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red dwarf rpg pdf download the Roleplaying Game. Red Dwarf the Roleplaying Game was released by Deep 7 in 2002. Based on the series, the game allows characters to portray original characters within the Red Dwarf universe. Player characters can be human survivors, holograms, evolved house pets (cats, dogs, iguanas, rabbits, rats and mice), various types of mechanoid (Series 4000, Hudzen 10 and Waxdroids in the corebook, Series 3000 in the "Extra Bits Book") or GELFs (Kinitawowi and Pleasure GELF in the corebook, Vindaloovians in the "Extra Bits Book"). A total of three products were released for the game: the core 170-page rulebook, the AI Screen (analogous to the Game Master's Screen used in other roleplaying games, also featuring the "Extra Bits Book" booklet), and the "Series Sourcebook". The "Series Sourcebook" contains plot summaries of each episode of every series up through Series VIII as well as game rules for all major and minor characters from each series. The game has been praised for staying true to the comedic nature of the series, for its entertaining writing, and for the detail to which the background material is explained. However, some reviewers found the game mechanics to be simplistic and uninspiring compared to other roleplaying games on the market. Red Dwarf RPG – Potentially lost books? Hiya, hope you don’t mind the fresh meat posting, there’s just something that’s been on my mind for quite a while in regards to something which probably doesn’t deserve it to be honest. I’m a big fan of RPGs and Red Dwarf, have to be if I’m on here, so I kinda enjoy the RPG as a guilty pleasure at least. What I find odd though, is that outside of the Core Rulebook preserved both in part on Imgur and in full on Scribd, there doesn’t seem to be much of a scrap on the other two things released as a part of it, the AI Screen + accompanying Extra Bits Booklet and the Series Sourcebook outside of one lil snippet on TOS from the time it came out. (http://www.reddwarf.co.uk/news/2004/02/06/free-rpg-add-on/) If anyone happens to know about or even, godforbid, have the flippin’ things, could they please scan it or post it online? As it stands, I feel like these two books might just be lost to the sands of time, probably the only Dwarf books that ever have in this case. I’ve got them, but, er, I’m probably not the person to ask about scanning and distributing copies of RD materials. I’ve found a copy of the AI screen online. But it’s a bit, ah…costly. I have physical copies of everything, but I’ve never scanned them. Honestly, I was always worried about doing damage to the books. That being said, my Bits and Bobs bookelt appears to have gone missing. I wonder if I misplaced it during one of my many moves? Welcome, Marpzilla! You’re right, it’s very weird how the RPG seems to be in the process of being forgotten about, considering how relatively recent it is compared to other, more well known Dwarf ephemera. I’ve been doing some research recently for a thing, and I’ve found it difficult to even get reliable release dates for all the various bits. Wow, surprising to hear there’s a few people that do have the books, maybe cause I was only just born when they came out, haha. Would it be rude of me to ask that someone be able to scan in and publish the books online so they can be read or even played for archival purposes? Much more recent RPGs are archived on places like The Tome so I doubt there’d really be much of a fuss for these to be posted. I was only just born when they came out. No, I didn’t want to feel absolutely fucking ancient, why do you ask? Has anyone actually played a game? I’ve had a flick through the main book and then put it on a shelf, I’ve never played it. I created a mechanoid character, who I hilariously named Kretyn. Think I’ve maybe played it about twice. Which is surprising because I have no friends, and I don’t know who I could have played it with. Maybe we could try and do some kind of online game while we’re all stuck indoors? (Although I’m no RPG-er at all, so don’t ask me how it works.) I’d certainly listen to and potentially watch a G&T session. Shock! I actually just found my Extra Bits book going through some boxes I haven’t opened since moving about a decade ago. It’s in pristine condition, and is probably the easiest of the four pieces (CRB, Sourcebook, AI screen and Extra Bits) to scan. So if I can get access to a scanner I might well be doing that. I remember briefly playing it with a few friends at university. We had a Waxdroid of Jerry Springer and a creature descended from the ship’s parrot (imaginatively named Parry). I have all the Red Dwarf RPG books, and have even scanned them for my own use so I don’t have to lug the books everywhere, but I’m not sure I’m comfortable distributing licensed Red Dwarf material. The Red Dwarf RPG was actually my first foray into tabletop roleplaying and is still one of my favorite systems. I’ve run/played numerous games on it and had a blast, and it’s a simple system that keeps things moving, which I love, as I think more complex systems take the wind out of their own sails. The books are all great and strike the perfect tone, and they’re all incredibly well-written and continue to make me laugh to this day. My BFF and I both have copies of the core book, and it’s actually something back in the day we’ve both pulled out on the fly at hangouts and house party get-togethers with fellow nerds, as it really is a cinch to make a character and play a game, so it’s great for parties. The 2D6 system is very, very simple but that’s fine. It works well with Red Dwarf’s relatively hard sci-fi setting, and you can actually gauge how skilled someone is, as opposed to the stats and levels in D&D which get a little too abstract. Additionally, sometimes when I’m working on a creative project, I’ll make character sheets of my characters and run a “simulation” to see how things might turn out, and the RDRPG is one of my go-to’s for that purpose. In summation, the RDRPG is fun and I love it. I got the core book as a gift years ago but the rest I ordered on Amazon easily and would recommend you do the same. Even if it’s defunct, I’m all for the old adage: “Support your game!” It’s great to hear it’s scanned at least somehow! I wouldn’t want to be the sort of slimey cheapskate that begs for free scans of a licensed series of rpg books, even if the idea of paying hundreds of pounds for them make me wince. If it does make you uncomfortable, I completely understand, I’m just some loser on the internet. Just thought I’d say that I really don’t think there’s anything wrong considering there is pretty much no way that Deep7 is making any money considering their license to sell the game expired at least a decade ago. These days, it wouldn’t really be piracy so much as archival, as if you were to pay money for the game, the only people it would actually go to would most likely be the people selling it considering its age. I roll a 6 and a 2, I proceed to get violated by low-dimension Rimmer. I’ll be honest, I’d be interested in GMing (AIng?) Or even playing if someone else is willing to take turns? I dunno, I’m in a big RPG phase at the moment. Our use of cookies. We use necessary cookies to make our site work. We'd also like to set optional analytics cookies to help us improve it. Saving these settings will set a cookie on your device to remember your preferences. For more detailed information about the cookies we used, see our Privacy Policy. Necessary cookies. Necessary cookies enable core functionality such as security and site preferences. You may disable these by changing your browser settings, but this may affect how the website functions. Analytics cookies. We'd like to set Google Analytics cookies to help us to improve our website by collecting and reporting information on how you use it. For more information on how these cookies work, please see our Privacy Policy. The cookies collection information in an anonymous form. Our use of cookies. We use necessary cookies to make our site work. We'd also like to set optional analytics cookies to help us improve it. Saving these settings will set a cookie on your device to remember your preferences. For more detailed information about the cookies we used, see our Privacy Policy. Necessary cookies. Necessary cookies enable core functionality such as security and site preferences. You may disable these by changing your browser settings, but this may affect how the website functions. Analytics cookies. We'd like to set Google Analytics cookies to help us to improve our website by collecting and reporting information on how you use it. For more information on how these cookies work, please see our Privacy Policy. The cookies collection information in an anonymous form. News About Watch Buy Explore Features Complete Guide Space Corps Database Gallery Commentaries Lockdown Theatre Games & Quizzes Links Fan Club Help/FAQ. Free RPG Add-On. Deep7 provide a little bit extra for the discerning games player. 6 February, 2004. News of America's Red Dwarf Roleplaying Game has been scant of late, with UK fans hanging in anticipation of a release in this country. The first game book took reviewers by storm and was swiftly followed by a funky follow-up, the AI Screen and Extra Bits Book . While the Series Sourcebook - an episode-by-episode way to roleplay your way through the Dwarf -iverse - is still a couple of months away, Deep7 have stemmed the tide of demand with a downloadable update, scribbled by Todd Downing . "The Red Dwarf RPG AI Add-On 1.0 is a free download with a stupidly long title (not unlike the Red Dwarf RPG AI Screen Extra Bits Book). Its main goal is to help AIs who may be struggling with campaign ideas, or who may be under the impression that characters in the Red Dwarf RPG are doomed because of the rather slim beginning point allocations." So - having trouble getting your game started? In need of a few hints to make things go with a bang? Got your multiverse in a knot? This is what you're after. "This one-page PDF can be downloaded and printed off, to be kept with the AI's game notes. It can help keep things in perspective and give the poor smeghead some bearings when the powdered idea supply (just add water) runs out." And what of the much-anticipated episode-based add-on. "We can assure fans that the Series Sourcebook is definitely on its way. We're taking extra care in layout, and suffer the wonderful dilemma of having lots of new pictures to choose from!" More news when we have it. The Red Dwarf RPG is available from the USA Shop . The downloadable PDF add-on is available from the Deep7 website, accessible via Links . The Red Dwarf RPG . and more. This scenario for the Red Dwarf RPG was sent to me by a fellow gamer and I have decided to put it on my series of sites .. enjoy . Legal Stuff First (It will be brief and painless, bear with me): Red Dwarf in all its forms is owned by Grant N aylor Productions, LTD and The Red Dwarf RPG is a copyright of Deep7 at www.deep7.com. Copyrighted 2003. These webpages are copyrighted to me I hope . you never know these days of electronic media . someone may have put simular pages up with the aid of a time machine .. and in case you want to email me .. don't . errr .. uhm strike that .. I enjoy reading email spam about sex toys and viagra .. so go ahead and email me at mstiemike2000 (at) yahoo.com. Any pictures used on this or any companion page are not meant to infringe on any copyrights. (The version of this scenario is pretty much the original that I got via email. I managed to find a few spelling mistakes and left out a pic of Starbug included in the version the original author sent to me - MJ) Scenario portion of this site begins . uhm . NOW. This Adventure takes place in a fictional Series 9. After Rimmer kicks Death in his happy zone (ed note - AKA the joy department) Ace Rimmer then rescues him (the lucky git). Ace releases an anti-virus which saves Red Dwarf then he & the live Rimmer follow the rest of the gang to the Mirror Universe in Ace’s dimension Jumping Starfighter. After a series of misadventures the Boyz from the Dwarf steal Starbug Mark X & return to their native universe. Ace then goes on his merry way "Smoke me a Kipper. I’ll be back for breakfast". THE DEVIL AND DAVID LISTER. by Darth James Scott the 4th (aka Titan Thomas) [ Note Well: any copyright - real or imagined - on this scenario belongs to the above sentient being .. I am just a humble middleman - the editor ] While traveling on StarBug Mark X, the crew comes across an Ice planet. On the planet is an old abandoned Industrial Complex. The AI of this complex is completely insane. It is called LUIS I4-6VI6, after Millions of Years alone It has somehow convince Itself that It is damned & therefore It is now The Devil & that somehow the Complex is really the bowels of Hell. LUIS I4-6VI6 has created several Android/Robotic Demons. Some look like authentic traditional Devils, some look clearly robotic & some look like real Devils with cybernetic implants. Plus the "Evil One" created several holographic images to simulate tormented Souls & a HardLight Avatar of Himself as Old Scratch. The crew must find a quantum stabilizer for their ship & rescue two pretty space chicks in the process. Or else lose their Immortal Souls to the Cyber-Prince of Darkness. Space battle with GELF pirate ships. Some GELF’s attack Our hero’s ship in an attempt to commandeer it from them. ( use Red Dwarf RPG ship battle stats for GELF ship. Make sure there are at least 2 or 3 foes heavily shielded). Our hero’s may choice to leg it or fight (Better Dead than Smeg)! Regardless of the outcome the AI/Gamemaster should avoid letting our heroes get destroyed (or what is the smeging point of the Game ya gimboid?) after an epic space battle the quantum stabilizer for the Hyper-StarDrive has been damaged. It will have to be replaced or the crew won’t be able to make Warp Jumps. Canto Two: Long-range scans will reveal quantum sub-space emissions coming from the vicinity of a near by ice world. The journey to this planet will take about three weeks travel time at sublight speed. (During this time the AI/Gamemaster could have a sneak on board or maybe even a mutton Vindaloo beast to liven up events or a future version of the characters could teleport in and all fart for some inexplicable reason). Canto Three: Standard orbit please Mr. Rimmer! Upon arriving at the planet orbital scans will reveal several items of interest. (1) On the surface of the ice planet there appears to be a crashed vessel YRT-22 Hyper-StarDrive SpaceYacht. (2) On the other side of the planet there appears to be an underground complex that is sending an incoming transmission.(3) If the crew decides to hear the Transmission first all they will hear is what sounds like the high pitched screams of the Damned. Followed by a dark voice that says in a chilling whisper "The flesh is weak! Only the Soul is Immortal & yours will be mine for Eternity!" All characters will have to role a cool check -1 to see if any of them hides underneath a table & has a panic attack or wets him/herself. Canto Four: SS UberWasp. If the crew lands by the ship they will discover it is registered to a wealthy & decadent space playboy of the Second Galactic Imperium (From around the year 5975AD) named Hugh Hef Something. In the two stasis chambers according to the ship’s log, there are supposed to be two female humanoids, one a GELF Bio-Humanoid & the other a Evolved Rabbit! The power in one of them seems to have failed about a week ago & the occupant is gone! The other contains a beautiful 20 year old girl with purple skin, pointed Ears & a pointed tail. Upon deactivating the remaining Stasis booth they find the GELF girl is named Tara Gems. She will tell the Dwarfers her life story about being grown in a vat on a space station. Escaping sex Slave school, stealing a ship & falling through a time hole, meeting up with a female Rabbit Humanoid space traveler only to wind up on this frozen rock. Tara & her cohort a Lapis Sapiens (ie an evolved Rabbit Humanoid) named "Bunny", put themselves in stasis after their food ran low. They have been in stasis for 350 years. According to a Ship log a message was left for Tara by Bunny. Bunny claims in the log after being let out of stasis being greeted by a strange Red Being made of light with a tail like Tara’s. This strange & rather creepy Being said in exchange for their ship’s quantum stabilizer & her signing this contract in her own blood the Red Light Being would help them escape this frozen Hell. "Don’t worry Tara I’m taking the hover car to the other side of the planet. But I must confess this Red guy is kinda creeping me out." Message ends. Tara begs the crew to help her find her friend & get them off this giant Ice cube. Canto Five: StarBug Mark X flies to the other side of the planet. There is some type of teleportation suppression device operating. They arrive at the entrance of the building which says CURRY SAUCE Makers Inc! But scrolled across that writing in scary red letters is the following legend: " I AM THE WAY INTO THE CITY OF WOE. I AM THE WAY TO A FORSAKEN PEOPLE I AM THE WAY INTO ETERNAL SORROW. SACRED MOVED MY ARCHITECT. I AM RAISED HERE BY DIVINE OMNIPOTENCE PRIMORDIAL LOVE AND ULTIMATE INTELLECT ONLY THOSE ELEMENTS TIME CANNOT WEAR. WERE MADE BEFORE ME, AND BEYOND TIME I STAND ABONDON ALL HOPE YE WHO ENTER HERE". With a pentagram sign at ! Oh SMEG! If the players make a Computer Ops skill check (add +2) they can gain access to the complex. Bunny’s hover car is parked just outside the gate. Canto Six. They find a control room near the entrance. Inside the room are two frozen bodies encased in ice. They find a Diary that says "May God forgive us! If there is a God…..We should never have tried to create a dimensional portal. We opened a Gate into a realm no mortal should ever know about…….we must take our own lives before THEY take our souls……….".* *Note: This is all BS. The complex was really a curry sauce manufacturing plant. It’s just LUIS I4-6VI6 didn’t think it was all that scary to have interlopers read "This was once a bleeding Curry factory & our Gimboid of AL Computer now thinks he’s Satan. OH! What a sad life he’s got! The smegger!". Oh yes that would have gone over well! I’m so scared. Luis I4- 6VI6 rationalized since the Devil is a liar. Why should He not also lie to himself? If for some reason the Crew melts the Ice around the "bodies" they will discover they are nothing but manikins dressed in some poorly made uniforms that are supposed to be Space core lab uniforms (an obvious clue is the logo "Space Lab" is misspelled "Space Lube"!). Additional, in this room the crew will also find a portable holo-projector that has Walt Disney’s LION KING on it. Canto Seven: As the characters travel deeper into the complex the walls appear to be a glowing Red color & have a sort of rocky subterranean cavern motif going for it. Plus the temperature begins to rise (note: It would not be good to have Wax Droids in this adventure unless they are wearing spacesuits.) Small holographic fires appear from out of nowhere. Then suddenly there appears all around them transparent holographic people wailing in agony! They appear to be Lost Souls. Wandering around the complex lamenting their Fate (they are in fact not real, but holographic simulations invented by the "Evil One" AI). The crew will see all of the most wicked figures from history (& a disproportionately large number of lawyers & Hollywood agents) suffering the torments of the damned. From Hitler & Stalin both being made to dress as French maids, to Doug McClure’s agent having the hairs on his buttocks pulled out one by one for all Eternity. Let the AI ham it up a bit here. After a few minutes Bunny appears as one of the lost Souls. Bunny says " Tara! Listen to me you guys! I don’t have much time…..You have to get to room 999……..use the program……plug in……save me! They’re coming! Aaaaarrrrggggghhhhh!" She then disappears. At that moment four Cybernetic Devils break into the chamber! [Lister: "Guys! Since when are we playing Smegin DOOM eh?" The : "Buddy, I think we are doomed!" Rimmer: "Shoot the damn things you Smegheads! Then follow the Rimmer shaped blur!"] After combat the crew will find a quite solid Bunny wandering around the complex with a silver 666 attached to her forehead in a mindless daze (not unlike certain NY politicians). A psi-scan will reveal she is now mindless. Something (maybe that silver 666? YA THINK. ) drained her of her vital Life Essence. AI note: Also after the combat with the cyber-Devils the Evil SATAN AI (i.e. LUIS I4-6VI6) will appear to one of the Crew members with the weakest will score & offer to buy his/her Soul in exchange for some promise. If the person fails a resist role he/she will succumb to temptation. At which point LUIS I4-6VI6 will slap a device on the person’s forehead (the device looks like three Silver 6’s) & drain him/her of their mind. The rest of the crew will find this hapless victim in the same mindless state as Bunny. Additional: If one of the crew turns on the holoprojector they founder earlier the cyber-Devils will stop fighting get some chairs & begin to watch the movie. Inexplicably one of them will have found some yellow movie popcorn with butter. That they will gladly share with Lister. As long as the movie is on the cyber -Devils will not attack even if attacked first. The moment it’s turned off they will become angry & continue the original fight. (Thus players have a choice of dispatching them while they are helpless or just leaving the projector on). Canto Eight: Room 999. This room is an AI auxiliary control room. There is a computer disk here marked DEMONS & ANGELS a virtual reality game that pits the Holy Powers of Heaven against the Armies of Hell. There is also a computer terminal that accesses the main frame. A successful computer Opts skill check will reveal there is a matrix of minds inside the mainframe of the Evil AI. Virtually all of them are the minds (Souls if you prefer) of Rogue Simulants. Luis I4-6VI6 made a pack with them in exchange for their souls he would let them hunt humans. But true to his "Evil One" AL Devil persona he cheated them. The Rogue Simulants hunt virtual humans that can’t die, have no fear & are immune to pain. Plus they often dress the Sumulants up in French maid outfits when they are not looking, fart on their heads & then they all laugh like Canadians! BLAME CANADA! BLAME CANADA!…. OOPS! sorry about that. Wrong series! The crew will have to use the AR simulation game to enter the mainframe & rescue Bunny & possibly one of their cohorts if he/she failed to resist Luis I4-6VI6’s temptation. Then download their minds back into their original bodies. In the AI simulation Game the crew can either play (A Priest, A Nun, A Preacher or an Archangel). But they have to enter the main frame & play. (see appendix for details). If they are successful a naughty AI/Gamemaster might have Bunny & Whoever downloaded into the wrong bodies. They can of course sort it out later on Starbug. Omen Nine: THE FINAL CONFLICT. Here in the main chamber at thee center of the complex they face the Cyber Prince of Darkness Himself! (Note: He too can be paralyzed by the LION KING holo-film). Or you can fight Him to death in a fierce pitch battle. [Rimmer "What’s this about a LION KING film"?] If the characters attack the Cyber Devil’s Holo-Avatar only a holo-whip can damage it. If the Devil Avatar is reduced to a smoldering hole he will reinitialize in 30 minutes. The Teleportation Suppression Field is still operating. Cybernetic Devils are still running around the Complex. Now all the major exits have been sealed. In the main chamber in the center of a pool of Ice (reminiscent of Satan’s Prison in Dante’s Inferno) is the main computer. Destroy it & the exits will open. The power will shut down & the characters can leave. But the Avatar will fight really hard to prevent them from doing this. The Avatar will summon 3 or more Cybernetic Devils to help him defend the "Throne of Hell". C.S. Lewis once said "The Devil can’t bear to be mocked". During the battle if any of the player characters can hurl really good insults at the Cyber Devils or the Dark One. At the AI’s discretion penalties of one to three points can be imposed on the Devils for hits & saves & bonus points can be given to the players. But they really have to be good insults (something on the level of Lister or Rimmer’s level of whit). Canto Ten: PURGATORIO! If the Devil computer is destroyed the Crew may have one last hurtle to jump. The matrix which contains the Souls of the simulants destabilizes. Most of them will be erased & probably go to the real Silicon Hell. Some however will find their way into the bodies of the remaining Cyber Devils & they won’t give a damn about the LION KING me lads! Of course the Crew can just grab the quantum stabilizer which was sitting right next to the Evil Devil Computer & teleport out of there. Canto Eleven: AFTERMATH. The stimulant/Cybernetic Devils find the remains of Tara & Bunny’s ship in the snow & begin to rebuild it………THE END?