives. following abilities: Unfortunately, the scientists had not • Claws of Incredible (40) material that chosen the children's parents well. By the inflict Remarkable (30) edged damage. time the twins were teenagers, their • Remarkable (30) protection from stepfather had gambled all of their money physical and energy damage. away. Knowing the kids were mutants, the TALENTS: Martial Arts A, C, and E, Sharp stepfather loathed them, and secretly Weapons. feared them. IN BRIEF: Oyama Yuriko is the daughter The twins were forced to take to the of a Japanese scientist who supposedly streets to survive. Felicia worked as a developed the technique by which singer and dancer in a night club. Much to Wolverine's skeleton and her regret, Johnny joined a street gang. claws were created. Oyama feels that the Unaware of it, Felicia had become the only way to honor her dead father is to kill love interest of Alan Pagan (Mister Fear), Wolverine and take his bones. who saw one of her performances. Mister During her hunt for Wolverine, Oyama Fear arranged for her to be captured and made a deal with , and in Spiral's subjected to a mind-control device. During Body Shops, she became a cyborg the process, her mental blocks were warrior. As Lady Deathstrike, she now removed and her mutant powers believes she has the personal power to activated. Mister Fear gave her a costume slay Wolverine, but on her own terms. and dubbed her Lady Anguish. She was Lady Deathstrike has a sense of honor forced to aid him in his nefarious schemes and wants to kill Wolverine in battle. until freed by the help of her brother. Lady Deathstrike's strange code of honor Confused and distraught, Felicia moved is also apparent in her actions with the to California to start a now life. Johnny Reavers. She is supremely confident in remained in New York City. Both of them her own abilities and will not stand for are struggling to understand their powers, cowardice or indecision in her teammates. and how best to use them. She will fight even the most deadly opponents. When the Reavers' base was attacked by Sentinels, Lady Deathstrike bravely attempted to hold them off herself. MAGNETO TALENTS: Computers, Electronics, Real Name: Magnus Engineering, Espionage, Genetic Type: Mutant Manipulation, Leadership, Multilingual ID: Secret (English, German, Russian, and more), Team Affiliation: None Robotics. IN BRIEF: Magneto is a villain with a F A S E R I P mission: to safeguard mutantkind. He GD RM GD MN IN EX AM wants to conquer the world to aid his 10 30 10 75 40 20 50 fellow mutants, not for personal gain. Health: 125 Karma: 110 While he was the leader of the Resources: AM Popularity: -50 Brotherhood of Evil Mutants, Magneto believed that it was the of mutants KNOWN POWERS to dominate humanity, or even destroy it if Astral Projection: Magneto can project that was the only way for mutantkind to himself into the astral plane with Typical survive. Despite his ruthlessness, (6) ability. Magneto could not totally separate himself Body Armor: His suit provides Excellent from his human feelings. Realizing that his (20) protection from physical and energy own humanity would ultimately interfere attacks. with his goal, he tried another mission: Energy Control: He can manipulate heat, security through peaceful coexistence with light, radio waves, gamma radiation, and humanity, the method of Professor X. x-rays with Monstrous (75) ability. Magneto tried to work for the general Flight: He can ride the Earth's magnetic good, and even joined the X-Men to serve lines of force, allowing him Remarkable as the headmaster of Xavier's school while (30) flight. Professor X was away. However, his Force Field: He can create a force field domineering techniques and questionable within 1 area at Monstrous (75) rank. For actions drove him away from the X-groups every 2 areas beyond the first, the field and back to his traditional role as an "evil" loses 1 CS. He can use his magnetic and mutant. energy powers through his force field. Magneto gives and expects strict loyalty Magnetic Control: He can manipulate iron from his allies, and shows no mercy and iron-based alloys with Unearthly (100) toward his enemies. Hardened by battle ability to do the following: and deprivation, Magneto will crush or • Lift ferrous objects as if with Unearthly humiliate all those who oppose him. As a (100) Strength. leader, he demands that all of his orders be followed without question. • Scramble machinery with Unearthly Magneto is a powerful foe; inexperienced (100) ability. player characters can be easily defeated • Inflict Unearthly (100) damage to iron- by him. He will not try to kill such enemies, based or iron-alloyed characters. but only beat them to a pulp and humiliate Detect magnetic fields with Monstrous • them. Before resorting to combat, he will (75) ability. attempt to sway mutants to his cause. • Use metal objects to attack or entrap Magneto does not see himself as a villain opponents at line-of-sight range. by choice. He thinks of himself as evil only • Manipulate nonferrous objects with because he must perform evil acts in Monstrous (75) ability. pursuit of a greater good. • Assemble machinery in 1 round. Telepathic Projection: He can send thoughts and images up to 10 miles away with Good (10) ability. MARVEL GIRL McKENNA, FIONA Real Name: Real Name: Fiona McKenna Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: X-Men Team Affiliation: None

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KNOWN POWERS KNOWN POWERS Force Bolts: Marvel Girl can fire mental Material Transformation: Fiona has the bolts of up to Incredible (40) force damage power to transform solid objects into at a range of 3 areas. liquids. She can extend this power Force Fields: Jean can create force fields outward from her body to affect every non- of up to Incredible (40) rank, which can be living object within the area she occupies. extended over multiple areas at –1 CS per She can "liquefy" objects of up to Amazing additional area. (50) material strength. Affected machines Mind Transference: Jean can only (including power suits) immediately stop manifest this Incredible (40) power when functioning. This includes NPC robots, she is dying (losing Endurance ranks). By such as , but would not affect succeeding at a Power FEAT roll, she is Colossus, who is comprised of "organic- able to transfer her consciousness from steel." her dying body to the body of anyone While Fiona is in the same area and her within 1 area (preferably a female). While power is still activated, all melted objects her body appears dead, Jean actually have a material strength of Feeble (2). If lives on in the other's mind. she leaves the area or stops concentrating Telekinesis: She has Incredible (40) on her power, melted objects solidify, telekinetic ability, enabling her to move regaining their original material strength. things with her mind as if she has Once melted and re-solidified, an object Incredible (40) Strength. She can also does not regain its original shape. move herself and others in "flight" of up to As an additional effect of this power, Remarkable (30) airspeed. Fiona gains body armor equal to the Telepathy: Jean can project her thoughts highest material strength of the objects and read minds at Remarkable (30) ability she has melted. Once the objects re- and range. solidify, Fiona loses the body armor. TALENTS: Fashion, Resist Domination. Limitation: Presently, Fiona has little IN BRIEF: After living a difficult life of control over her power. It affects her dealing with her telepathic powers, Jean clothing and equipment, as well as all Grey has become an emotionally strong objects in the same area as herself. person. She is very devoted to Charles TALENTS: Law Enforcement, Martial Arts Xavier's dream of peaceful coexistence A and C. between mutants and humans. Jean IN BRIEF: Fiona is a good cop. She's would be willing to give her life for the tough on the outside, but has a soft heart. cause, or to save her teammates. She truly wants to do what is right. MEGGAN MISTER SINISTER Real Name: Unrevealed Real Name: Unrevealed Type: Mutant Type: Unrevealed ID: Public ID: Secret Team Affiliation: Excalibur Team Affiliation: Leader of the

F A S E R I P F A S E R I P GD RM GD IN PR GD PR RM RM IN AM IN RM UN 10 30 10 40 4 10 4 30 30 40 50 40 30 100 Health: 90 Karma: 18 Health: 150 Karma: 170 Resources: FE Popularity: GD Resources: IN Popularity: 0

KNOWN POWERS KNOWN POWERS Animal Communication: Meggan has the Mutant Detector (Equipment): This device Unearthly (100) ability to converse with functions at Unearthly (100) rank 10 detect animals. mutants. Changeling: Meggan has a shape- Telepathy: This power is at Unearthly changing ability at Unearthly (100) rank. (100) rank. Whether it is derived from She can modify her abilities as follows: inborn ability or technology is unknown. • Gain physical powers such as teeth, Mister Sinister can perform the following: claws, tracking, enhanced senses (max. of • Fire force bolts at Unearthly (100) Amazing (50)), body armor (max. of range and damage. Incredible (40)), and wings or fins. • Create force shields of Unearthly • Increase physical attributes by a total (100) rank. of +4 CS. This varies from adding +1 CS • Instill mental blocks in victims, who to each of the four attributes to adding +4 must succeed at an Unearthly (100) CS to a single attribute. Health and Karma intensity Psyche FEAT or be unable to are not changed. harm Mister Sinister. • Meggan's own feelings affect her • Plant false memories, or erase changes. If angry, she takes on a memories, at Unearthly (100) ability. monstrous, hulking shape. If sad, she • Enter the astral plane, where all of his becomes more plain-looking. If attracted to FEAT rolls are at +2 CS. a person, she reflects that person's Limitation: He is very vulnerable to impression of her. Cyclops' eye beams, which automatically Flight: She can fly at Excellent (20) pass through Sinister's force shield and airspeed. are +2 CS to hit and damage. Resistance to Cold: Her power provides TALENTS: Bio-chemistry, Cloning, her with Good (10) protection from cold. Computers, Electronics, Engineering, Limitation: Like Captain Britain, Meggan's Genetics, Leadership, Medicine, Resist abilities are tied to the British Isles. When Domination. away from them, she has less control over IN BRIEF: The enigmatic Mister Sinister is her powers. All FEAT rolls are at -2 CS, a ruthless man who has no compunctions and she is subject to sudden changes in about ruining lives to get what he desires. appearance. He prefers to operate in the shadows, TALENTS: Television Junkie. letting his lackeys do the dirty work. He is IN BRIEF: Meggan is a caring and arrogant, confident, and expects total girl, but she is also very naive. She obedience from his followers. constantly worries about how others perceive her, and has a low self-esteem. MULTIPLE MAN MYSTIQUE Real Name: James Arthur Madrox Real Name: Raven Darkholme Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: X-Factor Team Affiliation: Leader of Freedom Force

F A S E R I P F A S E R I P TY TY TY GD GD TY TY EX EX GD IN EX EX IN 6 6 6 10 10 6 6 20 20 10 40 20 20 40 Health: 28 Karma: 22 Health: 90 Karma: 80 Resources: PR Popularity: 0 Resources: EX Popularity: TY

KNOWN POWERS KNOWN POWERS Body Armor: His costume provides Good Blaster (Equipment): She sometimes (10) protection from physical and energy carries this weapon, which inflicts damage. Remarkable (30) force damage at a 3- Duplication: Jamie can create up to 20 area range. duplicates of himself with abilities and Imitation: Mystique has the Unearthly Health equal to his own. To create a dupe, (100) ability to transform herself into the he must produce kinetic energy, such as likeness of another human. She looks and by clapping his hands or snapping his sounds like the other, but does not smell fingers. Each dupe can also create others like him or her. Mystique's costume in the same way. However, there can changes with her. Each imitation takes 1 never be more than 20 duplicates. round to complete. Jamie's doubles are psionically linked to Mechanical (Equipment): This him and each other. Each is capable of device has the Amazing (50) ability to independent thought, feeling, and action. If scramble computers and battle suits. a dupe is killed, Jamie must succeed at a Psionic Scrambler (Equipment): This Psyche FEAT or fall unconscious for 1-10 allows her Monstrous (75) resistance to rounds. Jamie can dispel the dupes at will mental probes or attacks. by pulling them back into his own body. If Skull Grenades (Equipment): Mystique the Health of the duplicates varies when can toss these grenades 2 areas. They they merge in his body, Jamie has an may contain Incredible (40) knockout gas, average of all the Health scores involved. tear gas, flares, acid, or explosives. If Jamie is knocked out, all of his doubles TALENTS: Espionage, Garrotes, vanish. Handguns, Knives, Leadership, Machine TALENTS: Genetics, Student. Pistols, Martial Arts B and C. IN BRIEF: is a quiet, good- IN BRIEF: Mystique is a master strategist hearted person. He sees his involvement and a self-serving opportunist. Her goal in X-Factor as a way to have exciting seems to be to infiltrate the U.S. adventures and do some good at the Government and take over from within. same time. Recently, Jamie has Her leadership of the government- questioned his own actions regarding the sanctioned Freedom Force gave her creation of dupes. numerous opportunities to further her personal agenda. With the recent breakup of Freedom Force, it remains to be seen where she will turn her energies. Real Name: Kurt Wagner Real Name: Arkady Type: Mutant Type: Mutant ID: Public ID: Secret Team Affiliation: Excalibur Team Affiliation: None

F A S E R I P F A S E R I P EX AM TY RM GD EX EX RM EX RM AM TY TY GD 20 50 6 30 10 20 20 30 20 30 50 6 6 10 Health: 106 Karma: 50 Health: 130 Karma: 22 Resources: PR Popularity: TY Resources: TY Popularity: 0

KNOWN POWERS KNOWN POWERS Blending: Nightcrawler's skin allows him Life Energy Drain: Omega Red has the Incredible (40) invisibility in darkness. Amazing (50) power to suck the life force Prehensile Tail: His tail can be used as an out of everyone in the same area as additional hand for grappling or using himself, and use this energy to regain lost weapons at his normal Agility. Health. To affect a target, Omega Red Teleportation: Nightcrawler has the Shift X must first succeed at a Power FEAT (150) ability to teleport up to 3 miles from against the intensity of the victim's his starting position. When using this Psyche. Each successful FEAT allows power, he causes a loud "" and the Omega Red to drain up to 50 Health smell of sulfur. He can perform the points from each victim until he regains his following: limit of 130 Health. If the target's Health • Teleport with up to two passengers, drops to 0 as a result, the victim dies and who must make an Endurance FEAT or be his body disintegrates. knocked out for 1-10 rounds. Scent: Omega Red emits a sickening odor • By succeeding at a Power FEAT, he that can knock out everyone in the same can teleport multiple times to make up to area as himself. Potential victims must three separate attacks. succeed at an Excellent (20) intensity • By grappling an opponent and making Endurance FEAT or be rendered a Power FEAT, he can teleport multiple unconscious for 1-10 turns. times, causing the opponent to attempt an Tentacles: Retractable metal tentacles Endurance FEAT each time or be knocked extend from Omega Red's wrists. They out for 1-10 turns. have Incredible (40) material strength and Wall-Crawling: Nightcrawler moves up allow him to grapple opponents within the vertical surfaces with Amazing (50) ability. same area as himself. TALENTS: Acrobatics, Electronics, First Limitations: Omega Red is dependent Aid, Martial Arts C, Mechanics, Pilot, upon the life energy of others. Unless he Resist Domination, Sharp Weapons "feeds," he loses 10 Health points per (Epee), Tumbling. hour. If his Health should drop to 0, he IN BRIEF: Most of the time Kurt is a enters a death-like trance and cannot dashing ladies' man, but this hides a awaken until he feeds again. darker side which broods about religion, TALENTS: Nona known. morality, and his role in life. When fighting IN BRIEF: Omega Red is a vile character most foes, he is level-headed, but when who lives only for vengeance, death, and confronting sadistic or bigoted enemies, destruction. He bitterly hates Wolverine, he can become almost bestial. and will not rest until the X-Man lies as a withered at his feet. PHOENIX II POLARIS Real Name: Rachel Summers Real Name: Lorna Dane Type: Mutant Type: Mutant ID: Public ID: Secret Team Affiliation: Excalibur Team Affiliation: X-Factor

F A S E R I P F A S E R I P GD EX TY IN GD RM MN GD GD TY RM GD EX RM 10 20 6 40 10 30 75 10 10 6 30 10 20 30 Health: 76 Karma: 115 Health: 56 Karma: 60 Resources: PR Popularity: 0 Resources: TY Popularity: 0

KNOWN POWERS KNOWN POWERS Force Bolts: Phoenix can shoot force bolts Energy Control: Polaris can control of up to Amazing (50) force damage and magnetic, electrical, and gravitic fields with range. These bolts ignore body armor but Incredible (40) ability. She can use them not force fields. to inflict up to Remarkable (30) damage at Force Field: She can create telekinetic a range of 5 areas, or Incredible (40) force fields of up to Amazing (50) strength damage by touch. in a single area. For each additional 2 Force Field: The field provides Amazing areas encompassed, the force field is at -1 (50) protection for Polaris alone, or CS. Remarkable (30) protection at a range of 1 Mental Screens: Phoenix has psi-screens area. For each additional area, protection of Amazing (50) rank which provide is reduced by -1 CS. Her force field protection from mental and emotion-based protects against physical and energy attacks. attacks. Mutant Detection: At Amazing (50) ability, Magnetic Detection: By detecting she can detect other mutants. movement within magnetic lines of force, Telekinesis: Phoenix has Monstrous (75) Polaris has the Incredible (40) ability to telekinetic ability. She can fly (and carry detect invisible or disguised creatures. others) at Amazing (50) airspeed, and Magnetic Manipulation: Polaris has grapple opponents telekinetically with Amazing (50) control over magnetism. Monstrous (75) Strength. She uses this power to do the following: Telepathy: She can read minds and send • Inflict up to Amazing (50) damage to thoughts with Amazing (50) ability. mechanical constructs. TALENTS: Acrobatics, Martial Arts C and • Manipulate ferrous objects with E, Resist Domination. Amazing (50) ability. IN BRIEF: In an alternate future timeline, • Throw metallic objects with Amazing Rachel was the daughter of Scott (50) accuracy. Summers (Cyclops) and the Phoenix. She • Fly at Excellent (20) airspeed. For returned to this time in an attempt to each person carried, speed drops -I CS. change the past. Because of this, she TALENTS: Geophysics. often worries about what is truly reality. IN BRIEF: Lorna was orphaned at a Rachel is a disturbed woman due to the young age and has sought meaningful horrible life she led in the alternate future. relationships to make up for the family she She is protective of her teammates, often lacked. She views her teammates as entering a berserker rage if they are family. Lorna is especially close to Alex endangered. Summers (Havok), with whom she once had a romantic relationship. PROFESSOR X PSYLOCKE Real Name: Charles Xavier Real Name: Elizabeth Braddock Type: Mutant Type: Mutant ID: Public ID: Secret Team Affiliation: Leader of the X-Men Team Affiliation: X-Men

F A S E R I P F A S E R I P TY GD TY RM IN AM MN EX EX GD RM GD RM AM 6 10 6 30 40 50 75 20 20 10 30 10 30 50 Health: 52 Karma: 165 Health: 80 Karma: 90 Resources: RM Popularity: GD Resources: PR Popularity: 0

KNOWN POWERS KNOWN POWERS Astral Projection: Xavier can enter the Bionic Eyes: Made of extradimensional astral plane with Monstrous (75) ability. material, Psylocke's artificial eyes give her Mental Bolts: He can fire mental force Typical (6) vision. Once, these eyes sent bolts of up to Unearthly (100) range and signals back to the evil , but the damage which ignore body armor but not connection has been ended. force fields. Invisibility to Machines: Psylocke has Mutant Detection: He can detect other Unearthly (100) invisibility to machines mutants with Monstrous (75) ability. and mechanical recording devices, such Psi-Screen: Xavier's mental screen is Shift as cameras and sensors. Z (500) rank. Psychic Knife: By focusing her telepathic Telepathy: At Unearthly (100) rank, Xavier power, Psylocke causes this Amazing (50) is the world's greatest telepath. He uses psionic weapon to form on her right fist. To this power to contact minds within 250 use it, she must first succeed at a Fighting miles, and can monitor the minds of others FEAT to strike her opponent in combat. If on a successful Power FEAT roll. He can hit, the victim suffers Amazing (50) energy even alter the thoughts of others (Psyche damage and must automatically check for FEAT to avoid), but he believes this to be a stun on the Battle Effects Table by morally wrong, and loses all Karma if he rolling against his Psyche, rather than does so. Endurance. Wheelchair (Equipment): The latest Telepathy: Psylocke can read minds with version is actually a "hoverchair." It has Incredible (40) ability. Excellent (20) Control, Typical (6) TALENTS: Espionage, Martial Arts A, B, Airspeed, and Good (10) Body. Its other and E. systems have yet to be seen. IN BRIEF: Though she still has the same Limitation: Xavier's legs were recently personality and memories, Psylocke was crippled by the . He is now "reborn" as an Oriental woman after confined to his "hoverchair." passing through Perilous. She is TALENTS: Electronics. Engineering, perhaps the most alluring heroine around. Genetics. However, her beauty hides a stern IN BRIEF: Xavier seeks to bring mutants personality. She can be every bit as and humans together to live in peace. He ruthless as Wolverine. She often seems has devoted his life to the training and cold and indifferent. Even so, Psylocke is preservation of mutants. willing to sacrifice herself and others to Charles Xavier is stern and reserved, but bring about a greater good. a deeply caring person. He finds it difficult to show affection. PYRO QUICKSILVER Real Name: St. John Allerdyce Real Name: Pietro Maximoff Type: Mutant Type: Mutant ID: Public ID: Public Team Affiliation: New Brotherhood of Evil Team Affiliation: X-Factor Mutants F A S E R I P F A S E R I P EX UN GD RM GD TY TY GD GD TY RM GD TY GD 20 100 10 30 10 6 6 10 10 6 30 10 6 10 Health: 160 Karma: 22 Health: 56 Karma: 26 Resources: TY Popularity: 0 Resources: PR Popularity: -10 KNOWN POWERS KNOWN POWERS Body Armor: His skin grants him Good Costume (Equipment): Pyro's costume (10) protection against physical and grants him Amazing (50) protection energy damage. against flame and heat. Lightning Speed: He can reach Shift X Fire Control: He has the Incredible (40) (150) land speed and Remarkable (30) ability to control (but not create) flame. He water speed. Quicksilver can also: can perform the following with flame: • Make additional attacks using his • Form rings, prison, and other Shift X (150) speed, rather than his restraining devices of up to Incredible (40) Fighting score. Each attack inflicts Good intensity. (10) damage. • Fire jets of flame at a range of 4 areas • Generate cyclone winds, hurling with Incredible (40) damage. everyone within 1 area at the equivalent of • Create flame creatures with Incredible a Shift X (150) attack, but only inflicting (40) Fighting, Agility, Strength, and Typical (6) damage. Endurance scores. Such creatures inflict • Break grappling and other restraints Monstrous (75) damage to flammable using his Shift X (150) speed instead of targets, and Good (10) damage to non- Strength. flammable targets. • He can speed 300' up a sheer surface • Dampen flames with Incredible (40) after a 500' running start. ability. • With a 100' running start, he can Fire Resistance: Pyro has Class 1000 cross 1000' of water. resistance to fire under his control, but no • Vibrate so fast as to be invisible at resistance to flames not under his Unearthly (100) rank. command or fire controlled by others. Resistance to Cold: Due to his accelerated Flamethrower (Equipment): His backpack metabolism, Quicksilver has Incredible shoots Remarkable (30) intensity fire from (40) resistance to cold. his wrists to a range of 2 areas. It has TALENTS: Bilingual (English and Incredible (40) material strength. Hungarian). TALENTS: Journalism, Writing. IN BRIEF: Pietro can be haughty, IN BRIEF: Pyro has been a drifter, arrogant, and overbearing. However, of dilettante, and author. As a villain, he is late he seems to have mellowed not particularly ambitious. He performs somewhat. Normally he refuses to show best as a reliable lackey who knows his any weakness or frailty, or to accept it in place. While with Freedom Force, he others. would occasionally pursue his own unauthorized schemes. ROGUE Limitations: Power Absorption Limits: Real Name: Unrevealed Rogue's power of absorption is not without Type: Mutant limits: ID: Secret • If Rogue's own abilities are more Team Affiliation: X-Men powerful than the individual's, she retains her own. F A S E R I P • Machines are immune to Rogue's GD EX AM GD TY GD TY touch, as are beings of pure energy. Alien 10 20 50 10 6 10 6 races, however, are susceptible. Health: 90 Karma: 22 • If any of the intended victim's abilities Resources: PR Popularity: 0 are Shift Y (200) or greater, Rogue must make an Endurance FEAT or be slammed KNOWN POWERS and stunned. Invisibility to Machines: Rogue has • If any absorbed ability is Monstrous Unearthly (100) invisibility to mechanical (75) rank or higher, Rogue must succeed devices. at a Psyche FEAT or be overcome by the Power Absorption: Rogue has the target's personality. She will then act like Unearthly (100) power to absorb super- that person, even to the point of attacking human abilities, attributes, and memories. her friends. These characteristics are lost to the victim, • If Rogue maintains flesh-to-flesh and gained by Rogue. Upon direct flesh- contact for more than one round, she risks to-flesh contact, absorption is automatic; permanent absorption of the target's Rogue can't turn it on and off. When abilities. She can avoid this only by necessary, her body changes to succeeding at a Psyche FEAT against the accommodate new powers, such as intensity of the highest ability present. gaining wings, colored skin, etc. Rogue's Psyche is -1 CS for each If Rogue maintains contact for one round, personality she absorbs permanently. The she gains the touched person's memories, victim loses his superhuman powers and abilities, talents, and powers. The effect memories, but not his attribute scores. lasts for 6-60 rounds. During this time, the Multiple Personality: Rogue permanently victim falls unconscious. If awakened, his absorbed ’ powers, trapping mind is blank and his powers don't work. Danvers' personality inside Rogue as a When the duration expires, the victim separate entity. Carol's personality was regains consciousness and his removed from Rogue's mind by her trip characteristics. through the Siege Perilous. This dual Stolen powers: Rogue has drained Carol nature now gives Rogue Class 1000 Danvers (Ms. Marvel) of her protection against mental probes and characteristics and memories, allowing her mental attacks (excluding illusions). to gain the following powers: TALENTS: Bilingual (Russian and • Flight at Excellent (20) airspeed. English), Martial Arts E. • Incredible (40) Body Armor. IN BRIEF: Rogue can be cocky at times • Amazing (50) resistance to drugs and and prefers direct attacks. She is very disease. sensitive about coming into contact with • Incredible (40) Combat Sense. other people for fear of inadvertently absorbing their personality. Rogue cares deeply for Mystique, who she sees as a mother figure. SAURON Real Name: Unrevealed Real Name: Dr. Karl Lykos Type: Mutant Type: Altered Human ID: Secret ID: Secret Team Affiliation: Marauders Team Affiliation: New Brotherhood of Evil Mutants F A S E R I P IN RM EX RM TY GD RM Human Form: 40 30 20 30 6 10 30 F A S E R I P Health: 120 Karma: 46 TY TY TY GD EX GD RM Resources: TY Popularity: -5 6 6 6 10 20 10 30 Health: 28 Karma: 60 KNOWN POWERS Resources: TY Popularity: 0 Claws: Sabretooth's claws can rend objects of up to Incredible (40) material Pteranodon Form: strength and inflict Remarkable (30) edged F A S E R I P damage. EX EX EX RM EX GD RM Fangs: He can inflict Remarkable (30) 20 20 20 30 20 10 30 edged damage to a grappled opponent, Health: 90 Karma: 60 and can rend objects of up to Incredible (40) material strength with his teeth. KNOWN POWERS Recovery: He regains one lost Endurance Psychic Vampire: Lykos has the Amazing rank per day. (50) ability to drain life energy. Once Regeneration: At Remarkable (30) rank, touched, the victim must succeed at a Sabretooth can recover 3 points of Health Psyche FEAT or suffer -1 CS on all each turn. abilities for 1-10 days. Draining Resistances: Sabretooth has Unearthly Remarkable (30) Endurance or higher (100) resistance to toxins and disease. changes Lykos into Sauron, if Lykos fails a Heightened Senses: Sabretooth's senses Psyche FEAT to prevent the change. of direction, smell, hearing, and taste are Pteranodon Form: As Sauron, Lykos has all at Amazing (50) rank. He can detect the following abilities: illusions and track at Amazing (50) ability. • Claws that inflict Typical (6) edged Infravision: Though he lacks color vision, damage. Sabretooth has Remarkable (30) ability to • Flight at Good (10) airspeed. see in the dark. • Foot talons that cause Excellent (20) TALENTS: None. edged damage. IN BRIEF: Sabretooth is a hired killer with • Amazing (50) rank Hypnosis to a long string of and battles paralyze his prey or to induce with super-powered foes. He was an hallucinations about the prey's enemy of Wolverine's before the X-Man surroundings. The victim must succeed at even gained his adamantium skeleton. In a Psyche FEAT to avoid the effect. combat, Sabretooth fights like a berserk Limitations: Sauron suffers a -2 CS beast, much like Wolverine but without the penalty on all FEATs involving cold. self-control. TALENTS: Aerial Combat (as Sauron), While with the Marauders, Sabretooth Medicine, Psychology. instigated the Morlock at Mister IN BRIEF: Dr. Karl Lykos sees his alter Sinister's request. He often works ego and powers as a curse. He just wants freelance as well, taking "contracts" or to live a normal life. Unfortunately, Sauron simply hunting and killing for the grim would have it otherwise. pleasure it brings him. SENTINEL VII • Life Support, no need of food, water Real Name: Not Applicable or air, and as a result they can survive in Type: Robot outer space or underwater. ID: Not Applicable • They are fashioned of Remarkable Team Affiliation: Servants of Trevor (30) strength materials, granting them Fitzroy Remarkable (30) protection from physical and energy attacks. F A S E R I P Self-Repair Mechanisms: The Sentinel's IN EX MN MN RM EX TY programming allows it to regain 100 lost 40 20 75 75 30 20 6 Health points per turn. Provided sufficient Health: 210 Karma: 0 electronics (i.e. computers, control panels, other robots, generic lab equipment, etc.) KNOWN POWERS are at hand. The Sentinel simply reshapes Character Type Detection: The Mark VII the raw material and fuses it to its own can scan all living entities within 8 areas form. However, if the Sentinel's Health and determine whether they are human, drops below 50, its self-repair mutant, robot, or alien. It can track such mechanisms cease functioning. individuals with Incredible (40) ability. Variable Energy Beams: These Sentinels Countermeasures: These Sentinels can have plasma beams, energy beams, and analyze an attack form and create heat rays which can inflict either methods using their self-repair Monstrous (75) force or energy damage at mechanisms to neutralize that attack form. an 8-area range. These weapons are In effect, the Mark VII is able to develop mounted in the palms, eyes, and chest. abilities it did not originally have. These Limitation: Mark VII Sentinels are not defenses function at the intensity of the sentient beings, and do not receive or opponent's attack, +1 CS, up to Unearthly spend Karma. (100) rank. TALENTS: None. It is up to the Judge to develop specific IN BRIEF: The original varieties of defenses according to the nature of the Sentinels were designed as mutant- attack. A few examples include: hunting robots with the sole purpose of • Steel tentacles and nets for grappling finding, pursuing, capturing, and/or quick foes. eliminating mutants. While the Mark VII • Fire attacks against ice-based type seems to have this same characters. programming, at the same time they are • Water or ice-based attacks against not so picky; these Sentinels will attack fire-using enemies. anyone their controller programs or Flight: These Sentinels can fly at verbally commands them to. Incredible (40) airspeed. Growth: Mark VII Sentinels are 10' tall, and thus are +1 CS to be hit. Robotic Construction: The Sentinels are robots, and as such have the following abilities: • Immunity to poison, disease, and gas. • Invulnerability to mental attacks such as mind control (Telepathic force bolts and similar attacks function normally). SHADOWCAT Real Name: Katherine "Kitty" PryDe Real Name: Unrevealed Type: Mutant Type: Alien ID: Public ID: Secret Team Affiliation: Excalibur Team Affiliation: X-Force

F A S E R I P F A S E R I P EX GD TY EX RM GD TY RM RM IN IN TY GD RM 20 10 6 20 30 10 6 30 30 40 40 6 10 30 Health: 56 Karma: 46 Health: 140 Karma: 46 Resources: TY Popularity: GD Resources: FE Popularity: 0

KNOWN POWERS KNOWN POWERS Phasing: Kitty has the Incredible (40) Regeneration: Shatterstar recovers his ability to phase her body, enabling her to Endurance rank of Health every 10 turns, pass through solid objects. When phased, provided he can rest and takes no she can only be harmed by multi- additional damage while healing. dimensional, psionic, magical, or other Sword (Equipment): Shatterstar's double- out-of-phase attacks. Kitty can remain bladed sword was crafted in a dimension phased for as long as she can hold her of both magic and science. As such, it has breath to do the following: the following abilities: • Phase others on touch. • The sword is made of an alien metal • Walk on air. with Unearthly (100) material strength. • Disrupt electrical equipment with Shatterstar can inflict up to Incredible (40) Incredible (40) ability. Robots must edged damage with the blades. succeed at an Endurance FEAT or be • Shapechanging, allowing Shatterstar knocked out for 1-10 rounds and lose 30 to reshape the sword into different Health. weapons, such as a baton that inflicts up • Pass through force fields by to Incredible (40) blunt damage. He can succeeding at a Power FEAT. also separate the blades and wield two • Wield phased objects which become identical swords. "normal" when released. If released inside • Energy blast of Unearthly (100) a living target, the victim suffers damage intensity with a 3-area range. If the blades equal to the material strength of the item are separated, the blast is Monstrous (75) as an edged attack. intensity with a 2-area range. Limitation: Kitty is nearsighted. Without • The sword can cut through magical her glasses or contacts she cannot see force fields and magical body armor of up clearly more than 1 area away and suffers to Unearthly (100) strength. a -1 CS penalty on combat FEATs. TALENTS: Acrobatics, Martial Arts A, B, TALENTS: Multi-lingual (Japanese, and E, Military, Performer (arena combat), Russian and English), Computers, Weapon Specialist (sword). Electronics, Martial Arts C and E, Resist IN BRIEF: Shatterstar was genetically Domination. bred to be an ultimate arena warrior for his IN BRIEF: is a caring and homeworld's televised combat games. enthusiastic young woman. Despite Probably due to his background, he has tragedies she experienced with the X- difficulty relating his emotions to others. Men, she still has high spirits. Kitty is very He comes off as a ruthless warrior with a intelligent and a good team player. strong sense of honor. SHINOBI SIRYN Real Name: Shinobi Real Name: Theresa Cassidy Type: Mutant Type: Mutant ID: Public ID: Secret Team Affiliation: Hellfire Club, Leader of Team Affiliation: X-Force the Upstarts F A S E R I P F A S E R I P GD GD TY EX TY GD TY GD TY TY GD EX TY GD 10 10 6 20 6 10 6 10 6 6 10 20 6 10 Health: 46 Karma: 22 Health: 32 Karma: 36 Resources: PR Popularity: 0 Resources: IN Popularity: 0 KNOWN POWERS KNOWN POWERS Sound Generation: Amazing (50) intensity Density Manipulation: Shinobi can alter his sonic screams grant Siryn the following mass at will, causing his density to range abilities: from Shift 0 up to Incredible (40). He can • Disruption that causes Amazing (50) use this power to do the following: damage to nonliving material. This can • Gain body armor equal to his current also be used as an Incredible (40) density power rank. Intensity stunning attack to a single target, • Use the power rank instead of his or a Remarkable (30) stunning attack to all Strength when attacking. targets within 1 area. • At Shift 0 density, Shinobi is immune • Create a sonic force field that deflects to physical attacks, but not energy or force physical and energy attacks against her attacks. only with Amazing (50) ability. • Shinobi can disrupt living and • Flight at Poor (4) airspeed. nonliving material by solidifying inside that • Sonar of Amazing (50) rank. material. Damage equals Shinobi's chosen • She can create illusory creatures of density rank. Body armor is ignored, but "living sound" with no greater than force fields are not. Excellent (20) Fighting, Agility, Strength, TALENTS: Business, Leadership, Politics. and Endurance. As long as she maintains IN BRIEF: Shinobi is a cunning, ruthless her voice, these creatures exist and follow young man whose greatest desire is total her commands. control of the Hellfire Club. To that end, he TALENTS: Leadership, Student. has slain his own father, Sebastian Shaw IN BRIEF: When Siryn joined the Fallen (the Black King). Shinobi is known for his Angels earlier in her career, she quickly decadent lifestyle and for abusing the took a position of leadership, a role she wealth and power he "inherited." seems naturally suited for. She's intelligent, aggressive, and charismatic. Unknown to her father, Sean Cassidy (alias Banshee), at the time, Siryn was taken and secretly raised by Black Tom Cassidy, her father's cousin. Black Tom wanted to use her powers for his own nefarious schemes. Siryn reluctantly agreed, until she was later reunited with her father. This whole affair has left its mark on Siryn; she feels a little out-of- place everywhere she goes. SKIDS SPIRAL Real Name: Sally Blevins Real Name: Spiral Type: Mutant Type: Alien ID: Public ID: Secret Team Affiliation: Mutant Liberation Front, Team Affiliation: Freedom Force ally of F A S E R I P F A S E R I P EX RM EX RM GD EX AM TY RM PR EX GD RM EX 20 30 20 30 10 20 50 6 30 4 20 10 30 20 Health: 100 Karma: 80 Health: 60 Karma: 60 Resources: GD Popularity: -5 Resources: FE Popularity: 0 KNOWN POWERS KNOWN POWERS Alien Physiognomy: Spiral has Good (10) Force Field: Skids is constantly body armor and Invulnerability to mind surrounded by a Shift X (150) personal control. force field that protects her from physical Magic: She uses "spiral magic." Which and energy damage. She can do the requires her to have her arms free and following: succeed at a Psyche FEAT. All spells take • By succeeding at a Psyche FEAT, one round to cast unless stated otherwise: she can shut off the force field. • The Incredible (40) power to shatter • By succeeding at a Psyche FEAT, matter or force fields at a 3-area range. she can extend the force field to cover • The Amazing (50) ability to control other people or areas. For each person or energy attacks shot at her. area covered, the field's intensity is • The ability to neutralize all powers lowered by -1 CS. within 3 areas for three rounds. • Skids can "skate" at Excellent ground • Teleport up to 10 areas. speed. • Dimensional travel after 10 rounds of • She can escape grapples, holds, and casting. restraints with Monstrous (75) ability. • Remarkable (30) invisibility. TALENTS: None. • Increase or decrease another IN BRIEF: Skids joined the Morlocks after character's power rank by 2 CS (maximum running away from an abusive stepfather. of Unearthly (100), minimum of Feeble She later became part of the X- (2)), which lasts as long as Spiral keeps Terminators, then the New Mutants, where dancing. she met Rusty Collins. Skids is very • The Monstrous (75) ability to drain protective of Rusty, who is her best and life, which takes 10 rounds to cast. truest friend. Multiple Arms: She has six arms and can Not long ago, Skids and Rusty were make up to three attacks per round. injured and placed in custody by Freedom Sword (Equipment): This weapon inflicts Force. Feeling betrayed by her own Good (10) edged damage, or Excellent government, Skids became disillusioned (20) damage if used two-handed. concerning the current state of affairs TALENTS: Martial Arts B and C. between mutants and humans. When IN BRIEF: Spiral is infinitely cruel with a members of the terrorist Mutant Liberation lust for spreading suffering and ruin. While Front arrived to "rescue" them, she with Freedom Force, she tried to keep her willingly joined the MLF. Whether she will dark side under control and refrained from continue to participate in their terrorist acts draining life. remains to be seen. STORM STRONG GUY Real Name: Ororo Munroe Real Name: Guido Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: X-Men Team Affiliation: X-Factor

F A S E R I P F A S E R I P EX RM TY AM TY EX GD EX GD AM AM TY TY TY 20 30 6 50 6 20 10 20 10 50 50 6 6 6 Health: 106 Karma: 36 Health: 130 Karma: 18 Resources: PR Popularity: 0 Resources: EX Popularity: 0

KNOWN POWERS KNOWN POWERS Invisibility to Machines: At Unearthly (100) Kinetic Energy Absorption: Guido has the rank, not even Storm's image can be ability to absorb the energy of blunt recorded by machines or robots. physical attacks, and use that energy to Mechanical beings must make a Psyche increase his Strength. He can absorb such FEAT against the intensity of this power to attacks of up to Unearthly (100) intensity. be able to see her. The rank of the attack determines Guido's Weather Control: Storm has Amazing (50) Strength rank (his Health does not control over the weather: increase). Physical attacks of less than • She can fly at Incredible (40) airspeed Amazing (50) intensity do not lower his and can carry objects as big as planes by Strength; it simply remains at his natural succeeding at a Power FEAT. rank of Amazing (50). Guido takes no • Create fog, rain, or winds of up to damage from blunt physical attacks of less Amazing (50) strength. than Shift X (150) intensity. However, • Raise or lower temperature with Guido must expend the absorbed energy Amazing (50) ability. on the following turn by striking a target, or • Reduce existing weather effects with he suffers damage equal to the energy Amazing (50) ability. which he absorbed. • Summon lightning of up to Amazing TALENTS: None. (50) intensity. IN BRIEF: Not much is known about • Predict weather within three days. Guido's past. His parents died in a bizarre • She has Incredible (40) resistance to accident when a satellite fell on them. weather effects. Guido was left with a large inheritance and TALENTS: Aerial Combat, Crime, Escape decided to spend it on having a good time. Artist, Lockpicking, Martial Arts A and C, When the money began to run out, he Multi-lingual (English, Russian, Kenyan), took a job as the bodyguard of Lila Resist Domination. Cheney, an interstellar thief and rock star. IN BRIEF: Ororo has gone through a He was later asked by Val Cooper to join couple of personality changes. Originally the new X-Factor, and accepted "for the she was a strong-willed, regal woman who money." acted like a goddess-on-earth. Later she Guido is a fun-loving guy. He enjoys renounced her naturalism and took up a joking with his teammates, especially punk lifestyle, appearance, and behavior. those of the opposite sex. Even in battle Presently, she has joined the two he doesn't seem to take himself or the personalities into a single harmonious situation seriously, but fights with a big whole. grin on his face like nothing could hurt him. STRYFE Real Name: Unrevealed Real Name: Roberto Da Costa Type: Possibly mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: Leader of the Mutant Team Affiliation: Ally of Gideon Liberation Front F A S E R I P F A S E R I P GD TY TY RM TY PR GD RM EX RM IN RM RM RM 10 6 6 30 6 4 10 30 20 30 40 30 30 30 Health: 52 Karma: 20 Health: 120 Karma: 90 Resources: GD Popularity: PR Resources: IN Popularity: -20 KNOWN POWERS KNOWN POWERS Sunlight Conversion: Sunspot has the The majority of Stryfe's abilities are power to absorb sunlight and use it to unknown. Of the powers he has revealed, increase his Strength and gain body it is not known whether they are natural or armor. In his "powered" state, he turns technological in . completely black and his Strength Body Armor: His suit provides Remarkable increases to Amazing (50). (His Health (30) protection from physical and energy remains unchanged.) In this state, he also attacks. gains Remarkable (30) protection from Force Bolts: He can fire Incredible (40) physical and energy assaults. intensity force bolts. Limitation: Sunspot's ability to recharge TALENTS: Unrevealed. depends upon solar energy. In areas IN BRIEF: Stryfe is the powerfully without such energy, he can only maintain charismatic military leader of the terrorist his powered state for 6 to 15 turns (5 + organization called the Mutant Liberation 1d10). When this time has elapsed, he Front. He is a brilliant strategist who must succeed at an Endurance FEAT or demands complete loyalty and success return to normal. When in areas reached from his soldiers. Stryfe's followers are by sunlight (even during cloudy days), he nothing more to him than pawns in a game can maintain his powered state of mutant survival. indefinitely. In dimensions with physics Stryfe is an enigma; much of him other than our own (such as ), remains a mystery. It has been revealed Sunspot's power may be further increased that he looks exactly like Cable. Whether or diminished. this is because he has the power to look TALENTS: Acrobatics, Bilingual like others, or is Cable's twin or clone, or (Portuguese, English), Student. really is Cable, has yet to be seen. What is IN BRIEF: Sunspot is a hot-headed young certain, though, is that he is going to make man who led a spoiled and pampered life his presence felt in a big way. with his wealthy Brazilian parents. He demands attention and is prone to acts of self-aggrandizement. Even so, he is loyal to his friends and also feels strong obligations to his family. Recently, Sunspot allied himself with Gideon, while his former New Mutant teammates joined Cable in X-Force. This will likely lead to a clash of brother versus brother. TERRA FIRMA Real Name: Martin Fletcher Real Name: Mandy Garrett Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: Freedom Force Team Affiliation: None

F A S E R I P F A S E R I P GD EX TY RM TY TY GD RM PR RM AM TY TY RM 10 20 6 30 6 6 10 30 4 30 50 6 6 30 Health: 66 Karma: 22 Health: 114 Karma: 42 Resources: TY Popularity: PR Resources: PR Popularity: 0

KNOWN POWERS KNOWN POWERS Goggles (Equipment): Super Sabre wears Body Transformation: When in direct goggles that give him Excellent (20) contact with earth, she can take the shape protection against blinding attacks. of a small hill with a humanoid upper Lightning Speed: Super Sabre has the torso, arms, and head. When not touching power to reach Shift X (150) ground speed earth or when unconscious, she must take in a single turn. He can use his speed to the shape of a humanoid female made of do the following: soil. Mandy cannot transform to her • Dodge with Amazing (50) Agility. normal human body. • Make up to four attacks a round. Earth Control: She has the Amazing (50) • Create a "microsonic boomlet" by ability to manipulate dirt, rock, and stone. snapping his fingers. This affects one She can do the following: target, who must succeed at an • Dig at Typical (6) land speed. Endurance FEAT at -2 CS to avoid being • Raise walls to act as shields equal to stunned. their material strength (Excellent (20) for Limitation: Super Sabre must succeed at a earth, Incredible (40) for stone). Power FEAT to stop if he is surprised • Move on a wave of earth at Amazing while in motion. (50) land speed. TALENTS: Martial Arts A and B, Military. • Entrap opponents in pillars of earth or IN BRIEF: Super Sabre was a veteran of stone at a range of 3 areas. World War II who joined with the Crimson • Fire rocks that inflict Incredible (40) Commando and to capture and damage at a range of 8 areas. kill criminals in "wild hunts." The three Life Support: She has no need to vigilantes were later defeated by Storm, consume air, water, or food. and forced to join Freedom Force. Limitations: Water-based attacks act at +3 Super Sabre is vastly overconfident in his CS against her. In her human shape, all of abilities and can sometimes be tricked or her powers are at -3 CS. taken off-guard. Unlike the Crimson TALENTS: None. Commando and Stonewall, he had little IN BRIEF: While living as a vagrant in a difficulty in justifying the killings they park near Boulder, Colorado, Mandy was perpetrated upon criminals. He often attacked by a gang of street toughs. The makes hasty decisions and has a short trauma of the situation released her temper. mutant power. She fused with the soil around her, literally burying her attackers alive. Mandy is now confused, angry, and very dangerous. TOAD WARPATH Real Name: Mortimer Toynbee Real Name: James Proudstar Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: Leader of the New Team Affiliation: X-Force Brotherhood of Evil Mutants F A S E R I P F A S E R I P EX GD MN IN GD RM RM PR RM TY EX EX TY PR 20 10 75 40 10 30 30 4 30 6 20 20 6 4 Health: 145 Karma: 70 Health: 60 Karma: 30 Resources: PR Popularity: 0 Resources: PR Popularity: -5 KNOWN POWERS Warpath's Strength KNOWN POWERS and Endurance have not reached their Leaping: Toad has Remarkable (30) upper limits yet. When he matures into a leaping ability, allowing him to jump up to full adult, it is believed he will be the equal 30'. By succeeding at a Red Power FEAT, of such super humans as the Thing, , he can clear one entire area. He can use and the . his leaping ability to do the following: Body Armor: Warpath's toughened • Make a single hopping attack against physique provides him with Good (10) one target. Treat this as a Remarkable protection from energy and physical (30) charging attack. damage. • Make a multiple hopping attack Tracking: He can track with Remarkable against up to nine characters in a single (30) ability. area by bouncing from one to another. TALENTS: American Indian History, Treat each hop separately as an Excellent Bilingual (English, Apache), Hunting, (20) charging attack. Missing a target does Student, Survival, Tracking. not negate further attacks if Toad IN BRIEF: Proudstar's brother, succeeds at an Agility FEAT. Thunderbird, died as an operative of • Toad has Remarkable (30) dodging Charles Xavier's X-Men. Vowing revenge, ability, which can be used while making Warpath joined Emma Frost's Hellions in his hopping attacks. the hope of confronting and killing TALENTS: Electronics. Professor X. Though he finally got his IN BRIEF: Because of his misshapen chance, Warpath realized the error of his features and strange powers, Mortimer ways and let Xavier live. Toynbee was subject to ridicule and Warpath is now a member of X-Force. prejudice since birth. As a result, Toad He is somewhat uncomfortable with the feels persecuted and insecure. Earlier in ideals behind the team's missions, but is his villainous career, this affected him in content to accept them as a release for his such a way that he was a sniveling lackey violent rages. He takes combat very of any powerful figure who showed seriously. Warpath doesn't even like to concern for him, such as Magneto and spar with his teammates. Fighting isn't for . Recently, though, Toad has taken fun; it's for vengeance for his dead family. a firm stand for his belief that mutants should conquer and rule humans and recruited the New Brotherhood of Evil Mutants under his leadership to fulfill this dream. WOLVERINE WOLFSBANE Real Name: Logan (also Patch) Real Name: Rahne Sinclair Type: Mutant Type: Mutant ID: Secret ID: Secret Team Affiliation: X-Men Team Affiliation: X-Factor

F A S E R I P Human Form: IN RM GD RM TY MN IN F A S E R I P 40 30 10 30 6 75 40 TY GD TY EX PR GD GD Health: 110 Karma: 121 6 10 6 20 4 10 10 Resources: TY Popularity: 0 Health: 42 Karma: 24 Resources: PR Popularity: PR KNOWN POWERS Adamantium Skeleton: His skeleton KNOWN POWERS contains adamantium, granting him a +1 Transformation: She can change into a CS to any damage he inflicts in a slugfest red wolf or a part-wolf/part-human or charge. He can stun or slam any "wolfoid" creature. opponent he can damage. Claws: The retractable claws on the back Wolf Form: of his wrists are made of adamantium F A S E R I P (Class 1000 material strength), and inflict EX EX EX RM PR RM GD Excellent (20) damage. 20 20 20 30 4 30 10 Invisibility to Machines: At Unearthly (100) Health: 90 Karma: 44 rank, not even his image can be recorded by machines or robots. Mechanical beings • Bite for Excellent (20) edged damage. must make a Psyche FEAT against the • Remarkable (30) tracking ability. intensity of this power to be able to see • Her hearing and sense of smell him. increase to the Incredible (40) rank, but Recovery: He regains one lost Endurance she is at -1 CS against attacks that use rank per day. sound or scent to affect the target. Regeneration: At Remarkable (30) rank, • Move at Excellent (20) ground speed. Wolverine can recover 3 points of Health • She cannot speak as a wolf, but can each turn. This power seems to function communicate with telepaths or others who even when his Health is reduced to 0. speak to animals. Resistances: Wolverine has Unearthly (100) resistance to toxins and disease. Wolfoid Form: Tracking: He has Monstrous (75) tracking F A S E R I P ability. GD EX GD RM PR EX GD TALENTS: Espionage, Military, Martial 10 20 10 30 4 20 10 Arts B, C, and D, Resist Domination. Health: 70 Karma: 34 IN BRIEF: Wolverine used to be a vicious, almost maniacal, fighter, Over the years • Bite for Good (10) edged damage. he has mellowed somewhat, making an • Claws cause Excellent (20) edged effort to subdue the bestial side of his damage. mind. Though he has close ties with the X- • She has Typical (6) tracking ability. Men, and Jubilee in particular, he is still a • Sprint at Good (10) ground speed. loner. TALENTS: Bilingual (English, Scottish), Student. IN BRIEF: Rahne is shy, insecure, and has a low self-esteem. She has a crush on Alex Summers (Havok).