Arithmetic Logic Unit (ALU) 2 4 8 7 + 3 5 7 9
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Chapter 3: Combinational Logic Design
Chapter 3: Combinational Logic Design 1 Introduction • We have learned all the prerequisite material: – Truth tables and Boolean expressions describe functions – Expressions can be converted into hardware circuits – Boolean algebra and K-maps help simplify expressions and circuits • Now, let us put all of these foundations to good use, to analyze and design some larger circuits 2 Introduction • Logic circuits for digital systems may be – Combinational – Sequential • A combinational circuit consists of logic gates whose outputs at any time are determined by the current input values, i.e., it has no memory elements • A sequential circuit consists of logic gates whose outputs at any time are determined by the current input values as well as the past input values, i.e., it has memory elements 3 Introduction • Each input and output variable is a binary variable • 2^n possible binary input combinations • One possible binary value at the output for each input combination • A truth table or m Boolean functions can be used to specify input-output relation 4 Design Hierarchy • A single very large-scale integrated (VLSI) processos circuit contains several tens of millions of gates! • Imagine interconnecting these gates to form the processor • No complex circuit can be designed simply by interconnecting gates one at a time • Divide and Conquer approach is used to deal with the complexity – Break up the circuit into pieces (blocks) – Define the functions and the interfaces of each block such that the circuit formed by interconnecting the blocks obeys the original circuit specification – If a block is still too large and complex to be designed as a single entity, it can be broken into smaller blocks 5 Divide and Conquer 6 Hierarchical Design due to Divide and Conquer 7 Hierarchical Design • A hierarchy reduce the complexity required to represent the schematic diagram of a circuit • In any hierarchy, the leaves consist of predefined blocks, some of which may be primitives. -
Arithmetic and Logic Unit (ALU)
Computer Arithmetic: Arithmetic and Logic Unit (ALU) Arithmetic & Logic Unit (ALU) • Part of the computer that actually performs arithmetic and logical operations on data • All of the other elements of the computer system are there mainly to bring data into the ALU for it to process and then to take the results back out • Based on the use of simple digital logic devices that can store binary digits and perform simple Boolean logic operations ALU Inputs and Outputs Integer Representations • In the binary number system arbitrary numbers can be represented with: – The digits zero and one – The minus sign (for negative numbers) – The period, or radix point (for numbers with a fractional component) – For purposes of computer storage and processing we do not have the benefit of special symbols for the minus sign and radix point – Only binary digits (0,1) may be used to represent numbers Integer Representations • There are 4 commonly known (1 not common) integer representations. • All have been used at various times for various reasons. 1. Unsigned 2. Sign Magnitude 3. One’s Complement 4. Two’s Complement 5. Biased (not commonly known) 1. Unsigned • The standard binary encoding already given. • Only positive value. • Range: 0 to ((2 to the power of N bits) – 1) • Example: 4 bits; (2ˆ4)-1 = 16-1 = values 0 to 15 Semester II 2014/2015 8 1. Unsigned (Cont’d.) Semester II 2014/2015 9 2. Sign-Magnitude • All of these alternatives involve treating the There are several alternative most significant (leftmost) bit in the word as conventions used to -
FUNDAMENTALS of COMPUTING (2019-20) COURSE CODE: 5023 502800CH (Grade 7 for ½ High School Credit) 502900CH (Grade 8 for ½ High School Credit)
EXPLORING COMPUTER SCIENCE NEW NAME: FUNDAMENTALS OF COMPUTING (2019-20) COURSE CODE: 5023 502800CH (grade 7 for ½ high school credit) 502900CH (grade 8 for ½ high school credit) COURSE DESCRIPTION: Fundamentals of Computing is designed to introduce students to the field of computer science through an exploration of engaging and accessible topics. Through creativity and innovation, students will use critical thinking and problem solving skills to implement projects that are relevant to students’ lives. They will create a variety of computing artifacts while collaborating in teams. Students will gain a fundamental understanding of the history and operation of computers, programming, and web design. Students will also be introduced to computing careers and will examine societal and ethical issues of computing. OBJECTIVE: Given the necessary equipment, software, supplies, and facilities, the student will be able to successfully complete the following core standards for courses that grant one unit of credit. RECOMMENDED GRADE LEVELS: 9-12 (Preference 9-10) COURSE CREDIT: 1 unit (120 hours) COMPUTER REQUIREMENTS: One computer per student with Internet access RESOURCES: See attached Resource List A. SAFETY Effective professionals know the academic subject matter, including safety as required for proficiency within their area. They will use this knowledge as needed in their role. The following accountability criteria are considered essential for students in any program of study. 1. Review school safety policies and procedures. 2. Review classroom safety rules and procedures. 3. Review safety procedures for using equipment in the classroom. 4. Identify major causes of work-related accidents in office environments. 5. Demonstrate safety skills in an office/work environment. -
The Central Processing Unit(CPU). the Brain of Any Computer System Is the CPU
Computer Fundamentals 1'stage Lec. (8 ) College of Computer Technology Dept.Information Networks The central processing unit(CPU). The brain of any computer system is the CPU. It controls the functioning of the other units and process the data. The CPU is sometimes called the processor, or in the personal computer field called “microprocessor”. It is a single integrated circuit that contains all the electronics needed to execute a program. The processor calculates (add, multiplies and so on), performs logical operations (compares numbers and make decisions), and controls the transfer of data among devices. The processor acts as the controller of all actions or services provided by the system. Processor actions are synchronized to its clock input. A clock signal consists of clock cycles. The time to complete a clock cycle is called the clock period. Normally, we use the clock frequency, which is the inverse of the clock period, to specify the clock. The clock frequency is measured in Hertz, which represents one cycle/second. Hertz is abbreviated as Hz. Usually, we use mega Hertz (MHz) and giga Hertz (GHz) as in 1.8 GHz Pentium. The processor can be thought of as executing the following cycle forever: 1. Fetch an instruction from the memory, 2. Decode the instruction (i.e., determine the instruction type), 3. Execute the instruction (i.e., perform the action specified by the instruction). Execution of an instruction involves fetching any required operands, performing the specified operation, and writing the results back. This process is often referred to as the fetch- execute cycle, or simply the execution cycle. -
Combinational Logic; Hierarchical Design and Analysis
Combinational Logic; Hierarchical Design and Analysis Tom Kelliher, CS 240 Feb. 10, 2012 1 Administrivia Announcements Collect assignment. Assignment Read 3.3. From Last Time IC technology. Outline 1. Combinational logic. 2. Hierarchical design 3. Design analysis. 1 Coming Up Design example. 2 Combinational Logic 1. Definition: Logic circuits in which the output(s) depend solely upon current inputs. 2. No feedback or memory. 3. Sequential circuits: outputs depend upon current inputs and previous inputs. Memory or registers. 4. Example — BCD to 7-segment decoder: S0 D0 S1 D1 BCD - 7 Seg S2 D2 S3 D3 Decoder S4 S5 S6 3 Hierarchical Design 1. Transistor counts: 2 Processor Year Transistor Count TI SN7400 1966 16 Intel 4004 1971 2,300 Intel 8085 1976 6,500 Intel 8088 1979 29,000 Intel 80386 1985 275,000 Intel Pentium 1993 3,100,000 Intel Pentium 4 2000 42,000,000 AMD Athlon 64 2003 105,900,000 Intel Core 2 Duo 2006 291,000,000 Intel Core 2 Quad 2006 582,000,000 NVIDIA G80 2006 681,000,000 Intel Dual Core Itanium 2 2006 1,700,000,000 Intel Atom 2008 42,000,000 Six Core Xeon 7400 2008 1,900,000,000 AMD RV770 2008 956,000,000 NVIDIA GT200 2008 1,400,000,000 Eight Core Xeon Nehalem-EX 2010 2,300,000,000 10 Core Xeon Westmere-EX 2011 2,600,000,000 AMD Cayman 2010 2,640,000,000 NVIDIA GF100 2010 3,000,000,000 Altera Stratix V 2011 3,800,000,000 2. Design and conquer: CPU ⇒ Integer Unit ⇒ Adder ⇒ binary full adder ⇒ NAND gates 3. -
Arithmetic and Logical Unit Design for Area Optimization for Microcontroller Amrut Anilrao Purohit 1,2 , Mohammed Riyaz Ahmed 2 and R
et International Journal on Emerging Technologies 11 (2): 668-673(2020) ISSN No. (Print): 0975-8364 ISSN No. (Online): 2249-3255 Arithmetic and Logical Unit Design for Area Optimization for Microcontroller Amrut Anilrao Purohit 1,2 , Mohammed Riyaz Ahmed 2 and R. Venkata Siva Reddy 2 1Research Scholar, VTU Belagavi (Karnataka), India. 2School of Electronics and Communication Engineering, REVA University Bengaluru, (Karnataka), India. (Corresponding author: Amrut Anilrao Purohit) (Received 04 January 2020, Revised 02 March 2020, Accepted 03 March 2020) (Published by Research Trend, Website: www.researchtrend.net) ABSTRACT: Arithmetic and Logic Unit (ALU) can be understood with basic knowledge of digital electronics and any engineer will go through the details only once. The advantage of knowing ALU in detail is two- folded: firstly, programming of the processing device can be efficient and secondly, can design a new ALU architecture as per the various constraints of the use cases. The miniaturization of digital circuits can be achieved by either reducing the size of transistor (Moore’s law) or by optimizing the gate count of the circuit. The first has been explored extensively while the latter has been ignored which deals with the application of Boolean rules and requires sound knowledge of logic design. The ultimate outcome is to have an area optimized architecture/approach that optimizes the circuit at gate level. The design of ALU is for various processing devices varies with the device/system requirements. The area optimization places a significant role in the chip design. Here in this work, we have attempted to design an ALU which is area efficient while being loaded with additional functionality necessary for microcontrollers. -
Unit 8 : Microprocessor Architecture
Unit 8 : Microprocessor Architecture Lesson 1 : Microcomputer Structure 1.1. Learning Objectives On completion of this lesson you will be able to : ♦ draw the block diagram of a simple computer ♦ understand the function of different units of a microcomputer ♦ learn the basic operation of microcomputer bus system. 1.2. Digital Computer A digital computer is a multipurpose, programmable machine that reads A digital computer is a binary instructions from its memory, accepts binary data as input and multipurpose, programmable processes data according to those instructions, and provides results as machine. output. 1.3. Basic Computer System Organization Every computer contains five essential parts or units. They are Basic computer system organization. i. the arithmetic logic unit (ALU) ii. the control unit iii. the memory unit iv. the input unit v. the output unit. 1.3.1. The Arithmetic and Logic Unit (ALU) The arithmetic and logic unit (ALU) is that part of the computer that The arithmetic and logic actually performs arithmetic and logical operations on data. All other unit (ALU) is that part of elements of the computer system - control unit, register, memory, I/O - the computer that actually are there mainly to bring data into the ALU to process and then to take performs arithmetic and the results back out. logical operations on data. An arithmetic and logic unit and, indeed, all electronic components in the computer are based on the use of simple digital logic devices that can store binary digits and perform simple Boolean logic operations. Data are presented to the ALU in registers. These registers are temporary storage locations within the CPU that are connected by signal paths of the ALU. -
Computer Monitor and Television Recycling
Computer Monitor and Television Recycling What is the problem? Televisions and computer monitors can no longer be discarded in the normal household containers or commercial dumpsters, effective April 10, 2001. Televisions and computer monitors may contain picture tubes called cathode ray tubes (CRT’s). CRT’s can contain lead, cadmium and/or mercury. When disposed of in a landfill, these metals contaminate soil and groundwater. Some larger television sets may contain as much as 15 pounds of lead. A typical 15‐inch CRT computer monitor contains 1.5 pounds of lead. The State Department of Toxic Substances Control has determined that televisions and computer monitors can no longer be disposed with typical household trash, or recycled with typical household recyclables. They are considered universal waste that needs to be disposed of through alternate ways. CRTs should be stored in a safe manner that prevents the CRT from being broken and the subsequent release of hazardous waste into the environment. Locations that will accept televisions, computers, and other electronic waste (e‐waste): If the product still works, trying to find someone that can still use it (donating) is the best option before properly disposing of an electronic product. Non‐profit organizations, foster homes, schools, and places like St. Vincent de Paul may be possible examples of places that will accept usable products. Or view the E‐waste Recycling List at http://www.mercedrecycles.com/pdf's/EwasteRecycling.pdf Where can businesses take computer monitors, televisions, and other electronics? Businesses located within Merced County must register as a Conditionally Exempt Small Quantity Generator (CESQG) prior to the delivery of monitors and televisions to the Highway 59 Landfill. -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
Vax 6135 Car Vax Uk - Service Parts List
VAX 6135 CAR VAX UK - SERVICE PARTS LIST Item Vax Part No. Description Price Code Service Item Item Vax Part No. Description Price Code Service Item 2 1-2-31-01-006 FILTER-FOAM-EXHAUST S1 CS 34 1-2-30-01-015 SEAL-FILTER/RESERVOIR K1 S 5 1-2-11-04-007 CABLE CLAMP L1 CS 35 1-3-15-03-007 FILTER HSG ASSY-UNIV-BLACK T3 S 29 1-2-31-01-002 FILTER DISC-BONDINI A1 CS 39 1-2-14-02-001 BALL VALVE N1 S 32 1-2-31-01-007 FILTER -FIBRE-MOULDED X1 CS 40 1-3-09-06-007 RESERVOIR ASSY-UNIV-BLACK W3 S 44 1-3-13-02-001 UPHOLSTERY TOOL Y1 CS 41 1-2-30-02-002 SEAL-CONICAL DUCT D2 S 47 1-2-39-01-010 CREVICE TOOL Y1 CS 42 1-2-30-02-003 SEAL-EXHAUST D2 S 48 1-3-13-01-001 DUSTBRUSH H2 CS 43 1-2-124731-12 RECOVERY BUCKET/SPIDER ASSY Z3 S 50 1-2-13-02-002 TUBE-EXTN-STAINLESS B3 CS 45 1-2-32-01-002 CASTOR-TWO WHEEL X1 S 52 1-3-18-01-022 HOSE & GRIP ASSY W3 CS 60 1-9-124423-00 TUBE-PUMP TO QRV A1 S 53 1-9-124962-00 WASH HEAD J3 CS 62 1-1-06-01-073 FEMALE QRV ASSY S2 S 54 1-9-124961-00 FLOOR BRUSH F3 CS 63 1-3-124422-00 ELBOW-QRV-ET408 C2 S 64 1-2-11-03-007 RETAINER CLIP-SPRING H1 CS 65 1-2-13-04-008 INLET TUBE-PVC A1 S 74 1-2-124594-00 UPHOLSTERY WASH TOOL K3 CS 66 1-3-124424-00 FIXING STRAP-ET408 L1 S 75 1-9-125226-00 TURBO TOOL-100mm R3 CS 67 1-7-124677-00 FILTER-WATER-INLET E2 S 77 1-9-125549-00 CREVICE TOOL-EXTRA LONG G2 CS 68 1-5-124419-00 PUMP-ET408 S3 S 101 1-2-124805-00 WATER TUBE ASSY-STRAIGHT Z2 CS 69 1-6-124425-00 SEAL-PUMP ET408 L1 S 3 1-3-124588-03 COVER-ACCESS-B R GREEN X1 NS 99 1-2-07-03-001 DUCT-CONICAL X1 S 6 1-2-36-04-004 CORD PROTECTOR A1 NS 102 -
CS 6290 Chapter 1
Spring 2011 Prof. Hyesoon Kim Xbox 360 System Architecture, „Anderews, Baker • 3 CPU cores – 4-way SIMD vector units – 8-way 1MB L2 cache (3.2 GHz) – 2 way SMT • 48 unified shaders • 3D graphics units • 512-Mbyte DRAM main memory • FSB (Front-side bus): 5.4 Gbps/pin/s (16 pins) • 10.8 Gbyte/s read and write • Xbox 360: Big endian • Windows: Little endian http://msdn.microsoft.com/en-us/library/cc308005(VS.85).aspx • L2 cache : – Greedy allocation algorithm – Different workloads have different working set sizes • 2-way 32 Kbyte L1 I-cache • 4-way 32 Kbyte L1 data cache • Write through, no write allocation • Cache block size :128B (high spatial locality) • 2-way SMT, • 2 insts/cycle, • In-order issue • Separate vector/scalar issue queue (VIQ) Vector Vector Execution Unit Instructions Scalar Scalar Execution Unit • First game console by Microsoft, released in 2001, $299 Glorified PC – 733 Mhz x86 Intel CPU, 64MB DRAM, NVIDIA GPU (graphics) – Ran modified version of Windows OS – ~25 million sold • XBox 360 – Second generation, released in 2005, $299-$399 – All-new custom hardware – 3.2 Ghz PowerPC IBM processor (custom design for XBox 360) – ATI graphics chip (custom design for XBox 360) – 34+ million sold (as of 2009) • Design principles of XBox 360 [Andrews & Baker] - Value for 5-7 years -!ig performance increase over last generation - Support anti-aliased high-definition video (720*1280*4 @ 30+ fps) - extremely high pixel fill rate (goal: 100+ million pixels/s) - Flexible to suit dynamic range of games - balance hardware, homogenous resources - Programmability (easy to program) Slide is from http://www.cis.upenn.edu/~cis501/lectures/12_xbox.pdf • Code name of Xbox 360‟s core • Shared cell (playstation processor) ‟s design philosophy. -
MPC5634M Microcontroller Data Sheet, Rev
Freescale Semiconductor MPC5634M Rev. 9.2, 01/2015 MPC5634M Microcontroller Datasheet This is the MPC5634M Datasheet set consisting of the following files: • MPC5634M Datasheet Addendum (MPC5634M_AD), Rev. 1 • MPC5634M Datasheet (MPC5634M), Rev. 9 © Freescale Semiconductor, Inc., 2015. All rights reserved. Freescale Semiconductor MPC5634M_AD Datasheet Addendum Rev. 1.0, 01/2015 MPC5634M Microcontroller Datasheet Addendum This addendum describes corrections to the MPC5634M Table of Contents Microcontroller Datasheet, order number MPC5634M. 1 Addendum List for Revision 9 . 2 For convenience, the addenda items are grouped by 2 Revision History . 2 revision. Please check our website at http://www.freescale.com/powerarchitecture for the latest updates. The current version available of the MPC5634M Microcontroller Datasheet is Revision 9. © Freescale Semiconductor, Inc., 2015. All rights reserved. 1 Addendum List for Revision 9 4 Table 1. MPC5634M Rev 9 Addendum Location Description Section 4.11, “Temperature In “Temperature Sensor Electrical Characteristics” table, update the Min and Max value of Sensor Electrical “Accuracy” parameter to -20oC and +20oC, respectively. Characteristics”, Page 81 2 Revision History Table 2 provides a revision history for this datasheet addendum document. Table 2. Revision History Table Rev. Number Substantive Changes Date of Release 1.0 Initial release. 12/2014 MPC5634M_AD, Rev. 1.0 2 Freescale Semiconductor How to Reach Us: Information in this document is provided solely to enable system and software Home Page: implementers to use Freescale products. There are no express or implied copyright freescale.com licenses granted hereunder to design or fabricate any integrated circuits based on the Web Support: information in this document. freescale.com/support Freescale reserves the right to make changes without further notice to any products herein.