New Media: a Critical Introduction, Second Edition
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Now We Are All Sons of Bitches
Now We Are All Sons of Bitches MICHAEL BONTATIBUS “Wake up, Mr. Freeman. Wake up and smell the ashes,” the enigmat- ic G-Man murmurs as he leers into the camera, finishing an eerie opening monologue—and so begins Half-Life 2, Valve Corporation’s flagship game. The last time we saw Gordon Freeman, the protagonist, the same rigid and mysterious (though more poorly animated, since the prequel was released six years earlier) G-Man was handing him a job offer after witnessing the former scientist transform into a warrior, bent on escaping from the besieged Black Mesa Research Facility alive. Now, suddenly, Freeman finds himself on a train. No context.1 Is it a prison train? The three other individuals on it wear uniforms like those the inmates wore in Cool Hand Luke. The train soon stops at its destination, and we realize that it is a prison train, in a way—Freeman has arrived at the Orwellian “City 17,” where the ironically named Civil Protection abuses and oppresses, where antagonist Dr. Breen preaches poet- ic propaganda from large monitors hung high above the town. In the years since scientists at the facility accidentally opened a gateway between dimen- sions and allowed a bevy of grotesque creatures to spill into our universe, Earth has been taken over by the Combine, an alien multiplanetary empire. Breen is merely Earth’s administrator—and we realize that the ashes the G- Man spoke of were the ashes of the prelapsarian world. It’s classic dystopia, complete with a Resistance, of which Freeman soon finds himself the “mes- sianic” leader (HL2). -
Gabe Newell Announced As Academy of Interactive Arts & Sciences’ Hall of Fame Inductee and Keynote
FOR IMMEDIATE RELEASE GABE NEWELL ANNOUNCED AS ACADEMY OF INTERACTIVE ARTS & SCIENCES’ HALL OF FAME INDUCTEE AND KEYNOTE Valve President Headlines Thursday D.I.C.E. Summit Conference Calabasas, Calif. – Nov. 15, 2012 – The Academy of Interactive Arts & Sciences is pleased to announce that Gabe Newell, president and co-founder of Valve Corporation, will be the 17th inductee into the AIAS Hall of Fame, and will be taking the 2013 D.I.C.E. Summit stage as its Thursday conference keynote. Gabe’s leadership in founding and managing Valve, creator of SourceTM game engine, Steam, and award- winning game franchises like Half-Life®, Counter StrikeTM, Left 4 DeadTM, PortalTM, and Team FortressTM have done much to push the interactive entertainment industry forward. The AIAS Hall of Fame honor is bestowed on game creators who have been instrumental in the development of highly influential games and moving a particular genre forward. These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry. The 2013 Hall of Fame Award will be presented to Gabe by Epic Games President Dr. Michael Capps, who serves on the AIAS board of directors and the AIAS awards committee, at the 16th D.I.C.E. Awards on Thursday, Feb. 7, 2013 at The Joint in the Hard Rock Hotel Las Vegas. Past AIAS Hall of Fame recipients include: Tim Sweeney (2012), Dr. Greg Zeschuk (2011), Dr. Ray Muzyka (2011), Mark Cerny (2010), and Bruce Shelley (2009). “Gabe is one of the most cherished and respected figures in the industry not only for his technological innovations in advancing many of today’s highly successful video games, but also for his unique stance towards leadership and management,” said Martin Rae, president, Academy of Interactive Arts & Sciences. -