Assassin's Creed III: the Kotaku Review” Kotaku, 31 Oct
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Joëlle CAROLINE – UBISOFT MOTION PICTURES PARTIE 2
Should all future kids contents be interactive? What are the best games and TV coproduction models? Global Kids Media Congress – March 10, 2016 Joëlle CAROLINE – UBISOFT MOTION PICTURES PARTIE 2 UBISOFT AT A GLANCE KEY FACTS & FIGURES 3 rd INDEPENDENT PUBLISHER WORLDWIDE €1.463 BILLION +15 FRANCHISES In Sales CREATED IN THAT HAVE SOLD MORE THAN ONE MILLION UNITS in 2014-15 50 +10 000 TEAM MEMBERS IN 30 COUNTRIES BWAAAAHS 1986 per second INTERNATIONAL PRESENCE 96 NATIONALITIES SPREAD ACROSS 6 CONTINENTS MORE THAN 10 000 TEAM MEMBERS OVER 80% STUDIOS OF TEAMS BUSINESS OFFICES DEDICATED TO VIDEO GAME STUDIO + BUSINESS OFFICE DEVELOPMENT THE VIDEO GAME MARKET IN 3 KEY FIGURES Global video Over game market expected to value: Digital game & downloadable 14 content sales $83 million are growing at rate of new-gen consoles billion sold 33% in less than a year by 2016 * Year-on-Year ** * PwC, Global Entertainment & Media Outlook: 2012-2016 ** Research analysis from NPD, iResearch and Digi-Capital presented at GDC 2013 MARKET SEGMENTATION HIGH-END Console & PC games +14 MILLION PS4 AND XBOX ONE IN LESS THAN ONE YEAR DIGITAL Free-to-Play and social 1.86 BILLION ACTIVE SOCIAL NETWORK USERS MOBILE games OVER A BILLION SMARTPHONES IN THE WORLD 792 APPS DOWNLOADED EVERY SECOND* * Source : Federal Communications Commission (2013) WHO’S PLAYING? 53% 58% 48% 62% of players of Americans of players of gamers play games with others, play on smartphones play video games. are female. either in person or online. * Data from Entertainment Software Association -
'Deprived of Their Liberty'
'DEPRIVED OF THEIR LIBERTY': ENEMY PRISONERS AND THE CULTURE OF WAR IN REVOLUTIONARY AMERICA, 1775-1783 by Trenton Cole Jones A dissertation submitted to Johns Hopkins University in conformity with the requirements for the degree of Doctor of Philosophy Baltimore, Maryland June, 2014 © 2014 Trenton Cole Jones All Rights Reserved Abstract Deprived of Their Liberty explores Americans' changing conceptions of legitimate wartime violence by analyzing how the revolutionaries treated their captured enemies, and by asking what their treatment can tell us about the American Revolution more broadly. I suggest that at the commencement of conflict, the revolutionary leadership sought to contain the violence of war according to the prevailing customs of warfare in Europe. These rules of war—or to phrase it differently, the cultural norms of war— emphasized restricting the violence of war to the battlefield and treating enemy prisoners humanely. Only six years later, however, captured British soldiers and seamen, as well as civilian loyalists, languished on board noisome prison ships in Massachusetts and New York, in the lead mines of Connecticut, the jails of Pennsylvania, and the camps of Virginia and Maryland, where they were deprived of their liberty and often their lives by the very government purporting to defend those inalienable rights. My dissertation explores this curious, and heretofore largely unrecognized, transformation in the revolutionaries' conduct of war by looking at the experience of captivity in American hands. Throughout the dissertation, I suggest three principal factors to account for the escalation of violence during the war. From the onset of hostilities, the revolutionaries encountered an obstinate enemy that denied them the status of legitimate combatants, labeling them as rebels and traitors. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Getting Past Pay to Win
Getting past Pay to Win Teut Weidemann Senior Online Game Supervisor Ubisoft Blue Byte Who am I: § Working on Games since the 80’ (yes I mean 1980) § Over 100 titles on C64, Amiga, Atari ST, PC, Consoles, Online … § Jobs: Graphic Artist, Programmer, Designer, Development Director, CEO of own studio for 10y, CTO § Rainbow Arts, Softgold, Lucasfilm Games, Apple, Microsoft, Wings Simulations, Psygnosis, Jowood, CDV, Ubisoft § Also teaching “games” at Universities § Most popular titles: Katakis, R-Type, Turrican, MUDS, Panzer Elite, Settlers Online Going Online f2p since 2008 TheSettlersOnline.com All free to play MMO’s Running in all internet browses Technology: Adobe Flash Ubisoft: “The Settlers Online is set to make more money in four years than the Settlers brand did on PC over nine years …” Pay to Win What is it? Scott Miller (Apogee/3d Realms): … you can buy coins (hence, pay-to-win) to reduce the number of mindless play-throughs that end in unavoidable failure. The Supercell games fall into the same category. Pay to win refers to games that are purposely designed to encourage monetary investment to propel the player to greater success. George Broussard (Apogee/3D Realms) When you see "pay to win" just realize it means many things: - pay to win - the dev is milking you of $ by putting up paywalls - the game design is incentivized to milk you of money. Pay to Win is imo, just a generic phrase to indicate paywalls now. It's been adopted by the masses, so that's how it is now. Unknown: Making the game suck unless I spend money. -
Settler Stories
9/24/2015 M/C Journal Settler Stories: Representational Ideologies in Computer Strategy Gaming Nick Caldwell Respond To This Article Volume 3 Issue 5 Oct, 2000 1 The computer game is perhaps the fastest growing and most quickly evolving cultural leisure technology in the western world. Invented as a form just under 40 years ago with the creation of Space War at MIT, computer and video games collectively account for hundreds of billions of dollars in sales across the world. And yet critical analysis of this cultural form is still in its infancy. Perhaps the sheer speed of the development of games may account for this. Thirty years ago, strategy games were screens of text instructions and a prompt where you could type a weather forecast. Today pretty much all games are flawlessly shaded and rendered polygons. The technology of film has barely changed at all in the same period. In any case, the critical study of games began in the eighties. The focus initially was on the psychology of the gamer. Most game players were children and teenagers during this period, and the focussing of their leisure time on this new and strange computer technology became a source of extreme moral panic for educators, parents and researchers alike. Later, research into the cultures of gaming would become more nuanced, and begin to detail the semiotics and narrative structures of games. It is in that kind of frame that this article is positioned. I want to look closely at a particular strategy game series, The Settlers. 2 Firstly, however, a description of the strategy game genre. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Reading the Assassin's Creed Universe
DePaul University Via Sapientiae College of Liberal Arts & Social Sciences Theses and Dissertations College of Liberal Arts and Social Sciences 6-2016 The story of a video game: reading the Assassin's Creed universe Karina Diaz DePaul University, [email protected] Follow this and additional works at: https://via.library.depaul.edu/etd Recommended Citation Diaz, Karina, "The story of a video game: reading the Assassin's Creed universe" (2016). College of Liberal Arts & Social Sciences Theses and Dissertations. 210. https://via.library.depaul.edu/etd/210 This Thesis is brought to you for free and open access by the College of Liberal Arts and Social Sciences at Via Sapientiae. It has been accepted for inclusion in College of Liberal Arts & Social Sciences Theses and Dissertations by an authorized administrator of Via Sapientiae. For more information, please contact [email protected]. The Story of a Video Game: Reading the Assassin’s Creed Universe A Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts June, 2016 By Karina Diaz Department of English College of Liberal Arts and Social Sciences DePaul University Chicago, Illinois 1 2 Introduction I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last I discover a strange truth. That I am only a conduit for a message that eludes my understanding. Who are we, who have been so blessed to share our stories like this? To speak across centuries? --Ezio at the end of Assassin’s Creed Revelations Recently, video games have come under the eye of scholars from many fields. -
Chronology of the American Revolution
INTRODUCTION One of the missions of The Friends of Valley Forge Park is the promotion of our historical heritage so that the spirit of what took place over two hundred years ago continues to inspire both current and future generations of all people. It is with great pleasure and satisfaction that we are able to offer to the public this chronology of events of The American Revolution. While a simple listing of facts, it is the hope that it will instill in some the desire to dig a little deeper into the fascinating stories underlying the events presented. The following pages were compiled over a three year period with text taken from many sources, including the internet, reference books, tapes and many other available resources. A bibliography of source material is listed at the end of the book. This publication is the result of the dedication, time and effort of Mr. Frank Resavy, a long time volunteer at Valley Forge National Historical Park and a member of The Friends of Valley Forge Park. As with most efforts of this magnitude, a little help from friends is invaluable. Frank and The Friends are enormously grateful for the generous support that he received from the staff and volunteers at Valley Forge National Park as well as the education committee of The Friends of Valley Forge Park. Don R Naimoli Chairman The Friends of Valley Forge Park ************** The Friends of Valley Forge Park, through and with its members, seeks to: Preserve…the past Conserve…for the future Enjoy…today Please join with us and help share in the stewardship of Valley Forge National Park. -
Ref: 2204013 WARNING: READ BEFORE PLAYING �����������������
Ref: 2204013 WARNING: READ BEFORE PLAYING ����������������� A very small percentage of individuals may experience epileptic fits when exposed to certain light patterns or flashing lights. Exposure to certain patterns or back- grounds on a computer screen, or while playing video games, may induce an epi- leptic fit in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior fits or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, diso- rientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your doctor before resuming play. Advertising Take The Settlers® 10th Anniversary to the next level! Join the growing The Settlers® 10th Anniversary community and get access to: • Exclusive content and information • Great competitions and prizes • Privileged offers: collectors items, limited editions... • Exclusive hints and tips • Meet new friends on the forums and get all the help you need! Join us now at http://www.thesettlers.com! ©1996 -2006 Ubisoft Entertainment. All Rights Reserved. The Settlers, Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US ������������������� and/or other countries. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Red Storm Entertainment Inc is a Ubisoft Entertainment company. Original Settlers II developed by Blue Byte Software. Developed by Funatics Studio Alpha.Uses Bink Video. -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word. -
Autodesk Games Insight the Latest Scoop from Autodesk Media & Entertainment
Autodesk Games Insight The Latest Scoop from Autodesk Media & Entertainment “HumanIK middleware has been a part of our game engine for all of the Assassin’s Creed titles,” says Oros. 3ds Max and MotionBuilder “With it in our corner, we were confident that we’d be give us an efficient workflow able to address all of our inverse kinematics challenges, more quickly and with no compromises in performance that we really trust to help or results. That is a good feeling to have going into us get the job done. With such a challenging project.” the help of the Autodesk The Results tools, we were able to As Ezio recruits other assassins to his cause, the create a huge amount of brotherhood of the title begins to grow more powerful, and their actions become more benevolent. Helping complex original content to free the Roman people from the Templar and well within our production Borgia’s rule, the brotherhood goes about restoring the oppressed city to grandeur. As they do, the five timeline. districts of Rome clearly evolve through three distinct —Mohamed Gambouz and compelling atmospheres. Art Director “We created three different looks for each of the districts, Ubisoft Entertainment pretty much all from scratch,” explains Mohamed Gambouz, art director at Ubisoft. “3ds Max and Assassin’s Creed: Brotherhood. Image courtesy of Ubisoft. MotionBuilder give us an efficient workflow that we really trust to help us get the job done. With the help of the Autodesk tools, we were able to create a huge Ubisoft uses Autodesk games HumanIK® animation middleware in the company’s amount of complex original content well within our proprietary game engine, to create the biggest Assassin’s production timeline.” technology to create Assassin’s Creed title so far. -
The First Conspiracy the Secret Plot to Kill George Washington
Journal of Strategic Security Volume 12 Number 3 Article 5 The First Conspiracy the Secret Plot to Kill George Washington. By Brad Meltzer and Josh Mensch, New York, N.Y.: Flatiron Books, 2019. Millard E. Moon Ed.D., Colonel (ret.) U.S. Air Force Office of Special Investigations Follow this and additional works at: https://scholarcommons.usf.edu/jss pp. 170-174 Recommended Citation Moon, Millard E. Ed.D., Colonel (ret.). "The First Conspiracy the Secret Plot to Kill George Washington. By Brad Meltzer and Josh Mensch, New York, N.Y.: Flatiron Books, 2019.." Journal of Strategic Security 12, no. 3 (2019) : 170-174. DOI: https://doi.org/10.5038/1944-0472.12.3.1767 Available at: https://scholarcommons.usf.edu/jss/vol12/iss3/5 This Book Review is brought to you for free and open access by the Open Access Journals at Scholar Commons. It has been accepted for inclusion in Journal of Strategic Security by an authorized editor of Scholar Commons. For more information, please contact [email protected]. The First Conspiracy the Secret Plot to Kill George Washington. By Brad Meltzer and Josh Mensch, New York, N.Y.: Flatiron Books, 2019. This book review is available in Journal of Strategic Security: https://scholarcommons.usf.edu/jss/ vol12/iss3/5 Moon: The First Conspiracy the Secret Plot to Kill George Washington. B The First Conspiracy the Secret Plot to Kill George Washington. By Brad Meltzer and Josh Mensch, New York, N.Y.: Flatiron Books, 2019. ISBN: 978-1-250-13033-4, ISBN: 978-1-250-23122-2 (signed edition), ISBN: 978-1-250-13034-1 9 (ebook), Author’s Note, Notes on text, Cast of Characters, Notes, Selected Bibliography, Index, Pp.