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1-Handed

Weapon Hands/ Strike Thrust Defense Special Wt Cost Type Reach

Chivalric Arming 1H/M 7(+1c) 7(+0p) 7(2) .5 36 cp Sword

Late Arming Sword Sword 1H/M 7(+0c) 7(+1p) 7(2) .5 36 cp

Short Sword Sword 1H/S 7(+0c) 6(+1p) 7(1) 0 12 cp

Katzbalger Sword 1H/M 7(+0c) 7(+0p) 7(2) Spatulate Tip 2 .5 48 cp

Espada Ropera Sword 1H/L 8(+0c) 7(+1p) 8(3) .5 24 cp

Sidesword Sword 1H/L 7(+1c) 7(+1p) 8(3) .5 12 cp

Cutlass Sword 1H/S 7(+2c) 8(+0p) 7(3) .5 14 cp

Tesshake Sword 1H/S 7(+1c) 7(+0p) 8(3) .5 12 cp

Falchion Sword 1H/M 7(+2c) 8(+0p) 8(2) .5 18 cp

Langes Messer Sword 1H/M 7(+1c) 7(+0p) 8(2) Draw 3 .5 6 cp

War Cleaver Sword 1H/M 8(+4c) 8(-1p) 8(0) .5 7 cp

Rapier Sword 1H/L 6(-1c) 6(+0p) 7(3) Fluid Thrusts .5 120 cp

Scimitar Sword 1H/M 7(+0c) 7(-1p) 7(2) Draw 2 .5 36 cp

Tulwar Sword 1H/S 7(+0c) 7(-2p) 8(2) Draw 1, Tight Grip .5 36 cp

Wakizashi Sword 1H/S 7(+0c) 8(+0p) 7(1) Draw 3 0 48 cp

Early Saber Sword 1H/M 7(+0c) 8(+0p) 8(1) Draw 3 .5 24 cp

Hussar Saber Sword 1H/M 7(+1c) 8(-1p) 8(3) Draw 3 .5 36 cp

Karabela Saber Sword 1H/M 7(+0c) 8(-1p) 7(3) Draw 3 .5 60 cp

Scythe-Sword Sword 1H/S 8(+1c) 9(-1p) 8(1) Draw 2, Sickle-Shaped .5 16 cp

Urumi Sword 1H/VL 8(+0c) NA 9(1) Chain 3, Draw 2 0 120 cp

Basket Hilted Sword 1H/M 7(+1c) 8(+0p) 7(4) Tight Grip .5 84 cp

Backsword Sword 1H/M 7(+1c) 8(+0p) 7(4) .5 72 cp

Kriegsmesser Sword 1H/M 7(+1c) 8(+0p) 7 Draw 3 .5 84 cp

Pallasch Sword 1H/L 7(+1c) 8(+1p) 7(3) .5 60 cp

Heavy Backsword Sword 1H/L 8(+2c) 8(+1p) 8(3) .5 84 cp

Armor Piercing 2, Koncerz Sword 1H/L 7(-2c) 7(+1p) 7(3) .5 96 cp Charge

Shaska Sword 1H/M 7(+0c) 7(+0p) 7(0) Draw 3 .5 72 cp

Kilij Sword 1H/M 7(+1c) 8(+0p) 7(2) Draw 3 .5 72 cp

Dussack Sword 1H/S 7(+1c) 7(-1p) 7(3) Draw 2, Tight Grip .5 72 cp

Yataghan Sword 1H/S 7(+2c) 8(+0p) 7(0) Sickle-Shaped .5 48 cp

Zellish Saber Sword 1H/M 7(+2c) 8(+0p) 8(3) Sickle-Shaped .5 96 cp Sword 1H/S 6(+2c) 8(-1p) 8(3) Sickle-Shaped .5 60 cp

Kopesh Sword 1H/S 6(+2c) 9(-1p) 8(3) Sickle-Shaped, Hook .5 96 cp

2H-Swords

Weapon Hands/ Weapon Strike Thrust Defense Special Wt Cost Type Reach

Bastard Sword Sword 2H/L 7(+1c) 7(+2p) 7 Hand-Off 1 84 cp

Bastard Sword 1H Sword 1H/L 7(+1c) 7(+2p) 8 Hand-Off 1 84 cp

Armor Piercing Thrust Sword 2H/L 8(+0b) 6(+2p) 7 1 108 cp 2

Godenak Sword 2H/M 7(+4c) 8(-1p) 8 Armor Piercing Strike 2 1 96 cp

Katana Sword 2H/M 7(+2c) 7(+1p) 7 Draw 2, Hand-Off 1 132 cp

Katana 1H Sword 1H/L 7(+1c) 8(+1p) 8 Draw 3 1 132 cp

Longsword 1H Sword 1H/L 7(+1c) 7(+0p) 8 1 120 cp

No-Dachi Sword 2H/L 7(+2c) 8(+1p) 8 Draw 2 1 156 cp

Swiss Saber Sword 2H/L 7(+1c) 7(+0p) 7 Draw 2 1 132 cp (“Schnepf”)

Claymore Sword 2H/L 7(+3c) 7(+1p) 7(3) 1 132 cp

Large Sword 2H/L 7(+1c) 7(+0p) 7 Spatulate Tip 1 1 156 cp

Grosses Messer Sword 2H/L 7(+3c) 8(+0p) 8 Draw 2 1 120 cp

Zweihander Sword 2H/VL 8(+4c) 8(+2p) 8(3) 1 156 cp

Flamberge Sword 2H/VL 8(+3c) 8(+3p) 8(3) Draw 2 1 144 cp

Grutte Zweihander Sword 2H/EL 8(+5c) 9(+2p) 9(3) 1 180 cp

Montante Sword 2H/VL 7(+3c) 8(+1p) 8(2) 1 144 cp

1H-Blunt

Weapon Hands/ Weapon Strike Thrust Defense Special Wt Cost Type Reach

Truncheon/Club Blunt 1H/S 6(-1b) 7(-2b) 6(0) 0 2 cp

7(+1b/ Armor Piercing Strike Warhammer Blunt 1H/S 7(-2b) 8(0) 0 3 cp +1p) 1/2, Crushing 1

Horseman’s Pick Blunt 1H/S 7(+2p) 7(-2b) 8(0) Armor Piercing Strike 2 0 3 cp

Light Mace Armor Piercing Strike Blunt 1H/S 7(+0b) 7(-2b) 7(0) 0 4 cp (Knobbed) 1, Shock 2, Crushing 1

Light Mace (Spiked) Blunt 1H/S 7(+0b) 7(-2b) 7(0) Bleed 2, Shock 2 0 5 cp

Light Mace Blunt 1H/S 7(+1b) 7(-2b) 7(0) Armor Piercing Strike 2 0 6 cp (Flanged)

Armor Piercing Strike Bar Mace Blunt 1H/S 7(+1b) 7(-2b) 7(0) 0 5 cp 1, Shock 1 Armor Piercing Strike Hand Blunt 1H/S 7(+1c) 7(-2b) 8(0) 0 3 cp 1, Shock 1

Armor Piercing Strike Battleaxe Blunt 1H/M 7(+2c) 7(-2b) 8(0) 1 6 cp 1, Shock 2

Light Flail Blunt 1H/M 7(+2b) 8(-2b) 9(0) Chain 2, Shock 2 1 5 cp

Chain 1, Shock 2, Double Headed Flail Blunt 1H/M 8(+2b) 8(-2b) 10(0) 1 6 cp Multi-Hit 2

Weapon Attachment Arming Spike Blunt NA NA (+0p) NA 0 1 cp (Thrust)

2H-Blunt

Weapon Hands/ Weapon Strike Thrust Defense Special Wt Cost Type Reach

Large Club Blunt 2H/M 6(+0b) 7(-1b) 7 Shock 1 1 3 cp

Shock 1 (Bludgeoning) 7(+1b/ Gunstock Club Blunt 2H/M 7(-1b) 7 Armor Piercing Strike 1 1 7 cp +1p) (Piercing)

Shock 2, Armor Wood Axe Blunt 2H/M 8(+2c) 7(-2b) 8 1 4 cp Piercing Strike 1

Shock 4, Armor War Maul Blunt 2H/M 8(+4b) 8(-2b) 8 Piercing Strike 1, 2 4 cp Crushing 2

Shock 2, Armor Blunt 2H/L 8(+4c) 8(-2b) 9 2 10 cp Piercing Strike 2

Shock 2, Armor Tabarzin Blunt 2H/L 7(+2c) 8(+0p) 8 2 12 cp Piercing Strike 2

Shock 2/0, Armor 7(+3b/ Heavy Warhammer Blunt 2H/M 7(-2b) 8 Piercing Strike 1/2, 1 5 cp +3p) Crushing 2

Heavy Mace Armor Piercing Strike Blunt 2H/M 7(+2b) 7(-2b) 7 1 5 cp (Knobbed) 1, Shock 3, Crushing 2

Heavy Mace Armor Piercing Strike Blunt 2H/M 7(+2b) 7(-2b) 7 1 6 cp (Spiked) 1, Bleed 5, Crushing 1

Heavy Mace Armor Piercing Strike Blunt 2H/M 7(+3b) 7(-2b) 7 1 7 cp (Flanged) 2, Shock 1, Crushing 1

Chain 2, Armor Blunt/Pol Pole-Flail 2H/L 9(+4b) 7(-2b) 8 Piercing Strike 2, 2 5 cp earm Shock 2, Crushing 2

Armor Piercing Strike Blunt/Pol 2H/L 8(+3b) 8(+2p) 8 2, Armor Piercing 2 4 cp earm Thrust 2, Shock 2

Weapon Attachment Arming Spike Blunt NA NA (+0p) NA 0 1 cp (Thrust)

Polearms

Weapon Hands/ Weapon Strike Thrust Defense Special Wt Cost Type Reach

Short Polearm 1H/S 8(+0c) 7(+2p) 8 0 3 cp Arming Spear Polearm 1H/VL 9(-1c) 7(+2p) 9 0 5 cp

Arming Spear 2H Polearm 2H/VL 8(+0c) 7(+3p) 8 Fluid Thrusts 0 7 cp

Spear Polearm 1H/EL 9(+0c) 8(+3p) 9 1 4 cp

Spear 2H Polearm 2H/EL 8(+0c) 7(+3p) 8 Fluid Thrusts 1 6 cp

Pike Polearm 2H/LL 10(-2c) 9(+3p) 9 2 1 sp

Light Lance Polearm 1H/VL 10(-1c) 7(+2p) 10 Couched Charge 1 10 cp

Heavy Lance Polearm 1H/EL 10(-1c) 8(+3p) 10 Couched Charge 2 1 sp

1 sp, 2 Hussar Lance Polearm 1H/LL 10(-1c) 10(+3p) 10 Couched Charge 2 cp

Spetum Polearm 2H/VL 8(+1c) 7(+2p) 7 1 5 cp

Jumonji Polearm 2H/VL 8(+2c) 8(+2p) 7 1 6 cp

Armor Piercing Strike Bishamon Yari Polearm 2H/VL 8(+3c) 8(+2p) 8 1 8 cp 1

8(+2p/ Armor Piercing Strike Kate Kama Yari Polearm 2H/VL 7(+2p) 8 1 10 cp +2c) 1, Hook

Guandao (Chinese Draw 2, Armor Polearm 2H/VL 8(+3c) 8(+2p) 8 1 8 cp ) Piercing Strike 1

Ge (Chinese Dagger- Armor Piercing Strike Polearm 2H/VL 8(+3p) 8(+2p) 8 1 8 cp Axe ) 1, Hook

Naginata Polearm 2H/VL 7(+2c) 8(+1p) 8 Draw 2, Fluid Thrusts 1 9 cp

Partisan Polearm 2H/EL 8(+2c) 8(+3p) 7 Fluid Thrusts 2 7 cp

Swordstaff Polearm 2H/EL 8(+3c) 8(+3p) 8 2 7 cp

Armor Piercing Thrust Polearm 2H/L 8(-1b) 8(+3p) 8 2 8 cp 3

Quarterstaff Polearm 2H/VL 7(+0b) 7(-1b) 7 Fluid Thrusts 1 3 cp

Fauchard Polearm 2H/VL 7(+2c) 8(+1p) 8 Sickle-Shaped 1 5 cp

Longstaff Polearm 2H/EL 8(+0b) 7(-1b) 7 1 4 cp

Armor Piercing Strike Forest Polearm 2H/EL 8(+3c) 8(+2p) 8 2, Shock 2, Hook, 2 4 cp Crushing 1

Armor Piercing Strike Black Bill Polearm 2H/VL 7(+3c) 8(+2p) 7 1, Shock 2, Hook, 1 5 cp Crushing 1

Ranseur Polearm 2H/EL 8(+2c) 8(+2p) 8 2 6 cp

Armor Piercing Strike Polearm 2H/VL 8(+5c) 9(-1p) 8 2 6 cp 2, Shock 2, Crushing 2

Armor Piercing Strike Polearm 2H/VL 8(+4c) 9(-1p) 8 1 8 cp 2, Shock 2, Hook

Glaive Polearm 2H/VL 7(+2c) 8(+1p) 8 Draw 2, Hook 1 6 cp

Armor Piercing Strike Polearm 2H/VL 7(+2c) 8(+1p) 8 1 6 cp 1, Hook

Armor Piercing Strike Halberd Polearm 2H/EL 8(+5c) 8(+2p) 8 2 8 cp 2, Crushing 2, Hook Armor Piercing Strike Saber-Halberd Polearm 2H/EL 8(+3c) 8(+0p) 8 2, Crushing 2, Draw 2, 2 7 cp Hook

8(+5p/3b Armor Piercing Strike Polearm 2H/VL 8(+2p) 7 1 7 cp ) 2, Hook

8(+5b/3p Armor Piercing Strike Polearm 2H/VL 8(+2p) 7 1 7 cp ) 2, Crushing 2

Armor Piercing Strike Morningstar Polearm 2H/L 7(+4b) 8(+1p) 8 1 5 cp 2, Bleed 5

Armor Piercing Strike 1, Armor Piercing 7(+2c/ Polearm 2H/L 7(+2p) 8 Thrust 1, Shock 2, 2 9 cp +2b) Crushing 1 (Bludgeoning)

Spontoon Polearm 2H/L 7(+1c) 7(+2p) 7 1 6 cp

Military Fork Polearm 2H/VL 10(-1c) 8(+2p) 7 Multi-Hit (2) 1 5 cp

Multi-Hit (3), Staff Polearm 1H/L 10(-1c) 8(+0p) 9 1 5 cp Parry

Trident 2H Polearm 2H/L 9(+0c) 8(+1p) 7 Multi-Hit (3) 1 6 cp

Falx Polearm 2H/L 8(+4c) 10(-1p) 8 Sickle-Shaped 1 4 cp

Special Qualities

Quality Effect

When making a Strike attack that would inflict Cutting damage, Draw [X] inflict one point of additional damage for every X bonus successes scored.

When making a Thrust attack that would inflict Piercing damage, Spatulate Tip [X] inflict one point of additional damage for every X bonus successes scored.

When making a Strike attack against on a Hit Location with Armor Piercing Strike [X] Armor protection that has the Hard quality, this weapon inflicts additional damage equal to [X]

When making a Thrust attack against on a Hit Location with Armor Piercing Thrust [X] Armor protection that has the Hard quality, this weapon inflicts additional damage equal to [X]

When using the Power Attack option on a Strike attack, you add Tight Grip an additional +1 to damage. When testing against Weapon Loss because of a Disarm maneuver or similar event, you may roll 2 additional dice.

When this weapon successfully hits with a Strike attack on a Hit Location with any sort of Hard Armor, reduce all AVs of the Crushing [X] armor on that Hit Location by [X]. This is done after damage is resolved for this attack, and only counts for future attacks.

When this weapon is used to make any sort of defensive Companion Weapon maneuver, one of the dice devoted automatically succeeds before rolling. When this weapon is used in a Strike attack against which the target would receive an AV bonus, use the lower value between Forward-Swept the armor’s Cut and Piercing AV. The Strike still inflicts Cut damage regardless of which AV is used.

When this weapon is used in any attack that targets Hit Locations that successfully hits the target instead of resolving one attack, Multi-Hit [X] [X] identical attacks of equal strength hit instead. Roll on the the same Hit Location Table to see where these additional attacks land.

This weapon can be used with the Hook maneuver (see Hook Hook maneuver for details.)

This weapon can Feint from a Thrust into another Thrust (see Fluid Thrusts Thrust and Feint maneuvers for details.)

When making a Mounted Charge attack with this weapon, use the Horse’s Strength as the base for damage instead of your own. Couched Charge In addition, if a Mounted Charge attack made by this weapon is Blocked, it

This attachment can be attached to any weapon of the type listed. Weapon Attachment Use its attack TN and Damage instead of the original where listed, use original where no new number is listed.

Parrying Teeth -1 Parry TN vs attacks made by Swords and Daggers.

Any hit from this weapon inflicts Shock equal to the listed Shock number.

Any hit from this weapon inflicts Bleed equal to the listed Bleed number, unless the total Strength of the attack is less than half of the hit location’s Armor.