Assassin's Creed Origins Easter Eggs
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The Original Lists of Persons of Quality, Emigrants, Religious Exiles, Political
Cornell University Library The original of tiiis book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924096785278 In compliance with current copyright law, Cornell University Library produced this replacement volume on paper that meets the ANSI Standard Z39.48-1992 to replace the irreparably deteriorated original. 2003 H^^r-h- CORNELL UNIVERSITY LIBRARY BOUGHT WITH THE INCOME OF THE SAGE ENDOWMENT FUND GIVEN IN 1891 BY HENRY WILLIAMS SAGE : ; rigmal ^ist0 OF PERSONS OF QUALITY; EMIGRANTS ; RELIGIOUS EXILES ; POLITICAL REBELS SERVING MEN SOLD FOR A TERM OF YEARS ; APPRENTICES CHILDREN STOLEN; MAIDENS PRESSED; AND OTHERS WHO WENT FROM GREAT BRITAIN TO THE AMERICAN PLANTATIONS 1600- I 700. WITH THEIR AGES, THE LOCALITIES WHERE THEY FORMERLY LIVED IN THE MOTHER COUNTRY, THE NAMES OF THE SHIPS IN WHICH THEY EMBARKED, AND OTHER INTERESTING PARTICULARS. FROM MSS. PRESERVED IN THE STATE PAPER DEPARTMENT OF HER MAJESTY'S PUBLIC RECORD OFFICE, ENGLAND. EDITED BY JOHN CAMDEN HOTTEN. L n D n CHATTO AND WINDUS, PUBLISHERS. 1874, THE ORIGINAL LISTS. 1o ihi ^zmhcxs of the GENEALOGICAL AND HISTORICAL SOCIETIES OF THE UNITED STATES OF AMERICA, THIS COLLECTION OF THE NAMES OF THE EMIGRANT ANCESTORS OF MANY THOUSANDS OF AMERICAN FAMILIES, IS RESPECTFULLY DEDICATED PY THE EDITOR, JOHN CAMDEN HOTTEN. CONTENTS. Register of the Names of all the Passengers from London during One Whole Year, ending Christmas, 1635 33, HS 1 the Ship Bonavatture via CONTENTS. In the Ship Defence.. E. Bostocke, Master 89, 91, 98, 99, 100, loi, 105, lo6 Blessing . -
A Tri-Annual Publication of the East Tennessee Historical Society
Vol. 26, No. 2 August 2010 Non-Profit Org. East Tennessee Historical Society U.S. POStage P.O. Box 1629 PAID Knoxville, TN 37901-1629 Permit No. 341 Knoxville, tenn ANDERSON KNOX BLEDSOE LOUDON BLOUNT MARION BRADLEY McMINN CAMPBELL MEIGS CARTER MONROE CLAIBORNE MORGAN COCKE POLK CUMBERLAND RHEA FENTRESS ROANE GRAINGER GREENE SCOTT HAMBLEN SEQUATCHIE HAMILTON SEVIER HANCOCK SULLIVAN HAWKINS UNICOI A Tri-Annual Publication of JEFFERSON UNION JOHNSON WASHINGTON The East Tennessee Historical Society Heritage Programs from The easT Tennessee hisTorical socieTy Were your ancestors in what is now Tennessee prior to statehood in 1796? If so, you are eligible to join the First The easT Tennessee hisTorical socieTy Families of Tennessee. Members receive a certificate engraved with the name of the applicant and that of the Making history personal ancestor and will be listed in a supplement to the popular First Families of Tennessee: A Register of the State’s Early Settlers and Their Descendants, originally published in 2000. Applicants must prove generation-by-generation descent, as well as pre-1796 residence for the ancestor. The We invite you to join one of the state’s oldest and most active historical societies. more than 14,000 applications and supporting documentation comprise a unique collection of material on our state’s earliest settlers and are available to researchers at the McClung Historical Collection in the East Members receive Tennessee History Center, 601 S. Gay St. in downtown Knoxville. • Tennessee Ancestors—triannual genealogy -
Reading the Assassin's Creed Universe
DePaul University Via Sapientiae College of Liberal Arts & Social Sciences Theses and Dissertations College of Liberal Arts and Social Sciences 6-2016 The story of a video game: reading the Assassin's Creed universe Karina Diaz DePaul University, [email protected] Follow this and additional works at: https://via.library.depaul.edu/etd Recommended Citation Diaz, Karina, "The story of a video game: reading the Assassin's Creed universe" (2016). College of Liberal Arts & Social Sciences Theses and Dissertations. 210. https://via.library.depaul.edu/etd/210 This Thesis is brought to you for free and open access by the College of Liberal Arts and Social Sciences at Via Sapientiae. It has been accepted for inclusion in College of Liberal Arts & Social Sciences Theses and Dissertations by an authorized administrator of Via Sapientiae. For more information, please contact [email protected]. The Story of a Video Game: Reading the Assassin’s Creed Universe A Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts June, 2016 By Karina Diaz Department of English College of Liberal Arts and Social Sciences DePaul University Chicago, Illinois 1 2 Introduction I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last I discover a strange truth. That I am only a conduit for a message that eludes my understanding. Who are we, who have been so blessed to share our stories like this? To speak across centuries? --Ezio at the end of Assassin’s Creed Revelations Recently, video games have come under the eye of scholars from many fields. -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word. -
Autodesk Games Insight the Latest Scoop from Autodesk Media & Entertainment
Autodesk Games Insight The Latest Scoop from Autodesk Media & Entertainment “HumanIK middleware has been a part of our game engine for all of the Assassin’s Creed titles,” says Oros. 3ds Max and MotionBuilder “With it in our corner, we were confident that we’d be give us an efficient workflow able to address all of our inverse kinematics challenges, more quickly and with no compromises in performance that we really trust to help or results. That is a good feeling to have going into us get the job done. With such a challenging project.” the help of the Autodesk The Results tools, we were able to As Ezio recruits other assassins to his cause, the create a huge amount of brotherhood of the title begins to grow more powerful, and their actions become more benevolent. Helping complex original content to free the Roman people from the Templar and well within our production Borgia’s rule, the brotherhood goes about restoring the oppressed city to grandeur. As they do, the five timeline. districts of Rome clearly evolve through three distinct —Mohamed Gambouz and compelling atmospheres. Art Director “We created three different looks for each of the districts, Ubisoft Entertainment pretty much all from scratch,” explains Mohamed Gambouz, art director at Ubisoft. “3ds Max and Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft. MotionBuilder give us an efficient workflow that we really trust to help us get the job done. With the help of the Autodesk tools, we were able to create a huge Ubisoft uses Autodesk games HumanIK® animation middleware in the company’s amount of complex original content well within our proprietary game engine, to create the biggest Assassin’s production timeline.” technology to create Assassin’s Creed title so far. -
Assassin's Creed and Transmedia Storytelling
International Journal of Gaming and Computer-Mediated Simulations Volume 8 • Issue 2 • April-June 2016 Assassin’s Creed and Transmedia Storytelling Connie Veugen, Vrije Universiteit Amsterdam, Amsterdam, Netherlands ABSTRACT Although, the term itself was coined more than ten years ago by Henry Jenkins, transmedia storytelling still needs to be researched as the terminology has proven to be multi-interpretable. Transmedia storytelling involving computer games is even less-well researched. This article will look into both issues. First it will take a critical look at transmedia storytelling to show the difference between it and other terms such as convergence, cross-media storytelling and radical intertextuality. Next, the article will look at the role of games in transmedia storytelling, focusing on the Assassin’s Creed Desmond Saga to determine if games can be used as a narrative element in transmedia storytelling or if games are only a more active way to take part in the storyworld. KeywoRdS Additive Comprehension, Assassin’s Creed, Confluence, Convergence Culture, Cross-media Storytelling, Franchise, Radical Intertextuality, Storyworld, Transmedia Practice, Transmedia Storytelling INTRodUCTIoN As theorists and practitioners have noticed, in the past decade a new type of narrative has emerged, one that is multimedial, non-linear, game-like, participatory, and immersive as Frank Rose states in his book The Art of Immersion (2011). Rose’s term for this new type of storytelling is “deep media” (2011, p. 3). In The Art of Immersion, Rose discusses the diverse aspects of deep media using recent examples such as the Alternate Reality Campaign1 Why So Serious? that preceded the 2008 Batman movie The Dark Knight; the fan twitter accounts for the popular TV-series Mad Men (2007 – 2015), which forced the television company to set up their own official accounts; as well as the often cited TV-series Lost (2004 – 2010). -
Assassin's Creed: a Multi-Cultural Read
Assassin’s Creed: A Multi-Cultural Read Magy Seif El-Nasr Maha Al-Saati Simon Niedenthal David Milam School of Interactive School of Interactive Associate Professor School of Interactive Arts and Technology Arts and Technology Malmö University Arts and Technology Simon Fraser Simon Fraser Center for Game Simon Fraser University University Studies University [email protected] [email protected] [email protected] [email protected] “Walking towards the city of Jerusalem evoked much emotion; my heart beats as I approach. As I hear the chanting of the monks, the sounds of the church bells, I know I am closer to this magical city—this place of conflict. As I reach Jerusalem, I listen carefully; perhaps I can hear the sound of an Athaani piercing through the skies. To many people of the Monotheistic religions, Jerusalem is a holy land. To go there, is a journey of a lifetime, a dream, perhaps they would want to fulfill at one point in time. For a Middle- Easterner, wandering through the Assassins’ Creed game world might be purely driven by nostalgia, in the hope of identifying with the elements of the past. I was in it to explore a heritage many, like me, have deemed lost.” ─Maha Al-Saati, of Middle-Eastern origin. “I spent a fair amount of time during December 2007—a month during which my town in Sweden got a sum total of 6 hours of direct sunlight—in hot, sunny and dry conditions. Unlike the thousands of Swedes who fled the gloom to places like Thailand aboard chartered jets, I was bathing in the simulated radiance of medieval Jerusalem, Acre, and Damascus in the game Assassin’s Creed, climbing towers and mosques, leaping along rooftops, knocking off a few conspirators.” ─Simon Niedenthal, of Western origin. -
Assassins Creed: Desmond Free
FREE ASSASSINS CREED: DESMOND PDF Eric Corbeyran,Corbeyran,Djilalli Defaux | 48 pages | 30 Oct 2012 | Titan Books Ltd | 9781781163405 | English | London, United Kingdom Desmond Miles - Wikipedia Assassin's Creed games, comics, and films have long been fan favourites. From the initial release of the first game inits fandom has continued growing. Despite its popularity, it is no secret that the Assassin's Creed timeline can be confusing, especially to new players. Image: twitter. To properly enjoy the Assassin's Creed series and games, it is advisable for you to start the story from the beginning. Having proper knowledge Assassins Creed: Desmond the Assassins Creed chronology will help you understand and enjoy the flow of the storyline. What time period does Assassin's Creed take place? The story is seen through the eyes of a 21st-century bartender, Desmond Miles. Through a Assassins Creed: Desmond known as the AnimusMiles can follow the Assassins Creed timeline from its beginnings in ancient Greece. The Assassin's Creed chronological Assassins Creed: Desmond is essential for players to understand the game. On this list, we shall not be looking at when the games were released, but when the games were set, the chief hitmen and women Assassins Creed: Desmond the period, and their missions. If you are wondering, ' Where does Assassin's Creed Odyssey fit into the timeline? Set in ancient Greece, Odyssey explores the history of The Templars. Unlike the other games in the series, Odyssey lets the player choose who they would like to play as: the Templars or the famed Assassins. Image: instagram. -
Unification of the Caribbean
Unification of the Caribbean Committee Official Soundtrack ™ BearMUN 2020 Chair: Ammar Ansari Crisis Director: Sameer Kazim Table of Contents I. Welcome Letters II. Committee Guidelines III. Reference Map IV. Historical Background A. Before “The Golden Age of Piracy” B. European Struggles C. War of Spanish Succession 1. European Theater 2. Caribbean Theater D. Privateers and Piracy E. Discovery of Uncharted Islands V. Current Situation VI. Questions to Consider VII. Character List BearMUN 2020 1 Dear Delegates, My name is Ammar Ansari, and it is my privilege to serve as your Chair for the Unification of the caribbean committee at BearMUN 2020! I am thrilled to observe delegates engage in interesting and entertaining discussions regarding piracy during a significant historical period in the Caribbean. The history of piracy is quite fantastic, and the Caribbean Sea has been a hotspot for pirate activity. While we have learned of pirates from American popular culture growing up, the actual activities of these seafaring men and women are quite fascinating to read about. Politics, alliances, treasures, and swordfights… all together in this historical moment! I believe that the story and arcs in this committee will provide you with a fun and memorable delegate experience. As for myself, I am deeply passionate about international relations, history, cooking, adventuring, and meme-making! I was born in Fremont, California to two Pakistani immigrants and was raised in Sacramento for most of my life. I am also proud to be a transfer student from Sacramento City College, graduating with two Associates Degrees within one year before transferring to University of California, Berkeley. -
Assassins Creed: Aquilus Pdf, Epub, Ebook
ASSASSINS CREED: AQUILUS PDF, EPUB, EBOOK Eric Corbeyran,Djilalli Defaux | 48 pages | 30 Oct 2012 | Titan Books Ltd | 9781781163412 | English | London, United Kingdom Assassins Creed: Aquilus PDF Book Very nice review. Shao Jun, armed with this knowledge and a box that Ezio told her to open only if she lost her way, traveled back to China with the vow to rebuild the Chinese Brotherhood, no matter how long it took. Assassin's Creed: Assassins is a comic series published by Titan Comics. The Isu began to die out while humanity thrived. He wakes up and has a conversation with Lucy. Perhaps in an attempt to not muck up the storyline further, the plot eventually has Desmond step out of the spotlight, and his cousin Jonathan Hawk becomes the central character. The game will be based on a Norse setting and involve Vikings. PlayStation 4 , Xbox One , Windows. By March , a game titled or code-named Comet was revealed to be in development, for release on PlayStation 3 and Xbox Desmond's DNA is stored in Abstergo Entertainment's servers, where a crew of analysts are tasked with reliving his copied genetic memories and learning about his ancestors. Wikiquote has quotations related to: Assassin's Creed video game series. Archived from the original on January 24, His subsequent flight from their grasp leads to Desmond joining the Assassins in their fight against the Templars. Main article: Assassin's Creed Identity. Following this event, the Assassins went their separate ways, but most were eventually tracked down and killed by Caesar's allies. -
A Cross-Disciplinary Approach to the Maritime Security Risk of Piracy and Lessons Learned from Agent-Based Modeling
Old Dominion University ODU Digital Commons Graduate Program in International Studies Theses & Dissertations Graduate Program in International Studies Fall 2017 A Cross-Disciplinary Approach to the Maritime Security Risk of Piracy and Lessons Learned From Agent-Based Modeling Joanne Marie Fish Old Dominion University, [email protected] Follow this and additional works at: https://digitalcommons.odu.edu/gpis_etds Part of the Defense and Security Studies Commons, and the International Relations Commons Recommended Citation Fish, Joanne M.. "A Cross-Disciplinary Approach to the Maritime Security Risk of Piracy and Lessons Learned From Agent-Based Modeling" (2017). Doctor of Philosophy (PhD), Dissertation, International Studies, Old Dominion University, DOI: 10.25777/spk1-5d03 https://digitalcommons.odu.edu/gpis_etds/19 This Dissertation is brought to you for free and open access by the Graduate Program in International Studies at ODU Digital Commons. It has been accepted for inclusion in Graduate Program in International Studies Theses & Dissertations by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. A CROSS-DISCIPLINARY APPROACH TO THE MARITIME SECURITY RISK OF PIRACY AND LESSONS LEARNED FROM AGENT-BASED MODELING by Joanne Marie Fish B.S. May 1982, United States Naval Academy M.A. June 1993, Naval Postgraduate School A Dissertation Submitted to the Faculty of Old Dominion University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY INTERNATIONAL STUDIES OLD DOMINION UNIVERSITY December 2017 Approved by: Jesse T. Richman (Director) Kurt Taylor Gaubatz (Member) David C. Earnest (Member) C. Ariel Pinto (Member) ABSTRACT A CROSS-DISCIPLINARY APPROACH TO THE MARITIME SECURITY RISK OF PIRACY AND LESSONS LEARNED FROM AGENT-BASED MODELING Joanne Marie Fish Old Dominion University, 2017 Director: Dr. -
Recommended for Jumpers 2-5
Assassins Creed Jumpchain v0.3 alpha by CleverPenguin AKA Clover Last updated 25/11/2014 Jumpchain compliant! Recommended for Jumpers 2-5. Ever since the dawn of mankind, two groups have battled in the shadows for control of the world's destiny. Throughout history, Assassins and Templars have fought for freedom and order, across all continents and oceans. Yet even they are just pieces in the grander conflict ended by the Precursors, mankinds creator race, from before written knowledge. Time and time again will the Templars attempt to seize control, and always there behind them are the Assassins, stalwart and vigilant against their eternal foes. They do not fight in open combat, but in strict silence, behind closed doors or the shadow of an alleyway. And yet, for all their squabble and murder, there are rules and codes they follow, a Creed. But remember Jumper. Nothing is True. Everything is Permitted. +1000CP Location and Time Periods Age is 16 + 2d8. Gender is same as last Jumps. 100CP to choose both. Roll to see where you start or pay 100CP to choose. 1 The Third Crusade: Late 12th Century, 1189-1199, the Middle East. European leaders have set their sights to reconquer the Holy Land from Saladin for the western world. The time of King Richard the Lionheart, proud Altair and his master Al Mualim. 2 Rennaisance: Late 15th Century Italy, 1490-1499. The great rebirth, golden age of arts, culture and innovation. Venetian style politics still rule the kingdoms of Italy, and blood spilt behind closed doors or dry streets.