The Forgotten Pioneers of Creative Hacking and Social Networking
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
User Manual for Software Product «1K62 Lathe Simulator»
USER MANUAL FOR SOFTWARE PRODUCT «1K62 LATHE SIMULATOR» Brief Description of the Software Product 3D simulator of a classic screw-cutting lathe machine mod. 1K62. The application simulates the performance of ordinary turning operations in an interactive mode. The capabilities of the simulation model include operations of external and facing turning, drilling and boring of holes, turning of grooves, cutting of external and internal threads. In the full version of the application, more than 70 cutting tools are available for work. The graphical user interface is made in Russian and English. Metric and inch measurement systems are supported. The required amount of video memory of the device is 350 MB. The graphical system of the application uses the components of OpenGL 3.0. Main Screen Elements The main screen of the application is represented by a 3D scene depicting a geometric model of a 1K62 lathe in an abstract spatial environment (Fig. 1). The main control elements are displayed on the screen - buttons and measuring scales of the feed limbs of the lathe. Figure 1 – Main Screen of Application On the right side of the screen are the main function buttons of the application. The first (top to bottom) button is designed to exit from application with confirmation. The second button displays on the main screen a scheme of a screw-cutting machine 1K62 with the designation of the main nodes (Fig. 2). The third button opens the control panel for the workpiece parameters (Fig. 3). In this 3D scene is displayed in the background with the ability to manipulate the camera. -
Alive Dead Media 2020: Tracker and Chip Music
Alive Dead Media 2020: Tracker and Chip Music 1st day introduction, Markku Reunanen Pics gracefully provided by Wikimedia Commons Arrangements See MyCourses for more details, but for now: ● Whoami, who’s here? ● Schedule of this week: history, MilkyTracker with Yzi, LSDJ with Miranda Kastemaa, holiday, final concert ● 80% attendance, two tunes for the final concert and a little jingle today ● Questions about the practicalities? History of Home Computer and Game Console Audio ● This is a vast subject: hundreds of different devices and chips starting from the late 1970s ● In the 1990s starts to become increasingly standardized (or boring, if you may :) so we’ll focus on earlier technology ● Not just hardware: how did you compose music with contemporary tools? ● Let’s hear a lot of examples – not using Zoom audio The Home Computer Boom ● At its peak in the 1980s, but started somewhat earlier with Apple II (1977), TRS-80 (1977) and Commodore PET (1977) ● Affordable microprocessors, such as Zilog Z80, MOS 6502 and the Motorola 6800 series ● In the 1980s the market grew rapidly with Commodore VIC-20 (1980) and C-64 (1982), Sinclair ZX Spectrum (1982), MSX compatibles (1983) … and many more! ● From enthusiast gadgets to game machines Enter the 16-bits ● Improving processors: Motorola 68000 series, Intel 8088/8086/80286 ● More colors, more speed, more memory, from tapes to floppies, mouse(!) ● Atari ST (1984), Commodore Amiga (1985), Apple Macintosh (1984) ● IBM PC and compatibles (1981) popular in the US, improving game capability Not Just Computers ● The same technology powered game consoles of the time ● Notable early ones: Fairchild Channel F (1976), Atari VCS aka. -
Computer Game Mods, Modders, Modding, and the Mod Scene
Computer Game Mods, Modders, Modding, and the Mod Scene Walt Scacchi Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine 92697-3455 USA March 2010 Abstract Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to organize the actions of the people who develop and share their game mods. The affordances examined include customization and tailoring mechanisms, software and content copyright licenses, game software infrastructure and development tools, career contingencies and organizational practices of mod teams, and social worlds intersecting the mod scene. Numerous examples will be used to ground this review and highlight how such affordances can organize, facilitate or constrain what can be done. Overall, this study helps to provide a deeper understanding of how a web of associated affordances collectively serve to govern what mods get made, how modding practices emerge and flourish, and how modders and the game industry serve each others' interests, though not always in equivocal terms. Introduction Computer game mods are a leading form of user-led innovation in game design and game play experience. But modded games are not standalone systems, as they require the user to have an originally acquired or authorized copy of the unmodded game. Thus, there are questions of not only who creates what and who owns such modified games, but also whether or how the practice of game modding is controlled or governed by external parties to ultimately exploit the efforts of game modders. -
Behaviours and Outcomes in Unauthorised Fan-Made Video Game Production
Behaviours and outcomes in unauthorised fan-made video game production Kris Erickson*, Martin Kretschmer*, Olympia Mavridou**, Gregor White** CREATe, University of Glasgow ** University of Abertay Dundee What is a fan game? “A new game project, initiated by fans, which takes inspiration from a pre-existing video game… a fangame adds a significant new experience, differentiating it from minor tweaks, mods, or hacks that merely transform an existing game experience. A fangame project is judged to be motivated by love for the original game, rather than piggybacking on existing engine or source code to make a new product.” Original game may, or may not, be commercially available. Space Quest 0: Replicated Kings Quest 2 Remake Narrative fidelity Ash Grey pastiche sequel Rayman 3D adaptation Narrative innovation Digital Innovation & Copyright Intervention Legal status of Remakes: Constitute copyright infringement if they copy a substantial part of the original (which fan games do, almost by definition) – Unauthorised use may signal (unmet) demand – Unauthorised use may conflict with exploitation of original, and/or damage reputation – Fan games can involve considerable innovation: technological and narrative (i.e. may be wanted from a policy perspective in their own right) Interventions? (1) tolerated use; (2) (pre-)litigation; (3) policy change (exception/non-use) Methodological difficulties: – unknown population – highly heterogeneous practice – reporting bias / survivorship bias (illegitimate activity) – decay of records (digital memory hole) -
MOD Personal Emergency Preparedness Packet
Learn Prepare Respond... One Ashburton Place, Room 1305 Boston, MA 02108 (617)-727-7440 Voice & TTY (800)-322-2020 Voice & TTY Web: www.Mass.Gov/MOD Blog.mass.gov/mod @MassDisability MOD’s Emergency Preparedness Training Supplemental Documents Contents MOD Overview of Services ......................................................................................... 1 Text to 9-1-1 ............................................................................................................... 3 Disability Indicator Information and Form .................................................................. 4 “Show Me for Emergencies” Mobile Alert App ........................................................... 6 MEMA’s Massachusetts Alerts Mobile App ................................................................ 7 The 9-1-1 Silent Call Procedure ................................................................................... 8 Red Cross “Customizing Your Disaster Supplies” Checklist ........................................ 10 FEMA’s “Vital Records” Flyer .................................................................................... 11 Ready.Gov “Preparing Your Pets for Emergencies” Brochure ................................... 12 Mass 2-1-1 Brochure ................................................................................................. 14 Mass Options Brochure ............................................................................................ 15 REquipment Brochure.............................................................................................. -
Mad-Assembler 1.8.5 Thebe / Madteam
MadAssembler 1.8.5 Thebe / Madteam (02/21/2009) INTRODUCTION Introduction Compilation Differences and similarities between XASM and MADS Similarities The differences and opportunities DIRECTIONS Switch assembly Exit codes File structure. LST File structure. LAB File structure. H Sparta DOS X Construction of Sparta DOS XFiles, Atari DOS Programming Sparta DOS X Mnemonics 6502 65816 DETECTION CPU MEMORY BANKS Virtual Hardware CODE RELOKOWALNY Block relokowalny External Symbols Public Symbols Linking TYPES Structural Declaration of a structured type Defining the structural data Enumerated Enumerated type declaration Defining the enumeration data HISTORY SYNOPSIS Comments Combining multiple rows into one row Combining multiple mnemonics Expressions Numbers Operators Labels Local Global Temporary Local style MAE Control assemble Change options assemble Conditional assembling Interrupt assemble Assembling at zero Macro commands Pseudo orders Defining block SDX Defining the symbol SDX Defining data Directive Defining replicates (. REPT) Defining the symbol SDX (. SYMBOL) Directive generating code 6502 Define iterations (# WHILE) Define the decision (# IF) Tables Array declaration Macros Declaration Macros Calling macros Procedures The declaration procedure Procedure call Parameters of the procedure Local Area Declaration of local area INTRODUCTION Introduction MadAssembler (MADS) is a 32 bit application, written in Delphi. Most assemblers written in C, so in order not to repeat I have used Delphi and 7.0). The assumption of MADS is addressed to users QA XASM, FA. QA has been borrowed f rom the syntax of XASM some macro commands and syntax changes in FA handling syn tax Sparta DOS X (SDX). Has made possible the use of additional characters in th e names of labels. -
Antic Issue 22 (August 1984).Pdf
Advanced spreadsheet Database management Graphing and statistics Syn CaleTl· Synnle+TM SynTrendT>' Now your Atari computer late means and variances, standard deviations, or even getsdownto linear and multiple regres sions. It's pretty easy to under stand, eh? And also pretty easy business. to operate because all three programs come replete with easy-to-understand "pop-up" If you're a serious home features found in the more ex menus, to take you through manager, a student, or run a pensive programs. their paces step by step. And small business at home, now SynFlle+keeps Information remember, all three programs you can get sophisticated, inte more organized. can share data, which helps you grated software for your ATARI SynFile+ can function as get the job done even faster. computer with the same fea your database, your filing sys So get down to business with tures as the more expensive tem. With SynFile+, you can SynCalc, SynFile+, SynTrend, IBM and Apple packages. reorganize and sort parts or developed exclusively for SynCalc whole files instantly Not only ATARI by Synapse. And see for makes a spreadsheet can you enter text, you can cal yourself why the cost of taking more manageable. culate and update data as care of business doesn't have to First, there's SynCalc, the most well. And files from both Syn put you out of it. advanced spreadsheet pro Cale and SynFile+ can also be SynCalc, SynFile+. SynTrend are trademarks o! Synapse Software.Synapse ts a registered trademark ol gram ever created for ATARI used by the ATARI word proc Synapse Soltware Corporation . -
The Internationalisation of Service Firms: the Impact of Value Creation on the Internationalisation Strategy of Firms
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Blagoeva, Denitsa Hazarbassanova Doctoral Thesis The Internationalisation of Service Firms: The Impact of Value Creation on the Internationalisation Strategy of Firms PhD Series, No. 35.2016 Provided in Cooperation with: Copenhagen Business School (CBS) Suggested Citation: Blagoeva, Denitsa Hazarbassanova (2016) : The Internationalisation of Service Firms: The Impact of Value Creation on the Internationalisation Strategy of Firms, PhD Series, No. 35.2016, ISBN 9788793483354, Copenhagen Business School (CBS), Frederiksberg, http://hdl.handle.net/10398/9369 This Version is available at: http://hdl.handle.net/10419/208989 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have -
Text of the German Application of Art of Coding
This is the Text of the German application of Art of Coding (www.http://demoscene-the-art-of-coding.net) with the purpose of bringing the demoscene onto the list of UNESCO intangible cultural heritage of humanity. The application was submitted in Oct 2019 and has been written in an collaborative community effort led by Tobias Kopka supported by Andre Kudra, Stephan Maienhöfer, Gleb Albert, Christian Brandt, Andreas Lange and many more who gave their hands at Digitale Kultur und Tastatur und Maus e.V. The structure depends on the form, which is given by the German UNESCO. In spite the structure differs from forms used in other countries text modules can be used for application in other countries. The texts in square brackets are part of the German form. Also every kind of feedback is welcome, which could be taken into account for future use. Use ‘team (at) demoscene-the-art-of-coding.net’ 1. Type of Immaterial Cultural Heritage [Please tick the applicable sections and elaborate in keywords (multi-selection possible, but not mandatory)] Section A) verbally passed on traditions and expressions [keywords]: own technical vocabulary, own idiom with specialized terminology, English is lingua franca Section B) performing arts (music, theatre, dance) [keywords]: composition, performant, live, public presentation, animation Section C) social tradition, (seasonal) celebration and ritual [keywords]: demoparties, competitions, visitor voting, price ceremonies Section D) Knowledge and customs, related to nature or the universe [keywords]: digitalized living environment, cyberspace, virtual reality Section E) traditional craftsmanship [keywords]: coding, composition, animation, adoption, do-it-yourself Section F) other 2. -
Temple of Apshai (DM Program)(ATASCII Listing).Txt
10 CLR :READ U1,U2,U3,U4,U5,U6,U7,U8,U10,U14,LS,Q,HUN,MSTR:DATA 1,2,3,4,5,6,7,8,10,14,26,60,100,7000 12 DIM TM(U5),ZA(U3),ZD(U5),A$(24),C$(U1),O$(18),S(U4),P(U4),RF(U3),RN(U3),S$(11),BL$( LS) 13 POKE 1586,U0:FOR I=U0 TO U3:RF(I)=U0:RN(I)=U0:NEXT I:X=USR(1580,53248,U8) 14 BL$=" -------------":FOR I=U1 TO U5:READ J:TM(I)=J:NEXT I:DATA 10,13,2,1,1 16 KA=103*256:NO=KA:NT=U4*Q+KA:D1=U8*Q+KA:D2=12*Q+KA:MT=(U14+U2)*Q+KA:MN=MT+Q:NP=M N+Q:XP=NP+Q:YP=XP+Q:TR=YP+Q 18 XR=TR+Q:YR=XR+Q:KB=KA+2251:Y2=KA+1800:X=USR(1580,KA-Q,Q) 20 ZD(U0)=U3:ZA(U1)=U0:ZD(U1)=U0:ZA(U2)=U3:ZD(U2)=U3:ZA(U3)=-U6:ZD(U3)=- U2:ZD(U4)=U5:ZD(U5)=U5:GOTO 5000 25 DATA FLAME ,DUST ,MOLD ,PIT ,,SPEAR ,NEEDLE ,XBOW ,CAVEIN ,CEILING , 50 PC=PC-U1:POKE KB+U10+U14,PEEK(KB+U10+U14)-U1:POKE KA-92,PEEK(KA-92)- U1:RETURN 55 YY=W1-W2-U5:IF YM>YY THEN YM=YY:GOTO 57 56 IF YM<U5 THEN YM=U5 57 XX=V2-V1-U5:IF XM>XX THEN XM=XX:RETURN 58 IF XM<U5 THEN XM=U5 59 RETURN 60 J=INT(J):POSITION LS,U10+U1:? J;" ARROW";:IF J>U1 THEN ? "S"; 62 RETURN 65 SOUND U0,255,U8,U14:FOR I=20 TO U0 STEP -U1:POKE 712,I:NEXT I:SOUND U0,U0,U0,U0:RETURN 70 GOSUB 500:IF L=U0 OR C$<"0" OR C$>"9" THEN 70 71 J=ASC(C$)-48:? C$;:RETURN 72 POSITION 33,14:? PEEK(KB+13);" ";:RETURN 74 POSITION 35,U14+U1:? PEEK(KB+U14);" ";:RETURN 80 X=USR(1580,KA-Q,Q):RETURN 82 FOR I=U0 TO U3:RN(I)=U0:IF RF(I)>U0 THEN POKE NT+KR+I*Q,U3:POKE KA- 61+KR,U0:RN(I)=U1:RF(I)=U0 84 NEXT I:I=KF+U1:IF I>U3 THEN I=I-U4 85 IF RN(KF-U1)>U0 THEN RF(I)=U1 86 RETURN 90 POSITION LS,U4:? "ROOM NO.:";KR;" ":POSITION LS,U5:? "WOUNDS:";INT(HUN*PC/PH);"% ":POSITION LS,U6:? -
User Manual Contents
USER MANUAL CONTENTS WELCOME TO ATTACK OF THE PETSCII ROBOTS.......................................................................................3 COMMODORE PET..................................................................................................................................5 COMMODORE 64...................................................................................................................................6 GRAPHIC MODES ON C64.......................................................................................................................7 COMMODORE VIC 20..............................................................................................................................8 USING A SUPER NINTENDO CONTROLLER................................................................................................9 COMPARISON OF GRAPHIC MODES........................................................................................................10 HOW TO PLAY......................................................................................................................................12 TROUBLE SHOOTING............................................................................................................................12 SEARCHING FOR ITEMS.........................................................................................................................14 WEAPONS AND ITEMS..........................................................................................................................15 -
300 Baud Issue 03
#3 Well, well, well! We actually did it and we find ourselves back for another issue. #"6% Its been hard going but it is now complete and in your hands. Once again thanks to everyone that made this possible, the writers in particular who gave up their time and creative efforts. And another thanks to the people who came out of the woodwork between issues to offer VCF-GB REPORT a hand in other ways. All going well we will march on forwards, towards issue four, but AN EXHIBITOR’S PERSPECTIVE honestly, we cant do it without you. Really. MARK WICKENS Going back a bit to last issue, it is worth throwing out a “Congratulations!!!” to Derek, who won the Atomic Robot competition. Well done Derek for walking to the post office and being randomly chosen! From my perspective receiving the post cards, it very was nice seeing stamps from different parts of the world. It seems I can pretty much geek out about anything. Thanks for sharing. Anyway back to this issue. As always we As the cat winks at me from a cushion on the sofa, and Stevie Wonder sings have some things of ‘everything is all right’ I start penning my thoughts on the first ‘official’ Vintage interest to the newbie Computer Festival in the UK, *ever*. Having never quite made it to VCF-E (the and to the hardcore geek. At one end of European VCF held in Munich every year in the Spring) and after my own DEC the spectrum, Gavin Legacy Event in aid of the National Museum of Computing, it seemed appropriate Picknell returns to to show up with my DEC gear at an event geared firmly towards the masses.