Telos Amilcar Pierre STR 23 +6 23 +6 23 +6 DEX 13

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Telos Amilcar Pierre STR 23 +6 23 +6 23 +6 DEX 13 Telos Amilcar Pierre Lawful Neutral NAME PLAYERNAME DEITY ALIGNMENT Ftr10 52900 Human Medium 6' 0" 190 lbs. CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 10 55000 16 Male , 0 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD HP Walk 30 ft. STR hit points 111 Strength 23 +6 23 +6 23 +6 AC 11 : 10 : 11 = 10 + 0 + 0 + 1 + 0 + 0 + 0 + 0 0 +0 0 DEX 13 +1 13 +1 13 +1 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 19 +4 19 +4 19 +4 INITIATIVE = + SKILLS MAX RANKS 13/6.5 modifier +1 +1 +0 KEY ABILITY SKILL ABILITY RANKS MISC INT 11 +0 11 +0 DEX MISC SKILL NAME MODIFIER MODIFIER MODIFIER Intelligence 11 +0 TOTAL MODIFIER MODIFIER ✓ Appraise INT 0 = 0 + + WIS 10 +0 10 +0 10 +0 BASE ATTACK ✓ Wisdom bonus +10/+5 Balance DEX 2 = 1 + + 1 ✓ CHA 8 -1 8 -1 Bluff CHA -1 = -1 + + Charisma 8 -1 ✓ Climb STR 16 = 6 +10.0+ ✓ SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP conditional modifiers Concentration CON 4 = 4 + + SAVE ✓ Craft (Untrained) INT 0 = 0 + + FORTITUDE +13 = +7 + +4 + +0 + +2 + +0 + ✓ (constitution) Diplomacy CHA -1 = -1 + + ✓ REFLEX +4 = +3 + +1 + +0 + +0 + +0 + Disguise CHA -1 = -1 + + (dexterity) ✓ Escape Artist DEX 1 = 1 + + WILL = + + + + + ✓ (wisdom) +5 +3 +0 +0 +2 +0 Forgery INT 0 = 0 + + ✓ Gather Information CHA -1 = -1 + + TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Handle Animal CHA 4 = -1 + 5.0 + MELEE +16/+11 = +10/+5 + +6 + +0 + +0 + +0 + ✓ attack bonus Heal WIS 0 = 0 + + ✓ = + + RANGED +11/+6 = +10/+5 + +1 + +0 + +0 + +0 + Hide DEX 1 1 attack bonus ✓ Intimidate CHA -1 = -1 + + ✓ GRAPPLE +16/+11 = +10/+5 + +6 + +0 + +0 + +0 + = + + attack bonus Jump STR 16 6 10.0 ✓ Listen WIS 0 = 0 + + UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH ✓ +16/+11 1d3+6 20/x2 5 ft. Move Silently DEX 1 = 1 + + ✓ Ride DEX 9 = 1 + 6.0 + 2 HAND TYPE SIZE CRITICAL REACH ✓ Flame Tongue Longsword Search INT 0 = 0 + + Carried S M 17-20/x2 5 ft. ✓ = + + To Hit Dam To Hit Dam Sense Motive WIS 0 0 ✓ 1H-P +19/+14 1d8+9 2W-P-(OH) +13/+8 1d8+9 Spot WIS 2 = 0 + 2.0 + ✓ 1H-O +15/+10 1d8+6 2W-P-(OL) +15/+10 1d8+9 Survival WIS 0 = 0 + + ✓ 2H +19/+14 1d8+12 2W-OH +9 1d8+6 Swim STR 6 = 6 + + ✓ Special Properties +1d6 fire damage. On a critical hit deals +1d10 additional fire damage - Range touch Use Rope DEX 2 = 1 + + 1 attack ray inflicts 4d6 of fire damage on hit 1/day = + + Shortbow HAND TYPE SIZE CRITICAL REACH = + + Carried P M 20/x3 5 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. 30 ft. 60 ft. 120 ft. 180 ft. 240 ft. TH +11/+6 +11/+6 +9/+4 +7/+2 +5/+0 Dam 1d6 1d6 1d6 1d6 1d6 Special Properties *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE Character: Telos Amilcar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 1 Player: Pierre For suggestions please post to [email protected] with "OS Suggestion" in the subject line. Created using PCGen 5.16.4 on Jun 6, 2011 at 6:41:45 AM EQUIPMENT MONEY ITEM LOCATION QTY WT COST Coin (Gold): 860[Backpack] Arrow +2 (Seeking) Backpack 10 0.15 366.05 Djorian te doit 200 gp veers to target negating any miss chance (1.5) (3660.5) ❏❏❏❏❏ ❏❏❏❏❏ Les scores Con et Str incluent un bonus inhérent de +4 (Vecna) Equipped 1 7.5 2.5 Arrows (50) (les bonus de vampire ne sont pas inclus pour l'instant) ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Total = 860.0 gp Backpack Equipped 1 2.0 2.0 62.2 lbs., 1 Rope (Hempen/50 Ft.), 1 Sewing Needle, 1 Soap (Per Lb.), 8 Torch, 1 Vecna's Manual of Gainful Exercise +2, 1 Bedroll, 1 Mirror (Small/Steel), 1 Rations (Trail/Per Day), 1 Waterskin (Filled), 1 Electrofluide, 10 Fiole au contenu inconnu, 1 Huiluciole, 1 Ipecac, 10 Arrow +2 (Seeking), 1 Bell, 1 Blanket (Winter), 860 Coin (Gold), 1 Flint and Steel Bedroll Backpack 1 5.0 0.1 Bell Backpack 1 0.0 1.0 Blanket (Winter) Backpack 1 3.0 0.5 Electrofluide Backpack 1 0.5 50.0 D#g#ts 2d4 au contact, pas de jet de protection en cas de contact direct. R#pandu par terre, l'effet s'#tend sur 1 case de rayon, mais dans ce cas, jet de r#flexe DC15 pour #viter tout dommage. ❏ Figurine of Wondrous Power (Marble Carried 1 0.0 17000.0 Elephant) Fiole au contenu inconnu Backpack 10 0.5 50.0 ❏❏❏❏❏ ❏❏❏❏❏ (5.0) (500.0) Flame Tongue Longsword Carried 1 4.0 20715.0 +1d6 fire damage. On a critical hit deals +1d10 additional fire damage - Range touch attack ray inflicts 4d6 of fire damage on hit 1/day Flint and Steel Backpack 1 0.0 1.0 Huiluciole Backpack 1 0.5 50.0 Le liquide #met de la lumi#re qui #claire comme une bougie, pendant une heure. ❏ Ipecac Backpack 1 0.0 50.0 ❏ Mirror (Small/Steel) Backpack 1 0.5 10.0 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Moderate Wounds Equipped 1 0.0 300.0 ❏ Potion of Cure Moderate Wounds Equipped 1 0.0 300.0 ❏ Rations (Trail/Per Day) Backpack 1 1.0 0.5 ❏ Ring of Arming Equipped 1 0.0 5000.0 Rope (Hempen/50 Ft.) Backpack 1 10.0 1.0 Sailing experience Equipped 1 0.0 0.0 Scabbard of Keen Edges Equipped 1 1.0 16000.0 Sewing Needle Backpack 1 0.0 0.5 Shortbow Carried 1 2.0 30.0 0 lbs. Soap (Per Lb.) Backpack 1 1.0 0.5 Torch Backpack 8 1.0 0.01 ❏❏❏❏❏ ❏❏❏ (8.0) (0.08) Vecna's Manual of Gainful Exercise Backpack 1 5.0 55000.0 +2 (Manual of Gainful Exercise +2) ❏ Vecna's Undead Graft - Mummified Equipped 1 0.0 16200.0 Hand Real undead human hand covered in bandages. Works as normal hand. Teaches owner spells. Can deliver a slam attack, as a zombie of the owner's size. 3/day, can deliver mummy rot, Fort DC16. Waterskin (Filled) Backpack 1 4.0 1.0 TOTAL WEIGHT CARRIED/VALUE 78.7 134876.18 lbs. gp WEIGHT ALLOWANCE Light 200 Medium 400 Heavy 600 Lift over head 600 Lift off ground 1200 Push / Drag 3000 Character: Telos Amilcar PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 2 Player: Pierre For suggestions please post to [email protected] with "OS Suggestion" in the subject line. Created using PCGen 5.16.4 on Jun 6, 2011 at 6:41:45 AM Feats.rtf] Feats Choose a type of martial weapon. You understand how to use that type of martial Cleave [Wizards of the Coast - weapon in combat. Revised (v.3.5) System Shield Proficiency [Wizards of the Coast - Reference Document, Revised (v.3.5) System Feats.rtf] Reference Document, If you deal a creature enough damage to make it drop, you get an immediate, extra Feats.rtf] melee attack against another creature within reach. You can use this ability once per You can use a shield and take only the standard penalties. round. Simple Weapon Proficiency [Wizards of the Coast - Dodge [Wizards of the Coast - Revised (v.3.5) System Revised (v.3.5) System Reference Document, Reference Document, Feats.rtf] Feats.rtf] You make attack rolls with simple weapons normally. During your action, you designate an opponent and receive a +1 dodge bonus to Tower Shield Proficiency [Wizards of the Coast - Armor Class against attacks from that opponent. Revised (v.3.5) System Great Cleave [Wizards of the Coast - Reference Document, Revised (v.3.5) System Feats.rtf] Reference Document, You can use a tower shield and suffer only the standard penalties. Feats.rtf] This feat works like Cleave, except that there is no limit to the number of times you can use it per round. PROFICIENCIES Greater Weapon Focus (Longsword) [Wizards of the Coast - Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Revised (v.3.5) System Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Reference Document, Giant Rock, Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Feats.rtf] Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, You gain a +1 bonus on all attack rolls you make using the selected weapon. This Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), bonus stacks with other bonuses on attack rolls, including the one from Weapon Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword Focus. (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer Great Fortitude [Wizards of the Coast - Revised (v.3.5) System Reference Document, LANGUAGES Feats.rtf] Common You get a +2 bonus on all Fortitude saving throws.
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