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Mad-Assembler 1.8.5 Thebe / Madteam
MadAssembler 1.8.5 Thebe / Madteam (02/21/2009) INTRODUCTION Introduction Compilation Differences and similarities between XASM and MADS Similarities The differences and opportunities DIRECTIONS Switch assembly Exit codes File structure. LST File structure. LAB File structure. H Sparta DOS X Construction of Sparta DOS XFiles, Atari DOS Programming Sparta DOS X Mnemonics 6502 65816 DETECTION CPU MEMORY BANKS Virtual Hardware CODE RELOKOWALNY Block relokowalny External Symbols Public Symbols Linking TYPES Structural Declaration of a structured type Defining the structural data Enumerated Enumerated type declaration Defining the enumeration data HISTORY SYNOPSIS Comments Combining multiple rows into one row Combining multiple mnemonics Expressions Numbers Operators Labels Local Global Temporary Local style MAE Control assemble Change options assemble Conditional assembling Interrupt assemble Assembling at zero Macro commands Pseudo orders Defining block SDX Defining the symbol SDX Defining data Directive Defining replicates (. REPT) Defining the symbol SDX (. SYMBOL) Directive generating code 6502 Define iterations (# WHILE) Define the decision (# IF) Tables Array declaration Macros Declaration Macros Calling macros Procedures The declaration procedure Procedure call Parameters of the procedure Local Area Declaration of local area INTRODUCTION Introduction MadAssembler (MADS) is a 32 bit application, written in Delphi. Most assemblers written in C, so in order not to repeat I have used Delphi and 7.0). The assumption of MADS is addressed to users QA XASM, FA. QA has been borrowed f rom the syntax of XASM some macro commands and syntax changes in FA handling syn tax Sparta DOS X (SDX). Has made possible the use of additional characters in th e names of labels. -
Antic Issue 22 (August 1984).Pdf
Advanced spreadsheet Database management Graphing and statistics Syn CaleTl· Synnle+TM SynTrendT>' Now your Atari computer late means and variances, standard deviations, or even getsdownto linear and multiple regres sions. It's pretty easy to under stand, eh? And also pretty easy business. to operate because all three programs come replete with easy-to-understand "pop-up" If you're a serious home features found in the more ex menus, to take you through manager, a student, or run a pensive programs. their paces step by step. And small business at home, now SynFlle+keeps Information remember, all three programs you can get sophisticated, inte more organized. can share data, which helps you grated software for your ATARI SynFile+ can function as get the job done even faster. computer with the same fea your database, your filing sys So get down to business with tures as the more expensive tem. With SynFile+, you can SynCalc, SynFile+, SynTrend, IBM and Apple packages. reorganize and sort parts or developed exclusively for SynCalc whole files instantly Not only ATARI by Synapse. And see for makes a spreadsheet can you enter text, you can cal yourself why the cost of taking more manageable. culate and update data as care of business doesn't have to First, there's SynCalc, the most well. And files from both Syn put you out of it. advanced spreadsheet pro Cale and SynFile+ can also be SynCalc, SynFile+. SynTrend are trademarks o! Synapse Software.Synapse ts a registered trademark ol gram ever created for ATARI used by the ATARI word proc Synapse Soltware Corporation . -
Temple of Apshai (DM Program)(ATASCII Listing).Txt
10 CLR :READ U1,U2,U3,U4,U5,U6,U7,U8,U10,U14,LS,Q,HUN,MSTR:DATA 1,2,3,4,5,6,7,8,10,14,26,60,100,7000 12 DIM TM(U5),ZA(U3),ZD(U5),A$(24),C$(U1),O$(18),S(U4),P(U4),RF(U3),RN(U3),S$(11),BL$( LS) 13 POKE 1586,U0:FOR I=U0 TO U3:RF(I)=U0:RN(I)=U0:NEXT I:X=USR(1580,53248,U8) 14 BL$=" -------------":FOR I=U1 TO U5:READ J:TM(I)=J:NEXT I:DATA 10,13,2,1,1 16 KA=103*256:NO=KA:NT=U4*Q+KA:D1=U8*Q+KA:D2=12*Q+KA:MT=(U14+U2)*Q+KA:MN=MT+Q:NP=M N+Q:XP=NP+Q:YP=XP+Q:TR=YP+Q 18 XR=TR+Q:YR=XR+Q:KB=KA+2251:Y2=KA+1800:X=USR(1580,KA-Q,Q) 20 ZD(U0)=U3:ZA(U1)=U0:ZD(U1)=U0:ZA(U2)=U3:ZD(U2)=U3:ZA(U3)=-U6:ZD(U3)=- U2:ZD(U4)=U5:ZD(U5)=U5:GOTO 5000 25 DATA FLAME ,DUST ,MOLD ,PIT ,,SPEAR ,NEEDLE ,XBOW ,CAVEIN ,CEILING , 50 PC=PC-U1:POKE KB+U10+U14,PEEK(KB+U10+U14)-U1:POKE KA-92,PEEK(KA-92)- U1:RETURN 55 YY=W1-W2-U5:IF YM>YY THEN YM=YY:GOTO 57 56 IF YM<U5 THEN YM=U5 57 XX=V2-V1-U5:IF XM>XX THEN XM=XX:RETURN 58 IF XM<U5 THEN XM=U5 59 RETURN 60 J=INT(J):POSITION LS,U10+U1:? J;" ARROW";:IF J>U1 THEN ? "S"; 62 RETURN 65 SOUND U0,255,U8,U14:FOR I=20 TO U0 STEP -U1:POKE 712,I:NEXT I:SOUND U0,U0,U0,U0:RETURN 70 GOSUB 500:IF L=U0 OR C$<"0" OR C$>"9" THEN 70 71 J=ASC(C$)-48:? C$;:RETURN 72 POSITION 33,14:? PEEK(KB+13);" ";:RETURN 74 POSITION 35,U14+U1:? PEEK(KB+U14);" ";:RETURN 80 X=USR(1580,KA-Q,Q):RETURN 82 FOR I=U0 TO U3:RN(I)=U0:IF RF(I)>U0 THEN POKE NT+KR+I*Q,U3:POKE KA- 61+KR,U0:RN(I)=U1:RF(I)=U0 84 NEXT I:I=KF+U1:IF I>U3 THEN I=I-U4 85 IF RN(KF-U1)>U0 THEN RF(I)=U1 86 RETURN 90 POSITION LS,U4:? "ROOM NO.:";KR;" ":POSITION LS,U5:? "WOUNDS:";INT(HUN*PC/PH);"% ":POSITION LS,U6:? -
User Manual Contents
USER MANUAL CONTENTS WELCOME TO ATTACK OF THE PETSCII ROBOTS.......................................................................................3 COMMODORE PET..................................................................................................................................5 COMMODORE 64...................................................................................................................................6 GRAPHIC MODES ON C64.......................................................................................................................7 COMMODORE VIC 20..............................................................................................................................8 USING A SUPER NINTENDO CONTROLLER................................................................................................9 COMPARISON OF GRAPHIC MODES........................................................................................................10 HOW TO PLAY......................................................................................................................................12 TROUBLE SHOOTING............................................................................................................................12 SEARCHING FOR ITEMS.........................................................................................................................14 WEAPONS AND ITEMS..........................................................................................................................15 -
300 Baud Issue 03
#3 Well, well, well! We actually did it and we find ourselves back for another issue. #"6% Its been hard going but it is now complete and in your hands. Once again thanks to everyone that made this possible, the writers in particular who gave up their time and creative efforts. And another thanks to the people who came out of the woodwork between issues to offer VCF-GB REPORT a hand in other ways. All going well we will march on forwards, towards issue four, but AN EXHIBITOR’S PERSPECTIVE honestly, we cant do it without you. Really. MARK WICKENS Going back a bit to last issue, it is worth throwing out a “Congratulations!!!” to Derek, who won the Atomic Robot competition. Well done Derek for walking to the post office and being randomly chosen! From my perspective receiving the post cards, it very was nice seeing stamps from different parts of the world. It seems I can pretty much geek out about anything. Thanks for sharing. Anyway back to this issue. As always we As the cat winks at me from a cushion on the sofa, and Stevie Wonder sings have some things of ‘everything is all right’ I start penning my thoughts on the first ‘official’ Vintage interest to the newbie Computer Festival in the UK, *ever*. Having never quite made it to VCF-E (the and to the hardcore geek. At one end of European VCF held in Munich every year in the Spring) and after my own DEC the spectrum, Gavin Legacy Event in aid of the National Museum of Computing, it seemed appropriate Picknell returns to to show up with my DEC gear at an event geared firmly towards the masses. -
COMMODORE HOTLINE - What's New on the Commodore Scene 1 4
co mmodore COMPUTING international December 1SS2 £1.00 U S A S32.5Q MICROS FOR OPTICIANS CBM 64 MEMORY MAPS NEW BEGINNERS GUIDE WORD PROCESSING LIGHT PEN VICAID VIC Two sets of Fabulous Utilities in one! LIG H TPEN PROGRAMMERS TOOLKIT Gives extra commands: Auto, Number, Help, Delete, Change, DAMS PRICE T race, Step, LightPen, Breaketc. and ONLY MACHINE CODE MONITOR Gives Save, Memory Display, Load, Verify etc. Similar to TIM on PET. + VAT Examine the VICS ROM £ 1 7 .3 5 Needs DAMS RAM/ROM board or similar FOR PET £ 1 9 .9 5 vat 12" SCREEN £ 1 9 .9 5 + VAT VICMON RAM ’N ROM THE ULTIMATE BOARD PROGRAMING AID FOR THE VIC 3K RAM In Hires area. Also space for Full machine code VICAID and package with: VICMON Assembler, Dissassembler, programming aids Fill, Re-locate, Identify, Exchange, Compare, Printing, Dissassembler etc., etc. Needs DAMS RAM/ROM board or similar +VAT £ 1 9 .9 5 + VAT (Includes Cover) BUY THE 3K RAM N ROM BOARD WITH VICAID AND VICMON WITH MACHINE CODE MANUAL (WORTH £5.00) FROM MOS TECHNOLOGY FOR ONLY £67.85 + VAT AND GET A FREE VIC LIGHT PEN (WORTH £17.35) VIC REFERENCE GUIDE R.R.P. £14.95 DAMS PRICE £14.50 VIC STARTER KIT VIC 20 C2N Cassette Deck, 10 Blank Cassettes, User Manual, Vic Programmers Reference Guide, ANTIGLARE 1 Joystick. Worth£238.30 ONLY«^0 4 m A A SCREENS FOR PET L Z 1 4 . U U +v a t 40 Column (VAT INCL. PRICE = £244.62) £17.95 80 Column OR VIC 20 With free 3K RAM pack or £19.95 Super Cartridge Game ONLY £173.83 ALL PRICES PLUS VAT VDU VIEW THRU + VAT ACCESS & DAMS BUSINESS COMPUTERS LTD. -
Retromagazine 01 Eng.Pdf
Spring 2020: there’s a scent of change in the air SUMMARY <HIDDE N> Despite the frankly somewhat dark times we live in, this late spring brings many changes in our lives. Perhaps even finally a return to life as we know ◊ MISTER FPGA, one year later… Page 3 it, after the CoViD-19 nightmare. Even within our editorial initiative there ◊ Interview with Francesco Sblendorio Page 7 are no shortage of changes on the horizon. Indeed, many have already started or will soon be under way. ◊ FAST BASIC – a Locomotive Basic Page 14 compiler in CP/M Let's start with the name of your (hopefully) beloved magazine. From this issue the name of the magazine changes to RetroMagazine World. We ◊ Star Watcher Page 17 have been thrifty and modest: we have only added a small word ("World") ◊ Playing infinite lives with your C64 – Page 21 to our historical name, mostly in order to show our new intention to The challenge goes on address the entire international community and no longer only our numerous Italian readers. ◊ Retromath: Secret Codes Page 24 ◊ 3D Graphs with few lines in BASIC Page 27 How do we intend to do this? Well, actually, we already did it last May 2nd, with the release of issue zero of RetroMagazine English, a pilot publication ◊ Japan cronicles: A new Game & Watch? Page 32 entirely in English, dedicated to all the retrocomputing, retrogaming and retrocoding fans scattered all over the planet. These readers have long ◊ How I discovered RPG games on my Page 36 been asking us to bring in a "neutral" language (an official language, TI99/4A understandable to all) for the content and columns that for over two years ◊ KNIGHTMARE SAGA (MSX) Page 42 have been reaching Italian readers. -
Metadefender Core V4.19.0
MetaDefender Core v4.19.0 © 2019 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 14 Key Features of MetaDefender Core 15 1. Quick Start with MetaDefender Core 16 1.1. Installation 16 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 22 1.3. Process Files with MetaDefender Core 22 2. Installing or Upgrading MetaDefender Core 23 2.1. Recommended System Configuration 23 Microsoft Windows Deployments 24 Unix Based Deployments 26 Data Retention 28 Custom Engines 28 Browser Requirements for the Metadefender Core Management Console 28 2.2. Installing MetaDefender 29 Installation 29 Installation notes 29 2.2.1. MetaDefender Core 4.18.0 or older 30 2.2.2. MetaDefender Core 4.19.0 or newer 33 2.3. Upgrading MetaDefender Core 38 Upgrading from MetaDefender Core 3.x to 4.x 38 Upgrading from MetaDefender Core older version to 4.18.0 (SQLite) 38 Upgrading from MetaDefender Core 4.18.0 or older (SQLite) to 4.19.0 or newer (PostgreSQL): 39 Upgrading from MetaDefender Core 4.19.0 to newer (PostgreSQL): 40 2.4. MetaDefender Core Licensing 41 2.4.1. Activating Metadefender Licenses 41 2.4.2. Checking Your Metadefender Core License 46 2.5. Performance and Load Estimation 47 What to know before reading the results: Some factors that affect performance 47 How test results are calculated 48 Test Reports 48 2.5.1. -
Ascii 1 Ascii
ASCII 1 ASCII El código ASCII (acrónimo inglés de American Standard Code for Information Interchange — (Código Estadounidense Estándar para el Intercambio de Información), pronunciado generalmente [áski], es un código de caracteres basado en el alfabeto latino tal como se usa en inglés moderno y en otras lenguas occidentales. Fue creado en 1963 por el Comité Estadounidense de Estándares (ASA, conocido desde 1969 como el Instituto Estadounidense de Estándares Nacionales, o ANSI) como una refundición o evolución de los conjuntos de códigos utilizados entonces en telegrafía. Más tarde, en 1967, se incluyeron las minúsculas, y se redefinieron algunos códigos de control para formar el Hay 95 caracteres ASCII imprimibles, numerados del 32 al 126. código conocido como US-ASCII. El código ASCII utiliza 7 bits para representar los caracteres, aunque inicialmente empleaba un bit adicional (bit de paridad) que se usaba para detectar errores en la transmisión. A menudo se llama incorrectamente ASCII a otros códigos de caracteres de 8 bits, como el estándar ISO-8859-1 que es una extensión que utiliza 8 bits para proporcionar caracteres adicionales usados en idiomas distintos al inglés, como el español. ASCII fue publicado como estándar por primera vez en 1967 y fue actualizado por última vez en 1986. En la actualidad define códigos para 33 caracteres no imprimibles, de los cuales la mayoría son caracteres de control obsoletos que tienen efecto sobre como se procesa el texto, más otros 95 caracteres imprimibles que les siguen en la numeración (empezando por el carácter espacio). Casi todos los sistemas informáticos actuales utilizan el código ASCII o una extensión compatible para representar textos y para el control de dispositivos que manejan texto. -
Metadefender Core V4.17.3
MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. -
Solitaire 2021
V3 «Solitaire» for the Commodore 64 (Complete type-in listing in BASIC V2) New Game An exclusive 2021 Give-Away by Roman Werner ( @RomWer) Thanks! for following me on Twitter !- Note: Curly brackets {} represent special screen code characters (BASTEXT PETSCII Tokens) !- For BASTEXT reference see: https://www.c64-wiki.com/wiki/PETSCII_Codes_in_Listings !- For checksum tool see : https://www.c64-wiki.com/wiki/F64Summer CSUM 11E2 10 rem ******************************** 868F 20 rem *** klondike - solitaire *** D03C 30 rem *** for commodore mouse 1351 *** 85BB 40 rem *** (c) 2021 by @romwer *** 70C5 50 rem *** [email protected] *** 1EC1 60 rem ******************************** E08D 70 poke53280,5:poke53281,5:print"{clear}{black}"spc(14)"please wait":dw=1:sh=1:so=7 A50C 80 fori=0to23:poke54272+i,0:next:poke54296,so:gosub1900:gosub2080:gosub1830 E175 90 rem *** title screen *** E39C 100 print"{clear}{black}{reverse off}{down}"spc(11)"klondike solitaire{down*6}" 0E97 110 ifhithenfori=1to4:print"{home}{down*3}"spc(5+i*5)pt$(0);:next 600D 120 print:printspc(10)"{down}{white}welcome to solitaire{down}" 6B59 130 printspc(3)"{light green}for commodore mouse 1351 in port 2{down*2}" 4454 140 printspc(13)"{yellow}f1 {light green}play random{down}":dw$=left$("s",dw-1) DAEA 150 printspc(13)"{yellow}f3 {light green}play number{white}";:ifsd>0thenprintsd; 8D5C 160 print:printspc(14)"{down}{yellow}d {light green}draw{white}"dw"{light green}card"dw$ 5334 170 printspc(14)"{down}{yellow}c {white}"mid$("hideshow",sh*4+1,4)" {light green}counter" 0E3F 180 -
Volume 158 March, 2020 Pclinuxos Family Hhaappppyy Member Spotlight: Tunnelrat Mind Your Step: Vintage Computing on Pclinuxos Sstt
Volume 158 March, 2020 PCLinuxOS Family HHaappppyy Member Spotlight: tunnelrat Mind Your Step: Vintage Computing On PCLinuxOS SStt.. PPaattrriicckk''ss Short Topix: Google Chrome To Start Blocking Downloads GIMP Tutorial: DDaayy Photo Editing Revisited PCLinuxOS Recipe Corner: Chicken Gloria Casserole ms_meme's Nook: When I'm Sixty-Five A Very Bad Time For Android Apps? Or Just Cleaning Up The Mess? Racing Back To The Past: Horizon Chase Turbo On PCLinuxOS! PCLinuxOS Puzzled Partitions PCLinuxOS Magazine And more inside! Page 1 In This Issue ... 3 From The Chief Editor's Desk... 5 Mind Your Step: Vintage Computing on PCLinuxOS The PCLinuxOS name, logo and colors are the trademark of 11 Screenshot Showcase Texstar. 12 A Very Bad Time For Android Apps? The PCLinuxOS Magazine is a monthly online publication containing PCLinuxOS-related materials. It is published Or Just Cleaning Up The Mess? primarily for members of the PCLinuxOS community. The magazine staff is comprised of volunteers from the 14 PCLinuxOS Recipe Corner: Chicken Gloria Casserole PCLinuxOS community. 15 Screenshot Showcase Visit us online at http://www.pclosmag.com 16 ms_meme's Nook: Sentimental Forum This release was made possible by the following volunteers: 17 Short Topix: Google Chrome To Start Blocking Downloads Chief Editor: Paul Arnote (parnote) Assistant Editor: Meemaw 21 Screenshot Showcase Artwork: Sproggy, Timeth, ms_meme, Meemaw Magazine Layout: Paul Arnote, Meemaw, ms_meme 22 GIMP Tutorial: Photo Editing Revisited HTML Layout: YouCanToo 24 PCLinuxOS Family Member