An Unofficial Bestiary for GURPS 4th Edition Volume 1 Living

DISCLAIMER The material presented here is the original creation of the author, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games. This material is used here in accordance with the Steve Jackson Games online policy.

1 2 TABLE OF CONTENTS Disclaimer...... 1 Barracudas...... 24 Elephants...... 49 Introduction...... 3 Billfish...... 24 Equines...... 50 How to Use This Book...... 3 Bluefish...... 25 Foxes...... 52 Required Books...... 3 Catfish...... 25 Goats...... 53 Descriptions...... 3 Eels...... 25 Hares...... 54 Reading Animal Stats...... 3 Lampreys...... 26 Hippos...... 54 Amphibians and ...... 4 Pike...... 26 Hyenas...... 55 Crocodilians...... 4 Piranhas...... 26 Jackals...... 56 Frogs...... 6 Rays...... 27 Kangaroos...... 57 Salamanders...... 8 Sharks...... 28 Koalas...... 58 Snakes...... 9 Invertebrates...... 30 Llamas...... 58 ...... 11 Arachnids...... 30 Monkeys...... 58 Birds...... 12 Centipedes...... 30 Muskoxen...... 59 Albatrosses...... 12 Cnidarians...... 31 Otters...... 59 Corvids...... 12 Decapods...... 32 Pinnipeds...... 60 Doves...... 14 Octopuses...... 33 Rabbits...... 61 Eagles...... 14 Social Insects...... 34 Raccoons...... 61 Falcons...... 15 Squid...... 35 Rhinos...... 61 Gamefowl...... 16 Mammals...... 36 Rodents...... 62 Hawks...... 17 Antelopes...... 36 Swine...... 63 Ospreys...... 17 Apes...... 37 Water Buffalo...... 63 Ostriches...... 18 Badgers...... 38 Weasels...... 64 Owls...... 18 Bats...... 39 Whales...... 64 Parrots...... 19 Bears...... 40 Wolverines...... 64 Penguins...... 19 Bison...... 41 Wolves...... 65 Puffins...... 20 Camels...... 41 Wombats...... 65 Seagulls...... 20 Cats...... 42 Yaks...... 65 Secretary Birds...... 20 Cattle...... 44 Animal Characters...... 67 Storks...... 21 Coyotes...... 44 Animal Traits...... 67 Swallows...... 21 Deer...... 45 Advantages...... 67 Vultures...... 22 Dholes...... 47 Disadvantages...... 68 Waterfowl...... 23 Dogs...... 47 Features...... 68 Fishes...... 24 Dolphins...... 48 Meta Traits...... 68

3 INTRODUCTION This is not a comprehensive guide to the animal kingdom. Consequently, unusually aggressive, large, intelligent, or Numerous important and interesting creatures are completely venomous beasts feature far more prominently than harmless absent. There are no beetles, starfish, or worms detailed in ones, despite their relative rarity in real life. Likewise, the these pages. Rather, it is a compilation of animals which may description of each animal emphasizes entertainment over be significant to characters during an adventure. In other education. words, animals which can threaten people or be of use to them.

HOW TO USE THIS BOOK REQUIRED BOOKS READING ANIMAL STATS In addition to the GURPS Basic Set (4th Edition), GURPS This supplement uses simplified stat blocks for ease of use, Powers: Enhanced Senses and GURPS Template Toolkit 2: rather than full racial templates. Races are absolutely essential for understanding the rules in ST, DX, IQ, HT, HP, Will, Per, FP, Speed: Basic attributes this book. GURPS Bio-Tech, GURPS Furries, GURPS and secondary characteristics which follow the usual GURPS Martial Arts, GURPS Powers, GURPS Powers: Totems and rules. Nature Spirits, and GURPS Power-Ups 2: Perks are also Move: Move in the air (for flying animals), on the ground (for needed for a few creatures. those which aren’t aquatic), and in water (for amphibious or ANIMAL DESCRIPTIONS aquatic creatures). If there are two Move scores separated by Each entry starts with the following information about the a slash, the first is Basic Move, the second top speed with animal: Enhanced Move (not listed in traits unless it has special limitations). Diet: Carnivores eat mostly meat, herbivores eat mostly plants, and omnivores eat a mixed diet. A preferred type of SM: Size Modifier. Note that this is already accounted for in food is noted in brackets. Most animals are able to eat other the reach of attacks. food, including some vegetation for carnivores, and small Dodge: This already includes modifiers such as Combat amounts of meat for herbivores. Reflexes and Enhanced Dodge. Distribution: This is simply where the animal can be found. Parry: Only listed for animals which have arms or strikers to Animals only live in areas where there is a suitable habitat, parry with. so a jungle-dwelling will not be found in Antarctica DR: The natural DR of the creature, covering all locations even if it has ‘worldwide’ distribution. except the eyes. This always has the Tough Skin limitation Habitat: The type of terrain that it lives in. Categories are the (but DR listed under traits may not). same as specialties for Survival skill (plus Urban, Attacks: A number in brackets after the attack name indicates corresponding to the Urban Survival skill) and an animal effective skill. Damage already accounts for modifiers from with that skill will know it at the given level for every traits, skills, and so on. Any attack named ‘bite’ can also specialty which matches its habitats. grapple and worry (GURPS Martial Arts p. 115). Any attack Niche: When the creature is active and how it feeds. The named ‘claw’ which does cutting or impaling damage can former can be cathemeral (active both day and night), also be used for a Clawed Grapple (GURPS Furries p. 17). crepuscular (active around dawn and dusk, sleeping during Traits: A list of important advantages, disadvantages, and the day and night), diurnal (active during the day), or features. Note that overall DR, Enhanced Move and many nocturnal (active at night). Feeding patterns are browsers traits which affect attacks are not listed here, as they are (steady consumption of abundant food, such as grass or accounted for elsewhere in the description. Some other traits plankton), foragers (which wander in search of food, like are also omitted for the sake of brevity, notably all bugs, carrion, or fruit, which needs little effort to take it once Appearance, Lifespan, and Sleep related traits and any found), ambush predators (which wait for food to come to Wealth. See Chapter 6 for details of traits not in the GURPS them), pursuit predators (which actively hunt their prey), and Basic Set. pack hunters (which form groups to hunt). Skills: Skills of a typical adult (including trait bonuses). Note Size: An approximate size and weight for an average adult. that Survival covers each specialty of the animal’s habitat.

4 CHAPTER 1: AMPHIBIANS AND REPTILES Both amphibians and reptiles are cold-blooded and (usually) American Alligator lay eggs, but they are only distantly related. Diet: Carnivore (fish). Amphibians have a complex life cycle, with slimy eggs Distribution: South-eastern United States. hatching into soft-bodied, aquatic tadpoles before developing Habitat: Fresh-Water Lake, Swampland. legs, lungs, and a rigid skeleton. A typical adult has a wide Niche: Cathemeral ambush predator. mouth, bulging eyes, broad neck, sprawling legs, and webbed feet. Their skin is permeable, making them vulnerable to water Size: 10’ long; 400 lbs. pollution and dehydration, but also allowing them to absorb A big with a broad snout, and dark gray or black oxygen through it. scales on its back, fading to white on the belly. They will eat a Reptile eggs have shells, either hard or leathery, and their wide variety of prey, taking it both in the water and on land. young are usually miniature versions of the adults. Their skin Some have even learned to lure birds by balancing sticks on is covered in hard, impermeable scales which help retain their snouts. They are timid (despite having no natural moisture, but mean they can only breathe through their lungs. predators as adults) and generally avoid humans, but attacks do These adaptations let them thrive in a wide range of happen, often by alligators which have been fed by people and environments, from deserts to the sea, and consequently they learned to associate them with food. come in many shapes and sizes, although big tails, gaping Males prefer open water such as lakes, while females dig mouths, and bellies held close to the ground are common. large holes in swampy ground and build their nests at the edges. CROCODILIANS ST: 15 HP: 15 Speed: 6.00 With long jaws overflowing with teeth and skin covered with DX: 12 Will: 10 Move: 4 (ground) thick scales, even the smallest members of this are scary. IQ: 3 Per: 12 7 (water) Crocodilians never quite stop growing and can live as long as humans, so some get very large, and very scary. HT: 12 FP: 12 SM: +2 They are most dangerous in the water, where they can Dodge: 9 Parry: - DR: 4 conceal themselves effectively by lurking just below the Bite (14): 2d cutting. Reach C. surface with only their high-set eyes and nostrils protruding. Tail Lash (14): 1d+2 crushing. Reach C, 1. Rear only. On land they usually walk slowly with their bodies low to the ground, but they can rise into a ‘tall walk’ or even a gallop. Traits: Cold Blooded (50°); Crocodilian; Fearfulness 2; Low Empathy. Although their bites are very powerful, the muscles which open their jaws are much weaker and can be held shut by a Skills: Brawling-14; Stealth-15; Survival-13; Wrestling-13. human. They cannot chew, so they roll their bodies to subdue Sexual Dimorphism anything that survived the initial bite and break food into Females are 8’ long, 160 lbs. Change ST and HP to 11, SM to pieces that can be swallowed. +1, DR to 3, bite damage to 1d+1, and tail lash damage to 1d. Female crocodilians are protective of their young, spending months or years guarding them from predators, including SEXUAL DIMORPHISM others of their own kind. Babies may even be carried gently in Many animals have significant differences between the sexes. They may be different sizes (typically the male is their mother’s mouth. larger in species which bear live young) or one sex (usually Crocodilian: Amphibious; Bad Sight (Low Resolution); Born the male) may have special anatomy (such as horns) for Biter 3; Discriminatory Smell; Doesn’t Breathe (Oxygen competition. If they require different rules, the standard Storage, ×50); Limited Camouflage; Night Vision 3; profile represents the male while females have a modified Peripheral Vision; Rapid Healing; Reduced Consumption 1 version. (Cast-Iron Stomach); Resistant to Disease (+3); Striking ST 4 If size is the only difference, this can also be used to give (Bite only); Quadruped; Wild Animal. somewhat larger or smaller individuals of either sex to add a of variety. For example, the female American alligator profile could be used to represent a small male.

5 Nile Crocodile Saltwater Crocodile Diet: Carnivore (antelope, carrion, and fish). Diet: Carnivore (large mammals). Distribution: Central, eastern, and western Africa. Distribution: Eastern Indian and western Pacific oceans. Habitat: Fresh-Water Lake, River/Stream, Swampland. Habitat: River/Steam, Salt-Water Sea. Niche: Nocturnal ambush predator. Niche: Nocturnal ambush predator. Size: 14’ long; 770 lbs. Size: 15’ long; 1,100 lbs. These exceptionally aggressive crocodiles are responsible for Like other crocodiles, the ‘saltie’ can live happily in fresh hundreds of human deaths every year. They will kill more than water, but it prefers brackish estuaries and is the only crocodile they can consume in one meal, storing the excess underwater. which will regularly make long journeys by sea. While females By reptile standards they are sociable, sharing basking spots are comparable in size to other large crocodiles, the males are and even food. Their social hierarchy is based on size. When larger than any other living reptile. preying on fish, they use their tails to gather them together Each individual may occupy several hundred yards or even a before eating, even cooperating with each other to do so. few miles of territory, off same-sex rivals with threat In colder environments they may dig tunnels for shelter and displays or actual violence. the small population on Madagascar live in caves. ST: 21 HP: 21 Speed: 6.00 ST: 18 HP: 18 Speed: 6.00 DX: 12 Will: 12 Move: 4 (ground) DX: 12 Will: 12 Move: 4 (ground) IQ: 3 Per: 12 7 (water) IQ: 3 Per: 12 10 (water) HT: 12 FP: 12 SM: +3 HT: 12 FP: 12 SM: +3 Dodge: 9 Parry: - DR: 5 Dodge: 9 Parry: - DR: 4 Bite (14): 2d+3 cutting. Reach C. Bite: 2d+1 cutting. Reach C. Tail Lash: 2d+2 crushing. Reach C-2. Rear only. Tail Lash: 1d+3 crushing. Reach C-2. Rear only. Traits: Cold Blooded (65°); Crocodilian; Euryhaline; Loner Traits: Cold Blooded (65°); Crocodilian; Euryhaline. (9); Low Empathy; Resistant to Poison (+3). Skills: Brawling-14; Fishing-12; Intimidation-12; Stealth-14; Skills: Brawling-14; Intimidation-12; Navigation (Sea)-10; Survival-12; Wrestling-13. Stealth-14; Survival-12; Wrestling-13. Sexual Dimorphism Sexual Dimorphism Females are 10’ long; 250 lbs. Change ST and HP to 13, SM Females are 10’ long; 220 lbs. Change ST and HP to 12, SM to +2, DR to 3, bite damage to 1d+2, tail lash damage to 1d+1, to +2, DR to 3, bite damage to 1d+1, tail lash damage to 1d, and reach to C, 1. and reach to C, 1. Crocodile Illustration

6 FROGS The most successful group of modern amphibians. Adult frogs have no tails, instead using powerful hind legs to hop or swim. Prey are captured with long, sticky tongues. Frog: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Cold-Blooded (50°); Doesn’t Breathe (Oxygen Absorption); Night Vision 3; Peripheral Vision; Quadruped; Wild Animal. Cane Toad Diet: Carnivore (carrion, insects, mollusks, and worms). Distribution: Central, North, and South America. Invasive Frog Illustration species in Australia, Caribbean, and Pacific Islands. Habitat: Plains, Woodlands. Niche: Nocturnal ambush predator. Size: 5” long; 3 lbs. A large ground frog with lumpy, dry skin. Tough enough to survive in dry areas, quick-breeding, and happy to eat almost any animal small enough to swallow, it was deliberately introduced to many countries as a form of pest control. While they ate many vermin, their new ecosystems suffered badly. ST: 3 HP: 3 Speed: 5.50 DX: 10 Will: 10 Move: 1 (ground) Poison Dart Frog IQ: 2 Per: 10 1 (water) Diet: Carnivore (insects). HT: 12 FP: 12 SM: -7 Distribution: Tropical Central and South America. Dodge: 6 Parry: - DR: 0 Habitat: Jungle, Swampland. Bite (12): 1d-7 crushing. Reach C. Niche: Diurnal ambush predator. Poison Skin: 1d toxic (Blood Agent; Cyclic, 10 Minutes, 3 Size: 2” long; 0.1 lbs. Cycles; Resistible, HT; Side Effect, Hallucinating). Anyone Colorful little tree frogs, used to poison blowgun darts. They touching the toad is hit automatically. do not produce the poison themselves, but get it from insects Traits: Frog; Limited Camouflage; Reduced Consumption 1 they eat; captive frogs fed on other prey are harmless. (Cast-Iron Stomach). ST: 1 HP: 1 Speed: 5.00 Skills: Brawling-12; Stealth-12; Survival-12. DX: 10 Will: 10 Move: 2 (ground) Variants IQ: 2 Per: 10 2 (water) Other large ground frogs like the edible African Bullfrog HT: 10 FP: 10 SM: -9 have a similar profile, but are usually less poisonous. Either Dodge: 6 Parry: - DR: 0 remove poison entirely or add a bonus to the resistance roll. Bite (12): 1d-8 crushing. Reach C. VARIANTS Poison Skin: 1d toxic (Contact Agent; Cyclic, 10 seconds, 6 In many cases an animal will have related species which cycles; Resistible, HT-2; Side Effect, Paralysis). Anyone are so similar they don’t justify a separate profile. If any touching the frog is hit automatically. alterations to the rules are needed, they are summarized Traits: Clinging; Frog; Super Jump 2. after the main profile. Skills: Brawling-12; Stealth-10; Survival-12. Variants Many small and medium-sized frogs are basically similar but either lack effective poison or have something much weaker (use the rules for cane toads). Less poisonous species often have Limited Camouflage. Remove clinging for those that don’t climb. Large species are ST and HP 2, SM -8.

7 LIZARDS Water Monitor A large and diverse group of reptiles. Lizards typically have Diet: Carnivore (carrion, fish, eggs, lizards, and rodents). big tails, long bodies, and wide necks. Their scaly skin is Distribution: South and south-east Asia. sloughed off in patches as they grow. Although some lizards Habitat: Jungle, Swamplands. are cunning hunters, their social behavior is generally limited Niche: Diurnal pursuit predator. to mating and maintaining individual territory. Size: 6’ long; 35 lbs. Lizard: Bad Sight (Low Resolution); Born Biter 2; Low Empathy; Peripheral Vision; Quadruped; Wild Animal. He lives most upon the Land, but will take Gila Monster the water and dive under it: hath a long Diet: Carnivore (eggs and rodents). blue forked tongue like a sting, which he puts forth and hisseth and gapeth, but doth Distribution: Southern United States and northern Mexico. not bite nor sting, tho the appearance of Habitat: Desert, Woodlands. him would scare those that knew not what Niche: Crepuscular forager. he was. Size: 15” long; 1 lb. Robert Knox The largest lizard native to the United States is a bulky, slow An Historical Relation of the Island creature with boldly patterned black and orange skin, covered Ceylon in the East-Indies in bead-like scales. Their excellent sense of smell and powerful digging claws are perfect for digging up small animals’ nests, Muscular, highly active lizards, with vertically flattened tails, so that the monster can eat their eggs or young. triangular jaws full of slicing teeth, and forked tongues. They will eat almost animal small enough to subdue and supplement When threatened, they may bite and hold on tenaciously. As their diet with carrion (including digging up graves). they are one of the most venomous lizards, this can be an unpleasant experience! Plunging the lizard into water may A monitor lizard can handle virtually any terrain. They dig force it to release its grip to avoid drowning. burrows, climb trees, swim, and even break into buildings to eat pets and livestock. MYTHICAL GILA MONSTERS ST: 7 HP: 7 Speed: 5.75 As with other venomous animals, the deadliness of the DX: 12 Will: 10 Move: 6 (ground) Gila Monsters bite was frequently exaggerated (increase IQ: 3 Per: 12 6 (water) damage to 1d). It was also claimed that it could spit venom HT: 11 FP: 11 SM: ±0 (like a spitting cobra, p. 00) or that its (foul smelling, but in reality harmless) breath could incapacitate or kill. Dodge: 9 Parry: - DR: 1 Deadly Breath (12): 1 point toxic (Respiratory Agent; Symptoms, ⅓ HP, Nausea). Jet (Range 2). Bite (14): 1d-3 cutting. Reach C, 1. Claw (14): 1d-2 crushing. Reach C. ST: 2 HP: 2 Speed: 5.50 Tail Lash (14): 1d-2 crushing. Reach C, 1. DX: 10 Will: 12 Move: 2 (ground) Traits: Amphibious; Breath Holding 4; Burrower; Cold- IQ: 3 Per: 12 Blooded (65°); Combat Reflexes; Discriminatory Smell; HT: 12 FP: 12 SM: -4 Lizard; Long Neck 1; Reduced Consumption 2 (Cast Iron Stomach); Resistant to Disease (+3); Super Climbing 2. Dodge: 9 Parry: - DR: 0 Skills: Brawling-14; Climbing-12; Survival-12; Swimming- Bite (12): 1d-6 cutting with a 1 point toxic follow-up 12; Tracking-16. (Symptoms, ⅓ HP, Severe Pain; Onset, 1 minute; Resistible, Variants HT). Reach C. Follow-up usable ten times a day. The crocodile monitor of New Guinea and perentie of Traits: Acute Smell 2; Burrower; Cold-Blooded (65°); Australia are similar. Smaller species like the rock monitor of Discriminatory Smell; Lizard. Sub-Saharan Africa (4’ long; 12 lbs.) have ST and HP 5, SM - Skills: Brawling-12; Climbing-12; Tracking-18; Wrestling-12. 1, DR 0. Bite damage becomes 1d-4, bite reach C, claw and Variants tail lash damage 1d-3. Mexican beaded lizards are slightly larger, found further Komodo dragons are much larger: 8’ long; 170 lbs. Increase south, and have paler scales, but are otherwise very similar. ST and HP to 11, SM to +1 and DR to 2. Change bite damage to 1d-1, claw and tail lash damage to 1d, claw reach to C, 1.

8 SALAMANDERS AMPHIBIAN EXTRACTS Amphibians which superficially resemble lizards (p. 8). All Amphibians have poison glands in their skin and the of them are poisonous, but few are dangerous if not eaten. toxins can often be gathered by humans for their own uses. Their ability to recover from injury is remarkable, regrowing Poison dart frogs are of course used to coat arrows and even amputated limbs and destroyed organs. blowpipe darts and in Europe witches were said to use Salamander: 360° Vision; Amphibious; Bad Sight (Low toads and newts for poisoning as well as brewing potions. Resolution); Born Biter 1; Cold-Blooded (50°); Doesn’t Most amphibian toxins are well suited to use as blade Breathe (Oxygen Absorption); Hard of Hearing; Night Vision venom: they adhere well, last a while, and act fast. Simply use the rules for the appropriate amphibian’s poison as a 3; No Depth Perception; Regrowth; Quadruped; Slippery 2; follow-up. Vibration Sense (water); Wild Animal. There are also many stories (few of them credible) of Emperor Newt people using them for recreational purposes. For example, Diet: Carnivore (insects). dried cane toad skins are said to be smoked, and live ones licked, while fire salamanders are used to make Slovenian Distribution: South-West China. salamander brandy. Habitat: River/Stream, Woodlands. While some rare species which might give a pleasant Niche: Nocturnal ambush predator. psychedelic experience, those described in this supplement Size: 8” long; 0.1 lbs. are likely to cause painful muscle spasms, and potentially lethal respiratory failure alongside any hallucinations. When threatened, this black and orange newt can rotate its ribs to push through poison glands in its skin, giving it a row of sharp bone spikes on each side. Fire Salamander ST: 1 HP: 1 Speed: 5.50 Diet: Carnivore (insects). DX: 10 Will: 10 Move: 2 (ground) Distribution: Central, South, and West Europe. IQ: 2 Per: 10 2 (water) Habitat: River/Stream, Woodlands. HT: 12 FP: 12 SM: -9 Niche: Nocturnal ambush predator. Dodge: 6 Parry: - DR: 0 Size: 8” long; 0.1 lbs. Black and yellow markings warn potential predators away, Sharp Ribs (6): Treat as Short Spines doing 1d-2 impaling but if they are not deterred, this salamander can spray poison with a 1d toxic follow-up (Cyclic, 10 Seconds, 6 Cycles; from glands on its back. Resistible, HT-2). Free attack. Automatically hits anyone ST: 1 HP: 1 Speed: 5.50 grappling the newt. Reach C. Follow-up usable once per day. DX: 10 Will: 10 Move: 2 (ground) Traits: Salamander. IQ: 2 Per: 10 2 (water) Skills: Brawling-12; Stealth-12; Survival-12. HT: 12 FP: 12 SM: -9 Variants Iberian ribbed newts are less poisonous (change toxic Dodge: 6 Parry: - DR: 0 damage to 1 point, resistance roll to HT+2). Poison Skin: 1d toxic (Blood Agent; Cyclic, 10 Minutes, 3 Cycles; Resistible, HT; Symptoms, ⅓ HP, Hallucinating). MYTHICAL SALAMANDERS Anyone touching the salamander is hit automatically. European folklore claimed the salamander could live in fire, being sustained rather than harmed by it. Some Poison Spray: 1d toxic (Blood Agent; Cyclic, 10 Minutes, 3 accounts said that it could extinguish flame, poisoned Cycles; Resistible, HT; Symptoms, ⅓ HP, Hallucinating). everything it touched, or had deadly breath (and could only Anyone within two yards of the salamander is attacked as for be killed by trapping it in an enclosed space so that it Bombardment at effective skill 8. Blood Agent works as Area poisoned itself). Effect. Usable only once per day. Use a fire salamander without its usual attacks and add Traits: Salamander. DR 6 (Limited, Burning) and Temperature Tolerance 10 (Heat) to allow surviving in fire. See Mythical Gila Skills: Brawling-12; Stealth-12; Survival-12. Monsters (p. 00) for killer breath and add Unkillable 2 Variants (Achilles Heel, Suffocation). The poison tree frog (p. 00) Numerous other species of salamander are similar, but has a suitably lethal touch and Create Fire 3 (Destruction usually not capable of spraying poison. Many are less only) covers putting out fires. poisonous (reduce damage and improve resistance rolls).

9 SNAKES ENVENOMATION Legless predatory reptiles, snakes’ elongated forms are not Most venomous animals adjust the amount they inject to only well suited to slithering through undergrowth, but also conserve their reserves, since venom typically replenishes climbing trees, wriggling through water, and pursuing prey slowly. For the sake of simplicity, the rules in this down burrows. Contrary to popular accounts, snakes do smell supplement generally assume that they use everything they with their noses, but also transfer scent to special organs in the have in a single strike, typical for a panicked animal acting roofs of their mouths with their forked tongues. against what they see as a mortal threat. Like many reptiles they can’t chew their food, but they can However, some animals will deliver a ‘dry’ bite or sting as a warning, or may not have venom available when dislocate their jaws to swallow things wider than themselves. encountered. If in doubt, roll 1d: Fear of snakes (ophidiophobia) is a very common although 1 No venom available. most are harmless to humans. However, a few are genuinely 2-3 One non-venomous warning. dangerous and it can be hard to distinguish one from the other, 4-6 Full dose! especially when surprised! Note that the Emperor Newt (p. 00) and Gila Monster Snake: Bad Sight (Low Resolution); Born Biter 2; (p.00), along with their relatives, have no option to not use Discriminatory Smell; Hard of Hearing; Peripheral Vision; venom if available. Seismic Sense; Serpentoid; Wild Animal. Black Mamba Adder Diet: Carnivore (birds and rodents). Diet: Carnivore (lizards and rodents). Distribution: Sub-Saharan Africa. Distribution: Asia and Europe. Habitat: Woodlands. Habitat: Plains, Swampland, Woodlands. Niche: Diurnal pursuit predator. Niche: Diurnal ambush predator. Size: 8’ long; 3 lbs. Size: 2’ long; 0.1 lbs. Large, aggressive, fast, and extremely venomous, the black A small viper with a wide body (by snake standards, at least). mamba is the most feared snake in its range. The females are tan with dark-brown diamond-shaped They are usually dark gray with a pale belly, although their markings, while males are pale gray with black markings. scales may have a yellow tint or purple sheen. The name Melanism (entirely black color) is common in females. comes from their black mouths. Their bodies are slender, but MYTHICAL ADDERS they can expand their neck as a threat display, almost forming a hood like a cobra. The bite is nearly painless, with some The adder had an exaggerated reputation for deadliness in Europe, probably due to confusion with more dangerous victims not even realizing they had been bitten. foreign species. ST: 3 HP: 3 Speed: 6.00 Change the bite follow-up to 1d toxic damage (Cyclic, 10 DX: 12 Will: 12 Move: 5 (ground) seconds, 12 Cycles; Resistible, HT-4) to represent this. IQ: 2 Per: 12 They are timid but, due to their large numbers in populated HT: 12 FP: 12 SM: -3 areas, bites to humans are quite common. Their venom is Dodge: 10 Parry: - DR: 0 relatively mild, only likely to kill children or the elderly. Bite (14): 1d-5 impaling with a 1d toxic follow-up (Cyclic, 1 ST: 1 HP: 1 Speed: 5.00 hour, 10 Cycles; Resistible, HT-4; Symptoms, ½ HP, DX: 10 Will: 10 Move: 2 (ground) Drowsiness). Reach C. Follow-up usable once a day. IQ: 2 Per: 10 Traits: Cold-Blooded (65°); Combat Reflexes; Snake. HT: 10 FP: 10 SM: -6 Skills: Brawling-14; Climbing-14; Intimidation-12; Stealth-12; Dodge: 8 Parry: - DR: 0 Survival-12. Bite (12): 1d-6 impaling with a 1 point toxic follow-up Variants (Cyclic, 1 hour, 12 Cycles; Resistible, HT-2) and follow-up For a large rattlesnake like the eastern diamondback (5’ long; affliction (HT-2; Moderate Pain; Extended Duration, ×100). 3 lbs.) add Thermal Sense, remove Climbing, and change bite Reach C. Follow-ups usable once a day. follow-up to 1d toxic damage (Cyclic, 1 hour, 10 Cycles; Traits: Cold-Blooded (50°); Snake. Resistible, HT-2; Symptoms, ⅓ HP, Severe Pain). Smaller rattlesnakes (4’ long; 1.5 lbs.) are similar but have ST and HP 2 Skills: Brawling-12; Survival-12; Swimming-12. and do 1d-6 bite damage with a 1 point follow-up.

10 Krait Bite (12): 1d-4 cutting. Reach C. Diet: Carnivore (snakes). Grapple (12): Effective ST 8 for attempts to break free, choke, Distribution: South Asia. or strangle. Reach C. Habitat: Jungle, Plains. Squeeze: Only on a grappled foe of SM +2 or less. Quick contest, effective ST 8 vs. higher of victim’s ST or HT. Does Niche: Nocturnal pursuit predator. crushing damage equal to margin of victory and suffocation Size: 3’ long; 0.25 lbs. if successful. Generally regarded as the most dangerous snake in Traits: Cold-Blooded (65°); Limited Camouflage; Thermal (home of many very dangerous snakes) the common krait is Sense; Snake. blue-black with a pale belly and banding. Skills: Brawling-12; Climbing-12; Survival-12; Swimming- Passive during the day, it becomes aggressive after dark. This 15; Wrestling-12. makes it likely to bite when disturbed by a human who didn’t see it. Worse, they can seek shelter inside houses and bite Variants For an anaconda (15’ long; 110 lbs.), increase ST and HP to people in their sleep. Many victims die without even knowing 10, bite damage to 1d-1, SM to ±0, and effective ST for they have been bitten. grappling and squeezing to 12. Replace Thermal Sense with ST: 1 HP: 1 Speed: 6.00 Night Vision 3. DX: 12 Will: 11 Move: 3 (ground) IQ: 2 Per: 11 Spitting Cobra HT: 12 FP: 12 SM: -5 Diet: Carnivore (rodents). Distribution: South and south-east Asia, Sub-Saharan Africa. Dodge: 10 Parry: - DR: 0 Habitat: Jungle, Plains. Bite (14): 1d-6 impaling with a 1 point toxic follow-up Niche: Nocturnal pursuit predator. (Cyclic, 1 hour, 8 Cycles; Resistible, HT-4; Symptoms, ⅔ Size: 4’ long; 0.5 lbs. HP, Choking). Reach C. Follow-up usable once a day. Cobras are active hunters, famed for the hoods which they Traits: Cold-Blooded (65°); Combat Reflexes; Night Vision 3; can inflate as a threat display. If the warning isn’t enough, Snake. some species have an additional defense they can use before Skills: Brawling-14; Climbing-12; Survival-12; Swimming-14. resorting to a bite. A stream of venom is projected out of the Rock Python snake’s mouth at the target’s eyes. Diet: Carnivore (rodents). ST: 2 HP: 2 Speed: 5.75 Distribution: South and south-east Asia, Sub-Saharan Africa. DX: 12 Will: 10 Move: 4 (ground) Invasive species in North America. IQ: 2 Per: 13 Habitat: Jungle, Plains, Swampland. HT: 11 FP: 11 SM: -4 Niche: Nocturnal ambush predator. Dodge: 10 Parry: - DR: 0 Size: 10’ long; 30 lbs. Bite (14): 1d-6 impaling with a 1d toxic follow-up (Cyclic, 10 A hefty constrictor with an irregular pattern of brown minutes, 3 Cycles; Resistible, HT-4). Reach C. Follow-up patches. They are generally sluggish animals, especially after usable once a day. feeding, although their bites are quick and hard to escape. Spit (10): 1d toxic (Blood Agent; Resistible, HT-2). Jet (Range Once they have a hold on their prey, they coil around, and 2). Always performed as an All-Out Attack (Double) at the squeeze until the struggling stops. eyes (hit location penalty already included in effective skill). Being fairly docile, needing little care, and looking quite Usable once per day. impressive, they make popular pets. The same qualities lead to Traits: Cold-Blooded (65°); Combat Reflexes; Night Vision 3; them being farmed for skin to make clothing and accessories. Snake. ST: 6 HP: 6 Speed: 5.25 Skills: Brawling-14; Climbing-12; Intimidation-12; Stealth-12; DX: 10 Will: 11 Move: 2 (ground) Survival-12; Swimming-14. IQ: 2 Per: 11 Techniques: Targeted Attack (Spit/Eyes)-10 HT: 11 FP: 11 SM: -1 Variants Dodge: 10 Parry: - DR: 1 Other mid-sized cobras, such as the Indian cobra, would have a similar profile without the spit attack.

11 TURTLES Loggerhead The hard scales of these reptiles have merged with their rib- Diet: Carnivore (cnidarians and shellfish). cages, creating protective shells. Although they hamper Distribution: Warm oceans and seas worldwide. movement, the shells provide excellent defense from predators. Habitat: Reef, Salt-Water Sea, Open Ocean. Turtle: Cold-Blooded (50°); DR 2 (Body only); Hard of Niche: Diurnal forager. Hearing; Stretching 1 (Neck only); Wild Animal. Size: 4’ long; 300 lb. Brown Big sea turtles with hard brown shells and green scales Diet: Herbivore (Leaves). elsewhere. They mostly feed on the sea bed in shallow water, Distribution: South Asia. grabbing slow-moving prey, but also take jellyfish in open Habitat: Jungle, Woodlands. water. Thick hide protects them from the jellies’ stings. Niche: Crepuscular browser. ST: 13 HP: 13 Speed: 5.00 Size: 22” long; 60 lbs. DX: 9 Will: 10 Move: 1 (ground) Also known as the Asian forest tortoise, this is the only turtle IQ: 3 Per: 10 5/10 (water) which defends its eggs, which are laid in a mound of dead HT: 11 FP: 11 SM: ±0 leaves. If a predator can not be driven off with ramming and Dodge: 8 Parry: - DR: 2 biting, the tortoise simply crouches over her eggs, shielding them with her shell. Bite (9): 1d-1 crushing. Reach C, 1. ST: 8 HP: 8 Speed: 4.75 Traits: Breath Holding 6; High Pain Threshold; No Fine Manipulators; No Legs (Semi-Aquatic); Resistant to Poison DX: 8 Will: 10 Move: 1 (ground) (+3); Temperature Tolerance 12; Turtle. IQ: 3 Per: 10 Skills: Navigation (Sea)-12; Survival-10. HT: 11 FP: 11 SM: -2 Variants Dodge: 8 Parry: - DR: 2 Leatherback turtles are even more massive (5’ long; 800 lbs.) Bite (8): 1d-4 crushing. Reach C. with ST and HP 19, doing 2d-2 bite damage. Increase SM to Ram (8): 1d-3 crushing. A slam at Move 1. +1 and Breath Holding to 7. Add Pressure Support 2 to traits. Traits: Quadruped; Retraction; Turtle. Snapping Turtle Skills: Survival-11. Diet: Omnivore (carrion and small animals). Distribution: Eastern North America. Diet: Carnivore (shellfish). Habitat: Fresh-Water Lake, River/Stream, Swampland. Distribution: Eastern coast of North America. Niche: Diurnal forager. Habitat: Island/Beach, Swampland. Size: 20” long; 13 lb. Niche: Diurnal forager. A heavyset creature with a hooked beak, long tail, and extendable neck. They are famously aggressive, possibly Size: 7” long; 1.5 lbs. encouraged by the knowledge that few opponents can A small turtle with a brown shell and mottled black and gray penetrate their shells. skin. Once commonly eaten, they are now a protected species. They are often kept as pets, despite being prone to biting. ST: 5 HP: 5 Speed: 5.00 DX: 9 Will: 10 Move: 1 (ground) ST: 2 HP: 2 Speed: 5.00 IQ: 3 Per: 10 4 (water) DX: 9 Will: 10 Move: 1 (ground) HT: 11 FP: 11 SM: -2 IQ: 3 Per: 10 4 (water) HT: 11 FP: 11 SM: -5 Dodge: 8 Parry: - DR: 2

Dodge: 8 Parry: - DR: 1 Bite (11): 1d-4 crushing. Reach C. Traits: Amphibious; Bad Temper (12); Born Biter 1; Bite (11): 1d-6 crushing. Reach C. Burrower; Loner (12); Reduced Consumption 1 (Cast-Iron Traits: Amphibious; Bad Temper (15); Euryhaline; Stomach); Quadruped; Turtle. Quadruped; Turtle. Skills: Brawling-11; Navigation (Land)-10; Survival-12. Skills: Brawling-11; Survival-11.

12 CHAPTER 2: BIRDS Bird feathers are complex structures, both providing Most corvids have black feathers with an iridescent sheen, insulation like mammals’ fur, and forming the lifting surfaces although hooded crows are gray on their torso, magpies have of their wings. Maintaining them requires constant preening bold black-and-white markings, nutcrackers are brown, and the and birds can often be seen doing just that. Less obvious diminutive jays are very colorful. features which contribute to their success are extremely Corvid: Avian; Bad Grip 1; Bestial; Curious (12); Disturbing efficient lungs, good eyesight, and clever minds. Voice; Ham-Fisted 1; Reduced Consumption 2 (Cast-Iron ALBATROSSES Stomach); Ultravision. Long-winged seabirds, which can cover vast distances OOH, SHINY! without landing. Their strong legs work well on land and Although collecting shiny items is a habit most associated water, but their weight makes take-off difficult, so they often with magpies, some individuals from most corvid species rest on the surface until wind conditions are favorable. seem to share it. The objects are usually kept in a secret Nesting in large colonies on remote islands, albatrosses hiding place, to be taken out and played with only in generally return to their own birthplace to breed, despite the private. If they discover evidence that another bird (or a epic solitary journeys they make during their long lives. human) has found their stash, they will move it to a new location. The reasons for this behavior are mysterious. Albatross Diet: Carnivore (fish and squid). Bluejay Distribution: Pacific and Southern Oceans. Diet: Omnivore (fruit, insects, seeds, and nuts). Habitat: Island/Beach, Open Ocean. Distribution: Eastern United States and southern Canada. Niche: Diurnal forager. Habitat: Woodlands, Urban. Size: 3’ long, 7’ wingspan; 8 lbs. Niche: Diurnal forager. ST: 4 HP: 4 Speed: 5.50 Size: 10” long, 15” wingspan; 0.2 lbs. DX: 10 Will: 10 Move: 3 (ground) Pretty birds with lavender-blue backs and pale gray IQ: 3 Per: 10 8/32 (air) 3 (water) undersides. A crest of feathers can be raised on the head when HT: 12 FP: 12 SM: -2 alarmed. They are noisy and make a wide range of calls, including imitating birds of prey, to check if any are nearby or Dodge: 6 Parry: - DR: 0 scare other birds away from food. Peck (12): 1d-5 large piercing. Reach C. Despite their small size, bluejays are highly territorial and Traits: Amphibious; Flight (Cannot Hover; Winged); No Fine aggressive, driving off predators, and killing smaller birds and Manipulators; Peripheral Vision; Wild Animal. bats. They will even try to chase humans away from their nest. Skills: Brawling-12; Navigation (air)-14; Survival-12. ST: 1 HP: 1 Speed: 6.00 CORVIDS DX: 13 Will: 12 Move: 12 (air) IQ: 5 Per: 11 1 (ground) The crow includes many species noted for their great HT: 11 FP: 11 SM: -5 intelligence, including tool use. Most of them are highly social. They do well living alongside people, despite often being Dodge: 9 Parry: - DR: 0 killed as pests, and can recognize individual humans. Claw (11): 1d-6 cutting. Reach C. Although they are technically songbirds, their hoarse cries Peck (13): 1d-7 large piercing. Reach C. are grating to most people. Each individual has its own distinctive repertoire of calls, but they are also excellent Traits: Bad Temper (15); Corvid. mimics and can even learn to speak. Skills: Intimidation-13; Mimicry (Bird Calls)-10; Survival-13. Variants Most jays and nutcrackers can use the same profile.

13 Carrion Crow A MURDER OF CROWS Diet: Omnivore (carrion). While individual corvids are rarely aggressive, they get a Distribution: Western Europe. lot bolder in numbers. A flock will often gang up to drive Habitat: Plains. off predators. Niche: Diurnal forager. It takes about a dozen birds to form a swarm (GURPS Size: 18” long, 3’ wingspan; 1 lb. Basic Set p. 461). They do 1d large piercing per turn (armor gives normal protection) and are dispersed after Despite the name and reputation, carrion crows eat a wide losing 6 HP. variety of food, including fruit, nuts, and small invertebrates. Although they have individual nests, they are highly social and Raven will cooperate to drive predators away, either in defense or to Diet: Omnivore (carrion). steal food. Young crows may remain with their parents for Distribution: Asia, Europe, North Africa, and North America. some time, helping to raise their younger siblings. Habitat: Plains, Woodlands. ST: 2 HP: 2 Speed: 6.00 Niche: Diurnal forager. DX: 13 Will: 11 Move: 15/30 (air) Size: 2’ long, 4’ wingspan; 3 lb. IQ: 5 Per: 11 2 (ground) The largest corvids are bulky, with deep beaks, and shaggy HT: 11 FP: 11 SM: -4 feathers around their throats. Dodge: 9 Parry: 9 DR: 0 They are less social than their smaller cousins, living as (mostly) monogamous couples with their young, but do form Claw (11): 1d-6 cutting. Reach C. relationships (not always friendly) with neighboring ravens. Peck (13): 1d-7 large piercing. Reach C. Like other corvids, they are fierce in defense of their nests Traits: Chummy; Corvid. and will drop rocks on land predators which get too close. Skills: Intimidation-11; Survival-14. ST: 3 HP: 3 Speed: 6.00 Variants DX: 13 Will: 11 Move: 12/24 (air) This profile is suitable for most other crows, as well as IQ: 5 Per: 12 2 (ground) choughs, jackdaws, magpies, and rooks. HT: 11 FP: 11 SM: -4

PECK OUT YOUR EYES! Dodge: 9 Parry: 9 DR: 0 When feeding on dead or helpless animals, crows are said Claw (11): 1d-5 cutting. Reach C. to eat the eyes first. Cinematic ones will take the eyes out of more lively victims! Give such birds Brawling-15 Peck (13): 1d-6 large piercing. Reach C. (raising effective skill by 2 and damage by 1 for all attacks) Traits: Corvid; Pressure Tolerant Lungs (Thin); Temperature and Eye-Pluck-11 (GURPS Martial Arts p. 72). Tolerance 2. Skills: Intimidation-11; Survival-14.

14 DOVES ST: 4 HP: 4 Speed: 6.00 A family of birds with bulky bodies and short beaks. DX: 12 Will: 11 Move: 15/60 (air) Pigeon IQ: 3 Per: 12 2 (ground) HT: 12 FP: 12 SM: -2 Diet: Omnivore (seeds). Distribution: Worldwide. Dodge: 9 Parry: 9 DR: 0 Habitat: Island/Beach, Urban. Peck (14): 1d-5 large piercing. Reach C. Niche: Diurnal forager. Talon (14): 1d-5 cutting or impaling. Reach C. Size: 13” long, 26” wingspan; 0.75 lbs. Traits: Eagle; Pressure Tolerant Lungs (Thin); Temperature Pigeons were the first birds to be domesticated and have been Tolerance 3. bred for food, sport, and carrying messages. The ancestral wild Skills: Brawling-14; Survival-12. rock doves prefer to nest in sea cliffs, but feral pigeons find Variants buildings to be a perfect substitute. This profile can be used for other mid-sized eagles, although ST: 2 HP: 2 Speed: 6:00 many would reduce air Move to 15/45 or 15/30. Smaller ones DX: 12 Will: 12 Move: 9/18 (air) have ST and HP 3, SM -3. IQ: 3 Per: 10 1 (ground) White Tailed Eagle HT: 12 FP: 12 SM: -4 Diet: Carnivore (fish and seabirds). Dodge: 9 Parry: 9 DR: 0 Distribution: Northern Asia, northern Europe. Peck (11): 1d-7 crushing. Reach C. Habitat: Island/Beach, Swampland, Woodlands. Traits: Avian; Bad Grip 2; Ham-Fisted 2; No Depth Niche: Diurnal ambush predator. Perception; Peripheral Vision; Wild Animal. Size: 3’ long, 7’ wingspan; 12 lbs. Skills: Navigation (air)-12; Survival-12; Urban Survival-12. A sea eagle with plumage which varies from near black at the wingtips, to pale brown on the body, and white on the tail. Variants They mate for life and build very large nests, usually in trees Many other doves, such as wood pigeons, are very similar. but sometimes on cliffs. EAGLES Their distribution overlaps with that of the golden eagle and Larger relatives of hawks, eagles are apex predators, capable conflicts between the two species occur. Although closely of killing prey much heavier than themselves. Most will also matched, the golden eagle usually dominates due to its greater scavenge dead animals, including the kills of any predator they aggression. can drive away. As a threat to livestock, eagles were often ST: 5 HP: 5 Speed: 5.50 killed by humans and many species are now endangered. DX: 11 Will: 10 Move: 11/22 (air) Eagle: Acute Vision 2; Avian; Ham-Fisted 2; Reduced IQ: 3 Per: 12 2 (ground) Consumption 1 (Cast-Iron Stomach); Telescopic Vision 2; HT: 11 FP: 11 SM: -2 Wild Animal. Golden Eagle Dodge: 9 Parry: 9 DR: 0 Diet: Carnivore (small mammals). Peck (13): 1d-4 large piercing. Reach C. Distribution: Asia, Europe, North America. Talon (13): 1d-4 cutting or impaling. Reach C. Habitat: Mountain, Plains. Traits: Eagle; Good Grip 1; Temperature Tolerance 3. Niche: Diurnal pursuit predator. Skills: Brawling-13; Survival-12. Size: 3’ long, 7’ wingspan; 10 lbs. Variants A dark-brown bird with gold plumage on its neck. It is the The famous American bald eagle is extremely similar, eagle most commonly used in falconry. differing mostly in plumage and distribution. Other large They mate for life and the pair sometimes cooperate when eagles can also use this profile. hunting. Otherwise they are antisocial and each couple maintains a large territory where no other raptors are tolerated.

15 FALCONS Kestrel Although they look superficially similar to hawks (p. 00) and Diet: Carnivore (rodents). eagles (p. 00), falcons are only distantly related to them. Distribution: Asia, Europe, northern Africa. Unlike other raptors, they kill with their notched beaks rather Habitat: Plains, Swampland. than their feet. Lightly-built but extremely fast, they specialize Niche: Diurnal pursuit predator. in taking small prey, either from the ground or the air. Size: 14” long, 29” wingspan; 0.4 lbs. Falcon: Acute Vision 1; Avian; Ham-Fisted 2; Pressure Small falcons, which often hunt by hovering low over open Tolerant Lungs (Thin); Reduced Consumption 1 (Cast-Iron ground. According to the Book of St. Albans, children, Stomach); Telescopic Vision 1; Wild Animal. servants, and knaves could only use kestrels for falconry. Gyrfalcon ST: 1 HP: 1 Speed: 6.00 Diet: Carnivore (small mammals). DX: 12 Will: 10 Move: 16/32 (air) Distribution: Arctic. IQ: 3 Per: 11 1 (ground) Habitat: Arctic, Mountain, Plains. HT: 12 FP: 12 SM: -4 Niche: Diurnal pursuit predator. Dodge: 8 Parry: 9 DR: 0 Size: 22” long, 4’ wingspan; 3 lbs. The largest falcon, with white plumage flecked with brown Claw (14): 1d-6 cutting. Reach C. or gray, darker on the back than the underside. Its striking Peck (14): 1d-6 large piercing. Reach C. appearance and rarity made it highly prestigious. In medieval Traits: Falcon. Europe, it was reserved for royalty. To the east, Tianzou of Skills: Brawling-14; Survival-12. Liao’s excessive demands for gyrfalcons as tribute contributed Peregrine Falcon to the rebellion which destroyed his empire. Diet: Carnivore (birds). ST: 3 HP: 3 Speed: 6.00 Distribution: Worldwide. DX: 12 Will: 10 Move: 17/34 (air) Habitat: Desert, Plains. IQ: 3 Per: 12 1 (ground) Niche: Crepuscular pursuit predator. HT: 12 FP: 12 SM: -3 Size: 18” long, 3’ wingspan; 2 lbs. Dodge: 9 Parry: 9 DR: 0 Famed for its speed, the peregrine is popular for falconry due to being easily trained and highly capable. They take prey in Claw (14): 1d-5 cutting. Reach C. the air, crippling a wing with a talon before grabbing and Peck (14): 1d-5 large piercing. Reach C. carrying it (if small enough) to a suitable spot to kill and eat. Traits: Falcon. ST: 2 HP: 2 Speed: 6.00 Skills: Brawling-14; Survival-12. DX: 12 Will: 10 Move: 25/100 (air) Variants IQ: 3 Per: 11 1 (ground) The saker falcon is extremely similar but lives further south. HT: 12 FP: 12 SM: -4

Dodge: 9 Parry: 9 DR: 0 Claw (14): 1d-6 cutting. Reach C. Peck (14): 1d-6 large piercing. Reach C. Traits: Falcon. Skills: Brawling-14; Survival-12. Variants Reduce air Move to 25/50 for most mid-sized falcons, such as hobbies, merlins, and prairie falcons.

16 GAMEFOWL Sexual Dimorphism Peahens have no spurs, but get Limited Camouflage. A large family of birds with plump bodies, small heads, and short wings, which prefer to stay on the ground. Pheasant Gamefowl: Domestic Animal or Wild Animal; No Depth Diet: Omnivore (berries, insects and seeds). Perception; No Fine Manipulators; Peripheral Vision. Distribution: Central and eastern Asia. Introduced to Europe Chicken and North America. Diet: Omnivore (insects and seeds). Habitat: Plains, Woodlands. Distribution: South Asia. Introduced worldwide. Niche: Diurnal forager. Habitat: Jungle, Woodlands. Size: 2’ long, 2’ 6” wingspan; 2.5 lbs. Niche: Diurnal forager. One of the most hunted birds in the world, pheasants are often bred in captivity and have been introduced to many Size: 10” long, 2’ wingspan; 3 lbs. places specifically to be hunted. Selective breeding turned wild junglefowl into creatures optimized to produce eggs and meat, but barely able to fly. ST: 3 HP: 3 Speed: 5.00 DX: 10 Will: 10 Move: 10/30 (air) ST: 3 HP: 3 Speed: 5.00 IQ: 3 Per: 10 5 (ground) DX: 10 Will: 10 Move: 5 (air) HT: 10 FP: 10 SM: -3 IQ: 2 Per: 10 5 (ground) HT: 10 FP: 10 SM: -4 Dodge: 8 Parry: - DR: 0

Dodge: 8 Parry: - DR: 0 Peck (10): 1d-6 crushing. Reach C. Spur (10): 1d-6 cutting. Reach C. Peck (12): 1d-5 crushing. Reach C. Traits: Flight (Winged; Cannot Hover); Gamefowl. Spur (12): 1d-5 cutting. Reach C. Skills: Stealth-12; Survival-12. Traits: Enhanced Move 1 (Air Move 10; Handling Penalty, - 2); Flight (Winged; Cannot Hover; Costs Fatigue, 1 Sexual Dimorphism FP/second); Gamefowl; Penetrating Voice. Females have no spurs, but get Limited Camouflage. Skills: Brawling-12. Variants The pheasant’s profile suits many medium-sized gamefowl Sexual Dimorphism such as grouse and junglefowl. Hens lack Penetrating Voice and spurs. Peafowl Turkey Diet: Omnivore (nuts and seeds). Diet: Omnivore (insects and seeds). Distribution: North America. Introduced worldwide. Distribution: South Asia. Introduced worldwide. Habitat: Woodlands. Habitat: Woodlands. Niche: Diurnal forager. Niche: Diurnal forager. Size: 3’ long, 4’ 6” wingspan; 13 lbs. Size: 7’ long, 5’ wingspan; 9 lbs. The largest gamefowl, with an ugly bald head. Turkeys are Peacocks have iridescent feathers and tails which can be willing to fight larger animals to defend their young. raised in an impressive display. Peahens have drab brown plumage, although they are still elegant birds. ST: 5 HP: 5 Speed: 5.00 ST: 4 HP: 4 Speed: 5.00 DX: 10 Will: 10 Move: 12/24 (air) DX: 10 Will: 10 Move: 5 (air) IQ: 3 Per: 10 6/12 (ground) IQ: 2 Per: 10 5 (ground HT: 10 FP: 10 SM: -2 HT: 10 FP: 10 SM: -1 Dodge: 8 Parry: - DR: 0 Dodge: 8 Parry: - DR: 0 Peck (12): 1d-4 crushing. Reach C. Peck (10): 1d-6 crushing. Reach C. Spur (12): 1d-4 cutting. Reach C. Spur (10): 1d-6 cutting. Reach C. Traits: Flight (Winged; Cannot Hover); Gamefowl. Traits: Flight (Winged; Cannot Hover); Gamefowl. Skills: Brawling-12; Survival-12. Skills: Survival-12.

17 HAWKS Goshawk Like their close relatives, the eagles (p. 00), hawks use their Diet: Carnivore (birds, rabbits, and squirrels). sharp eyes to locate prey before grabbing it in a high-speed Distribution: Europe, northern Asia, and North America. dive. They are split into two sub-families, true hawks who Habitat: Woodlands. mostly hunt in woodlands and buzzards who prefer open Niche: Diurnal ambush predator. ground. Size: 2’ long, 4’ wingspan; 2.1 lbs. Hawk: Acute Vision 2; Avian; Ham-Fisted 2; Reduced A large but agile hawk, which makes good use of Consumption 1 (Cast-Iron Stomach); Wild Animal. concealment when hunting, often maneuvering to put Buzzard vegetation between it and its quarry or attacking from blind Diet: Carnivore (carrion and rodents). spots. Distribution: Africa, Europe, central and western Asia. ST: 3 HP: 3 Speed: 6.00 Habitat: Plains. DX: 13 Will: 10 Move: 10/20 (air) Niche: Diurnal ambush predator. IQ: 3 Per: 12 2 (ground) Size: 20” long, 4’ wingspan; 1.9 lbs. HT: 11 FP: 11 SM: -3 An opportunistic hunter, the buzzard usually waits on a perch Dodge: 9 Parry: 10 DR: 0 until it spots prey, at which point it swoops down for the kill. European buzzards live there year-round, but others migrate Claw (15): 1d-5 cutting. Reach C. between Africa and Asia with the seasons. Peck (15): 1d-5 large piercing. Reach C. The term ‘buzzard’ can also mean a turkey vulture (p. 00). Traits: Hawk. ST: 2 HP: 2 Speed: 6.00 Skills: Aerobatics-15; Brawling-15; Stealth-14; Survival-12. DX: 13 Will: 10 Move: 12/24 (air) Variants IQ: 3 Per: 12 1 (ground) This profile suits many large hawks. HT: 11 FP: 11 SM: -3 OSPREYS Dodge: 9 Parry: 10 DR: 0 Diet: Carnivore (fish). Distribution: Worldwide. Claw (15): 1d-6 cutting. Reach C. Habitat: Island/Beach, Plains, Swampland. Peck (15): 1d-6 large piercing. Reach C. Niche: Diurnal pursuit predator. Traits: Hawk. Size: 2’ long, 5’ wingspan; 3.5 lbs. Skills: Brawling-15; Survival-12. Close relatives of eagles (p. 00) and hawks (p. 00). Variants They typically cruise above water until they spot a fish, This profile fits most small hawks and some more distantly hover briefly, and then plunge in feet-first to seize their prey. related raptors like harriers and kites. Osprey nests are very large, consisting of a pile of sticks and seaweed as much as 2 yards across and weighing 300 lbs. Nests on utility poles have caused fires and power outages. ST: 3 HP: 3 Speed: 6.00 DX: 12 Will: 10 Move: 15/30 (air) IQ: 3 Per: 12 1 (ground) HT: 12 FP: 12 SM: -3

Dodge: 9 Parry: 10 DR: 0 Claw (14): 1d-5 cutting. Reach C. Peck (14): 1d-5 large piercing. Reach C. Traits: Avian; Good Grip 1; Ham-Fisted 2; Wild Animal. Skills: Brawling-14; Survival-12; Wrestling-13.

18 OSTRICHES Barn Owl Diet: Herbivore (seeds). Diet: Carnivore (bats and rodents). Distribution: Sub-Saharan Africa. Distribution: Worldwide. Habitat: Plains. Habitat: Desert, Plains, Swampland, Urban, Woodlands. Niche: Diurnal forager. Niche: Nocturnal pursuit predator. Size: 7’ tall; 240 lbs. Size: 14” long, 3’ wingspan; 1 lbs. Tall, flightless birds. Their necks and heads have no contour A common, mid-sized owl with brown and white plumage. feathers, exposing the hair-like down. Their muscular legs lack Their pale faces, dark eyes, and shrieking cries make them plumage altogether and terminate in two-toed feet. Their tail quite disconcerting. If threatened they may lie on their back feathers, however, are large and highly sought after. and flail with their talons. Large eyes (shaded with long lashes) make them good at ST: 2 HP: 2 Speed: 5.50 spotting predators. When threatened they may attempt to hide DX: 11 Will: 10 Move: 12/24 (air) by crouching low, run away, or defend themselves by kicking. IQ: 3 Per: 12 1 (ground) During winter, they travel alone or in pairs, but in summer HT: 11 FP: 11 SM: -4 they form nomadic flocks, led by a dominant female. They often travel with other grazing animals such as antelope (p. 00) Dodge: 8 Parry: 9 DR: 0 or (p. 00). Claw (13): 1d-6 cutting. Reach C. They can be ridden, although only by a light rider, or used to Peck (13): 1d-6 large piercing. Reach C. draw carts, and are farmed for feathers, leather, and meat. Traits: Owl; Penetrating Voice; Temperature Tolerance 1. ST: 12 HP: 12 Speed: 6.00 Skills: Brawling-13; Stealth-14; Survival-12. DX: 12 Will: 10 Move: 7/21 (ground) Eurasian Eagle Owl IQ: 2 Per: 12 Diet: Carnivore (foxes, rabbits, and rodents). HT: 12 FP: 12 SM: ±0 Distribution: Central, eastern, and western Asia, Europe. Dodge: 8 Parry: - DR: 1 Habitat: Mountain, Plains, Woodlands. Kick (10): 1d crushing. Reach C-1. Niche: Nocturnal pursuit predator. Traits: Long Legs 1; Long Neck 1; No Fine Manipulators; Size: 2’ long, 5’ wingspan; 6 lbs. Wild Animal. As the name suggests, this is a large owl, about the size of an Skills: Survival-12. eagle. A tuft of feathers above each eye make it seem as if it is constantly scowling. OWLS ST: 4 HP: 4 Speed: 5.50 Few birds fly by night, but owls are supremely adapted to DX: 11 Will: 10 Move: 10/20 (air) hunting in the dark. They have huge, immobile eyes, and IQ: 3 Per: 12 1 (ground) flattened facial plumage which channels sound to their ears. HT: 11 FP: 11 SM: -3 Although this concentrates their senses in a narrow arc, flexible necks let them turn their heads to look behind. Dodge: 8 Parry: 9 DR: 0 Owls do not build nests, instead occupying abandoned ones, Claw (13): 1d-6 cutting. Reach C. or natural shelters such as rock crevices, caves, or hollow trees. Peck (13): 1d-6 large piercing. Reach C. Owl: Bad Sight (Farsighted); Double-Jointed Flight (Winged); Traits: Owl; Temperature Tolerance 2. Foot Manipulators; Ham-Fisted 2; Locational Hearing; Night Vision 3; No Peripheral Vision; Silence 2. Skills: Brawling-13; Stealth-14; Survival-12. Variants Reduce ST and HP to 3 for smaller species such as the great horned owl, spot-bellied eagle owl, and tawny owl. Do the same and increase Temperature Tolerance to 10 for a great gray owl or snowy owl.

19 PARROTS PENGUINS While not quite as clever as crows, parrots are better at These flightless black-and-white birds seem awkward and imitating human speech, making them popular pets. Their comical on land, but are agile predators underwater. They form short, curved beaks are both sensitive and very strong. large colonies, huddling together for warmth, and sometimes Parrot: Avian; Bestial or Social Stigma (Valuable Property); hunting in groups. Ham-Fisted 1; Hidebound; Ultravision. Penguin: Amphibious; Chummy; Doesn’t Breathe (Oxygen Macaw Storage, ×25); No Fine Manipulators; Pressure Support 2; Wild Animal. Diet: Herbivore (nuts and seeds). Distribution: Central and South America. Banded Penguin Habitat: Jungle. Diet: Carnivore (fish). Niche: Diurnal forager. Distribution: Southern South America and South Africa. Size: 30” long, 3’ wingspan; 2 lbs. Habitat: Island/Beach, Salt-Water Sea. Macaws are the most iconic parrots, with long tails and Niche: Diurnal pursuit predator. colorful plumage. Some species have bald faces with complex Size: 2’ tall; 9 lbs. patterns of short feathers, unique to the individual. While penguins are usually associated with the frigid waters ST: 3 HP: 3 Speed: 5.50 of the antarctic, the smaller species live in warmer climates DX: 11 Will: 11 Move: 12/18 (air) further north. Named for the stripes running around their IQ: 5 Per: 11 1 (ground) bellies, they are also known as jackass penguins due to their braying calls. HT: 11 FP: 11 SM: -3 ST: 4 HP: 4 Speed: 6.00 Dodge: 8 Parry: 8 DR: 0 DX: 12 Will: 10 Move: 1 (ground) Bite (11): 1d-3 crushing. Reach C. IQ: 4 Per: 10 5 (water) Claw (11): 1d-5 crushing. Reach C. HT: 12 FP: 12 SM: -3 Traits: Parrot; Striking ST 4 (Bite only). Dodge: 9 Parry: - DR: 0 Skills: Mimicry (Bird Calls)-10; Survival-12. Peck (14): 1d-5 large piercing. Reach C. Parakeet Traits: Penguin; Temperature Tolerance 5. Diet: Herbivore (seeds). Skills: Brawling-14; Navigation (Sea)-10; Survival-12. Distribution: Australia. Introduced worldwide. Habitat: Plains, Woodlands. Emperor Penguin Diet: Carnivore (fish and squid). Niche: Diurnal forager. Distribution: Antarctic coast. Size: 7” long, 12” wingspan; 0.1 lbs. Habitat: Arctic, Salt-Water Sea. Also known as budgerigars, the most popular pet parrots are small birds with fluffy plumage and an overbite. Wild Niche: Diurnal pursuit predator. parakeets have black and yellow heads and wings, and green Size: 4’ tall; 75 lbs. torsos, while domesticated breeds are more variable. The largest and most iconic penguin, with a black face and ST: 1 HP: 1 Speed: 5.50 yellow neck. DX: 11 Will: 11 Move: 12/18 (air) ST: 8 HP: 8 Speed: 6.00 IQ: 5 Per: 11 1 (ground) DX: 12 Will: 10 Move: 1 (ground) HT: 11 FP: 11 SM: -3 IQ: 4 Per: 10 5 (water) HT: 12 FP: 12 SM: -1 Dodge: 8 Parry: 8 DR: 0 Dodge: 9 Parry: - DR: 0 Bite (11): 1d-5 crushing. Reach C. Claw (11): 1d-6 crushing. Reach C. Peck (14): 1d-3 large piercing. Reach C. Traits: Parrot; Striking ST 2 (Bite only). Traits: Penguin; Temperature Tolerance 12; Terrain Skills: Mimicry (Bird Calls)-10; Survival-12. Adaptation (Ice and Snow). Skills: Brawling-14; Survival-12.

20 PUFFINS Herring Gull With their upright stance, short wings, webbed feet, and Diet: Carnivore (birds, carrion, crustaceans, and fish). black and white plumage, puffins show many of the same Distribution: Asia, Europe, and North America. adaptations that penguins (p. 00) do. Like penguins, they nest Habitat: Island/Beach, Urban. in large colonies and spend much of their time in the water. Niche: Diurnal forager. Unlike penguins, they retain the power of flight. Size: 2’ long, 5’ wingspan; 2.5 lbs. They spend most of the year far from land, but return to form A fairly typical gull, with a white head and underside, gray breeding colonies. wings and back, yellow beak, and pink legs. They are a Puffin common sight on many coasts (and garbage dumps). Diet: Carnivore (fish). ST: 3 HP: 3 Speed: 6.00 Distribution: Northern Atlantic and Pacific oceans. DX: 11 Will: 11 Move: 10/20 (air) Habitat: Island/Beach, Open Ocean, Salt-Water Sea. IQ: 4 Per: 11 1 (ground) 2 (water) Niche: Diurnal pursuit predator. HT: 13 FP: 13 SM: -3 Size: 14” long, 14” wingspan; 1.5 lbs. Dodge: 9 Parry: - DR: 0 ST: 2 HP: 2 Speed: 6.00 Peck (13): 1d-5 large piercing. Reach C. DX: 12 Will: 10 Move: 14/28 (air) Traits: Amphibious; Callous; Chummy; No Fine IQ: 4 Per: 10 1 (ground) 4 (water) Manipulators; Wild Animal. HT: 12 FP: 12 SM: -4 Skills: Brawling-13; Intimidation-12; Survival-13. Dodge: 9 Parry: - DR: 0 Variants Peck (14): 1d-6 crushing. Reach C. Add Bad Temper (12) and increase Intimidation to 14 for the Traits: Amphibious; Breath Holding 1; Chummy; Flight notoriously belligerent great skua. (Winged; Cannot Hover); No Fine Manipulators; Pressure SECRETARY BIRDS Support 1; Temperature Tolerance 10; Wild Animal. Relatives of the eagles (p. 00), hawks (p.00), and vultures (p. Skills: Brawling-14; Survival-12. 00), but with a very different look and lifestyle. Long-legged SEAGULLS birds which spend a lot of time on the ground, they are named Noisy, aggressive, and bold, gulls are often considered a for their distinctive head feathers (making them look like a nuisance by humans. No doubt they are unpopular with other scribe with quills tucked behind his ear). species too, especially fish. They do manage to get along with Secretary Bird each other though, forming large colonies, despite their Diet: Carnivore (arachnids, rodents, snakes). eagerness to steal food, or even eat each others chicks. Distribution: Sub-Saharan Africa. Habitat: Plains. Pity, with him, is a thing unknown; and Niche: Diurnal pursuit predator. when one of their own comrades dies, Size: 40” tall, 4’ wingspan; 7 lbs. these feathered jackals fall upon him without compunction… ST: 4 HP: 4 Speed: 6.00 William Leon Dawson DX: 13 Will: 12 Move: 9/18 (air) Birds of California IQ: 4 Per: 12 9/18 (ground) HT: 11 FP: 11 SM: -1

Dodge: 9 Parry: 10 DR: 0 Kick (15): 1d-3 crushing. Reach C, 1. Peck (15): 1d-4 large piercing. Reach C. Traits: Acute Vision 2; Bad Grip 1; Foot Manipulators; Ham- Fisted 2; Long Legs 1; Striking ST 1; Wild Animal. Skills: Brawling-15; Survival-12. Techniques: Kicking-15.

21 STORKS White Stork Leggy wading birds with large bills. Although evolved for Diet: Carnivore (fish, frogs, insects, and rodents). fishing in shallow water, storks are adaptable and will take Distribution: Europe, North Africa, and the Middle East. many kinds of prey. Habitat: Plains, Swampland, Urban. Stork: Born Biter 1; Flight (Winged); Long Legs 1; Long Niche: Diurnal forager. Neck 1; No Fine Manipulators; Wild Animal. Size: 40” tall, 5’ wingspan; 8 lbs. Marabou Stork White storks are indeed white everywhere except the black Diet: Carnivore (carrion). tail and wingtips, and their red beaks and legs. When Distribution: Sub-Saharan Africa. migrating, or wintering in Africa, they form huge flocks, but Habitat: Plains, Swampland, Urban. elsewhere live as couples. They mate for life, finding each other at their regular nest site each year. Niche: Diurnal forager. Size: 5’ tall, 8’ wingspan; 15 lbs. ST: 4 HP: 4 Speed: 6.00 Ugly, filthy birds, with bald heads, dangling neck pouches, DX: 13 Will: 10 Move: 12/24 (air) thin legs coated with white guano, and black, cloak-like wings. IQ: 3 Per: 12 4 (ground) They are mostly scavengers, even eating old shoes and other HT: 11 FP: 11 SM: -2 garbage, but are happy to take live prey too. They often follow Dodge: 9 Parry: - DR: 0 vultures (p. 00) to corpses and then muscle in on the meal. Peck (15): 1d-4 large piercing. Reach C. ST: 5 HP: 5 Speed: 5.50 Traits: Stork. DX: 11 Will: 11 Move: 10/20 (air) Skills: Brawling-15; Navigation (air)-12; Survival-12. IQ: 3 Per: 11 4 (ground) HT: 11 FP: 11 SM: -1 SWALLOWS Small birds, specialized in catching insects on the wing. Dodge: 8 Parry: - DR: 0 Barn Swallow Peck (11): 1d-4 large piercing. Reach C. Diet: Carnivore (flying insects). Traits: Bad Temper (12); Pressure Tolerant Lungs (Thin); Distribution: Worldwide. Reduced Consumption 3 (Cast-Iron Stomach); Stork. Habitat: Plains, Urban, Woodlands. Skills: Survival-13. Niche: Diurnal pursuit predator. MYTHICAL WHITE STORKS Size: 7” long, 13” wingspan; 0.05 lbs. Ancient writers claimed that storks were devoted to their A very distinctive bird with metallic blue upper surfaces, parents and were rewarded for this virtue by being beige underside, orange face, and forked tail. They are transformed into humans on remote islands. famously migratory, breeding in the northern hemisphere and Muslims praised them because their migratory routes traveling south for winter. carried them over Mecca, imitating the hajj. ST: 1 HP: 1 Speed: 6.25 According to Slavic pagan mythology, storks carried souls of newborns into the world of the living. Distortion DX: 14 Will: 10 Move: 11 (air) and bowdlerization eventually turned this into stories of IQ: 3 Per: 12 1 (ground) them delivering infants. HT: 11 FP: 11 SM: -6 Less favorable stories told that the storks’ white feathers were made by God, but the black ones by the devil, giving Dodge: 9 Parry: 10 DR: 0 it a mixed moral character. Deformed or stillborn children Traits: Acute Vision 2; Avian; Bad Grip 1; Enhanced Move 1 were blamed on incompetent storks dropping them. (Air Move 22; Handling Bonus, +2); Ham-Fisted 2; Peripheral Vision; Pressure Tolerant Lungs (Thin); Wild Animal. Skills: Aerobatics-15; Navigation (air)-10; Survival-13. Variants This profile fits most swallows and martens.

22 VULTURES Griffon Vulture There are actually two families of bird known as vultures. Diet: Carnivore (carrion). Both are large carrion-eaters with little or no plumage on their Distribution: Central Asia, North Africa, southern Europe, heads, which travel long distances to find food. One notable and the Middle East. difference is that old-world vultures rely only on sight to locate Habitat: Mountain, Plains. corpses, while new-world vultures can also find them by smell. Niche: Diurnal forager. Vulture: Bad Grip 2; Flight (Winged; Cannot Hover); Foot Size: 4’ long, 9’ wingspan; 19 lbs. Manipulators; Ham-Fisted 2; Long Neck 1; Peripheral An iconic old-world vulture, with golden-brown plumage Vision; Pressure Tolerant Lungs (Thin); Reduced except for the short white down on the head and neck. Consumption 4 (Cast-Iron Stomach); Wild Animal. ST: 5 HP: 5 Speed: 6.00 Never stoops the soaring vulture DX: 11 Will: 10 Move: 11/22 (air) On his quarry in the desert, IQ: 3 Per: 10 1 (ground) On the sick or wounded bison, HT: 13 FP: 13 SM: -1 But another vulture, watching Dodge: 9 Parry: 8 DR: 0 From his high aerial look-out Sees the downward plunge, and follows; Claw (11): 1d-5 cutting. Reach C. And a third pursues the second, Peck (11): 1d-5 large piercing. Reach C. Coming from the invisible ether, Traits: Acute Vision 4; Vulture. First a speck, and then a vulture, Skills: Navigation (air)-8; Survival-13. Till the air is dark with pinions. Turkey Vulture Henry Wadsworth Longfellow Diet: Carnivore (carrion). The Song of Hiawatha Distribution: North and South America. Andean Condor Habitat: Desert, Mountain, Plains, Woodland. Diet: Carnivore (carrion). Niche: Diurnal forager. Distribution: Western South America. Size: 28” long, 6’ wingspan; 4 lbs. Habitat: Mountain, Plains. A bald, red head, and dark plumage give this new-world Niche: Diurnal forager. vulture a superficial resemblance to a turkey (p. 00). They Size: 4’ long, 11’ wingspan; 24 lbs. roost together in large colonies, but search for food alone, only A huge new-world vulture which rides columns of warm air congregating around big corpses. to stay aloft for hours. Favoring large mammal corpses, They are drawn to the smell of mercaptan, produced by fresh condors often follow smaller scavengers which they can drive corpses. Because it is also an additive for commercial natural away from their meal. gas, circling vultures can be used to locate leaks in gas pipes! ST: 6 HP: 6 Speed: 6.00 ST: 3 HP: 3 Speed: 6.00 DX: 11 Will: 11 Move: 7/28 (air) DX: 11 Will: 10 Move: 15/30 (air) IQ: 3 Per: 11 2 (ground) IQ: 3 Per: 10 2 (ground) HT: 13 FP: 13 SM: -1 HT: 13 FP: 13 SM: -2

Dodge: 9 Parry: 8 DR: 0 Dodge: 9 Parry: 8 DR: 0 Claw (11): 1d-4 crushing. Reach C. Claw (11): 1d-5 crushing. Reach C. Peck (11): 1d-5 large piercing. Reach C. Peck (11): 1d-6 large piercing. Reach C. Traits: Acute Vision 2; Discriminatory Smell; Vulture. Traits: Acute Vision 1; Discriminatory Smell; Vulture. Skills: Intimidation-12; Navigation (air)-10; Survival-12; Skills: Intimidation-12; Navigation (air)-10; Survival-12; Tracking-15. Tracking-15. Variants The California condor is similar.

23 WATERFOWL Variants As the name implies, these are aquatic relatives of gamefowl Numerous other ducks have similar profiles. Smaller species (p. 00), with webbed feet and flattened bills. Most have plump reduce ST and HP to 2, SM to -4, and peck damage to 1d-7. bodies, short wings, and bad attitudes. Many are farmed or Mute Swan hunted for their fatty meat, soft feathers, or flavorful eggs. Diet: Herbivore (aquatic plants). Waterfowl: Amphibious; Flight (Winged); No Fine Distribution: Asia, Europe, and North Africa. Introduced to Manipulators; Pressure Tolerant Lungs (Thin); Wild Animal. North America. Graylag Goose Habitat: Fresh-Water Lake, River/Steam, Swampland. Diet: Herbivore (grains and grass). Niche: Diurnal browser. Distribution: Asia, Europe, and North Africa. Size: 5’ long, 8’ wingspan; 24 lbs. Habitat: Fresh-Water Lake, Island/Beach, Plains, Swampland. These quiet swans have white feathers, black faces and legs, Niche: Diurnal browser. and orange bills. They nest in mounds they build in shallow Size: 32” long, 5’ wingspan; 7 lbs. water and defend their territory fiercely. Animals they feel threatened by may be pecked, shoved with wings, picked up Heavyset gray-brown geese with orange bills and legs. and thrown, or dragged into the water and drowned. ST: 4 HP: 4 Speed: 5.50 They mate for life and go through a lengthy grieving process DX: 11 Will: 12 Move: 11/44 (air) if their mate or offspring die. IQ: 3 Per: 11 3 (ground) 2 (water) ST: 6 HP: 6 Speed: 5.50 HT: 11 FP: 11 SM: -2 DX: 11 Will: 11 Move: 7/28 (air) Dodge: 8 Parry: - DR: 0 IQ: 3 Per: 11 3 (ground) 2 (water) Peck (13): 1d-5 crushing. Reach C. HT: 11 FP: 11 SM: -1 Traits: Bad Temper (12); Long Neck 2; Penetrating Voice; Dodge: 8 Parry: 8 DR: 1 Waterfowl. Peck(13): 1d-4 crushing. Reach C, 1. Skills: Brawling-13; Intimidation-12; Navigation (air)-10; Wing Strike (13): 1d-3 crushing. Reach C, 1. Survival-12. Traits: Bad Temper (15); Long Neck 3; Waterfowl. Variants Skills: Brawling-13; Intimidation-12; Navigation (air)-10; Most geese, including domesticated ones, are similar. Survival-12; Wrestling-13. Mallard Variants Diet: Omnivore (grass, slugs, and worms). Many other swans such as the whooper swan and trumpeter Distribution: Worldwide. swan are similar. Smaller species like the black swan reduce Habitat: Fresh-Water Lake, Plains, River/Stream, Swampland. ST and HP to 5. Niche: Diurnal forager. Size: 2’ long, 3’ wingspan; 2.5 lbs. CINEMATIC AND MYTHICAL SWANS Brown ducks with yellow bills, red legs and blue streaks on A common old-wives-tale says that a blow from a swan’s wing can break a grown man’s arm. In reality, although their wings. Drakes have green heads and white collars. their wings are powerful and have bony spurs to assist Almost all domesticated ducks are descended from mallards, striking, the delicate wing bones would break first. although they may look rather different. A cinematic swan wing does 1d-2 crushing, with Reach ST: 3 HP: 3 Speed: 5.50 C, 1. Using an all-out-attack (strong) to raise this to 1d DX: 11 Will: 10 Move: 16/32 (air) crushing is just enough to break an average human arm. IQ: 3 Per: 11 3 (ground) 2 (water) Ancient writers held more romantic notions about them. The Greeks said that swans sung only once, just before HT: 11 FP: 11 SM: -3 their deaths, but that it was the sweetest song of all birds. Dodge: 8 Parry: - DR: 0 Their white, water-repellent feathers made them a symbol of purity to Christians and Hindus, and numerous Peck (11): 1d-6 crushing. Reach C. characters in folk-tales from around the world turn into Traits: Waterfowl. swans, both deliberately and as the result of curses. Skills: Navigation (air)-10; Survival-12.

24 CHAPTER 3: FISHES Aquatic vertebrates with fins and gills, fishes are found BILLFISHES almost everywhere on Earth, from the ocean depths to A loosely-related group of fishes with a common body plan, mountain streams. They are divided into three classes; including distinctive blade-like snouts. These ‘bills’ are used to cartilaginous and jawless fish have skeletons made entirely of slash at prey. They have prominent dorsal fins which can be cartilage, while bony fish have true bones (usually a lot of retracted into grooves on their backs when swimming fast. small ones). Commonly fished for food and sport, billfish can be BARRACUDAS dangerous prey, potentially causing serious injury with their Slender but brutal-looking fish with a complicated array of bills while thrashing. They can also puncture boat hulls in menacing teeth. They usually hunt alone near the surface of accidental collisions. deep water, but will sometimes come close to shore or form Swordfish shoals. Some will even herd other fish into shallow water when Diet: Carnivore (fish and squid). gorged and guard them until they feel hungry again. Attacks on Distribution: Worldwide. humans are rare, usually the result of poor visibility. Habitat: Open Ocean. Great Barracuda Niche: Nocturnal pursuit predator. Diet: Carnivore (fish). Size: 10’ long; 430 lbs. Distribution: Tropical seas worldwide. Like their relatives, the barracudas (p. 00), swordfish usually Habitat: Reef, Salt-Water Sea. hunt alone near the surface of deep water, but are highly Niche: Diurnal pursuit predator. adaptable. Although cold-blooded, they keep their brains and Size: 32” long; 13 lbs. eyes warm, giving them keen vision and fast reflexes. ST: 5 HP: 5 Speed: 6.00 ST: 15 HP: 15 Speed: 6.00 DX: 13 Will: 11 Move: 6/12 (water) DX: 11 Will: 10 Move: 11 (water) IQ: 3 Per: 11 IQ: 3 Per: 12 HT: 11 FP: 11 SM: -2 HT: 13 FP: 13 SM: +2

Dodge: 9 Parry: - DR: 0 Dodge: 10 Parry: 10 DR: 0 Bite (15): 1d-4 cutting. Reach C. Bill (13): 1d+2 cutting. Reach C, 1. Traits: Born Biter 2; Cold Blooded (65°); Fish; Peripheral Traits: Cold Blooded (50°); Combat Reflexes; Fish; Peripheral Vision; Pressure Support 1; Temperature Tolerance 5. Vision; Pressure Support 2; Temperature Tolerance 13. Skills: Brawling-15; Survival-13. Skills: Brawling-13; Survival-12. Variants Variants Mediterranean and Pacific barracudas are similar. Smaller billfish, like most marlins, have ST and HP 14, SM+1, and do 1d cutting with their bills.

25 BLUEFISH Wels Catfish Highly social predators. Those who can’t find a school of Diet: Carnivore (birds, crustaceans, fish, and worms). their own species will associate with billfish (p. 00) or sharks Distribution: Western Asia and Central and Eastern Europe. (p. 00) instead. They are prone to feeding frenzies. Habitat: Fresh Water Lake, River/Stream. Bluefish Niche: Nocturnal ambush predator. Diet: Carnivore (crabs, fish, and squid). Size: 5’ long; 100 lbs. Distribution: Atlantic, Indian, and South Pacific oceans, and Long, slender fish which live alone in natural shelters like the Arabian, Black, Caribbean, and Mediterranean seas. overhang of riverbanks or sunken trees. They can lunge out of Habitat: Salt-Water Sea. the water to grab prey from the land and have dragged people Niche: Diurnal pack hunter. into rivers. Size: 2’ long; 4 lbs. ST: 9 HP: 9 Speed: 5.50 ST: 3 HP: 3 Speed: 5.50 DX: 10 Will: 10 Move: 2 (water) DX: 11 Will: 11 Move: 5 (water) IQ: 3 Per: 10 IQ: 3 Per: 11 HT: 12 FP: 12 SM: ±0 HT: 11 FP: 11 SM: -3 Dodge: 8 Parry: - DR: 0 Dodge: 8 Parry: - DR: 0 Bite (10): 1d-4 crushing. Reach C. Bite (13): 1d-5 cutting. Reach C. Traits: Catfish. Traits: Berserk (Battle Rage) (12); Born Biter 2; Fish; Skills: Stealth-12; Survival-12; Wrestling-12. Peripheral Vision; Temperature Tolerance 9. EELS Skills: Brawling-13; Survival-12. So elongated that they resemble snakes (p. 00), with long fins CATFISHES running down their mid-lines, and skin protected by mucus. Bottom-feeders with large barbels, resembling cats’ whiskers. Giant Moray Catfish: Bad Sight (Low Resolution); Born Biter 1; Cold Diet: Carnivore (crustaceans, fish, and octopuses). Blooded (50°); Cutaneous Chemical Sense; Fish; Limited Distribution: Indian and western Pacific oceans. Camouflage; Peripheral Vision; Slippery 1; Subsonic Habitat: Reef, Tropical Lagoon. Hearing; Weak Bite. Niche: Nocturnal ambush predator. Electric Catfish Size: 9’ long; 65 lbs. Diet: Carnivore (fish). Bulky eels which lurk in burrows and crevices. Sticking a Distribution: Central and western Africa, and Nile river. hand into a hole occupied by one can lead to losing fingers! Habitat: Fresh Water Lake, River/Stream. They have two sets of jaws, the outer ones for holding prey Niche: Nocturnal ambush predator. in place while the inner set tear chunks of flesh away. Size: 20” long; 3 lbs. ST: 8 HP: 8 Speed: 6.00 Plump, sausage-shaped fish which can produce a strong DX: 12 Will: 12 Move: 2 (water) electrical jolt to stun predators or prey. IQ: 3 Per: 10 ST: 3 HP: 3 Speed: 5.50 HT: 12 FP: 12 SM: -1 DX: 10 Will: 10 Move: 2 (water) Dodge: 9 Parry: - DR: 0 IQ: 3 Per: 10 Bite (14): 1d-3 cutting. Reach C. HT: 12 FP: 12 SM: -3 Traits: Bad Sight (Low Resolution); Born Biter 2; Cold Dodge: 8 Parry: - DR: 0 Blooded (50°); Discriminatory Smell; Double-Jointed; Fish; Bite (10): 1d-8 crushing. Reach C. Slippery 2. Electric Shock: Affliction (HT; Stun; Area Effect, 2 yards; Skills: Brawling-14; Stealth-13; Survival-11; Wrestling-12. Dissipation; Emanation; Takes Recharge, 15 seconds). Variants Traits: Catfish. Other large eels, like congers are similar. Skills: Stealth-12; Survival-12.

26 PIKE FISH SWARMS Freshwater predators with underbites and dorsal fins set far Many small predatory fish, like bluefish, hunt in shoals. Others (like lampreys) don’t engage in cooperative hunting, back on their long, narrow bodies. but still mass together and pose a danger to anyone who Northern Pike blunders into a group. Even those who wouldn’t otherwise Diet: Carnivore (fish). be a threat can become deadly when forced into an enclosed space and starved (done deliberately with piranhas Distribution: Northern Asia, Europe, and North America. to create a spectacle for tourists). Habitat: Fresh-Water Lake; River/Stream. About a dozen fish fill one hex and count as a swarm Niche: Diurnal ambush predator. (GURPS Basic Set p. 461) doing 1d cutting per turn. They Size: 20” long; 2 lbs. will not infiltrate armor and disperse after losing 8 HP. Movement speed varies by species, from 1 yard a second ST: 3 HP: 3 Speed: 5.50 for lampreys to 6 for more active hunters. DX: 11 Will: 11 Move: 5 (water) IQ: 3 Per: 11 LAMPREYS HT: 11 FP: 11 SM: -3 Slimy jawless fishes superficially resembling eels (p. 00). Dodge: 8 Parry: - DR: 0 Their circular, sucking mouths are lined with teeth and have barbed tongues. Bite (13): 1d-5 cutting. Reach C. Sea Lamprey Traits: Born Biter 2; Cold Blooded (50°); Fish; Limited Camouflage; Loner (12); Peripheral Vision; Temperature Diet: Carnivore (fish). Tolerance 12. Distribution: Northern Atlantic Ocean and Mediterranean Sea. Skills: Brawling-13; Stealth-12; Survival-12; Wrestling-12. Habitat: River/Stream, Salt-Water Sea. Niche: Nocturnal ambush predator. PIRANHAS Size: 22” long; 3.5 lbs. Stubby fish with short, pouting jaws. Piranhas congregate as Parasites which take a bite of flesh and then suck blood from a defense against predators, rather than to kill large prey as the wound. They usually eat their fill and detach without portrayed in fiction. They will only attack big land animals killing the host, but smaller victims, or those bitten by multiple when stressed, starving, or defending their young. lampreys (they like to congregate) may die. Red Bellied Piranha They spend most of their lives in shallow coastal waters, but Diet: Omnivore (carrion, fish, and seeds). migrate into rivers to breed. Distribution: ST: 3 HP: 3 Speed: 5.50 Habitat: River/Stream. DX: 10 Will: 10 Move: 1 (water) Niche: Diurnal ambush predator. IQ: 2 Per: 10 Size: 14” long; 3 lbs. HT: 12 FP: 12 SM: -3 ST: 3 HP: 3 Speed: 5.50 Dodge: 8 Parry: - DR: 0 DX: 11 Will: 10 Move: 6/12 (water) IQ: 3 Per: 12 Bite (9): 1d-8 cutting. Reach C. HT: 11 FP: 11 SM: -3 Traits: Bad Sight (Low Resolution); Cold Blooded (50°); Double Jointed; Ichthyoid; Injury Tolerance (No Neck); No Dodge: 8 Parry: - DR: 0 Depth Perception; Peripheral Vision; Slippery 4; Temperature Bite (13): 1d-4 cutting. Reach C. Tolerance 10; Weak Bite. Traits: Fish; Peripheral Vision; Striking ST 2 (Bite only). Skills: Stealth-12; Survival-12; Wrestling-12. Skills: Brawling-13; Survival-12.

27 RAYS Oceanic Manta Ray Extremely flat and wide cartilaginous fish with thin tails, Diet: Carnivore (plankton, small crustaceans and fish). eyes on top of their bodies, and mouths below. Distribution: Tropical oceans worldwide. Ray: 360° Vision; Bad Sight (Low Resolution); Habitat: Salt-Water Sea, Open Ocean. Colorblindness; Discriminatory Smell; Fish; Night Vision 3; Niche: Cathemeral browser. Passive Electroreception; Weak Bite; Wild Animal. Size: 5 yards across; 1.5 tons. Atlantic Torpedo The largest of the devil rays, named for the horn-shaped fins Diet: Carnivore (fish). they use to channel food into their mouths. Unlike most rays, Distribution: Atlantic Ocean and Mediterranean Sea. they swim near the surface, and even leap out of the water. Habitat: Salt-Water Sea. ST: 29 HP: 29 Speed: 5.00 Niche: Nocturnal ambush predator. DX: 9 Will: 10 Move: 5 (water) Size: 3’ long; 30 lbs. IQ: 3 Per: 10 A rounded ray which lives on the sea floor in coastal waters. HT: 11 FP: 11 SM: +3 Like electric catfish (p. 00) they generate electric shocks to Dodge: 8 Parry: - DR: 2 capture prey and defend themselves. Bite (9): 3d-7 crushing. Reach C. ST: 6 HP: 6 Speed: 5.50 Traits: Cold Blooded (50°); Pressure Support 1; Ray; DX: 10 Will: 10 Move: 4 (water) Temperature Tolerance 10. IQ: 3 Per: 10 Skills: Survival-12. HT: 12 FP: 12 SM: -1 Roughtail Stingray Dodge: 8 Parry: - DR: 1 Diet: Carnivore (crustaceans, fish, squid, and worms). Bite (12): 1d-6 cutting. Reach C. Distribution: Atlantic coastal waters and Mediterranean Sea. Electric Shock: Affliction (HT-1; Stun; Area Effect, 2 yards; Habitat: Salt-Water Sea. Dissipation; Emanation; Takes Recharge, 5 seconds). Niche: Nocturnal ambush predator. Traits: Cold Blooded (50°); Limited Camouflage; Pressure Size: 8’ long; 170 lbs. Support 1; Ray; Temperature Tolerance 10. Once they have buried their kite-shaped bodies in sand, these Skills: Brawling-12; Stealth-12; Survival-12. big rays are almost invisible, with only their eyes protruding. If Variants disturbed, they will stab whatever startled them with the sharp Smaller relatives such as the common torpedo and marbled spike above their tail. This most often happens to people when electric ray reduce ST and HP to 3, SM to -3, bite damage to they accidentally tread on the ray, resulting in leg wounds. 1d-7, and change electric shock resistance roll to HT. ST: 11 HP: 11 Speed: 5.50 DX: 11 Will: 10 Move: 5 IQ: 3 Per: 10 HT: 11 FP: 11 SM: +1

Dodge: 8 Parry: - DR: 1 Bite (13): 1d-3 crushing. Reach C. Sting (13): 1d impaling with follow-up affliction (HT-2; Moderate Pain; Extended Duration, ×30). Reach C. Rear only. Follow-up usable once per day. Traits: Cold Blooded (65°); Limited Camouflage; Pressure Support 2; Ray; Temperature Tolerance 5. Skills: Brawling-13; Camouflage-12; Stealth-12; Survival-12.

28 SHARKS Cookiecutter Shark Distantly related to rays (p. 00), sharks have elongated oval Diet: Carnivore (fish and marine mammals). bodies, large fins (including their famous triangular dorsal fins, Distribution: Warm oceans worldwide. which can sometimes be seen above the surface), and skin Habitat: Open Ocean. covered in sharp denticles which both reduce drag and Niche: Nocturnal ambush predator. discourage parasites. Light, flexible skeletons and fatty livers Size: 15” long; 1 lbs. give them close to neutral buoyancy without the need for swim This bug-eyed monster demonstrates that even small sharks bladders, although they sink slowly if they stop swimming. can be horrifying. Luminous counter-shading make it hard to Shark teeth are embedded in their gums rather than fixed to spot, allowing it to sneak up and fasten on with sucking lips the jaw, so they are easily lost. Rows of replacement teeth lie before carving out a chunk of flesh and fleeing. behind the main ones, moving forward when needed. ST: 2 HP: 2 Speed: 5.50 Although often described as idiotic eating machines, many DX: 11 Will: 11 Move: 8 (water) sharks have large brains and display complex behavior. IQ: 2 Per: 11 Shark: Colorblindness; Discriminatory Smell; Fish; High Pain HT: 11 FP: 11 SM: -4 Threshold; Low Empathy; Passive Electroreception; Peripheral Vision; Wild Animal. Dodge: 8 Parry: - DR: 1 Bull Shark Bite (14): 1d-6 cutting. Reach C. Diet: Carnivore (fish). Traits: Bad Sight (Nearsighted); Born Biter 2; Chameleon 2 Distribution: Warm coastal waters worldwide. (Accessibility, Only underwater); Cold Blooded (65°); Habitat: Fresh-Water Lake, River/Stream, Salt-Water Sea. Enhanced Move 1 (Water Move 16; Costs Fatigue, 1 Niche: Cathemeral pursuit predator. FP/second); Night Vision 3; Pressure Support 2; Shark; Size: 8’ long; 250 lbs. Temperature Tolerance 5. Known by many local names such as the Lake Nicaragua Skills: Brawling-14; Stealth-12; Survival-14; Tracking-16. shark and the Zambezi shark, due to its willingness to swim far Great Hammerhead inland. Populations are also found in the Amazon, Ganges, Diet: Carnivore (fish). Mississippi, and Tigris rivers. Distribution: Tropical waters worldwide. They are stout sharks with broad snouts and aggressive Habitat: Salt-Water Sea, Open Ocean. temperaments. Although only the largest crocodiles and sharks Niche: Nocturnal pursuit predator. prey on adults, juveniles are more vulnerable and stick to fresh Size: 13’ long; 900 lbs. water where big predators are less common. Preferring muddy Named for their distinctive wide heads, hammerhead sharks water, they can be hard to spot. are surprisingly nimble for their size. They are more social ST: 13 HP: 13 Speed: 6.00 than most sharks, gathering in schools during the day. DX: 12 Will: 12 Move: 6 (water) ST: 19 HP: 19 Speed: 6.00 IQ: 3 Per: 12 DX: 13 Will: 11 Move: 6 (water) HT: 12 FP: 12 SM: +1 IQ: 3 Per: 13 Dodge: 9 Parry: - DR: 1 HT: 11 FP: 11 SM: +3

Bite (14): 1d+1 cutting. Reach C. Dodge: 9 Parry: - DR: 1 Traits: Bad Sight (Nearsighted); Bad Temper (12); Born Biter Bite (15): 2d cutting. Reach C. 2; Cold Blooded (50°); Enhanced Move 1 (Water Move 12; Traits: Born Biter 1; Cold Blooded (50°); Enhanced Move 1 Costs Fatigue, 1 FP/second); Euryhaline; Nictictating (Water Move 12; Costs Fatigue, 1 FP/second); Night Vision Membrane 1; No Depth Perception; Pressure Support 1; 3; Nictictating Membrane 1; Pressure Support 1; Resistant to Reduced Consumption 2 (Cast-Iron Stomach); Shark; Poison (+3); Shark. Striking ST 2; Stubbornness; Temperature Tolerance 5. Skills: Brawling-15; Navigation (Sea)-10; Stealth-12; Skills: Brawling-14; Stealth-14; Survival-12; Tracking-16. Survival-14; Tracking-16.

29 Great White Shark They usually swim close to the surface, trailing schools of Diet: Carnivore (fish and marine mammals). prey, or predators they can scavenge scraps from. They also follow ships, which provide food in the form of garbage, Distribution: Worldwide. bycatch, whale carcasses, and sometimes unlucky sailors. They Habitat: Salt-Water Sea. may be responsible for more human deaths than great whites, Niche: Cathemeral pursuit predator. although most would have gone unrecorded, far from land. Size: 13’ long; 1,300 lbs. ST: 11 HP: 11 Speed: 6.00 Famous for their spectacular attacks, where they rise from DX: 12 Will: 12 Move: 8 (water) under their prey and lift it out of the water with the force of the IQ: 3 Per: 12 collision. HT: 12 FP: 12 SM: +1 Great whites are fussy eaters; if the taste or texture doesn’t match their usual prey, they reject it. This means a human may Dodge: 9 Parry: 10 DR: 1 only need to survive one bite (although one is bad enough)! Bite (14): 1d-1 cutting. Reach C. ST: 22 HP: 22 Speed: 6.00 Traits: Bad Sight (Nearsighted); Cold Blooded (50°); Curious DX: 11 Will: 11 Move: 8 (water) (12); Enhanced Move 1 (Water Move 16; Costs Fatigue, 1 IQ: 3 Per: 12 FP/second); Gluttony (12); Night Vision 3; Nictictating HT: 13 FP: 13 SM: +2 Membrane 1; Pressure Support 1; Reduced Consumption 2 (Cast-Iron Stomach); Shark. Dodge: 9 Parry: - DR: 2 Skills: Brawling-14; Stealth-12; Survival-14; Tracking-16. Bite (13): 2d+3 cutting. Reach C. Tiger Shark Traits: Born Biter 2; Enhanced Move 1 (Water Move 16; Diet: Carnivore (carrion, crustaceans, fish, and turtles). Costs Fatigue, 1 FP/second); Night Vision 3; Pressure Support 2; Shark; Striking ST 3; Temperature Tolerance 10. Distribution: Tropical coastal waters worldwide. Skills: Brawling-13; Navigation (Sea)-10; Stealth-12; Habitat: Reef, Salt-Water Sea. Survival-12; Tracking-16. Niche: Nocturnal pursuit predator. Sexual Dimorphism Size: 12’ long; 1,100 lbs. Females are larger (15’ long; 1 ton). Raise ST and HP to 25 A larger relative of the bull shark and oceanic whitetip, also and bite damage to 3d+1. known as the leopard shark (a name shared with two other species). They will eat almost anything, including indigestible I don't know how many sharks, maybe a metal and plastic items, leading them to be called ‘swimming thousand. I don't know how many men. garbage dumps’. They averaged six an hour. ST: 21 HP: 21 Speed: 6.00 Sam Quint (Robert Shaw) DX: 11 Will: 11 Move: 8 (water) Jaws IQ: 3 Per: 12 Oceanic Whitetip Shark HT: 13 FP: 13 SM: +2 Diet: Carnivore (fish and squid). Dodge: 9 Parry: - DR: 1 Distribution: Tropical waters worldwide. Bite (13): 2d+1 cutting. Reach C. Habitat: Open Ocean. Traits: Bad Sight (Nearsighted); Born Biter 2; Cold Blooded Niche: Cathemeral pursuit predator. (65°); Enhanced Move 1 (Water Move 16; Costs Fatigue, 1 Size: 9’ long; 160 lbs. FP/second); Gluttony (12); Night Vision 3; Nictictating Also known as the lesser white shark, easily recognized by Membrane 1; Pressure Support 1; Reduced Consumption 2 its long, rounded, and white tipped fins. (Cast-Iron Stomach); Shark; Temperature Tolerance 4. Skills: Brawling-13; Stealth-12; Survival-12; Tracking-16.

30 CHAPTER 4: INVERTEBRATES Spineless animals are far more common than vertebrates, but Fat-Tail Scorpion most of them are so small that they are easily overlooked, so Diet: Carnivore (insects and lizards). humans pay less attention to them. They come in an Distribution: North Africa, the Middle East, and central Asia. astonishing variety of forms, often going through several Habitat: Desert. radically different ones in the course of their lives. Niche: Nocturnal ambush predator. Those which are large or dangerous enough to notice are often viewed with disgust, due to their alien appearance and Size: 3” long; 0.05 lbs. habits. As the name suggests, these scorpions have large stingers, which deliver a dangerous mix of toxins. They also have fairly ARACHNIDS big pincers and an alarming tendency to attack anything they Few creatures inspire as much fear in humans as arachnids, perceive as a threat (which, given their eyesight and intellect, despite the fact that almost all are harmless. The combination means anything large moving nearby) or food (anything small of eight many-jointed legs, clusters of tiny lidless eyes, and moving nearby). Ruined buildings provide perfect shelter bristly hair trigger a deep revulsion for many people. during the day, so they are often encountered there. Arachnid mouth-parts (chelicerae) tend to be highly ST: 1 HP: 1 Speed: 6.00 specialized, such as hollow fangs or tearing claws. DX: 12 Will: 12 Move: 1 (ground) Arachnid: Clinging; Cold-Blooded (50°); Extra Legs (Eight IQ: 1 Per: 10 Legs); Injury Tolerance (No Head; No Neck); Simple Eyes; HT: 12 FP: 12 SM: -8 Whiskers; Wild Animal. Brazilian Wandering Spider Dodge: 9 Parry: 10 DR: 0 Diet: Carnivore (amphibians and insects). Pinch (14): 1d-6 crushing. Reach C. Effective skill is 8 if Distribution: Central and South America. unable to detect target with Vibration Sense. Habitat: Jungle. Sting (14): 1d-5 piercing with 1 point toxic follow-up (Cyclic, Niche: Nocturnal pursuit predator. 1 Hour, 24 Cycles; Resistible, HT-2) and follow-up affliction Size: 6” across; 0.1 lbs. (HT-2; Severe Pain; Extended Duration, ×100). Reach C. Follow-ups usable only once a day. Effective skill is 8 if Most big spiders aren’t very toxic. Members of the unable to detect target with Vibration Sense. phoneutria are an exception. Their bites are potentially fatal and their nomadic lifestyle can easily lead to them sheltering Traits: Arachnid; Good Grip 1; Ham-Fisted 2. for the day in places where they may encounter people, such as Skills: Brawling-14; Stealth-12; Survival-12; Wrestling-13. inside clothing, food storage, and vehicles. Variants ST: 1 HP: 1 Speed: 5.50 Many species of scorpion are just as nasty. Less dangerous DX: 10 Will: 12 Move: 1 (ground) ones have milder venom: typically 6 Cycles, Resistible with an unmodified HT roll on the toxic damage, same affliction. IQ: 1 Per: 12 HT: 12 FP: 12 SM: -5 CENTIPEDES If there’s anything people hate more than arachnids (p. 00) Dodge: Parry: DR: 0 and snakes (p. 00), it’s these creatures which seem to combine Bite (12): 1d-6 impaling with 1d toxic follow-up (Cyclic, 1 the worst features of both! With their long, slithery bodies, Hour, 6 Cycles; Symptoms, ½ HP, Moderate Pain; Resistible, many legs, segmented exoskeletons, and venomous fangs they HT-2). Reach C. Follow-up usable only once a day. Effective look truly hideous. They have two long antennae on their skill is 6 if unable to detect target with Vibration Sense. heads and two modified legs serving a similar purpose on the Traits: Arachnid; Horizontal; No Fine Manipulators. rear end. Skills: Brawling-12; Stealth 12; Survival-12. Despite the name, no centipede has exactly 100 legs; the Variants number varies by species, usually adding more as they grow. Change follow-up to Affliction (HT-2; Moderate Pain; Fortunately, most centipedes don’t grow very large… Extended Duration, ×30) for a typical tarantula.

31 Giant Centipede Echizen Jellyfish Diet: Carnivore (Amphibians, Insects, and Lizards). Diet: Carnivore (plankton). Distribution: South America. Distribution: North-west Pacific. Habitat: Jungle. Habitat: Open Ocean. Niche: Nocturnal pursuit predator. Niche: Cathemeral browser. Size: 10” long; 0.1 lbs. Size: 6’ across; 400 lbs. Small centipedes are bad enough, but these horrors get as Rhizostome jellyfish have a domed bell which contracts to long as a human forearm and prey on small vertebrates. Due to drive them through the water and eight ‘arms’ which branch lacking the waxy cuticle of most centipedes, they live in moist into numerous small tendrils to sting and draw prey into the undergrowth to avoid dehydration. central mouth. ST: 1 HP: 1 Speed: 5.50 Echizen jellyfish are among the largest and most dangerous. DX: 12 Will: 10 Move: 1 (ground) Population blooms can deplete fish stocks and make fishing IQ: 1 Per: 10 difficult, even capsizing boats by overloading nets. They are HT: 10 FP: 10 SM: -5 edible, but not the tastiest jellyfish and careless preparation can cause poisoning. Dodge: 8 Parry: 10 DR: 0 ST: 15 HP: 15 Speed: 5.00 Bite (8): 1d-6 cutting with 1 point toxic follow-up (Cyclic, 1 DX: 8 Will: 10 Move: 1 (water) Hour, 12 Cycles; Resistible, HT-1) and follow-up affliction IQ: 1 Per: 8 (HT-2; Severe Pain; Extended Duration, ×30). Reach C. HT: 12 FP: 12 SM: +2 Follow-ups usable only once a day. Effective skill includes -6 for Blindness. Dodge: - Parry: - DR: 0 Traits: Born Biter 1; Clinging; Extra Legs (42 or 46 Legs; Stinging Tendrils (12): 1d toxic (Cyclic, 1 Hour, 3 Cycles; Cannot Kick); Feelers; Flexibility; Hard of Hearing; Injury Symptoms, ⅓ HP, Severe Pain; Armor Divisor (0.5); Tolerance (No Neck); No Fine Manipulators; Numb; Simple Resistible, HT). Anything in the water within 1 yard of the Eyes; Vulnerability (Dehydration); Wild Animal. jellyfish’s body is attacked as for Bombardment at effective Skills: Brawling-14; Survival-12. skill 12. CNIDARIANS Traits: Cnidarian; No Legs (Aquatic). Simple creatures, mostly made of lifeless jelly surrounded by Variants living cells, with no circulatory system, or brain, and only More typical jellyfish are far smaller and less venomous than rudimentary digestive tracts. Their life cycles are complex, the echizen, but are otherwise similar. An average one might with different forms being used not only for different stages of be 6” across and weight 1 lb. Change ST and HP to 2 and SM development in each animal, but also in different generations to -4. The stinging tendrils have an effective skill of 8 and only (even alternating between sexual and asexual reproduction). do 1 point of toxic damage, but otherwise use the same rules. Many are immobile, such as sea anemones and corals, but the Jellyfish Swarm most dangerous are translucent free-swimming forms which It is possible for a number of small jellyfish to be treated as a are hard to spot in water. They often have long tendrils swarm (GURPS Basic Set p. 461). They will not pursue, but covered in tiny barbs called cnidocytes. If these penetrate the anyone swimming through them takes 1d toxic damage, skin, they will deliver a dose of painful venom. Resistible with a HT roll, with Severe Pain as a Symptom at ⅓ A cnidarian’s tendrils are not considered body parts for the HP. They are dispersed after losing 12 HP. purpose of attacks. They are too small and numerous to be practical to destroy, and continue to sting long after being DETAILED STINGS detached from the body. Many stinging creatures in this supplement have attacks which cause Severe Pain as a Symptom after loss of ⅓ HP. Cnidarian: Blindness; Chameleon 2 (Accessibility, Only This makes the effect simple to manage in play but if you underwater); Cold-Blooded (50°); Deafness; Doesn’t Breathe prefer more detail it can be changed to Moderate Pain at ⅓ (Oxygen Absorption); Injury Tolerance (No Head; No Neck; HP, Severe Pain at ½ HP, and Terrible Pain at ⅔ HP. No Vitals); Invertebrate; No Manipulators; Wild Animal.

32 Portuguese Man o’ War DECAPODS Diet: Carnivore (plankton). Crustaceans with ten legs, the first two often adapted into Distribution: Tropical waters worldwide. grasping claws. They also have four long antennae and a Habitat: Salt-Water Sea, Open Ocean. bewildering array of smaller appendages, mostly mouth-parts. Niche: Cathemeral browser. Most of them are bottom-dwelling marine scavengers, but are Size: 1’ long, 24’ tendrils; 10 lbs. able to survive some time out of the water. Some species are Each Man o’ War is a collection of zooids, which aren’t quite entirely terrestrial as adults, although their young are aquatic. animals in their own right but are more distinct than the organs Decapod: Cancroid; DR 1 (Torso only); Feelers; Injury of a single animal. Each zooid takes on a specialized role and Tolerance (No Head; No Neck); Numb; Reduced they can not survive without each other. Together, they form a Consumption 3 (Cast-Iron Stomach); Regrowth; Simple gas-filled body which floats near the surface, an fleshy ‘sail’, Eyes; Wild Animal. and many thin tendrils which hang below to capture prey. Brown Crab ST: 4 HP: 4 Speed: 5.00 Diet: Carnivore (shellfish). DX: 8 Will: 10 Move: 0 (water) Distribution: North-east Atlantic. IQ: 1 Per: 8 Habitat: Salt-Water Sea. HT: 12 FP: 12 SM: -3 Niche: Nocturnal ambush predator. Dodge: - Parry: - DR: 0 Size: 9” across; 1.5 lbs. A common crab which lives in shallow water, burying itself Stinging Tendrils (8): 1d toxic (Cyclic, 1 Hour, 3 Cycles; in sand during the day and hunting at night. Its carapace Symptoms, ⅓ HP, Severe Pain; Armor Divisor (0.5); resembles a pie-crust with a scalloped edge. One of the most Resistible, HT). Anything in the water within 8 yards of the popular crabs for human consumption, it is also a favorite of Man o’ War’s body is attacked as for Bombardment at the common octopus (p. 00). effective skill 8. ST: 2 HP: 2 Speed: 5.25 Traits: Cnidarian; No Legs (Aquatic, Passive); Sails. DX: 10 Will: 10 Move: 1 (ground) Sea Wasp IQ: 1 Per: 10 Diet: Carnivore (fish). HT: 11 FP: 11 SM: -4 Distribution: South-west Pacific. Dodge: 8 Parry: 9 DR: 0 Habitat: Open ocean. Niche: Diurnal ambush predator. Pinch (6): 1d-5 crushing. Reach C. Effective skill includes -6 Size: 1’ across, 12’ tendrils; 4 lbs. for Blindness. Box jellyfish are named for their roughly cube-shaped bell. Traits: Burrower; Decapod; Doesn’t Breathe (Gills only; At the corners of the bell, four clusters of stinging tendrils trail Oxygen Storage, ×300). behind it. Each side has a cluster of eyes, including some Skills: Brawling-12; Survival-12; Wrestling-12. which are very complex for a creature with no brain. Minor Variants The sea wasp is a large box jellyfish with powerful venom, Numerous other crab species have similar profiles, with responsible for more human deaths than any of its relatives. smaller ones reducing ST and HP to 1 and SM to -5 or -6. ST: 3 HP: 3 Speed: 5.00 DX: 9 Will: 10 Move: 2 (water) IQ: 1 Per: 8 HT: 11 FP: 11 SM: -3

Dodge: 8 Parry: - DR: 0 Stinging Tendrils (10): 1d toxic (Cyclic, 1 Minute, 5 Cycles; Armor Divisor (0.5); Resistible, HT-1; Symptoms, ⅓ HP, Severe Pain). Anything in the water within 4 yards of the jellyfish’s body is attacked as for Bombardment at effective skill 10. Traits: Cnidarian; Detect Light (Precise); No Legs (Aquatic).

33 Coconut Crab EUSOCIAL INSECTS Diet: Omnivore (carrion, fruit, and nuts). Few insects are individually capable of threatening a large Distribution: South Indian and Pacific oceans. animal, except as disease carriers. However some insects don’t Habitat: Island/Beach. act as individuals but as colonies. Generally, a colony contains Niche: Nocturnal forager. only a single queen, who lays all the eggs, numerous sterile Size: 2’ across; 3 lbs. workers, and sometimes a few fertile male drones. As the name suggests, these crabs have claws (the left a little In combat, social insects form swarms (GURPS Basic Set p. bigger than the right) which can tear open coconuts, although 461). Highly venomous species do 1 point of toxic damage per they eat all kinds of food, including live prey. They are turn, Resistible with a HT roll, with Severe Pain as a Symptom notorious for breaking into human food stores, leading to the at ⅓ HP. Less deadly ones might only have an Affliction (HT; nickname ‘robber crab’. Severe Pain). All of them infiltrate unsealed armor (in 5 seconds) and clothing (2 seconds) to get directly to the skin. ST: 3 HP: 3 Speed: 5.00 Ant swarms crawl at Move 1, while other insects fly at Move DX: 9 Will: 12 Move: 2 (ground) 6. Any of them are dispersed after losing 12 HP. IQ: 1 Per: 10 HT: 11 FP: 11 SM: -3 Ants Only fertile ants have wings and they lose them soon after Dodge: 8 Parry: 8 DR: 0 mating. Otherwise, they get about by crawling, leaving Pinch (5): 1d-3 crushing. Reach C. Effective skill includes -6 pheromone trails for each other to follow. A few are nomadic, for Blindness. but most live in underground tunnels. Different species eat a Traits: Arm ST 2; Decapod; Discriminatory Smell; Loner (9). variety of foods, some farming fungus, others being voracious Skills: Brawling-11; Climbing-12; Survival-12; Wrestling-11. carnivores. Many of them engage in warfare against other ants, even taking their workers as slaves. European Lobster Some species have specialize soldier castes in addition to Diet: Omnivore (carrion, shellfish, mollusks, and worms). workers, which are generally larger and armed with more Distribution: North-east Atlantic and Mediterranean sea. formidable mandibles. The most threatening to humans are Habitat: Salt-Water Sea. ones which also have venomous stings in their abdomens. Niche: Nocturnal forager. Size: 15” long; 4 lbs. CINEMATIC ANTS Crawling across the sea bed in shallow water, lobsters eat In fiction, dangerous ants don’t just cause shallow bites aggravated with venom, they chew their victims down to whatever they can find. If anything threatens to eat them, they the bone! They do 1 point of corrosion damage per turn. can swim quickly backwards with their tails, or retaliate with powerful claws (one blunt, one sharp). Honey Bees ST: 3 HP: 3 Speed: 5.50 Nectar gathered from flowers is processed by bees into honey DX: 10 Will: 10 Move: 1 (ground) for storage. Honey is a valuable resource for them, but such a IQ: 1 Per: 12 5 (water) store is a tempting target for other animals (especially bears p. HT: 12 FP: 12 SM: -4 00, and honey badgers p. 00), so the bees must defend it. They do so with barbed stings, which tear out of the bee when Dodge: 8 Parry: 9 DR: 0 embedded in the soft tissue of a large animal, killing the bee Crusher Claw (6): 1d-4 crushing. Reach C. Effective skill but leaving its venom glands attached to the stinger. includes -6 for Blindness. Hornets and Wasps Pincher Claw (6): 1d-5 cutting. Reach C. Effective skill Looking like sleek, evil versions of bees (or colorful, winged includes -6 for Blindness. ants), wasps (a hornet is just a big wasp) have a bad reputation Traits: Amphibious; Decapod; Doesn’t Breathe (Gills only; for individual aggression, but will usually only attack large Oxygen Storage, ×50). creatures en masse if defending their nest. However, they are Skills: Brawling-12; Survival-12; Swimming-14; Wrestling- prone to consider anything approaching their home a threat. 12. They are attracted to any food rich in sugar, such as rotting Variants fruit, but also prey on other insects, even raiding bee hives. American lobsters are almost identical.

34 OCTOPUSES Greater Blue Ringed Octopus Aquatic mollusks with soft bodies and eight arms. The inner Diet: Carnivore (crustaceans). side of each arm is covered with adhesive suckers and the rest Distribution: Indian and western Pacific oceans. of their skin can change color and texture. Octopuses have Habitat: Bank, Reef. poor proprioceptive sense and so need to be able to see their Niche: Cathemeral ambush predator. body parts to understand their position. An octopus can Size: 4” long; 0.2 lbs. squeeze through extremely small gaps, limited only by the size Tiny, but deadly. Blue ringed octopus venom is painless, but of its eyes and beak. They are all venomous, but in most causes gradual paralysis, eventually killing by suffocation as it species it is harmless to humans. shuts down the lungs. An octopus usually moves by crawling along with it arms, ST: 1 HP: 1 Speed: 5.75 but can also swim or propel itself quickly through the water DX: 12 Will: 10 Move: 1 (ground) with jets from a siphon below its mouth which can also squirt a cloud of ‘ink’ (a mixture of mucous and melanin) to confuse IQ: 3 Per: 10 2 (water) predators. HT: 11 FP: 11 SM: -7 Octopuses have some of the largest brain-to-body-mass ratios Dodge: 8 Parry: 10 DR: 0 among invertebrates, greater than many vertebrates. However, Bite (12): 1d-7 large piercing with 1 point fatigue follow-up the majority of their neurons are not in their brains, but in their (Cyclic, 1 Hour, 30 cycles; Resistible, HT-5; Hazard, arms, which can keep moving even after being severed. Suffocation; Symptoms, ⅓ FP, Quadriplegic). Reach C. Octopus: Clinging; Color Blind; Cutaneous Chemical Sense; Traits: Chameleon 1; Octopus. Cold-Blooded (65°); Doesn’t Breathe (Gills only; Oxygen Storage, ×25); Double-Jointed; Good Grip 2; Ham-Fisted 1; Skills: Stealth-14. Injury Tolerance (Independent Body Parts, No Reattachment; Pacific Giant Octopus No Neck); Loner (12); Move (water) +8 (Costs Fatigue, 1 Diet: Carnivore (crustaceans). FP/second); No Skull DR; Obscure 10 (Vision; Drifting; Distribution: Northern Pacific. Only in Water; Persistent; Takes Recharge, 1 Hour); Habitat: Reef, Salt-Water Sea. Octopod; Peripheral Vision; Pressure Support 2; Regrowth Niche: Cathemeral ambush predator. (Limbs Only); Semi-Aquatic; Stretching 1; Temperature Size: 8’ long; 33 lbs. Tolerance 10; Wild Animal. The largest known octopus lives in temporary dens, usually Common Octopus small underwater caves which it fortifies with rocks and Diet: Carnivore (shellfish). debris. From there it emerges for short hunting trips several Distribution: Warm and temperate coasts worldwide. times a day. Its venom can cause inflammation lasting weeks. Habitat: Reef, Salt-Water Sea. ST: 6 HP: 6 Speed: 5.75 Niche: Crepuscular ambush predator. DX: 12 Will: 11 Move: 1 (ground) Size: 3’ long; 10 lbs. IQ: 4 Per: 12 4 (water) A fairly average octopus, mostly notable for its large HT: 11 FP: 11 SM: ±0 population. It is the octopus most commonly eaten by humans (and Conger Eels, p.00) and the most studied by science. Dodge: 8 Parry: 10 DR: 0 ST: 4 HP: 4 Speed: 6.00 Bite (12): 1d-4 large piercing with follow-up affliction (HT; DX: 13 Will: 10 Move: 1 (ground) Moderate Pain; Extended Duration, ×10,000). Reach C. IQ: 4 Per: 10 4 (water) Grapple With All Arms (26): Effective ST 20 for attempts to HT: 11 FP: 11 SM: -2 break free, choke, or strangle. Reach C. Traits: Chameleon 2; Octopus. Dodge: 9 Parry: 10 DR: 0 Skills: Stealth-14; Wrestling-14. Bite (13): 1d-6 large piercing. Reach C. Grapple With All Arms (27): Effective ST 18 for attempts to break free, choke, or strangle. Reach C. Traits: Chameleon 3; Octopus. Skills: Stealth-15; Wrestling-15.

35 SQUID Humboldt Squid Like octopuses, squid are intelligent aquatic mollusks with Diet: Carnivore (fish and squid). eight arms covered in suckers, color changing skin, mildly Distribution: Eastern Pacific. venomous beaks, and ink sacs. Unlike octopuses, they have a Habitat: Open Ocean. rudimentary skeleton (just one bone), fins, two long tentacles, Niche: Nocturnal pack hunter. and a streamlined form suited for jet-propelled swimming Size: 5’ long; 50 lbs. rather than crawling. Gathering in groups several hundred strong, these squid seem Squid: 360° Vision; Chameleon 1 (Accessibility, Only in dim threatening, due to their large size, clawed suckers, and light); Cold-Blooded (50°); Color Blind; Doesn’t Breathe alarming habit of jumping out of the water. However, there (Gills only; Oxygen Storage, ×100); Extra Arms 6 (Extra- have been no confirmed human fatalities and most injuries Flexible); Extra Arms 2 (Extra-Flexible; Long 2); Extra- happen either from interrupting feeding or when capturing Flexible Arms 2; Good Grip 2; Ham-Fisted 2; Injury them. Attacks on each other are a regular occurrence, however, Tolerance (Independent Body Parts, No Reattachment; No as they are enthusiastic cannibals. Neck); Invertebrate; No Depth Perception; No Legs Humboldt squid are also known as red devils since they can (Aquatic); No Skull DR; Obscure 10 (Vision; Drifting; Only change their skin from white to red (which looks black in in Water; Persistent; Takes Recharge, 1 Hour); Pressure moonlight or underwater). During the day, they hide in cold, Support 2; Regrowth (Limbs Only); Slippery 1; Temperature deep water, often the ‘oxygen minimum zone’ between 700’ Tolerance 15; Wild Animal. and 1,500’, where predatory fish can’t follow. At night, they Giant Squid rise to feed near the surface. Diet: Carnivore (fish and squid). ST: 7 HP: 7 Speed: 6.00 Distribution: Worldwide. DX: 11 Will: 11 Move: 7 (water) Habitat: Open Ocean. IQ: 4 Per: 11 Niche: Cathemeral pursuit predator. HT: 13 FP: 13 SM: -1 Size: 36’ long; 330 lbs. Dodge: 9 Parry: 9 DR: 0 A poorly studied species, due to spending most of its time in deep water. Most giant squid encountered by humans are either Bite (13): 1d-3 large piercing. Reach C. dead or dying. Grapple with all Arms & Tentacles (29): Effective ST 25 for In the dark deep ocean, their huge eyes allow them to spot attempts to break free, choke, or strangle. Reach C. prey before they are spotted. The only thing large and capable Tentacle Strike (13): 1d-3 cutting. Reach C, 1. of diving deep enough to hunt them is a sperm whale (p. 00). Traits: Night Vision 4; Signals (Color Changes); Squid; Super ST: 14 HP: 14 Speed: 6.00 Jump 1. DX: 10 Will: 12 Move: 6 (water) Skills: Aquabatics-12; Brawling-13; Stealth-11; Wrestling- IQ: 4 Per: 12 13.Chapter 5: HT: 14 FP: 14 SM: +3

Dodge: 9 Parry: 9 DR: 1 Bite (12): 1d large piercing. Reach C. Grapple With All Arms & Tentacles (26): Effective ST 30 for attempts to break free, choke, or strangle. Reach C–2. Tentacle Strike (12): 1d cutting or impaling. Reach C–5. Traits: Night Vision 8; Squid. Skills: Brawling-12; Stealth-10.

36 MAMMALS Warm-blooded creatures, which give birth to live young, and Gnu feed them with milk. Most mammals have furry pelts, upright Diet: Herbivore (grass). postures, external ears, and thin tails. Distribution: Southern Africa. ANTELOPES Habitat: Plains. A poorly defined group of animals, related to cattle (p. 00), Niche: Diurnal browser. goats (p. 00), and sheep (p. 00). All of them have thin but Size: 6’ long; 400 lbs. powerful legs, short fur, and horns (on adult males at least). Also known as wildebeest, these ungainly but swift creatures Antelope: DR 2 (Skull only); Discriminatory Smell; look a little like skinny cattle (p.00). Cows and young bulls Fearfulness 2; Long Neck 1; Parabolic Hearing 2; Peripheral form small single-sex herds. The strongest bulls establish their Vision; Temperature Tolerance 1; Quadruped; Ultrahearing; own territory, each with a female herd as his harem. Wild Animal. ST: 15 HP: 15 Speed: 5.25 DX: 10 Will: 10 Move: 4/16 (ground) MYTHICAL ANTELOPES IQ: 3 Per: 12 Medieval bestiaries described the antelope as a deer-like HT: 11 FP: 11 SM: ±0 animal with saw-blade horns to cut down trees. Despite this, it would often become entangled by the herecine Dodge: 8 Parry: 8 DR: 1 (GURPS Fantasy p. 47). Use the profile of an impala with its horns’ damage type changed to cutting. Hoof (10): 1d+1 crushing. Reach C. Horns (10): 1d+2 impaling. Reach C, 1. Chamois Traits: Antelope. Diet: Herbivore (grass). Skills: Navigation (Land)-9; Running-12; Survival-12. Distribution: Southern Europe. Impala Habitat: Mountain. Diet: Herbivore (grass). Niche: Diurnal browser. Distribution: Eastern and southern Africa. Size: 4’ long; 85 lbs. Habitat: Woodlands. Closely related to goats (p. 00), which is apparent both from Niche: Diurnal browser. their appearance and habits. They have thicker fur than other Size: 4’ long; 140 lbs. antelopes, small back-curved horns, stub tails, and striped Resembling a deer (p. 00) with double-curved horns instead faces. Females live in small herds, while males are solitary. of antlers, impalas have a similar social structure to gnus, Due to being both delicious and the source of very nice although the female herds are larger. leather, they were hunted until populations dwindled to the point that conservation efforts were needed. ST: 10 HP: 10 Speed: 6.00 DX: 13 Will: 10 Move: 5/20 (ground) ST: 9 HP: 9 Speed: 6.00 IQ: 3 Per: 12 DX: 13 Will: 10 Move: 7/14 (ground) HT: 11 FP: 11 SM: -1 IQ: 3 Per: 12 HT: 11 FP: 11 SM: -1 Dodge: 9 Parry: 9 DR: 1

Dodge: 9 Parry: 9 DR: 1 Hoof (13): 1d-3 crushing. Reach C. Horns (13): 1d-1 impaling. Reach C. Horns (13): 1d-1 crushing. Reach C. Traits: Antelope. Traits: Antelope; Pressure Tolerant Lungs (Thin). Skills: Jumping-14; Running-14; Survival-12. Skills: Climbing-12; Jumping-14; Survival-12. Sexual Dimorphism Females are 100 lbs. Reduce ST and HP to 9 and remove horns attack.

37 Springbok Chimpanzee Diet: Herbivore (shrubs). Diet: Omnivore (Fruit). Distribution: Southern Africa. Distribution: Central and western Africa. Habitat: Desert, Plains. Habitat: Woodland. Niche: Crepuscular browser. Niche: Diurnal forager. Size: 4’ long; 75 lbs. Size: 4’ tall; 110 lbs. A small, elegant antelope with a long neck and horns which Our closest relatives can be just as vicious and unpredictable curve back and inwards. Herds may be all-female, all-male, or as humans. Their small groups are led by a dominant males a dominant male with a small harem. They are popular in game and each group is part of a larger community. farms, where wild animal populations are contained in Spending most of the day on the ground, they retreat into protected areas and then hunted. trees at night. Each adult makes a fresh nest in a new location ST: 8 HP: 8 Speed: 6.00 every night, with infants sharing their mother’s nest. DX: 13 Will: 10 Move: 7/28 (ground) ST: 10 HP: 10 Speed: 6.00 IQ: 3 Per: 12 DX: 12 Will: 10 Move: 7 (ground) HT: 11 FP: 11 SM: -1 IQ: 6 Per: 10 HT: 12 FP: 12 SM: -1 Dodge: 9 Parry: 9 DR: 1 Horns (13): 1d-2 crushing. Reach C. Dodge: 9 Parry: 9 DR: 1 Hoof (13): 1d-3 crushing. Reach C. Bite (12): 1d-3 cutting. Reach C. Traits: Antelope; Reduced Consumption 1 (Water only). Grapple (13): Effective ST 14. Reach C. Skills: Jumping-14; Running-14; Survival-12. Traits: Ape; Arm ST 3; Brachiator; Chummy; Super Climbing Variants 2. Many species of gazelle would have identical profiles. Skills: Acrobatics-13; Climbing-15; Intimidation-12; Survival- 12; Wrestling-13. APES Closely related to monkeys (p. 00) although apes have no Gibbon tails and tend to be larger and smarter. All apes have keen eyes Diet: Omnivore (fruit, insects, and leaves) protected by bony sockets, flat nails rather than claws on their Distribution: South-east Asia fingers and toes, and expressive faces. Non-human apes have Habitat: Jungle. powerful arms and dexterous feet, well suited to climbing, but Niche: Diurnal forager. less so to walking. Size: 2’ tall; 13 lbs. They can easily be taught many tricks and were popular for The ‘lesser apes’ are smaller and less clever than their entertainment and research until ethical concerns made people relatives, but more agile, spending most of their lives swinging wary of exploiting such intelligent animals. Although capable between trees. They do not make nests but instead sleep of basic tool use, in the wild they make nothing more complex crouched on branches. than sharpened sticks for gathering food. In combat they favor Unlike most apes, they form long-term monogamous grappling and biting over striking. couples. They are extremely vocal, especially in the morning, Ape: Born Biter 1; Foot Manipulators; Ham-Fisted 1; Semi- and often perform ‘duets’ where they sing to each other. Upright; Wild Animal. ST: 5 HP: 5 Speed: 6.00 MYTHICAL APES DX: 13 Will: 10 Move: 6 (ground) Apes were said to imitate humans and a hunter could fool IQ: 4 Per: 12 12 (brachiating) them by pretending to cut his own throat with a knife or HT: 11 FP: 11 SM: -3 wash his eyes with quicklime. Having observed this, an ape would carry out the action for real, injuring or killing itself. Dodge: 9 Parry: 9 DR: 0 Allegorically, these apes represented sinners, fooled into Bite (13): 1d-5 cutting. Reach C. damning themselves by the devil. Traits: Ape; Arm ST 1; Brachiator; Perfect Balance; Super Climbing 5. Skills: Acrobatics-15; Climbing-16; Jumping-14; Survival-12.

38 Gorilla Bite (11): 1d-2 cutting. Reach C. Diet: Herbivore (fruit and leaves). Traits: Ape; Arm ST 4; Brachiator; Super Climbing 5. Distribution: Central Africa. Skills: Climbing-15; Survival-12. Habitat: Jungle, Woodlands. Sexual Dimorphism Niche: Diurnal forager. Females are 4’ tall, 80 lbs. Reduce ST and HP to 9. Change bite damage to 1d-3. Reduce Arm ST to 3. Size: 5’ tall; 400 lbs. Too big to climb most trees, gorillas rely on size and strength BADGERS for defense. Each small groups is led by the strongest male, Closely related to otters (p. 00), weasels (p. 00), and who will protect them aggressively. wolverines (p. 00), badgers are stocky burrowing animals with Rather than occupying a fixed territory, they strip an area of short legs and thick, loose hides. food and move, returning when the vegetation has recovered. Badger: Acute Smell 2; Bad Sight (Low Resolution); Berserk ST: 15 HP: 15 Speed: 6.00 (12); Born Biter 1; Burrower; Colorblindness; DX: 12 Will: 10 Move: 7 (ground) Discriminatory Smell; Flexibility; High Pain Threshold; IQ: 6 Per: 10 Quadruped; Slippery 2; Whiskers; Wild Animal. HT: 12 FP: 12 SM: ±0 American Badger Diet: Carnivore (small mammals and snakes). Dodge: 9 Parry: 9 DR: 1 Distribution: North America. Bite (12): 1d cutting. Reach C. Habitat: Plains. Grapple (14): Effective ST 19. Reach C. Niche: Nocturnal pursuit predator. Traits: Ape; Arm ST 3; Bad Temper (12); Chummy. Size: 2’ long; 17 lbs. Skills: Climbing-13; Intimidation-13; Stealth-12; Survival-12; American badgers have a thick coat of grizzled fur, with dark Wrestling-14. patches on the face and a white stripe running down the back. Sexual Dimorphism They are solitary animals which generally hunt below Females are 4’ 6” tall, 200 lbs. Reduce ST and HP to 12. ground, digging tunneling prey out of their homes, and Change bite damage to 1d-3 and effective grappling ST to 16. sometimes cooperate with coyotes (p. 00). If prey flees Remove Bad Temper from traits. underground, the badger will follow. If it makes a run for it, Orangutan the coyote will give chase. Diet: Herbivore (fruit). Burrows are simple and occupied only briefly, but each Distribution: Borneo and Sumatra. badger has many in its territory. Habitat: Jungle. ST: 5 HP: 5 Speed: 6.00 Niche: Diurnal forager. DX: 11 Will: 13 Move: 4 (ground) Size: 4’ 6” tall; 165 lbs. IQ: 4 Per: 11 The only solitary apes, orangutans arrange the spacing of HT: 13 FP: 13 SM: -2 their territories through hooting calls. Spending most of their Dodge: 10 Parry: 10 DR: 2 lives in the trees, their waddling gait is more suited to branches than flat ground. Bite (13): 1d-4 cutting. Reach C. Long, sparse, red hair covers most of their bodies. A Claw (11): 1d-3 crushing. Reach C. dominant male orangutan grows distinctive cheek flanges, Traits: Badger; Resistant to Poison (+3); Temperature which attract females. Other males in the same area will not Tolerance 1. grow them, but once he gets too old to fight, his will shrivel Skills: Brawling-13; Escape-15; Survival-12; Tracking-15. and another male’s develop as he expands his range. Variants ST: 11 HP: 11 Speed: 5.50 Increase ST and HP to 6 and add Climbing-12 for the DX: 11 Will: 10 Move: 4 (ground) infamous honey badger or ratel found in Africa, the Middle IQ: 6 Per: 11 4 (brachiating) East, and southern Asia. HT: 11 FP: 11 SM: ±0

Dodge: 8 Parry: 8 DR: 1

39 European Badger Common Noctule Diet: Omnivore (carrion, cereal, fruit, insects, worms). Diet: Carnivore (insects). Distribution: Europe. Distribution: Central Asia and Europe. Habitat: Woodlands. Habitat: Woodlands. Niche: Nocturnal forager. Niche: Nocturnal pursuit predator. Size: 3’ long; 25 lbs. Size: 5” long, 16” wingspan; 0.1 lbs. Dignified looking animals with sharp black and white stripes An unremarkable little bat with pale brown fur. They roost on their tapered heads. The rest of their fur is gray, darker on alone in tree holes, though females form colonies to raise pups. the legs and pale on their short tails. ST: 1 HP: 1 Speed: 6.00 They live in small groups, in a communal set. Sets are DX: 13 Will: 10 Move: 9 (air) occupied by successive generations (possibly for centuries) IQ: 3 Per: 12 1 (ground) and can get very large, often also hosting rabbits (p. 00) and HT: 11 FP: 11 SM: -7 red foxes (p. 00). Badgers who die in a set may be entombed as their relatives seal them in an unoccupied chamber. Dodge: 9 Parry: 10 DR: 0 When wounded or mating, they scream with an almost Bite (15): 1d-6 crushing. Reach C. human voice. Traits: Bat; Enhanced Move 1 (Air Move 18; Handling ST: 6 HP: 6 Speed: 6.00 Bonus, +2); Sonar (Air only). DX: 11 Will: 13 Move: 4 (ground) Skills: Brawling-15; Climbing-14; Stealth-13; Survival-12. IQ: 4 Per: 10 Variants HT: 13 FP: 13 SM: -2 All insect-hunting bats (and even those large enough to prey on birds, frogs, and other bats, like the spectral bat) have a Dodge: 10 Parry: 10 DR: 2 similar profile. Bite (13): 1d-4 cutting. Reach C. Blood-drinking vampire bats have Discriminatory Smell and Claw (11): 1d-3 crushing. Reach C. Tracking-16. Traits: Badger; Temperature Tolerance 1. Indian Flying Fox Skills: Brawling-13; Survival-12; Swimming-12. Diet: Herbivore (fruit and nectar). Variants Distribution: South Asia. The rare hog badger of eastern Asia, named for it’s piggish Habitat: Jungle, Swampland, Urban. snout, would have a similar profile. Niche: Nocturnal forager. Asian badgers are closely related to European ones, but Size: 8” long, 3’ 6” wingspan; 2.5 lbs. smaller (2’ long; 13 lbs.), reducing ST and HP to 5. Named for their orange fur and canine faces, these fruit-bats BATS roost in treetop colonies. A colony may have thousands of bats, The only mammals capable of powered flight. Most hunt but they forage alone. flying insects, using sonar to find them even in complete ST: 3 HP: 3 Speed: 5.50 darkness. Larger species (megabats) are fruit eaters. DX: 11 Will: 10 Move: 4/8 (air) Like other nocturnal flying creatures (such as owls, p. 00), IQ: 3 Per: 12 1 (ground) bats are associated with magic, death and misfortune. Although HT: 11 FP: 11 SM: -6 feared by many people, no bat is a threat to humans except as a disease carrier. Dodge: 9 Parry: 10 DR: 0 Bat: Bad Sight (Low Resolution); Ham-Fisted 2; Night Vision Bite (11): 1d-5 crushing. Reach C. 3; Ultrahearing; Vespertilian; Wild Animal. Traits: Bat; Discriminatory Smell. Skills: Climbing-14; Navigation (air)-10; Survival-13. Variants Many other fruit-bats could use the same profile. Smaller species have ST and HP of 1 or 2 and reduce bite damage to 1d-6.

40 BEARS Unlike black bears, brown bears react to threats with aggression, so they are difficult to frighten off and will chase Bulky animals with rounded ears, short tails, and shaggy fur. those who flee. They will however avoid humans unless they Bears can look cute, but they have long teeth and claws, smell food or are used to being fed by them, so simply making combined with colossal strength, keen senses, and quick wits, enough noise to not surprise them will usually prevent attacks. making them extremely dangerous. Only their relatively low speed prevents them from being apex predators; most of the ST: 16 HP: 16 Speed: 6.00 meat they eat is stolen from others. DX: 11 Will: 11 Move: 5/15 (ground) If captured young, a bear can be tamed and trained to IQ: 4 Per: 10 perform many tricks, including serving as a draft animal. As HT: 13 FP: 13 SM: +1 they get older, however, they become harder to control. Dodge: 9 Parry: - DR: 2 Bear: Acute Smell 2; Born Biter 1; Discriminatory Smell; Night Vision 2; No Fine Manipulators; Semi-Upright; Bite or Claw (13): 1d+1 cutting. Reach C, 1. Ultrahearing; Wild Animal. Traits: Bear; Bad Temper (9); Temperature Tolerance 2. American Black Bear Skills: Brawling-13; Intimidation-11; Stealth-11; Survival-12. Diet: Omnivore (carrion, fruit, insects, nuts, and rodents). Sexual Dimorphism Females (7’ long; 340 lbs.) have ST and HP 14 and Bad Distribution: North America. Temper (15). Reduce damage for bite and claw to 1d. Habitat: Woodlands. Niche: Diurnal forager. Polar Bear Size: 6’ long; 250 lbs. Diet: Carnivore (seals). Black bears will normally retreat if they feel threatened. Distribution: Arctic circle. Attacks on humans are usually a result of hungry bears Habitat: Arctic. deliberately hunting those that seem vulnerable. They can Niche: Diurnal ambush predator. often be dissuaded by a show of force, even from creatures Size: 9’ long; 1,100 lbs. considerably smaller than them. Polar bears have long necks and narrow heads, ideal for ST: 13 HP: 13 Speed: 6.00 snatching seals through holes in the ice. The only creature they DX: 11 Will: 12 Move: 8/16 (ground) fear is the walrus (p. 00), and they still prey on pups given the IQ: 4 Per: 10 opportunity. They will not hesitate to kill and eat humans. HT: 13 FP: 13 SM: ±0 Their translucent fur traps heat so effectively that they can suffer heat exhaustion in freezing conditions and have to swim Dodge: 9 Parry: 9 DR: 2 in icy water to cool off. It also acts as camouflage against Bite or Claw (13): 1d cutting. Reach C. infravision, but is highly visible to ultravision. Traits: Bear; Temperature Tolerance 1. ST: 21 HP: 21 Speed: 6.00 Skills: Brawling-13; Climbing-11; Intimidation-11; Stealth-11; DX: 11 Will: 11 Move: 6/12 (ground) Survival-12. IQ: 4 Per: 10 3 (water) Sexual Dimorphism HT: 13 FP: 13 SM: +1 Females (5’ long; 170 lbs.) have ST and HP 11. Reduce Dodge: 9 Parry: - DR: 2 damage for bite and claw to 1d-1. Variants Bite or Claw (13): 2d+1 Cutting. Reach C, 1. Asian black bears are similar. For a sloth bear, change claw Traits: Bear; Limited Camouflage; Long Neck 1; Temperature damage to crushing and add Bad Temper (12) to traits. Tolerance 3; Terrain Adaptation (Ice). Brown Bear Skills: Brawling-13; Climbing-11; Stealth-13; Survival-13; Swimming-13. Diet: Omnivore (carrion, fish, fruit, insects, roots, and nuts). Sexual Dimorphism Distribution: Europe, northern Asia and North America. Females (7’ long; 450 lbs.) have ST and HP 15. Reduce Habitat: Plains, Woodlands. damage for bite and claw to 1d+1. Niche: Crepuscular forager. Size: 8’ long; 480 lbs.

41 BISON CAMELS Diet: Herbivore (grass). With their fatty humps, sinuous necks, scrawny legs, and big Distribution: Northern Asia, Europe, and North America. feet, camels look ridiculous, but they are perfectly adapted to Habitat: Plains. life in an arid climate and highly valued by desert people. Niche: Diurnal browser. Humans have domesticated camels for thousands of years. In Size: 10’ long; 1,700 lbs. fact, most wild camels are descended from domesticated animals. They can be ridden, used as beasts of burden, milked, Also known in America as buffalo (although they shouldn’t eaten, sheared, or skinned for leather. While not ideal for any be confused with their relatives, water buffalo p. 00) or in of those purposes, their versatility and the difficulty of raising Europe as wisent or zubr. Whatever the name, they look like anything else in a desert mean they are still popular. cattle (p.00) with massive woolly heads and forequarters. Camels are notorious for spitting, which is especially They form herds centered around mature cows with their disgusting because their spit if not just saliva but also half- young. Bulls form small ‘bachelor’ groups or live alone, until digested cud. They spit on each other to establish dominance. breeding season when they compete for territory and mates. No predator can take a healthy adult, but wolves (p. 00) will Arabian Camel pick off young or sickly individuals. Humans almost hunted Diet: Herbivore (grass and shrubs). them to extinction by the early twentieth century, but Distribution: Southern Asia, North Africa, and the Middle conservation and farming have helped their population recover. East. Introduced to Australia. It is possible to train them as steeds or draft animals, although Habitat: Desert. few have done so. Niche: Diurnal browser. ST: 23 HP: 23 Speed: 5.50 Size: 11’ long; 1,100 lbs. DX: 9 Will: 12 Move: 5/20 (ground) Distinguished by a single, firm hump and short hair. IQ: 3 Per: 12 ST: 21 HP: 21 Speed: 4.75 HT: 13 FP: 13 SM: +2 DX: 9 Will: 11 Move: 8/16 (ground) Dodge: 8 Parry: 8 DR: 2 IQ: 3 Per: 12 HT: 10 FP: 10 SM: +2 Horns (11): 2d+5 impaling. Reach C. Ram (11): A full-speed slam for 5d+5 crushing, usually Dodge: 8 Parry: - DR: 2 followed by 1d+1 crushing overrun. Bite or Kick (9): 2d-1 crushing. Reach C-2. Trample (11): 2d+5 crushing. Only against SM ±0 or smaller Traits: Bad Sight (Low Resolution); Bad Temper (15); (SM +1 if prone). Discriminatory Smell; Domestic Animal; Long Neck 1; Traits: Bad Temper (15); Bad Sight (Low Resolution); DR 2 Night Vision 1; Parabolic Hearing 1; Peripheral Vision; (Skull only); Quadruped; Wild Animal. Quadruped; Reduced Consumption 1 (Cast Iron Stomach); Skills: Brawling-11; Survival-12. Reduced Consumption 2 (Water Only); Stubbornness; Sexual Dimorphism Temperature Tolerance 2; Terrain Adaptation (Sand). Females are 8’ long; 1,100 lbs. Change ST and HP to 21, Skills: Survival-13. horns and trample damage to 2d+4, and ram damage to 4d+4 Variants with 1d overrun. Replace Bad Temper with Chummy. Well-bred Arabian camels are known as dromedaries and have Move 9/18. Increase Temperature Tolerance to 6 for the two-humped, hairy bactrian camel of Central Asia.

42 CATS ST: 10 HP: 10 Speed: 6.00 One of the most successful families of predator, cats are DX: 13 Will: 10 Move: 8/16 (ground) masters of stealth, quick, agile, and armed with formidable IQ: 4 Per: 12 natural weapons. They have short muzzles, long tails, and HT: 11 FP: 11 SM: ±0 tongues covered in tiny barbs. Unlike most carnivores, cats Dodge: 10 Parry: - DR: 1 have trouble digesting anything but meat. Traits: Augmented Pinnae; Born Biter 2; Catfall; Combat Bite or Claw (15): 1d-2 cutting. Reach C. Reflexes; Discriminatory Smell; Flexibility; Limited Traits: Bad Sight (Low Resolution); Cat; Loner (12); Night Camouflage; Quadruped; Silence 1; Ultrahearing; Whiskers; Vision 3. Wild Animal. Skills: Brawling-15; Climbing-14; Jumping-17; Stealth-16; Cheetah Survival-13. Diet: Carnivore (antelope). Variants This profile is also suitable for leopards, which occupy Distribution: Sub-Saharan Africa and Iran. Previously Central forests in Sub-Saharan Africa, the Arabian Peninsula, and and Southern Asia, Europe, the Middle East, and North Africa. south Asia. Habitat: Desert, Plains. The jungle-dwelling jaguar of Central and South America is a Niche: Diurnal pursuit predator. little larger (160 lbs.). Increase ST and HP to 11, change bite Size: 4’ long; 90 lbs. and claw damage to 1d-1. Cheetahs are built for speed and it shows in their lean bodies. The African caracal is smaller (3’ long; 26 lbs.) but otherwise They typically hunt small antelope (p. 00), stalking, then similar. Reduce ST and HP to 6, change bite and claw damage sprinting to close the distance, tripping their quarry, and finally to 1d-4. strangling it with their jaws. Even after a kill, cheetahs may be denied a meal, as hyenas (p. 00) or lions (p. 00) often steal it. Eurasian Lynx Female cheetahs live alone with their cubs, but males may Diet: Carnivore (carrion, deer, and small mammals). form small groups for hunting and defending territory. Distribution: Northern Asia and Europe. ST: 9 HP: 9 Speed: 6.00 Habitat: Mountain, Plains, Woodlands. DX: 13 Will: 10 Move: 7/14 (ground) Niche: Nocturnal pursuit predator. IQ: 4 Per: 12 Size: 40” long; 45 lbs. HT: 10 FP: 10 SM: -1 Lynx have distinctive tufted ears and short tails. Their coats are brown in summer and silver in winter, with black spots. Dodge: 10 Parry: - DR: 0 They are secretive and solitary, avoiding humans but Bite (15): 1d-2 cutting. Reach C. sometimes preying on livestock. Traits: Cat; Enhanced Move 1 (Ground Move 28; Costs They often squabble with eagle owls (p. 00), foxes (p. 00), Fatigue, 1 FP/second). golden eagles (p. 00), and wild boar (p. 00) over kills. More Skills: Brawling-15; Running-16; Stealth-14; Survival-12. formidable beasts like bears (p. 00) and wolves (p. 00) will steal the kill and eat the lynx if they do not flee fast enough! Cougar ST: 7 HP: 7 Speed: 6.00 Diet: Carnivore (large mammals). DX: 13 Will: 10 Move: 7 (ground) Distribution: North and South America. IQ: 4 Per: 12 Habitat: Desert, Mountain, Woodlands. HT: 11 FP: 11 SM: -1 Niche: Crepuscular ambush predator. Size: 5’ long; 140 lbs. Dodge: 10 Parry: - DR: 1 Also called the mountain lion or puma, the cougar is even Traits: Bad Sight (Low Resolution); Cat; Enhanced Move 1.5 sneakier than most cats. It stalks close to prey, leaps onto their (Ground Move 21; Costs Fatigue, 1 FP/second); Night Vision back, and kills with a bite to the neck. It favors mid-sized prey 3; Temperature Tolerance 6; Terrain Adaptation (Snow). like goats (p. 00) but will take almost anything. Variants They are solitary animals. One large animal can feed a American bobcats (‘red lynx’), Canada, and Iberian lynx are cougar for several weeks, although this will require storing it all considerably smaller (20” long; 20 lbs.). Reduce ST and HP in a hiding spot and returning periodically. to 5 and SM to -2. Change bite and claw damage to 1d-4.

43 Housecat Bite or Claw (15): 1d+1 cutting. Reach C, 1. Diet: Carnivore (birds and rodents). Traits: Bad Sight (Low Resolution); Cat; DR 1 (Neck only); Distribution: Africa, Central Asia, and the Middle East. Enhanced Move 1.5 (Ground Move 24; Costs Fatigue, 1 Introduced worldwide. FP/second); Laziness; Night Vision 3.. Habitat: Mountain, Plains, Urban, Woodlands. Skills: Brawling-15; Running-14; Stealth-13; Survival-13. Niche: Crepuscular pursuit predator. Sexual Dimorphism Female lions are smaller (5’6” long; 270 lbs.). Reduce ST Size: 18” long; 9 lbs. and HP to 13. Change Bite and Claw damage to 1d. Remove Despite thousands of years of living with humans, domestic neck DR and Laziness from traits. cats are still very much like their wild ancestors. They have the nervous disposition of many small predators, concerned that Tiger they may easily become prey. Anything new in their territory is Diet: Carnivore (large mammals). carefully investigated and, if found to be threatening, avoided. Distribution: Northeastern and South Asia. They may tolerate other cats in their territory and even form Habitat: Jungle, Woodlands. colonies where they share shelter, but hunt alone. Niche: Diurnal ambush predator. Cats will hunt even when well fed and enjoy playing with Size: 7’ long; 520lbs. their food before killing it. When introduced to new areas they The largest living cats, with distinctive black-striped orange have a huge impact on prey populations, resulting in extinction and white fur. They are solitary, but allow their territories to for dozens of species. overlap and are friendly to their neighbors (even sharing food). ST: 4 HP: 4 Speed: 6.00 Tigers prefer to strangle large prey, but will happily take DX: 14 Will: 11 Move: 7/14 (ground) smaller animals, dispatching them with a bite to the spine or IQ: 4 Per: 12 swipe of their claws. HT: 10 FP: 10 SM: -4 ST: 16 HP: 16 Speed: 6.00 DX: 13 Will: 11 Move: 10 Dodge: 10 Parry: - DR: 0 IQ: 4 Per: 12 Bite or Claw (16): 1d-5 cutting. Reach C. HT: 11 FP: 11 SM: +1 Traits: Bad Sight (Low Resolution); Cat; Night Vision 3; Sadism (15). Dodge: 10 Parry: - DR: 1 Skills: Brawling-16; Climbing-13; Stealth-14; Survival-11. Bite or Claw (15): 1d+1 cutting. Reach C, 1. Lion Traits: Cat; Enhanced Move 1 (Ground Move 20; Costs Diet: Carnivore (large mammals). Fatigue, 1 FP/second); Night Vision 3; Super Climbing 3; Temperature Tolerance 1. Distribution: Sub-Saharan Africa. Skills: Brawling-15; Climbing-15; Stealth-15; Survival-13; Habitat: Plains, Woodlands. Swimming-13; Wrestling-15. Niche: Cathemeral pack hunter. Sexual Dimorphism Size: 6’ long; 420 lbs. Females are smaller (6’ long; 310 lbs.). Reduce ST and HP to Very large, heavyset cats with pale gold fur, rounded ears, 14. Change Bite and Claw damage to 1d. and thin tails ending in distinctive tufts. A pride of lions consists of one or more males and a larger number of females When the stars threw down their spears with their cubs. Male lions have distinctive manes of hair And water'd heaven with their tears: around their throats and are notoriously lazy, letting their Did he smile his work to see? females do most of the hunting. Males with no pride live alone Did he who made the Lamb make thee? or in small coalitions, often wandering long distances, while prides have set territories. Tyger, Tyger burning bright, ST: 15 HP: 15 Speed: 6.00 In the forests of the night: DX: 13 Will: 11 Move: 8 What immortal hand or eye, IQ: 4 Per: 12 Dare frame thy fearful symmetry? HT: 11 FP: 11 SM: +1 William Blake Dodge: 10 Parry: - DR: 1 The Tyger

44 CATTLE ST: 6 HP: 6 Speed: 5.50 Domesticated relatives of bison (p. 00), water buffalo (p. 00), DX: 12 Will: 11 Move: 6/12 and yaks (p. 00), cattle share their overall body plan of a boxy IQ: 4 Per: 11 torso, sturdy legs ending in cloven hooves, small, tufted tail, HT: 10 FP: 10 SM: -2 thick neck, and heavy skull with curved horns. Although Dodge: 8 Parry: - DR: 0 expensive to keep, their high-quality meat, milk, and leather make them a valuable commodity. Bite (14): 1d-4 cutting. Reach C. Ox Traits: Bad Sight (Low Resolution); Born Biter 1; Discriminatory Smell; Flexibility; Limited Camouflage; Diet: Herbivore (clover and grass). Night Vision 2; Quadruped; Ultrahearing; Whiskers; Wild Distribution: Worldwide. Animal. Habitat: Plains. Skills: Brawling-14; Climbing-14; Stealth-12; Survival-12. Niche: Diurnal browser. OYOTES Size: 8’ long; 1,500 lbs. C Oxen are castrated bulls, used to draw carts and plows, or Diet: Carnivore (carrion, deer, fruit, rabbits, and rodents). occasionally ridden. They are strong and steady, but slower Distribution: North America. than . Habitat: Plains. ST: 23 HP: 23 Speed: 5.00 Niche: Cathemeral pursuit predator. DX: 8 Will: 9 Move: 5/10 (ground) Size: 4’ long; 30 lbs. IQ: 3 Per: 10 Close enough to dogs (p. 00) and wolves (p. 00) that they can HT: 12 FP: 12 SM: +1 interbreed. Coyotes are smaller and slimmer than wolves, with longer ears, shorter fur, and narrower muzzles. Dodge: 8 Parry: - DR: 1 They thrive in many environments, take many types of prey, Horns (8): 2d+3 impaling. Reach C, 1. and adapt their social behavior to local conditions. Most live in Traits: Bad Sight (Low-Resolution); Discriminatory Smell; small family groups, or larger, looser, unrelated packs. They DR 2 (Skull only); Night Vision 1; Peripheral Vision; usually hunt alone, or in partnership with American badgers (p. Quadruped; Ultrahearing; Wild Animal. 00), but will team up to take down bigger animals. Sexual Dimorphism Considered a pest by humans, due to hunting livestock and Intact bulls have Will 11, Bad Temper (15) and Brawling 10, pets, coyotes still manage to do well in populated areas. increasing gore damage to 2d+5. Cows (7’ long; 900 lbs.) ST: 6 HP: 6 Speed: 6.00 reduce ST and HP to 19 and horns damage to 2d+1. DX: 12 Will: 10 Move: 7/21 (ground) CIVETS IQ: 4 Per: 12 HT: 12 FP: 12 SM: -1 A loose collection of small mammals with a common body plan, somewhat resembling a cross between a cat (p. 00) and a Dodge: 9 Parry: - DR: 0 mongoose (p. 00), both of which are relatives. Traits: Acute Smell 2; Augmented Pinnae; Bad Sight (Low- African Civet Resolution); Born Biter 2; Discriminatory Smell; Gluttony Diet: Omnivore (frogs, fruit, insects, rodents, and snakes). (15); Night Vision 1; Quadruped; Ultrahearing; Wild Animal. Distribution: Sub-Saharan Africa. Variants Habitat: Plains, Woodlands. This profile also fits the Andean fox or culpeo, which looks Niche: Nocturnal forager. like a fox (p. 00) but is more closely related to the coyote. Size: 4’ long; 26 lbs. A large civet, with a spotted pelt and a crest of long fur along its back which can be raised to scare of predators.

45 DEER Moose Deer have large, mobile ears, small tails, short, coarse fur, Diet: Herbivore (aquatic plants, forbs, tree shoots). and thin legs to step easily through undergrowth. An adult Distribution: Eastern Europe, northern Asia and North male is known as a buck, hart, or stag, while a female is a doe America, and Scandinavia. or hind, and a juvenile of either sex is a fawn. Habitat: Woodlands. Deer have been hunted enthusiastically by humans ever since Niche: Diurnal browser. we first encountered them. Antlers make excellent tools, Size: 9’ long; 1,100 lbs. especially for pressure flaking (GURPS Low-Tech p. 18), and Moose antlers are flat and wide, and their noses broad and their meat (venison) and hides (buckskin) are very good. pendulous. Unlike other deer, they are solitary. Deer: Bad Sight (Low Resolution); Discriminatory Smell; Long Neck 1; Parabolic Hearing 2; Peripheral Vision; MYTHICAL MOOSE Quadruped; Night Vision 2; Terrain Adaptation Moose were claimed to be prone to epilepsy, but able to (Undergrowth); Wild Animal. cure themselves by putting a hoof in their ear. Moose hoof Caribou could also supposedly treat the disease in humans. Stranger still, they were said to vomit boiling water to Diet: Herbivore (grass and lichen). defend themselves. Distribution: Alaska, Canada, Greenland, Russia, and Scalding Vomit (10): 1d burning (No incendiary effect; Scandinavia. Takes Recharge, 1 Hour). Jet (Range 2). Habitat: Arctic, Woodlands. Although calves may be eaten by bears (p. 00), cougars (p. Niche: Diurnal browser. 00), and wolves (p. 00) a healthy adult moose is a challenge Size: 7’ long; 370 lbs. for any of them. The only predator capable of easily taking one The most social deer, living in herds of up to 100 and is an orca (p. 00) lucky enough to catch it swimming! migrating in gatherings several thousand strong. Successful Moose can be tamed and used for milking, or trained to serve males have a harem of females. Female caribou are unique in as mounts or draft animals, but they cannot be fed on hay, having antlers. They keep them later than males and use them which makes them inconvenient to keep. Cossack leader to get the best drinking spots for their offspring. Yermak Timofeyvich was so intimidated by moose-riders that The domesticated caribou of Asia and Scandinavia are he had the practice banned on pain of death. Charles XI of known as reindeer. They are mostly herded for milk and Sweden established a successful courier service of moose- slaughter, but can be trained as draft animals. drawn sleighs, but failed in his attempt to field moose cavalry. ST: 14 HP: 14 Speed: 5.50 ST: 21 HP: 21 Speed: 5.25 DX: 11 Will: 10 Move: 7/21 (ground) DX: 10 Will: 10 Move: 6/18 (ground) IQ: 4 Per: 12 2 (water) IQ: 4 Per: 12 3 (water) HT: 11 FP: 11 SM: +1 HT: 11 FP: 11 SM: +2

Dodge: 8 Parry: 8 DR: 1 Dodge: 8 Parry: 8 DR: 2 Antlers (11): 1d+1 impaling. Reach C, 1. Antlers (10): 2d+2 crushing. Reach C, 1. Hoof (11): 1d crushing. Reach C, 1. Hoof (10): 2d+1 crushing. Reach C, 1. Traits: Chummy; Deer; Temperature Tolerance 2; Terrain Traits: Deer; Temperature Tolerance 2. Adaptation (Ice and Snow). Skills: Survival-12; Swimming-14. Skills: Survival-12; Swimming-12. Sexual Dimorphism Sexual Dimorphism Females (8’ long; 700 lbs.) have ST and HP 18. Remove Females (6’ long; 220 lbs.) have ST and HP 12. Reduce antlers and reduce hoof damage to 1d+2. antler damage to 1d and hoof damage to 1d-1.

46 Red Deer ANTLERS Diet: Herbivore (grass and shrubs). The branching antlers are unique to male deer (except for Distribution: Central Asia, Europe, and North Africa. caribou, where both sexes grow them). They can be used to Introduced to Australia, western South America, and New fight off predators, but mostly serve to compete for mates. Zealand. A buck will usually intimidate any rival with smaller Habitat: Mountain, Woodlands. antlers. If the challenger doesn’t back down, then they may engage in a contest of strength, locking their antlers Niche: Crepuscular browser. together. Although the structure of the antlers reduces risk, Size: 7’ long; 380 lbs. these fights can be deadly. Unlike horns, they are shed and Big deer, with orange-brown pelts. Males have a mane of regrown annually, getting larger and more elaborate with thicker hair and fairly straight antlers. They live in single-sex age. herds outside of the mating season, when each stag will At first they are relatively soft (mostly cartilage), blunt, attempt to form a harem of does. If threatened, the largest and covered in soft skin known as ‘velvet’. As breeding season approaches, the velvet is shed, revealing hard bone members of a herd may try to drive off predators through spikes. When they are no longer needed, they break off and bellowing or even attacking. They are frequently the prey of a new set starts growing. wolves (p. 00), and sometimes brown bears (p. 00). Fawns can The antler attacks in deer profiles are for fully developed be killed and eaten by lynx (p. 00) or wild boar (p. 00). ones. While growing, change damage type to crushing and Red deer were the most desirable and prestigious animals to reduce damage by one point per die. Obviously a deer hunt in Medieval Europe. When populations declined due to without antlers may not attack with them at all! over-hunting, nobles established deer parks and forbade commoners from hunting them. They can be tamed and Roe Deer populations kept in deer parks are often semi-domesticated, Diet: Herbivore (grass and shrubs). gathering for feeding when called. Distribution: Europe and the Middle East. ST: 14 HP: 14 Speed: 5.75 Habitat: Woodlands. DX: 12 Will: 10 Move: 7/21 (ground) Niche: Crepuscular browser. IQ: 4 Per: 12 Size: 4’ long; 80 lbs. HT: 11 FP: 11 SM: +1 These little deer spend most of their time hidden in forests, but will venture out to eat at night. They are fussy eaters, Dodge: 8 Parry: 8 DR: 1 refusing to eat grass soiled by livestock. Their antlers are small Antlers (12): 1d+1 impaling. Reach C, 1. and they have dull brown fur except for their white rumps, Hoof (12): 1d crushing. Reach C, 1. where the hair is long enough to entirely hide their short tails. When startled, they usually make a barking sound and flee. Traits: Deer; Temperature Tolerance 1. Any predator larger than a fox is a threat to them, especially Skills: Survival-12. lynx (p. 00) and wolves (p. 00). Sexual Dimorphism They live alone, or in small family groups, except in winter Females have no antlers. when they gather into modest herds. They are territorial, but Variants with overlap between the territories of opposite sexes. Elk (known as wapiti in British English, in which moose are ST: 9 HP: 9 Speed: 6.00 called elk) are even bigger (8’ long, 570 lbs.). Increase ST and DX: 13 Will: 10 Move: 8/16 (ground) HP to 17, antler damage to 1d+3 and hoof damage to 1d+2. IQ: 4 Per: 12 MYTHICAL DEER HT: 11 FP: 11 SM: -1 The annual growth of fresh antlers was a powerful Dodge: 9 Parry: 9 DR: 1 symbol of the cycle of seasons and associated with healing and rebirth in many cultures, so powdered antler was used Antlers (13): 1d-1 impaling. Reach C. to treat a wide variety of ailments. The deer themselves Hoof (13): 1d-2 crushing. Reach C. were credited with long lifespans. A common story tells of Traits: Deer. a deer being caught wearing a collar placed there by a long- dead historical figure. Skills: Survival-12. Sexual Dimorphism Females have no antlers.

47 DHOLES Dingo Diet: Carnivore (deer, hares, goats). Diet: Carnivore (kangaroos, rabbits, and rodents). Distribution: South Asia. Distribution: Australia and South-East Asia. Habitat: Mountain, Woodlands. Habitat: Desert, Plains, Woodlands. Niche: Diurnal pack hunter. Niche: Cathemeral pack hunter. Size: 3’ long; 33 lbs. Size: 4’ long; 36 lbs. Slender, long-bodied canids (close relatives of coyotes, dogs, Feral descendants of domestic dogs, dingoes are lean animals jackals, and wolves) with short muzzles and rusty-red fur. with wide, wedge-shaped heads and short, tan fur. Dingoes They communicate with distinctive whistling cries and live in have notably mobile paws, which makes them better at large clans which split into smaller packs to hunt. climbing and manipulating objects than most canines. They They compete for prey with leopards (p. 00) and tigers (p. live in small family groups and often associate with humans. 00) and will fight (and sometimes kill) them, as well as bears ST: 7 HP: 7 Speed: 5.75 (p. 00), using their numbers to overwhelm the larger predators. DX: 12 Will: 11 Move: 7/14 (ground) ST: 6 HP: 6 Speed: 5.50 IQ: 4 Per: 12 DX: 11 Will: 11 Move: 8/16 (ground) HT: 11 FP: 11 SM: -1 IQ: 4 Per: 12 Dodge: 8 Parry: - DR: 0 HT: 11 FP: 11 SM: -1 Bite (14): 1d-3 cutting. Reach C. Dodge: 8 Parry: - DR: 0 Traits: Dog; Wild Animal. Bite (14): 1d-4 cutting. Reach C. Skills: Brawling-14; Climbing-11; Survival-12; Tracking-16. Traits: Augmented Pinnae; Bad Sight (Low Resolution); Born Herding Dog Biter 2; Chummy; Discriminatory Smell; Pressure Tolerant Diet: Carnivore (carrion, grains, scraps, small mammals). Lungs (Thin); Quadruped; Temperature Tolerance 7; Distribution: Worldwide. Ultrahearing; Wild Animal. Habitat: Mountain, Plains. Skills: Brawling-14; Survival-12; Tracking-15. Niche: Diurnal pack hunter. Variants Size: 3’ long; 40 lbs. The dhole’s closest relative is the African wild dog, also With their hunting instincts and speed, dogs are well suited to known as the Cape hunting dog or painted wolf. They are controlling herds of livestock. Breeds specialized for this work considerably bulkier (3’ long; 55 lbs.), increasing ST and HP to include collies, kelpies, Australian cattle dogs, Swedish 8 and bite damage to 1d-3. Remove Pressure Tolerant Lungs, lapphunds, and Welsh sheepdogs. reduce Temperature Tolerance to 1 and change Chummy to Gregarious. ST: 7 HP: 7 Speed: 5.75 DX: 12 Will: 10 Move: 7/14 (ground) DOGS IQ: 4 Per: 12 ‘Man’s best friends’ are descended from wolves (p. 00) and HT: 11 FP: 11 SM: -1 retain their pack instincts and keen senses. Dogs vary widely in appearance, but all are highly social and energetic animals. Dodge: 8 Parry: - DR: 0 Dog: Augmented Pinnae; Bad Sight (Low Resolution); Born Bite (12): 1d-4 cutting. Reach C. Biter 2; Chummy; Discriminatory Smell; Night Vision 1; Traits: Dog; Domestic Animal. Quadruped; Reduced Consumption 1 (Cast Iron Stomach); Skills: Animal Handling (Cattle or Sheep)-10. Ultrahearing. Variants MYTHICAL DOGS Small herding dogs like corgis and the Norwegian buhund (2’ It was believed that a dog’s saliva helped wounds to heal. long; 27 lbs.) have ST and HP 6, Move 6/12, SM -2, and do Treat this as the dog having Esoteric Medicine-12 and an 1d-5 damage with their bite. Accessory perk for material to use it. Larger breeds like the Basque shepherd, Briard, and German Some even claimed that internal wounds could be treated shepherd (4’ long; 70 lbs.) have ST and HP 8. Very large ones by binding a puppy to the patient! Treat this as an like the beauceron and old English sheepdog (4’ long; 85 lbs.) application of Esoteric Medicine. have ST and HP 9, SM ±0, and do 1d-3 damage with a bite.

48 Livestock Guardian Dog Sighthound Diet: Carnivore (carrion, grains, scraps, small mammals). Diet: Carnivore (carrion, grains, scraps, small mammals). Distribution: Worldwide. Distribution: Worldwide. Habitat: Mountain, Plains. Habitat: Plains. Niche: Cathemeral pack hunter. Niche: Diurnal pack hunter. Size: 5’ long; 120 lbs. Size: 4’ long; 60 lbs. To protect from predators, these dogs live full-time among Long-legged, deep-chested dogs with the speed to chase herds of livestock. Most are large, powerful animals, such as down fast prey on open ground. Greyhounds, salukis, and mastiffs, akbash, komondor, and Pyrenean mountain dogs. sloughis are typical examples. ST: 10 HP: 10 Speed: 5.50 ST: 8 HP: 8 Speed: 5.75 DX: 11 Will: 12 Move: 6/12 DX: 11 Will: 10 Move: 7/21 (ground) IQ: 4 Per: 12 IQ: 4 Per: 12 HT: 11 FP: 11 SM: ±0 HT: 12 FP: 12 SM: -1

Dodge: 8 Parry: - DR: 1 Dodge: 8 Parry: - DR: 0 Bite (13): 1d-2 cutting. Reach C. Bite (13): 1d-3 cutting. Reach C. Traits: Dog; Domestic Animal. Traits: Dog; Domestic Animal. Skills: Brawling-13; Intimidation-14; Observation-12. Skills: Brawling-13; Running-13. Variants Variants Really big guardian dogs (6’ long; 160 lbs.) like the Whippets (3’ long; 30 lbs.) and other small breeds have ST barkharwal, pyrenean mastiff, and sarabi have ST and HP 11. and HP 6, SM -2. Change bite damage to 1d-4. An Irish Change bite damage to 1d-1. wolfhound (6’ long; 130 lbs.) has ST and HP 10, SM ±0, and Scenthound DR 1. Change bite damage to 1d-2. Diet: Carnivore (carrion, grains, scraps, small mammals). Terrier Distribution: Worldwide. Diet: Carnivore (carrion, grains, scraps, small mammals). Habitat: Woodlands. Distribution: Worldwide. Niche: Diurnal pack hunter. Habitat: Urban, Woodlands. Size: 4’ long; 55 lbs. Niche: Cathemeral pack hunter. All dogs are good scent-trackers, but some have exceptional Size: 2’ long; 18 lbs. noses and can follow extremely faint trails. Coonhounds, Small, aggressive dogs, well suited to hunting animals foxhounds, and harriers are typical mid-sized examples. hidden in burrows. ST: 8 HP: 8 Speed: 5.50 ST: 5 HP: 5 Speed: 5.50 DX: 11 Will: 11 Move: 5/10 (ground) DX: 11 Will: 12 Move: 6/12 (ground) IQ: 4 Per: 11 IQ: 4 Per: 11 HT: 11 FP: 11 SM: -1 HT: 11 FP: 11 SM: -2

Dodge: 8 Parry: - DR: 0 Dodge: 8 Parry: - DR: 0 Bite (11): 1d-4 cutting. Reach C. Bite (13): 1d-4 cutting. Reach C. Traits: Acute Taste and Smell 3; Dog; Domestic Animal. Traits: Dog; Domestic Animal. Skills: Tracking-18. Skills: Brawling-13; Tracking-14. Variants Variants Bloodhounds (5’ long; 105 lbs.) and other large breeds have Fighting dogs like bulldogs, bull terriers, and pitbulls (3’ ST and HP 9; change move to 6/12 and bite damage to 1d-3. long; 45 lbs.) typically have ST and HP 7, SM -1, High Pain Smaller ones like beagles and dachshunds (2’ long; 25 lbs.) Threshold, and no Tracking skill. Change bite damage to 1d-3. have ST and HP 6, SM -2; change bite damage to 1d-5. Toy breeds and lapdogs (1’ long; 6 lbs.) have ST and HP 4, For a pointer, retriever, or spaniel, increase Per to 13, remove Move 5, SM -4, and no skills (except possibly Panhandling). Acute Taste and Smell from traits and reduce Tracking to 16. Their bites do 1d-6 damage.

49 DOLPHINS MYTHICAL DOLPHINS Smaller relatives of whales (p. 00), with streamlined bodies, Medieval bestiaries claimed that dolphins knew if a man rear legs merged into a single tail-fin, and front legs adapted had ever eaten dolphin flesh. If he had, they would kill him into flippers. Like all marine mammals, they are insulated with if they found him in the water, but if not, they would save thick layers of blubber. Despite having no external ears, they him. Another myth said they killed crocodiles with their have excellent hearing and can locate prey by echolocation. blade-like dorsal fins. Dolphin: Absolute Direction; Bad Sight (Low Resolution); Sharp Fin (14): 1d+2 cutting. Reach C. Born Biter 1; Chummy; Colorblindness; Doesn’t Breathe (Oxygen Storage, ×25); Icthyoid; Injury Tolerance (No Orca Neck); Nictitating Membrane 1; Night Vision 2; No Depth Diet: Carnivore (cetaceans, fish, pinnipeds, squid). Perception; No Sense of Smell/Taste; Peripheral Vision; Distribution: Worldwide. Soaring; Sonar (Water only; Extended Arc, 240°; Reduced Habitat: Salt-Water Sea, Open Ocean. Range, 1,000 yards); Speak Underwater; Ultrahearing; Wild Niche: Pack hunter. Animal. Size: 23’ long; 5 tons Common Dolphin Also known as killer whales, these huge apex predators will Diet: Carnivore (fish and squid). indeed kill a huge variety of challenging prey, including great Distribution: Coastal waters worldwide. white sharks (p. 00), seagulls (p. 00), sea lions (p. 00), and even sperm whales (p. 00). Groups tend to favor either fish or Habitat: Bank, Salt-Water Sea. mammal prey and don’t mix with those with different tastes. Niche: Pack hunter. They are no known cases of fatal attacks on humans in the Size: 7’ long; 250 lbs. wild, but several by captive animals. Considered pests by The most numerous and widely distributed dolphin is fishermen and whalers, they were often shot or harpooned slender, with a black back and white belly. Highly social, they despite yielding little oil. often gather in groups of several thousand. ST: 43 HP: 43 Speed: 5.75 ST: 13 HP: 13 Speed: 6.00 DX: 11 Will: 11 Move: 5/15 (water) DX: 12 Will: 10 Move: 6/12 (water) IQ: 5 Per: 12 IQ: 5 Per: 12 HT: 12 FP: 12 SM: +4 HT: 12 FP: 12 SM: +1 Dodge: 8 Parry: - DR: 3 Dodge: 10 Parry: - DR: 1 Bite (13): 4d+4 cutting. Reach C. Bite (14): 1d cutting. Reach C. Ram (13): A full-speed slam for 6d+6 crushing. Ram (14): A full-speed slam for 2d+2 crushing. Tail Slap (13): 4d+9 crushing. Reach C-3. Traits: Combat Reflexes; Dolphin; Temperature Tolerance 14. Traits: Dolphin; Temperature Tolerance 21. Skills: Aquabatics-13; Brawling-14; Jumping-14; Navigation Skills: Brawling-13; Navigation (Sea)-12; Survival-12. (Sea)-12; Survival-12. Sexual Dimorphism Variants Females are smaller (20’ long; 4 tons). Reduce ST and HP to This profile also suits the Atlantic humpback dolphin, the 40. striped dolphin, and the Atlantic and pantropical spotted dolphin. Variants False killer whales and pilot whales are smaller (18’ long; The iconic bottlenose dolphin is larger and more heavily built 3,500 lbs.). Reduce ST and HP to 30, Move to 5/10, SM to +3, (9’ long; 700 lbs.). Increase ST and HP to 18 and change bite and DR to 2. Change bite damage to 3d+2, ram damage to damage to 1d+2. 3d+3, tail slap damage to 3d+3, and tail slap reach to C-2. Add The spinner dolphin and Hector’s dolphin (6’ long; 100 lbs.) Pressure Support 2 to traits. are even sleeker than common dolphins. Reduce ST and HP to Risso’s dolphin is even smaller (10’ long; 850 lbs.). Reduce 9, SM to ±0, bite damage to 1d-2, and ram damage to 1d+1. ST and HP to 19, Move to 5/10, SM to +2, and DR to 2. The harbor porpoise (or its close relative Burmeister’s Change bite damage to 2d, ram damage to 2d+2, tail slap porpoise) is smaller (6’ long; 135 lbs.). Reduce ST and HP to damage to 2d+1, and tail slap reach to C-2. Add Pressure 10, SM to ±0, bite damage to 1d-2, and ram damage to 1d+1. Support 2 to traits.

50 ELEPHANTS EQUINES Huge animals with pillar-like legs, big ears, thick skin, tusks, With their powerful legs and feet reduced to single hooves, and long, flexible trunks. They are highly intelligent, social, equines are excellent long-distance runners, well suited to life and can be trained to use their great strength in many tasks. in open terrain. Their sturdy backs can support a great deal of Asian Elephant weight, making them useful as mounts or for carrying baggage. Diet: Herbivore (grass, legumes, shrubs, and trees). Equine: Acute Taste and Smell 2; Bad Sight (Low- Resolution); Long Neck 1; Night Vision 1; Peripheral Vision; Distribution: South Asia. Temperature Tolerance 1; Quadruped; Ultrahearing. Habitat: Jungle, Plains, Woodlands. Niche: Crepuscular browser. Size: 20’ long; 4.5 tons. Diet: Herbivore (grains and grass). The only elephant to be commonly domesticated has two Distribution: Worldwide. distinctive bulges on its head and small ears, by elephant Habitat: Plains. standards at least. In the wild females and calves form small Niche: Diurnal browser. groups while males tend to be solitary. Their only natural Size: 6’ long; 500 lbs. predators are tigers (p. 00), which rarely threaten adults. Also known as the ass or burro, the donkey has a long history ST: 42 HP: 42 Speed: 4.00 as a beast of burden, especially for the poor. They can also be DX: 12 Will: 10 Move: 4/12 (ground) milked or eaten and their hide makes good parchment. IQ: 5 Per: 10 ST: 16 HP: 16 Speed: 5.25 HT: 12 FP: 12 SM: +3 DX: 10 Will: 11 Move: 5/10 (ground) IQ: 3 Per: 12 Dodge: 7 Parry: 9 DR: 4 HT: 11 FP: 11 SM: +1 Trample (12): 4d+1 crushing. Only against SM +1 or smaller (SM +2 if prone). Dodge: 8 Parry: - DR: 1 Trunk Slap (13): 2d-1 crushing. Reach C-2. Double Back Kick (10): 1d+3 crushing. Reach C, 1. All-Out Tusks (12): 4d+5 crushing. Reach C-2. Attack to the rear. Traits: Bad Sight (Low Resolution); Discriminatory Smell; Hoof Strike (10): 1d+1. Reach C, 1. Extra-Flexible Arm; Extra Legs (Four Legs); Ham-Fisted 1; Traits: Domesticated Animal; Equine; Stubbornness. Night Vision 2; No Depth Perception; One Arm (Trunk); Skills: Survival-11. Peripheral Vision; Subsonic Speech; Temperature Tolerance Techniques: Double Back Kick-10. 2; Weak Arm (½ ST); Wild Animal. Variants Skills: Navigation (Land)-10; Survival-12; Swimming-12. Different breeds of donkey vary considerably in size. A Sexual Dimorphism Mexican burro (5’ long; 250 lbs) has ST and HP 13, SM ±0, Females (17’ long; 3 tons) reduce ST and HP to 36. Trample and does 1d+3 with a double back kick, 1d with a hoof strike. damage becomes 4d-1, trunk slap damage becomes 1d+1. The Catalan donkey (7’ long; 900 lbs.) has ST and HP 19 and Remove tusks attack. does 2d+2 with a double back kick, 2d-1 with a hoof strike. Variants The Asiatic wild ass, hemione, or (7’ long; 640 lbs) African bush elephants are larger. Males (23’ long; 6.5 tons) has ST and HP 17. Move increases to 5/20 and Domestic have ST and HP 47. Increase SM to +4. Trample damage Animal is changed to Wild Animal. They do 1d+5 damage becomes 5d, usable against SM +2 or smaller. Trunk slap with a double back kick, 1d+2 with a hoof strike. damage becomes 2d, and tusks damage becomes 5d+5, both Mating a male donkey with a mare produces a . A reach C-3. Females (19’ long; 3.5 tons) have ST and HP 38. typical mule would use the profile of a Catalan donkey, but a Trample and tusks damage becomes 4d, trunk slap damage large one (8’ long; 1,400 lbs.) would have ST and HP 22 and becomes 2d-2. do 2d+3 damage with a double back kick, 2d with a hoof African forest elephants are smaller. Males (18’ long; 3 tons) strike. A female donkey bred with a stallion gives a , have ST and HP 36. Trample damage becomes 4d-1, trunk slap which is no larger than the donkey and shares its profile. damage 1d+1, and tusks damage 4d+3. Females (16’ long; 2.5 Any of these can be trained for riding (Mount-11), but only a tons) have ST and HP 34. Trample and tusks damage becomes mule or large donkey will be able to carry an adult human. 3d+2, trunk slap damage becomes 1d+1.

51 Pony Diet: Herbivore (grains and grass). Diet: Herbivore (grains and grass). Distribution: Worldwide. Distribution: Worldwide. Habitat: Plains. Habitat: Plains. Niche: Diurnal browser. Niche: Diurnal browser. Size: 8’ long; 1,100 lbs. Size: 7’ long; 800 lbs. Possibly the most significant domesticated animal in history, A pony is simply a small horse, usually agile and hardy. serving as a mount for warriors, a beast of burden for traders, ST: 19 HP: 19 Speed: 5.50 and as a draft animal for farmers. DX: 10 Will: 10 Move: 6/12 (ground) ST: 21 HP: 21 Speed: 5.00 IQ: 3 Per: 12 DX: 9 Will: 10 Move: 6/12 (ground) HT: 12 FP: 12 SM: +1 IQ: 3 Per: 12 Dodge: 8 Parry: - DR: 1 HT: 11 FP: 11 SM: +1 Double Back Kick (10): 2d+1 crushing. Reach C, 1. All-Out Dodge: 8 Parry: - DR: 1 Attack to the rear. Double Back Kick (9): 2d+2 crushing. Reach C, 1. All-Out Hoof Strike (10): 2d-1. Reach C, 1. Attack to the rear. Traits: Domestic Animal; Equine. Hoof Strike (9): 2d. Reach C, 1. Skills: Mount-11; Running-13. Traits: Domestic Animal; Equine. Techniques: Double Back Kick-10. Skills: Mount-11; Running-12. Sexual Dimorphism Techniques: Double Back Kick-9. Like horses, intact male ponies have Bad Temper (15). Sexual Dimorphism Variants This profile is for a gelding. Mares use the same rules, but Gaited, draft, pack, racing, and war-ponies use the same rules intact stallions add Bad Temper (15) to traits. as horses. Variants Zebra Like most domesticated animals, horses come in a variety of Diet: Herbivore (grass and sedges). breeds with different characteristics. The above profile suits a Distribution: East and southern Africa. typical rouncey, horse, or . Habitat: Mountain, Plains, Woodlands. Gaited horses, such as palfreys and Messary horses, provide a more comfortable ride (Mount-12 or better). Niche: Diurnal browser. Draft and pack horses have no skills, but gain Lifting ST 1. Size: 7’ long; 520 lbs. War-horses, such as the medieval , were generally Notable for their black-and-white stripes and surly attitude. stallions selected for speed (Move 7/14 or 8/16) and well ST: 16 HP: 16 Speed: 5.50 trained (Mount-12 and Brawling-11, adding +2 damage to all DX: 10 Will: 10 Move: 5/20 attacks). The same type (although generally not trained in IQ: 3 Per: 3 Brawling and more often geldings or mares) were used for HT: 12 FP: 12 SM: +1 hunting. Heavy war-horses such as (9’ long; 1,500 lbs.) might not be as fast but would have ST and HP 23, doing Dodge: 8 Parry: - DR: 1 2d+5 damage with a double back kick, 2d+3 with a hoof strike. Double Back Kick (10): 1d+3 crushing. Reach C, 1. All-Out Such breeds were not readily available until TL 4. Attack to the rear. Heavy workhorses such as shire horses (9’ long; 1 ton) only Hoof Strike (10): 1d+1. Reach C, 1. appear late in TL 4. They have ST and HP 25, and Move 5/10. Traits: Bad Temper (12); Equine; Wild Animal. They are not usually trained as mounts (no skills) and do 2d+5 Skills: Running-12; Survival-12. damage with a double back kick, 2d+2 with a hoof strike. Techniques: Double Back Kick-10. Thoroughbred racehorses and other very fast breeds (rare Variants before TL 5) have Move 9/18 or 7/21, but are usually lightly This profile suits both plains and mountain . The rare built (8’; 1,000 lbs.) with ST and HP 20, doing 2d+2 damage Grevy’s zebra (9’ long; 900 lbs) has ST and HP 19 and does with a double back kick, 2d-1 with a hoof strike. 2d+1 with a double back kick, 2d-1 with a hoof strike.

52 FOXES They will kill or steal food from smaller predators and even ones as big as a striped hyena (p. 00). They are in turn Foxes resemble petite coyotes (p. 00) or jackals (p. 00) with victimized by animals such as eagle owls (p. 00), golden large ears, eyes, and tails, although they are only distant eagles (p. 00), lynx (p. 00), and wolves (p. 00). relatives. Their movement is reminiscent of cats’ (p. 00) as are their slit pupils and semi-retractable claws. ST: 5 HP: 5 Speed: 6.00 Fox: Augmented Pinnae; Born Biter 2; Combat Reflexes; DX: 13 Will: 11 Move: 7/14 (ground) Discriminatory Smell; Night Vision 3; Quadruped; IQ: 4 Per: 12 Ultrahearing; Whiskers; Wild Animal. HT: 11 FP: 11 SM: -2 Fennec Fox Dodge: 10 Parry: 11 DR: 0 Diet: Omnivore (fruit, insects, and lizards). Bite (15): 1d-4 cutting. Reach C. Distribution: North Africa. Traits: Fox; Temperature Tolerance 1. Habitat: Desert. Skills: Brawling-15; Jumping-16; Stealth-12; Survival-12; Niche: Nocturnal pursuit predator. Swimming-12. Size: 2’ long; 3 lbs. Variants An adorable little animal with huge ears. Unlike most foxes This profile can represent most foxes, including the distantly they form packs, each consisting of several family groups of related North American gray fox, South American crab-eating two adults and their young all living together in interconnected and pampas foxes, and the confusingly named raccoon dog or dens. When hunting, however, they act alone. tanuki of eastern Asia. Despite looking a bit more feline than the typical fox and Add Limited Camouflage, increase Temperature Tolerance to even purring, they are actually one of the closest to canines. 10, and add Terrain Adaptation (Snow) for an arctic fox. ST: 3 HP: 3 Speed: 6.00 GIRAFFES DX: 13 Will: 10 Move: 7/14 (ground) Diet: Herbivore (fruit, shrub and tree leaves). IQ: 4 Per: 12 Distribution: Sub-Saharan Africa. HT: 11 FP: 11 SM: -3 Habitat: Plains, Woodlands. Dodge: 10 Parry: 11 DR: 0 Niche: Diurnal browser. Bite (15): 1d-5 cutting. Reach C. Size: 17’ tall; 2,600 lbs. Traits: Acute Hearing 2; Fox; Limited Camouflage; Reduced Extremely lanky creatures, with fur patterned in a complex Consumption 1 (Water only); Temperature Tolerance 2. pattern of reddish patches against pale yellow or white. Skills: Brawling-15; Stealth-12; Survival-12; Tracking-15. ST: 28 HP: 28 Speed: 4.75 Variants DX: 8 Will: 10 Move: 9/18 (ground) The North American kit fox, Afghan fox, and corsac fox of IQ: 3 Per: 12 the central Asian steppe are all similar. HT: 11 FP: 11 SM: +2 Change ST and HP to 4 for the southern African silver- Dodge: 8 Parry: - DR: 2 backed fox, Bengal fox, North American swift fox, or South American hoary fox. Do the same and add Pressure Tolerant Back Kick or Neck Strike (10): 3d+5 crushing. Reach C-3. Lungs (Thin) for the Tibetan sand fox. Trample (10): 3d+5 crushing. Only against SM +0 or smaller Red Fox (SM +1 if prone). Traits: Discriminatory Smell; Long Legs 1; Long Neck 2; Diet: Omnivore (fruit and rodents). Night Vision 1; Parabolic Hearing 2; Peripheral Vision; Distribution: Northern hemisphere. Subsonic Speech; Temperature Tolerance 2; Quadruped; Habitat: Mountain, plains, urban, woodlands. Wild Animal. Niche: Crepuscular pursuit predator. Skills: Brawling-10; Survival-12. Size: 3’ long; 13 lbs. Techniques: Back Kick-10. Despite the name, red foxes come in a wide variety of colors Sexual Dimorphism besides the classic orange and white. They can be brown, Females (15’ tall; 1,800 lbs.) have ST and HP 24, doing 2d+5 black, blonde, or gray. Incredibly versatile animals, they thrive damage with all their attacks. in a huge variety of environments.

53 GOATS Horns (15): 1d+1 crushing. Reach C. Agile relatives of sheep (p. 00) with ridged hooves for Traits: Goat; Temperature Tolerance 2; Pressure Tolerant clambering over rocks. Curved or corkscrew horns and eyes Lungs (Thin); Super Jump 1; Wild Animal. with horizontal slit pupils give them a sinister appearance Skills: Brawling-15; Climbing-15; Survival-12. which may explain why they are associated with demons in Sexual Dimorphism European folklore. Females are 5’ long, 80 lbs. Reduce ST and HP to 9. They do Goat: Bad Smell (Males only); Discriminatory Smell; DR 1 1d-1 damage with their small horns. (Skull only); Peripheral Vision; Quadruped; Reduced Variants Consumption 1; Terrain Adaptation (Rock); Ultrahearing. Reduce ST and HP to 11, and increase Temperature Domestic Goat Tolerance to 6 for the rocky mountain goat (both male and female), which isn’t really a goat but is closely related. Their Diet: Herbivore (grass and shrubs). horns do 1d damage. Distribution: Worldwide. A male Himalayan tahr (which really is a goat) has the Habitat: Mountain. profile of a rocky mountain goat, but the female has the same Niche: Diurnal browser. ST and HP, and does the same damage as a female ibex. Size: 5’ long; 160 lbs. HARES Small goats with short horns. They are frustrating to farm, since they frequently escape enclosures and will eat almost any Fast-running relatives of rabbits (p. 00) with even longer plant as well as cloth and rope. Despite that, they are valued ears. Unlike rabbits, they live above ground. for their ability to thrive in harsh conditions and produce Brown Hare leather, meat, milk, and wool from one small animal. Diet: Herbivore (grass and herbs). As well as being used as livestock, they can be harnessed as Distribution: Europe, Central and western Asia. draft animals. Habitat: Plains. ST: 11 HP: 11 Speed: 6.00 Niche: Nocturnal browser. DX: 12 Will: 12 Move: 6 (ground) Size: 2’ long; 9 lbs. IQ: 3 Per: 11 Also known as European hares, these large hares gather into HT: 12 FP: 12 SM: ±0 loose groups for mutual protection while feeding. Their violent conflicts during mating season lead to the English idiom ‘as Dodge: 9 Parry: 9 DR: 1 mad as a March hare’. Horns (12): 1d-1 crushing. Reach C. ST: 4 HP: 4 Speed: 5.75 Traits: Domestic Animal; Goat. DX: 12 Will: 11 Move: 7/21 (ground) Skills: Climbing-13; Survival-10. IQ: 3 Per: 12 Ibex HT: 11 FP: 11 SM: -3 Diet: Herbivore (grass and shrubs). Dodge: 8 Parry: - DR: 0 Distribution: Central and eastern Asia, north-east Africa, southern Europe, and the Middle East. Bite (14): 1d-5 cutting. Reach C. Habitat: Mountain. Kick (12): 1d-3 crushing. Reach C. Niche: Diurnal browser. Punch (14): 1d-4 crushing. Reach C. Size: 6’ long; 200 lbs. Traits: Bad Sight (Low Resolution); Night Vision 2; Parabolic A group of closely related species. The females look Hearing 2; Peripheral Vision; Quadruped; Temperature unremarkable but the males have impressive crescent horns. Tolerance 1; Ultrahearing; Whiskers; Wild Animal. They form single-sex herds, only mixing in mating season. Skills: Brawling-14; Stealth-13; Survival-12. ST: 12 HP: 12 Speed: 6.25 Variants DX: 13 Will: 11 Move: 7 (ground) This profile fits the Cape hare, desert hare and scrub hare. Smaller species such as the American jackrabbits, Japanese IQ: 3 Per: 12 hare and Korean hare (20” long; 4 lbs.) have ST and HP 3. HT: 12 FP: 12 SM: ±0 Arctic and mountain hares have Temperature Tolerance 2 and Dodge: 9 Parry: 10 DR: 1 add Terrain Adaptation (Snow) to traits.

54 HEDGEHOGS Common Hippopotamus Dumpy little creatures which can roll into spiny balls. Diet: Herbivore (grass). Common Hedgehog Distribution: Sub-Saharan Africa. Diet: Carnivore (eggs, fruit, fungi, insects, slugs, and worms). Habitat: Plains, river/stream. Distribution: Europe. Introduced to New Zealand. Niche: Nocturnal browser. Habitat: Mountain, Plains, Urban, Woodland. Size: 14’ long; 1.5 tons. Niche: Nocturnal forager. The common hippopotamus is a formidable creature. Their huge mouths can gape wide to show long teeth as a threat Size: 10” long; 1.8 lbs. display. If that doesn’t work, rivals or predators will find that it ST: 2 HP: 2 Speed: 5.00 is no idle threat, as they attack almost anything, confident that DX: 9 Will: 11 Move: 2 (ground) thick hide and bulk will protect them. While calves may be IQ: 3 Per: 10 eaten by crocodiles (p. 00) or spotted hyenas (p. 00), only a HT: 11 FP: 11 SM: -4 pride of lions (p. 00) stands a chance of taking a healthy adult. Dodge: 8 Parry: 8 DR: 0 Females and young live in groups, each defended by a bull hippo who drives off competitors. Other males live in the gaps Bite (11): 1d-6 cutting. Reach C. between their territories, waiting for the opportunity to kill an Spines (5): 1d-2 impaling. Free attack. Automatically hits old bull and seize his harem. anyone grappling or slamming the hedgehog. Reach C. ST: 29 HP: 29 Speed: 5.50 Traits: Bad Sight (Low Resolution); Born Biter 1; Curls Up; DX: 9 Will: 12 Move: 3/9 (ground) Discriminatory Smell; DR 1 (Body only); Night Vision 2; IQ: 3 Per: 12 Temperature Tolerance 1; Quadruped; Ultrahearing; Wild HT: 13 FP: 13 SM: +3 Animal. Skills: Brawling-11; Survival-12. Dodge: 8 Parry: 8 DR: 4 HIPPOS Bite (11): 3d+2 impaling. Reach C. Faintly resembling rhinos (p. 00) with even fatter bodies, Trample (11): 3d+3 crushing. Only against SM +1 or smaller shorter legs, and huge heads, but actually more closely related (SM +2 if prone). to dolphins (p. 00) and whales (p. 00). Like their cousins, they Traits: Bad Temper (12); Hippo; Penetrating Voice. spend a lot of time hanging out together in water, but emerge at Skills: Brawling-11; Intimidation-13; Survival-12. night to feed alone. When they leave the water during the day, Pygmy Hippopotamus their hairless skin secretes red oil to protect from sunburn, Diet: Herbivore (ferns and fruit). making them look as if they are sweating blood. Distribution: West Africa. A hippo’s eyes, ears, and nostrils are all at the top of its head, allowing it to function while almost entirely submerged. Habitat: Jungle, river/stream, swampland. Despite being at home in water, they are too dense to float and Niche: Nocturnal forager. swim poorly. Instead they wade in shallow water and push off Size: 6’ long; 500 lbs. the bottom to hop through deeper areas. Much smaller, rarer, and more timid than common hippos. Hippo: Bad Sight (Low Resolution); Born Biter 3; Breath They live in monogamous couples and do not fight over Holding 2; Night Vision 2; Parabolic Hearing 2; Peripheral territory. Vision; Quadruped; Subsonic Speech; Terrain Adaptation ST: 16 HP: 12 Speed: 5.50 (Mud); Wild Animal. DX: 10 Will: 10 Move: 6/9 (ground) IQ: 3 Per: 12 HT: 12 FP: 12 SM: +1

Dodge: 8 Parry: 8 DR: 2 Bite (10): 1d impaling. Reach C. Traits: Hippo. Skills: Stealth-12; Survival-12.

55 HYENAS Although characterized as cowardly scavengers spotted hyenas are bold, active predators. They bite chunks out of their Much maligned animals, resembling dogs (p. 00) with short prey until it collapses from blood loss, then eat them alive. muzzles, big ears, hunched shoulders, short hind legs, and a They will also eat carrion and steal food when the opportunity mane of long hair running along their sloping backs. presents itself though. Size and numbers let them drive off They can be trained like dogs if taken young. most animals, but lions (p. 00) may steal their kills. Hyena: Augmented Pinnae; Born Biter 2; Combat Reflexes; They live in large clans, organized as nepotistic matriarchies, Discriminatory Smell; Long Neck 1; Night Vision 3; with dominant females and their cubs having high status. They Quadruped; ; Reduced Consumption 1 (Water only); Wild talk to each other using a wide range of sounds, including their Animal. famous ‘laugh’ (which signals agitation). Aardwolf ST: 10 HP: 10 Speed: 5.75 Diet: Carnivore (insects). DX: 12 Will: 12 Move: 9/18 (ground) Distribution: Eastern and southern Africa. IQ: 4 Per: 12 Habitat: Plains. HT: 11 FP: 11 SM: 0 Niche: Nocturnal forager. Dodge: 9 Parry: 11 DR: 1 Size: 3’ long; 22 lbs. Unlike its bone-cracking relatives, the aardwolf lives almost Bite (14): 1d cutting. Reach C, 1. entirely on termites, which it licks off the ground. Its jaws are Traits: Hyena; Reduced Consumption 2 (Cast-Iron Stomach); consequently weaker, although still capable of vicious bites. Striking ST 3 (Bite only). Otherwise it resembles a small, slender striped hyena. Skills: Brawling-14; Intimidation-12; Stealth-12; Survival-12; They live in monogamous couples, but forage alone. Each Tactics-8; Tracking-15. family will have several dens in their territory, moving from Striped Hyena one to another to avoid depleting the local termite population. Diet: Carnivore (carrion). ST: 6 HP: 6 Speed: 5.75 Distribution: East and North Africa, Central and South Asia, DX: 12 Will: 10 Move: 9 (ground) and the Middle East. IQ: 4 Per: 12 Habitat: Plains. HT: 11 FP: 11 SM: -2 Niche: Nocturnal forager. Dodge: 9 Parry: 10 DR: 0 Size: 4’ long; 80 lbs. In many ways the stereotypical hyena; a timid scavenger Bite (12): 1d-5 cutting. Reach C. which lives alone, or in a small family group. Bulky animals Traits: Hyena. with shaggy, striped pelts, they fluff up their mane to look Skills: Intimidation-11; Stealth-12; Survival-12. bigger or feign death to avoid predators. MYTHICAL HYENAS Although able to handle a single wolf (p. 00) they cannot face down an entire pack and are often driven from their food Ancient sources state that hyenas are hermaphrodites, confused by the unusual genitals of female spotted hyenas. by them. On rare occasions, a wolf pack may accept a hyena Their body parts are considered to have magical powers, and share a den or even hunt together. especially the anus which can be made into a love charm. ST: 9 HP: 9 Speed: 5.75 In Africa, they are said to be witches’ familiars, or have DX: 12 Will: 10 Move: 9 (ground) magical powers of their own. Stories say that they can IQ: 4 Per: 12 imitate human speech and mesmerize people and dogs. For HT: 11 FP: 11 SM: -1 such an a creature, raise IQ to 8, replace Wild Animal with Bestial, and add Mind Control (Magical; Puppet). Dodge: 9 Parry: 10 DR: 1 Spotted Hyena Bite (12): 1d-2 cutting. Reach C. Diet: Carnivore (large mammals). Traits: Hyena; Reduced Consumption 2 (Cast-Iron Stomach); Distribution: Sub-Saharan Africa. Striking ST 3 (Bite only). Habitat: Plains, woodlands. Skills: Intimidation-12; Stealth-12; Survival-12. Niche: Nocturnal pack hunter. Variants Size: 4’ long; 110 lbs. This profile also fits the brown hyena of southern Africa.

56 JACKALS A typical brush wallaby (a wallaby is simply a small species of kangaroo) with sandy brown fur. A loose collection of species related to coyotes (p. 00), dogs (p. 00), and wolves (p. 00). All of them are small, lightly built ST: 7 HP: 7 Speed: 5.75 opportunists which live in mated pairs or small family groups. DX: 12 Will: 11 Move: 9/18 (ground) Black-Backed Jackal IQ: 2 Per: 11 HT: 11 FP: 11 SM: -1 Diet: Carnivore (antelope, arachnids, birds, carrion, hares, insects, and rodents). Dodge: 8 Parry: 9 DR: 1 Distribution: Eastern and southern Africa. Kick (10): 1d-2 crushing. Reach C, 1. Habitat: Desert, Plains, Woodlands. Traits: Kangaroo. Niche: Cathemeral pursuit predator. Skills: Jumping-16; Stealth-12; Survival-12; Swimming-12. Size: 30” long; 20 lbs. Variants A bold hunter, willing to take on relative big prey. The fur of This profile is suitable for most mid-sized wallabies, such as their backs is actually gray with only an edge stripe of black. the red-necked wallaby and whiptail wallaby. Smaller species ST: 5 HP: 5 Speed: 6.00 like the western brush wallaby (5’ long; 18 lbs.) or most rock DX: 12 Will: 11 Move: 10 (ground) wallabies have ST and HP 5, doing 1d-3 kicking damage. IQ: 4 Per: 12 Red Kangaroo HT: 12 FP: 12 SM: -2 Diet: Herbivore (grass). Dodge: 9 Parry: - DR: 0 Distribution: Australia. Bite (14): 1d-4 cutting. Habitat: Desert, Plains. Traits: Augmented Pinnae; Bad Sight (Low Resolution); Born Niche: Nocturnal browser. Biter 2; Gluttony (12); Quadruped; Reduced Consumption Size: 9’ long; 160 lbs. (Cast-Iron Stomach); Temperature Tolerance 2; Ultrahearing; The largest living kangaroo. The does are gray, while the Wild Animal. bucks have reddish fur and muscular shoulders for wrestling Skills: Brawling-12; Stealth-12; Survival-12; Swimming-12. with each other over mating rights. Variants Typically found in small groups with a handful of adults. For the golden jackal of southern Eurasia increase They are hunted for their lean meat and tough hides. Temperature Tolerance to 5 and add Reduced Consumption 1 ST: 11 HP: 11 Speed: 5.25 (Water only) to traits. DX: 10 Will: 11 Move: 6/18 (ground) KANGAROOS IQ: 2 Per: 11 HT: 11 FP: 11 SM: ±0 Bizarre looking marsupials with horse-like faces. Rather than running, kangaroos hop on their hind legs. When not hopping Dodge: 8 Parry: 9 DR: 2 they drop to all fours or stand supported by their tails. Grapple (12): Effective ST 13. Reach C. Females (does or jills) have pouches on their bellies which Kick (12): 1d+1 crushing. Reach C, 1. are used to carry young joeys. Mature males are boomers, Traits: Arm ST 1; Kangaroo. bucks or jacks. Skills: Brawling-12; Jumping-16; Survival-12; Swimming-12; Kangaroo: Bad Grip 2; Bad Sight (Low-Resolution); Wrestling-12. Discriminatory Smell; Ham-Fisted 2; Night Vision 3; Parabolic Hearing 1; Peripheral Vision; Reduced Techniques: Kicking-12. Consumption 1; Reduced Consumption 2 (Water only); Sexual Dimorphism Temperature Tolerance 1; Ultrahearing; Wild Animal. Does are 6’ long; 64 lbs. Reduce ST and HP to 8, and kick Agile Wallaby damage to 1d-2. Remove Grapple attack, Arm ST, and Wrestling skill. Diet: Herbivore (grass and legumes). Variants Distribution: Northern Australia and southern New Guinea. For boomers of other large kangaroo species reduce ST and Habitat: Desert, Plains, Woodlands. HP to 10, effective ST for grappling to 12, and kick damage to Niche: Nocturnal. 1d-1. Does use the same profile as red kangaroo does. Size: 5’ long; 35 lbs.

57 KOALAS MONGOOSES Diet: Herbivore (eucalyptus tree leaves). Although they look like long-tailed weasels (p. 00) these Distribution: Eastern Australia. long-bodied, short-legged predators are more closely related to Habitat: Woodlands. cats (p. 00) and civets (p. 00). They are famous for being Niche: Nocturnal browser. nimble and tough enough to prey on venomous snakes. Size: 30” long; 18 lbs. Egyptian Mongoose Distant relatives to wombats (p. 00), koalas are tree-climbing Diet: Carnivore (birds, fish, frogs, insects, rabbits, rodents, and marsupials with a highly specialized diet. Their fluffy ears, flat snakes). noses, and two thumbs on each paw give them a unique Distribution: Africa, Iberia, and the Middle East. appearance. They are not social animals and can be aggressive. Habitat: Swampland. ST: 5 HP: 5 Speed: 4.50 Niche: Diurnal pursuit predator. DX: 9 Will: 11 Move: 2 (ground) Size: 3’ long; 6 lbs. IQ: 2 Per: 10 A relatively large mongoose, with a long, dull brown coat. HT: 9 FP: 9 SM: -2 ST: 4 HP: 4 Speed: 7.00 Dodge: 8 Parry: 8 DR: 1 DX: 15 Will: 11 Move: IQ: 4 Per: 12 Claw (11): 1d-4 cutting. Reach C. HT: 11 FP: 11 SM: -2 Traits: Good Grip 1; Ham-Fisted 2; Horizontal; Loner (12); Super Climbing 2; Wild Animal. Dodge: 11 Parry: - DR: 0 Skills: Brawling-11; Climbing-14; Survival-11. Bite (17): 1d-5 cutting. Reach C. LLAMAS Traits: Bad Sight (Low Resolution); Born Biter 1; Burrower; Diet: Herbivore (grass and legumes). Combat Reflexes; Discriminatory Smell; Flexibility; Night Distribution: Western South America. Vision 1; Quadruped; Resistant to Poison (+3); Ultrahearing; Wild Animal. Habitat: Mountain. Skills: Brawling-17; Stealth-14; Survival-12. Niche: Diurnal browser. Size: 6’ long; 360 lbs. Variants The marsh mongoose and white-tailed mongoose are similar. Woolly relatives of camels (p. 00), with short tails, long necks, and small heads. They are friendly herd animals, which Smaller species such as the banded mongoose, bushy-tailed are kept for their milk, meat, and wool. They are also used to mongoose, crab-eating mongoose, Indian gray mongoose, and guard herds of alpacas (below) or sheep (p. 00). short-tailed mongoose (3’ long; 3 lbs.) have ST and HP 3, and SM -3. ST: 14 HP: 14 Speed: 5.50 Even smaller species, like the Cape gray mongoose, DX: 11 Will: 11 Move: 6/18 Somalian slender mongoose, and yellow mongoose (20” long; IQ: 3 Per: 11 1 lbs.) have ST and HP 2, SM -4 HT: 11 FP: 11 SM: +1 Meerkats are unusually social little (20” long; 2 lbs.) Dodge: 8 Parry: - DR: 1 mongooses who dig large burrow networks. They have ST and HP 2, SM -4, do 1d-6 damage with their bites, and add Kick (13): 1d+1 crushing. Reach C, 1. Chummy to their traits. Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; Domestic Animal; Long Neck 1; Night Vision 1; Parabolic Hearing 1; Peripheral Vision; Pressure Tolerant Lungs (Thin); Quadruped; Temperature Tolerance 2. Skills: Brawling-13; Survival-10. Variants Alpacas (5’ long; 140 lbs.) have ST and HP 10, SM ±0 and lack Brawling. Their kicks have skill 11 and do 1d-2 damage. Guanacos (7’ long; 250 lbs.) have ST and HP 13, change Domestic Animal to Wild Animal and raise Survival to 12.

58 MONKEYS Baboon Diet: Distribution: Habitat: Niche: Size: Big, ground-dwelling monkeys, with dog-like muzzles, close-set eyes, short tails, and hairless buttocks, which live in troops of several dozen animals. When threatened, the females will usually flee to the safety of trees or rocks, but males may try and fight. Given the opportunity they will not hesitate to steal or kill for food. ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR:

59 MUSKOXEN ST: HP: Speed: Close relatives of goats (p. 00) and sheep (p. 00) despite DX: Will: Move: looking more like bison (p. 00). IQ: Per: Muskox HT: FP: SM: Diet: Dodge: Parry: DR: Distribution: Attack (00): Habitat: Traits: Niche: Skills: Size: ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Minor Variants For a Himalayan takin reduce Temperature Tolerance to 5 and change Terrain Adaptation to (Rock). OPOSSUMS Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: OTTERS Diet: Distribution: Habitat: Niche: Size: Description

60 PIGS Attack (00): Traits: Swine Skills: Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Wild Boar Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Warthog Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR:

61 PINNIPEDS Attack (00): Traits: Seal Skills: Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Sea Lion Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: Walrus Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR:

62 RABBITS Traits: Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: RACCOONS Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: RHINOS White Rhino Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR:

63 RODENTS Bite (10): 1d-4 cutting. Reach C. An extremely diverse and successful order, distinguished by Traits: Bad Grip 1; Bad Sight (Nearsighted); Born Biter 1; their large and continuously growing incisor teeth. Most of Breath Holding 4; Cannot Kick; Ham-Fisted 2; One-Task them are small, with tapered heads, long whiskers, rounded Wonder (Dam Building); Semi-Upright; Temperature bodies, short limbs, and dexterous paws, all features which Tolerance 1; Wild Animal. help with burrowing and moving through dense cover. Skills: Swimming-14. Beaver Porcupine Diet: Herbivore (bark and water plants). Diet: Distribution: Northern Europe, North America, and Russia. Distribution: Habitat: Fresh-Water Lake, River/Stream. Habitat: Niche: Nocturnal forager. Niche: Size: 4’ long; 50 lbs. Size: Strange, highly specialized animals with paddle-shaped tails Description and webbed hind feet to propel them through water. Their fur ST: HP: Speed: is dense, oily, and water repellent (making it excellent for DX: Will: Move: felting into hats) and their orange teeth are even stronger than IQ: Per: other rodents’. Their most remarkable feature however is not HT: FP: SM: their anatomy, but their construction skills. Beavers either make burrows in riverbanks or build ‘lodges’ Dodge: Parry: DR: from mud, stones, branches, and other natural materials. In Traits: either case, the entrance is several feet underwater to prevent Rat intrusion by predators. If there is no convenient body of water Diet: large enough to protect their home, they will dam a stream to Distribution: create one. A typical beaver dam is five yards long and one yard thick, but large ones can be hundreds of yards long. The Habitat: water behind it will be about two yards deep, enough to Niche: submerge the entrance to the lodge without risk of it being Size: blocked by ice in winter. A store of branches are kept Description underwater so that when the surface freezes, the beavers will ST: HP: Speed: have a food supply. DX: Will: Move: Each beaver burrow or lodge houses a monogamous pair of IQ: Per: adults and their young (typically two litters, one year apart in HT: FP: SM: age, 3-6 in total). Although their usual response to danger is to flee to their ponds, a cornered beaver will bite and can kill a Dodge: Parry: DR: man. Traits: MYTHICAL BEAVERS Squirrel Having hunted their beavers to extinction, medieval Diet: Europeans formed some strange beliefs about them. Distribution: Illustrations show a creature resembling a dog with a fish Habitat: tail and tusks. Their testicles were said to have healing properties, and a hunted beaver might castrate itself to Niche: avoid capture. Size: Description ST: 7 HP: 7 Speed: 5.50 DX: 10 Will: 10 Move: 5 (land) IQ: 4 Per: 12 2 (water) HT: 12 FP: 12 SM: -1

Dodge: 8 Parry: 8 DR: 0

64 ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Traits:

65 WATER BUFFALO Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills:

66 WEASELS WHALES Sperm Whale Diet: Distribution: Habitat: Niche: Size: Description ST: HP: Speed: DX: Will: Move: IQ: Per: HT: FP: SM:

Dodge: Parry: DR: Attack (00): Traits: Skills: WOLVERINES

67 WOLVES Distribution: Possibly the best pack hunters on land, wolves are optimized Habitat: for long chases, but they are smart enough to be adaptable and Niche: will use whichever strategy works to get their next meal. They Size: are not fussy eaters, being happy to take carrion or vegetables. ST: HP: Speed: They are very closely related to dogs (p. 00) and coyotes (p. DX: Will: Move: 00). Compared to their relatives they are usually larger, with IQ: Per: thicker fur, yellow eyes, short, pointed ears, and long muzzles. HT: FP: SM:

WOMBATS Dodge: Parry: DR: YAKS Yak Diet:

68 CHAPTER 6: ANIMAL CHARACTERS

ANIMAL TRAITS ADVANTAGES Abilities Detect Active Electroreception Detect Light with the Precise enhancement (GURPS See GURPS Powers: Enhanced Senses (p. 17). Template Toolkit 2: Races p. 26) represents simple eyes, such Augmented Pinnae as those of many invertebrates. See GURPS Powers: Enhanced Senses (p. 20). Doesn’t Breathe Cutaneous Chemical Sense It is possible to combine the special limitations of this advantage, using the rules for Either/Or Limitations (GURPS See GURPS Powers: Enhanced Senses (p. 8). Power-Ups 8: Limitations p. 6). Notably, Gills and Oxygen Feelers Storage combine to increase the amount of time that you can See GURPS Powers: Enhanced Senses (p. 22). survive in air or poorly oxygenated water. Infrasonic Hearing Long Neck See GURPS Powers: Enhanced Senses (p. 20). See GURPS Furries (p. 12). Lateral Line Slippery See GURPS Powers: Enhanced Senses (p. 22). This can represent not just slime, but also loose skin or easily shed feathers, which make it hard to get a grip on an animal. Locational Hearing See GURPS Powers: Enhanced Senses (p. 20). Soaring This is the Soaring enhancement (GURPS Powers: Totems Passive Electroreception and Nature Spirits p. 6) applied to Basic Move. Assume that See GURPS Powers: Enhanced Senses (p. 17). any animal with this advantage also has that enhancement on any Enhanced Move. Seismic Sense See GURPS Powers: Enhanced Senses (p. 22). Speak Underwater Even animals with Cannot Speak can take this advantage, Thermal Sense allowing the usual range of simple vocalizations. See GURPS Powers: Enhanced Senses (p. 15). Subsonic Speech Whiskers As with Speak Underwater, this trait allows those with 9 points Cannot Speak to make subsonic sounds. You have sensory hairs which pick up air movement. Statistics: Vibration Sense (Air; Short-Range 1, -10%) [9]. Super Climbing Perks See GURPS Powers (p. 79) for rules on how this advantage benefits those without Clinging. Curls Up Ultrasonic Speech See GURPS Furries (p. 13). Like other speech-related traits, this can be taken by those Euryhaline with Cannot Speak. Being able to drink only fresh water or only salt water is simply a zero point feature and it can be assumed that animals are able to drink the water in their normal habitat without issue. This perk allows you to drink both without harm.

69 If you have Doesn’t Breathe (Gills) it also allows you to Semi-Aquatic breathe in both fresh and salt water. Your legs are more suited to moving in water than on land. Limited Camouflage The game effects are the same as No Legs (Semi-Aquatic) except that you actually have legs, which can be attacked, and See GURPS Power-Ups 2 (p. 11). Assume animals are used to attack, or to walk while supported by water. camouflaged to match their normal habitat. META TRAITS One-Task Wonder See GURPS Power-Ups 2 (p. 17). This can represent the Avian instinctive abilities of some animals. See GURPS Template Toolkit 2: Races (p. 9). Note that not all birds have this meta-trait. Pressure Tolerant Lungs See GURPS Bio-Tech (p. 211). Cancroid See GURPS Template Toolkit 2: Races (p. 10). Retraction See GURPS Furries (p. 13). Domestic Animal This is only used for species which are rare in the wild. Many Sails wild species can be tamed: simply replace the Wild Animal See GURPS Template Toolkit 2: Races (p. 45). meta-trait with this one. Conversely, some can turn feral, in DISADVANTAGES which case replace Domestic Animal with Wild Animal. Bad Sight Fish See GURPS Powers: Enhanced Senses (p. 12) for the Low Fish share enough common features that it makes sense to Resolution version of this disadvantage. define them as a meta-trait. Fish: Doesn’t Breathe (Gills only); Icthyoid; Injury Tolerance Blindness (No Neck); Lateral Line; Wild Animal. Species with simple eyes combine Blindness with Detect Light (Precise) as described in GURPS Template Toolkit 2: Icthyoid Races (p. 26). See GURPS Template Toolkit 2: Races (p. 10). Cannot Kick Octopod See Extra Legs (GURPS Basic Set p. 55). See GURPS Template Toolkit 2: Races (p. 10). Extra-Flexible Arms Serpentoid See Extra Arms (GURPS Basic Set p.53). See GURPS Template Toolkit 2: Races (p. 10). Foot Manipulators Simple Eyes See Extra Arms (GURPS Basic Set p.53). -30 points Your eyes are more elaborate than crude light-sensitive spots, Long Arms but not as developed as the complex camera eyes of some See Extra Arms (GURPS Basic Set p.53). mollusks and vertebrates. No Legs Statistics: Blindness [-50]; Detect Light (Precise, +100%) [20]. See GURPS Template Toolkit 2: Races (p. 46) for the Vespertilian Aquatic, Passive limitation. See GURPS Template Toolkit 2: Races (p. 10). No Skull DR See GURPS Template Toolkit 2: Races (p. 29). Quirks FEATURES Born Biter See GURPS Martial Arts (p. 115).

70 71 INDEX Adder...... 9 Common Noctule...... 40 Great Barracuda...... 24 African Bullfrog...... 6 Common Octopus...... 34 Great Gray Owl...... 18 Albatross...... 12 Common Torpedo...... 27 Great Horned Owl...... 18 Alligator...... 4 Condor...... 22 Great Skua...... 20 American Alligator...... 4 Conger Eel...... 25 Griffon Vulture...... 22 American Lobster...... 34 Corvid...... 12 Grouse...... 16 Anaconda...... 10 Crab...... 33 Gull...... 20 Andean Condor...... 22 Crocodile...... 5 Gyrfalcon...... 15 Ant...... 35 Crocodilian...... 4 Harrier...... 17 Antelope...... 37 Crow...... 13 Hawk...... 17 Ape...... 38 Crustacean...... 33 Hen...... 16 Arachnid...... 31 Decapod...... 33 Herring Gull...... 20 Asian Badger...... 40 Detailed Stings...... 35 Hobby...... 15 Atlantic Torpedo...... 27 Devil Ray...... 27 Hog Badger...... 40 Badger...... 39 Diamondback Rattlesnake...... 9 Honey Badger...... 39 Bald Eagle...... 14 Diamondback Terrapin...... 11 Honey Bee...... 35 Banded Penguin...... 19 Dove...... 14 Hornet...... 35 Barn Owl...... 18 Duck...... 23 Humboldt Squid...... 36 Barn Swallow...... 21 Eagle...... 14 Iberian Ribbed Newt...... 8 Barracuda...... 24 Eagle Owl...... 18 Impala...... 37 Bat...... 40 Echizen Jellyfish...... 32 Indian Cobra...... 10 Bear...... 41 Eel...... 25 Indian Flying Fox...... 40 Billfish...... 24 Electric Catfish...... 25 Insect...... 35 Black Mamba...... 9 Electric Ray...... 27 Jackass Penguin...... 19 Black Swan...... 23 Emperor Newt...... 8 Jackdaw...... 13 Bluefish...... 25 Emperor Penguin...... 19 Jay...... 12 Bluejay...... 12 Eurasian Eagle Owl...... 18 Jellyfish...... 32 Box Jellyfish...... 33 European Badger...... 40 Junglefowl...... 16 Brazilian Wandering Spider...... 31 European Lobster...... 34 Kestrel...... 15 Brown Crab...... 33 Falcon...... 15 Kite...... 17 Brown Tortoise...... 11 Fat-Tail Scorpion...... 31 Komodo Dragon...... 7 Budgerigar...... 19 Fire Salamander...... 8 Krait...... 10 Buzzard...... 17 Frog...... 6 Lamprey...... 26 California Condor...... 22 Fruit-Bat...... 40 Lizard...... 7 Cane Toad...... 6 Gamefowl...... 16 Lobster...... 34 Carrion Crow...... 13 Giant Centipede...... 32 Loggerhead Turtle...... 11 Catfish...... 25 Giant Moray...... 25 Macaw...... 19 Centipede...... 31 Giant Squid...... 36 Magpie...... 13 Chamois...... 37 Gibbon...... 38 Mallard...... 23 Chicken...... 16 Gila Monster...... 7 Manta Ray...... 27 Chimpanzee...... 38 Gnu...... 37 Marabou Stork...... 21 Chough...... 13 Golden Eagle...... 14 Marbled Electric Ray...... 27 Cnidarian...... 32 Goose...... 23 Marlin...... 24 Cobra...... 10 Gorilla...... 39 Marten...... 21 Cockrel...... 16 Goshawk...... 17 Mediterranean Barracuda...... 24 Coconut Crab...... 34 Graylag Goose...... 23 Megabat...... 40

72 Merlin...... 15 Prairie Falcon...... 15 Springbok...... 37 Mexican Beaded Lizard...... 7 Puffin...... 20 Squid...... 36 Monitor Lizard...... 7 Ratel...... 39 Stingray...... 27 Moray Eel...... 25 Rattlesnake...... 9 Stork...... 21 Mute Swan...... 23 Raven...... 13 Swallow...... 21 Newt...... 8 Ray...... 27 Swan...... 23 Nile Crocodile...... 5 Red Bellied Piranha...... 26 Swarm...... 13, 32, 35 Northern Pike...... 26 Rock Dove...... 14 Swordfish...... 24 Nutcracker...... 12 Rock Python...... 10 Tarantula...... 31 Oceanic Manta Ray...... 27 Rook...... 13 Tawny Owl...... 18 Octopus...... 34 Rooster...... 16 Terrapin...... 11 Orangutan...... 39 Roughtail Stingray...... 27 Toad...... 6 Osprey...... 17 Saker Falcon...... 15 Torpedo...... 27 Ostrich...... 18 Salamander...... 8 Trumpeter Swan...... 23 Owl...... 18 Saltwater Crocodile...... 5 Turkey...... 16 Pacific Barracuda...... 24 Scorpion...... 31 Turkey Vulture...... 22 Pacific Giant Octopus...... 35 Sea Lamprey...... 26 Turtle...... 11 Parakeet...... 19 ...... 11 Vampire Bat...... 40 Parrot...... 19 Sea Wasp...... 33 Venom...... 9 Peacock...... 16 Seagull...... 20 Vulture...... 22 Peafowl...... 16 Secretary Bird...... 20 Wasp...... 35 Peahen...... 16 Sexual Dimorphism...... 4 Water Monitor...... 7 Penguin...... 19 Skua...... 20 Waterfowl...... 23 Peregrine Falcon...... 15 Slovenian Salamander Brandy...... 6 Wels Catfish...... 25 Pheasant...... 16 Snake...... 9 White Stork...... 21 Pigeon...... 14 Snapping Turtle...... 11 White Tailed Eagle...... 14 Pike...... 26 Snowy Owl...... 18 Whooper Swan...... 23 Piranha...... 26 Social Insect...... 35 Wood Pigeon...... 14 Poison Dart Frog...... 6 Spitting Cobra...... 10 Portuguese Man o’ War...... 33 Spot-Bellied Eagle Owl...... 18

73