Temple of Apshai (DM Program)(ATASCII Listing).Txt
10 CLR :READ U1,U2,U3,U4,U5,U6,U7,U8,U10,U14,LS,Q,HUN,MSTR:DATA 1,2,3,4,5,6,7,8,10,14,26,60,100,7000 12 DIM TM(U5),ZA(U3),ZD(U5),A$(24),C$(U1),O$(18),S(U4),P(U4),RF(U3),RN(U3),S$(11),BL$( LS) 13 POKE 1586,U0:FOR I=U0 TO U3:RF(I)=U0:RN(I)=U0:NEXT I:X=USR(1580,53248,U8) 14 BL$=" -------------":FOR I=U1 TO U5:READ J:TM(I)=J:NEXT I:DATA 10,13,2,1,1 16 KA=103*256:NO=KA:NT=U4*Q+KA:D1=U8*Q+KA:D2=12*Q+KA:MT=(U14+U2)*Q+KA:MN=MT+Q:NP=M N+Q:XP=NP+Q:YP=XP+Q:TR=YP+Q 18 XR=TR+Q:YR=XR+Q:KB=KA+2251:Y2=KA+1800:X=USR(1580,KA-Q,Q) 20 ZD(U0)=U3:ZA(U1)=U0:ZD(U1)=U0:ZA(U2)=U3:ZD(U2)=U3:ZA(U3)=-U6:ZD(U3)=- U2:ZD(U4)=U5:ZD(U5)=U5:GOTO 5000 25 DATA FLAME ,DUST ,MOLD ,PIT ,,SPEAR ,NEEDLE ,XBOW ,CAVEIN ,CEILING , 50 PC=PC-U1:POKE KB+U10+U14,PEEK(KB+U10+U14)-U1:POKE KA-92,PEEK(KA-92)- U1:RETURN 55 YY=W1-W2-U5:IF YM>YY THEN YM=YY:GOTO 57 56 IF YM<U5 THEN YM=U5 57 XX=V2-V1-U5:IF XM>XX THEN XM=XX:RETURN 58 IF XM<U5 THEN XM=U5 59 RETURN 60 J=INT(J):POSITION LS,U10+U1:? J;" ARROW";:IF J>U1 THEN ? "S"; 62 RETURN 65 SOUND U0,255,U8,U14:FOR I=20 TO U0 STEP -U1:POKE 712,I:NEXT I:SOUND U0,U0,U0,U0:RETURN 70 GOSUB 500:IF L=U0 OR C$<"0" OR C$>"9" THEN 70 71 J=ASC(C$)-48:? C$;:RETURN 72 POSITION 33,14:? PEEK(KB+13);" ";:RETURN 74 POSITION 35,U14+U1:? PEEK(KB+U14);" ";:RETURN 80 X=USR(1580,KA-Q,Q):RETURN 82 FOR I=U0 TO U3:RN(I)=U0:IF RF(I)>U0 THEN POKE NT+KR+I*Q,U3:POKE KA- 61+KR,U0:RN(I)=U1:RF(I)=U0 84 NEXT I:I=KF+U1:IF I>U3 THEN I=I-U4 85 IF RN(KF-U1)>U0 THEN RF(I)=U1 86 RETURN 90 POSITION LS,U4:? "ROOM NO.:";KR;" ":POSITION LS,U5:? "WOUNDS:";INT(HUN*PC/PH);"% ":POSITION LS,U6:?
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