Linguistic Representation of Ethnicities in Assassin's Creed: Black Flag
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Original Lists of Persons of Quality, Emigrants, Religious Exiles, Political
Cornell University Library The original of tiiis book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924096785278 In compliance with current copyright law, Cornell University Library produced this replacement volume on paper that meets the ANSI Standard Z39.48-1992 to replace the irreparably deteriorated original. 2003 H^^r-h- CORNELL UNIVERSITY LIBRARY BOUGHT WITH THE INCOME OF THE SAGE ENDOWMENT FUND GIVEN IN 1891 BY HENRY WILLIAMS SAGE : ; rigmal ^ist0 OF PERSONS OF QUALITY; EMIGRANTS ; RELIGIOUS EXILES ; POLITICAL REBELS SERVING MEN SOLD FOR A TERM OF YEARS ; APPRENTICES CHILDREN STOLEN; MAIDENS PRESSED; AND OTHERS WHO WENT FROM GREAT BRITAIN TO THE AMERICAN PLANTATIONS 1600- I 700. WITH THEIR AGES, THE LOCALITIES WHERE THEY FORMERLY LIVED IN THE MOTHER COUNTRY, THE NAMES OF THE SHIPS IN WHICH THEY EMBARKED, AND OTHER INTERESTING PARTICULARS. FROM MSS. PRESERVED IN THE STATE PAPER DEPARTMENT OF HER MAJESTY'S PUBLIC RECORD OFFICE, ENGLAND. EDITED BY JOHN CAMDEN HOTTEN. L n D n CHATTO AND WINDUS, PUBLISHERS. 1874, THE ORIGINAL LISTS. 1o ihi ^zmhcxs of the GENEALOGICAL AND HISTORICAL SOCIETIES OF THE UNITED STATES OF AMERICA, THIS COLLECTION OF THE NAMES OF THE EMIGRANT ANCESTORS OF MANY THOUSANDS OF AMERICAN FAMILIES, IS RESPECTFULLY DEDICATED PY THE EDITOR, JOHN CAMDEN HOTTEN. CONTENTS. Register of the Names of all the Passengers from London during One Whole Year, ending Christmas, 1635 33, HS 1 the Ship Bonavatture via CONTENTS. In the Ship Defence.. E. Bostocke, Master 89, 91, 98, 99, 100, loi, 105, lo6 Blessing . -
The Main Character of the Novel Assassin's Creed Black Flag Putu
ISSN: 2302-920X Jurnal Humanis, Fakultas Ilmu Budaya Unud Vol 17.2 Nopember 2016: 218 - 227 The Main Character Of The Novel Assassin’s Creed Black Flag Putu Gede Budiartha1*, Ketut Artawa2, Nyoman Udayana3 123English Department Faculty Of Arts, Udayana University 1[[email protected]] 2[[email protected]] 3[[email protected]] *Corresponding Author Abstract Penelitian ini berjudul The Main Character of the Novel Assassin’s Creed Black Flag. Tujuan penelitian ini adalah untuk mengidentifikasi kualitas sebuah karakter terutama karakter utama dalam novel dengan menganilisa karakter tersebut dengan 3 aspek dimensi yakni phisiologi, sosiologi dan psikologi serta menjelaskan masing-masing aspek dari karakter tersebut. Sumber data diambil dari novel Assassin’s Creed Black Flag novel yg memiliki judul yang sama dengan game yg dibuat oleh Ubisoft Entertainment. Teori-teori utama yg digunakan dalam penelitian ini diadopsi dari teori 3 dimensi karakter yg dikemukakan olen Fulfer (1996) dan Kretschmer (1925) dalam aspek phisiologi, oleh Egri (1987) dalam aspek sosiologi, dan oleh Bernhardt (1953) dalam aspek psikologi. Metode yang digunakan dalam penelitian ini adalah metode laporan kualitatif. Diawali dengan membaca novel Assassin’s Creed Black Flag dan memilih beberapa kalimat yang mengandung nilai ketiga aspek tersebut.. Setelah itu, mencatat data yang berhubungan. Hasil dari penelitian ini menunjukkan bahwa karakter utama dalam novel tersebut memiliki nilai ketiga aspek tersebut dan memiliki jalan kehidupan yg unik dan kompleks dalam cerita novel tersebut. Kata Kunci: Novel, Karakter utama, 3 aspek dimensi karakter 1. Background of the Study Literature has three major genres; they are drama, prose fiction, and poetry (Wellek and Warren, 1962:229). -
A Tri-Annual Publication of the East Tennessee Historical Society
Vol. 26, No. 2 August 2010 Non-Profit Org. East Tennessee Historical Society U.S. POStage P.O. Box 1629 PAID Knoxville, TN 37901-1629 Permit No. 341 Knoxville, tenn ANDERSON KNOX BLEDSOE LOUDON BLOUNT MARION BRADLEY McMINN CAMPBELL MEIGS CARTER MONROE CLAIBORNE MORGAN COCKE POLK CUMBERLAND RHEA FENTRESS ROANE GRAINGER GREENE SCOTT HAMBLEN SEQUATCHIE HAMILTON SEVIER HANCOCK SULLIVAN HAWKINS UNICOI A Tri-Annual Publication of JEFFERSON UNION JOHNSON WASHINGTON The East Tennessee Historical Society Heritage Programs from The easT Tennessee hisTorical socieTy Were your ancestors in what is now Tennessee prior to statehood in 1796? If so, you are eligible to join the First The easT Tennessee hisTorical socieTy Families of Tennessee. Members receive a certificate engraved with the name of the applicant and that of the Making history personal ancestor and will be listed in a supplement to the popular First Families of Tennessee: A Register of the State’s Early Settlers and Their Descendants, originally published in 2000. Applicants must prove generation-by-generation descent, as well as pre-1796 residence for the ancestor. The We invite you to join one of the state’s oldest and most active historical societies. more than 14,000 applications and supporting documentation comprise a unique collection of material on our state’s earliest settlers and are available to researchers at the McClung Historical Collection in the East Members receive Tennessee History Center, 601 S. Gay St. in downtown Knoxville. • Tennessee Ancestors—triannual genealogy -
Ubisoft® Bringing Assassin's Creed Iv® Black Flagtm, Watch Dogstm
UBISOFT® BRINGING ASSASSIN’S CREED IV® BLACK FLAGTM, WATCH DOGSTM AND OTHER TOP TITLES TO XBOX ONE Publisher Plans to Deliver At Least Six Next-Gen Games for Xbox One During the System’s First 12 Months Paris, FRANCE — May 21, 2013 — Today, following the announcement of Xbox One, the all-in-one games and entertainment system from Microsoft, Ubisoft revealed that two of its most highly-anticipated titles – Assassin’s Creed IV Black Flag and Watch Dogs – will be available on the platform later this year. Ubisoft also announced that these titles will be among at least six next-gen games released for Xbox One in the system’s first year. “The next generation of consoles will reinvigorate our industry and make it possible for us to deliver incredible new entertainment to gamers,” said Yves Guillemot, co-founder and chief executive officer, Ubisoft. “Our teams are using the innovations in connectivity, immersion and social gaming included in Xbox One to create original and memorable next-gen gaming experiences.” In addition to Assassin’s Creed IV Black Flag and Watch Dogs, Ubisoft will deliver a mix of new episodes of existing franchises, new IPs and digital titles for Xbox One within the system’s first 12 months on the market. More information about the lineup of games planned for the new system will be available during Ubisoft’s press conference at E3. About Assassin’s Creed IV Black Flag: Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. -
Caribbean Pirates and the Representation of Colonialism
Abstract Tales of piracy are influenced by popular media that romanticize it. For instance, Treasure Island and Pirates of the Caribbean created a romantic pirate image, with specific pirate tropes that now everyone is familiar with. This romantic pirate image is based upon Caribbean pirates from the Golden Age of Piracy. A current game, namely; Assassin’s Creed IV: Black Flag (Ubisoft Montreal, 2013), that is settled within this Golden Age of Piracy in the colonial Caribbean around 1715 also deals with the romanticization of piracy. This is because consumers have certain expectations when it comes to pirates. This period of time being dominated by colonialism causes that the representation of piracy in popular media is tied up with the representation of colonialism, and consequently the subaltern. A romantic representation of Caribbean pirates could therefore be problematic for their representation. For this reason, this research adds to the existing debate surrounding postcolonialism and game studies by focusing on how/whether romanticization affects the representation of colonialism, and consequently the subaltern. The research uses a plurality of play, because play explains whether the subaltern is controlled or been given agency, and because playing in a different way than following the game allows for new insights. Hereby have implied play and exploratory play been used to investigate how piracy is represented while playing according to the rules. Transgressive play is further used in order to investigate what the boundaries of the representation of piracy are, and what the role of the player is. All of this has then been placed in relation to the romantic pirate genre, and representation of the subaltern. -
Ubisoft® Journeys Into the Savage Golden Age of Pirates with Assassin’S Creed® Iv Black Flag
UBISOFT® JOURNEYS INTO THE SAVAGE GOLDEN AGE OF PIRATES WITH ASSASSIN’S CREED® IV BLACK FLAG The New Assassin’s Creed® Arrives in Stores Starting on October 29 PARIS, FRANCE — March 4, 2013 — Today, Ubisoft announced Assassin’s Creed® IV Black Flag, the next installment in the company’s best-selling franchise. Assassin’s Creed IV Black Flag introduces an all new hero and setting, and will feature the most diverse and seamless Assassin’s Creed world ever created. In development for nearly two years, the game is being spearheaded by one of the veteran Assassin’s Creed teams in Ubisoft Montreal with support from Ubisoft studios in Annecy, Bucharest, Kiev, Quebec, Singapore and Sofia. Assassin’s Creed® IV Black Flag will be released on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PlayStation®4 from Sony Computer Entertainment Inc., Nintendo’s Wii U™ system, Windows PC and other next generation consoles. The game will be available on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Nintendo’s Wii U™ system on October 29, 2013. “With the new hero and new setting we are creating the boldest and most unique Assassin’s Creed game yet, while still respecting the pillars of the franchise that have made it such a fan favorite,” said Yves Guillemot, chief executive officer at Ubisoft. “Assassin’s Creed IV Black Flag is based on a true, harsh and exciting part of a legendary era and will thrill longtime fans and newcomers alike.” Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. -
Unification of the Caribbean
Unification of the Caribbean Committee Official Soundtrack ™ BearMUN 2020 Chair: Ammar Ansari Crisis Director: Sameer Kazim Table of Contents I. Welcome Letters II. Committee Guidelines III. Reference Map IV. Historical Background A. Before “The Golden Age of Piracy” B. European Struggles C. War of Spanish Succession 1. European Theater 2. Caribbean Theater D. Privateers and Piracy E. Discovery of Uncharted Islands V. Current Situation VI. Questions to Consider VII. Character List BearMUN 2020 1 Dear Delegates, My name is Ammar Ansari, and it is my privilege to serve as your Chair for the Unification of the caribbean committee at BearMUN 2020! I am thrilled to observe delegates engage in interesting and entertaining discussions regarding piracy during a significant historical period in the Caribbean. The history of piracy is quite fantastic, and the Caribbean Sea has been a hotspot for pirate activity. While we have learned of pirates from American popular culture growing up, the actual activities of these seafaring men and women are quite fascinating to read about. Politics, alliances, treasures, and swordfights… all together in this historical moment! I believe that the story and arcs in this committee will provide you with a fun and memorable delegate experience. As for myself, I am deeply passionate about international relations, history, cooking, adventuring, and meme-making! I was born in Fremont, California to two Pakistani immigrants and was raised in Sacramento for most of my life. I am also proud to be a transfer student from Sacramento City College, graduating with two Associates Degrees within one year before transferring to University of California, Berkeley. -
A Cross-Disciplinary Approach to the Maritime Security Risk of Piracy and Lessons Learned from Agent-Based Modeling
Old Dominion University ODU Digital Commons Graduate Program in International Studies Theses & Dissertations Graduate Program in International Studies Fall 2017 A Cross-Disciplinary Approach to the Maritime Security Risk of Piracy and Lessons Learned From Agent-Based Modeling Joanne Marie Fish Old Dominion University, [email protected] Follow this and additional works at: https://digitalcommons.odu.edu/gpis_etds Part of the Defense and Security Studies Commons, and the International Relations Commons Recommended Citation Fish, Joanne M.. "A Cross-Disciplinary Approach to the Maritime Security Risk of Piracy and Lessons Learned From Agent-Based Modeling" (2017). Doctor of Philosophy (PhD), Dissertation, International Studies, Old Dominion University, DOI: 10.25777/spk1-5d03 https://digitalcommons.odu.edu/gpis_etds/19 This Dissertation is brought to you for free and open access by the Graduate Program in International Studies at ODU Digital Commons. It has been accepted for inclusion in Graduate Program in International Studies Theses & Dissertations by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. A CROSS-DISCIPLINARY APPROACH TO THE MARITIME SECURITY RISK OF PIRACY AND LESSONS LEARNED FROM AGENT-BASED MODELING by Joanne Marie Fish B.S. May 1982, United States Naval Academy M.A. June 1993, Naval Postgraduate School A Dissertation Submitted to the Faculty of Old Dominion University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY INTERNATIONAL STUDIES OLD DOMINION UNIVERSITY December 2017 Approved by: Jesse T. Richman (Director) Kurt Taylor Gaubatz (Member) David C. Earnest (Member) C. Ariel Pinto (Member) ABSTRACT A CROSS-DISCIPLINARY APPROACH TO THE MARITIME SECURITY RISK OF PIRACY AND LESSONS LEARNED FROM AGENT-BASED MODELING Joanne Marie Fish Old Dominion University, 2017 Director: Dr. -
Assassin's Creed Origins Easter Eggs
Assassin's creed origins easter eggs Continue Assassin's Creed Navigation Main Page Assassin's Creed Origins is a game from Ubisoft that tries to show the origins of the Hidden through Bayek and his wife Amunet. There is basically one player game. A red floating scarf (or flying scarf) is an Easter egg placed in Assassin's Creed Origins for players who roam the desert during the daytime. Bayek will begin to hallucinate from the high heat in the desert, and he will begin to see illusions or mirages. This fits perfectly into the explanation of the love story of a man who lost his beloved (Mutemwiya) in a sandstorm. Players can discover mummified human remains with a note to Mutemwiya in Khensu Nome. The note says he will walk forever through the desert in search of Mutemvia, following her red floating scarf. In Iment Nome is a red scarf lying in the ground (near a broken obelisk), which mentions Mutemvia's hopes that a red scarf will lead her lover to her. In addition, the player (Bayek) sometimes hallucinate a floating red scarf in the desert (with a song performed by Mutemwiya playing in the background). When you combine the three puzzles, a full love story emerges. Mutemvia and her lover parted in a sandstorm and went in opposite directions to the desert. A floating scarf is a device with which they hope to reunite together in time of eternal. The video shows the mummy's location and red scarf in the ground, and a full floating scarf sequence Bayek followed him, trying to find Mutemwiya's body. -
Constructing the Identity of the Popular Pirate the Outlaw, Marginal Identities, and Utopia in Black Sails (2014-2017) and Assassin’S Creed IV: Black Flag (2013)
Constructing the Identity of the Popular Pirate The Outlaw, Marginal Identities, and Utopia in Black Sails (2014-2017) and Assassin’s Creed IV: Black Flag (2013) Susanne J. Dirksen Student number: 3997448 MA Thesis, Cultural History of Modern Europe Utrecht University Supervisor: dr. Jeroen Koch Date of submission: August 5, 2019 Word count: 16.533 Abstract This thesis investigates how the Golden Age of piracy and the identity of pirates is reconstructed in the recent popular television series Black Sails, and the videogame Assassin’s Creed IV: Black Flag. By building upon recent literature on the connection between pirates in popular culture and history, it asks: How is the identity of the popular pirate constructed in the recent television series Black Sails (2014-2017) and the videogame Assassin’s Creed IV: Black Flag (2013)? In order to answer this question, this thesis is divided into three chapters which elaborate on the following three themes: outlaw identity, gender and ethnicity, and utopia. Each theme will be discussed in relation to pirates in popular representations by providing a discussion of (recent) literature, and a subsequent application of the discussed ideas on both Black Sails and Assassin’s Creed IV by elaborating on a few key moments. Discussing the way pirates are represented in popular media grants insights into the way the past is invented on screen, how pirates are idealized, and how videogame- and filmmakers alike create and maintain a sense of believability in stories which mix (historical) fact with fiction. As the appeal of the outlaw and the pirate outlaw is widespread, they have been interpreted in countless (fictional) stories, and this, in turn, has created a persistent image of a mythical pirate, which is even further articulated because of the fact that so little is known about the historical pirates of the Golden Age. -
Assassin's Creed Special Edition 2013 1 • Gameon Magazine
Assassin’s Creed Special Edition 2013 1 • GameOn Magazine Editorial Fancy getting your hands on some Assassin’s Creed PRIZES? Well, you’re in luck! Simply click on Edward Kenway to enter! Assassin’s Creed Special Edition 2013 2 • GameOn Magazine Editorial Editorial Greetings readers of words, and welcome to GameOn’s special edition magazine in celebration of Assassin’s Creed IV: Black Flag; or the Black Flag Mag, if that’s more catchy. When Black Flag releases in late October 2013 it will be the sixth game in the main series, which is itself supported by a number of mobile/handheld games, novels and animated films. With so much material, this is definitely a franchise worthy of celebration. What a treat of wordy goodness we have for your squishy eyes and soft brains. As well as looking forward to Black Flag, we’ll be taking a look back at some of the games, characters and weapons of series past. We have a number of articles just waiting for you to devour, as well as an in-depth preview of the upcoming game, and our review and preview coverage of the last one. If you like what you read here, be sure to check out our magazine on the Amazon Kindle Marketplace (US / UK), in which you’ll find loads of content on all the latest games. Also, check out our other free special editions at http://www.gameonmag. com/ - and keep your eyes peeled for our upcoming XCOM magazine. The Editor Assassin’s Creed Special Edition 2013 3 • GameOn Magazine Highlights & Contents Highlights Assassin’s Creed IV: Black Flag Preview Fresh from our trip to gamescom, we bring you our slightly different experience with the Black Flag preview demo. -
Stay Your Blade
Article Stay Your Blade Connie Veugen Faculty of Humanities, Vrije Universiteit Amsterdam, De Boelelaan 1105, 1081 HV Amsterdam, The Netherlands; [email protected] Received: 14 June 2018; Accepted: 28 June 2018; Published: 3 July 2018 Abstract: In their article ‘Transmedial worlds: Rethinking cyberworld design’, Klastrup and Tosca show that the core elements of a Transmedial World are: Mythos, the lore of the world, the central knowledge necessary to interpret and successfully interact with events in the world; Topos, the setting and detailed geography of the world; and Ethos, the explicit and implicit ethics and (moral) codex of behaviour. Though other terms are used, in essence similar distinctions are made in game worlds and storyworlds. In this article, I will first discuss the game world and the storyworld and show that the storyworld in games is different from that in non-interactive narrative media. I then focus on the Mythos and Ethos elements in the world of the Assassin’s Creed series as both govern the moral choices in the series and, by doing so, subtly direct the behaviour of the player. Keywords: transmediality; transmedia storytelling; game worlds; storyworlds; transmedial worlds; Mythos; Ethos; Assassin’s Creed 1. Introduction In 2003, Henry Jenkins wrote “A good character can sustain multiple narratives and thus lead to a successful movie franchise. A good ‘world’ can sustain multiple characters (and their stories) and thus successfully launch a transmedia franchise” (Jenkins 2003, §13). Jenkins’ observation was made in the context of convergence culture and transmedia storytelling. However, storyworlds are also an important part of games, especially MMORPG’s (Massively Multiplayer Online Role-Playing Games), such as World of Warcraft.