Lion Vs Eagle: Rules for Two Players Version 2.0
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Lion vs Eagle: Rules for Two Players Version 2.0 1 RAF: 2-Player CONTENTS 1. INTRODUCTION.............................................. 3 15. GERMAN TARGET PRIORITIES ............. 20 General course of play ........................................... 3 15.1 Changing Target Priorities ...................................... 20 2. GAME COMPONENTS ................................... 3 15.2 German Free Target Choice .................................... 20 2.1 Game Map .................................................................. 3 15.3 Terror Strategy ........................................................ 20 2.2 Counters ...................................................................... 4 16. REPLACEMENTS AND 2.3 Cards ........................................................................... 5 REINFORCEMENTS .........................................20 2.4 German Planning Board ............................................. 6 16.1 Gaining Replacement Points ................................... 20 2.5 Charts and Tables ....................................................... 6 16.2 Expending Replacement Points .............................. 20 2.6 Game Scale ................................................................. 6 16.3 British Green Pilots ................................................. 21 3. SETTING UP FOR PLAY ................................. 6 16.4 Luftwaffe Depletion ............................................... 21 4. SEQUENCE OF PLAY ...................................... 7 16.5 British Reinforcements ........................................... 21 16.6 British Stabilization Scheme ................................... 21 5. GERMAN RAID PLANNING ........................ 10 5.1 Target Selection ........................................................ 10 17. GERMAN STRATEGY CARDS .................. 22 5.2 Bomber Raid Assignment ......................................... 11 17.1 Drawing and Assigning Strategy Cards .................. 22 5.3 Fighter Raid Assignment .......................................... 11 18. VICTORY AND DEFEAT ............................. 22 5.4 Raid Assignment Restrictions ................................... 11 18.1 Operation Sealion ................................................... 22 5.5 Advance Warning ...................................................... 12 18.2 Airforce Elimination .............................................. 23 6. BRITISH SQUADRON PATROL .................. 13 19. RAF: 2-PLAYER SCENARIOS .................... 23 7. GERMAN RAID FORMATION 19.1 The Hardest Days.................................................... 23 19.2 The Thin Blue Line ................................................. 23 AND DEPLOYMENT .........................................13 19.3 Campaign Game: The Battle Of Britain ................. 23 7.1 Raid Formation ......................................................... 13 7.2 Summary of German Raid Missions ......................... 13 20. NIGHT RAIDS (optional) ............................. 23 7.3 German Raid Deployment ........................................ 13 20.1 German Night Raid Commitment ........................... 24 7.4 German Raid Rendezvous Check ............................. 14 20.2 British Night Patrol ................................................. 24 20.3 Night Raid Interception .......................................... 24 8. RAID DETECTION ........................................ 14 20.4 Night Raid Combat ................................................. 24 9. BRITISH SQUADRON COMMITMENT .... 14 20.5 Night Raid Bombing ............................................... 24 9.1 Eligible Squadrons .................................................... 14 21. ◆ ADVANCED RULES ................................. 24 9.2 Deploying Squadrons ................................................ 15 21.1 Forward Airfield Targets ......................................... 25 10. INTERCEPTION ........................................... 15 21.2 High Command Raid Requirements ....................... 25 10.1 Hunters Intercept Squadrons ................................... 15 21.3 Jabos (fighter/bombers) .......................................... 25 10.2 Squadrons Intercept Bombers ................................. 15 21.4 Edge of German Fighter Range .............................. 25 11. AIR COMBAT ................................................ 16 21.5 Delayed RAF Response .......................................... 26 11.1 Resolving an Attack ................................................ 16 21.6 Fending and Evading .............................................. 26 11.2 Combat Damage ..................................................... 16 21.7 RAF Ace Squadrons ............................................... 26 12. BOMBING ...................................................... 17 21.8 Lutwaffe Press or Rest ............................................ 26 12.1 Strafers .................................................................... 18 21.9 VHF-Equipped Squadrons ...................................... 27 12.2 Bomb Damage to Targets ........................................ 18 COMPENDIUM OF RAID AND DAY EVENTS .27 12.3 Bomb Damage Repair ............................................. 19 Raid Approach Events .................................................... 27 13. LEAVING A RAID ......................................... 19 Raid Target Events .......................................................... 28 13.1 German Recovery ................................................... 19 Day Events ...................................................................... 28 14. INTRODUCTORY SCENARIO: DESIGNER’S NOTES.............................................29 PRELUDE TO EAGLE DAY ..............................19 2 RAF: 2-Player 1. INTRODUCTION • Several player aid cards • RAF – Lion vs Eagle (RAF for short) simulates the critical six German Planning Board • weeks of the Battle of Britain in the summer and fall of 1940 – Historical Study booklet • two six-sided dice history’s greatest air campaign, in which the German Luftwaffe ◆ attempted to destroy the Royal Air Force, clearing the skies for Advanced rules symbol. The diamond appears in various lo- Operation Sealion, the planned invasion of the British Isles. cations on the map, charts, cards and counters to denote a fea- RAF includes three different games: ture or situation that applies only if playing with the advanced • RAF:Lion is a solitaire game that puts you in control of Brit- rules (Section 21). ish Fighter Command, responding to air raids launched by 2.1 Game Map Luftwaffe the , controlled by the game system. The game map depicts southern England, where the major ac- • RAF:Eagle , also a solitaire game, puts you in control of the tion of the Battle of Britain occurred. Use the map identified for Luftwaffe forces raiding England. The game system controls RAF:2-Player, with England oriented “upside down”, like the the response of British Fighter Command. maps in the RAF control rooms during the battle. • RAF:2-Player (this volume) pits two players against each Southern England is divided into sectors, each labeled with other, one controlling British Fighter Command and the other a sector/fighter-group number. Each sector contains an airfield, Luftwaffe controlling the raiding forces. a patrol circle, and various raid target sites. (Exception: The sec- Each game has its own complete rules booklet. The rules begin tor of London has no airfield or sector/fighter-group number.) with sections on the game components and how to set up the Each raid target has a name and a symbol denoting its target Sequence of Play game. This is followed by the , which lays out type – airfield, port, radar net, industry, city or headquarters. the procedures and actions of the game in the order they occur. Each radar net also has a number. The geographic locations of only Many of the game’s simpler procedures are described in some sites on the map have been moved slightly to accommo- the Sequence of Play. After the Sequence of Play, rules sections date ease of play. provide details on procedures requiring more explanation. An A line divides England into two Luftflotte (air fleet) areas raid events day events alphabetical compendium of all and that of operations, susceptible to raids from German Luftflotte 2 and may occur in the game follows the rules. Luftflotte 3 respectively. The coast of England is further divid- General course of play ed into three target regions, labeled LF2 East, LF2 South and RAF:2-Player is a simulation for two players recreating the LF 3, to indicate the general area of a potential German Raid. Battle of Britain in a series of raid days. In each raid day the Another line marks the range limit for German Me 109 fighter Luftwaffe, commanded by the German Player, plans and exe- Gruppen. Two Weather Boxes hold weather markers to indi- cutes raids against targets in southern England, defended by the cate the weather in the Luftflotte 2 and 3 areas of operations. fighter squadrons of the RAF’s Fighter Command, controlled German Airbases, representing Luftflotte 2 and 3 airfields by the British Player. German raids include bomber Gruppen in France, are located south of England. Each Luftflotte has sev- (German for Groups) attempting to bomb specific targets, and eral airbase boxes – each a specific aircraft type; Gruppen lo- fighter Gruppen protecting the bombers and attacking British cated here are not available for raid asignment. Fighter squadrons. The German goal is two fold: inflict damage