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The Main Character of the Novel Assassin's Creed Black Flag Putu
ISSN: 2302-920X Jurnal Humanis, Fakultas Ilmu Budaya Unud Vol 17.2 Nopember 2016: 218 - 227 The Main Character Of The Novel Assassin’s Creed Black Flag Putu Gede Budiartha1*, Ketut Artawa2, Nyoman Udayana3 123English Department Faculty Of Arts, Udayana University 1[[email protected]] 2[[email protected]] 3[[email protected]] *Corresponding Author Abstract Penelitian ini berjudul The Main Character of the Novel Assassin’s Creed Black Flag. Tujuan penelitian ini adalah untuk mengidentifikasi kualitas sebuah karakter terutama karakter utama dalam novel dengan menganilisa karakter tersebut dengan 3 aspek dimensi yakni phisiologi, sosiologi dan psikologi serta menjelaskan masing-masing aspek dari karakter tersebut. Sumber data diambil dari novel Assassin’s Creed Black Flag novel yg memiliki judul yang sama dengan game yg dibuat oleh Ubisoft Entertainment. Teori-teori utama yg digunakan dalam penelitian ini diadopsi dari teori 3 dimensi karakter yg dikemukakan olen Fulfer (1996) dan Kretschmer (1925) dalam aspek phisiologi, oleh Egri (1987) dalam aspek sosiologi, dan oleh Bernhardt (1953) dalam aspek psikologi. Metode yang digunakan dalam penelitian ini adalah metode laporan kualitatif. Diawali dengan membaca novel Assassin’s Creed Black Flag dan memilih beberapa kalimat yang mengandung nilai ketiga aspek tersebut.. Setelah itu, mencatat data yang berhubungan. Hasil dari penelitian ini menunjukkan bahwa karakter utama dalam novel tersebut memiliki nilai ketiga aspek tersebut dan memiliki jalan kehidupan yg unik dan kompleks dalam cerita novel tersebut. Kata Kunci: Novel, Karakter utama, 3 aspek dimensi karakter 1. Background of the Study Literature has three major genres; they are drama, prose fiction, and poetry (Wellek and Warren, 1962:229). -
Ubisoft® Bringing Assassin's Creed Iv® Black Flagtm, Watch Dogstm
UBISOFT® BRINGING ASSASSIN’S CREED IV® BLACK FLAGTM, WATCH DOGSTM AND OTHER TOP TITLES TO XBOX ONE Publisher Plans to Deliver At Least Six Next-Gen Games for Xbox One During the System’s First 12 Months Paris, FRANCE — May 21, 2013 — Today, following the announcement of Xbox One, the all-in-one games and entertainment system from Microsoft, Ubisoft revealed that two of its most highly-anticipated titles – Assassin’s Creed IV Black Flag and Watch Dogs – will be available on the platform later this year. Ubisoft also announced that these titles will be among at least six next-gen games released for Xbox One in the system’s first year. “The next generation of consoles will reinvigorate our industry and make it possible for us to deliver incredible new entertainment to gamers,” said Yves Guillemot, co-founder and chief executive officer, Ubisoft. “Our teams are using the innovations in connectivity, immersion and social gaming included in Xbox One to create original and memorable next-gen gaming experiences.” In addition to Assassin’s Creed IV Black Flag and Watch Dogs, Ubisoft will deliver a mix of new episodes of existing franchises, new IPs and digital titles for Xbox One within the system’s first 12 months on the market. More information about the lineup of games planned for the new system will be available during Ubisoft’s press conference at E3. About Assassin’s Creed IV Black Flag: Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. -
Caribbean Pirates and the Representation of Colonialism
Abstract Tales of piracy are influenced by popular media that romanticize it. For instance, Treasure Island and Pirates of the Caribbean created a romantic pirate image, with specific pirate tropes that now everyone is familiar with. This romantic pirate image is based upon Caribbean pirates from the Golden Age of Piracy. A current game, namely; Assassin’s Creed IV: Black Flag (Ubisoft Montreal, 2013), that is settled within this Golden Age of Piracy in the colonial Caribbean around 1715 also deals with the romanticization of piracy. This is because consumers have certain expectations when it comes to pirates. This period of time being dominated by colonialism causes that the representation of piracy in popular media is tied up with the representation of colonialism, and consequently the subaltern. A romantic representation of Caribbean pirates could therefore be problematic for their representation. For this reason, this research adds to the existing debate surrounding postcolonialism and game studies by focusing on how/whether romanticization affects the representation of colonialism, and consequently the subaltern. The research uses a plurality of play, because play explains whether the subaltern is controlled or been given agency, and because playing in a different way than following the game allows for new insights. Hereby have implied play and exploratory play been used to investigate how piracy is represented while playing according to the rules. Transgressive play is further used in order to investigate what the boundaries of the representation of piracy are, and what the role of the player is. All of this has then been placed in relation to the romantic pirate genre, and representation of the subaltern. -
Reading the Assassin's Creed Universe
DePaul University Via Sapientiae College of Liberal Arts & Social Sciences Theses and Dissertations College of Liberal Arts and Social Sciences 6-2016 The story of a video game: reading the Assassin's Creed universe Karina Diaz DePaul University, [email protected] Follow this and additional works at: https://via.library.depaul.edu/etd Recommended Citation Diaz, Karina, "The story of a video game: reading the Assassin's Creed universe" (2016). College of Liberal Arts & Social Sciences Theses and Dissertations. 210. https://via.library.depaul.edu/etd/210 This Thesis is brought to you for free and open access by the College of Liberal Arts and Social Sciences at Via Sapientiae. It has been accepted for inclusion in College of Liberal Arts & Social Sciences Theses and Dissertations by an authorized administrator of Via Sapientiae. For more information, please contact [email protected]. The Story of a Video Game: Reading the Assassin’s Creed Universe A Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts June, 2016 By Karina Diaz Department of English College of Liberal Arts and Social Sciences DePaul University Chicago, Illinois 1 2 Introduction I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last I discover a strange truth. That I am only a conduit for a message that eludes my understanding. Who are we, who have been so blessed to share our stories like this? To speak across centuries? --Ezio at the end of Assassin’s Creed Revelations Recently, video games have come under the eye of scholars from many fields. -
La Esfera De Los Libros, 2015 9788490605097 Assassin's Creed
La Esfera de los Libros, 2015 9788490605097 Assassin's Creed. Unity 432 pages 2015 Oliver Bowden SL MERISTATION MAGAZINE video games, Assassin's Creed Unity, Ubisoft Montreal, Assassins Creed, Creeds, Unity3D, Unitys, Unity, ASSASSIN, Assassins, Assassin's Creed, Ubisoft Entertainment, Ubisoft, Assassins Creed Unity, Creed SL MERISTATION MAGAZINE. Do the locomotion: obstinate avatars, dehiscent performances, and the rise of the comedic video game pdf, on-screen are almost invariably more impressive than those players perform on their controllers, complete with animation flourishes that do not map onto any player input.14 When Arno Dorian leaps over gaps between Paris rooftops in Assassin's Creed Unity (Ubisoft Montreal. Reflections of history: representations of the Second World War in Valkyria Chronicles, 2014 Kotzer, Zac. 2014. Meet the Historian behind 'Assassin's Creed Unity'. Motherboard. Accessed May 31. http://motherboard.vice.com/read/meet-the- historian- behind-assassins-creed-unity [Google Scholar]). 1 1. How much. Cultural heritage in role-playing video games: a map of approaches, 143- 156. Whitaker, B. and Andress, D. 2015. January 19. History Respawned: Assassin's Creed Unity. Available online at: https://www.youtube.com/watch?v=r47yZIYBUzc Whitaker, B. and Glass, B. 2013. November 19. History Respawned: Assassin's Creed. The Tyranny of Realism: Historical accuracy and politics of representation in Assassin's Creed III, it's unclear why this is necessary to note, as the next game in the series, AC4: Black Flag, demonstrates there were assassins. As Nicholas Guerin, level design director of Assassin's Creed: Unity, describes of the team's approach to Paris: It's a better Paris than the actual. -
Ubisoft® Journeys Into the Savage Golden Age of Pirates with Assassin’S Creed® Iv Black Flag
UBISOFT® JOURNEYS INTO THE SAVAGE GOLDEN AGE OF PIRATES WITH ASSASSIN’S CREED® IV BLACK FLAG The New Assassin’s Creed® Arrives in Stores Starting on October 29 PARIS, FRANCE — March 4, 2013 — Today, Ubisoft announced Assassin’s Creed® IV Black Flag, the next installment in the company’s best-selling franchise. Assassin’s Creed IV Black Flag introduces an all new hero and setting, and will feature the most diverse and seamless Assassin’s Creed world ever created. In development for nearly two years, the game is being spearheaded by one of the veteran Assassin’s Creed teams in Ubisoft Montreal with support from Ubisoft studios in Annecy, Bucharest, Kiev, Quebec, Singapore and Sofia. Assassin’s Creed® IV Black Flag will be released on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PlayStation®4 from Sony Computer Entertainment Inc., Nintendo’s Wii U™ system, Windows PC and other next generation consoles. The game will be available on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Nintendo’s Wii U™ system on October 29, 2013. “With the new hero and new setting we are creating the boldest and most unique Assassin’s Creed game yet, while still respecting the pillars of the franchise that have made it such a fan favorite,” said Yves Guillemot, chief executive officer at Ubisoft. “Assassin’s Creed IV Black Flag is based on a true, harsh and exciting part of a legendary era and will thrill longtime fans and newcomers alike.” Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. -
Constructing the Identity of the Popular Pirate the Outlaw, Marginal Identities, and Utopia in Black Sails (2014-2017) and Assassin’S Creed IV: Black Flag (2013)
Constructing the Identity of the Popular Pirate The Outlaw, Marginal Identities, and Utopia in Black Sails (2014-2017) and Assassin’s Creed IV: Black Flag (2013) Susanne J. Dirksen Student number: 3997448 MA Thesis, Cultural History of Modern Europe Utrecht University Supervisor: dr. Jeroen Koch Date of submission: August 5, 2019 Word count: 16.533 Abstract This thesis investigates how the Golden Age of piracy and the identity of pirates is reconstructed in the recent popular television series Black Sails, and the videogame Assassin’s Creed IV: Black Flag. By building upon recent literature on the connection between pirates in popular culture and history, it asks: How is the identity of the popular pirate constructed in the recent television series Black Sails (2014-2017) and the videogame Assassin’s Creed IV: Black Flag (2013)? In order to answer this question, this thesis is divided into three chapters which elaborate on the following three themes: outlaw identity, gender and ethnicity, and utopia. Each theme will be discussed in relation to pirates in popular representations by providing a discussion of (recent) literature, and a subsequent application of the discussed ideas on both Black Sails and Assassin’s Creed IV by elaborating on a few key moments. Discussing the way pirates are represented in popular media grants insights into the way the past is invented on screen, how pirates are idealized, and how videogame- and filmmakers alike create and maintain a sense of believability in stories which mix (historical) fact with fiction. As the appeal of the outlaw and the pirate outlaw is widespread, they have been interpreted in countless (fictional) stories, and this, in turn, has created a persistent image of a mythical pirate, which is even further articulated because of the fact that so little is known about the historical pirates of the Golden Age. -
PDF Guide Copy
1 The True History of Assassin’s Creed Written by Harry Guinness Published December 2014. Read the original article here: http://www.makeuseof.com/tag/history-assassins-creed/ This manual is the intellectual property of MakeUseOf. It must only be published in its original form. Using parts or republishing altered parts of this guide is prohibited without permission from MakeUseOf.com. Read more stories like this at MakeUseOf.com 2 Table of contents From Great Things 5 Promise and Problems 6 The Birth of a Hero 6 Building On Solid Foundations 8 Run, Stab, Hide, Repeat 9 Breaking the Mold 10 Enter the Academics 12 Iterate and Improve 13 Ouroboros 14 3 The True History of Assassin’s Creed By Harry Guinness Read the original article here: http://www.makeuseof.com/tag/history-assassins-creed/ When the gameplay for the original Assassin’s Creed was demoed live on stage at E3 2006 I was in awe. I watched the short video five or six times in a row. This was an impressive feat; I had truly awful Internet back then. YouTube had been around for a little over a year. For the first time it was easy to see all the footage coming out of the biggest conference in gaming. I watched the video again for this article. I hadn’t seen it in eight years. Amazingly, it holds up well. The game’s producer, Jade Raymond, narrates as someone off stage controls Altaïr. Back then, the gameplay was stunning. NPCs weren’t cardboard cutouts; they were a living, breathing part of the world. -
Assassin's Creed Unity from Wikipedia, the Free Encyclopedia
Assassin's Creed Unity From Wikipedia, the free encyclopedia Assassin's Creed Unity Developer(s) Ubisoft Montreal [a] Publisher(s) Ubisoft Director(s) Alexandre Amancio Writer(s) Travis Stout[1] Composer(s) Chris Tilton [2] Sarah Schachner[2] Ryan Amon[3] Series Assassin's Creed Engine AnvilNext Platform(s) Microsoft Windows PlayStation 4 Xbox One Release date(s) NA November 11, 2014[4] AUS November 13, 2014[5] EU November 13, 2014 UK November 14, 2014[6] JP November 20, 2014 Genre(s) Action-adventure, stealth Mode(s) Single-player, multiplayer Distribution Optical disc, download Assassin's Creed Unity is a 2014 historical fiction action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for Microsoft Windows, PlayStation 4 and Xbox One. The game is the seventh major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag with ties to 2014's Assassin's Creed Rogue. Set within Paris during the French Revolution, the single- player story follows Arno Dorian in his efforts to expose the true powers behind the Revolution. The game retains the series' third-person open world exploration as well as introducing a revamped combat, parkour and stealth system. The game also introducescooperative multiplayer to the Assassin's Creed series, letting up to four players engage in narrative-driven missions and explore the open-world map. Assassin's Creed Unity received generally mixed reviews upon its release. Praise was aimed towards its visual upgrades and multiplayer-oriented format, while negative attention was drawn towards its weak storyline, unrefined gameplay, and numerous graphics issues and other bugs upon release. -
Assassin's Creed Special Edition 2013 1 • Gameon Magazine
Assassin’s Creed Special Edition 2013 1 • GameOn Magazine Editorial Fancy getting your hands on some Assassin’s Creed PRIZES? Well, you’re in luck! Simply click on Edward Kenway to enter! Assassin’s Creed Special Edition 2013 2 • GameOn Magazine Editorial Editorial Greetings readers of words, and welcome to GameOn’s special edition magazine in celebration of Assassin’s Creed IV: Black Flag; or the Black Flag Mag, if that’s more catchy. When Black Flag releases in late October 2013 it will be the sixth game in the main series, which is itself supported by a number of mobile/handheld games, novels and animated films. With so much material, this is definitely a franchise worthy of celebration. What a treat of wordy goodness we have for your squishy eyes and soft brains. As well as looking forward to Black Flag, we’ll be taking a look back at some of the games, characters and weapons of series past. We have a number of articles just waiting for you to devour, as well as an in-depth preview of the upcoming game, and our review and preview coverage of the last one. If you like what you read here, be sure to check out our magazine on the Amazon Kindle Marketplace (US / UK), in which you’ll find loads of content on all the latest games. Also, check out our other free special editions at http://www.gameonmag. com/ - and keep your eyes peeled for our upcoming XCOM magazine. The Editor Assassin’s Creed Special Edition 2013 3 • GameOn Magazine Highlights & Contents Highlights Assassin’s Creed IV: Black Flag Preview Fresh from our trip to gamescom, we bring you our slightly different experience with the Black Flag preview demo. -
Assassins Creed Iv Black Flag: Blackbeard Free Download
ASSASSINS CREED IV BLACK FLAG: BLACKBEARD FREE DOWNLOAD Christie Golden | 148 pages | 03 Apr 2014 | Insight Editions, Div of Palace Publishing Group, LP | 9781608873227 | English | San Rafael, United States Assassin’s Creed® IV Black Flag™ Batilla discovered the Templars' involvement in the attack and told Thatch about the Templars and their attempt to rule the seas. Laetitia England voice Sarah Greene Most Popular Most Popular. Mark Bonnar on the Loomer YouTube channel. With season passes, merchandise and apparel, enjoy the complete gaming experience. Limit the search. Read FAQ. Release date: November 10, One or Assassins Creed IV Black Flag: Blackbeard words are enough. If a man Assassins Creed IV Black Flag: Blackbeard the fool, then it's only fools he'll persuade. October Streaming Picks. Among these outlaws is a fearsome young captain named Edward Kenway. Release date: October 29, Search our Games, DLC and more! What happened to Connor? You are currently browsing in the store. The chaos ensues as three new fearless adventurers ready themselves for the challenge. The two soon realized, however, that they would need to capture the attacking Man O' War in order to leave safely, and subsequently boarded it. The demonic persona of Blackbeard was crafted Assassins Creed IV Black Flag: Blackbeard Thatch to avoid actually using violence to intimidate his enemies. Clear your history. Visit our What to Watch page. Contents [ show ]. Pre-order Now! Add To Cart. Quotes Edward 'Blackbeard' Thatch : Caution's nothing without charisma! EA does not guarantee that Origin features will be available on all games distributed on the Origin Store. -
'Assassin's Creed' Videogame Sets Sail 30 October 2013
Pirate-themed 'Assassin's Creed' videogame sets sail 30 October 2013 "Assassin's Creed IV Black Flag tells the story of Edward Kenway, who falls from privateering for the Royal Navy into piracy as the war between the major empires comes to an end," Ubisoft said. "Edward is a fierce pirate and a seasoned fighter who soon finds himself embroiled in the ancient war between Assassins and Templars." The game is set at the start of the 18th Century and features infamous figures from pirate lore such as Black Beard and Charles Vane. Kenway's ship, the Jackdaw, gets ammunition and upgrades by plundering and pillaging in the Men play Assassin's Creed on September 29, 2011, in Caribbean. Istanbul Ubisoft has been working to blend console game play in its titles with online social networks and Internet-linked mobile devices. A new installment of blockbuster "Assassin's Creed" videogame launched on Tuesday, putting That trend continues with "Black Flag," which has players in the boots of a bold pirate and tapping companion applications that let players use tablet into mobile devices to expand play. computers for actions such as dispatching ships on missions, scrutinizing treasure maps, and tracking "Assassin's Creed IV Black Flag" is set in the progress. "gritty and exotic" Golden Age of Pirates with a main character who is a descendant in a line of Initially launched in 2007, the first five Assassin's assassins given starring roles as sequels in the Creed games sold more than 57 million units popular franchise shift from one generation to the worldwide to rank among top-selling videogame next.