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The Prince of Persia Returns
THE PRINCE OF PERSIA RETURNS ACTION-PACKED PRINCE OF PERSIA ® 2 (WORKING TITLE) BOASTS BRAND NEW FREE-FORM FIGHTING SYSTEM Paris, FRANCE - May 6, 2004 - Ubisoft, one of the world's largest video game publishers, today announced that the company‘s award-winning Montreal studio is currently developing Prince of Persia ® 2 (working title) , a follow-up to the most critically acclaimed game of 2003, Prince of Persia The Sands of Time™. The Prince has to embark upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind‘s greatest fears. Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship œ and emerge from this ultimate trial with his life. In order to accomplish his mission, the Prince benefits from a brand new free- form fighting system that allows gamers to channel his anger as they wage battle without boundaries. Each game fan will find his or her own unique fighting style as they manipulate their environment and control the Ravages of Time. You can dig into an arsenal of weapons that, when used in combination, create advanced arm attacks that verge on fatal artistry! Prince of Persia ® 2 promises that game fans will fight harder, and play longer, emerging from the experience as deadly-capable skilled masters of their own unique combat art form. —Prince of Persia The Sands of Time™ was the most critically acclaimed game of 2003,“ said Yves Guillemot, President and CEO of Ubisoft, —With Prince of Persia ® 2 , we intend to build on that masterpiece that will take Prince of Persia ® one step further to take over the action-combat genre. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Class Action Chamber)
CANADA PROVINCE OF QUEBEC SUPERIOR COURT DISTRICT OF MONTREAL (CLASS ACTION CHAMBER) No: 500-06-001132-212 GABRIEL BOURGEOIS Petitioner -vs.- ELECTRONIC ARTS INC., legal person duly constituted, having its address of service at 1209 Orange Street, Wilmington, DE 19801 USA and ELECTRONIC ARTS (Canada), INC., legal person duly constituted, having its address for service at 1800 510 West Georgia St., Vancouver, BC, V6B 0M3, Canada and ACTIVISION BLIZZARD INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and ACTIVISION PUBLISHING INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and BLIZZARD ENTERTAINMENT INC., legal person duly constituted, having its address for service at 251 Little 1 Falls Drive, Wilmington, New Castle, Delaware, 19808 and TAKE TWO INTERACTIVE SOFTWARE INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and TAKE TWO INTERACTIVE CANADA HOLDINGS INC., legal person duly constituted, having its address for service at 5770 Hutontario St, Mississauga, Ontario, L5R 3G5 and 2K GAMES INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and ROCKSTAR GAMES INC, legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and WARNER BROS. ENTERTAINMENT INC., legal person duly constituted, having its address for service at 1209 Orange St., Wilmington, DE 19801 and WARNER BROS ENTERTAINMENT CANADA INC., legal person duly constituted, having its address for service at Suite 1600, 5000 Yonge Street, Toronto, Ontario, M2N 6P1 and 2 WARNER BROS. -
Reading the Assassin's Creed Universe
DePaul University Via Sapientiae College of Liberal Arts & Social Sciences Theses and Dissertations College of Liberal Arts and Social Sciences 6-2016 The story of a video game: reading the Assassin's Creed universe Karina Diaz DePaul University, [email protected] Follow this and additional works at: https://via.library.depaul.edu/etd Recommended Citation Diaz, Karina, "The story of a video game: reading the Assassin's Creed universe" (2016). College of Liberal Arts & Social Sciences Theses and Dissertations. 210. https://via.library.depaul.edu/etd/210 This Thesis is brought to you for free and open access by the College of Liberal Arts and Social Sciences at Via Sapientiae. It has been accepted for inclusion in College of Liberal Arts & Social Sciences Theses and Dissertations by an authorized administrator of Via Sapientiae. For more information, please contact [email protected]. The Story of a Video Game: Reading the Assassin’s Creed Universe A Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts June, 2016 By Karina Diaz Department of English College of Liberal Arts and Social Sciences DePaul University Chicago, Illinois 1 2 Introduction I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last I discover a strange truth. That I am only a conduit for a message that eludes my understanding. Who are we, who have been so blessed to share our stories like this? To speak across centuries? --Ezio at the end of Assassin’s Creed Revelations Recently, video games have come under the eye of scholars from many fields. -
La Esfera De Los Libros, 2015 9788490605097 Assassin's Creed
La Esfera de los Libros, 2015 9788490605097 Assassin's Creed. Unity 432 pages 2015 Oliver Bowden SL MERISTATION MAGAZINE video games, Assassin's Creed Unity, Ubisoft Montreal, Assassins Creed, Creeds, Unity3D, Unitys, Unity, ASSASSIN, Assassins, Assassin's Creed, Ubisoft Entertainment, Ubisoft, Assassins Creed Unity, Creed SL MERISTATION MAGAZINE. Do the locomotion: obstinate avatars, dehiscent performances, and the rise of the comedic video game pdf, on-screen are almost invariably more impressive than those players perform on their controllers, complete with animation flourishes that do not map onto any player input.14 When Arno Dorian leaps over gaps between Paris rooftops in Assassin's Creed Unity (Ubisoft Montreal. Reflections of history: representations of the Second World War in Valkyria Chronicles, 2014 Kotzer, Zac. 2014. Meet the Historian behind 'Assassin's Creed Unity'. Motherboard. Accessed May 31. http://motherboard.vice.com/read/meet-the- historian- behind-assassins-creed-unity [Google Scholar]). 1 1. How much. Cultural heritage in role-playing video games: a map of approaches, 143- 156. Whitaker, B. and Andress, D. 2015. January 19. History Respawned: Assassin's Creed Unity. Available online at: https://www.youtube.com/watch?v=r47yZIYBUzc Whitaker, B. and Glass, B. 2013. November 19. History Respawned: Assassin's Creed. The Tyranny of Realism: Historical accuracy and politics of representation in Assassin's Creed III, it's unclear why this is necessary to note, as the next game in the series, AC4: Black Flag, demonstrates there were assassins. As Nicholas Guerin, level design director of Assassin's Creed: Unity, describes of the team's approach to Paris: It's a better Paris than the actual. -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Ubisoft Unveils It's New Growth Plan for Québec
Ubisoft Expands its Quebec Operations • Plans 1000 New Jobs by 2013 • Opens a Studio Specialized in the Creation of Digital Cinema Content City, Country, February 9, 2007 – Ubisoft, one of the world’s largest video game publishers, announces today a new phase of development for its operations in Quebec, Canada. The company, which currently boasts more than 1,600 team members in the province, could invest up to an additional 295.6 million euros1 over the next six years with the goal of building up a team of 3,000 employees by 2013. This forecast exceeds current development objectives for 2005-2010 by an additional 1,000 jobs. To encourage the successful implementation of this third phase of the group’s expansion in the province, both the Quebec and Canadian governments will continue to strongly support Ubisoft. The plan for the creation of 1,000 new jobs revolves around two main objectives: • Firstly, the group has set a goal of creating 500 new video game positions in Quebec by 2013. • Secondly, Ubisoft will inaugurate a new production center, specialized in the creation of digital cinema content, i.e. computer generated images (CGI). The studio’s mission will be to produce short films whose inspiration is drawn from games based on Ubisoft brands. A first eight-minute short film will be based on the award-winning and highly anticipated game, Assassin’s Creed. By 2013, the new CGI studio should count 500 specialists. Today’s announcement was made by Mr. Yves Guillemot, Chief Executive Officer and Co- Founder of Ubisoft and Yannis Mallat, Chief Executive Officer of Ubisoft’s Montreal studio, in the presence of Mr. -
Ubisoft Announces Prince of Persia® Rival Swords for the Psp® System
UBISOFT ANNOUNCES PRINCE OF PERSIA® RIVAL SWORDS FOR THE PSP® SYSTEM The Prince of Persia Returns with New Multiplayer Feature Paris, FRANCE – SEPTEMBER 11, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced Prince of Persia® Rival Swords for the PSP® (PlayStation®Portable) system. Developed by Pipeworks Software, a division of Foundation 9 Entertainment, the game builds on last year’s console success’ Prince of Persia The Two Thrones™, and features original content such as additional levels and new multiplayer modes. The game is scheduled to ship for holiday 2006 in Europe and in 2007 in North America. In Prince of Persia Rival Swords, the Prince makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the palace – only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast out on the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him. Key Features: • New multiplayer experience: Versus play in timed races as either the Prince or Dark Prince. Interrupt and impede your opponent’s progress by activating switches in your own level that will trigger traps and obstacles in their level. -
Ubisoft Assassins Brand Announcement EN
UBISOFT LAUNCHES NEW VIDEO GAME FRANCHISE: ASSASSIN’S CREED™ Ubisoft’s Award-Winning Montreal Studio Creates New Intellectual Property Paris FRANCE – May 2, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the development of a new video game franchise: Assassin’s Creed™. Assassin’s Creed is being developed for PLAYSTATION®3 by an all-star team from Ubisoft’s world-class Montreal studio – the studio responsible for acclaimed franchises such as Prince of Persia ® and Tom Clancy’s Splinter Cell ®. The Assassin’s Creed franchise will combine compelling new gameplay, superb graphics, and an immersive and sophisticated storyline to deliver an epic experience that will launch the action genre into the next generation and beyond. “Assassin’s Creed is going to push the video game experience as we know it today into an entirely new direction,” said Yannis Mallat, chief executive officer at Ubisoft’s Montreal studio. “Assassin’s Creed’s compelling theme and storyline experienced through the next- generation console will captivate audiences and affect them on the same level as an epic novel or film.” The first game in the Assassin’s Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history. Ubisoft has a strong record of creating some of the industry’s top-selling video game franchises and anticipates that Assassin’s Creed will experience the same success. -
Autodesk Games Insight the Latest Scoop from Autodesk Media & Entertainment
Autodesk Games Insight The Latest Scoop from Autodesk Media & Entertainment “HumanIK middleware has been a part of our game engine for all of the Assassin’s Creed titles,” says Oros. 3ds Max and MotionBuilder “With it in our corner, we were confident that we’d be give us an efficient workflow able to address all of our inverse kinematics challenges, more quickly and with no compromises in performance that we really trust to help or results. That is a good feeling to have going into us get the job done. With such a challenging project.” the help of the Autodesk The Results tools, we were able to As Ezio recruits other assassins to his cause, the create a huge amount of brotherhood of the title begins to grow more powerful, and their actions become more benevolent. Helping complex original content to free the Roman people from the Templar and well within our production Borgia’s rule, the brotherhood goes about restoring the oppressed city to grandeur. As they do, the five timeline. districts of Rome clearly evolve through three distinct —Mohamed Gambouz and compelling atmospheres. Art Director “We created three different looks for each of the districts, Ubisoft Entertainment pretty much all from scratch,” explains Mohamed Gambouz, art director at Ubisoft. “3ds Max and Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft. MotionBuilder give us an efficient workflow that we really trust to help us get the job done. With the help of the Autodesk tools, we were able to create a huge Ubisoft uses Autodesk games HumanIK® animation middleware in the company’s amount of complex original content well within our proprietary game engine, to create the biggest Assassin’s production timeline.” technology to create Assassin’s Creed title so far. -
Complete Catalog
WWW.XBOXGAMES.IN Page: 2 LIFE IS STRANGE: TRUE COLORS Alex Chen hides her 'curse': the psychic power of Empathy, the ability to absorb and manipulate the strong emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth —... Read More Price: ₹ 3499.00 ₹ 1200.00 LITTLE NIGHTMARES II Little Nightmares II is a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by an evil transmission. Together with new friend Six, he sets out to discover the source of... Read More Price: ₹ 2000.00 ₹ 1000.00 WWW.XBOXGAMES.IN Page: 3 CALL OF DUTY®: BLACK OPS COLD WAR - CROSS- GEN BUNDLE Call of Duty: Black Ops Cold War is a 2020 first-person shooter video game developed by Treyarch and Raven Software and published by Activision. It is the sixth installment in the Black Ops series, and the seventeenth... Read More Price: ₹ 4750.00 ₹ 1000.00 IT TAKES TWO + TEKKEN 7 + AO TENNIS 2 Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Read More Price: ₹ 9999.00 ₹ 1300.00 WWW.XBOXGAMES.IN Page: 4 ASSASSIN'S CREED® ODYSSEY - ULTIMATE EDITION Write your epic odyssey to become a legendary Spartan hero. Forge your path in a world on the brink of tearing itself apart. Influence history in an ever-changing world shaped by your choices.