Online Media Piracy: Convergence, Culture, and the Problem of Media
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Now We Are All Sons of Bitches
Now We Are All Sons of Bitches MICHAEL BONTATIBUS “Wake up, Mr. Freeman. Wake up and smell the ashes,” the enigmat- ic G-Man murmurs as he leers into the camera, finishing an eerie opening monologue—and so begins Half-Life 2, Valve Corporation’s flagship game. The last time we saw Gordon Freeman, the protagonist, the same rigid and mysterious (though more poorly animated, since the prequel was released six years earlier) G-Man was handing him a job offer after witnessing the former scientist transform into a warrior, bent on escaping from the besieged Black Mesa Research Facility alive. Now, suddenly, Freeman finds himself on a train. No context.1 Is it a prison train? The three other individuals on it wear uniforms like those the inmates wore in Cool Hand Luke. The train soon stops at its destination, and we realize that it is a prison train, in a way—Freeman has arrived at the Orwellian “City 17,” where the ironically named Civil Protection abuses and oppresses, where antagonist Dr. Breen preaches poet- ic propaganda from large monitors hung high above the town. In the years since scientists at the facility accidentally opened a gateway between dimen- sions and allowed a bevy of grotesque creatures to spill into our universe, Earth has been taken over by the Combine, an alien multiplanetary empire. Breen is merely Earth’s administrator—and we realize that the ashes the G- Man spoke of were the ashes of the prelapsarian world. It’s classic dystopia, complete with a Resistance, of which Freeman soon finds himself the “mes- sianic” leader (HL2). -
Government Censorship of 3D-Printed Firearms and a Proposal for More Reasonable Regulation of 3D- Printed Goods
Indiana Law Journal Volume 90 Issue 2 Article 12 Spring 2015 Unlocked and Loaded: Government Censorship of 3D-Printed Firearms and a Proposal for More Reasonable Regulation of 3D- Printed Goods Danton L. Bryans Indiana University - Bloomington, [email protected] Follow this and additional works at: https://www.repository.law.indiana.edu/ilj Part of the Computer Law Commons, First Amendment Commons, and the Science and Technology Law Commons Recommended Citation Bryans, Danton L. (2015) "Unlocked and Loaded: Government Censorship of 3D-Printed Firearms and a Proposal for More Reasonable Regulation of 3D-Printed Goods," Indiana Law Journal: Vol. 90 : Iss. 2 , Article 12. Available at: https://www.repository.law.indiana.edu/ilj/vol90/iss2/12 This Comment is brought to you for free and open access by the Law School Journals at Digital Repository @ Maurer Law. It has been accepted for inclusion in Indiana Law Journal by an authorized editor of Digital Repository @ Maurer Law. For more information, please contact [email protected]. Unlocked and Loaded: Government Censorship of 3D-Printed Firearms and a Proposal for More Reasonable Regulation of 3D-Printed Goods DANTON BRYANS* INTRODUCTION In August 2012, Defense Distributed launched the Wiki Weapon Project.1 The stated mission of the group was to produce a working 3D-printed firearm and then publically release the corresponding data files.2 The group sought to raise $20,000 on the crowdfunding website Indiegogo for the design and creation of the world’s first 3D-printed firearm,3 or a “Wiki Weapon” as the group referred to it.4 Despite several setbacks with funding5 and producing6 the firearm, Defense Distributed announced the successful test firing of a working prototype—the Liberator pistol— less than a year later.7 True to its word—and name—Defense Distributed released the prototype’s data files for the Liberator shortly thereafter.8 Almost immediately after Defense Distributed’s release, the U.S. -
UC Riverside UC Riverside Electronic Theses and Dissertations
UC Riverside UC Riverside Electronic Theses and Dissertations Title Sonic Retro-Futures: Musical Nostalgia as Revolution in Post-1960s American Literature, Film and Technoculture Permalink https://escholarship.org/uc/item/65f2825x Author Young, Mark Thomas Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA RIVERSIDE Sonic Retro-Futures: Musical Nostalgia as Revolution in Post-1960s American Literature, Film and Technoculture A Dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in English by Mark Thomas Young June 2015 Dissertation Committee: Dr. Sherryl Vint, Chairperson Dr. Steven Gould Axelrod Dr. Tom Lutz Copyright by Mark Thomas Young 2015 The Dissertation of Mark Thomas Young is approved: Committee Chairperson University of California, Riverside ACKNOWLEDGEMENTS As there are many midwives to an “individual” success, I’d like to thank the various mentors, colleagues, organizations, friends, and family members who have supported me through the stages of conception, drafting, revision, and completion of this project. Perhaps the most important influences on my early thinking about this topic came from Paweł Frelik and Larry McCaffery, with whom I shared a rousing desert hike in the foothills of Borrego Springs. After an evening of food, drink, and lively exchange, I had the long-overdue epiphany to channel my training in musical performance more directly into my academic pursuits. The early support, friendship, and collegiality of these two had a tremendously positive effect on the arc of my scholarship; knowing they believed in the project helped me pencil its first sketchy contours—and ultimately see it through to the end. -
PROTOCOLOS E CÓDIGOS NA ESFERA PÚBLICA INTERCONECTADA Revista De Sociologia E Política, Vol
Revista de Sociologia e Política ISSN: 0104-4478 [email protected] Universidade Federal do Paraná Brasil Silveira, Sergio Amadeu da NOVAS DIMENSÕES DA POLÍTICA: PROTOCOLOS E CÓDIGOS NA ESFERA PÚBLICA INTERCONECTADA Revista de Sociologia e Política, vol. 17, núm. 34, octubre, 2009, pp. 103-113 Universidade Federal do Paraná Curitiba, Brasil Disponível em: http://www.redalyc.org/articulo.oa?id=23816088008 Como citar este artigo Número completo Sistema de Informação Científica Mais artigos Rede de Revistas Científicas da América Latina, Caribe , Espanha e Portugal Home da revista no Redalyc Projeto acadêmico sem fins lucrativos desenvolvido no âmbito da iniciativa Acesso Aberto REVISTA DE SOCIOLOGIA E POLÍTICA V. 17, Nº 34 : 103-113 OUT. 2009 NOVAS DIMENSÕES DA POLÍTICA: PROTOCOLOS E CÓDIGOS NA ESFERA PÚBLICA INTERCONECTADA Sergio Amadeu da Silveira RESUMO O texto propõe a existência de uma divisão básica na relação entre política e Internet: a política “da” Internet e a política “na” Internet. Em seguida, agrega os temas das políticas da internet em três campos de disputas fundamentais: sobre a infra-estrutura da rede; sobre os formatos, padrões e aplicações; e sobre os conteúdos. Analisa os temas políticos atuais mais relevantes de cada campo conflituoso, articulando dois aspectos: o tecno-social e o jurídico-legislativo. Este artigo trabalha com o conceito de arquitetura de poder, uma extensão da definição de Alexander Galloway sobre o gerenciamento protocolar, e com a perspectiva de Yochai Benkler sobre a existência de uma esfera pública interconectada. Sua conclusão indica que a liberdade nas redes cibernéticas depende da existência da navegação não-identificada, ou seja, do anonimato. -
Illegal P2P File Sharing on College Campuses – What's the Solution? Antionette D
College of William & Mary Law School William & Mary Law School Scholarship Repository Student Award Winning Papers Student Publications and Awards 2008 Illegal P2P File Sharing on College Campuses – What's the Solution? Antionette D. Bishop Repository Citation Bishop, Antionette D., "Illegal P2P File Sharing on College Campuses – What's the Solution?" (2008). Student Award Winning Papers. 4. https://scholarship.law.wm.edu/awardwinning/4 Copyright c 2008 by the authors. This article is brought to you by the William & Mary Law School Scholarship Repository. https://scholarship.law.wm.edu/awardwinning Illegal P2P File Sharing on College Campuses—What’s the Solution? Antionette D. Bishop* TABLE OF CONTENTS I. THE MUSIC INDUSTRY’S RESPONSE TO ILLEGAL P2P FILE SHARING............................................................................. 517 II. COLLEGE–STUDENT RELATIONSHIP .......................................... 518 III. PUBLIC POLICY CONCERNS ........................................................ 519 A. Efficient Use of College Funds ............................................ 519 B. Academic Freedom............................................................... 520 IV. ALTERNATIVE PROPOSED SOLUTION: COLLECTIVE LICENSING .................................................................................. 521 V. CONCLUSION............................................................................... 522 Since the introduction of Napster in 1999, illegal peer-to-peer (P2P) file sharing1 has been a continuously growing problem for -
Swedish Film New Docs #3 2012
Swedish Film NEW DOCS FALL 2012 / WINTER 2013 After You The Clip Colombianos Dare Remember Days of Maremma Everyone Is Older Than I Am Fanny, Alexander & I For You Naked Give Us the Money Le manque The Man Behind the Throne Martha & Niki No Burqas Behind Bars Palme The Sarnos She Male Snails She’s Staging It Sing, Sing Louder Storm In the Andes The Stripper TPB AFK Tzvetanka The Weather War The Wild Ones Welcome to the world of Swedish docs! This year has been a real success, starting at the Sundance Film Festival where Big Boys Gone Bananas!* by Fredrik Gertten and Searching for Sugar Man by Malik Bendjelloul competed and Sugar Man got both the Audience Award and the Jury Special Prize. These two titles are now up for the Oscar nomination run. Domestically we’ve had the best year in the cinemas for Swedish docs since 1979. Titles like Palme by Kristina Lindström and Maud Nycander with an audience over 150.000, and still growing, Searching for Sugar Man, For You Naked by Sara Broos and She Male Snails by Ester Martin Bergsmark have all attracted large audiences. The film critics are also overwhelmed; of all Swedish films that premiered during 2012 so far, five docs are at the top! And more is to come, you now hold in your hands the new issue of Swedish Film with 24 new feature documentaries, ready to hit international festivals and markets such as DOK Leipzig, CPH:DOX and IDFA. Please visit our website www.sfi.se for updated information on Swedish features, documentaries and shorts. -
Gabe Newell Announced As Academy of Interactive Arts & Sciences’ Hall of Fame Inductee and Keynote
FOR IMMEDIATE RELEASE GABE NEWELL ANNOUNCED AS ACADEMY OF INTERACTIVE ARTS & SCIENCES’ HALL OF FAME INDUCTEE AND KEYNOTE Valve President Headlines Thursday D.I.C.E. Summit Conference Calabasas, Calif. – Nov. 15, 2012 – The Academy of Interactive Arts & Sciences is pleased to announce that Gabe Newell, president and co-founder of Valve Corporation, will be the 17th inductee into the AIAS Hall of Fame, and will be taking the 2013 D.I.C.E. Summit stage as its Thursday conference keynote. Gabe’s leadership in founding and managing Valve, creator of SourceTM game engine, Steam, and award- winning game franchises like Half-Life®, Counter StrikeTM, Left 4 DeadTM, PortalTM, and Team FortressTM have done much to push the interactive entertainment industry forward. The AIAS Hall of Fame honor is bestowed on game creators who have been instrumental in the development of highly influential games and moving a particular genre forward. These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry. The 2013 Hall of Fame Award will be presented to Gabe by Epic Games President Dr. Michael Capps, who serves on the AIAS board of directors and the AIAS awards committee, at the 16th D.I.C.E. Awards on Thursday, Feb. 7, 2013 at The Joint in the Hard Rock Hotel Las Vegas. Past AIAS Hall of Fame recipients include: Tim Sweeney (2012), Dr. Greg Zeschuk (2011), Dr. Ray Muzyka (2011), Mark Cerny (2010), and Bruce Shelley (2009). “Gabe is one of the most cherished and respected figures in the industry not only for his technological innovations in advancing many of today’s highly successful video games, but also for his unique stance towards leadership and management,” said Martin Rae, president, Academy of Interactive Arts & Sciences. -
Hacker Culture & Politics
HACKER CULTURE & POLITICS COMS 541 (CRN 15368) 1435-1725 Department of Art History and Communication Studies McGill University Professor Gabriella Coleman Fall 2012 Arts W-220/ 14:35-17:25 Professor: Dr. Gabriella Coleman Office: Arts W-110 Office hours: Sign up sheet Tuesday 2:30-3:30 PM Phone: xxx E-mail: [email protected] OVERVIEW This course examines computer hackers to interrogate not only the ethics and technical practices of hacking, but to examine more broadly how hackers and hacking have transformed the politics of computing and the Internet more generally. We will examine how hacker values are realized and constituted by different legal, technical, and ethical activities of computer hacking—for example, free software production, cyberactivism and hactivism, cryptography, and the prankish games of hacker underground. We will pay close attention to how ethical principles are variably represented and thought of by hackers, journalists, and academics and we will use the example of hacking to address various topics on law, order, and politics on the Internet such as: free speech and censorship, privacy, security, surveillance, and intellectual property. We finish with an in-depth look at two sites of hacker and activist action: Wikileaks and Anonymous. LEARNER OBJECTIVES This will allow us to 1) demonstrate familiarity with variants of hacking 2) critically examine the multiple ways hackers draw on and reconfigure dominant ideas of property, freedom, and privacy through their diverse moral 1 codes and technical activities 3) broaden our understanding of politics of the Internet by evaluating the various political effects and ramifications of hacking. -
Stream-Ripping: Its Role in the UK Music Piracy Landscape Three Years On
Stream-ripping: Its role in the UK music piracy landscape three years on September 2020 PRS for Music Foreword Stream-ripping: its role in the UK music piracy landscape three years on builds on research we published with the Intellectual Property Office three years ago. The initial research, Stream-ripping: How it works and its role in the UK music piracy landscape, came at a time when little work had been done to understand the size of problem posed by stream-ripping. The previous report allowed us to map the landscape of online music piracy and to gain insight into the functioning and the business model of stream-ripping services. We found evidence to support our assumption that stream-ripping was on course to become the dominant mode of online infringement. This second wave of research shows that our expectation is now the reality: stream-ripping services account for more than 80% of the top 50 music specific piracy sites. We can see that the services are becoming more sophisticated, offering better quality downloads, evolving their revenue streams, and becoming more adept at operating beneath the radar, with many using the popular content delivery network Cloudflare to obfuscate the location of their servers. But what we can also see is that concerted efforts by the industry do work: a reduction of more than 50% of BitTorrent sites can be attributed to increased geo-blocking and enforcement efforts over the past three years. Since this research was conducted, the world has changed beyond what anyone could have imagined. Amidst the massive societal changes, the almost global lockdown caused by the COVID-19 pandemic has also accelerated the acculturation of digital services. -
Democratizing Production Through Open Source Knowledge: from Open Software to Open Hardware Article (Accepted Version) (Refereed)
Alison Powell Democratizing production through open source knowledge: from open software to open hardware Article (Accepted version) (Refereed) Original citation: Powell, Alison (2012) Democratizing production through open source knowledge: from open software to open hardware. Media, Culture & Society, 34 (6). pp. 691-708. ISSN 0163-4437 DOI: 10.1177/0163443712449497 © 2012 The Author This version available at: http://eprints.lse.ac.uk/46173/ Available in LSE Research Online: July 2013 LSE has developed LSE Research Online so that users may access research output of the School. Copyright © and Moral Rights for the papers on this site are retained by the individual authors and/or other copyright owners. Users may download and/or print one copy of any article(s) in LSE Research Online to facilitate their private study or for non-commercial research. You may not engage in further distribution of the material or use it for any profit-making activities or any commercial gain. You may freely distribute the URL (http://eprints.lse.ac.uk) of the LSE Research Online website. This document is the author’s final accepted version of the journal article. There may be differences between this version and the published version. You are advised to consult the publisher’s version if you wish to cite from it. Democratizing Production through Open Source Knowledge: From Open Software to Open Hardware Alison Powell London School of Economics and Political Science Department of Media and Communications Final revised submission to Media, Culture and Society March 2012 1 Acknowledgements Research results presented in this paper were developed with the support of a Canadian Social Sciences and Humanities Research Council postdoctoral fellowship. -
You Are Not Welcome Among Us: Pirates and the State
International Journal of Communication 9(2015), 890–908 1932–8036/20150005 You Are Not Welcome Among Us: Pirates and the State JESSICA L. BEYER University of Washington, USA FENWICK MCKELVEY1 Concordia University, Canada In a historical review focused on digital piracy, we explore the relationship between hacker politics and the state. We distinguish between two core aspects of piracy—the challenge to property rights and the challenge to state power—and argue that digital piracy should be considered more broadly as a challenge to the authority of the state. We trace generations of peer-to-peer networking, showing that digital piracy is a key component in the development of a political platform that advocates for a set of ideals grounded in collaborative culture, nonhierarchical organization, and a reliance on the network. We assert that this politics expresses itself in a philosophy that was formed together with the development of the state-evading forms of communication that perpetuate unmanageable networks. Keywords: pirates, information politics, intellectual property, state networks Introduction Digital piracy is most frequently framed as a challenge to property rights or as theft. This framing is not incorrect, but it overemphasizes intellectual property regimes and, in doing so, underemphasizes the broader political challenge posed by digital pirates. In fact, digital pirates and broader “hacker culture” are part of a political challenge to the state, as well as a challenge to property rights regimes. This challenge is articulated in terms of contributory culture, in contrast to the commodification and enclosures of capitalist culture; as nonhierarchical, in contrast to the strict hierarchies of the modern state; and as faith in the potential of a seemingly uncontrollable communication technology that makes all of this possible, in contrast to a fear of the potential chaos that unsurveilled spaces can bring. -
Henry Jenkins Convergence Culture Where Old and New Media
Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands.