Lovecraft and the Futility of Divination
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Co-Operatives Unleashed from the Grassroots
Co-operatives Unleashed from the grassroots July 2020 About CCIN and the Policy Labs The Co-operative Councils’ Innovation Network (CCIN) is a non-party political active hub, founded in 2012 to achieve co-operative policy development, innovation and advocacy which is: Action-focused: a vehicle for helping councils translate co-operative policy and principles into practice. Membership-based: funded by modest membership subscriptions from its member councils. Open to all UK councils: members share the belief that working co-operatively with communities holds the key to tackling today’s challenges. Part of the local government family: the network is a Special Interest Group registered with the Local Government Association (LGA) where we work to promote innovation in local government. Established in 2016, the Policy Lab programme is an opportunity for any CCIN Member to present an idea and receive funding for collaboration with other CCIN members to fund co-operative solutions to the challenges facing local government. To find out more about joining the CCIN contact: [email protected] CCIN Accountable Body: Oldham Council, Oldham Civic Centre, West Street, Oldham OL1 1UL T: 0161 770 5691 Acknowledgements As Author, I am indebted to the following people and organisations whose contributions have proved invaluable in compiling this report: Co-operatives UK Congress fringe event participants and Plymouth City Council colleagues across multiple departments who, provided the foundation for our understanding of the relationship between co-operatives and councils. CCIN members, including representatives of 15 member councils at the LGA conference stand and also colleagues from Oldham Council, Preston City Council, Rochdale Borough Council, Sunderland City Council and Glasgow City Council, who contributed case studies and gave their time for many detailed discussions. -
The Nameless City
• The Nameless City by H. P. Lovecraft January 1921 • hen I drew nigh1 the nameless city I knew Wit was accursed.2 I was travelling in a parched3 and terrible valley under the moon, and afar4 I saw it protruding5 uncannily6 above the sands as parts of a corpse may protrude from an ill-made grave.7 Fear spoke from the age-worn stones of this hoary8 survi- vor of the deluge,9 this great-grandmother of the eldest pyramid; and a viewless aura repelled me and bade me retreat from antique and sinister secrets that no man should see, and no man else had ever dared to see. Remote in the desert of Araby10 lies the nameless city, crumbling and inarticulate, its low walls nearly hid- den by the sands of uncounted ages. It must have been thus before the first stones of Memphis11 were laid, and while the bricks of Babylon12 were yet unbaked. There is no legend so old as to give it a name, or to recall that 1) Near, archaic. 2) Cursed, archaic. 3) Dried. 4) Far away. 5) Sticking out. 6) Uncanny: strange, and mysteriously unsettling (as if supernatu- ral); weird. 7) From “The Festival” (Oct. 1923): “... and I saw that it was a bury- ing-ground where black gravestones stuck ghoulishly through the snow like the decayed fingernails of a gigantic corpse.” 8) White or gray with age. 9) A deluge is a great flood. In this case, he is referring to the bibli- cal flood of Noah as a way of indicating great age. -
GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
Oneiromancy in the Bible
Oneiromancy 1 Oneiromancy in the Bible So what did the medieval or early Renaissance reader make of oneiromancy--the process of divination through dreams? Even through the King James Bible would not appear in English until the 1600s, most educated readers would be familiar with various biblical accounts of divinely inspired dreams. These pages list biblical passages that Christians in the medieval period considered important. In some cases, there is some confusion in the Latin text as to whether or not the events described took place as a dream (somnium) during sleep (somnus), or as a waking vision (visio). To differentiate, I include the Latin below. Note that the phrases "in somno" and in somnis" can mean "in dreams" or "while asleep." Genesis 20:3-7 (somnium): In the story of Abraham and Sarah, a male dreamer (Abimelech) is warned against taking Sarah from Abraham. 28:12-15 (in somnis) Jacob's dream of a ladder, with angels moving up and down it. 31:10-13 (in somnis) Angel appears to Jacob in a dream, shows him Laban's sheep producing speckled and striped ewes, which will be his according to agreement. 31:24 (in somnis) Laban warned by God in dream not to speak harshly to Jacob. 37:5-9 (ut visum somnium) Joseph hated by his brothers, he tells them a dream he already dreamed; the frame is a narrator telling a past dream in which Jacob's brothers' sheaves stand in a field with sheaves bowing down to his. Then the sun and moon and stars worship it as well. -
Spectres of Darwin: HP Lovecraft's Nihilistic Parody
spectres of Darwin: H. P. Lovecraft's Nihilistic parody of Religion by Dustin Geeraert A Thesis submitted to the Faculty of Graduate Studies of The University of Manitoba in paftial fulfilment of the requirenrents of the degree of Master of Arts Deparlment of English, Film and Theatre University of Manitoba Winnipeg, Manitoba, Canada Copyright @ 2010 by Dustin Geeraed THE UI..{IVERSITY OF MAI\ITOBA FACTiLTY OF GRADUATE STUDIES COPYIìIGHT PERMISSION Spectres of Darwin: H. P. Lovecraft's Nihilistic parody of Religion By Dustin Geeraert A Thesis/Pl'acticr¡m subrnittecl to thc Faculty of Gr¿rtluate Studies of The flniversity of M¿rnitob¿r in ¡rarti:rl fìrlfillment of thc rcquircment of thc degl.ec of Master of Arts Drrstin GceraertO20l0 Pel'lrlissiotl h¿rs beetr granted to the University of M¿rnitob¿r Libr.¿rries to lenrl ¿ì cop¡, gf'this thesis/¡rracticurn, to Librarr'¿rnd Archives can¿rda (LAC) to leud ¿ì cop]¡ of.this thesis/¡rracticurn, ¿rntl to LAC's:rgcnt (UMI/ProQrrest) to microfilm, sellcopies ¿rnrl to ¡rublish ¿rn abstract of'this thesis/¡rracticu m. This re¡rrotluction or copy of this thesis h¿rs been m¿rtlc ¿rvailable b5, iruthorit5, of the copl,right or\/net'solell' for the purpose of ¡rrir,:rte stutll'antl research, ¿ìn(l rn¿ìr,onlv bc repro{uccrt :iria copied as ¡rermitted by copyright l:rrvs or n'ith express u'ritten authorization fì-om ffic co¡ryright o¡,ner. Contents Introduction..... ...........3 Chapter 1: Lovecraft's Nietzscheanism and Nihilism..... .....18 Chapter 2: Sanity, Superstition, and the Supernatural. ..........37 Chapter 3: His Kingdom Come. -
Using Cartoons to Make Connections and Enrich Mathematics Janet St
Proceedings of the Interdisciplinary STEM Teaching and Learning Conference Volume 2 Article 12 2018 Using Cartoons to Make Connections and Enrich Mathematics Janet St. Clair Alabama State University, [email protected] Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/ stem_proceedings Part of the Special Education and Teaching Commons Recommended Citation St. Clair, Janet (2018) "Using Cartoons to Make Connections and Enrich Mathematics," Proceedings of the Interdisciplinary STEM Teaching and Learning Conference: Vol. 2 , Article 12. DOI: 10.20429/stem.2018.020112 Available at: https://digitalcommons.georgiasouthern.edu/stem_proceedings/vol2/iss1/12 This article is brought to you for free and open access by the Journals at Digital Commons@Georgia Southern. It has been accepted for inclusion in Proceedings of the Interdisciplinary STEM Teaching and Learning Conference by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. Using Cartoons to Make Connections and Enrich Mathematics Abstract The article discusses the integration of cartoons into a finite mathematics college course. However, cartoon integration is appropriate for any educational level STEM course. Students and the author used an online comic strip creator, MakeBeliefsComix.com, to create cartoons that connected concepts to the real world and history. Following Cho, Osborne, and Sanders (2015), students wrote a paragraph about their cartoon and its mathematics. In addition to connecting mathematics to art and writing and unearthing students’ creative side, cartoons helped show the humanistic side of mathematics and promote communication and excitement about mathematics. The author developed a rubric to evaluate students’ cartoons. There was evidence that students who did cartoons were better able to explain a concept and give examples of its real-world connection than those who did not. -
Divination in the Ancient Near East Humans Are Creatures That Thrive on Information
1 Divination in the Ancient Near East Humans are creatures that thrive on information. We have always tried to learn what was going on around us, particularly in times of danger or crisis. If we cannot find hard facts, we will make something up. Divination in the ancient world helped to soothe this need, but it served other functions as well. The ultimate basis of divination was a sense that divine action and intent has a ripple effect across the rest of the physical world. These manifest themselves in subtle changes and events both large and small that the wise could identify and interpret. Usually when we talk of divination we focus on the mechanics, and we will do that here to some extent. Perhaps the most famous form of divination among Israel’s neighbors and especially the civilizations of Mesopotamia was hepatoscopy or divining based on marks or deformations of the liver of a sacrificial animal. This was part of a larger form of divination called extispicy, which tried to discern divine intent by examining an animal’s internal organs. The Figure 1: Etruscan Bronze Mirror of Chalchas the Seer Babylonian and Assyrians were Reading a Liver (Vatican: Gregorian Museum, Rome, not the only ones to practice cat # 12240). this; one finds it throughout the Mediterranean basin, but they brought it to unparalleled levels of sophistication. One obvious question is, “why a liver?” The most likely reason is that it was something beyond reach until it was extracted by the diviner. Until then, no one could touch it or manipulate it, and so it constituted something on which the action and intent of the gods could write itself without human interference or manipulation. -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
This Paper Examines the Role of Media Technologies in the Horror
Monstrous and Haunted Media: H. P. Lovecraft and Early Twentieth-Century Communications Technology James Kneale his paper examines the role of media technologies in the horror fic- tion of the American author H. P. Lovecraft (1890-1937). Historical geographies of media must cover more than questions of the distri- Tbution and diffusion of media objects, or histories of media representations of space and place. Media forms are both durable and portable, extending and mediating social relations in time and space, and as such they allow us to explore histories of time-space experience. After exploring recent work on the closely intertwined histories of science and the occult in late nine- teenth-century America and Europe, the discussion moves on to consider the particular case of those contemporaneous media technologies which became “haunted” almost as soon as they were invented. In many ways these hauntings echo earlier responses to the printed word, something which has been overlooked by historians of recent media. Developing these ideas I then suggest that media can be monstrous because monstrosity is centrally bound up with representation. Horrific and fantastic fictions lend themselves to explorations of these ideas because their narratives revolve around attempts to witness impossible things and to prove their existence, tasks which involve not only the human senses but those technologies de- signed to extend and improve them: the media. The remainder of the paper is comprised of close readings of several of Lovecraft’s stories which sug- gest that mediation allowed Lovecraft to reveal monstrosity but also to hold it at a distance, to hide and to distort it. -
Machen, Lovecraft, and Evolutionary Theory
i DEADLY LIGHT: MACHEN, LOVECRAFT, AND EVOLUTIONARY THEORY Jessica George A thesis submitted in partial fulfilment of the requirements for the award of Doctor of Philosophy School of English, Communication and Philosophy Cardiff University March 2014 ii Abstract This thesis explores the relationship between evolutionary theory and the weird tale in the late nineteenth and early twentieth centuries. Through readings of works by two of the writers most closely associated with the form, Arthur Machen (1863-1947) and H. P. Lovecraft (1890-1937), it argues that the weird tale engages consciously, even obsessively, with evolutionary theory and with its implications for the nature and status of the “human”. The introduction first explores the designation “weird tale”, arguing that it is perhaps less useful as a genre classification than as a moment in the reception of an idea, one in which the possible necessity of recalibrating our concept of the real is raised. In the aftermath of evolutionary theory, such a moment gave rise to anxieties around the nature and future of the “human” that took their life from its distant past. It goes on to discuss some of the studies which have considered these anxieties in relation to the Victorian novel and the late-nineteenth-century Gothic, and to argue that a similar full-length study of the weird work of Machen and Lovecraft is overdue. The first chapter considers the figure of the pre-human survival in Machen’s tales of lost races and pre-Christian religions, arguing that the figure of the fairy as pre-Celtic survival served as a focal point both for the anxieties surrounding humanity’s animal origins and for an unacknowledged attraction to the primitive Other. -
The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134). -
Errata for H. P. Lovecraft: the Fiction
Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater